|Commander / EDH||Legal|
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|Born of the Gods||Rare|
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Courser of Kruphix
Enchantment Creature — Centaur
Play with the top card of your library revealed.
You may play the top card of your library if it's a land card.
Whenever a land enters the battlefield under your control, you gain 1 life.
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|Have (21)||Blue_Otaku_No.1 , Prettyfun , carsickpanda273 , Wolfninja , CAPT.Shock , BlueMageBrandon , saj0219 , Ellyreia , Dr_Jay , Neos272 , Nemesis , Swamy , Rez09 , Auriel , MonoRedBomb.Com , thetechzombie , MattN7498 , TehDelta , , rebelteddybear , Spinalripper|
|Want (5)||edster , Galdelonian , twospires , fireborne1986 , goodair|
Courser of Kruphix Discussion
1 hour ago
I recommend checking out Todd Stevens' GW Value Town for a very competitive version of a similar concept (though in GW rather than RG). Todd's maindeck has 29 Creatures "hitable" by Collected Company, with an average CMC of 2.31. Yours is only 23, with an average CMC of 2.24. So if at all possible, increase the number of 3-drops in the main and get rid of your 4- and 5-drop Creatures and the Rancors. You'll hit more Creature with CoCo, plus they'll be more powerful. His sideboard is a lot different too: 5 of the 15 cards are also "hitable" by CoCo, which means he can pull them in without diluting the Coco engine.
Some 3-drop options (I've no idea which ones might be best):
- Magus of the Moon
- Rhonas the Indomitable
- Deathmist Raptor
- Courser of Kruphix
- Combat Celebrant
- Hanweir Garrison
- Groundbreaker, Ball Lightning, and Force of Savagery, maybe
- Reclamation Sage, Prowling Serpopard, Witchstalker, and Archetype of Aggression, as potentials for your sideboard
And some 2-drop options:
- Harsh Mentor, for sideboard
- Channeler Initiate, maybe for some of the Elvish Mystics and Llanowar Elves
1 day ago
Should probably add at a minimum 5 more lands, preferably 7.
Some other cool Rashmi stuff:
Krosan Grip>Nature's Claim?
Fetchlands can help reset the top of your deck with card like Oracle and Courser of Kruphix
4 days ago
Hey hoardofnotions, good to see you again,
I really like Lifegift and I would love to try it out. However, I don't think I want to replace offshoot with it. That card is mainly there because it's a defensive 1-drop to deter aggressive decks, while still being relevant to our strategy. It also has the benefit that I more often end up with 2 landfall cards before I drop my commander.
I will try it out and see how it performs. Thanks for the tip!
6 days ago
Nice build! +1
Some possibilities you may like: Exploration, Slippery Karst, Animist's Awakening, High Market (token sac), Inkmoth Nexus, Blinkmoth Nexus, Oblivion Sower, Into the Wilds, Buried Ruin, Tectonic Edge, Greenwarden of Murasa, Sensei's Divining Top (for Courser of Kruphix)
1 week ago
1 week ago
Well, the support is a lot better now. The planeswalkers seem of... they neither help on zombies, nor on throwing piles of cards in the graveyard. 2 more Grisly Salvage would be better. Nissa, Steward of Elements probably belongs in a whole other deck, something with Serum Visions and Courser of Kruphix in whole playsets, and this particular jace is just bad.
You could really use a sac outlet (preferably something that doesn't cost mana), and some better recurring zombies. You could also consider a couple of Diregraf Colossus, but you need a lot of zombies for that to be worth it. No more than two Diregraf Colossus, from what I've heard. You don't play it on curve, you see, and it's not really useful until you've gotten some zombies in the graveyard.
@LeaPlath The point is to be zombietribal, I think. The dredge-like bits are either enablers (putting zombies in the graveyard) or zombies that recur from the graveyard. Do you have any suggestions for sultai zombietribal (apart from the obvious, like "this would be better with more tarmogoyf" or "play grixis deaths shadow instead")?
1 week ago
I understand that this is a GU deck, but with cards like Primal Rage, don't you want something like Starfield of Nyx as a finisher?
Also, I don't understand fully the idea of the deck (casual? for modern I think it's too slow for aggro and doesn't have anything powerful going on for control).
In any case, even for a casual deck Eidolon of Blossoms is a natural fit. If I would be to pick a single card that just has to be in the deck - that would be eidolon.
So, to sum up, how about:
-3 Primal Rage (I seriously have no idea why you have it in the deck)-3 Cloud Key (Utopia Sprawl is better)-2 Copy Enchantment (I am not sure we want this card all the time, it's nice to have sometimes, but AFAIK it doesn't abuse bestow, so it's really not that important for the strategy)
1 week ago
I'm also a big fan of Nissa and I really like the Nissa theme you have here, it's creative and unique. +1
Changing to Nissa as your Commander would be better for the Nissa theme you have here, Planeswalkers and cards with Nissa in the name. Nissa as a Commander is great, in fact she's one of the better green Commanders in the Commander format. My suggestions are to use Nissa as Commander and focus on ramp, mana ramp with Elves and land ramp with Elves and spells. I suggest this because a lot of the Nissa Planeswalkers and Nissa named spells have high mana costs you'll need more than Elves to make enough mana to play these cards.
Unfortunately, due to the Commander color identify rules you can't play Nissa, Steward of Elements because it has a blue mana symbol in it's casting cost. You can only use cards of the same color who your Commander is.
If choosing to use Nissa as your Commander than here's some cards that have great synergy with her:
- Skyshroud Claim
- Nature's Lore
- Harvest Season
- Farhaven Elf
- Rampaging Baloths
- Tireless Tracker
- Courser of Kruphix
- Gaea's Touch
These cards I've suggested all care about lands because using Nissa as a Commander is about getting lands into play because you need seven lands to flip her into Sage Animist. Not sure if budget matters to you, but all my suggestions are budget other than Exploration and Tracker.
Good luck with your deck.