|Commander / EDH||Legal|
Printings View all
|Masters 25 (A25)||None|
|Born of the Gods (BNG)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
Courser of Kruphix
Enchantment Creature — Centaur
Play with the top card of your library revealed.
You may play the top card of your library if it's a land card.
Whenever a land enters the battlefield under your control, you gain 1 life.
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Courser of Kruphix Discussion
2 days ago
Rinzl3r FNM isn't tourney so don't talk like that then. But remember that people still play lot of meta decks in fnm:s too.
But as i always say, you can play literally anything in fnm.
5 days ago
Some suggestions to consider: take out Manalith, Opaline Unicorn, Embodiment of Spring, and Gruul Keyrune, replace with Gruul Signet, Simic Signet, and Izzet Signet, and Sol Ring. For flying, Wonder provides a similar effect to Archetype of Imagination, and is a little harder to deal with. You will want to add more lands to this deck in order to cast your big creatures on time. I would say 35-38 lands, and cut some of your sorceries for ramp spells like Rampant Growth, Farseek,Cultivate, Kodama's Reach, Explosive Vegetation, or Skyshroud Claim. Thassa, God of the Sea is a more reliable way to make creatures unblockable than Invisibility or Way of the Thief. I always include a copy of Decimate in any deck that can play it. The same goes for Cyclonic Rift and Chaos Warp. Lastly, a few creatures that you could upgrade your deck with: Sakura-Tribe Elder, Joraga Treespeaker, Sylvan Caryatid, Courser of Kruphix, Genesis, Avenger of Zendikar, Prime Speaker Zegana, and Progenitor Mimic.
1 week ago
You definitely need at least 5 more lands if you ever want to cast Omnath, Locus of Rage. Go down the Seer's Sundial and some combination of planeswalkers and maybe some of the embodiments, as your lands can die in combat. Also, Ground Assault isn't necessary because you already have enough removal. In there places you could play Azusa, Lost but Seeking, Oracle of Mul Daya, or Courser of Kruphix. The first 2 allow you to play Ghost Quarter over and over from the graveyard if you have a Ramunap Excavator out making you able to blow up some of their lands and trigger landfall multiple times. For the mana base, if you want it to be budget, just take out a couple of basics and add 4 Rootbound Crag and 4 Ghost Quarter. If you want it to be competitive, run 2 Windswept Heath, 4 Wooded Foothills, 4 Ghost Quarter, 4 Stomping Ground, and the rest basics.
1 week ago
Temple of the False God
Birds of Paradise
Courser of Kruphix
Jace, Memory Adept
2 weeks ago
Hey so overall the first impressions haven't been too good, the deck sometimes works and gets off to an explosive start but its draws are always a guess to say the least, mulling into oblivion is a problem I faced repeatedly. There is much too much variation at this juncture in the way the deck feels and plays, in other words we need to streamline this a bit. And to do that one needs decide which route the deck is going to be taken, and personally i feel a mono-green stompy or devotion list would best suit what is already here.
So firstly lets get over what should be removed:
Pretty much everything, I'll save a bit of time by just saying that a lot of the one-of's and two-of's have better alternatives, the only creatures i would keep are Llanowar Elves, Kalonian Tusker, and Obstinate Baloth (and even then Obstinate is better in a sideboard); the most important cut is Krosan Warchief it just isn't modern legal unfortunately. In addition to these creature cuts I would cut all the pump spells as well as Ring of Kalonia, and i know you have built this deck around it but also Primeval Bounty, I never once resolved this card in testing, I never even wanted to.
With all these cuts in mind we have a pretty blank slate to work with: lets start with the mana a deck like this wants 24 lands in my opinion, 4 of those (if financially viable) should be Nykthos, Shrine to Nyx to generate copious amounts of mana, there is also an argument for something like Treetop Village. This leave us 46 slots in the mainboard, the vast majority of which will be creatures:
So here the decision really is yours 2 of these sets should be in the deck, you want 8 accelerators in my opinion, these are the most budget friendly options; note however that if you choose to play Arbor Elf then you also want Utopia Sprawl.
One or the other both may be too much.
In my opinion you want both of these, they provide great curving threats whilst also fueling the devotion gameplan. These are your best threats.
- 1-3x of Thrun, the Last Troll
A resilient threat that works well with the devotion plan.
The big payoff, a huge threat that hits the board and makes an immediate impact.
The rest of the creature slots can be devoted to silver bullets so to speak, things like Scavenging Ooze or Reclamation Sage to have some mainboard hate, Courser of Kruphix for more acceleration, Tireless Tracker as just a great card.
As for non-creature spells, a few come to mind as worth it (left entirely to your discretion):
Provides much needed flexibility in combat as you can focus on curving out whilst still being able to pump.
- 1- 3x Heroic Intervention
Protection as you will go wide, this is usually a sidebaord card but can see play in the main as a one-of depending on meta.
- 1-3x Dismember
Our removal of choice, flexible and efficient, great for getting those last points of damage in.
A must if you play Arbor Elf, with that combination of cards it is possible to make 4 mana on turn two.
- 1-4x Garruk Wildspeaker
I personally believe he is good enough to see play, he is flexible enough that i can see him being quite effective.
This would require lowering the curve and removing anything above 3 mana but company is an incredible tempo play in a deck like this, providing some much needed acceleration, however you sacrifice the devotion plan in favor of it, and likely play Eternal Witness to recur company.
In the end the deck is yours so these are all just suggestions, i hope they help, I really see this more as a stompy list in need of a focus, hopefully the above provides some inspiration. If i have completely missed the mark however in what you are trying to do then let me know and I'll adjust. I'd also be more than happy to help with a sideboard.
2 weeks ago
6x Rain effects is mostly just a playstyle call, but it's a little bit of a meta call too. LD is a ton of fun of course, but it's not a wincon, so I usually run a little lighter than the average. And that's especially true whenever decks which don't require much mana to operate (e.g., Humans, Hollow One) are on the rise.
Yeah, I'm a big fan of Courser of Kruphix. Playstyle-wise, I just love the synergy between her, Tireless Tracker, and Chandra, Torch of Defiance. And meta-wise, I'e been facing more opps on Burn lately than on Flyers.
The versatility of Primal Command is just unbelievable. I probably tutor just the right Creature 90%, gain life 60%, bounce a land or pesky thing 40%, nuke a Graveyard 9%, and give an opponent life to kill their Death's Shadows 1% (but priceless). All that said, a one-of is plenty, and it's the weakest card in the deck for sure. But I even like that, because it's a great litmus test when I'm testing new cards: "Would I rather see the Primal Command?" So far, the answer's been yes.
2 weeks ago
I would possibly add one more land
have you considered these cards?
Polukranos, World Eater can add some removal
Kitchen Finks would a couple in the side
Primeval Titan big body with trample and more ramp. 1-2 would be good in this deck
Hornet Queen a lot of decks can't deal with her
Courser of Kruphix helps hit land drops with abig butt.
Primal Command good card with heavy ramp decks. Does a lot of things you need
Garruk Wildspeaker can help with devotion ramp and buff
Chameleon Colossus amazing in the size
2 weeks ago
TristanTaylorsVoice I absolutely agree about Courser of Kruphix. I'm not the biggest fan of the card in a build like this. It isn't conducive to the center point of the deck. I however absolutely love the idea of Kalitas, Traitor of Ghet in the sideboard. I'll be replacing Thrun, the Last Troll for it. This deck has been built around the meta at my LGS. When the next OPEN comes around the sideboard will have -1 Pulse of Murasa and -1 Hero's Downfall -1 Naturalize +2 Fulminator Mage +1 Eternal Witness.
I'm curious as to why you believe that cards like Unravel the Aether and Deglamer are better than Naturalize. My thoughts are that if my opponent wants to spend time trying to return the Artifact/Enchantment to their hand/deck from the graveyard I'm alright with that. They aren't doing anything that advances their board state and I have Snapcaster Mage to reuse the removal.
I absolutely love the suggested Kalitas, Traitor of Ghet for the sideboard. Thrun, the Last Troll is great against removal heavy and control decks. Kalitas will be finding it's way into the sideboard. Thank you for the suggestions!!!