Courser of Kruphix
Enchantment Creature — Centaur
Play with the top card of your library revealed.
You may play the top card of your library if it's a land card.
Whenever a land enters the battlefield under your control, you gain 1 life.
|Want (7)||Studart , fcntilly , redrazor911 , Mortiferus_Rosa , Mastadontti , mcpoodles , fishpoet|
Printings View all
|Masters 25 (A25)||None|
|Born of the Gods (BNG)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Courser of Kruphix occurrence in decks from the last year
All decks: 0.11%
Commander / EDH:
All decks: 0.06%
BRG (Jund): 1.04%
Courser of Kruphix Discussion
2 weeks ago
Dude! Thank you so much for your constructive feedback and suggestions. I really appreciate it, as I want this Deck to be as good as it can be. I would love to see your build,but I didn't see it on your page.
Let's see, where to start. I agree the Birds of Paradise could be cut, but I believe hexproof/ramp creatures are better than mana rocks in this build as they offer a mana dork that has great evasion, can be enchanted to be made bigger, and can attack and/or block, therefore, better than artifacts that won't trigger my enchantresses. Land Tax not only allows me to pull all of the extra basic lands out of my deck, but also allows me to change the top card of my deck if I don't like what I see there with the Courser of Kruphix, Mul Daya Channelers, or Vizier of the Menagerie.
Quietus Spike, Grafted Exoskeleton again, not enchantments, and not cohesive to enchantress build. therefore inferior to bow and spear. Also, Spear of Heliod double as buff and removal. Bow of Nylea quintuple action, lifegain, removal, recursion, buff, and deathtouch.
Mana rocks, again, not enchantments. Frontier Siege, you ask?? it provides an extra 2 green mana during first main phase, and Another 2 green mana on 2nd main phase. that's 4 mana per turn. how can you top that for ramp?
Femeref Enchantress? Boardwipe insurance indeed, also every time anyone kills an enchantment I get to draw a card, including when I do it....Card draw = more cards in hand, no matter where it comes from. Speaking of card draw, I should prolly add the Reliquary Tower good call.
Gift of Immortality is one that's been in and out of the deck again and again, I like it, but there are so many good cards to choose from, and it seems to keep getting cut, I'll try it again. Replenish is great, however I don't have it, and it's pricey. Umbra Mystic I have and again, she's in and out depending on how I feel that day, or if I'm doing multiplayer, vs 1v1.
Bronzehide Lion I haven't pulled yet, And while indestructible is good, it doesn't have hexproof like it's older counterpart, Fleecemane Lion and is as such, inferior, plus it's situational, as you have to have open mana to use it's abilities, plus the loses other abilities clause is kinda weak.
I think I have Sigil of the Empty Throne I can give that a try as well. The other cards, I don't have, But I will consider them.
Again, thanks for the feedback, and I would love it if you wish to try and change my mind on any of these suggestions.
2 weeks ago
3 weeks ago
Thanks for the feedback. Yea I hated landfalls, felt like it was 1 rift from a game over, again better for casual metas. My theme is keep wiping the board, note the number of board wipes and walkers with kill or edict effects.
It's an ongoing deck, which I consistently update/upgrade. I have just updated for new Theros. I am also in the middle of re-testing Courser of Kruphix. I didn't like people seeing my draws. But with the new Dryad from Theros, I feel the extra land drops off the top could accelerate me a little more. I put these 2 cards back trying to lower my opening curve to around 3 cmc, so I can "hopefully" do T2 cultivates/kodama's reach etc.
I've been thinking about Torment of Hailfire for a while to be honest. My only beef with Torment, it's kinda of a dead card till you ramp. I also play in a heavy counter based meta, so tapping out for x = 15 torment and having it countered just feels bad. Just for argument's sake a x=15 torment if resolved could win game, alternatively dropping 3 x 6 cmc threats forcing counters out feels better. I feel dropping a emrakul was so much better.
With regards to Survial of the Fittest... 1) It's pretty $$$ and I don't have it yet. 2) If I went back to more ETB build (which I have moved away from) I would definitely consider it. 3) I took out phyrexian delver. I love the ETB reanimate effect, but it was killing me (life wise). I replaced it with the new chainer.
1 month ago
I think you might like these: Thieving Amalgam , Stolen Strategy , Ugin's Nexus , Cavalier of Thorns , Courser of Kruphix , Experimental Frenzy , Pattern of Rebirth , Fruit of the First Tree , Ancient Stone Idol , Mimic Vat , Cauldron of Souls , Colfenor's Urn , Unholy Indenture , Unhallowed Pact , Minion's Return , Shade's Form
1 month ago
: I really like Dryad of the Ilysian Grove though I do believe there will be times where Prismatic Omen is just better. The appeal to Dryad is that extra land-drop, fixing the big problem with omen, namely that it slows down your ramping if you choose to play it.
The one thing I will say about Dryad though is that it really screams for you to build around it, rather than simply put it into the flex slot (not to say it can't go there and I plan on trying that). If you are playing Dryad in a deck like titanshift I am more interested in playing with effects that abuse extra land drops. That would mean also playing 4 Once Upon a Time , 4 Arboreal Grazer , 4 Explore , and maybe a few Courser of Kruphix . Basically we want to abuse the acceleration this provides with valakut so an ideal play pattern would be something like this:
T1: (ouat if you have it) land + Arboreal Grazer + land (2 lands)
T3: land = 6 lands with Dryad enables Scapeshift getting 4 valakut and two lands = 72 damage on turn 3 or you can just play titan and do 12 presumably if you get valakuts and have none in play.
This is crazy powerful though does require a lot to go right, the above requires 8 cards, meaning you have to draw pretty well, but Once Upon a Time should help to fix any problems. The rest of the deck can be filled with more traditional scapeshift cards, meaning it isn't unrealistic to think that the deck could consistently go off on turn 3, if not likely turn 4. Additionally if one of the extra lands is Castle Garenbrig we don't need the extra ramp spell to make titan turn 3, so in other words the card's potential is sky high. What remains to be seen now is whether it will prove to be consistent enough to see play. In other words, to answer your question, this card has the potential to warp the deck around it, adding even more speed to the deck, or it can become more of a flex slot card, and a very good one at that.
I'll be trying both, just need to pick up a few cards to test out the version described above, but it looks promising.
1 month ago
Also, there are plenty of BUG decks already made, I think the idea of a UG tempo/control deck is pretty interesting though. You could replace some of your black removal with bounce spells and add in a few more creatures or planeswalkers to add pressure or to deal with opposing creatures. Courser of Kruphix , Tireless Tracker , and Thing in the Ice Flip come to mind. In any deck (but especially this one) Brazen Borrower will be amazing, I really like Frilled Mystic and Hydroid Krasis , but they might be a bit too expensive to run 8 total. If I were to make a UG tempo deck, I'd have Thing in the Ice Flip, Brazen Borrower , and maybe two other creatures and pack the rest of the deck with Opt , Unsummon , Censor , etc. with room for a few green bombs of your choice ( Tireless Tracker and Hydroid Krasis are good for that).
1 month ago
My friend runs a Borborygmos Enraged deck, and he runs it with 60-70 lands (I can't remember the exact number, but its in that range). I think that is a pretty high land count compared to other variations of the deck, but it does work quite well.
He settled on that number because he wanted to be able to "combo" with Borborygmos and Keen Sense / Snake Umbra . With that high of a land count, just getting one of those auras on him is usually enough to kill 2-3 players.
It does mean that he has to run cards like Abundance , Courser of Kruphix , Oracle of Mul Daya , Tireless Tracker and Wheel of Fortune to try and draw into the non-land cards though. There are some games that the deck floods out, so I think it depends on how fast your meta usually is. If your games tend to go into the late turns (8-10), then you could probably accomodate a high land count and sacrifice some consistency. But if your meta tends to be faster, maybe having a land count in the 50-60 range would be better.
1 month ago
How does Mana Bloom ramp? Am I missing something?
I'm not a fan of Cryptolith Rite and Song of Freyalise here, this deck is more of a pillowfort style deck, we just want to remove early threats and lock creatures out of attacking us with Sphere of Safety so we can win with a bunch of 4/4s.
I prefer Baffling End to Seal Away because I've found it's better to be able to remove the creature outright, rather than having it return if and when the enchantment leaves the battlefield. Most of the time, the creature we are removing is a lot scarier than a vanilla 3/3, and we can almost always just block it with a Courser of Kruphix , Setessan Champion or an angel anyway.
I personally don't run the full 8 cost reducers, and I haven't had too many issues with not having enough mana for stuff too often, so you could consider dropping to 6/7 of them.
Trimming a Sigil of the Empty Throne is always an option too if you want more cuts, especially when this deck draws so many cards when it gets going, I've never had an issue where I didn't draw one in time.
Are you in the enchantress discord server/would you like to be? There's a group of us trying to make this as competitive as it can be! Let me know :)