Courser of Kruphix
Enchantment Creature — Centaur
Play with the top card of your library revealed.
You may play the top card of your library if it's a land card.
Whenever a land enters the battlefield under your control, you gain 1 life.
|Have (2)||, DoctorScarf|
|Want (6)||jasher46 , clericman12 , Pawdur , Darui , DoctorScarf , Sipiel|
Printings View all
|Mystery Booster (MYS1)||None|
|Masters 25 (A25)||None|
|Born of the Gods (BNG)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Courser of Kruphix Discussion
13 hours ago
4x Birds of Paradise 2x Noble Hierarch 4x Courser of Kruphix 2x Tireless Tracker 4x Siege Rhino 4x Abzan Charm 2x good 4 mana planeswalker (One of the Sorins or Vraska) 2x good 6 mana planeswalker (Elspeth it Liliana) 2x Murderous Rider
Something like that
6 days ago
Also I dont know if Radha, Heart of Keld and Courser of Kruphix are worth the slots in this deck. I think I would possibly add a haste enabler like Fires of Yavimaya or Hammer of Purphoros or possibly protection like Asceticism or Constant Mists I haven't taken the time to post my actual decks on here, but I have all three other Omnath decks. I've had the Omnath, Locus of Rage deck for about 5 years, and ran courser for a long time, and was just never thrilled with the performance. It gives too much information away for the amount of value it provides.
But as courser does add some level of card advantage, maybe some pure draw might be a good addition in its place as I could see this deck playing out its hand pretty often without Omnath, Locus of the Roil or Tatyova, Benthic Druid on the field.
2 weeks ago
AultimusPrime the best thing ino is to run Tuvasa the Sunlit as the commander and go full on ham with the enchantresses like Eidolon of Blossoms, Mesa Enchantress, Setessan Champion, Verduran Enchantress. Also maybe Aqueous Form, as many of the og theros gods as you can, Spirit Mantle, Sigil of the Empty Throne, Luminarch Ascension, Courser of Kruphix, Dryad of the Ilysian Grove Aura Shards Idyllic Tutor. With a deck like this you want to ramp hard, draw a metric ton of cards, and seeing through with big evasive creatures. I just don't think estrid herself is fast enough to stop your opponents from going off, and without enough card draw you become vulnerable to wipes. Not trying to criticize your deck in any way though, just providing some constructive criticism. v
1 month ago
1 month ago
1 month ago
Just a little note that doesn’t actually matter at all: it’s technically not allowed for you to put cards on your deck, to remember triggers.
Obviously this is only upheld at competitive REL, but it is still good practice, in case you play Courser of Kruphix or an opponent plays Lantern of Insight, Field of Dreams or similar effects. This also keeps the battlefield to a point that everybody knows what’s happening. In a large EDH game, it’s really easy to forget what your opponent has. I can’t tell you how many times I’ve heard “Wait you have THAT?! I totally would’ve targeted it instead!”
I use a die or a coin on top of my deck to remember triggers.
As for the stack: first in, last out. We will literally stack cards in the middle of the table if the stack gets to be complicated. It’s only happened one time- with a 9 person play group. Everybody cast a different spell in response to someone else and it got messy lol. So every time somebody cast a spell, it got put in the middle and the spells targets were moved forward a little to indicate it was the target.
1 month ago
Okay so I absolutely love Abzan, and have my own version brewed up. This deck looks awesome.
However, the deck seems to be conflicting itself just a little bit. It wants to be aggressive with Bronzehide Lion Warden of the First Tree and Voice of Resurgence but also plays slower midrange cards like Courser of Kruphix, and Kalitas, Traitor of Ghet
Now, these are all excellent cards, I just think the deck needs to pick and angle and stick with it.
Do you want to be Aggro or midrange? I can make better suggestions based off of that.
1 month ago
Of course I'd love to help! Sorry for the late comment for some reason my wall didn't give me any notifications! Let's start off with lands. So if you look at your color pie, you have very few red and black cards and more green/white. However, to activate your commanders ability you need all five colors, thus I would have an even amount of lands for each color. Since there are five colors, I would recommend using multicolor lands such as the following.
- Prismatic Vista
- City of Brass
- Mana Confluence
- Exotic Orchard
- Reflecting Pool
- Gemstone Mine
- Ancient Tomb
- Strip Mine
- Gemstone Caverns
- Lotus Field
- Pillar of the Paruns
- Meteor Crater
Though nearly all of them come at some sort of cost, having five colors can be quite difficult regarding lands, and these are really life savers in those situations. As for the other types of lands, I would pick which kinds you want and add every single one of that kind. For example, if you like Shock Lands, add Hallowed Fountain, Temple Garden, Blood Crypt, Watery Grave, Stomping Ground, Breeding Pool, Godless Shrine, Overgrown Tomb, Steam Vents, and Sacred Foundry. Maybe in some cases, you could take out a card like Blood Crypt because it has less of a need to be used compared to something like Temple Garden in your deck. You could also have all the filter lands, like Wooded Bastion, all the check lands like Sunpetal Grove, all the pain/horizon lands like Horizon Canopy, or all the fetches like Windswept Heath. In my opinion, the shock lands and the fetch lands would be your best bet, however they are VERY expensive when you add them up, so you may want to use the check lands for a little until you feel like you can get the expensive versions. From what you have at the moment, I feel like you can cut most of the temples, the battle lands (like Canopy Vista) Krosan Verge, Murmuring Bosk, etc. This is a huge and expensive change for lands, but I promise once you have the lands more organized like this, your deck will perform much better.
As for ramp, I also have a few suggestions. From what I've seen, your ramp involves Growth Spiral, Harrow, Dryad of the Ilysian Grove, Birds of Paradise, Cultivate, a couple of enchant lands, Sol Ring, Chromatic Lantern, and Arcane Signet. I would remove Harrow and Cultivate, and add some of the following. Exploration, Burgeoning, Noble Hierarch, Nature's Lore, Courser of Kruphix, Mirari's Wake, etc. The ones that are enchantments are especially helpful for the enchantress theme.
- So in the end, my main points were focusing on upgrading your ramp and your lands. For the enchantress part I would recommend checking out EDHERC. Again, sorry for the late comment, thank you for reaching out, good luck on your deck, it seems VERY good so far, and have a great day!