|Commander / EDH||Legal|
Printings View all
|Masters 25 (A25)||None|
|Born of the Gods (BNG)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
Courser of Kruphix
Enchantment Creature — Centaur
Play with the top card of your library revealed.
You may play the top card of your library if it's a land card.
Whenever a land enters the battlefield under your control, you gain 1 life.
|Have (11)||SketchyScribbler , Blue_Flame , Mortiferus_Rosa , Brutus1 , miracle , Bluboltar , jecder , shinbatsu , MeJeremy , orzhov_is_relatively_okay819 ,|
|Want (16)||paulcalypse , Pcverde , MaruMGT , BlckRck , DEasy353 , amnspecial1 , urahara72 , kiadote12 , Flangdale , Vzq , __juanthebeaver27 , vashaclarens , Luxtra , gamingharry , Jbarino , Dave_GER|
Courser of Kruphix Discussion
2 days ago
Looks like a fun deck!
Courser of Kruphix is a great enchantment that can also help you get some lands.
Hope this helps!
6 days ago
Actually, that sounds very good. I was looking for a 3-drop creature to adjust the mana curve. I was thinking about including another copy of Courser of Kruphix , but it puts me out of my budget. Maybe Loaming Shaman is a possible solution.
1 week ago
Interesting, as I hadn't thought of the interaction of Blood Sun and the bouncelands essentially removing their 'downside'. But I don't really think this iteration works, Blood Sun removes our ability to activate Slayers' Stronghold and Sunhome, as well as almost blanking Amulet due to the lands not coming into play tapped, this effect is most noticeable when you have multiple Amulets, which is the decks strongest interaction and allows incredibly broken things. I think there might be an actual spot for Lotus Fields somewhere in the deck, at least in theory, but definitely not as a 4-of. There will be many times where your entire hand will be bouncelands and Lotus Fields, essentially forcing mulligans. If you don't draw enough lands to even cast a Blood Sun the drawback is huge since just playing it out you will often have bouncelands as targets, which is losing you mana. Sure you could maybe generate some large amounts of mana with amulets and the Lotus Fields but you're still blowing up all your lands unless you have Blood Sun in play, which makes the deck way more all-in on that interaction since if they have an answer for your titan you've now put yourself incredibly behind instead of still leveraging your lands in play to cast more things. Just my two cents!
Also, Gemstone Mine is often better than Mana Confluence/City of Brass in this deck, as bouncing it restores counters and it's painless. Crumbling Vestige , Tendo Ice Bridge , Aether Hub are also good. Vesuva as a one-of is pretty standard for Amulet Titan decks, as it removes the necessity to run two Boros Garrisons for the Sunhome activation and is much more flexible, I have even won a game using Vesuva to copy an opponent's Celestial Colonnade for lethal.
Also good cards for this kind of deck:
Trinket Mage , utility for sideboard cards + extra Amulets
Walking Ballista , wincon/aggro deterrent
Hornet Queen , almost an auto-win vs. Midrange/Control
Ruric Thar, the Unbowed , against storm/spellslinger decks
Dragonlord Dromoka , anti-control/protects titan combo
Sigarda, Host of Herons , anti-control/midrange, impossible to remove
Chameleon Colossus , extremely strong vs. Death's Shadow and black decks in general
Courser of Kruphix , anti-aggro wall that generates life and value, easy to cast
Explore , safer but less explosive than the tribe scouts, also cycles
Khalni Garden , stalls against aggro and can be insurance as a sacrifice target against cards like Liliana of the Veil to protect Titan
Radiant Fountain , good against burn, bounce multiple times
Temple of Mystery , extra card filtering, better if you also run the Serum Visions versions
Abrade , versatile answer
1 week ago
Lord Windgrace is super fun. Here is my version if you would like some ideas- https://tappedout.net/mtg-decks/tectonic-shift-3/?cat=type&sort= Feel free to ask any questions if you have em.
As for your build here are a few ideas for you (Not sure your budget so I'll just throw a variety out there)
Add Amulet of Vigor you have a lot of lands that come in tapped and the amulet will allow them to come in untapped. Plus if you have Azusa, Lost but Seeking (Another suggestion) or any other "play additional land" effect out, you can play a bounce land, tap it to float the mana, bounce it to your hand and replay it to tap it again. When I still ran bounce lands I had 8 free floating mana one game just because of this synergy.
Instead of Clan Defiance maybe Blasphemous Act . It will be a lot cheaper to cast and is a guaranteed board wipe (minus Indestructible and a few Eldrazi/gigantic creatures) you lose the dmg to target player sure but it allows you to board wipe for 1 mana.
Add more green mana producers. Your deck is mainly green, yet your mana distribution is fairly even. This could lead to a lot of games being color screwed. I could be wrong since I have not played the deck, but just looking at the CMC and mana production it looks like color fixing would be a problem more often than not.
Courser of Kruphix will gain you life when you play lands.
Thespian's Stage & Dark Depths is an amazing little combo for Windgrace since you can crack stage to become a copy of depths which immediately triggers depths ability giving you a 20/20 flying indestructible creature. And then you just replay those 2 lands from the graveyard to have them ready from when your 20/20 gets pathed to do it all over again.
I do not run this combo yet because I have been to lazy to order one of the cards but Murderous Redcap + Melira, Sylvok Outcast + sac outlet will give you a wincon to machine gun the table (If you want a combo wincon)
Also Bolas's Citadel is just a great card in the deck. It allows you to freely play cards and look at the top card of your library at any time. It also gives you another wincon witn Sensei's Divining Top and Aetherflux Reservoir
You could also cut your artifact mana ramp. I only run Sol Ring and have found that is enough. You will be playing a lot of lands so you should not really need the ramp like a normal deck would. Might want to look into Expedition Map to go fetch any specific land you might need, as well as Search for Tomorrow , it is a one green suspend land fetch.
That is all I can really think of right now. You have a good base of what Windgrace needs/wants so I just wanted to offer some options to help optimize/streamline it a bit. Hope these helped.
1 week ago
Here are some cards I am looking to add soon.
2 weeks ago
Man Lord Windgrace seems sweet. I've been messing around with building a The Gitrog Monster Land Matters Deck. Having Red gives you access to so many sweet cards you should think about putting in Omnath, Locus of Rage and Decimate .
My Gitrog deck uses The Gitrog Monster to put a bunch of lands in the graveyard and get them back with Splendid Reclamation for a crazy amount of landfall triggers. I'm also considering Scapeshift and World Shaper to do the same thing. Having a bunch of lands in the graveyard makes Worm Harvest amazing too.
3 weeks ago
Avenger of Zendikar and Rampaging Baloths come to mind. Lotus Cobra has gotten cheaper. Khalni Heart Expedition , Sporemound , and Courser of Kruphix . I also highly recommend splurging for Ashnod's Altar and Goblin Bombardment . Great as finishers in this deck.
4 weeks ago
Add: Combine Guildmage Evolution Sage Murkfiend Liege Karn's Bastion Thornwood Falls Vivid Grove Vivid Creek Simic Ascendancy Beastmaster Ascension Hadana's Climb Flip Inexorable Tide Nissa, Voice of Zendikar Courser of Kruphix Bow of Nylea Kruphix, God of Horizons Botanical Sanctum Hinterland Harbor Woodland Stream Temple of Mystery Simic Guildgate Lumbering Falls Primal Rage Vizier of the Menagerie Tamiyo, Collector of Tales Inspiring Call
Courser of Kruphix occurrence in decks from the last year
All decks: 0.11%
Commander / EDH:
All decks: 0.06%
BRG (Jund): 1.04%