Everflowing Chalice


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Uncommon
Modern Masters 2015 Edition (MM2) Uncommon
Commander 2014 (C14) Uncommon
Duel Decks: Elspeth vs. Tezzeret (DDF) Uncommon
Archenemy (ARC) Uncommon
Worldwake (WWK) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Everflowing Chalice


Multikicker (You may pay an additional any number of times as you cast this spell.)

Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.

: Add to your mana pool for each charge counter on Everflowing Chalice.

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Everflowing Chalice Discussion

Polyarchic on Artifact Deck (Platinum Angel)

4 days ago


I wouldn't call it redundant. In order for this deck to work optimally you need more than just three tron pieces or 7 mana. That's why Walking Ballista is in the deck, with Everflowing Chalice and tron in play he can dominate and is a big part of finishing the opponent once Platinum Angel is out. The biggest weakness of this deck is on the occasions you don't get tron and I've found Everflowing Chalice can just give you a flexible boost to your mana pool and generally speeds up the deck. I could potentially use Ancient Stirrings instead but I find this more reliable.

Thanks for your feedback though, if you disagree with me let me know

xyr0s on Artifact Deck (Platinum Angel)

5 days ago

Everflowing Chalice seems redundant; by the time you can play it with enough counters on to be worth anything, you have enough mana from your lands to not really need chalice. How about Ancient Stirrings instead? It can find almost anything you want in your deck.

Jalorda497 on Kruphix, God of Hands

2 weeks ago

Will definitely try Animist's Awakening, that looks great. Primordial Hydra will be in soon, probably swapped with Ulamog. Also might swap Everflowing Chalice with a Doubling Cube.

multimedia on Atraxa Enchantress EDH

2 weeks ago

Hey, Enchantress deck with no Enchantresses ;)? This is Atraxa enchantment Voltron not Enchantress.

The Enchantress strategy is based on drawing cards by playing enchantments. This is a fine strategy with Atraxa because as a Voltron Commander playing enchantments is not only making her very scary, but also drawing you cards. Voltron means loading her up with enchantments.

These are the Enchantresses:


If you would like further help I'm happy to help,

Good luck with your deck.

RedMulligan on Starting in Commander?

2 weeks ago

So here's a list of the cards that I got for the deck:

However, there's plenty of things I know I need, and some things I might consider (thanks to edhrec.com).Holy crap, that's a lot of cards. What I want to do right now is have Kess play the support role while I tutor up Nekusar to play. As soon as I can start nabbing the wheels for Nekusar's pain, Kess's ability will allow me to cast them back for more wheel-y fun times (for me, at least). That way, people won't realize that this is actually a Nekusar deck: he's hiding, ready to strike! But my biggest problem is discerning which of these 150+ cards I need to whittle down to about 65, and also figure out how many lands I need to play. I've got a little money to spend, and this list is about as far as I'll go cost-wise.

Wurmlover on Eggs over Sunny

3 weeks ago

Check out my eggs deck. I've been testing it vor a very long time and find Banefire to be fantastic, since there's nothing you can do about it. You can also potentially win without comboing against decks like Death Shadow.

The Most Painful Form of Mill

Modern* Wurmlover


a few thoughts on your questions:

sylvannos on Rethinking Eggs Post-Kaladesh

3 weeks ago

So I've been thinking about building Eggs (a.k.a. Sunnyside Up), and here's the list I have so far in my head:

Eggs over Sunny

Modern* sylvannos


Kaladesh gave some major contributions to the archetype, namely Whir of Invention and Scrap Trawler. Scrap Trawler is especially good as it is to Eggs as Goblin Electromancer is to Storm.

A few things I'm having trouble deciding:

multimedia on Atraxa

4 weeks ago

Hey, for a first Commander deck this is really good.

I have some budget suggestions:

Consider adding the three on color Battle lands: Canopy Vista, Sunken Hollow and Prairie Stream? You can fetch one of these lands with Farseek giving you some good options for mana fixing for a two drop land ramp spell. You're playing a lot of Basic lands this is good with the Battle lands.

Unmaking, one of the best budget removal spells in Commander. Exile any nonland permanent for the cost of 3 life. Exile is very much wanted with removal spells because the graveyard is such a good resource.

Chalice is a two drop mana rock that gets better with proliferate. Colorless mana is very good as ramp.

Good luck with your deck.

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