|Commander / EDH||Legal|
Printings View all
|Commander Anthology Vol. II (CM2)||Uncommon|
|Commander 2016 (C16)||Uncommon|
|Modern Masters 2015 Edition (MM2)||Uncommon|
|Commander 2014 (C14)||Uncommon|
|Duel Decks: Elspeth vs. Tezzeret (DDF)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
Multikicker (You may pay an additional any number of times as you cast this spell.)
Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.
: Add to your mana pool for each charge counter on Everflowing Chalice.
Price & Acquistion Set Price Alerts
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Everflowing Chalice Discussion
4 days ago
Druid of the Anima is also not legal in this deck as it has a white mana symbol. Just a heads up. A few cards that I have had perform well are: Strength of the Tajuru, Verdurous Gearhulk, Vigor, Everflowing Chalice... I just realize there's a few kicker cards you are missing. Let me know if you want more ideas. You can easily ignore any and all if you like. :)
6 days ago
I feel like Call to the Kindred may be more trouble than it's worth. With only 17 wizards in the deck, I feel like it would be fairly unlikely to actually draw cards off of it, and it can be blanked by either creature or enchantment removal. I feel similarly about Cryptic Gateway. While it can be powerful to play a cheap wizard, copy it with Inalla, and then cheat out another wizard from your hand, I feel like most of the time you won't even be getting that much value out of it, since only 2 wizards in your deck are over 5 mana. Sapphire Medallion only has 23 cards that it can actually cost down in the deck, which may or may not be too few. Finally, Warstorm Surge feels like it may be a bit too expensive for what it does, given that most wizards have fairly low power.
Now, on to the things I think you should add. Dualcaster Mage is a very powerful card, and goes infinite together with Ghostly Flicker in this deck. And even if you think that forking spells isn't that great, you could run Archaeomancer instead for a value loop with Ghostly Flicker. I'm not sure if it's quite good enough, but you might want to consider running a Trinket Mage package. It can find ramp with Sol Ring or Everflowing Chalice, draw with Skullclamp, and if you add them, cycling grave hate in Relic of Progenitus or Nihil Spellbomb, or a land tutor in Expedition Map. I feel like having removal that exiles is pretty important in EDH, so maybe try Reality Shift over one of your other kill spells.
1 week ago
Build the deck around Paradox Engine. It makes cuuting and adding cards much easier since it synergizes well with your commander.
2 weeks ago
I will list the top ten non-land cards to drop if you want:
Vulturous Zombie - It can get large, but it isn't on its own, and it costs 5 mana, at five mana you could drop a good planeswalker or a real threat like Inexorable Tide, I mean at four mana Triumph of the Hordes kill a player or 2, and at leasts puts a bunch of -1/-1 counters on another players board. It is too slow and clunky in my own opinion.
Duneblast - Ooh how much I want to like this card, it can be a one sided (or three sided in multiplayer) board wipe, and I love those, but at 7 mana? Kindred Discovery and Necromantic Selection both feel better than that (You either choose the creature type of the one creature you want, and it is the same, or save multiple if they happen to share a creature type, or with Master Biomancer you can save a ton, slightly higher ceiling on effect, and easy to get colors for, Necromantic Selection can do the same exact thing, or do more if you can steal an opponents, downside is the creature loses it's counters, but I still like it more), and I don't think a board wipe should even be >4 mana.
Solidarity of Heroes - It can be a single activation of Vorel of the Hull Clade, or an overpriced Deepglow Skate, except it only works on +1/+1 counters, not poison, not -1/-1 counters, not loyalty counters, and even then it isn't that good.
Elite Scaleguard - I love the idea, but a "4/5" for 5 that only helps with evasion feels really boring and unimpressive, not awful, or bad, just it doesn't support this deck too much.
Ikra Shidiqi, the Usurper - Definitely a cool card with interesting design, but in this list it is basically lifelinking all of your creatures on an under-powered creature for 5 mana, which is one mana less than True Conviction.
Citadel Siege - At four mana this isn't actually that bad, I kind of like the first ability, keeping in mind it is a double Thrummingbird-esque effect that is harder to remove, but only effects you creature, but what's cool is it also has the second ability that can lockdown some creatures, which works out really well. I do like choice, but neither of the choices here feel special, and so if you dropped it, it wouldn't hurt.
Abzan Falconer - This is my favorite one of these ten, simply because I like flying, and it is a much better Tuskguard Captain, but your deck deals a lot of damage without it, and I am unsure if it is necessary with your removal, and that many of your creatures have evasion of their own.
Onto some cards I'd run, which actually don't need too much explanation:
1 month ago
1 month ago
hi your list is very interesting but I feel it's kinda slow to support a 4.15 cmc
land: Nykthos, Shrine to Nyx
I will probably cut some of your win condition and some creature if I were you
1 month ago
1 month ago
Yeah, the crux of the problem is that Stuffy Doll on its own demands 2 or 3 additional effects to achieve an even average effectiveness. Those effects demand card slots, and offer very little synergy with other cards. At the end of the day you've committed 10 slots to facilitate making a card you might not even see average.
Of course you can just build Atraxa, Praetors' Voice infect and throw in Muldrotha, the Gravetide. I don't think it's as effective as just straight budget Muldrotha card value beatdown, but it's relatively viable.
Atraxa doesn't have infect, so I'd build toward getting that first counter on and getting as many proliferate triggers as possible. DrukenReaps mentioned Ichor Rats, which is so essential to this game plan it's basically your lieutenant. Pick up anything with infect and evasion, anything that gives you an effect with a proliferation, and take advantage of things you can proliferate yourself. The vivid lands, Fathom Mage, Gyre Sage, Astral Cornucopia, Everflowing Chalice, and Pentad Prism all come to mind from my own counter counter deck building experience, but I'm sure there are others outside of .
Muldotha will just be a good card in the deck. Use her to rebuild your board or reuse dead ETBs whenever possible, but don't build expecting to have her in any given game.