Everflowing Chalice

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Uncommon
Commander 2016 (C16) Uncommon
Modern Masters 2015 Edition (MM2) Uncommon
Commander 2014 (C14) Uncommon
Duel Decks: Elspeth vs. Tezzeret (DDF) Uncommon
Archenemy (ARC) Uncommon
Worldwake (WWK) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Everflowing Chalice

Artifact

Multikicker (You may pay an additional any number of times as you cast this spell.)

Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.

: Gain for each charge counter on Everflowing Chalice.

Set Price Alerts

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Everflowing Chalice Discussion

multimedia on Zirilan Dragon, Dragon, Dragon, Death Deck

6 days ago

Hey, Dragon Tempest , Utvara Hellkite and Dragonmaster Outcast are among the best Dragon themed cards to play. Tempest is more ways to give Dragons haste including Zirilan as well do some damage to opponent or creature when you cheat Dragons into play. Utvara should always be your first Dragon to search for with Zirilan since haste means she will create a 6/6 Dragon when she attacks. Dragonmaster is good in multiplayer Commander because he's a possible repeatable source of Dragons. Utvrara and Dragonmaster are busted with Tempest.

Consider Gamble and Chaos Warp ? They're staple red cards since their effects are not something that traditionally red has access to (unconditional tutor and enchantment removal). More two drop mana rocks are helpful for ramp since Kirilan requires a lot of mana to get going. The two drop mana rocks you play don't have to make red mana since making red mana will not be a problem with so many Mountains. The mana rocks just need to create mana for ramp and in my opinion consider a lot of mana rocks? Mind Stone , Fellwar Stone , Thought Vessel , Ruby Medallion , Dragon's Hoard , Everflowing Chalice , Prismatic Lens ? Ashnod's Altar lets you make mana by sacing a Dragon or token copy before your end step, if it's going to die anyway might as well make some mana.

Thousand-Year Elixir can also give Zirilan haste as well as untap him to potentially use his ability another time during your turn or during an opponents turn. Tel-Jilad Stylus is helpful to put a Dragon back into your library after it attacks so it's not saced EOT. Dragon Mage is a very good Dragon when it has haste because red lacks many draw options and Mage is repeatable draw each time it hits an opponent. Dragon Tyrant is good when it has haste, hitting for 12 flying/trample damage.

Good luck with your deck.


multimedia on Counter, my Counter!

2 weeks ago

Hey, to make your deck more competitive consider building around Darksteel Reactor , Magistrate's Scepter and Sage of Hours ? A strategy around Biovisionary is not worth it because it forces you to play a bunch of bad high mana cost cards to enable it.

What you want with Reactor/Scepter are cards that can untap Vorel to be able to use his ability more than one time a turn as well as other cards that interact with charge counters. You also want tutors for artifacts. With Sage you need to get a counter on him either with graft (Frogling), moving a counter from one permanent to another (Conduit) or target him (Bioshift).

Cards to consider adding:

Another thing to consider is decreasing the avg. CMC of your deck. You can do this by cutting a lot of high mana cost cards especially creatures and enchantments for lower mana cost cards:

Many of these cards are budget and cards like Study are expensive price, but entirely worth it if you're trying to be more competitive. Toothy, Imaginary Friend is a good creature with counter strategies and all these draw spells especially repeatable ones such as Remora and Study can really pump it. Fauna can be a repeatable creature tutor which is very helpful when your budget can't afford all the expensive price tutors. When playing Toothy you want Reliquary Tower because Toothy can draw a lot of cards and you want to keep all those cards in your hand.

I offer more advice :) Good luck with your deck.

Lanzo493 on Simic Ramp

2 weeks ago

I will suggest only one expensive card: Doubling Cube .

Untap effects go great with Kruphix. These include cards like Seedborn Muse , Victory Chimes , Quest for Renewal , and Murkfiend Liege . Prophet of Kruphix is banned in EDH (for good reason) so you can't have him.

You said it's a ramp deck. You can never underestimate the power of mana dorks. Here's a few: Llanowar Elves , Elvish Mystic , Fyndhorn Elves , Arbor Elf , Birds of Paradise , Gyre Engineer , and Weaver of Currents . I also like Karametra's Acolyte and Nykthos, Shrine to Nyx . Having lots of creatures tap for mana synergizes well with cards like Quest for Renewal .

There's also your artifact ramp. Thran Dynamo , Worn Powerstone , Sol Ring , Everflowing Chalice (please use this), Gilded Lotus , Dreamstone Hedron , Simic Signet , and Hedron Archive all tap for or more. And randomly you have Frontier Siege which works well in the deck. So does Growing Rites of Itlimoc  Flip. Speaking of lands, I like Mosswort Bridge .

Mana sinks. I would consider Planar Bridge , Genesis Wave , Omniscience , Archetype of Endurance , Endbringer , Avenger of Zendikar , Rite of Replication , and Arcanis the Omnipotent to name a few. Draw X cards are great effects, with Stroke of Genius and Pull from Tomorrow involving the fewest symbols.

I love ramp decks. I hope yours goes well.

heyzeus_ on Angels Brought The Apocalypse

3 weeks ago

Yeah, Shalai is illegal in mono white. Commander uses something called color identity when determining a card's legality, which includes any colored symbol showing up on the card in addition to the card's color. For example, Alesha Who Smiles At Death is a 3 color commander, not 1.

Considering how high your curve is, I'd say you need a lot more lands and ramp spells, probably like another 5 lands and another 8-10 ramp spells. I just tried the Playtest button with the deck as is, and I hit an angel on curve only once out of five times. I'd highly recommend starting your cuts at the top of the curve - kill two birds with one stone. Other cards to consider cutting are ones that don't totally synergize with your game plan. Additionally, you may want to consider changing up your removal to cheaper and more universal effects. Specifically, here's what I would change:

Ramp I'd recommend: Sol Ring , Smothering Tithe , Nykthos, Shrine to Nyx which is also a land, Caged Sun , Sword of the Animist , Oketra's Monument , Burnished Hart , Solemn Simulacrum , Mind Stone , Thought Vessel , Fellwar Stone , Thran Dynamo , Worn Powerstone , Mana Vault / Mana Crypt if you're made of money, Hedron Archive , Everflowing Chalice , Prismatic Lens , Boreas Charger

Lands I'd recommend: Nykthos, Isolated Watchtower , Emeria, The Sky Ruin , Land Tax (basically land), Homeward Path , Secluded Steppe , Rogue's Passage , Arcane Lighthouse , Cathedral of War

Removal I'd recommend: Swords to Plowshares , Path to Exile , Return to Dust , Crush Contraband , Disenchant , Darksteel Mutation (excellent for commanders!), Abolish and although not technically removal you should definitely run Mana Tithe .

Cards I'd recommend removing from your deck: Danitha Capshen, Baird, Angelic Chorus, Oketra's Last Mercy, Immolating Glare, Reprisal, Invoke the Divine, Helm of the Host, Angelheart Vial. These ones don't do enough for their mana, are worse versions of other cards, or don't match your game plan. After that start cutting from the top of your angel curve.

I didn't see a budget posted so some of these cards can be pricey, but hopefully that helps!

articred on Just a Girl and Her Wonder Wall

3 weeks ago

Colossus of Akros might fit in nicely, hits hard, defendes and can double in size.

I agree with cdkime get walls that have something to them; card draw like Wall of Blossoms or regeneration, so should they die you aren't left without anything. Jaddi Offshoot might come in handy as well.

Bow of Nylea could help keep your creatures alive, pump them up and make opponents a bit Leary of coming at you.

Everflowing Chalice is always nice if you can make it worth while. Pyramid of the Pantheon , Mirri's Guile , Thran Dynamo , Dragon Throne of Tarkir might be other options as well.

multimedia on Sicko Mode (Drake)

1 month ago

Hey, you're welcome. Wow, you drew 56 cards, that's great. What decks are your opponents playing in your playgroup? Nice Consecrated Sphinx :)

Cards to consider cutting for more upgrades:

  • Spellbook: I see Vessel and Tower, you don't really need another card for no maximum hand size effect.
  • Favorable Winds: +1/+1 for all Drakes is not really needed, not enough to warrant including a card.
  • Downsize
  • Voyage's End
  • Dissolve
  • Stymied Hopes
  • Glimpse the Future
  • Index
  • Taigam's Scheming

Glimpse, Index and Scheming is the right idea of the kind of effect you want, but there's low budget better instant cards that do a similar effect while also letting you put a card into your hand. The main problem with Index and Scheming is they don't give you a card after you cast them. Yes, you get organize the top cards of your library to help your next draws, but this effect for one time is not worth a card if you aren't getting a card in return.


Budget cards ($1 or less each) to consider adding, some of these are already in the maybeboard:

  • Brainstorm : powerful instant one mana draw three spell. It's a staple in Commander blue decks.
  • Counterspell : original counterspell, where all other counterspells get their name from. It's a staple in Commander blue decks.
  • Arcane Denial : another two mana counterspell that can counter any spell and you get to draw a card at the next upkeep. It's a staple in Commander blue decks.
  • Impulse
  • Anticipate
  • Telling Time
  • Frantic Search : very good card with Tide.
  • Snap : does the same thing as Voyage's End, but it's also good with Tide.
  • Everflowing Chalice : can be another two drop mana rock or with Tide you can put a ton of mana into it when you cast it.

Impulse, Anticipate and Time are different than Index and Scheming because they don't let you organize the top cards of your library instead you look at the top three or four cards of your library choose one of those cards put it into your hand and then put the rest on the bottom of your library. This effect at instant speed is good with counterspells. Cast one of these cards and find a counterspell and do all this at instant speed during your opponent's turn.

In my opinion if you want to increase the efficiency of your deck then you want the one mana draw spells which also let you organize the top of your library: Brainstorm , Ponder , Preordain , Serum Visions , Opt . These are all staple blue cards in Commander. One mana efficient spells that make a Drake while also helping to find other instants and sorceries are good with Talrand. These cards can be turn one play to potentially find a mana rock and play it turn two or three. Getting a rock onto the battlefield in the early game is good, especially turn two because it can potentially help to play Talrand turn three. This is a big reason to make two drop or less mana rocks a priority over all others.

ShreddedByCrows on Linvala Stax, Vannifar‘s worst Nightmare

1 month ago

Hey there!

Nice brew, neat idea to counter those clunky and annoying Vannifars!

As smne who played Mono-W Stax for a while, with the amazing Hokori, Dust Drinker at the helm, I'll share with you what thoughts inspire me your sweet Linvala decklist.

(Even if it has already been pointed out before, I wanna say that I also love the Urborg combo. It's unexpectable and freakin' gud!)

Let's start by the beginning: mana fixation. Extraplanar Lens is insane in every monocolored archetype, so it's a quite logic inclusion you made here. Nonetheless, I suggest you to go for Snow-covered lands to synergize better with it - that way you won't give a lift to your opponents playing white.

Pearl Medallion and Sol Ring are basics, nothing really worth to say about it. Thran Dynamo and Worn Powerstone are more debatable. I don't know what is your budget issue, but if you want a competitve list, Mana Crypt , Mana Vault , Grim Monolith , Mind Stone , Everflowing Chalice etc. are all better options. Dynamo and Powerstone aren't bad cards, but they just come after those ones if you really do need a solid ''ramp'' package.

Opal Palace feels badly slow and ineffective in a monocolored stax deck. You won't win the game by taking up the board with your creatures armed of a little +1/+1 counter.

You have notable exclusions in your lands for a mono-white. Eiganjo Castle is the first card that comes through mind. Buried Ruin also is a recursive tool you should consider, even over Inventors' Fair . If you manage to find one, Ancient Tomb has its place there replacing Temple of the False God .

At its final shape, my Hokori decklist was running a powerful Crucible of Worlds package including Wasteland , Strip Mine , Dust Bowl , Flagstones of Trokair , Lotus Vale and City of Traitors . I was up to 39 lands, not counting Maze of Ith .

Now let's jump straight into your gameplan!

So... you're planning to focus your eyes on ruining Vannifar's day. To help with this strategy of being the nasty ''combo killer'' guy, I think you should put in some additional pieces of disruption.

That said, I don't know which Vannifar's version(s) your playgroup perform with. If it's a Thornbite Staff / Intruder Alarm one, things would be easier to calm down and you won't need such a heavy stax package - you'll need more single-target/multi-target removals though. And if it's the other one, certainly the most popular now (and also the most powerful/absurd), based on many shenanigans around the creatures Vannifar brings to the table, you'll need more stax support.

One of the very best cards you could add to stop all those creature-centered combos is Humility . This card is broken, this card is stupid. It even disables etb abilities. The only way your opponent has to go through is to destroy it with a creatureless source / or with a ''casting'' effect (like Ulamog has).

Single-handly, Humility tears apart most of the competitive Vannifar lists. However, based on the fact that it is still fragile to enchantments/permanents removals, you'll have to build a defensive shield for your stuff. Vannifar lists often keep a strong package of cheap permanents' removals in their pocket (like Beast Within for example), so you'll need to play carefully.

There's a lot of different ways you can head in order to reinforce your permanents' presence on the battlefield. A pretty simple and most of the time effective, despite of its ccm, you already included is Avacyn, Angel of Hope . I think you still lack a way to cheat her casting cost out to make her a stable and destructive power house.

Stax ''enchantment'' strategy is imo one of the most viable and solid strategy. With Academy Rector (amazing alongside your High Market ), you'll be able to search the exact piece you need to lock the game in your favor.

Notable stax exclusions :

Other cards to consider :

A bunch of meta depending stax tools :

Cards I'd cut from your list :

  • Martyr's Bond > Slow and unreliable on this brew. As you're not sacrificing any kind of permanent on your own, you'll struggle to get any value out of it outside of a lost political blast deflagrating when the game should already be over. Unless you add in some cards like World Queller , it defenitly doesn't deserve a slot imo.

  • Norn's Annex > 4 life + 3 mana for a worse Ghostly Prison . And I wouldn't even play Ghostly Prison there.

  • Bishop of Rebirth > a lot of people seems to give love to this card recently. However, I personally think it is just a bad inclusion. You spend 5 mana on a understated body and you have to wait a whole turn before getting value out of it IF you are in the researched scenario. There will be times where you have Boots or Greaves on board and this will be an insane mini-Sun Titan, but the situation is too rare to justify its presence.

  • Sublime Archangel > No real interest here. Good creature but doesn't provide anything for the stax strategy.

  • Gift of Immortality / True Conviction > weird ''win con'' heavily situational cards based on creatures. There is some logic behind Gift, but it's just too much of a unreliable idea. True Conviction has nothing to do here... it's 6 mana spend to lose the control on the game. If you're searching for card advantage and a bit of healing, go for the brand new Dawn of Hope (also is a good mana sink).

  • Rout > There are plenty better aoe in W. Wrath of God , Sunscour , Fumigate , Day of Judgment , End Hostilities , etc. If you want the instant option, just run Vedalken Orrery .

  • Blackblade Reforged > intersting alternative win con. Feels slow nonetheless.

  • Emeria Shepherd > too slow for my liking.

  • Whispersilk Cloak > can't understand what this does in a deck full of flyiers and tapping effects.

Finally, as you want to challenge Vannifar, which is a blue deck, you'll need something to deal with the classical Cyclonic Rift . Teferi's Protection is a good solution (and it could also protects you form a lot of various situations / removals / etc.), but I'm sure you can find a lot of other response.

I hope you'll find useful ideas in this comment. Thanks a lot for sharing this, it reminds me good times. Keep up the good work, keep up brewing!

Cruizen93 on Vorel of the Counters

1 month ago

@Lanzo493 It's funny I had 3 of those cards in the deck you mentioned. lol Darksteel Reactor , Everflowing Chalice and Magistrate's Scepter . I had to make so many cuts in the deck though. I might replace Sage of Hours with Magistrate's Sceptor. Any suggestions to fitting in the other 2? And Thrummingbird ? I have such a hard time cutting cards lol

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Everflowing Chalice occurrence in decks from the last year

Commander / EDH:

All decks: 0,09%

Blue: 0,44%

Red: 0,34%

Black: 0,22%

U/R (Izzet): 0,47%