Everflowing Chalice

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Uncommon
Modern Masters 2015 Edition (MM2) Uncommon
Commander 2014 (C14) Uncommon
Duel Decks: Elspeth vs. Tezzeret (DDF) Uncommon
Archenemy (ARC) Uncommon
Worldwake (WWK) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Everflowing Chalice

Artifact

Multikicker (You may pay an additional any number of times as you cast this spell.)

Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.

: Add to your mana pool for each charge counter on Everflowing Chalice.

Browse Alters

Price & Acquistion Set Price Alerts

C16

MM2

C14

Ebay

Everflowing Chalice Discussion

CalebMaSmith on The Toyhouse Reimagined

3 days ago

These are all fantastic suggestions. The command tower is pretty redundant so i'll be sure to get rid of it. I'm already running Phyrexian Metamorph and Everflowing Chalice and I appreciate that you like them also, they're great cards and very flexible w/ what this deck is supposed to do. What do you think of permanents that allow for consistency with drawing like Loreseeker's Stone?

Funkydiscogod on All Your Cards Are Belong To Us

4 days ago

Astral Cornucopia and Everflowing Chalice with an infinite untap engine, but no Surge Node or Contagion Clasp to make it infinite?

The_Munchkin on My first Krenko

5 days ago

This isn't a bad start. I would begin with adding Purphoros, God of the Forge He can combo really well with Krenko, Mob Boss and with enough goblins on the field could be a one turn win. I would also suggest a lot more artifacts/lands to ramp for a short list: Sol Ring, Worn Powerstone, Fire Diamond, Everflowing Chalice, Darksteel Ingot, and maybe a Temple of the False God. As for some other potential spells, you cant go wrong with Goblin Grenade and Goblin War Strike might be useful too. Perhaps a Brightstone Ritual as well. You could also possibly run a Fervor or Browbeat for some utility. These are just some suggestions. Don't feel the need to run them all if you don't like them. Hope this helps! also a +1 for ya!

derpytrollerZ on The Toyhouse Reimagined

1 week ago

Mind Stone could also help ramp and card draw and theres also Coat of Arms if you want to buff up your artifacts (because all of them share artifact as a type). If you want blanked buffs to all your units after you get them out, Dragon Throne of Tarkir could also work. You might also consider Phyrexian Metamorph as an add to your creature section. Everflowing Chalice could also help for a good ramp spell at any board state. Spellskite and Aether Spellbomb could also be considered. On second thought, instead of putting an island in for command tower, put in Cavern of Souls or Darksteel Citadel

Mythos242 on Atraxa, Praetors' Voice Deck

1 week ago

For Panharmonicon i will abuse the following cards:Carnifex Demon + Champion of Lambholt + Deepglow Skate + Eternal Witness + Fathom Mage + Ghave, Guru of Spores + Ichor Rats + Master Biomancer + Mikaeus, the Lunarch + Solemn Simulacrum + Woodfall Primus + Astral Cornucopia + Contagion Engine + Everflowing Chalice

Those cards will all trigger an additional time thanks to Panharmonicon. But additionally they will also trigger twice following cards: Doubling Season + Cathars' Crusade + Aura Shards

You have to know that the cards entering the battlefield also triggers his own etb effect twice. In that case cards like Solemn or Astral Cornucopia will get even more value !

I had Corrupted Conscience also in the deck before but had to cut it to make space for other cmc5-drops that fit more into that deck imo. But if you have any reasonable suggestion which card i should cut for Corrupted Conscience I would really appreciate it. After some time you get lost in your own deck though :/

Craven183 on Sphinx Tribal

1 week ago

Hey Jon!

Hope you don't mind some suggestions from ya boi Owen. I've looked thoroughly through your list and have some ideas to propose to you. Totally up to you whether or not to use these cards (I won't be offended either way- at the end of the day this still looks like a solid, fun list!). But here are some suggestions:

  1. Replace some of the counterspells: I've noticed you've put a lot of counters in here. This is good- make sure people can't achieve their wincons. But 19 might be a little too much- mono blue can work very effectively with just 10 counterspells (especially with the draw and topdeck manipulation you will be able to achieve with this deck). Here are in my opinion the top ten best budget counterspells: Arcane Denial, Swan Song, Counterspell, Mana Leak, Foil, Pact of Negation, Summary Dismissal, Disallow, Muddle the Mixture, Condescend. And of course you have access to Mana Drain which could easily replace any counter out of the ones I just listed. Even if you want to stay at 19 counters, I would highly recommend taking out Annul, Ceremonious Rejection, Essence Scatter, and Spell Shrivel to put in cards like Swan Song, Arcane Denial, and Foil.

  2. Draw Spells: You've got good stuff in here like Pull from Tomorrow and Stroke of Genius, but sometimes paying X every time you want to draw cards can be a bit too much (especially when you are trying to cast high cost Sphinxes). I'd recommend removing Stroke of Genius, Fact or Fiction, and Fortune's Favor to put in Frantic Search, Dig Through Time, and Paradoxical Outcome. Frantic Search lets you untap lands, Dig Through Time is just too good, and Paradoxical Outcome can let you net mana off of bouncing Sol Ring while also letting you get more ETB effects off of your replayed creatures. For strong early game draw, I'd recommend removing Braingeyser to fit in Mystic Remora.

  3. Ramp: Since your average CMC of the deck is 3.48 and blue gives very little access to land ramp like green, you'll need to back that up with a buttload of artifact ramp. You need to put in Thran Dynamo, Mind Stone, and Sapphire Medallion. They will help you a LOT. Having Dreamstone Hedron, Everflowing Chalice, and Caged Sun in here addition to the other artifact ramp will definitely give you an edge over other players in mana. Also I'd recommend putting in at least 3 more islands.

  4. Acid Rain: This card makes me lol against mono green players. It seems entertaining but may be a useless draw when playing against decks that don't run green. Or even if they do run green it could be something like my Surrak Dragonclaw deck that only runs a few forests with most everything else being nonbasics that don't have forest type like Karplusan Forest. Due to this, if you want to put in some land hate, run Frozen AEther. People will hate you but it's not too mean and it certainly puts you ahead and gains you even more counterspell advantage.

  5. Sphinxes: Here are some Sphinxes I've found that I think would really do you a lot of work and versatility in this deck: Guardian of Tazeem, Chancellor of the Spires, Sphinx Ambassador, and Deadeye Navigator. Yeah, I know the Navigator isn't a Sphinx but he can blink your Sphinxes to get their ETB effects as well as Unesh's trigger. Endless value for only 2 mana.

  6. Target Removal: I would recommend taking out a couple counterspells in order to fit in Reality Shift, Rapid Hybridization, Pongify, AEtherspouts, or AEtherize. These cards have insane value. Everyone expects a counterspell, but nobody expects their Pathbreaker Ibex to suddenly become a 3/3 Pepe the frog at the end of main phase.

  7. The Immortal Sun. This card would do wonders for this deck- you saw first hand how well it worked on Saturday night. Imagine James trying to play that goddamn Teferi, Temporal Archmage with Immortal Sun out. Glorious.

  8. Terramorphic Expanse and Evolving Wilds. Think about these two for a second. They come into play, you sac them and go fetch and island and put the island into play tapped. Your deck is mono blue- so the only thing you can fetch with these is a basic island. If you just replace these with basic islands they'll come in untapped.

Anywho- those are my recommendations! Hope they help and I'm really looking forward to seeing you play this deck! Sorry I went into so much gross detail about my suggestions but I really do love looking through lists and then writing about them.

Cheers!Owen

AustinoCorino on Partners in Mass Token Gen

2 weeks ago

I'm telling you dog: Words of Wilding is DOPE. Also I agree with something like Gemstone Array or Everflowing Chalice to pump your excess mana into. Arjun, the Shifting Flame, Whirlpool Warrior, and Mindmoil are all good one-sided wheel effects too.

Suns_Champion on Budget Atraxa Voice of the Infect

2 weeks ago

Hi! Cool deck, looks to be in pretty good shape already. Digging the budget build.

you'll definately want Triumph of the Hordes in here. And I really like Open Into Wonder for some unblockable and draws.

Chromatic Lantern is necessary for 4 colors. I know this is budget but It's a good buy if you're planning on continuing with EDH.

Everflowing Chalice, Pyramid of the Pantheon are good counter-based mana rocks. Also As Foretold.

Path of Discovery will be a nice way to get some early counters on creatures to start proliferating.

Hope some of this helps!

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