Everflowing Chalice

Everflowing Chalice

Artifact

Multikicker (You may pay an additional any number of times as you cast this spell.)

Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.

: Gain for each charge counter on Everflowing Chalice.

Browse Alters View at Gatherer

Trade

Have (3) metalmagic , Azdranax , DoctorDax
Want (6) WayneKerr , NiftyBiscuit , breadnbutter , Lozange , Jebanator , adam1floyd3

Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Uncommon
Commander 2016 (C16) Uncommon
Modern Masters 2015 Edition (MM2) Uncommon
Commander 2014 (C14) Uncommon
Duel Decks: Elspeth vs. Tezzeret (DDF) Uncommon
Archenemy (ARC) Uncommon
Worldwake (WWK) Uncommon
Promo Set (000) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
2019-10-04 Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Everflowing Chalice occurrence in decks from the last year

Commander / EDH:

All decks: 0.09%

Blue: 0.44%

Red: 0.34%

Black: 0.22%

UR (Izzet): 0.47%

Everflowing Chalice Discussion

jacobpmesser on Karn and Urza, Saing in a Tree

3 days ago

I added Coretapper that can be brought back with Emry, can be sac'ed for free, and helps with Everflowing Chalice, Engineered Explosives, Chalice of the Void shenanigans opponents aren't prepared for.

jaymc1130 on Emry Forgeworks [cEDH Primer]

6 days ago

Sultai_Sir

For the most part, the combos in Emry Forgeworks are it's engines that generate infinite mana/card draw. The basic functions and components are discussed because they are simple and will see use in a lot of games. I don't think it's all that worthwhile to get into some of the more niche combo set ups that will rarely happen for a couple of reasons: first, half the fun of playing Emry Forgeworks is solving the puzzle of how to assemble a game winning engine combo with the tools a pilot currently has access to, and second, the crazy narrow combos won't be relevant in 95% of games because they often require very specific circumstances to function. I suppose the looping kills could also be considered combos of a sort, and that's why they got descriptions too.

As for a budget build, I can't make specific recommendations without a list to parse over. However, I can make some general recommendations about cards that have some merit in competitive settings that don't break the bank. There are a lot of low cost artifacts out there with sacrifice abilities that can be useful and these types of cards are wonderful Emry synergy pieces. Your spellbombs, lanterns, eggs and other such pieces are capable replacements for some of the more expensive pieces, particularly the expensive card advantage pieces when replaced with cheap card draw on sacrifice artifacts. Some of the combo engines could be cut entirely for a budget build that doesn't expect to be playing against $10k dollar decks on a regular basis, such as the Mystic Top combo that requires Sensei's Divining Top. The deck will still function fine without it even if it will be slightly less consistent or have more difficulty in certain game scenarios. The expensive interaction pieces like Force of Will and Mana Drain can definitely be replaced with more budget friendly options like Stoic Rebuttal. The expensive mana rocks can easily be substituted for with options like Everflowing Chalice or Jeweled Amulet. None of the fetch lands are a requirement for a budget build, and the same goes for some of the luxury lands like Gemstone Caverns and Ancient Tomb. Replacing these cards with some good old Islands is perfectly fine. Just with these types of budget replacements you could easily bring the deck's cost down under $500.

jaymc1130 on Emry Forgeworks [cEDH Primer]

6 days ago

Sultai_Sir

For the most part, the combos in Emry Forgeworks are it's engines that generate infinite mana/card draw. The basic functions and components are discussed because they are simple and will see use in a lot of games. I don't think it's all that worthwhile to get into some of the more niche combo set ups that will rarely happen for a couple of reasons: first, half the fun of playing Emry Forgeworks is solving the puzzle of how to assemble a game winning engine combo with the tools a pilot currently has access to, and second, the crazy narrow combos won't be relevant in 95% of games because they often require very specific circumstances to function. I suppose the looping kills could also be considered combos of a sort, and that's why they got descriptions too.

As for a budget build, I can't make specific recommendations without a list to parse over. However, I can make some general recommendations about cards that have some merit in competitive settings that don't break the bank. There are a lot of low cost artifacts out there with sacrifice abilities that can be useful and these types of cards are wonderful Emry synergy pieces. Your spellbombs, lanterns, eggs and other such pieces are capable replacements for some of the more expensive pieces, particularly the expensive card advantage pieces when replaced with cheap card draw on sacrifice artifacts. Some of the combo engines could be cut entirely for a budget build that doesn't expect to be playing against $10k dollar decks on a regular basis, such as the Mystic Top combo that requires Sensei's Divining Top. The deck will still function fine without it even if it will be slightly less consistent or have more difficulty in certain game scenarios. The expensive interaction pieces like Force of Will and Mana Drain can definitely be replaced with more budget friendly options like Stoic Rebuttal. The expensive mana rocks can easily be substituted for with options like Everflowing Chalice or Jeweled Amulet. None of the fetch lands are a requirement for a budget build, and the same goes for some of the luxury lands like Gemstone Caverns and Ancient Tomb. Replacing these cards with some good old Islands is perfectly fine. Just with these types of budget replacements you could easily bring the deck's cost down under $500.

Mike94 on Alela The Queen of Faerie's

1 week ago

Your artifact ramp could be more optimized.

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Take out all the Diamonds and put in Signets, they don't come into play tapped and are great for fixing your mana. Lotus Petal could be considered since it plays well with your commander, Fellwar Stone is also great or even Mind Stone. Just don't play mana ramp that comes into play tapped.

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I would also try to leave some creatures out for powerfull enchantments/artifacts since your commander is focused on them, if you cast them you'll get a creature for free. I would consider these enchantments/artifacts: Grasp of Fate, Search for Azcanta  Flip, Darksteel Mutation, Estrid's Invocation, Mirrormade, Copy Enchantment, Skullclamp, Sword of the Animist, Lightning Greaves.

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Alela goes infinite quite easy with cards like Banishing Knack or Retraction Helix combined with a Battered Golem, Mirran Spy or Traxos, Scourge of Kroog and any 0 drop atrifact; Tormod's Crypt, Ornithopter, Everflowing Chalice, Memnite orvSpellbook. Making infinite faeries and infinite casts (Storm). Put an Aetherflux Reservoir next to this combo and BOOM.

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If you don't like to go infinite you could also play Coat of Arms making your faeries lethal on the spot or Magister Sphinx to mess with someone specifically.

Mortlocke on Grixis Infection

1 week ago

Hey SevynnthDimension,

First things first - you need to have a proper deck description. I have no idea what you're really going for with this deck outside of:

  1. Play a bunch of random infect cards
  2. Get some stax pieces out
  3. ???
  4. Hope for a Win?

Writing a thoughtful deck description will not only help everyone who randomly visits your page (like me), but will help you gain a better understanding of what you're trying to accomplish with this deck. A general guide you can follow would be answering the following questions:

  1. What turn can my deck consistently threaten to win the game?

  2. What are the themes in this deck? (Obviously Infect, and +1/+1 counters)

  3. Are there any cards deemed controversial or salt inducing among opponents? (Obviously all infect cards, especially Blightbutt and Skittles)

These are also questions you should be asking your opponents before you sit down and start a game (those three questions you would be discussing with your opponents are known as the turn 0 talk). One thing that does help alleviate some of the salt Infect produces is ensuring that your opponents know what they are signing up for. I guess the term "social contract" applies here. But yeah, you need to be doing this before starting a game - especially with an infect deck.

Another resource to consult is Epochalyptik's Do you want to write a primer?. There you have an expanded list of topics to address and questions to ask yourself. I know it's easy to throw together a bunch of cards - but if you really care about your commander, and the deck you're constructing then you'll go deeper and ask yourself

A suggestion: Cut about 5 to 8 lands, and include more interaction, ramp, and rocks - especially the latter. Grixis has few cheap ramp staples, but the usual suspects i'd recommend are: Cabal Coffers + Urborg, Tomb of Yawgmoth, Fellwar Stone, Arcane Signet, Talisman of Dominance, Talisman of Creativity, Talisman of Indulgence, and Mana Crypt (Sorry, I know the last one is dumb expensive). If you're playing infect, then usually you're playing some form of prolifeation. That doesn't seem to be much of a subtheme here, but if you do decide to lean more into it then you could try out Everflowing Chalice as well.

As for interaction, you have some very strong color options. Imp's Mischief, friggin Toxic Deluge, Damnation, Black Sun's Zenith, Deadly Rollick, Counterspell, Fierce Guardianship, Negate, Mana Leak, Vandalblast, Blasphemous Act, Faithless Looting, and Countersquall. All very good options. Also, you could do with a bit more draw options as well - Windfall, Wheel of Fortune, (Expensive, I know - sorry) and Rhystic Study are all great staples.

Infect/Poison counters can only get you so far in commander. Take it as an inevitability that you will outright lose due to the mechanic being so politically weak. Assume that at the start of every game you will be isolated and that players will more often than not band together to remove your infect creatures/sources. To better compensate, you need to have a reliable secondary theme built into your deck that can help you get to victory.

Epicurus on lord windgrace, kitty with claws

2 weeks ago

Like it. Would give a +1 just for including Glacial Chasm and Rampaging Baloths in the same deck. Here's a few card suggestions...

And then, if you want to try the odds just for the slim possibility that you actually pull it off, Vampire Hexmage + Dark Depths. Hexmage also doubles as efficient planeswalker hate, with possible other good utility effects (That's a really cute Everflowing Chalice you have there; it'd be a pity if someone were to...).

Anyway, that's all I got. Ch

mrdehring on Even Flow - Gyruda EDH

2 weeks ago

I have 13 slots to play with. Currently thinking Chrome Mox, Everflowing Chalice, Lotus Bloom, Lotus Petal, and Mox Tantalite as I have those already. At two I was thinking Dimir Signet, Grim Monolith, Mind Stone and Thought Vessel. Not sure how many this deck is going to need, but 9 seems reasonable.

Epicurus on Card creation challenge

3 weeks ago

Alright, seems like there's not a taker for another stax companion, so I'll submit another and then wildcard.


Trella, Alela's Emissary

Legendary Creature - Faerie Warlock

Companion - Each creature in your starting deck has CMC 3 or less

Flying, lifelink

Sacrifice a creature: search your library for an artifact or enchantment card with CMC less than or equal to the sacrificed creature's CMC, reveal it, and put it into your hand. Then shuffle your library.

: add or to your mana pool. Use this mana only to cast artifact or enchantment spells.

2/1


This one facilitates a popular stax commander more so than being a stax facilitator in general, but she's also a free sac outlet, which is important to the build. Additionally, you could use her to tutor out your Static Orb, Authority of the Consuls, Tangle Wire, Winter Orb, Sphere of Resistance, Rhystic Study, Ghostly Prison, Propaganda, etc etc, and can sac the tokens produced by Alela, Artful Provocateur to search for your Chrome Mox, Chalice of the Void, Everflowing Chalice, etc etc...

Anyway, wildcard.

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