Everflowing Chalice

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology Vol. II (CM2) Uncommon
Commander 2016 (C16) Uncommon
Modern Masters 2015 Edition (MM2) Uncommon
Commander 2014 (C14) Uncommon
Duel Decks: Elspeth vs. Tezzeret (DDF) Uncommon
Archenemy (ARC) Uncommon
Worldwake (WWK) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Everflowing Chalice

Artifact

Multikicker (You may pay an additional any number of times as you cast this spell.)

Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.

: Gain for each charge counter on Everflowing Chalice.

Price & Acquistion Set Price Alerts

CM2

C16

MM2

Ebay

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Everflowing Chalice Discussion

MillersEdge on Atraxa superfriend

12 hours ago

Pretty sweet list. Always happy to see another superfriend ;D

For the mana base, I'd first get rid of your monocolor taplands. The scry 1 on New Benalia doesn't make it better then just running a plains imho, and in a deck with only 6 creatures Mortuary Mire and Sejiri Steppe just end up without targets too often. Blighted Woodland comes in untapped and can find you whatever you need. Krosan Verge enters tapped, but activating it is cheaper and it finds nonbasics. Things like Evolving Wilds and Terramorphic Expanse are often better than tapped duals, because they find you whatever color you need (once you add some basic forests) and thin your deck. Ash Barrens as well as Bant Panorama and Esper Panorama do the same, but they can also serve as untapped lands once you have all your colors. The Vivid lands (Vivid Grove, Vivid Meadow, etc.) enter tapped, but they fix for any color and synergise with proliferate. All of those are very cheap.

Next you might want to look for the cycle duals from Amonketh (Fetid Pools, Irrigated Farmland, etc.). The cycle ability is way more relevant than gaining one life imho, and they have their land types which means things like Krosan Verge or Liliana of the Dark Realms can find them. The fact they still enter tapped makes them pretty cheap moneywise. Also keep your eyes open for the Battlebond lands (e.g.Sea of Clouds), and the shockduals from Ravnica (Overgrown Tomb etc.). Those are a bit more pricey, but the fact that they are recent (and, for the BB ones, only playable in multiplayer) means that there are quite a few of them sitting in tradebinders, and they are relatively affordable. This only goes for the shocks that have already been reprinted, for the Azorious and Orzhov ones we'll still have to wait a bit. I upgraded the landbase of my Atraxa list pretty much the same way and it worked quite fine throughout.

Something else I'd definitely add to your list that helps with fixing your mana as well is some ramp. Your deck has an avg cmc of 4+, and you want to get to the point where you can cast a walker and a boardwipe / something to protect it with on the same turn asap. The fact that you have green in your color identity gives you access to some of the best ramp/fixing available. Farseek and Nature's Lore can find nonbasics if you have them, but are fine without them. Cultivate and Kodama's Reach can fix you in 2 colors. Grow from the Ashes is a bit more manaintensive, but its kicked form brings the lands in untapped and you might find it in draftchaff-boxes at your LGS. Thaumatic Compass  Flip costs a bit more, but it finds you basics in a pinch and transforms into a land that taps for mana and can protect your walkers.

Then there's manarocks. The guild signets (e.g. Dimir Signet) both ramp and fix you, without requiring colored mana to cast and are very budget friendly. Astral Cornucopia and Everflowing Chalice are very good with Atraxa, and not expensive either. I'd try to run ~10 ways to get ahead in mana, maybe even more in a deck as a manaintensive as this one.

Some other budget friendly things i can recommend are:

Primevals' Glorious Rebirth: Absolute blowout card in a planeswalker deck.

Oath of Gideon: Blockers, and a very sneaky buff to your walkers that people are reluctant to use removal on but generates a lot of value over time.

Oath of Teferi: Not as abusable as The Chain Veil but also less expenive both mana- and moneywise, and still very powerfull. The etb effect can bring a walker back to starting loyalty or reuse something like Djeru, With Eyes Open. If nothing else it untaps one of the lands you used to cast it.

If you have any questions feel free to ask, good luck and have fun building and playing!

MillersEdge on Atraxa's Super F(r)iends

19 hours ago

Great Design and cool deck! Always good to see another one who has succumbed to the sweetest Voice in the Multiverse ^^

I'd definitely add more ramp, especially considering your relatively high avg. CMC and low landcount. Fixing shouldn't be a problem with that manabase, but the earlier you can cast a walker and a sweeper on the same turn, while keeping a counter or removal open, the better. I'd start with Nature's Lore, maybe Three Visits if you have one. Stuff like Cultivate or Kodama's Reach would require a few more basics. In terms of artefact based ramp, Coalition Relic, Astral Cornucopia and Everflowing Chalice can all work wonders in this kind of deck. Creatures like Birds of Paradise, Noble Hierarch or Sylvan Caryatid are more susceptible to removal, but can block to protect a walker in a pinch.

Phyrexian Scriptures is a nice allrounder, brings a boardwipe and graveyard-removal. If you can't get extra counters on there the turn you play it it's kind of slow though, and the wipe whiffs against artifact decks. Definitely a meta call.

Constant Mists protects both your face and your walkers, unlike Ghostly Prison. Spike Weaver does the same, with some sweet proliferate synergy. If you want prison effects, look towards Sphere of Safety, Norn's Annex, Archangel of Tithes or Baird, Steward of Argive, maybe Crawlspace or Silent Arbiter. Personally I'm not a big fan of those cards, but that might be because of my meta.

With your current list I'd probably run Shalai, Voice of Plenty over Privileged Position. The fact that she has legs, can Gavony Township tokens from your walkers and is another hit for cavern of souls outweighs her being somewhat easier to remove and not hitting artefacts or enchantments imho. That might change if you add cards like Enlightened Tutor or Academy Rector, in which case Position being an enchantment would become significantly more relevant.

With both Planeswalkers and Avacyn, Angel of Hope in the deck you might want to consider Armageddon or another source of Mass Land destruction. It's a highly controversial wincon and if your playgroup is against it I wouldn't bother running it, but if you actually play it with a clear path to victory in mind, I personally think it's fine.

Considering that your walker count is somewhat high even for a superfriends list, I'm kind of surprised to not see Tezzeret the Seeker or Garruk Wildspeaker, both of which can ramp you and work wonders with The Chain Veil, especially if you have some 2+ mana sources.

Cards like Leyline of Anticipation or Vedalken Orrery make setting up for big combo turns much easier.

Savor the Moment is quite nice with walkers and Nexus of Fate can do stupid things with Liliana Vess.

Feel free to take a look at my List and tell me what you think.

Good luck and have fun playing!

TheErebos on Phyrexian Growth

1 day ago

hkhssweiss

I will definitely think about the above suggestions as well.

  • morning coffee brought me an amazing idea! I remember when I won this guy at LGS - Kiora's Follower can be a powerhouse here! He's cheap and so there will be no problem to cast him early since this deck is UG heavy anyway. He can act like a mana dork (obviously), but can also get bonkers with other cards letting us to activate some stuff additional time per turn. For example:

Gyre Sage - enourmous amount of green mana. Twice.

Mikaeus, the Lunarch - 2 counters on each creature I control IN A SINGLE TURN? Sign me up and the pope too.

Simic Manipulator - stealing 2 cheap dudes to shield myself from attack? Why not.

Yisan, the Wanderer Bard - just LOL.

Contagion Engine - OH WELL. BAD LUCK BRIAN.

Everflowing Chalice - same deal as with Gyre Sage

Hadana's Climb  Flip - this duo can kill someone out from nowhere. RKO!

I'm so proud of myself :D

goodair on Stax Free Derevi

2 days ago

Ramp and card draw isn't treated as a theme, its just parts of a deck you need, no matter what build you go. A theme is tokens, blink, tap/untap, counters, planewalkers, voltron, control, etc...

Cut down to 30ish creatures and then you can get idea how much ramp you need depending on the mana curve. Cut these these non-creatures for start:
Everflowing Chalice i've tried it and never liked it
Helm of Possession its better in a aristocrat deck, blue offers much better take control cards
Ashnod's Altar not a deck for this card
Oracle's Vault doesnt seem good, you dont have ways to manipulate top of library
Skullclamp not a deck for this card
Abjure maybe
Cloud Cover could be good with your meta but seems very limited on when it happens
Growing Rites of Itlimoc  Flip tried it and its better when you swarm the board, depends on how quick you can flood the board
Presence of Gond and Squirrel Nest really depends on what creatures you keep. You said you like these to chump block your opponents but in the end of the day, chumping and chumping doesnt really progress the board for you. Much better (and imo more fun) to steal their fatties and kill them with em. That or you you can do some strong plays with the 1/1 token generators.

BelugaWhale217 on Hythonia the Cruel EDH

2 days ago

Commander's Sphere is super cheap right now. Same with Darksteel Ingot, Leaden Myr, Everflowing Chalice, Astral Cornucopia, Corrupted Grafstone, Guardian Idol, Phyrexian Totem and Worn Powerstone. there are more (My LGS goes by tcg prices so that's what I use). If you wanted to make Hythonia the Cruel deck then maybe add a couple more gorgons. The ramp cards I suggested should be auto-includes once you get your hands on some money.

hkhssweiss on Izzet Artifacts You Wanted?

2 days ago

Terribleperson No worries always glad to help!

Well first thing is what budget are you on? There are plenty of ways you can build Jhoira, either as a combo, artifact synergy, storm, stax, etc. she has so many variations.

I'll just list some cards that should be cut imo just because it might not do enough during the game to be worth a slot and there are probably better options.

Cards to be considered cutting:

Ancient Stone Idol Does absolutely nothing but be a huge beater, if going for a beater there are other better options.

Bosh, Iron Golem While he is decent, if your looking to fling artifacts for damage this might not be the way to go with the current cards your running.

Brudiclad, Telchor Engineer He cost quite a bit for some underwhelming effects in your build.

Metalwork Colossus Same as Ancient Idol, there are better options.

Thopter Assembly There are other options if going for making more artifacts, you aren't running a thopter synergy build.


Here might be some additional cards that might fit in:

Etherium Sculptor

Everflowing Chalice

Shimmer Myr

Foundry Inspector

Trinket Mage

Reshape

Whir of Invention

Voltaic Key

Semblance Anvil

Thought Vessel

Hope that helps!~

MonkeySit on MonkeySit's Tendril Storm

3 days ago

Oh wow i just deck tested! it's incredible!!! correct me if i'm wrong but this is how i played the hands.

turn 1 Vampiric Tutor'd for Ad Nauseam. Turn 2 Dark Ritual, Sol Ring, Sol Ring, Ad Nauseam, took health down to 5 (didn't want to go any lower but lucky that Tendrils of Agony was next. Turn 3 Dark Ritual city, sac'd all Blood Pet's, Everflowing Chalice & Everflowing Chalice for 0 cost to add to storm, Cabal Ritual & Cabal Ritual with Threshold, and finished off with Tendrils of Agony, WIN!

How'd I do SynergyBuild?

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