Everflowing Chalice

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander (2016 Edition) Uncommon
Modern Masters 2015 Edition Uncommon
Commander 2014 Uncommon
Duel Decks: Elspeth vs. Tezzeret Uncommon
Archenemy Uncommon
Worldwake Uncommon
Promo Set Uncommon

Combos Browse all

Everflowing Chalice

Artifact

Multikicker (You may pay an additional any number of times as you cast this spell.)

Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.

: Add to your mana pool for each charge counter on Everflowing Chalice.

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Everflowing Chalice Discussion

Addrum on All Your Base Are Belong To Us

50 minutes ago

Threaten are all effects of "Gain control of target creature until end of turn". It comes from the card Threaten just as we call Wrath any form of mass removal because of Wrath of God. Those cards use too much space for what you can already get with Memnarch. It would be just better to use those slots to add draw engines and tutors.

The turn you cast Braids, it will help all of your opponents before your turn to drop something with her. Most of the time, when I see her, one person gets to use her ability and then she dies before her controller gets to his or her turn. If you curve well with your ramp, you'll not need her for your big drops. If you want to speed things up, replace her with Arcum Dagsson, Muzzio, Visionary Architect or Copper Gnomes.

There are tons of cheap mana rocks: Sky Diamond, Coldsteel Heart, Mind Stone, Star Compass, Fellwar Stone, Everflowing Chalice, Thought Vessel, Solemn Simulacrum, Vedalken Engineer, Foundry Inspector, Etherium Sculptor and Chief Engineer, just to name a few.

Cmasa435 on Artifacts that use counters? (Atraxa ...

4 hours ago

You got Lux Cannon, Darksteel Reactor, Ring of Three Wishes, Coalition Relic, Smokestack, Tangle Wire, Aether Vial, Astral Cornucopia, Everflowing Chalice, Any artifacts with Sunburst. Thats all i can think of off the top of my head.

Lunastune on Cleric Army

3 days ago

imo i'd say Fiend Hunter is superior to Avacynian Missionaries  Flip in regards to its effect with the singlular equipment in the deck

not totally sure what you feel like doing with your deck so I can't make too many suggestions about the deck other than probably cutting some lands for other cards and adding in more mana ramp since you have pretty much none, mana ramp is a bit hard in a deck that doesn't use green but there are some options

you could use the Soul Sisters Soul Warden Soul's Attendant and Auriok Champion but the last one is pretty pricey, they do give lifegain on all creatures entering the battlefield not just your own

i think you could replace Sigil of the Empty Throne with Angelic Accord since your deck is to gain life, it sort of utilizes it. You could also use an Archangel of Thune to weaponize lifegain, or use the Sanguine Bond +Exquisite Blood combo it might not be friendly but it isn't that bad

you could add in tutors:Demonic Tutor, Vampiric Tutor, Diabolic Tutor, Beseech the Queen is a decent card for 3 mana mid game Sorin, Grim Nemesis is fairly good here i'd think but better if it hits a higher cost card, i dont think he'd live long enough to pump enough value out though.

Evolving Wilds and Terramorphic Expanse can fix mana but in a 2 color not overly needed

Ghost Quarter + Flagstones of Trokair = 2 Plains tutor which isnt too bad i guess abet one is tapped

Gift of Estates, Land Tax i guess is technically ramp Knight of the White Orchid can be a solid card since someone's bound to have more lands

Artifact Land tutors: Armillary Sphere, Solemn Simulacrum, Expedition Map

i mean you could add in some mana rocks to give ramp like: Charcoal Diamond, Marble Diamond not very fast but mana ramp

not really mana rocks just cost reducers, still a bit slow though: Pearl Medallion, Jet Medallion

Slower monocolor rocks: Tooth of Ramos, Thunder Totem, Skull of Ramos not as good as commander's sphere or manalith

Guild Manarocks: Orzhov Cluestone, Orzhov Keyrune, Orzhov Signet

Colorless Mana: Obligitory Sol Ring then Dreamstone Hedron, Everflowing Chalice, Hedron Archive, Mind Stone, Thran Dynamo, Thought Vessel

not very easy on the wallet but solid rock here: Mana Crypt

Any color ones: Manalith, Commander's Sphere, Darksteel Ingot, Doubling Cube(doubles all the Mana you have for 2), Cryptolith Fragment  Flip(doesnt really flip though), Corrupted Grafstone, Gilded Lotus, Fellwar Stone

BarbeChenue on Yawgmoth's Engine

6 days ago

I remember that Yawgmoth's Will + LED game!

I see you've made quite a few modifications to the list. I'd have to go over many cards to get a good grasp of the changes (this tool helps: https://www.youtube.com/watch?v=VwPRfXnu2EE). I'll compare it to my static tournament-legal list Paradox Scepter Storm.

What I've noticed is the addition of Astral Cornucopia as a replacement for Mishra's Bauble (since you can cast it for 0 as a way to trigger Paradox Engine in a pinch, and it doubles as a color fixer). You had already added Everflowing Chalice as a replacement for Urza's Bauble, it was probably based on the same argument. You added Cyclonic Rift, Vandalblast, Jace, Vryn's Prodigy  Flip, Helm of Awakening, Merchant Scroll, Cabal Ritual, and Spell Pierce: all of which I can easily fathom the reasoning; Helm combos with top, and Jace combos with both Dramatic Scepter and Paradox Engine, the rest are great removal/counterspells or added rituals. I guess Merchant Scroll can fetch for both removal in Cyc. Rift or Dramatic Reversal. You always ran Culling the Weak, which is very explosive. You run two different lands in Inventors' Fair and Gemstone Caverns while I prefer Tarnished Citadel and Arid Mesa.

I'm a little surprised by the return of Whispering Madness: I'm guessing you found utility in it despite the higher CMC? Waste Not returned as well. Codex Shredder is a spicy addition as well, I'm guessing it is there to get back Paradox Engine when it's removed?

The other card I still play and you don't are Bloom Tender, Candelabra of Tawnos, Dimir Signet, Fire Covenant, Flusterstorm, Kiora's Follower, Lim-Dul's Vault, Praetor's Grasp, Simic Signet, Sylvan Library.

I'd be curious to try both lists in a pod. Your play style is miles more all-in than mine, and this latest iteration reflects that. Very good work!

python2048 on Brago, King of Eternal Value

6 days ago

I play Ephara, God of the Polis as my commander and even though they are kind of different decks, there is a lot of overlap.

A few cards that are under or around $2 that I run and you might get benefit from:

Knight-Captain of Eos

Conjurer's Closet

Wall of Omens

Sunblast Angel

Karmic Guide

Crystal Shard

Trinket Mage (you can add Seat of the Synod, Ancient Den, and maybe even Darksteel Citadel to make it worth more than just getting Sol Ring. I have Everflowing Chalice. In this deck, you may also get use from Pithing Needle. With this package, it's probably just better than Pilgrim's Eye.)

Thalia's Lancers (Important to note, it gets any legendary, not just creatures. I run Inventors' Fair and Nykthos, Shrine to Nyx.)

If you have Archaeomancer, you probably want Mnemonic Wall and Scrivener as well. These cards make Ghostly Flicker much better. So much so that I run also Displace and Illusionist's Stratagem as well in Ephara.

Ixidron could be interesting in this deck, especially if you add more blink effects outside of Brago.

I don't know how much I like creature auras for Brago. He's already a removal magnet (which is one of the reasons I don't play him as my commander) and I feel like you'd end up just getting two for one'd. Whispersilk Cloak might be a good alternative. You could also add stuff like Cloudshift, Momentary Blink, or maybe even Whitemane Lion to help protect Brago from removal or get additional value. Again, I haven't played this deck and don't know your meta, so this may be irrelevant.

You may want to look at making your mana rocks a turn faster so you can curve into Brago on turn three. You could run Talisman of Progress, Fellwar Stone, or Thought Vessel if you're looking to have your rocks all untap with Brago. They aren't as reliable at fixing as say Darksteel Ingot, but the speed could be worth it.

Here's a link to my Ephara deck if you're interested:

Ephara's Blink'n Value

Firebones675 on Kaho, Minamo [Witty Joke]

1 week ago

Tried posting too many cards so it wouldnt let me suggest all of them. here were the others

Arcanis the Omnipotent, Peregrine Drake, Palinchron, Laboratory Maniac

Also one more combo i forgot to mention:

kaho exiling Hidden Strings and a mana rock that produces atleast 3 mana like Everflowing Chalice goes infinite.

Also for what it's worth i'm not a fan of Umbilicus or Blood Clock. Feel like all they do is slowly drain everyone whereas what a blue control deck wants to do is to have the game go long, then either combo out or play a large threat that people can't answer. You don't have as much aggression so your life total s going to be lower than your opponents meaning you'll die first. And i've foind when you play cards like Umbilicus or Blood Clock people get annoyed at you and it makes them want to attack you more often.

ibstudent2200 on Akiri Control

1 week ago

Daretti, Scrap Savant and Trash for Treasure seem good in this list.

Blinkmoth Well turns off Static Orb and Winter Orb during an opponent's end step, letting you untap normally.

What are your thoughts on Storage Matrix?

If you're running MLD, then Decree of Annihilation is worth considering. It's a bit more expensive than other MLD spells, but it's much harder to counter the cycling trigger.

If you're looking for more sweepers, Blasphemous Act is hard to beat for efficiency in most multiplayer games.

Staff of Domination isn't particularly mana-efficient, but it's extremely versatile, and combines with cards like Clock of Omens, Goblin Welder, and Metalworker to produce some interesting effects.

Everflowing Chalice is a mana rock I like in artifact-heavy decks, because it can come down on turn 2 to accelerate out a 4-cost commander, or it can come down on turn 6+ to act as a more expensive Thran Dynamo.

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