Twisted Abomination

Twisted Abomination

Creature — Zombie Mutant

: Regenerate Twisted Abomination.

Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle your library.)

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Printings View all

Set Rarity
Double Masters (2XM) Common
Masters 25 (A25) None
Eternal Masters (EMA) Common
Duel Decks Anthology (DD3) Common
Conspiracy (CNS) Common
Premium Deck Series: Graveborn (GRV) Common
Archenemy (ARC) Common
Duel Decks: Garruk vs. Liliana (DDD) Common
Time Spiral "Timeshifted" (TSB) Rare
Scourge (SCG) Common

Combos Browse all

Legality

Format Legality
Leviathan Legal
Unformat Legal
Limited Legal
2019-10-04 Legal
Commander / EDH Legal
Duel Commander Legal
1v1 Commander Legal
Pauper EDH Legal
Oathbreaker Legal
Casual Legal
Vintage Legal
Block Constructed Legal
Tiny Leaders Legal
Highlander Legal
Canadian Highlander Legal
Pauper Legal
Modern Legal
Legacy Legal

Latest Decks as Commander

Twisted Abomination Discussion

Jlai47 on Mono Black Pestilence Rats Pauper

5 months ago

Jlai47:

I built this deck around the power of Crypt Rats and Pestilence. Both are powerful board sweepers and can deal massive amounts of damage to your opponent. In this deck, you should be able to repeatedly use them to control the board and help kill your opponent.

Early in the game, you want to use your removal to control the board and build up your mana. If you need to, you can use Vampiric Link on an opponent's creature early as psuedo-removal since you will gain life for each damage the creature deals. Be careful because due to the wording of this card, if the creature's attack will take your life to zero, you will lose the game before you gain the life back. (When you get a chance to sweep the board with Crypt Rats or Pestilence, you will be able to permanently remove that creature anyway.)

Guardian Idol helps you ramp into your 4 casting cost spells on turn 3 or could let you play a Crypt Rats turn 3 with mana open to activate it for 1. When you play Pestilence with Guardian Idol in play, if your opponent kills the last creature in play to try to trigger the Pestilence end of turn sacrifice, you can use two mana to activate the Guardian Idol so you won't have to sacrifice Pestilence. Tendrils of Corruption and Corrupt can be used to kill creatures, but also will keep your life total healthy.

Pristine Talisman ramps your mana as well as repeatedly gains you life so you can stay ahead of the damage race since both of you will be taking damage from Crypt Rats and Pestilence. The mana from Pristine Talisman and Guardian Idol can help you pay for the colorless mana cost of Pestilence and Crypt Rats so you keep your black mana available for immediate activation. The mana ramp artifacts also help you cast your higher cost spells earlier, Guardian Idol activations, and help pay for the flashback cost of Chainer's Edict.

If have a hand full of spells but you are having trouble finding land early on, another way to build up your mana is to use the Swampcycle ability of Twisted Abomination to search your library for a Witch's Cottage, then use the Witch's Cottage to put Twisted Abomination back on top of your library to do it again next turn. This ensures you will hit your land drops every turn for several turns.

Although I mentioned using Vampiric Link as early removal, the better use of Vampiric Link is on either Twisted Abomination or Crypt Rats. Obviously, a 5/3 regenerator will be able to keep gaining you life even if they chump block. If you put the Vampiric Link on Crypt Rats, the point is not just to gain 1 life if it deals combat damage; if you activate its "X" ability to deal X damage to all creatures and players, you gain life for ALL damage that it dealt, including to itself. This combo can result in quite a lot of lifegain if there are multiple creatures in play! When the Crypt Rats dies, you can re-use it by using Witch's Cottage to put it on top of your library.

Having a Pestilence in play with a Thorn of the Black Rose or Twisted Abomination in play lets you activate the Pestilence for two damage a turn (both on your turn and your opponents turn). This lets you kill all of your opponent's X/2 creatures without losing your Pestilence. However, keep in mind Twisted Abomination can regenerate if you want to activate Pestilence more than two times a turn. If you are ahead in life or have one or more Pristine Talisman in play to keep your life healthy, these combos can end the game quickly.

Enjoy!

killer_eye on Aztec Death Whistle (Songs of the Damned Combo)

11 months ago

hey! it's me again, have you seen Witch's Cottage from ELD? i think it's good with Twisted Abomination , though i'm not sure if the number of our swamp will suffice to have a good chance for witch's cottage to get down untapped. what do you think? is it worth it?

Cartrix on Tombstone Recycling Center

1 year ago

After playtesting a bit more, I really like how the Altar of Dementia and Embalmer's Tools work together with these temporary zombies from the Tombstone Stairwell . But I still consider the Barren Moor a dead card because it comes in tapped so you get no immediate benefit and when you cycle it, you don't get a creature in the grave. I would definitely say -4 Barren Moor , +2 Swamp , +4 Twisted Abomination , -2 Something.

Cartrix on Tombstone Recycling Center

1 year ago

I like the milling aspect. But have you considered Twisted Abomination instead of the Barren Moor ?

TheAnswerer on Message from Surgeon-General Yawgmoth Re: COVID-19

1 year ago

First off I wanna say nice kewl deck, I like it. I saw you mentioned mana being tight and I run a small combo to make some mana with my Liliana, Heretical Healer  Flip deck that might help, although it involves many cards you would need to add. Liliana of the Dark Realms gets you a Swamp every turn, Lake of the Dead , tap said Swamp and Lake of the Dead and get 5x each turn. With this combo you'd wanna also be running Crucible of Worlds in case Liliana of the Dark Realms gets blown-up. And you already run Expedition Map. Also Twisted Abomination is good for Swampcycling and getting a Swamp in hand. Also because you can destroy opponents creatures pretty well Sangromancer might be a worthy addition. And you some discard effect's for your opponents so Geth's Grimoire might be a worthy addition just a thought but you really don't need as Yawg and Vilis add more than enough card draw. Anyways best regards and GL TheAnswerer

DrowZgam3r on Scarab Zombies 2.0

1 year ago

Very impressive first deck, you have lots of powerful toys here. But I think I may be of some assistance in helping you make it even stronger.

Since your deck is only at $189.9 I'm going to make the assumption you have a bit of a budget so I'll try and keep my suggestions fairly cheap.

Right away I notice you have most of the pieces for game ending combo's already in your deck. Mikaeus, the Unhallowed + Triskelion and similarly Phyrexian Devourer + Triskelion + Necrotic Ooze + Buried Alive make game ending combo's that are super reliable. With the Mikaeus + Triskelion combo, all you need to do is let the triskelion shoot a opponent twice while Mikaeus is on the field then kill itself with its last counter. The Triskelion will then come back onto the field due to Mikaeus, repeat this process an infinite amount of times and the game is all yours. Similarly, if you cast Buried Alive to put Triskelion and Phyrexian Devourer into the graveyard while a Necrotic Ooze is on the field you can use the phyrexian devourer ability to mill your entire deck while the Triskelion ability pings all your opponents to death.

And if you do decide to run that combo, I'd also recommend running Walking Ballista for added redundancy.

In more general deck building terms I think there are also a few upgrades you could easily do.

Mana Ramp is super important in EDH. Games are often won and lost based off of who ramped hardest. So with that in Mind I HIGHLY recommend adding more mana rocks to your deck. As a rule of thumb I'd like to say that 10ish mana rocks are best for your average deck. So since you have five I'd say aim for at least four more. Some decent ones you may want to consider would be:

I also think that some of your choices for zombies could be a little stronger for EDH

What I would cut and why:

  • Wight of Precinct Six This card seems like it would be good in EDH with there being six different graveyards, But unless you were to run a heavier mill package this card only ends up being a slightly larger than average beater that doesnt even have trample
  • Gempalm Polluter This is a very good card in 1v1 games, but if you are playing three other players then just targeting a single player isn't worth much
  • Vindictive Lich This is honestly a fine card, I just think that since you aren't abusing his death triggers that this spot might be better spent on a different zombie
  • Twisted Abomination I just dont like this card very much

What you may want to consider adding:

And I personally like running at least two or three counterspells when I play in blue. Counterspell and Swan Song are probably the best if you're not looking to spend tons of money but there are tons to choose from.

And finally I think I would be doing you a great disservice if I didn't suggest you consider Cyclonic Rift.This card is absolutely bonkers in EDH and probably the single best blue spell in the game for EDH.

Sorry if it seems like I'm insulting your deck building capabilities. You really do have a pretty good core to work with here but as with any deck there were a few places I felt could be improved upon. But when it comes right down to it these are just my opinions and there are no hard rules for what makes a deck good or fun.

Hope all this helps!

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