Creature — Zombie Mutant
: Regenerate Twisted Abomination.
Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle your library.)
Printings View all
|Double Masters (2XM)||Common|
|Masters 25 (A25)||None|
|Eternal Masters (EMA)||Common|
|Duel Decks Anthology (DD3)||Common|
|Premium Deck Series: Graveborn (GRV)||Common|
|Duel Decks: Garruk vs. Liliana (DDD)||Common|
|Time Spiral "Timeshifted" (TSB)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Twisted Abomination Discussion
5 months ago
I built this deck around the power of Crypt Rats and Pestilence. Both are powerful board sweepers and can deal massive amounts of damage to your opponent. In this deck, you should be able to repeatedly use them to control the board and help kill your opponent.
Early in the game, you want to use your removal to control the board and build up your mana. If you need to, you can use Vampiric Link on an opponent's creature early as psuedo-removal since you will gain life for each damage the creature deals. Be careful because due to the wording of this card, if the creature's attack will take your life to zero, you will lose the game before you gain the life back. (When you get a chance to sweep the board with Crypt Rats or Pestilence, you will be able to permanently remove that creature anyway.)
Guardian Idol helps you ramp into your 4 casting cost spells on turn 3 or could let you play a Crypt Rats turn 3 with mana open to activate it for 1. When you play Pestilence with Guardian Idol in play, if your opponent kills the last creature in play to try to trigger the Pestilence end of turn sacrifice, you can use two mana to activate the Guardian Idol so you won't have to sacrifice Pestilence. Tendrils of Corruption and Corrupt can be used to kill creatures, but also will keep your life total healthy.
Pristine Talisman ramps your mana as well as repeatedly gains you life so you can stay ahead of the damage race since both of you will be taking damage from Crypt Rats and Pestilence. The mana from Pristine Talisman and Guardian Idol can help you pay for the colorless mana cost of Pestilence and Crypt Rats so you keep your black mana available for immediate activation. The mana ramp artifacts also help you cast your higher cost spells earlier, Guardian Idol activations, and help pay for the flashback cost of Chainer's Edict.
If have a hand full of spells but you are having trouble finding land early on, another way to build up your mana is to use the Swampcycle ability of Twisted Abomination to search your library for a Witch's Cottage, then use the Witch's Cottage to put Twisted Abomination back on top of your library to do it again next turn. This ensures you will hit your land drops every turn for several turns.
Although I mentioned using Vampiric Link as early removal, the better use of Vampiric Link is on either Twisted Abomination or Crypt Rats. Obviously, a 5/3 regenerator will be able to keep gaining you life even if they chump block. If you put the Vampiric Link on Crypt Rats, the point is not just to gain 1 life if it deals combat damage; if you activate its "X" ability to deal X damage to all creatures and players, you gain life for ALL damage that it dealt, including to itself. This combo can result in quite a lot of lifegain if there are multiple creatures in play! When the Crypt Rats dies, you can re-use it by using Witch's Cottage to put it on top of your library.
Having a Pestilence in play with a Thorn of the Black Rose or Twisted Abomination in play lets you activate the Pestilence for two damage a turn (both on your turn and your opponents turn). This lets you kill all of your opponent's X/2 creatures without losing your Pestilence. However, keep in mind Twisted Abomination can regenerate if you want to activate Pestilence more than two times a turn. If you are ahead in life or have one or more Pristine Talisman in play to keep your life healthy, these combos can end the game quickly.
11 months ago
hey! it's me again, have you seen Witch's Cottage from ELD? i think it's good with Twisted Abomination , though i'm not sure if the number of our swamp will suffice to have a good chance for witch's cottage to get down untapped. what do you think? is it worth it?
1 year ago
After playtesting a bit more, I really like how the Altar of Dementia and Embalmer's Tools work together with these temporary zombies from the Tombstone Stairwell . But I still consider the Barren Moor a dead card because it comes in tapped so you get no immediate benefit and when you cycle it, you don't get a creature in the grave. I would definitely say -4 Barren Moor , +2 Swamp , +4 Twisted Abomination , -2 Something.
1 year ago
1 year ago
First off I wanna say nice kewl deck, I like it. I saw you mentioned mana being tight and I run a small combo to make some mana with my Liliana, Heretical Healer Flip deck that might help, although it involves many cards you would need to add. Liliana of the Dark Realms gets you a Swamp every turn, Lake of the Dead , tap said Swamp and Lake of the Dead and get 5x each turn. With this combo you'd wanna also be running Crucible of Worlds in case Liliana of the Dark Realms gets blown-up. And you already run Expedition Map. Also Twisted Abomination is good for Swampcycling and getting a Swamp in hand. Also because you can destroy opponents creatures pretty well Sangromancer might be a worthy addition. And you some discard effect's for your opponents so Geth's Grimoire might be a worthy addition just a thought but you really don't need as Yawg and Vilis add more than enough card draw. Anyways best regards and GL TheAnswerer
1 year ago
- -1 Barren Moor +1 Azorius Signet
- -1 Lonely Sandbar +1 Dimir Signet
- -1 Tranquil Thicket +1 Gruul Signet
- -1 Forgotten Cave +1 Simic Signet
- -1 Secluded Steppe +1 Boros Signet
- -1 Azorius Chancery +1 Coalition Relic
- -1 Boros Garrison +1 Thran Dynamo
- -1 Dimir Aqueduct +1 Nykthos, Shrine to Nyx
- -1 Golgari Rot Farm +1 Wandering Fumarole
- -1 Gruul Turf +1 Raging Ravine
- -1 Izzet Boilerworks +1 Celestial Colonnade
- -1 Orzhov Basilica +1 Creeping Tar Pit
- -1 Rakdos Carnarium +1 Hissing Quagmire
- -1 Selesnya Sanctuary +1 Pentad Prism
- -1 Simic Growth Chamber +1 Riftwing Cloudskate
- -1 Mantis Rider +1 Duplicant
- -1 Psychatog +1 Thought Erasure
- -1 Drooling Groodion +1 Vraska, Relic Seeker
- -1 Ancestral Mask +1 Inferno Titan
- -1 Twisted Abomination +1 Exhume
- -1 Sengir Vampire +1 Animate Dead
- -1 Ravenous Rats +1 Unburial Rites
- -1 Spirit Mantle +1 Angel of Invention
- -1 Brood Butcher +1 Cloudgoat Ranger
- -1 Elephant Guide +1 Verdurous Gearhulk
- -1 Gladecover Scout +1 Terastodon
1 year ago
for starters you could cut down on creatures like: Aether Poisoner, Child of Night, Daggerdrome Imp, Deathgaze Cockatrice, Farbog Revenant, Feral Abomination, Fetid Imp, Flensermite, Giant Scorpion, Hand of Silumgar, Hired Poisoner, Markov Patrician, Maze Abomination, Moonglove Changeling, Moonglove Winnower, Nirkana Assassin, Queen's Agent, Rancid Rats, Ruin Rat, Scrounger of Souls, Sidisi's Pet, Skittering Heartstopper Vampire Champion and replace others for: Black Cat, Burglar Rat, Cadaver Imp, Liliana's Specter, Ravenous Rats, Twisted Abomination, Gurmag Angler but would compite with Shambling Attendants for the gy. some usefuls spells you might replace or add cound be: Blessing of Leeches, Sadistic Glee, Soul Channeling, Ashes to Ashes, Evincar's Justice, Shred Memory, Dark Bargain, maybe Crypt Incursion. im out of ideas for cards, for now, and you could add more artifact ramp or artifact that can be creatures like Guardian Idol, Wayfarer's Bauble is in every deck i play, Relic of Progenitus and Nihil Spellbomb are always good gy hate.
1 year ago
Very impressive first deck, you have lots of powerful toys here. But I think I may be of some assistance in helping you make it even stronger.
Since your deck is only at $189.9 I'm going to make the assumption you have a bit of a budget so I'll try and keep my suggestions fairly cheap.
Right away I notice you have most of the pieces for game ending combo's already in your deck. Mikaeus, the Unhallowed + Triskelion and similarly Phyrexian Devourer + Triskelion + Necrotic Ooze + Buried Alive make game ending combo's that are super reliable. With the Mikaeus + Triskelion combo, all you need to do is let the triskelion shoot a opponent twice while Mikaeus is on the field then kill itself with its last counter. The Triskelion will then come back onto the field due to Mikaeus, repeat this process an infinite amount of times and the game is all yours. Similarly, if you cast Buried Alive to put Triskelion and Phyrexian Devourer into the graveyard while a Necrotic Ooze is on the field you can use the phyrexian devourer ability to mill your entire deck while the Triskelion ability pings all your opponents to death.
And if you do decide to run that combo, I'd also recommend running Walking Ballista for added redundancy.
In more general deck building terms I think there are also a few upgrades you could easily do.
Mana Ramp is super important in EDH. Games are often won and lost based off of who ramped hardest. So with that in Mind I HIGHLY recommend adding more mana rocks to your deck. As a rule of thumb I'd like to say that 10ish mana rocks are best for your average deck. So since you have five I'd say aim for at least four more. Some decent ones you may want to consider would be:
- Everflowing Chalice
- Talisman of Dominance
- Mind Stone
- Worn Powerstone
- Thaumatic Compass Flip-personal favorite of mine
- Coalition Relic
- Thran Dynamo
- Hedron Archive
I also think that some of your choices for zombies could be a little stronger for EDH
What I would cut and why:
- Wight of Precinct Six This card seems like it would be good in EDH with there being six different graveyards, But unless you were to run a heavier mill package this card only ends up being a slightly larger than average beater that doesnt even have trample
- Gempalm Polluter This is a very good card in 1v1 games, but if you are playing three other players then just targeting a single player isn't worth much
- Vindictive Lich This is honestly a fine card, I just think that since you aren't abusing his death triggers that this spot might be better spent on a different zombie
- Twisted Abomination I just dont like this card very much
What you may want to consider adding:
And I personally like running at least two or three counterspells when I play in blue. Counterspell and Swan Song are probably the best if you're not looking to spend tons of money but there are tons to choose from.
And finally I think I would be doing you a great disservice if I didn't suggest you consider Cyclonic Rift.This card is absolutely bonkers in EDH and probably the single best blue spell in the game for EDH.
Sorry if it seems like I'm insulting your deck building capabilities. You really do have a pretty good core to work with here but as with any deck there were a few places I felt could be improved upon. But when it comes right down to it these are just my opinions and there are no hard rules for what makes a deck good or fun.
Hope all this helps!