Hypnotic Siren

Legality

Format Legality
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Journey into Nyx (JOU) Rare

Combos Browse all

Hypnotic Siren

Enchantment Creature — Siren

Bestow 5UU (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Flying

You control enchanted creature.

Enchanted creature gets +1/+1 and has flying.

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Hypnotic Siren Discussion

ChaosNomad on Tetsuko Umezawa, Fugitive EDH

1 month ago

Hello again, I was just thinking you could probably cut your Mothdust Changeling for a Hypnotic Siren. It has a very similar feel to it, but does give you a bit of late game reach if you draw it later.

Argy on Mechanics that never really worked

2 months ago

This conversation is just warming up.


I must be the most out there brewer in the world, based on a lot of the comments here.

Examples below.


Before I get to those, I totally agree about Outlast.

We couldn't even make it work in my friend's deck that had Abzan Falconer in it.

As people pointed out, the mechanic was just too slow.


landofMordor if you missed the Theros block then I'm not surprised that you don't see the beauty of Hypnotic Siren.

Thing was crazy. It gives you an early flier, good for Aggro, or a LATE flier, good for Control, that leaves a Creature behind if the Enchanted Creature dies.

I had it in so many decks.


StuBi has only built three decks in his life.

The first one was Fleet of Foot, which went heavy on the Dash theme.

To this day his favourite card is Sprinting Warbrute.

As with a lot of these mechanics, they sometimes work best when you only have a few cards with them, in your deck.


The most successful deck I ever built for StuBi, if not THE most successful deck I ever built, focused on Melding Gisela, the Broken Blade and Bruna, the Fading Light, and then equipping them with Stitcher's Graft.

Angelic High

Unfortunately StuBi doesn't write match reports, but the thing won so many FNMs that it wasn't funny.

12/13 with Flying, first strike, vigilance, and lifelink coming atcha.

BOOM!!


Bolster is amazing in the DTK Cube I built.

Tarkir Skies

Mostly because of Enduring Scalelord.

I agree that it wasn't the best in Constructed.


Finally, banding.

Here, said my friend, build me a Mini Cube out of all these old cards I have.

(Argy looks at cards, sees that just about every Creature card has Banding on it)

Do not put Leviathan in that Cube, another friend said, no one will EVER pick that card.

The first time we play the Cube NO ONE is picking or , so I start to. We are playing 2HG. I happen to be partnering with my friend that said not to put Leviathan in.

Don't you pick that card, he warns me.

On the first go around of the last pack, I pick Leviathan.

Great, he says, we have lost.

We got ahead in the game, mostly through me saccing two Islands so that we could have a 10/10 Leviathan blocker sitting on the field.

It got to a stage in the game where our Opponents were down to six life, with a 2/2 and a 2/3 on the field.

I sacced two Islands so Leviathan could attack, paid to Band it with Icatian Infantry, and hit for game.

Yahoooooooooo!!


None of these anecdotes prove that any of the mechanics are great, just that they CAN work if you a build a creative deck that utilises them well.

Plus ... I just like telling Magic stories.

landofMordor on Mechanics that never really worked

2 months ago

You right, Argy -- I should have been more specific(: for me, "dislike" is synonymous with "poor performance."

You're right that the Deathmist Raptor puts in work, but I don't think we should judge a mechanic by its strongest payoff. (Just because Whir of Invention is played in Lantern Control doesn't mean Improvise is a great mechanic, you might say.) Because bottom line is, you're still paying roughly 3 mana more for a creature than you would otherwise, which doesn't make much sense to me in Constructed without jankiness like flickering. Yes, it's awesome in Limited, but I don't think the mana disadvantage is worth the payoff in higher levels of Constructed.

It's for a similar reason I don't think Bestow worked, although I would also argue the primary reason Bestow isn't awesome is that it has a narrower design space (must always go on Enchantment Creatures, carries a metric ton of reminder text that isn't obvious to new players). You're essentially "kicking" the Bestow creature -- again, awesome in Limited when games go long and mana gets big, but you'd never want to cast Hypnotic Siren for 1 or 7 in Constructed. Maybe I just haven't seen it used well, Argy(: I took a break during the Theros block and saw it as an outsider does.

RazortoothMtg, you're SO RIGHT. Outlast never felt good, with Bolster not far behind (that "least toughness" rider always felt like a huge downside).

I think a fair way to put a bit of closure on this discussion is that a lot of mechanics don't "work" as well outside of Limited, but that's not a bad thing. I'm so glad there are mechanics devoted to making Draft fun, but that doesn't mean I'd want to play them in the same format as Glorybringer or, heaven forbid, with Jace, the Mind Sculptor.

Delta-117 on You said this was aggro...wheres the red?

3 months ago

I would take out 2x Hypnotic Siren, and possibly 1x Warden of Evos Isle, since all you really need is just one out on the field at least to be of benefit to your other fliers, and add 2-3 Thought Scours.

Then cut 1-2x islands for either of these two lands, both are good. The first because it benefits from Favorable Winds, gives you a creature at times maybe when needed for Military Intelligence, or simply a blocker after your creature(s) might be all killed. While the other helps with making sure you will be flipping Delver of Secrets  Flip more often.

SchrodingerShark on *Sirens In The Distance*

4 months ago

I'd switch out Door of Destinies for Favorable Winds, take out Argothian Enchantress for Alluring Siren, maybe try to include Hypnotic Siren, Dulcet Sirens & Siren of the Silent Song too? I'm not sure I like the aura-theme for the deck, just a straight up Siren tribal with a couple spells would be fine. If you want to play some auras I'd recommend you play Aqueous Form, Curiosity, Curious Obsession, Molting Snakeskin or Unholy Strength. I'd also get rid of Sol Ring since it kind of goes against what casual decks are about, there's a reason it's even banned in Legacy...that's just my opinion though.

Awoken_Leviathan on IntruZur Alarm | Zur EDH

6 months ago

Got it, but when I was referring to Guardian of the Gateless I meant the opponent would have one and could block your 1,000,000,000,000 creatures (with little side effect if it also had Gaseous Form or something similar) so you could use a Hypnotic Siren to take control of it and effectively have a searchable removal spell since you can attach it to someone else's creatures, not just your own.

Suns_Champion on IntruZur Alarm | Zur EDH

6 months ago

Awoken_Leviathan thanks for the comment! Would appreciate an upvote though :)

I like the suggestions, but this being a combo deck(not aggro), there are some things I don't have to care about as much. So Hundred-Handed One or Guardian of the Gateless aren't really useful because I don't care about my life total as long as I can combo off.

Hypnotic Siren isn't helpful because Zur already has flying. Riptide Chimera is just bad and does nothing to help my gameplan.

I like the Archetypes too and run Archetype of Courage in one of my decks. But again, it doesn't really help me at all. I either have 2 creatures or 1,000,000,000,000 so first strike or flying don't help me much either way.

Thanks again for your input. Hope you like the deck and will upvote it!

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