Hypnotic Siren

Legality

Format Legality
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Heirloom Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Journey into Nyx (JOU) Rare

Combos Browse all

Hypnotic Siren

Enchantment Creature — Siren

Bestow 5UU (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Flying

You control enchanted creature.

Enchanted creature gets +1/+1 and has flying.

Hypnotic Siren Discussion

Kjartan on Enchanting

1 month ago

Estrid, the Masked and Curse of Predation sadly aren't legal in the modern format. (You can always just call it a casual deck, but if you want to play modern specifically, they have to go.)

The good news in losing Estrid however, is that it gives you a good excuse to cut blue entirely.

With only basic lands in your mana-base, playing three colors is hard. I know you have Realmwright to help out, but with only two colors, you wouldn't even need to rely on its mediocre ability. ( Urban Utopia is still at least playable with 2 or 3 colors, but they could be Abundant Growth which is actually decent.)

Archetype of Imagination and Hypnotic Siren are both nice, but very unlikely to be cast in this 18 lands, 4 draws - deck.

That leaves Ordeal of Thassa as your only good blue card, making the cut pretty easy.


On a sidenote, if you want enchantment to be good in modern, you probably shouldn't go for the midrange route, as it invites you opponent to two for one you, making you lose the value you are trying to gain.

I'd either go for Hexproof, with Gladecover Scout n' such. Or I'd go for a prison-style with Ghostly Prison and alike.

But hey, good and decent are two different things, and depending on your playgroup, you may not be in need of an actually good deck to compete.

Just know that if you want to make improvements, I'd be happy to help :)

ZendikariWol on Enchanted Stalker

7 months ago

This deck is actually widespread enough that it has a name; Bogles! But for now, some tips-

Curious Obsession > Curiosity

Sphere of Safety , Bruna, Light of Alabaster , and especially Hypnotic Siren are risky is modern- it's such a fast format and your opponent may well have no large creatures.

Ghostly Prison would probably do ya better than Sphere of Safety and Mesa Enchantress is probably better than Hypnotic Siren and Bruna, Light of Alabaster (none of your auras cost much to equip anyway, and a little more draw never hurt anyone).

That being said, enchantment voltron is a really fun thing to play in commander. I played it for a while. Trying to find a decent new commander.

6thBiscuit on Sneaky Ninjas

8 months ago

Thanks for the tips, Hatter. Looking at your list, I do see some things I like, namely Hypnotic Siren I have Blighted Agent in because at one time I had some other equipment in here and his infect was sometimes relevant. He should probably be removed for a one drop unblockable though. I like Imprisoned in the Moon too. That's primo removal right there.

CoodieWoo on Freight Train to Sierra Leone

9 months ago

I like the overall idea of the deck, in fact I currently work on kind of a similar idea. Kitsune Mystic is a really sweet addition indeed since not only you can basically use it for moving around hexproof\shroud, but also for moving combat enchantments mid-combat on an unblocked creature, basically turning it into a 1-mana combat trick. However, I`d like to give couple of improvement suggestions.

1) The mana base is only 33 cards, which is extremely low. Such a scarcity of lands should have a solid reasoning, like a really solid one, for instance a ramp on the stick in form of the commander. The average agreed-upon amount is 37-38, and I do not see why this deck should be an exclusion.

2) Following up the mana base argument, I would suggest working on a ramp package, which is basically non-existing in a current version of the deck, and those cards that do ramp you are either conditional (like One with Nature ) or sub-par ( Utopia Vow ). Kestia is in , so not running ramp is a crime against humanity. I would include at least 7 more ramp cards, especially 2-mana ones, like Rampant Growth , Sakura-Tribe Elder and Farseek . Ramp and better mana base provide much more consistency, and this deck is already very good with draw, so it just needs to have better chances to play the cards it has drawn. Also, just put Sol Ring in there. You would never regret it. It`s just too good.

3) The deck is overkill on creatures and enchantments. Now if the enchantments are not that much for a problem since the whole deck is built around them, and usually a deck should have around 30 cards of which it is themed around, the amount of creatures can be decreased. Now which of these should be cut is completely up to you, but in my opinion: - most of the bestow creatures are not as effective as you would want them to be. Most of them are either just sub-par cards ( Boon Satyr ) or just overpriced copies of enchantments that you already have in the deck (i. e. Hopeful Eidolon Ghostblade Eidolon Hypnotic Siren ); - Nylea's Colossus , although being a really sweet card, seems unreliable. 7 mana in a deck with virtually no ramp is just so far into the future, and you have to spend your whole turn to cast it. Plus, you already have a lot of enchantments, so pumping a dude to lethal numbers should be pretty easy already; - Celestial Ancient seems to lack synergy with the deck as a whole. I can see only 3 token producers and a Starfield of Nyx , which, by the way, is also a controversial inclusion since many enchantments in the deck are auras.

4) I would also try and squeeze in more unconditional removal. I see you have most of your removal in form of Pacifism type enchantments, that have better synergy with enchantresses, however I would argue that since you have so many enchantress type effects and enchantments in general that those cards can be swapped for more reliable and consistent removal like SWORDS TO PLOWSHARES Path to Exile and Return to dust. Also I`d also include couple more board wipes because they are basically your safety nets if you fall behind in the game. One sweet thing you can actually do is to include Calming Verse , Aura Thief and Cleansing Meditation , cast one of these along with Enchanted Evening and basically watch your opponents scoop as they lose all their stuff.

I have a lot more tunings to suggest, but they become much too subjective from here, so yeah, there you go.

Force_of_Willb on The Otherworld

9 months ago

To keep your theme I've suggested some improvements

Faeries

Faerie Harbinger - Tutor for the fary you need

Inspired Sprite - Extra Card draw

Mistbind Clique - Basically a one turn time warp - more if you can bounce with effects like Glen Elendra Pranksters

Nightshade Schemers - Since most of your deck is Faerie

Scion of Oona - Faerie lord - the shroud could be beneficial too

Spellstutter Sprite - Counter spell - more if you can bounce with effects like Glen Elendra Pranksters

Sprite Noble - Weaker "Faerie" Lord - most likely to cut

Sirens

Siren of the Silent Song or Raven's Crime - discard

Hypnotic Siren - on theme version of Spirit away but not dead in hand early game

Siren Stormtamer - counter spell

Banshee

Midnight Banshee - might hurt with all the blue you play but strong against many decks

Krakens

Thing in the Ice  Flip

Scourge of Fleets - Cyclonic Rift type effect for all opponents - good with repeatable bounce maybe something like Mark of Eviction, Sunken Hope, Trusted Advisor, Faerie Impostor, or Quickling

I would Remove Macabre Waltz, Fill with Fright, Send to Sleep, Wings of Velis Vel, Fear, Phyresis with Glistening Oil (repeatable infect + used as removal in pinch), Psychic Surgery, Sleep Paralysis, Waterknot (your in black use actual removal), Faerie Invaders, Oona's Gatewarden (sorry I know oona's the general but its a weak card) and Dauthi Embrace (I know you said its a win con but most of your creatures are evasive on their own)

halla on Who doesn't love drawing cards?

1 year ago

Hi CaptSillva, thanks for your comment! With the two creature tutors, I have effectively 10 creatures, which is pretty low, but I've tried to tailor them to what the deck really needs. From playing with this deck, I typically have enough pillow fort or interaction for problem creatures that I don't get beat down too hard early on. Courser of Kruphix is great source of card advantage though, and I always forget that it's an enchantment creature. I'll try to find room for it somewhere!

Hypnotic Siren, Kestia, the Cultivator, and Kruphix, God of Horizons seem a bit too high CMC for their effects IMO. Nyx-Fleece Ram is cheap and a good blocker, but I think in this deck, I would generally rather run a good interaction enchantment (like Prison Term or Darksteel Mutation) over the Ram because enchantments are overall less likely to be removed than creatures. At least that's my thought right now, what do you think?

I've had Starfield of Nyx and Opalescence in the deck before, but they've felt like more of a liability in most situations. If I play them to improve my board state and don't win on the spot, most times a board wipe will come down and destroy my whole game plan. They are pretty potent as a win condition, but I feel like the Enchanted Evening combos are a bit less fragile and easier to pull off.

CaptSillva on Who doesn't love drawing cards?

1 year ago

I feel like this deck could use a few more bodies on the ground. Maybe you could consider these Hypnotic Siren, Nyx-Fleece Ram, Courser of Kruphix, Kestia, the Cultivator, Kruphix, God of Horizons, Starfield of Nyx, and Opalescence.

Load more

Hypnotic Siren occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%