Icon of Ancestry

Icon of Ancestry

Artifact

As Icon of Ancestry enters the battlefield, choose a creature type.

Creatures you control of the chosen type get +1/+1.

, : Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Browse Alters View at Gatherer

Trade

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Printings View all

Set Rarity
Core Set 2020 (M20) Rare

Combos Browse all

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Historic Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Block Constructed Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Icon of Ancestry Discussion

jconeil1988 on Knights Unite

3 weeks ago

Woah, holy knights.

Okay. So. first thing is first. Obviously, we are going knights tribal. The second thing to think about is what is it's theme. You said you want to go King Arthur. Honestly, King Kenrith makes for a better King Arthur deck. But, we're working with Syr Gwynn, so, we are more focusing on the Knights of King Arthur.

Are you wanting more of a knight heavy creature based deck, or equipment based deck. in my deck Valiant Knights of Eldraine, I focused more on a split of equipment and knights giving me 13 equipment and a total of 11 knights including Syr Gywn and 6 non knight creatures. Now, I've built my deck to try to be as powerful as I possibly can make it. What I'm going to suggest below is more flavor and theme based.

I think a cool direction to take this would be focusing on the Legendary theme, after all King Arthur is the most legendary legend of all time. And there is a perfect card that is knightly and legendary centered and it is, The Circle of Loyalty. For each knight already on the field, it costs one less. And when it is on the the field, for each legendary spell you cast, it creates a knight, and lets you sink some unused mana into making another knight.

Okay, we have our legendary theme. Let's round this out with some legendary weapons (think Excalibur) and legendary knights. Most renderings of King Arthur has anywhere from 12-15 knights at his table. I say we go somewhere in between and pick 13 legendary knights. Looking at the gatherer, I see a total of 31 legendary knights, but only 24 possible in our colors. I'd wittle it down to these 13 knights and 1 dragon. Adriana, Captain of the Guard, Arvad the Cursed, Aryel, Knight of Windgrace, Balan, Wandering Knight, Danitha Capashen, Paragon, Josu Vess, Lich Knight, Kwende, Pride of Femeref, Lena, Selfless Champion, Sylvia Brightspear and her dragon buddy Khorvath Brightflame, Syr Gywn, Hero of Ashvale, Syr Konrad, the Grim, Varchild, Betrayer of Kjeldor, and Vona, Butcher of Magan.

Next, I would put in an equipment for each of the knights. So, 13 equipments. Keeping with the legendary theme, there are 18 legendary equipments. My choices for the 13 to use are Blackblade Reforged, Elbrus, the Binding Blade  Flip, Embercleave, Godsend, Helm of Kaldra, Sword of Kaldra, Shield of Kaldra, Helm of the Host, Konda's Banner, Shadowspear, Sword of the Animist, Tenza, Godo's Maul, and Tatsumasa, the Dragon's Fang.

So far that is a total of 28 legendary cards. You're going to want between 35 and 38 lands in this deck, I'd personally go with 36 bringing the total up to 64 leaving 46 spaces. Out of those 46 spaces, I'd want atleast another 10 ramp spells so, I'd look into Tithe, Weathered Wayfarer, Knight of the White Orchid, Arcane Signet, Boros Signet, Orzhov Signet, Rakdos Signet, Talisman of Conviction, Talisman of Hierarchy, and Talisman of Indulgence.

With the 36 spaces left, we probably want some card draw and tutors to get our knights equipment. Knights of the Black Rose, Puresteel Paladin, Stoneforge Mystic, Stonehewer Giant, Enlightened Tutor, Open the Armory, Steelshaper's Gift, Scheming Symmetry, Herald's Horn, Icon of Ancestry, and Vanquisher's Banner are all really good here giving us 11 options to dig, leaving us with 25 spots left.

Can't forget removal. I'd personally go with 7 single target and 4 board wipes. Those being Path to Exile, Swords to Plowshares, Crackling Doom, Utter End, Righteous Confluence, Return to Dust, Rakdos Charm, Wrath of God, Single Combat, and Tragic Arrogance.

With the remainder of the 15 spots, I would fill it with some utility and cards to push through for the win. Here I would look into Knights' Charge, Master Warcraft, War Flare, Boros Charm, Unbreakable Formation, Heavenly Blademaster, Knight Exemplar, Leonin Shikari, Silverwing Squadron, Nahiri, Storm of Stone, Gideon, Ally of Zendikar, Sorin, Vengeful Bloodlord, Bloodforged Battle-Axe, Sunforger, and Sigiled Sword of Valeron.

This should be a pretty well rounded and focused deck, or at least a path for you to take if you so choose.

Lamplighter on Let's see what kind of trouble we can get into

3 weeks ago

Thanks for the comment.

Very True, I did not think about taking Gnat Miser out as, like you said, is very situational.

I definitely like Changeling Outcast moving Throat Slitter to the mainboard might work after that change and adding Okiba-Gang Shinobi may help with discard as well. If that seems viable I really like Waste Not because of that mana and card ramp. I just need to figure out what is going to be taken out. Icon of Ancestry seems good, but im not sure how well it will fit if I am going more towards discard now.

How do you like Ayara, First of Locthwain (even though it is not a rat) as well as Piper of the Swarm and Nezumi Shortfang? I think the quickness of this combo can really come in handy. Create rat > gain 1 life/deal 1 point > sac rat > draw a card. All of that for 2 mana then having damage continue every turn they do not have cards in hand. (i.e. sort of like The Rack)

Lastly, I was looking at land Barren Moor or Castle Locthwain for card draw when I am really hurting for cards. Westvale Abbey  Flip can just be a late game win con if the game is at a stalemate.

Thank you again for the feedback and suggestions. I made a could of changes accordingly.

Barbarian_Sun_Pope on Let's see what kind of trouble we can get into

4 weeks ago

I don't know how effective Gnat Miser is in this deck as it pretty situational. Perhaps Changeling Outcast would be a better fit here since it comes out just as quickly, is a rat, and is a better enabler of Ninjutsu. If you want to go heavier towards discard, I would suggest Waste Not as it provides some advantage regardless of what they discard. Icon of Ancestry can help pump and filter for more rats to your hand. Hope this helps.

xaarvaxus on Krenko, Mob Boss

4 weeks ago

Torbran, Thane of Red Fell will really power up your goblin horde or make Purphoros deadly a turn or two sooner.

Magewright's Stone is another option for untapping and getting more mileage out of Krenko each turn.

Icon of Ancestry is an anthem as well as draw/search to keep the horde fueled.

Meachman on WB Vampires Reworked

1 month ago

I know it's minor, but I like two-drop mana rocks over three-drops when I can get them-- Talisman of Hierarchy and Orzhov Signet and Star Compass. Bontu's Monument is kind of like ramp for your black creatures and also gives you incidental life gain/drain.

Bojuka Bog is a nice graveyard-hate piece with little downside and Tainted Field comes in untapped and will usually give you colored mana. Caves of Koilos is also nice coming in untapped and Silent Clearing gives you the option for card draw when you need it.

Working in some on-theme card draw will help you find your threats and answers. Dawn of Hope synergizes nicely with what you're doing. Icon of Ancestry is pseudo-card draw that buffs your creatures. With all the life you're gaining, Underworld Connections is a nice source of card draw that doesn't really hurt. I also like Marchesa's Decree since you're already running enchantments to discourage your opponents from attacking you and the monarch is a fun mechanic.

Anything that lets you get more activations out of your commander or protect your commander--Illusionist's Bracers, Swiftfoot Boots (to use her when she comes out), and Etchings of the Chosen.

Settle the Wreckage and Kaya's Wrath are some efficiently-costed wraths if you must wipe the board.

Triskaidekaphobia could be an interesting alternate win-condition.

Suggested cuts: Arvad is kind of expensive and has payoffs with only 4 cards in your deck (including the commander) Cast Down doesn't let you deal with your opponents' commanders. Life gain that doesn't do anything but gain life like Sanguine Sacrament and Beacon of Immortality. Impale (Murder is cheaper, Mortify is more versatile, exile effects might even be more efficient)

ElTacoDude on Conquerors of the Frontiers - Mardu Warriors

1 month ago

I've played many a Reckless Bushwhacker in my time. It is a very strong card. To make it work best I would recommend more creatures, especially 1 drops, maybe Zurgo Bellstriker, or Grim Initiate. I don't know if spending turn 3 playing Icon of Ancestry is worth it. But hey, that's just my opinion. :) Overall kool deck

irish_trunks on Knights

1 month ago

You have a good amount of card draw inherently with your commander so you could probably do with dropping Icon of Ancestry for another good equipment. Phyrexian Crusader would offer another win con/canon fodder for a better knight. Also although it has a higher CMC, could consider Khorvath Brightflame to give those knights evasion to better swarm with. As far as equipments go, you've got great options. I've seen several knights decks running a Sunforger package that could easily be abused, as well asBloodforged Battle-Axe. Definitely a good deck to play around and tinker with! I've loved my Syr Gwyn deck so far.

TogbusPrime on Morophon Elves

1 month ago

Seems like quite the fun deck. Methinks it could use some hand refilling, though. To that end I'd go for actual draw with Distant Melody and Brass Herald, Icon of Ancestry, and Sylvan Messenger to get more elves in your hand. Also Etchings of the Chosen and Steely Resolve are great ways to keep your dudes around.

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