|Commander / EDH||Legal|
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|Iconic Masters (IMA)||Common|
|Duel Decks: Jace vs. Vraska (DDM)||Common|
|Dark Ascension (DKA)||Common|
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Target player puts the top two cards of his or her library into his or her graveyard.
Draw a card.
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Thought Scour Discussion
1 hour ago
Awww a good old delver list +1 for that!
3 days ago
Secondly I would replace you 3 mana counter spells with stuff like Deprive and knot
In my opinion modern is all about quick cheap interaction so I always pick the lower mana costing spells even if they are slightly less effective
1 week ago
If you're going for Modern, Grisly Salvage and 2-3 more lands. Cast Down is decent too. I'm also working on a similar deck in Modern. I still have a Golgari list although I've moved to 3 colors to play Thought Scour. +1
1 week ago
Iron_eye2 lots of decks run off-color fetches since they can still fetch for the shock or one of the two basics.
J_tubs consider Thought Scour instead of serum visions - helps put cards in the yard for murderous cut and logic knot. You also don't have much to make Death's Shadow big - it's a powerful card but only if you build around it, which you clearly aren't here. Maybe cut it for some Tasigur, the Golden Fang or Gurmag Angler
1 week ago
I don't like Runechanter's Pike. In a deck like this, you want to play one cheap threat and then stop everything your opponent's trying to do. The pike just makes one of your six creatures a little bigger. I'd replace it with card draw, removal, or a counterspell. Geist of Saint Traft seems like it's too expensive, because you're playing esper and Thought Scour, Gurmag Angler or Tasigur, the Golden Fang seem good here. If you won't play those two cards, I'd suggest cutting Thought Scour for Opt.
1 week ago
currently this deck dies to Pithing Needle...Ratchet Bomb is my reflex answer for touching artifacts/enchantments in these colors...Annul and Hurkyl's Recall are also options. Maybe a combination of Jace's Phantasm and Wight of Precinct Six could be used for a beatdown wincon?... perhaps Thought Scour/Dream Twist used on yourself could be a sneaky means to "draw."
1 week ago
I would cut an Azorius Charm for the extra Serum Visions, you really want your delver to flip ASAP, and digging a possible 3 cards deep into the deck/fixing the top of your deck so it can flip is entirely too good. Another good cantrip that I see ran in many lists is Thought Scour. It may not be the best option for you considering you don't run the same graveyard recursion that Grixis does, but at worst it gets rid of a crappy topdeck when you go to check it with Delver (remember, you can always choose to Thought Scour before you go to your draw step)
I might also move around the one mana counterspells around into the sideboard if you can find the room in place of Remand. Remember, Delver is a tempo list. You want to out value your opponent while denying their most important things/buying time to close the game out. Dispel and Spell Pierce are good for combo matchups/spell heavy decks, and should be regulated as cards to bring in for those specific matchups. Against something like Humans or Affinity, they're lead weights attached to your delver's wings. Hope some of this helps in your deck building!!
-(Grixis) Delver player of over 4 years :)
2 weeks ago
It's not played because it's really slow and also removal spells. 3 mana to play a 1/1 isn't great. If you wait until you can play and hold instant-speed cantrips to grow it, then you need to be at turn 5 or 6, and at that point it's still maybe a 3/3 or 4/4. That costs 3 mana and additional investment.
Okay, maybe you play it turn 4 holding an Opt. Then you can have it trade with their Goblin Guide and I guess make a 1/1 to block their Monastery Swiftspear the next turn? Doesn't seem efficient when you could flash in a Snapcaster Mage and have it flashback a Vapor Snag or another cantrip and get basically the same result, but on a more flexible card and at instant speed.
What 16 cantrips are you playing? Serum Visions, Opt, Sleight of Hand, Thought Scour? Maybe Peek? Or are you counting something like Cryptic Command as cantripping (which I think is a valid thing to do)? I find it hard to stomach running more than 10 in modern (not counting cryptic command). I've toyed with 12 before but found it durdled too much. I'm imagining a hand of cantrips vs burn and it's not a happy thought.
Also Chasm Skulker lines up very poorly against Reflector Mage from Humans.
Basically, modern is a fast, brutal, unhappy place right now. It needs something powerful like Stoneforge Mystic or Splinter Twin to slow decks down and force more disruption and interaction.