Thought Scour


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Common
Duel Decks: Jace vs. Vraska (DDM) Common
Dark Ascension (DKA) Common

Combos Browse all

Thought Scour


Target player puts the top two cards of his or her library into his or her graveyard.

Draw a card.

Set Price Alerts

Thought Scour Discussion

Cloudius on PDH-Are my creatures vanishing or is it your deck?

1 week ago

+1 for an interesting take on PDH mill.

Some suggestions:

1) If you're a fan of Infinite Combos, here's one for you:

  • Archaeomancer or Salvager of Secrets or Scrivener + Peregrine Drake + Either of these Blink cards: Ghostly Flicker or Displace
  • With both the Wizard and Drake in play, cast Flicker or Displace to blink them.
  • Return the blink card using Wizard's ETB trigger. Rinse and repeat to generate infinite mana.
  • Next blink the Wizard and your Commander as many times as needed to win the game.

You can exclude the Drake if you're not a fan of infinite combos and just blink the Wizard and your Commander once for every spent.

There's also Mnemonic Wall if you need more recursion.

2) Banishing Knack - Redundancy for Retraction Helix.

3) Darting Merfolk / Dream Stalker - Can return itself to your hand, so essentially, a more expensive Shrieking Drake, just in case you need more options.

4) Temporal Fissure - Pauper's Cyclonic Rift since PDH games usually last longer and it is common for us to have 10 lands/mana sources out. You can easily play and bounce Drake 5 times and cast this for massive bounce shenanigans.

5) I'd advise against playing cards like Thought Scour as a once-off effect to mill 2 cards ain't impactful in EDH. If you're playing it for the card draw, there're plenty of better options in at the pauper level:

Preordain , Serum Visions , Divination , Counsel of the Soratami , Secrets of the Golden City , just to name a few popular ones.

multimedia on Dimir Mill Budget Upgrade v6.9.1077

1 week ago

Hey, saw your forum topic asking for help. Do you own the cards that are in the maybeboard? There's several there that are much better than cards in the main deck.

Consider building this Dimir deck with Sultai in mind? If your goal is to play Sultai with Tasigur or Muldrotha later on then my advice is get playable cards that you can use in those decks, but for the time being get blue, black and Dimir cards and play them here with budget good stuff self-mill/reanimation strategies. Good stuff being playable spells especially creatures who have good ETB (enter the battlefield) abilities. Tasigur and Muldrotha use self-mill strategies not opponent mill strategies. Tasigur and Muldrotha abilities only work with cards in your own graveyard. Self-mill is much more powerful than opponent mill in multiplayer Commander.

Budget cards ($5 or less each) to consider adding that you can use in Sultai with Tasigur or Muldrotha later on:

If you like this idea then I can further help you to change this deck to make it easier to convert it into Sultai later on, but for now still being a good Dimir deck with Scarab God as Commander. Let me know your thoughts, good luck.

Oloro_Magic on Is this FNM feasible???

1 week ago

Definitely the control list, it is better right now and it will give you the most room to grow in the long term, a minor change I would make right now is splitting leak and knot 2/2, you lack fetches which could be annoying but with Thought Scour you should be fine, I also like the delver with the leaks though so it's well designed considering I assume Cryptic Command is a bit out of your price range right now.

Also, as an aside, while not overly competitive Ashiok, Nightmare Weaver could be fun here ;)

keevel on C1: Blue Black Mill

1 week ago

God, I love mill.

Few competitive thoughts: Ghost Quarter is a MAY search, Field of Ruin is not a choice, it will work better with Archive trap.

Jace's Phantasm feels like a trap, if you're alive long enough to win with it's damage, you should have plenty of time to successfully mill. These slots can be split between interaction and protection.

You need more cards that keep you alive, you can start switching out your little mill (Like Thought Scour and eventually Tome Scour ) and your slow mill ( Fraying Sanity ) for interaction (especially after you fill out your Archive Trap set.

Filling out the Mind Funeral set is an option I would also look at the under the radar Breaking

You need more cards to keep you alive:

sillydecks on Mad boiz unite

1 week ago

May I suggest to you: Careful Study , Thought Scour , and Circular Logic ?

Also: Putrid Imp and Frightcrawler

If you want to work with Foil, it's a really good idea to include some Daze s and some Gush es because you're not going to want to rely on just drawing Islands. Also include Ash Barrens in your mana base once you have one.

TheSimikBOat on Sultai Delver

3 weeks ago

Hey IAmTheWraith,

Nice deck! I like all versions of The Rock decks (Sultai, Jund, etc...), I had previously seen versions of Sultai that uses Delver of Secrets  Flip, and I've always liked the idea.

As suggestions I think that, playing a good proportion of card types and Mishra's Bauble like you, Grim Flayer is a good creature for this deck, because you can get delirium easy and it can help you on the draw. Another option would be Tasigur, the Golden Fang , because you play cards that accelerate the graveyard like Thought Scour or Mishra's Bauble , and if you play more fetchlands and less shocklands (to feed the graveyard) it can be a great idea. I the sideboard, I would add 2 Leyline of the Void more (because if you use the 4 copies in the 2nd game the probability that you will get one in the initial hand is greater). To add this 2 cards you may cutt any Kitchen Finks and any Fulminator Mage .

Appart of this, Hydroid Krasis seems like a funny card, but in the competitive game I do not think it's a very competitive card, because it is a very slow creature, and you do not have any way to ramp. Instead I would put oe of reatures that I mentioned above.

1 UPvote for this deck!

Greets, TheSimikBOat :D

eatmygender on Even more Pauper Delve-r

1 month ago

Hey there! Your deck needs a bit of work, it looks like it's running a lot that has fallen out of favor lately. It needs streamlining, and some better cantrips too. First off, Ponder , Preordain , Gitaxian Probe and Brainstorm should replace Portent , Opt , Peek , Thought Scour , and Mental Note . It'll give you much better filtering and allow you to dig for answers more efficiently. Second, if you're running mainboard fliers Stormbound Geist is much more resilient than Sultai Scavenger , and easier to get out too. Warped Landscape isn't amazing in this format.. 18 Lands is correct, but it's best to run more fetches to pump out Anglers quicker (3 Terramorphic Expanse , 3 Evolving Wilds , 1 Ash Barrens and a 9/2 Split for basics, Islands being the 9). Gush makes your late-game so much more powerful, and the synergy with Foil is comparable to Force of Will , so you'll want 3 of each. Snuff Out is also important for your removal suite, which should also include a copy of Chainer's Edict and 2 Echoing Decay s. One or two extra Augur of Bolas never hurt anyone. Finally, you might also want to run Curse of Chains and Dispel .

If you need a resource to check what U/B Delver is running atm, you should look at MTGGoldfish's Pauper Meta review, it'll show you the top-tier lists and give you an idea what you should run.

Pieguy396 on Why no Tasigur in Grixis ...

1 month ago

As a Shadow player, the difference between 4 and 5 power is so much more relevant than an extra 1 delve. There are plenty of ways to fill the graveyard - Thought Scour , Street Wraith , Mishra's Bauble , Faithless Looting , fetchlands, etc. Tasigur's activated ability is basically irrelevant; if you have 4 mana, you want to be doing more powerful things than picking up the worst card from your graveyard.

Load more

Thought Scour occurrence in decks from the last year


All decks: 0.37%

Commander / EDH:

All decks: 0.01%