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|Duel Decks: Jace vs. Vraska||Common|
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Target player puts the top two cards of his or her library into his or her graveyard.
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Thought Scour Discussion
22 hours ago
If you haven't already, i'd look at a couple grixis delver lists. They are pretty similar to what you have going on. Here are some cards from that archetype you might want to consider
Thought Scour, another way to flip delver/thing in the ice and fuels tasigur and snapcaster
1 day ago
I can assure you that when playing Cryptic Command, there is not much of an issue. If in opening hand search/play based lands. Darkslick Shores and all the fetch lands generally make for solid mana fixing. Control generally grinds out the game. CC has helped me win games in standstills & by being a hard counter against Tron. 4 can look intimidating. I concede to that. I use the 1 ofs with Thought Scour & Snapcaster Mage. To me it counts as multiples. Thank you, for your feedback. Hopefully that helped a bit.
Thank you. He is fun. I decided to test a more aggressive build with Bobby. The curve beeing low works great.
2 days ago
Tasigur, the Golden Fang seems like it could be good here, especially with your Thought Scours. Telling Time just seems like a worse Serum Visions. Path to Exile is a removal spell that i don't see why you aren't running it.
For the sideboard, i would recommend some Stony Silence, to help you against tron, affinity and lantern, wich all seems like bad matchups. Blessed Alliance is a card that's way better than Timely Reinforcements, since timely really is only good against burn, where Blessed Alliance, is good against burn, infect, affinity, Death's Shadow and midrange decks to deal with Tarmogoyf and Grim Flayer.
3 days ago
Your build is very similar to the UR Kiln Fiend deck... Unfortunately UR Tempo isn't very viable in Modern at the moment. But UR Aggro is still good even with Gitaxian Probe banned.
I myself think that the build you'd enjoy playing is a kind of UR Kiln Fiend. It has explosive hands capable of winning turns 3-5. It runs Manamorphose, Sleight of Hand and Serum Visions for consistency. Some of them run Thought Scour, Peek or Noxious Revival.
There's also Stubborn Denial in the mix to hold out.
Here's a sample decklist post-ban.
But maybe you can still make an UR Tempo in Modern with Bedlam Reveler and Young Pyromancer, since they both are powerful cards. There's also the possibility of using Artful Dodge and Assault Strobe on an aggro build.
If you opt for a UR Tempo build, I recommend using more Remand and Vapor Snag as well as Spell Pierce and Spell Snare or Unsubstantiate. But you'd need some pretty expensive cards such as Snapcaster Mage and Vendilion Clique... Some cards a list like this could include are: Grim Lavamancer, Pillar of Flame, Electrolyze, Burst Lightning and Magma Spray.
Good luck with your deck. :)
5 days ago
ComboCrazy while I understand I am missing some of the main combos of artifacts. This deck is a combo deck.
Doomsday puts the following cards in my deck in the following order from the top: Thought Scour, Worldgorger Dragon, any card, Animate Dead (or any varient), the lastly any card. When I draw Thought Scour I target myself. Worldgorger Dragon and the next card are milled and I draw Animate Dead. I then do the infinite mana combo, which will Flicker breya and in response just keep bolting people before Worldgorger Dragon's ability resolves.
Sharuum the Hegemon combos with Phyrexian Metamorph. Sharuum is on the battlefield, then I play Phyrexian Metamorph copying Sharuum. The legend rule applies and the original sharuum is put into the graveyard. Phyrexian Metamorph triggers returning the original Sharuum. Legend rule applies again and this time get rid of the Metamorph. This is infinitely returning cards from the graveyard so Bitter Ordeal takes everyone out as could Disciple of the Vault. If Reckless Fireweaver is on the battlefield then it damages each opponent to death.
Notion Thief and wheel effects.
This deck is a combo deck, just maybe not combos that you knew about. I have left out some "main" combos of artifacts, but the reasoning is I decided to make this deck somewhat competitive.
5 days ago
Here's what I'm trying now. I'm going in on the 4 Thought Scour plan, but with a few modifications after testing. My changes are as follows:
Different land base: The lower fetch count might be a mistake. However, having more basics and Blood Moon I think is right. Creeping Tar Pit might leave for 1 more fetch but cutting tar pit is difficult.
-1 Push, +1 Kommand: Push is great vs infect and affinity and other decks we're already favored against; Kommand is more relevant vs the various Chalice of the Void decks that are appearing. Flooding on Kommand happens, but it also happens for Push so I think this swap is fine.
-3 Fulminator Mage +3 Blood Moon: I've never found Fulminator Mage to do enough vs Tron or other land-based decks. Moon wouldn't come in vs Jund / Junk probably, but we don't have much to cut for those matchups anyway.
5 days ago
As ToolmasterOfBrainerd said, I think that discard would be pretty lit. I don't think that Thought Scour is needed. Could be cut for some discard spells. Although I've only been playing this for a week on untap so take my opinion with a grain of salt.