Thought Scour


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Common
Duel Decks: Jace vs. Vraska (DDM) Common
Dark Ascension (DKA) Common

Combos Browse all

Thought Scour


Target player puts the top two cards of his or her library into his or her graveyard.

Draw a card.

Thought Scour Discussion

SideBae on Muldroth the wet death

1 week ago

Preordain comes to mind as a cantrip you might want to consider, as does Thought Scour .

Dredge spells like Golgari Grave-Troll and Life from the Loam seem like a REALLY good way to fill your yard.

Self-sac-ing artifacts can help build card-advantage with your general. I’m thinking Nihil Spellbomb , Mishra's Bauble and/or Urza's Bauble .

maxbiatch on 4 Color Death Shadow

1 week ago

Zavthedav23w Wow, thanks for that monster of an answer! I like that you already tried different approaches of Shadow. I'm definitely adding more Mishra's Bauble and Once Upon a Time as soon as I get my hands on some. Snapcaster Mage seems like a must, so will add that most likely 2 times as well. Wrenn and Six was an option I once thought about - but simply forgot about it (which is hard because it's so powerful). So I will see if I can get a copy to playtest it. Swapping Serum Visions for Thought Scour also seems to be worth it, especially when I play Mishra's Bauble 4 times so I am not that dependent on Serum's Scry mechanic. Liliana of the Veil will go to the sideboard when I get to test the new additions. You're right, she seems to be a better sideboard card. Kolaghan's Command will go as well, even though I think I'm gonna miss it :( But hey, it doesn't have to be forever.

Grixis seems interesting, I have to look up some lists and see how it works exactly. Esper had some cool ideas I wanted to play around with (namely Ranger-Captain of Eos , Teferi, Time Raveler , Path to Exile ), but the more I look at it, the slower it seems, especially regarding Ranger-Captain of Eos with the 2w in his cost. Well, I will look into some Grixis lists, buy some cards and then I will update here! Maybe I will participate in something like FNM (for the first time in my life) next week or the week after, to just playtest against some strangers. Another huge thank you for your insights, ideas and tips!

Zavthedav23w on 4 Color Death Shadow

1 week ago

You're deck seems pretty solid aside from that it needs just a little bit of tweaking. I've been playing Shadow for quite some time and I can say that it is quite a blast to pilot! That being said, there are a couple ways you could go form here, I recommend doing the following: I recommend dropping your 3 cost cards ( Liliana of the Veil , Kolaghan's Command ). Those cards normally are better post-sideboard since they're more of "grind" cards. Definitely add 3 more Mishra's Bauble . The upside is insane, especially in a Tarmogoyf deck. 1. Artifact in the yard, 2. essentially a 0-mana cantrip, 3. also is technically letting you play with 4 less cards, this is because it is always going to turn into a different card for 0. Which actually increases efficiency quite a bit, 4. it lets you know what you're going to draw, or what the opponent might draw. Death's Shadow is played mainly like this: clear the way for your Death's Shadow to stick and then hold up Stubborn Denial just in case they draw something. Mishra's Bauble gives you a heads up on what answers your opponent may or may not draw. PLAY 4! This also leads to Thoughtseize and Inquisition of Kozilek . Always play 4 seizes and 2 inquisitions(maybe more) because they are how you clear the way. A turn 1 bauble (look on top and decide to: fetch, shock, or cycle Street Wraith then fetch) into Thoughtseize is probably the best scenario. That's also a turn 2 Shadow. Tarfire is fine, unfortunately it doesn't do really that much, 2 damage doesn't always kill what you want it to kill. I'd play 1 because the tribal type in the yard is beneficial for your goyfs. You may have trouble finding slots for Lightning Bolt and your removal package is already really solid. Since you're playing green, Traverse the Ulvenwald is a MUST! It ALWAYS gets what you need, especially with an array of fetches, cycle creatures, and baubles. (You should be playing at least 9 fetch lands, and 17 lands is more ideal, that way you get more action and almost every turn you get the full 3 life lost(also revolt on Fatal Push )). If you really wanted, to increase stuff in the yard, you could potentially play Thought Scour mainboard(I wouldn't play it in the side however). But definetly keep 2 and then add 2 more. Once Upon a Time has really been shining lately in tournaments so I would add 2 maybe? The leverage it gives is amazing. I'd cut your Serum Visions for Thought Scour if that was the route you wanted to go. Cut a Temur Battle Rage , 2 is enough since the third more often than not ends up being a dead draw and just sits in your hand, also you might need that slot for something better. If you wanted a planeswalker in your main board, you could keep Liliana, or go for Wrenn and Six . I'd playtest first but Wrenn has really dominated lately, if you ever get to ult it offers so much advantage. That's what I've got for that part but I'll answer your questions as best I can.

Biggest Weaknesses: Surprisingly, Death's Shadow has really good matchups all around, the only bad matchup is Humans, maybe tron. You do have to watch your life total against burn but you should win most of those games. You don't really need to build around however since those "bad" matchups are still favorable considering other modern decks and their bad matchups. You thrive on being fast and aggressive, the longer the game goes the more chance your opponent has for stopping your plans. So be fast and aggressive, but smart and also conservative with your Shadows and Goyfs.

A super awesome archetype to try: Grixis Death's Shadow. This is my personal favorite variant of the Death's Shadow builds, I'd recommend checking it out. I touched on most of the cards you should be playing(traverse, Bauble, etc.), but really it's up to you!

If you want to ditch green, go for grixis Shadow, I tried Esper for awhile and it's fun but feels more like a midrange deck. If that's what you want however, look up some lists and compare cards, you should find a bit.

Against creature heavy decks, the key is to pick their hand. Most won't be able to kill your creatures once they get big enough, so use your hand disruption to take the creatures that will be most annoying. Think about what cards you have that can deal with their creatures and spells, then pick what to take from the bunch.

(pro tip, if you see a Snapcaster Mage , take it because it can hypothetically just buy back whatever you discard instead).

I'm interested to see how your deck turns out! I hope I was helpful.

Grubbernaut on UR Delver

2 weeks ago

I would personally swap Faerie Conclave for Mutavault . This could also make Wizard's Retort in the SB reasonable.

With this style of deck, it's probably worth going down to 18 lands; super low CMC, and adding in 2x Thought Scour would be good. Also could enable Grim Lavamancer out of the SB.

Love the deck, cheers!

skroes on Back To The Old Grind

4 weeks ago

Thought Scour can help you get those cards off of Scheming Symmetry while milling what your opponent searched for.

ZephyrScarlet on [Primer] 1v1 Psychatog PDH

1 month ago

Hello, AhabDownUnder! I just cut Mystic Remora in the latest update of the deck last week, It was good, but sometimes it resulted in negative tempo if the opponent just dropped creatures, so I've decided to cut it for the time being.

Snuff Out was a card in the initial draft list a long time ago, but not being able to destroy Black creatures (which is one of the best colors in the format, thus gets played a lot) and the deck having so few Swamps to cast it for free meant it had to go. Syncopate is a bit on the weaker side, and there are some other counters I'd rather run if I needed more: Condescend , Mana Leak , Negate and Rewind all come to mind.

I like both Careful Study and Ideas Unbound , I'll be looking for cuts for those two alongside Thought Scour and Mental Note to make this even quicker.

Mike94 on Flaying Betrayal (Pioneer Mill)

1 month ago

Thought Scour is not legal in pioneer

I_Play_MTG_Arena on Esperblade Geist

1 month ago

Nice deck. Have you considered Thought Scour targeting your opponent in place of opt to fill your opponent's graveyard to trigger drown in the loch faster, or is the card selection that opt gives you more valuable than getting drown online faster?

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Thought Scour occurrence in decks from the last year


All decks: 0.37%

Commander / EDH:

All decks: 0.01%