Thought Scour

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Common
Duel Decks: Jace vs. Vraska (DDM) Common
Dark Ascension (DKA) Common

Combos Browse all

Thought Scour

Instant

Target player puts the top two cards of his or her library into his or her graveyard.

Draw a card.

Thought Scour Discussion

dingusdingo on Excuse me while I Kess this guy

45 minutes ago

Here are my thoughts, in no particular order

Your land base is just 1 card away from running Tainted Pact for use with Labman lines. You should ditch that 2x island and run it. Also run the new Jace as a back up.

Omniscience + Show and Tell should be cut. Replace with Dramatic Reversal + Isochron Scepter . Its a more compact win, doesn't have the opportunity to blow up in your face, combos with Top and Copy Artifact, and both pieces have higher quality than the pieces they are replacing.

You run a lot of large CMC junk cards that will either end as dead draws or don't win upon resolving. Consecrated Sphinx should be put into play with reanimation, but since you don't run you should cut. Bolas's Citadel is just a bad Ad Nauseum. The handful of wheel cards over 3 CMC should be cut. Why spend that time giving your opponents cards on a soft combo when you could be tutoring and winning with the very easy A + B of Labman + pact? Specifically, Time Spiral Wheel and Deal Reforge the Soul Whispering Madness . Replace those cards with more format staple counterspells and removal. Swan Song Dispel Flusterstorm Red Elemental Blast Abrade Shattering Spree .

Really not wild about Molten Psyche or Winds of Change either. You are losing card advantage on both (-1 to be precise). Notion Thief and Waste Not are both strong when used with a wheel, but it isn't worth devoting that many deck slots to combos that don't explicitly win. You would be better off running tutors instead, which will help you get whichever A or B part of the Notion Wheel combo you don't have in your hand.

You really don't need to run Mission Briefing if you are running Snapcaster AND yawgill AND past in flames.

You should highly consider Chain of Vapor as well as Hurkyl's Recall . Both allow you to gain mana and storm when combined with the mana positive rocks, which feeds into your Aetherflux Reservoir line. They also double as removal and can combo break opponents who are trying to win.

You should include Mana Vault , its much better than Basalt Monolith . Thought Vessel should also be cut, even Prismatic Lens is better. The no maximum hand size will literally never be relevant, because if you are drawing that many cards you should be able to win instead of passing the turn. If you do have to discard down to 7, just keep the 7 that allow you to win and protect the win. You should also run Chrome Mox because of the high card advantage you generate.

28 lands means you're in danger of getting staxed out, very easily. Any artifact hate with early taxes means you're caught and discarding cards for multiple turns. The land base you're running could also use a tune up. You should include the painlands Underground River etc. as they enter untapped and provide color diversity without extra requirements. The two-or-more-opponents lands I'm not a fan of, but playing in a pod means they'll be live. The two-or-fewer-lands lands I'm not a fan of, and firmly believe you should cut. Checklands are fine, but replaceable long term. You should also run more rainbowlands, specifically Forbidden Orchard Gemstone Caverns Tarnished Citadel . If you are running Tolaria West as a 0 drop tutor, don't count it as a land towards your total, if you're running it as an island, it comes out tapped so cut it.

You should get a creature sweeper. Earthquake is great and can double as a wincon if you're above opponents in life, also ignores Kess. Pyroclasm clears opposing mana dorks for very cheap.

Your cantrips are a bit goofy too. Thought Scour should be replaced with Sleight of Hand , which gives you more flexibility about the card you get as well as gets around draw restrictions such as Alms Collector or Spirit of the Labyrinth . Fact or Fiction is simply too much CMC. I'm personally not a fan of Scroll Rack but that's entirely your call.

Terminate should be Pongify or Rapid Hybridization . Its 1 cmc cheaper and less color intensive, and if you lose to a 3/3 token you were going to lose anyways. Notably, Kess can kill the token by blocking.

robbnoble on dimir insta-kill combo

3 days ago

Just FYI, Dark ritual isn't legal in modern. The combo is cool but you could add Thought Scour which would set off your combo but also cantrip, if you dont have your combo peices. Cool combo.

Funkydiscogod on Budget-ish deck to compete with ...

1 week ago

One thing you can do, to make a cheap anti-Infect deck, is by finding and using spells that cause you to pay or lose life. Since Infect doesn't care about your life total, this negates the one drawback of these spells. This was traditionally called "suicide black" and (depending on your era) featured spells like Devour in Shadow , Raving Oni-Slave , Imp's Mischief , and other spells that are unreasonably effective for their manacost, because you lose life when you play them.

Since most of their creatures are 1/1, and need pumping, Night of Souls' Betrayal or Curse of Death's Hold win instantly. And don't forget that infect hates Gut Shot and Quicksand .

If you're good at brewing, Immortal Coil shuts down infect as long as it's on the battlefield: those decks are basically designed to deal exactly 10 damage, and can't handle the prevention effect very well. Cracking Polluted Delta , and Thought Scour ing yourself, is a good start to padding your "life total" out of range of infect and burn (bonus points if you're trying to Harmless Offering it to your opponent and pack mainboard graveyard hate , because you beat dredge and phoenix, too). This strategy is basically a metagame answer, because traditional grixis control does better against a wider board.

Occasionally, an infect player might forget that Darkness is a modern legal black Fog , and walk right into it, but your friend will only ever fall for that once.

cdkime on 4 color control 3.0

1 week ago

My mistake on posting on the older version of the deck--I went through your profile and must have clicked the old one by accident.

I think everything I said on the other thread still applies, with the reminder that the advice was based upon you keeping four colours. Rather than repost that advice, I'll focus on providing new feedback here.

You don't need Thought Scour in the sideboard. Mill doesn't advance your gamestate and is an insignificant detriment to any opponent not abusing things like Miracles or other topdeck strategies.

I did not think of it earlier since it is banned in Modern, but, as you're in casual, you're free to run Gitaxian Probe . This is a fantastic card for Thing in the Ice  Flip decks--it draws you a card for free and removes a counter from Thing (2 life is insignificant; you'll almost always cast it for the life, not for mana).

I'd still cut all your planeswalkers. They just don't seem to do enough to justify their inclusion and work against Thing in the Ice  Flip.

I'm not sure you really need Jadelight Ranger and Merfolk Branchwalker either. Neither do much to advance your victory, other than take up card slots that could be used for reducing Thing in the Ice  Flip's counters. Remember-- Thing in the Ice  Flip is a wrath effect on its own; so the more spells you can pump out, the more likely it is you can use it to destroy their board.

Fatal Push and Inquisition of Kozilek are both solid black cards you could add.

If you happen to have any of them, you could sideboard an Ulamog, the Infinite Gyre , Kozilek, Butcher of Truth , or Emrakul, the Aeons Torn . All three are a major pain for people playing Mill.

Illness in the Ranks could be a decent sideboard option against the token deck.

Pyroclasm is a pretty easy-to-cast spell that should hit most wizards and tokens, but leave your creatures alive.

Your mana base is quite untenable--it's hard enough to manage two colours with just basics; you won't conceivably be able to manage four with just basics.

thom-le on Lazav, the Multifarious (poucos amigos)

2 weeks ago

Very nice deck, I like it. It's obvious that you are trying to connect the combo side of this commander with big creatures. Playing that heavy stuff early in the game is awesome and exciting.

Guess you need more cards with Surveil to get some effects Enhanced Surveillance . And I think there are better cards than Thought Scour to get card adventage.

I also recommend the Laboratory Maniac + Paradigm Shift - Combo with Jace, Wielder of Mysteries . This gets you all cards in your graveyard and you may be able to win in an instant. Doomsday could also be a hidden secret card for Lazav, the Multifarious .

But this deck is good and I'm sure it is a fun for you to play with it. Just my opinion.

RemusDingDongerino on Choice deck

2 weeks ago

Yo! Ik zet mijn suggesties hier neer, kan ik makkelijker de kaarten linken enzo

-2x Cackling Counterpart deze kan je niet op turn 3 spelen op 1 van je creatures, wat volgens mij de grootste kracht is van deze kaart. plus je creatures zijn niet heel kopieerbaar - enige op wie je het écht wil casten (denk ik) is thief of sanity.

-4x Psychic Spiral erg duur, en er is geen manier om je eigen graveyard te vullen, waardoor het effect grotendeels wegvalt. Goedkopere mill lijkt me daarom beter. werkt ook niet samen met Cast Through Time

-4x Beguiler of Wills dit is geen creature-spam deck, waardoor ie een hoop kracht verliest. Is ook 5 mana, wat best veel is. Je kan haar er 1x instoppen omdat het een erg leuke kaart is. Maar ik denk dat je hier heel vaak van teleurgesteld raakt, omdat jeniet de beste creature van de tegenstander mee kan overnemen. Je hebt waarschijnlijk gemiddeld 2-4 creatures op het veld, en de 5+ power creatures zijn dan buiten bereik

-2x Dark Petition beetje overkill, vind Mastermind's Acquisition leuker. deze is ook 5 mana, en je hebt erg veel 5 mana kaarten al.

-2x Cast Through Time Je hoeft er geen 4 te hebben in principe. Je hebt genoeg manieren om je library door te zoeken voor deze kaart. Daarom zou ik zeggen dat je deze maximaal 1 of 2 keer er in stopt. 7 mana is erg veel, en het effect stacked niet.

-4x Swamp - dan heb je 24 landjes

goedkopere mill dan psychic spiral: Thought Scour instant speed, 1 mana, vervangt zichzelf door een kaart te drawn. En millt de opponent een beetje! Mind Sculpt , Glimpse the Unthinkable (wel dure kaart), Mind Funeral

kaarten uit graveyard roven: Rise of the Dark Realms , Beacon of Unrest , Mnemonic Betrayal

kaarten uit enemy's hand roven: Silent-Blade Oni

kaarten uit deck roven: Bribery wel een ernstig dure kaart, Talent of the Telepath werkt ook als mill kaart, naast het stelen van instants/sorceries

kaarten exilen en vanuit exile spelen: Praetor's Grasp , Nightveil Specter , Exotic Orchard helpt bij het casten van kaarten van de tegenstander, omdat je automatisch hun mana kan pakken, Gonti, Lord of Luxury , Psychic Intrusion

goedkopere manier om creatures in de graveyard te krijgen: Doom Blade en andere goedkope destroy kaarten

gewoon overnemen van andermans creatures: Control Magic , Soul Ransom , Evil Twin

Ik denk dat het het best werkt om het thema van de graveyard-stealing te combineren met het vullen van de opponent's graveyard door goedkope mill kaarten. .

Turn 1/2/3 kan je dan de graveyard vullen met Thought Scour , Mind Sculpt , Mind Funeral , Nightveil Specter , en turn 4+ kan je het gaan leegroven met Beacon of Unrest , Beguiler of Wills , Lazav, Dimir Mastermind , Animate Dead

Het voordeel hiervan is dat de goedkope mill kaarten ook lategame value hebben met Cast Through Time , dan is een mill-victory opeens ook een hele reëele optie.

lagotripha on UW Tempo (Budget-ish)

2 weeks ago

Aight, I'm going to give you my imput on budget deckbuilding- you need to pick one thing and do it well. Since the most generalist options are off the table you need to identify a set of cards that work well together and don't break the bank.

For tempo, this means 1 drops that can put out the damage, and 2/3 drops that keep you alive so that damage gets there. Geist is intended to make the control matchup playable, by providing a hard to remove clock- a slot dragonlord is also competing for.

For value, this means resilient threats and spells that trade well. Resto/wall/reflector/flickerwisp does a lot- U/W blink decks which have fallen out of favour will have a lot of tools to tinker with. It doesn't match what you have described wanting to do.

Your spell selection seems good for Delver, so I'll focus in on that.

If you want to sit very low on the curve, I'd look at Steppe Lynx , one of the few one drops that can keep pace with delver, and which backed by Field of Ruin and some more fetches offers a lot.

Pteramander is a new option for delver, which between Mission Briefing and Thought Scour can come online very quickly. Those two would also offer Logic Knot a single slot.

Switching your less aggressive creatures to these will offer a lot.

Next up, the other important part of budget deckbuilding- Sideboard. You have another fifteen cards- a sideboard that works well is the difference between a bad deck and one that crushes your local meta. Notable options include Judge's Familiar / Cursecatcher & Kytheon, Hero of Akros  Flip in addition to the usual modern staples.

U/W is very versatile, but it likes to keep mana up for counterspells. This means end of turn effects, instant speed spells and creatures, and 1 drops are really, really good compared to everything else in the colours.

SeekerofSecrets on UW Tempo (Budget-ish)

2 weeks ago

So I would replace a few that already have, I don't think geist is very well positioned and dragonlord is more of a top end control finisher

so if I was going to play tempo I would probably start with: 4x delver 4x queller 2x Cryptic Serpent 2x Pteramander (dropping Settle the Wreckage )

with 4x Serum Visions , 4x Thought Scour , 3 Opt .

for midrange I think that I would start with 4x Wall of Omens 4x Restoration Angel 3x Spell Queller 1-2 Torrential Gearhulk and then some combination of giest or wreckage to get you to 16-17 threats.

I love mentor as a card but unfortunately we just don't have the support to play it in modern (yet) imo. It feels awful to tap out turn 3 with it, and we don't get any immediate value out of it in the later games. Now I have seen it do work g2 out of the side board. Medomai is just another great late game bomb, but its a control finisher, and thats not where you want to be imo. I'm no expert though! I'd look at some established UW midrange lists, I'm more of a tempo player.

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Thought Scour occurrence in decks from the last year

Modern:

All decks: 0.37%

Commander / EDH:

All decks: 0.01%