Thought Scour

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Common
Duel Decks: Jace vs. Vraska (DDM) Common
Dark Ascension (DKA) Common

Combos Browse all

Thought Scour

Instant

Target player puts the top two cards of his or her library into his or her graveyard.

Draw a card.

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Thought Scour Discussion

SeekerofSecrets on RUG Delirium Tempo

1 hour ago

Awww a good old delver list +1 for that!

why Tarfire and Burst Lightning over Rift Bolt?

I would replace Faithless Looting, Mishra's Bauble and maybe Electrolyze for 4 Thought Scour. This will fuel your early Hooting Mandrills

I would also consider Logic Knot over Deprive, I love deprive but I think it's a little to rough on your 3 color mana base

SeekerofSecrets on Mono Blue Control EX

3 days ago

so the first thing that I would do personally is streamline your draw with some combination of Serum Visions, Opt and Thought Scour (for serpent and potentially Logic Knot).

Secondly I would replace you 3 mana counter spells with stuff like Deprive and knot

I also second the idea of Thing in the Ice  Flip

In my opinion modern is all about quick cheap interaction so I always pick the lower mana costing spells even if they are slightly less effective

Chasmolinker on varolzĀ“s i dont have any money deck

1 week ago

If you're going for Modern, Grisly Salvage and 2-3 more lands. Cast Down is decent too. I'm also working on a similar deck in Modern. I still have a Golgari list although I've moved to 3 colors to play Thought Scour. +1

Silverdrake on U/b midrange

1 week ago

Iron_eye2 lots of decks run off-color fetches since they can still fetch for the shock or one of the two basics.

J_tubs consider Thought Scour instead of serum visions - helps put cards in the yard for murderous cut and logic knot. You also don't have much to make Death's Shadow big - it's a powerful card but only if you build around it, which you clearly aren't here. Maybe cut it for some Tasigur, the Golden Fang or Gurmag Angler

TheMagicMafia on Espero delver

1 week ago

I don't like Runechanter's Pike. In a deck like this, you want to play one cheap threat and then stop everything your opponent's trying to do. The pike just makes one of your six creatures a little bigger. I'd replace it with card draw, removal, or a counterspell. Geist of Saint Traft seems like it's too expensive, because you're playing esper and Thought Scour, Gurmag Angler or Tasigur, the Golden Fang seem good here. If you won't play those two cards, I'd suggest cutting Thought Scour for Opt.

Icbrgr on Dimir Nightmares

1 week ago

currently this deck dies to Pithing Needle...Ratchet Bomb is my reflex answer for touching artifacts/enchantments in these colors...Annul and Hurkyl's Recall are also options. Maybe a combination of Jace's Phantasm and Wight of Precinct Six could be used for a beatdown wincon?... perhaps Thought Scour/Dream Twist used on yourself could be a sneaky means to "draw."

ChronoTrojan on Bant Delver

1 week ago

I would cut an Azorius Charm for the extra Serum Visions, you really want your delver to flip ASAP, and digging a possible 3 cards deep into the deck/fixing the top of your deck so it can flip is entirely too good. Another good cantrip that I see ran in many lists is Thought Scour. It may not be the best option for you considering you don't run the same graveyard recursion that Grixis does, but at worst it gets rid of a crappy topdeck when you go to check it with Delver (remember, you can always choose to Thought Scour before you go to your draw step)

I might also move around the one mana counterspells around into the sideboard if you can find the room in place of Remand. Remember, Delver is a tempo list. You want to out value your opponent while denying their most important things/buying time to close the game out. Dispel and Spell Pierce are good for combo matchups/spell heavy decks, and should be regulated as cards to bring in for those specific matchups. Against something like Humans or Affinity, they're lead weights attached to your delver's wings. Hope some of this helps in your deck building!!

-(Grixis) Delver player of over 4 years :)

ToolmasterOfBrainerd on why is Chasm skulker not ...

2 weeks ago

It's not played because it's really slow and also removal spells. 3 mana to play a 1/1 isn't great. If you wait until you can play and hold instant-speed cantrips to grow it, then you need to be at turn 5 or 6, and at that point it's still maybe a 3/3 or 4/4. That costs 3 mana and additional investment.

Okay, maybe you play it turn 4 holding an Opt. Then you can have it trade with their Goblin Guide and I guess make a 1/1 to block their Monastery Swiftspear the next turn? Doesn't seem efficient when you could flash in a Snapcaster Mage and have it flashback a Vapor Snag or another cantrip and get basically the same result, but on a more flexible card and at instant speed.

When the 'slow' deck, Tron, is playing Wurmcoil Engine or Karn Liberated on turn 4, Chasm Skulker pales in comparison.

The games where it actually has enough time to grow bigger than a 5/5 are when your opponent has Path to Exile and Supreme Verdict to deal with it.

What 16 cantrips are you playing? Serum Visions, Opt, Sleight of Hand, Thought Scour? Maybe Peek? Or are you counting something like Cryptic Command as cantripping (which I think is a valid thing to do)? I find it hard to stomach running more than 10 in modern (not counting cryptic command). I've toyed with 12 before but found it durdled too much. I'm imagining a hand of cantrips vs burn and it's not a happy thought.

Also Chasm Skulker lines up very poorly against Reflector Mage from Humans.

Basically, modern is a fast, brutal, unhappy place right now. It needs something powerful like Stoneforge Mystic or Splinter Twin to slow decks down and force more disruption and interaction.

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