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Target player puts the top two cards of his or her library into his or her graveyard.
Draw a card.
I agree - I think consistency and card draw are the things I'm really lacking right now. Upping the Thought Scour count to four will help. I'm thinking I'll cut out Liliana's Specter and Sage's Row Denizen , probably Haunter of Nightveil and Siren of the Silent Song too. That gives me four open slots for three more Thought Scour and Jace, Memory Adept . Then trade in Reap Intellect to sideboard, and replace it with another Wall of Frost . Thoughts? I'm resistant to Mind Grind , because I can get the same effect from Mind Funeral for cheaper.
Like the last poster said, cut down on the variety of cards and go for 4x or 3x of the most important ones. I'd have 4x Thought Scour and maybe Memory Sluice as well. Very cheap mill leading to huge creatures, definitely 4x Consuming Aberration or Nighthowler . I never attack with my 20/20 Aberrations, I just cast Rite of Consumption or Essence Harvest on them and it's game over with no attack necessary.
There is a lot of self lifeloss with Graveborn Muse and Shepherd of Rot without much to gain it back. In any large multiplayer, the deck is likely to get targeted if it is creating a large enough of a horde. I'd throw in 1 or 2 Whip of Erebos for lifegain. Maybe with Undead Alchemist you could throw in a couple Thought Scour as a cantrip.
There was a contest with wizards apparently (don't quote me on that, but that's what I've heard) where players got to try to create a card, and some guy named Bob created Dark Confidant and won. People used to hate the card, too, until they figured out it was good when modern became a format.
Anyway, I like the idea of Thought Scour as a two of, to get more stuff in the graveyard and cantrip.
Inquisition of Kozilek should also be mainboarded.
It's not bad, but it's not super strong either. Modern decks are very, very resilient and can just jam their spells into your hate and eventually you'll run out of hate. You need some card draw, maybe Sign in Blood or a proactive cantrip like Thought Scour .
You'll want to take out all stuff with 5 CMC. Curving out at 4 CMC or 3 is best, as Modern is a fast format and you won't make an impact w high CMC stuff.
Here's my Esper Mill List for ideas:
I've played both versions of the deck, and I do like Desperate Ravings and do think it's the better version. The random discard might seem scary, but the instan speed effect allows you to get around discarding key pieces (for example, casting a Past in Flames and then in response casting Desperate Ravings . As mentioned before, Finkel's version tends to "get more value" off of ravings and Thought Scour . The upside of the Faithless Looting is it gives the player more sense of control, and the extra Grapeshot it runs allied for more "nut draws" allowing for a slightly higher chance for turn 2 wins (still quite slim) and about even for turn 3. The extra grapeshot helps deal with opponents creatures as does the 1 bolt mainboarded. However, Finkel's version tends to combo off more consistently and tends to "break the gap" (the bridge you cross when attempt to off to when your off and could deck yourself) much easier.
All that being said, I think you may want to go with the lootings version. When I first got into modern, I also played storm, and without fetches. My more experienced modern friends told me to run with the lootings version if I lacked fetches, because consistency will go down greatly, and Faithless Looting does a much, much, better job of getting rid of excess lands. Also, without fetches, you are more prone to getting color screwed, and storm generally tends to lack blue. When going off, it's nice to be able to loot, and then flash it back without blue mana to find a Manamorphose , something ravings can not do. In addition, without fetches, having 18 lands means you run more basic islands, which is necessary for Blood Moon (a staple for storm SB). I never had trouble with 18 lands (6 of them islands) when I played fetch less storm and brought in Blood Moon , but always seemed to when I only had 4 with the ravings version.
As a storm players whose played both versions with and without fetches, I'd say go with Lootings as long as you lack fetches, and if you acquire fetches make the change. I'd still definetely try out both versions without fetches to see. Some people will sway greatly to one side (I'm about even).
|Avg. draft pick||6.45|
|Avg. cube pick||11.42|
|Commander / EDH||Legal|