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Target player puts the top two cards of his or her library into his or her graveyard.
Draw a card.
Phyrexian Arena makes for a good additional draw engine
Since this is a creature-based mill deck where you want to keep them all alive for as long as possible, maybe a few Apostle's Blessing for protection would be good. You have all the cheap allys in U/B with exception of the 3 drop ones that grow bigger, so your creature base looks good. Other than that I'd probably want to put in some removal to help against the turn 4 wins that other modern decks are good at. Dismember , Victim of the night, and Smother are all good options. Even Doom Blade would work against most of the creatures that see modern play right now. Or better yet, since Thought Scour is your only turn 1 play right now you could find room for Thoughtseize or a few Inquisition of Kozilek . Even Duress could be good if you're only worried about protecting/playing your creatures. So yeah, I'd add in a few hand disruption and cut a few of the higher-cost allies or the Jaces (since having your opponent draw cards is never good). Hope that helps!
You probably already know some of these, but some adjustments you can make.
4 Snapcaster Mage 2 Grim Lavamancer 2 -4 Remand You should cut Thought Scour and move vapor snags to mainboard. It's the funniest way to avoid a tarmogoyf Skullcrack and Magma Spray are sideboard cards. Consider Burst Lightning and Pillar of Flame in their place. Other than that, save your pennies for fetches and snapcaster mage.
Assuming Notion Thief and Jace's Erasure , your opponent is getting milled 1-card-per-turn faster than you. I wouldn't be happy with that. You are relying on getting a Thought Scour or Elixir of Immortality at the right time (bearing in mind you're going to be discarding like crazy unless you get a Reliquary Tower ) in order to be safe.The whole point of a Howling Mine deck is usually to mill with the card draw itself. If you let them draw their cards AND mill them for every card you draw then their library will be depleted twice as fast as your own.
Psychosis Crawler and Warped Physique is a nonbo. Warped Physique targeting your own Psychosis Crawler will always result in it's near immediate death. You really need some lessons if you think that a creature with 0 toughness will survive long enough to deal damage.
Thanks for reminding me about Master of the Feast !
@ IRtoTiiLi- If you're having trouble with the Merfolk matchup, Ensnaring Bridge is the answer. They just can't get rid of it unless they're running some sort of Boomerang -type card. Tron is the toughest matchup, but I've never had a problem with UWR decks or B/G rock decks. Rock can be a little more problematic, but if you extract the correct threats they have a tough time closing out the game. Saving your Ghost Quarter s for their manlands is key too. Also remember to side out Archive Trap against mono-colored decks.
asaxgod- Since you have Trapmaker's Snare in the MD, why not use Ravenous Trap as your gravehate card in the SB? It'd trigger for free after any mill spell aside from Thought Scour . I only use Tormod's because I can't fit in Trapmaker's Snare in my list.
I feel like you should switch to 4 Desperate Ravings and 2 Thought Scour . the card advantage on ravings is great, and though you could discard something important like an ascension, most of the time you can just flashback whatever card, or draw another card like it.
MagnusMTG - yeah, I feel the same way about Thought Scour and Psychic Strike . Mind Grind is it's own late game finisher, but, if I had more, I'd switch them out for Jace, Memory Adept . I'm starting to play around with other cards and once I playtest the deck out, I'll update everything.
You're right about Archive Trap being situational - that's why I recommend it for the sideboard; however, I put together a similar deck and tested it with Archive Trap in the mainboard and it always had a use. Everyone who plays Modern uses fetchlands or some other tutors to pull out their combo cards. Library searching is very common.
Jace is only a 5-mana Glimpse if you use him once, which might win you the game. Again, I can only speak from my experience. I won a game because I milled the opponent down with Archive Trap, Hedron Crab, Mind Funeral, and all the rest, and when I played Jace, my opponent only had 9 cards left. The point is that if you've gone long enough into the game to have 5 mana available, having a permanent Glimpse in planeswalker form that you can use each turn is valuable.
|Avg. draft pick||6.45|
|Avg. cube pick||11.41|
|Commander / EDH||Legal|