|Commander / EDH||Legal|
Printings View all
|Iconic Masters (IMA)||Common|
|Duel Decks: Jace vs Vraska (DDM)||Common|
|Dark Ascension (DKA)||Common|
Combos Browse all
Target player puts the top two cards of his or her library into his or her graveyard.
Draw a card.
Price & Acquistion Set Price Alerts
|Have (28)||IsaacX28 , NOGzFTW , BBBr0ny , xXThormentXx , KipIsKosher , Sergal , TehDelta , cryptoplasm , frederiklw , mziter501 , philktoken8998 , AlertKnave8075 , aeonstoremyliver , ironax , Dannyel , jtfran02 , tahavin , Clawsun73 , Supremespeed , , , ToolmasterOfBrainerd , bakeraj4 , Psycheretic , LTmiller , Spinalripper , Sparky41 , meowCat1234|
|Want (2)||Ariumlegion , mafmatician|
Thought Scour Discussion
2 days ago
Long time no talk! I was looking through some lists and I found this was your latest one and I must say it looks amazing. I've never been a fan of Death's Shadow decks but this one intrigues me to say the least... I'd love to put it together someday and I might in the the next few weeks. I do have a few questions about it though...
Second, do you have enough support to have 7 delve creatures in the deck? Is Tasigur, the Golden Fang worth having in the list or would that be better off as 2 snapcasters or a split of a few cards? I know you're running 4 Thought Scours, but it still seems a bit a stretch.
Sorry it has been so long, I hope you've been doing well!
2 days ago
Yes, you lose Scry 2, but you'll get an additional 2 mill.
2 days ago
5 days ago
Hey there! I haven't seen a Blue/White mill deck before, and I love what you've done with this!
I'm going to be completely honest here, I just don't think this deck - where it is now - has what it takes to play at a fully competitive level in Modern. For starters, it looks like you're only playing White for one card (Open the Armory), and a bunch of sideboard cards, so you're basically working with mono-Blue mill here. The problem with this is that Black is almost absolutely necessary for a mill deck. You get the newly-reprinted Glimpse the Unthinkable, you get Mind Grind, and you get access to powerful discard spells like Inquisition of Kozilek and Thoughtseize if you want to go that route. If you want to play a pure mill deck, Blue/Black is leagues better.
That said, I do think that Fraying Sanity has the potential to be a powerful finisher in a Blue/White control deck. For that, I think you would have to make some major changes to your game plan, mainly converting it to a typical Blue/White control deck (which is a top-tier Modern deck). I would start by cutting all 12 bounce spells for 4 Serum Visions, 4 Path to Exile, and 4 Snapcaster Mage. From there, I would add in some Wall of Omens, some Mana Leaks, some Cryptic Commands, some Supreme Verdicts, etc. You can even play Thought Scours to mill your opponent for a lot while also drawing you cards.
In any case, I really hope I didn't scare you out of playing this deck - if it's fun for you, by all means play it! I just don't want to tell you that you can expect to win every FNM you take this to, because I don't think that's the case. If you'd like some more advice, feel free to leave another comment on my profile. Enjoy!
6 days ago
It's a great time to build it, as several of the staples have been reprinted recently, so the cost is considerably lower than even a few months ago (thanks primarily to Glimpse the Unthinkable and Thoughtseize reprints, although more common things like Jace's Phantasm and Thought Scour have helped as well). You can probably build a competitive version for less than half of what it would have cost four or five months ago.
6 days ago
Wow, this looks like a superb mill deck. The one card I would suggest is Thought Scour, probably instead of Shriekhorn. Cantrips are just good, because having four effectively makes your deck 56 cards. This one has the added bonus of milling 2, and being an instant.
1 week ago
So, I noticed your curve is really skewed towards one and two drops, and thought Id at least suggest that you cut one Unsummon and one Jace's Phantasm, and perhaps replace them with cards like Mitotic Manipulation or Familiar's Ruse. Also, for cantrips, given you do have a creature that likes things in graveyards, Thought Scour might be somewhat useful. Whether or not its better than peek is up to playtesting. Id also recommend seriously considering Boomerang over Unsummon. Hitting a Death's Shadow is nice, but have you ever tried hitting eldrazitrons Urza's Tower? Point being, it can buy you a whole turn against some decks. As for sideboard, I dont think some of the cards youve got in there do much... Quickling is an excellent sideboard option, as is Leyline of Singularity. Other Leylines are nice too but they tend to get pricey.
Hope this was helpful, good luck with the deck!
1 week ago
You're already playing what's basically a Delver deck. You only need to make a few changes to have a pretty solid list. I'd change the following:
We need to cut some lands to improve the speed of the deck and lower the curve. Temple of Epiphany always comes into play tapped, so it's the most obvious candidate.
These just cost too much mana in comparison to some more efficient cards you could be using.
These don't help you fast enough and get nuked by every removal spell in the format, not to mention their mana cost.
These are good cards, but not necessarily stuff you want in excess. Mana Leak falls off after turn 3 or 4. Magma Spray is useful for dealing with Kitchen Finks, but 2 maindeck gets clunky when facing off midrange and control. As a side note, you may want to swap out Magma Spray completely for Pillar of Flame. You lose the ability to play it as an instant, but it means you can shoot planeswalkers or just burn people to death.
So what do we add?
You'll want multiple copies of each of these every game, so we should bump the number of each to 4.
+3x Young Pyromancer
This helps with the game plan of building up incremental value vs. your opponent's spells. Counter something? Get a 1/1. Draw a card? Get a 1/1. Unfortunately, Gitaxian Probe got banned, so this isn't a 4-of anymore like it was. Still, a really solid card.
This is probably stronger than Delver of Secrets as far as turn 1 plays go.
+4x Vapor Snag
Gets rid of big threats so you can counter them back on the way down. Alternatively, can be used to save one of your creatures from getting bamboozeled.
Really powerful to have in the main, whether it's protecting your creatures or stopping your opponent from killing you via Lightning Bolt. We don't want too many, however, because some decks it can be really clunky against.
As for your sideboard, I'd switch it around to look more like:
Hope this helps!