Thought Scour


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Common
Duel Decks: Jace vs. Vraska (DDM) Common
Dark Ascension (DKA) Common

Combos Browse all

Thought Scour


Target player puts the top two cards of his or her library into his or her graveyard.

Draw a card.

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Recent Decks

Thought Scour Discussion

Exsus on The Unthinkable Graveyard, Zombie Self Mill

1 day ago

Thought Scour and Forbidden Alchemy may be ok replacements for Dream Twist/visions of beyond but the problem is that thought scour doesn't generate draw for the stichwings to discard and alchemy is better for selecting draw but is worse on flashback

hungry000 on Horror in the ice with diamonds

2 days ago

Hm, I'd play Opt instead of Thought Scour since you don't have any cards that synergize with your graveyard, besides Surgical Extraction but that's a pretty fringe upside.

Whiplash Trap is better as a 1 or 2 of, while it costs 1 less mana than Echoing Truth, ET can hit other permanents as well and is better at dealing with Lingering Souls and other tokens that pop up in more than pairs. It's also a dead card in noncreature matchups if you don't happen to have Hunted Horror.

hungry000 on Spell Slinging Slashers

3 days ago

Hmm, I think that:

  1. You need more low-to-the-ground prowess creatures. If you're playing a prowess deck, you should pick the best and fill out playsets since you only have a few spots for creatures. Monastery Swiftspear and Stormchaser Mage should be 4-ofs since they're likely the best prowess creatures in modern. I'm personally kind of eh on Soul-scar but he's ok.

  2. You need more 1-mana cantrips. They add a ton of power and explosiveness since you can chain them together in one turn. Most decks like this play at least 10, you already have Opt which is good but there's also Serum Visions, Sleight of Hand, Thought Scour, etc. They'll also let you go down on lands, but you're already pretty low on those so I wouldn't go any further.

  3. You forgot OG Lightning Bolt.

  4. I don't really understand Supreme Will. 3 mana makes it too slow for Modern unless you're playing a dedicated control deck. You're an aggro-tempo deck, so you want your counters to be efficiently costed, like Spell Pierce or Mana Leak. The best counter for these types of decks is Remand, which is often a pseudo-Time Walk (I recommend playing 4).

Judging from your card choices, it seems to me that you're new to modern and haven't really explored much outside of the standard card pool, but if that's the case you did a pretty good job building this deck. You're on the right track, just keep exploring.

Stormforge_Mystic on DeathFed

6 days ago

Rinzl3r FNM isn't tourney so don't talk like that then. But remember that people still play lot of meta decks in fnm:s too.

Cut Forbidden Alchemys and play Thought Scours much more mana efficient.

Cut Naturalize from sideboard and play Nature's Claims. Mind Control Out and play Tormod's Crypt, you need gravehate.

If you want to get seriously good cards cut Acidic Slimes, Merfolk Looters, Viridian Emissarys and Llanowar Elves. None of those creatures are like actually good.

Then play stuff like Scavenging Ooze, Tireless Tracker, Birds of Paradise, Courser of Kruphix, maybe even Merfolk Branchwalker.

And sure you would need better land base. 4 of Yavimaya Coast and Hinterland Harbor would do.

But as i always say, you can play literally anything in fnm.

Sgtpopnfreash on Kess, High Doom

2 weeks ago

cammayhew if your still reading this or looking at the list, I took out Chart a Course for Thought Scour when I added the Unearth/Demonic Consultation line to the deck. To me Thought Scour was as good as Chart a Course in terms of cracking piles and generally Chart a Course ends up being an overcosted Faithless Looting

MadShot on Izzet Delver

2 weeks ago

RightyLefty Thanks for the suggestion and sorry for the late reply; I took a long break from this deck after my final exams. Anyway, Bedlam Reveler is a fantastic card and I heavily considered it in the initial stages of this deck's construction. Unfortunately, I can not justify pairing it with cards such as Grim Lavamancer and Snapcaster Mage. However, it could see some success in a (possibly budget) decklist that runs some combination of Thing in the Ice  Flip, Enigma Drake, Cryptic Serpent, and Thought Scour.

SeekerofSecrets on Undead Delver - Aggro/Control

2 weeks ago

As is sits I would pull delver and tas and just go with the zombie theme or go more all in on midrange and drop a few zombies for additional support. You need 26-27 instants/Sorcery to reliably flip delver and without fetches and Thought Scour tas is just megh. I also dont't think that JTMS is a good fit, your not really a control deck I would just replace it for another Liliana.

I would also just stick to 3 colors regardless of if you decide to keep the zombie tribal or delver/midrange. You arnt playing enough creatures for you mana base to reliably utilize Cavern of Souls and the amount of life loss from City of Brass and Mana Confluence is just not worth it. Aslo with this high mana curve I would up the land count to 21-22 and use shocks and fetches.

I like the general theme of grave yard and recursion utilizing The Scarab God though! I would include a lord like Lord of the Undead, to make your zombies more potent and add additional recursion.

Happy Brewing!!!

SentinelElf2711 on Competitive UB mill modern (2018)

2 weeks ago

Backinthefrey I appreciate your advice, in fact i decided to add 1x of Mind Funeral and it works well! But i think that Manic Scribe is a really strong card, i will be happy if my opponent waste a Lightning Bolt on my Manic Scribe instead of my face. She is a good blocker too, versus burn she can for example block Goblin Guide. I know i have a lot of 2 drops and not many 3 drop, but at turn 3 I can play for example, a 1 drop and a 2 drop. For example: TURN 1: Darkslick Shores and Hedron Crab TURN 2: land and Manic Scribe or another 2 drop like Glimpse the Unthinkable, Mesmeric Orb) TURN 3: land, a 2 drop and a removal like Fatal Push, an Inquisition of Kozilek or a Thought Scour. I can also play an Ensnaring Bridge or the Mind Funeral.

Let me know what you think about this :)

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