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Thought Scour

Thought Scour


Target player puts the top two cards of his or her library into his or her graveyard.

Draw a card.

Acquire Thought Scour

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Thought Scour Discussion

DrLitebur on U/B Mind Reader

3 days ago

Ok, in looking at this deck, I honestly think there are a lot better cards,especially in the Modern format, for your deck than Siren of the Silent Song . Even in Standard, that card is not that strong for milling. I would replace it with a Mind Funeral or two at the very least and a few more of Jace's Phantasm . Also Thought Scour is pretty weak, even if it is an instant. If you are going to run something like that, I'd run more of Tome Scour instead. You also need more cure-all Counterspells, like Dissolve , Dissipate , and the like, instead of those that are conditional.

aeonstoremyliver on RUG Delver

4 days ago

Even Remand would be better than Thought Scour here. Cryptic Command would be cool, too.

Hurkyl's Recall is boss against Affinity or Blade lists. Smash to Smithereens is good too.

Have you thought about Vendilion Clique ?

KingSorin on RUG Delver

4 days ago

I'm not a huge legacy player, but is there any reason that you're using Thought Scour ? Sure, it helps your Nimble Mongoose s and your singleton Scavenging Ooze , but you're not even using Snapcaster Mage . I'm sure there's something else like Ponder that you could replace it with.

blackmarker90 on Cantrips

4 days ago

I am wondering if running 4x Serum Visions and a 4th Lightning Bolt over the Thought Scour and Fire/Ice . What are your opinions?

Here's the decklist:

RUG Delver Playtest

Legacy blackmarker90


miracleHat on RUG Delver

1 week ago

Have you thought of Stifle or Forked Bolt ? One or the other might be better than Thought Scour which isn't that great especially with Brainstorm and Ponder .

GeminiSpartanX on Dimir Mill

1 week ago

I'd just like to point out a few things-

If you play snapcaster targeting Archive Trap , you cannot play the Trap for free, even if your opponent searched their deck that turn. The card gets flashback, and that doesn't cover alternate casting costs (However, you can still pay life if the card has pyrexian mana in its casting cost).

I still really like using Hedron Crabs, and even if you don't have the fetches, you have Ghost Quarter where you could use it for some mana fixing as well as double land drop. (Overall you go down a land, but for 1 turn you help color fix if you need and trigger landfall twice.) Also if you own a pair of Oboro, Palace in the Clouds there is no reason not to run Crabs. (I personally only use 1 Oboro, but I have a few fetches too).

It sounds like you know what decks are being played in your meta, so if there is a bunch of aggro then the Wights are good. However it seems to me that aside from Zoo, Affinity, and Merfolk, most other poplular modern decks use very few creatures. I've found that the Phantasms have been enough for me to discourage attackers for a critical turn or two long enough to finish milling them out. I guess it just depends on if you want your main wincon to be beating them down or milling them out.

Your mana base looks ok. You may want to consider using a pair of Shelldock Isle to help get through your deck faster and find those mill spells. They're also inexpensive which is a plus. Darkslick Shores is a better land in the early game, and Drowned Catacomb is better late-game. I prefer making sure my early game lands come into play untapped, so I use Darkslicks over Drowned catacombs. This is mostly due to the fact that i'll play with one land hands if I have a few Thought Scour and Visions of Beyond in my opening hand to help get through my deck and find more lands. If that 1 land comes into play tapped though, I would for sure be forced to mull.

Anyway, hope some of that helped. No matter what anyone says or comments, just make sure you're playing a list that you enjoy playing. If you go competitive with it we can help steer you that way, or if it's just for fun with friends then we can offer help towards that. Keep milling!

SteelNinja on Sundial of the Infinite stack ...

2 weeks ago

I was playing with somebody on MTGO recently, and they said that when you activate Sundial of the Infinite 's first ability, it ends the turn immediately and I can't respond to it with a Thought Scour .
This sounds wrong to me. Shouldn't the Sundial's ability function just like any other activated ability? The ending the turn is part of the effect, not the cost, so it shouldn't happen until it is allowed to resolve, right? Price

Low Avg High Foil
$0.1 $0.44 $0.94 $2.55
Color(s) U
Cost U
Converted cost 1
Avg. draft pick 6.45
Avg. cube pick 11.42


Format Legality
Extended Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Pauper Legal

Printings View all

Set Rarity
Dark Ascension Common