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Target player puts the top two cards of his or her library into his or her graveyard.
Draw a card.
I'd just like to point out a few things-
If you play snapcaster targeting Archive Trap , you cannot play the Trap for free, even if your opponent searched their deck that turn. The card gets flashback, and that doesn't cover alternate casting costs (However, you can still pay life if the card has pyrexian mana in its casting cost).
I still really like using Hedron Crabs, and even if you don't have the fetches, you have Ghost Quarter where you could use it for some mana fixing as well as double land drop. (Overall you go down a land, but for 1 turn you help color fix if you need and trigger landfall twice.) Also if you own a pair of Oboro, Palace in the Clouds there is no reason not to run Crabs. (I personally only use 1 Oboro, but I have a few fetches too).
It sounds like you know what decks are being played in your meta, so if there is a bunch of aggro then the Wights are good. However it seems to me that aside from Zoo, Affinity, and Merfolk, most other poplular modern decks use very few creatures. I've found that the Phantasms have been enough for me to discourage attackers for a critical turn or two long enough to finish milling them out. I guess it just depends on if you want your main wincon to be beating them down or milling them out.
Your mana base looks ok. You may want to consider using a pair of Shelldock Isle to help get through your deck faster and find those mill spells. They're also inexpensive which is a plus. Darkslick Shores is a better land in the early game, and Drowned Catacomb is better late-game. I prefer making sure my early game lands come into play untapped, so I use Darkslicks over Drowned catacombs. This is mostly due to the fact that i'll play with one land hands if I have a few Thought Scour and Visions of Beyond in my opening hand to help get through my deck and find more lands. If that 1 land comes into play tapped though, I would for sure be forced to mull.
Anyway, hope some of that helped. No matter what anyone says or comments, just make sure you're playing a list that you enjoy playing. If you go competitive with it we can help steer you that way, or if it's just for fun with friends then we can offer help towards that. Keep milling!
I was playing with somebody on MTGO recently, and they said that when you activate Sundial of the Infinite
's first ability, it ends the turn immediately and I can't respond to it with a Thought Scour
This sounds wrong to me. Shouldn't the Sundial's ability function just like any other activated ability? The ending the turn is part of the effect, not the cost, so it shouldn't happen until it is allowed to resolve, right?
Here some good choices for U/B mill split into budget, sorta budge, and not at all budget.
4x Hedron Crab - Best turn 1 play you can do. The crab is better with fetches, but still very good without them.
1-4x Ghost Quarter - Land destruction is always useful in Modern, plus you can kill your own land to get an extra landfall trigger.
Jace's Phantasm - Turn one phantasm + turn two Glimpse gives you an attacking 5/5 flyer on T2.
Crypt Incursion - Can net alot of life to delay their plan once you've filled their GY.
2-4x Drowned Catacomb - You should get rid of those taplands.
0-4x Dimir Aqueduct - budget land option, Maybe better than tap lands you have.
1-2x Mesmeric Orb
0-4x Thought Scour Instant speed is nice for keeping counter mana open.
1-4x Breaking / Entering
4x Archive Trap - FREE mill 13 against most decks.
4x Watery Grave
1x Oboro, Palace in the Clouds - Good one of, can bounce it and trigger landfall if you don't have a land in hand
Not at all budget:1-4x Verdant Catacombs - Fetches fiix you manabase and trigger landfall.
1-4x Scalding Tarn
1-4x Marsh Flats
1-4x Misty Rainforest
2 more Glimpse the Unthinkable - One of the best mill spells out there
2-4x Cryptic Command
Also, you currently have 9x Salt Marsh which obviously isn't legal.
Hope this helps!
At least 2x Jace is absolutely right. In all honesty, I would turn this into a Dimir mill but that's just me. If you're interested in that then have a look at my U/B mill Dimir Mill (NEED HELP). Now, you have a good deck here but it seems to run a bit slow. In mill, you need to win by turn 5-6 or you're done. I would add 1x of both Tome Scour and Mind Sculpt . For card draw, I would run 3x Visions of Beyond , it's waaaaay more efficient (get rid of 1x Jace's Mindseeker . I would run 2x Oboro, Palace in the Clouds to help trigger the crab. Also, if you feel like spending 1 metric fuck-ton of money on this deck, get 4x Misty Rainforest and 4x Scalding Tarn . Run those 8, 10 islands, 2x Oboro, and 2x Ghost Quarter . But if you don't feel like not having money for about 5 months, disregard that. I would get rid of the other 2x Jace's Mindseeker , 1x Increasing Confusion , and 1x Jace's Erasure for 4x Mana Leak . Consider Thought Scour (more draw), Sanity Grinding (good in mono Blue) and Augur of Bolas (more draw). Have a look at this if you feel so inclined, (my mono-blue) Mill
Hey, we share a lot of wants/haves, care to trade?
Jace, Memory Adept (8.96)
Leyline of the Void (2.40)
Increasing Confusion (1.10)
Bojuka Bog (.56)
Thought Scour (.44)
Sever the Bloodline (.35)
Nihil Spellbomb (.21)
Psychic Spiral (.20)
Blade of the Bloodchief (2.58)
Mondronen Shaman Flip (.33)
Call to the Kindred (.31)
If this works for you, email me at email@example.com with your username in the subject box
|Avg. draft pick||6.45|
|Avg. cube pick||11.43|
|Commander / EDH||Legal|