Target player puts the top two cards of his or her library into his or her graveyard.
Draw a card.
Read the thread. I'll say this:
It's now finding it's way into the Modern Delver lists. It's there to set up Snapcaster Mage (since you're artificially drawing 3 cards), makes Tarmogoyf bigger, and allows for cheaper Treasure Cruises.
It's not just for cheaper Treasure Cruises. It's because it has a lot of synergy with the rest of the deck.
Storm has already been playing Thought Scour for a while now.
On a somewhat separate note, Thought Scour has been played in modern for a while in Mill Decks! (Just looking at the title of the thread lol). And I've seen it also in some Storm lists.
As far as delver goes, Scour does function well as a 'budget cantrip', considering the high-end (Serum Visions) costs over $7ea nowadays. Even G.Probe is going for $2.50 ea, which is kind of crazy considering they're (at least in my mind) more recently-printed commons. If you're going to make a competitive deck then the Scours can be a place holder until you get the serums, but I don't feel that they're worth a 4-of if money's no object.
Hi there, I commented on your American infinite mill deck. That one was neat! This one is neat too, it's got a strong control shell with a slow mill center.. It just feels a little light on the actual milling.
I used to run Traumatize but... Sigh.. I dunno, it's just not as powerful as I thought it would be.
They start with 60 cards, draw seven and by turn 5 they've drawn 12 cards minimum. If you've hit them with one Breaking and two Tome Scour... Minimum... Then by turn 5 they'll have 30 cards left in their deck. Which means Traumatize only kills 15 cards.. Jace, Memory Adept, as you know, is a more useful card that crushes souls on every turn.
Hedron Crab would get some decent mill in, a single crab can kill 12 cards by turn 5. Plus, with your control shell, you'll be able to mill even when you don't have the mana to play actual mill spells.
If that interests you, I recommend Mesmeric Orb.. It looks double edged, I know.. But you'll win because your deck is designed to make them run out of cards first.
I am a huge fan of mill decks so please drop by and check out my stuff! I recommend Arkham to start.
don't even run hedron crab if your not running fetches. drop the crab or get polluted deltas, otherwise its not worth the spot in the deck. could be Tome Scour Thought Scour or that other one that has flashback
It looks pretty respectable to me, Yatterman. You could also consider Consume the Meek and Pyroclasm as other board-sweeping spells. Personally, I tested Blightning for a while and it was never as good as I wanted it to be. It's such a promising card, though, so maybe I should try it again.
It's good to see another Grixis player wanting to get in to Modern! Check out my deck as well, if you'd be so kind, for ideas and suggestions.
I play UR delver every day on MTGO, I've been switching up a lot of builds. My best win percentage has been with one Thought Scour in the board; it isn't for powering off a turn 2 or 3 Treasure Cruise! It's best for helping you get off a later cruise and letting you draw another card. Eventually delver runs low on steam, and it doesn't always have the yard state to cast a second or third Treasure Cruise.
It can be used early but has best value later. It's by no means a 100% necessary card, but in my experience there is room for one or two.
I agree completely. There's a feverish debate on the use of the card in this very deck in the forums. I'm not a modern player. I'll be the first to admit it. But I've been playing for six years now, and even though I don't PLAY the format, I have a pretty good idea of how it works.
Personally, I feel like Thought Scour is far too blind a play to justify the cantrip and the cards in your yard. Yes, it does turn Treasure Cruise on. But So do your fetches, bolts, counterspells, etc. I don't think it's so vital to have Treasure cruise ready on turn three.
So what about Snapcaster Mage? I hear he's pretty good in Delver decks.
begin 2-cents insertion
Thought Scour isn't the BEST plan for sure, but even running 4 you aren't always going to see it opening hand. the goal of running the scour isn't to "combo into Treasure Cruise turn 3. it's to hold on to it, play it when you have nothing else to do, and then profit off of the THREE cards that get put into your yard.
|0.15 TIX||0.45 TIX|
|Avg. draft pick||7.89|
|Avg. cube pick||11.86|
|Commander / EDH||Legal|