Thought Scour

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Thought Scour

Instant

Target player mills two cards. (They put the top two cards of their library into their graveyard.)

Draw a card.

Kcin on "And Just Like That... They Were Gone"

2 weeks ago

I only used Peek because it was a functional replacement for Gitaxian Probe when it got the hammer.

I could use Thought Scour.

Added to maybe.

sergiodelrio on "And Just Like That... They Were Gone"

2 weeks ago

Does Peek really do all that much for you in this shell? Have you considered Thought Scour instead to mill your opponent for Jace's Phantasm?

Edit: my reasoning is, Gprobe/peek made sense in the infect deck back in the day, because it helped deciding on your pump-spell investments... but you don't have that kind of decision... what am I missing here?

sedox06 on Bruvac's Millibuster

2 weeks ago

I like the direct structure "I'll protect myself until you run out of cards". What is your practical experience of drawing cards? You have relatively many draw-dependent triggers, but rather few cards to draw. In any case, I've seen a few cards like Profane Memento, Archive Trap, Thought Scour, Visions of Beyond and Drownyard Temple in your deck that are destined for my dimir-mill deck. I would be delighted if you would leave a comment.

JustJohn97 on Mono Blue Delving Terror

1 month ago

Balaam__ I agree Lorien Revealed is good for a ramp shell or for color fixing. The thought process here is that I am pseudo ramping towards my goal of casting creatures like Tolarian Terror, especially since I often don't have a 1 drop. I can spend mana to cycle Lorien Revealed and put a sorcery in the graveyard and have effectively reduced the cost of my creatures while also securing a land drop. Perhaps running Thought Scour may be better, which would add to your argument of running more Island, but I can't say for certain. It does have the upside of flipping Delver of Secrets  Flip, shuffling Brainstorm, and filling the graveyard while also still being good late game. I don't have a lot of T1 plays, so I'm ok with sinking mana at the beginning for later plays when I'm in top deck mode.

I love having interaction and would love to run more bounce spells, I just don't know how I would fit them in haha! This is actually my honest attempt of shoving in as much interaction while still having something to execute my gameplan with. Typically my game plan is to stall and use interaction until I can throw down a Tolarian Terror. That's actually where the Desert lands come in. I can use them as repeatable interaction without spending a card. It also allows me to cast all my sorcery spells, a third of my instants, and my big creatures if my graveyard isn't large enough. Again it's very match dependent, but sometimes I view holding up the colorless mana as basically holding up something like Vapor Snag. If I were to replace them with interaction, I don't think the mana would be there, so this was my compromise of opportunity for mana and interaction. I'm sure there's a build where Vapor Snag or Unsummon fit in, but I'm not sure what to cut for them after replacing Desert with Island.

Thanks again for the suggestions! Definitely something for me to think about. I'm looking forward to more future games and figuring out what works well and what needs to change.

wallisface on Grinding like a pepper mill

6 months ago

Cool, for a pure mill $50 list I'd be doing something like this (all prices from Card Kingdom):

Comes to $49.95 total.

wallisface on Blue light mill

8 months ago

Some thoughts:

  • all of Frantic Search, Preordain, and Sol Ring are not modern legal.

  • You’re running waaay too many cards as 1-ofs or 2-ofs. This is going to make your deck super inconsistent and messy. You should be aiming for the vast majority of your cards to be playsets (4-ofs). A good tip for new players building decks is to pick 9 cards and run playsets of each of those (making 36 cards) alongside 24 lands (for a 60 card deck).

  • Your mana curve goes very high, and will lead to some really clumsy plays. Modern decks typically can’t justify running more than 4 cards (1 playset) costing 4 mana, and run nothing above this cost. You’ve got 10 cards costing 4-or-more, and a very-low land-count of only 20. Going from the previous example of picking 9 cards, the mana curve of those cards should look something like 1,1,1,2,2,2,3,3,4.

  • As far as a mill strategy goes, you need to be fully invested into it, or not at all. You get no prizes or benefit from only ”partially milling your opponent”.

  • So, if you’re going with a plan to mill out the opponent, the only creatures ever worth running are Hedron Crab and Ruin Crab - anything else will hurt you more than help you. Every other card you play should either be milling at-least 7 cards, or be disrupting your opponents boardstate.

  • if you’re not doing a mill plan, but hoping to strengthen your creatures by milling (like Jace's Phantasm for example), then you need to make sure none of your cards only-mill - everything you play needs to be doing something impactful on the board, and milling should be an incidental bonus. For example Thought Scour or Inquisition of Kozilek are both useful as they do something useful, and incidentally fill your opponents graveyard.

Azoth2099 on Saruman, the X man

8 months ago

Xindmin

So, this list is off to a great start in my opinion. I've put together a few lists for Saruman of Many Colors of my own, and the only ones that work at a high level are the ones with literally like 15+ Mana Rocks because of the Commander's MV, so great job there lol.

I do think you need a LOT more low-cost Instants to consistently Trigger Saruman of Many Colors' Ability, though. Mainly 1-drop & 2-drop Counterspells, Cantrips & Removal Spells are what I mean, as they'll allow you to seamlessly meet your proc requirement, draw cards, interact & fill your opponent's Graveyards with things you wanna steal without having to necessarily pivot your focus to do so. I'd consider Mystical Tutor, Swan Song, An Offer You Can't Refuse, Flusterstorm, Dispel, Miscast, Brainstorm, Thought Scour, Winds of Rebuke, Swords to Plowshares, Path to Exile, Silence, Orim's Chant & Disenchant for example. Free spells like Misdirection & Snapback can also carry a lot of weight here, never underestimate the power of a free cast at Instant speed in this deck. Borne Upon a Wind, Quicken & Emergence Zone could enable some craziness as well.

Intentionally filling your opponents yards with things like Mind Grind & Traumatize is also good strategy, but personally I'd be very discerning as to which of those pieces actually make the cut compared to cards like the aforementioned Instants.

Also, I know its expensive but I'd have to recommend Vampiric Tutor here. It was around $90 a little bit ago, and now it's around $40 I think. Better to get it while the getting is good, so to speak.

Cheers!

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