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|Duel Decks: Jace vs Vraska||Common|
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Target player puts the top two cards of his or her library into his or her graveyard.
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Thought Scour Discussion
37 minutes ago
Thanks, for the input. I have had that card suggested, by a friend, but ultimately did not make the cut. It is too slow in Modern and mana efficiency is what matters. Hexproof really doesn't matter ~ Examine Boggles and it's position in the Meta. Tar-Pit just does too well in this shell and when an opposing Death's Shadow or Reality Smasher are staring me down, the Tar-Pit steals the game away. Some people scoop, off of the animation and I have 4 + cards in hand, plus a better board state. Thanks for the advice and I know you like to prove your point, by utilizing reliable information and your experience, but unfortunately the Falls does not fit here. Please, by all means, create this on Cockatrice & enjoy the Lumbering Falls. For me, it is too slow and the takes precedents over the .
+1, on that comment and I second that.
Thank you, friend. I have been loving the splash, as well. The Lingering Souls is definitely pulling it's weight and making Thought Scour just that much better. I have too, considered the possibility of a 3x Lingering Souls and going down 1x Siege Rhino ~ both are immaculate, at sealing the deal in games. This deck needed a life cushion and a pseudo Lightning Bolt. It also needed time..."spirit tokens" ~ also another win condition and extra card draw off of Grim Flayer & Thought Scour.
4 hours ago
I would switch in Leyline of Sanctity for Rest in Peace. The modern staple, Abrupt Decay would remove RIP in a hurry. Leyline you can get out T1, and is harder to remove; even Ratchet Bomb needs some time to rid the board of it.
I would also consider some Darkness in place of the Fatal Pushes. Single creature removal is OK, but your Phantasms will hold off most sole attacking creatures; at least long enough to get the job done. However, you need to ensure you can buy the turns if they swing with a bunch of little baddies or have something huge with trample/unblockable/shroud, etc. This won me a match last fnm with my mill deck. Totally worth it.
3 Incursions seems like 1 too many. I speak from experience, as I run 2. The use of one wins me the game without the need for the second, let alone a third.
The Thought Scours are one of my favorite cards, but since you are running a Trap heavy Mill Deck (love.it, BTW), I would consider nixing these in favor of one more Visions of Beyond. (Don't give me that look, I'll replace the draw in the next paragraph)
At this point we have 3 slots to fill. I would consider some Remands as they fill in the removed draw, but more importantly, tempo their play to your milling convenience. These work great with Mesmeric Orb, if you have the budget for them.
On a final note: I would consider SB Leyline of Sanctity for those GD burn matches.
Hope this helps a little. It's advice. Take it, or leave it depending on your local meta. Either way, nice build!
6 hours ago
Thought Scour helps with Snap and Delve , Snap is probably the best creature ever printed since it can rebuy your best spells in your matchup (Counterspells against Combo like Ad Naus Removal if you need it and K-Command to grind)Tasigur and Angler are the best threats
IoK and Thoughtseize are dead topdecks and this deck is rather to slow
2 days ago
Arcanis the Omnipotent and Keening Stone I believe that keening stone is a possibility to remove, it was in the deck as a big finisher just encase however Arcanis I believe is an extremely powerful endgame effect.Especially when the deck revolves around drawing cards to mill your opponent so with a sphinx's tutelage out this is a 6+ card mill.
Void Shatter I thought void shatter would be a good graveyard hate card but If its a bad card then i'll most likely switch it out for the 3 mana counter spell you suggest that I run Dissolve for the benefit of scrying correct?
Thought Scour is a must keep, the mill two is just a small benefit to the main effect is that I get to draw a card at instant speed which would trigger Sphinx's Tutelage. So in my mind I believe Thought Scour is a better choice then Dream Twist.
Jace, Memory Adept and Jace Beleren I believe both Jace's would be able to fit into the deck in my mind. The Jace Memory adept draws me cards without doing the 0 cost ability but getting to 7 then I would do 0 until I need to finish them off.
Swan Song I actually think the only reason I wouldn't want this is I might struggle dealing with the swan, fog banks can block it of course but fog banks are meant to be blocking bigger and scarier things whilst all the time this little swan keeps whittling me down?
3 days ago
No problem, you go with what works for you. More importantly, test the deck as much as you can. There are many ways the deck can go, from being a Doran/Abzan good stuff deck to an aggro deck all-in on the toughness plan (https://www.mtggoldfish.com/articles/much-abrew-about-nothing-abzan-toughness-modern, if you haven't seen it already) to all the different splashes.
Lingering Souls is one of the most powerful cards in Modern right now so I'll try to jam some copies of it in the deck. Spirit tokens also work very well with Tower Defense. Then, in G2, side out all the Tower Defense and make the opponent still play around them. =)
Also, yes Forbidding Watchtower is definitely fun. I've had opponents not leave up blockers because they literally forget it is a manland.
To make space for the above, maybe Nyx-Fleece Ram doesn't need to be in the main, and can come out from the sideboard in more aggro matchups?
Good luck and have fun with the deck! Let us know the results of your testing. I played this deck at last year's WMCQ and am still playing it every now and then - it definitely packs a punch
3 days ago
3 days ago
5 days ago
I'd recommend Thought Scour over Peek. While it feels bad to Thoughtseize and see a bunch of cantrips and lands, fueling delve creatures and Snapcaster Mages seems better than making Thoughtseize more likely to hit a big threat against the Grixis Shadow matchup, since in other matchups like combo decks where they keep a hand based on certain pieces, or creature decks where most of the cards are homogeneous in power level.