Target player puts the top two cards of his or her library into his or her graveyard.
Draw a card.
|Have (19)||twospires , GureiSeion , JIV_IV , Valentine35 , xlebec , XxCataclysmiCxX , georgeegroeg2013 , Mutt5258 , Didgeridooda , lucyfarrell , zachi , MapleCat1337 , Nines19 , Comicalflop , jaredscottwilson , Braxlyon , agtbubblez74 , Raistlin911822 , Panda213|
|Want (2)||Jacques , Heffrum|
Thanks for the feedback. I think you are right about judge's familar. I was unaware of that card's existance. The fact that it has flying can also allow it to initiate the combo. I just recently added green into the deck for mana ramping and digging through the deck with Ancient Stirrings and Commune with Nature . I will also consider putting Thought Scour in somewhere.
I'd say use Judge's Familiar
instead of Cursecatcher
and I'd also add Fabricate
for more reliability in getting Mindcrank
. I'd also have 4 of Mindcrank
, since it is an all or nothing combo deck. Finally, I'd put in some mill spells. At this rate, you'd have to wait until you have 7 mana available, which is only accelerated by Birds of Paradise
. I would add Tome Scour
, Dream Twist
, or Thought Scour
, just to get the combo started earlier. Thoughtscour would be your best bet since it is also a cantrip.
Haha, great. "No Budget", of course, would probably land around the "high cost" decks, say $500-$2,000 (big range, really depends on the build). Unless you play Vintage (DON'T), then we're looking at $40,000+. In that case, keep the Ruins, but also add 4x Watery Grave s and 4x Polluted Delta in place of 5x Swamp and 3x Island. Also, take out 1x Swamp for 1x Urborg, Tomb of Yawgmoth . With little to no drawbacks, Urborg is a great way to ensure you get the black mana you need. Follow all the suggestions above. Here is a decklist I just made of the main idea of the deck. You can implement your favorite features and such, but this is the basic build. Also, be sure to test out your deck online and stuff before you buy using the blue "Playtest" button to the left. Make sure this is the deck you want to play because its not cheap. I also forgot to mention that Snapcaster Mage is really great in this type of deck, as it allows you to reuse your mill spells. Trapmaker's Snare acts like a "fifth" Archive Trap , as it helps you find it. Next week, hopefully if I have time and you still need help, I can help you get a sideboard going. Sideboards are essential in keeping a competitive edge against your opponent, and this UB mill deck is not different. Hope this helps. Now, to the decklist!! Land (21) 2x Darkslick Shores 4x Ghost Quarter 4x Island 4x Polluted Delta 1x Shelldock Isle 1x Urborg, Tomb of Yawgmoth 1x Swamp 4x Watery Grave Creature (7) 4x Hedron Crab 3x Snapcaster Mage Planeswalker (2) 2x Ashiok, Nightmare Weaver Instant (19) 4x Archive Trap 1x Crypt Incursion 3x Darkness 4x Surgical Extraction 3x Thought Scour 1x Trapmaker's Snare 3x Visions of Beyond Sorcery (11) 3x Breaking 1x Damnation 4x Glimpse the Unthinkable 3x Mind Funeral
Just the other day, I was playing against a Boros Soldier deck. I had milled a bunch of his lands with Thought Scour , so when I played Mind Funeral the next turn, he milled about 30 cards before finding 4 land. Then I Crypt Incursion him for 30 life, and exile most of his threats.
Tome Scour is bad. There's better stuff you can use, like Snapcaster Mage to get back good mill cards. Traumatize shouldn't even mill for that much since by turn 5 you should have them almost done. Mind Grind isn't worth the mana when you have Mind Funeral already. There are too many Jace, Memory Adept and Jace Beleren is pretty bad here. Ashiok, Nightmare Weaver is a staple. Mirko Vosk, Mind Drinker is bad for 5 mana and Szadek, Lord of Secrets shouldn't even come out since you'll have won by turn 8. Sword of Body and Mind is pretty bad with so few creatures. Jace's Phantasm , Shelldock Isle , Thought Scour , and basically everything the guy above me said are good.
-1 Mirko Vosk, Mind Drinker -3 Undercity Informer -2 Jace, Memory Adept (good but 5 mana)-1 Ashiok, Nightmare Weaver -2 Drown in Sorrow (SB)-4 Bile Blight (SB)-2 Dissolve -1 Countersquall -1 Dimir Charm -1 Ultimate Price 3x Go for the Throat (SB)-2 Tome Scour
+2 Polluted Delta (minimun 21 lands)2x Thought Scour 2x Visions of Beyond 4x Glimpse the Unthinkable 3x Inquisition of Kozilek +3x Mind Funeral 2x Surgical Extraction or Extirpate or even Haunting Echoes 2x Spell Snare
Or something like it!
@kiim11 Thanks for the comments/suggestions! I like Pillar of Flame in the sb, as well as Cavern of Souls , however I don't have one of those atm. Spell Snare in the main seems reasonable, and I'm happy to make that change. Personally I like the Thought Scour as it makes it fairly reasonable to turn 2 a Treasure Cruise (read: turn 2 Ancestral Recall :P), but all of your suggestions make a lot of sense. I'll be testing the deck for the first time tomorrow so based on how it works I'll definitely look to tweak the suite of instants and sorceries I'm running to match up with the meta at my LGS a little better. I'm fully expecting to get stomped as this will be my first attempt at any modern play, but I'm planning on learning a lot too haha. Good luck with your list and let me know how it goes!
Hello. i'm also going to run similar build, same 12 creatures(probably plus 1 snappy). I dont have time to test now, but i personnaly like fourth Gitaxian Probe Inquisition of Kozilek and Serum Visions over 3 Thought Scour .Rise/Fall looks interesting, but i would run 2 Spell Snare in main deck cause Tarmogoyf is real problem.
|0.12 TIX||0.3 TIX|
|Avg. draft pick||7.89|
|Avg. cube pick||11.86|
|Commander / EDH||Legal|