Thought Scour

Thought Scour

View at Gatherer Alters

Instant

Target player puts the top two cards of his or her library into his or her graveyard.

Draw a card.

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Thought Scour Discussion

EpicDermis on Tiny Leader - Feldon of the Third Path

7 hours ago

You mentioned the brewing a self mill deck, have you tried using Tetsuo Umezawa as a general?

The reason I bring it up is because then you would have access to all sorts of awesome combos and cards for it: Vampiric Tutor, Mystical Tutor, Trinket Mage, Laboratory Maniac, Blue Sun's Zenith, Mind Grind, Glimpse the Unthinkable, Thought Scour/Mental Note, Gamble, Snapcaster Mage... I really could go on, but I'm interested in how you would to tune your deck, not how I would make it. Also dunno what your budget is like (I tend to proxy most cards).

If you do want to keep it mono red/artifact/mill tricks, some edits I might suggest:

Epidilius on Tiny Mill? Big Mill!

7 hours ago

Jace's Erasure isn't in mostly because I don't think I have enough draw to make it worthwhile. I don't know what I would swap for Grindclock or Increasing Confusion. Dream Twist, Merfolk Mesmerist, and Thought Scour are decent, but don't seem good enough to make the cut (I usually play with groups in the 4+ size). I also don't have enough merfolk to justify Drowner of Secrets.

Are there fetches that would let me search for any land?

I don't have the creatures to justify Altar of Dementia. Without resummoning my commander, I'd be able to mill 5 cards.

SwaggyMcSwagglepants on Tiny Clique Control

7 hours ago

You have a sideboard yet?

Cards that are good mainboard: Sensei's Divining Top, Impulse, Cyclonic Rift, and Ponder

1 uncommon sideboard suggestion: Thought Scour: Make them mill their Sensei Top. GAME!!!

Teferi_the_Aeons_Torn on Tiny Mill? Big Mill!

1 day ago

Grindclock and Jace's Erasure are both definitely yes. I would also say Increasing Confusion is a yes. You also might want to consider fetch lands to both thin your deck and to help trigger Hedron Crab, and Dream Twist, Thought Scour, Merfolk Mesmerist, and Drowner of Secrets are all good mill cards.

Ryotenchi on Lose your Friends

1 day ago

Is this where yeh wanted to post that?

o.O Im assuming yeh wanted deck help..

Also, Storm Crow is almighty due to its viability in being pitched to the godly Force of Will, and therefore Storm Crow tooooo STRONK!! =n.n=

No Thought Scour? Seems like you want to draw your deck out, but dont have enough ways to accomplish it quickly.. and since yeh arent running most of the good mill cards aren't an option..

I would assume if your trying to drag the game out yeh would need a few more counter spells, however the price of the deck also suggests this is budget, so I would assume then that at least 2 Cryptic Command and a playset of Remand are out of the question?

Remand might drop in price a ton thanx to MM2015.. I HOPE.. I want me some too.. :(

Clawed6 on All we need is a miracle

4 days ago

nashbridges52 - Your Jace, the Living Guildpact suggestion is an interesting one. You get to put the right card in the graveyard and leave a miracle card on top - to then miracle on their turn using an instant draw or on your next turn. It isn't an amazing ability though. And the -3 ability is quite weak. In terms of protecting Jace, there is just Terminus, possibly an angel (or 2) or Colonnade, and counters and Cryptic Command.

Another planeswalker that is ok here is Narset Transcendent. Since I am scrying so much, and 33 out of 59 other cards are non-land non-creatures, I can make the +1 reliable draw a card. Bigger loyalty than Jace. The rebound ability is excellent with Telling Time and Cryptic Command, good with Serum Visions and Entreat the Angels, and ok with Thought Scour and Terminus.

I actually think Narset may be the better option, reliably drawing cards due to scry is a source of card advantage.

Odyssey on 2015-05-23 update of Steamblast

4 days ago

It's safer to Thought Scour yourself. Your opponent may have some way of benefitting from his or her graveyard that you may not know about (e.g. delve, reanimation, etc).

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