Thought Scour

Thought Scour

Instant

Target player puts the top two cards of his or her library into his or her graveyard.

Draw a card.

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Trade

Have (3) GeminiSpartanX , Azdranax , metalmagic
Want (3) TheAsianMongoose , Jinxed_07 , Cannon119

Printings View all

Set Rarity
Iconic Masters (IMA) Common
Duel Decks: Jace vs. Vraska (DDM) Common
Dark Ascension (DKA) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Thought Scour occurrence in decks from the last year

Modern:

All decks: 0.37%

Commander / EDH:

All decks: 0.01%

Thought Scour Discussion

Magorian on [cEDH] Kykar Underworld Storm [Primer]

1 week ago

Hey BanditBan. So the most important part of filling our yard is putting in enough cards to exile to Underworld Breach to keep casting the spells we want to cast. Unfortunately Thought Scour doesn't bin enough to cast even one card, so it doesn't do quite enough. Something like Tome Scour is closer, but still presents challenges that outweigh the usefulness of the card outside of combo turns. This is why our cantrips and card selection are still just focused on the best cards of that world, without caring about the graveyard. Hope this helps!

saturn999 on BUG em out!! :)

3 weeks ago

Thought Scour vs. Serum Visions thoughts? +1!

Snake_Oil on Getting my PP out

3 weeks ago

I'd bump up the Phantasms to a full playset, same with Counterspell.

Something to consider with Mystic Sanctuary is Deprive -- It's an effective combo for pauper, being able to have a counterspell in your hand each turn. With that in mind, you can then cut the Didn't Say Please and get the Chronic Flooding in -- Mills for the exact same amount and occurs more often. I love the curse tech, but running a full set of Flooding might work better, though you could always run both.

Tome Scour seems a good pick as a mill 5 for 1 blue mana, though you could also use Thought Scour for mill plus draw -- I'd be inclined to then cut the Mind Sculpts and get some card draw in -- Set of Opt or Accumulated Knowledge. You can have all the mill in the world, but it means nothing if you're topdecking to do it.

If you wanted to go all-in on Sanctuary, you could side a couple of Tragic Lesson just in case.

Are the automatons just a quick and easy one drop? You might get more from a set of Faerie Seer / Faerie Miscreant / Sage of Epityr or even something like a set of Screeching Sliver or Drowner Initiate

That Rotcrown Ghoul seems nice, but if you need a bit of muscle to back up your draw, check out Makeshift Mauler or Stitched Drake -- They don't mill your opponent, but you have enough of that already for a side-option. Sometimes you need a bit of bulk!

Twist35 on Living End Fortune

1 month ago

Maybe include some cantrips, like Serum Visions or Thought Scour to improve consistency.

Richard_Rahl on RUG Delver

1 month ago

Hey man, just saw your post on the modern magic subreddit, congrats on the 5-0!

I've been a huge fan of delver for a few years now (it was my first modern deck, and I even once did pretty deece at an SCG with it), and I would love if I could pick your brain on a few questions.

1) Any reason for the snow lands over regular basics?

2) Would you consider adding Thought Scour to power up goyf/ sinkhole/ snapcaster? It would also be available to pitch to Force of Negation. Speaking of...

3) Have you encountered any problems having enough blue cards to pitch to force of negation in a 3 color deck? What would you consider to be the critical mass needed to justify a full playset in the maindeck?

4) In games that you side in the anger of the gods, how did you play with it given the fact that it kills all of your own creature threats except goyf? (and even sometimes goyf won't survive)

5) If Oko sticks around in modern, would there be any consideration at all to running a split between him and Wrenn and Six ? If yes, how would it change the ratio of fetchlands to non-fetchlands, if at all?

6) With the huge popularity of both Urza decks and Shadow decks, have you found just the 2 sideboard veil of summer to be enough to adequately combat them?

7) Do you think that Mishra's Bauble would be appropriate in this deck? It has utility for fueling delve, cantripping, manipulating the top of your deck with fetchalnds for delver, and powering up goyf. It would come with the downside of decreasing the instant/ sorcery count for delver however.

Any and all insight you have on this would be super appreciated. Thanks!

Kazierts on Mardu Blinkearth

1 month ago

Firestalker, I think you made some really good point with the suggestions., and also some real tough considerations.

Honestly, Favorable Winds seems like it's too much. I didn't include it for the memes. I really thought that it would be nice to pump those phoenixes and all the other flyers to hit for massive damage. However, it almost never gets to my hand and when it does, it looks like a dead card for an agrressive deck.

The Lightning Skelemental over Flamewake Phoenix is a difficult one, but don't get me wrong, Lightning Skelemental is an amazing card. The thing is: most of the deck relies on the unearth mechanic and, ironically, the Unearth card. So, most of the cards don't stick until my next turn, espcially in Hell's Thunder 's case, where even when playing it from my hand or reanimating it, it won't surviving by the end of my turn. Flamewake Phoenix can use the Thunder's "power", so to speak, to come in and stay after he dies. At least in my mind, Sedraxis Specter would make a more suitable replacement, as, even tough it would be nice to have a flyer that causes my opponents to discard and a huge trampler that does the same, getting rid of the specter would enable me to cut out blue mana, more on that when I talk about Tasigur, the Golden Fang and Thought Scour .

A 4th Duress and Divest could be placed in the sideboard. Lightning Bolt I'm not so sure, maybe Lightning Axe would be more effective, even tough you've already pointed that I my already have enough discard fuel. Disfigure I'm not so sure about, maybe there's a better option for removal that's also budget. However, I agree that I should have some more interaction with my opponent's board. Vendetta I'll pass, since I don't think the deck race enough to the point that the life loss won't matter.

Now, Dreadhorde Arcanist is a problem. That card would definetly be good in this deck. The issue here is the price. Here in Brazil cards can be rather expensive. You see, while TappedOut says the average TCGplayer price is around $4,69 as of the time I'm writing this comment, here in Brazil it costs R$23,00 minimun, while a full playset would cost R$92,00. Just to give you context, I teach English to a private student of mine and get paid R$280,00 a month. So, the full playset would cost almost a third of what I get paid from my student. It's just not possible for me.

Tasigur, the Golden Fang seems like a card that could be cut out, since I'm already planning on cutting Favorable Winds but I'm not sure I'd replace with Gurmag Angler . Maybe I'd just put 1 Angler to act as a Phoenix enabler and a last resort big body. Maybe Tasigur will get replaced with the Lightning Skelemental and I'll find a way to include other 2 Skellies.

Thought Scour is good but I'll probably leave it on the Maybeboard to experiment with removing all the blue mana and working with a Rakdos manabase.

The manabase will probably just include Smoldering Marsh and Foreboding Ruins since I'll be removing the blue ones, and that should alliviate the pressure of the manabase. Also, as an aggressive deck, cards like Crumbling Necropolis wouldn't help too much.

I think I've talked about everyone one of your suggestions. If I missed anything just say it. Thanks for the attention and time spent to try and help me.

Firestalker on Mardu Blinkearth

1 month ago

Unearth makes for a cool mechanic. I love the Hell's Thunder and Sedraxis Specter That Unearth card is sweet and can be really strong too! If you really want to abuse Unearth then I would recommend putting in Lightning Skelemental over Flamewake Phoenix since it hits like a truck and can really cripple your opponent. I would also recommend Dreadhorde Arcanist over something like Insolent Neonate since you already have a fair amount of discard fuel and since he can do crazy stuff like recast Unearth from grave on another creature. If you do decide to add Dreadhorde Arcanist then I would also add in more 1 CMC spells he can abuse right off the bat. But whether you add him or not I think this deck would benefit greatly from more interactive cards to use on your opponent's stuff. Some budget friendly options include Lightning Bolt , Vendetta , Disfigure , Divest and maybe a 4th Duress . I would try cutting Ransack the Lab for Thought Scour if you add the Arcanist. I think Tasigur, the Golden Fang is a little too much since his activated ability is double blue and you only have five blue mana to work with based on your lands. And if you just really want the delve and the body then I would instead use Gurmag Angler since it has more attack. Favorable Winds seems a little too much of a meme and more like a gravy card and I think it's slot in the deck could be better used with anything I already mentioned. Lastly, if you want some budget dual lands that strictly do NOT always come into play tapped then I recommend the cycle of recently reprinted "check lands" like Drowned Catacomb and the recently printed other half of the "fast lands" cycle like Spirebluff Canal . If you do not mind having some lands that enter tapped then Crumbling Necropolis is on flavor. Any of the "scry lands" would be good too. I hear those are getting reprinted in the new Theros Beyond Death set though so if you want them for dirt cheap I would wait until the set release. Hope this helps!

stensiagamekeeper on What a nice deck you have, well had

1 month ago

I have some suggestions Drown in the Loch , Drowned Secrets , Psychic Strike and Merfolk Secretkeeper all seem great. I have a hunch that replacing all the creatures and artifacts with the third and fourth copies of Mind Sculpt , Dream Twist , Tome Scour and Thought Scour would probably raise the power level slightly without costing you too much.

If you feel like splurging Drowned Secrets has nice synergy with Merfolk Secretkeeper and Dream Twist and a deck with play sets of all 4 would be quite formidable.

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