Thought Scour

Thought Scour

Instant

Target player puts the top two cards of his or her library into his or her graveyard.

Draw a card.

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Thought Scour Discussion

Spirits on Blistercoil, the Faithless Modern

3 days ago

Evaluation

4x Blistercoil Weird

4x Cerulean Wisps

4x Faithless Looting

4x Flooded Strand

4x Gitaxian Probe

2x Grapeshot

2x Ideas Unbound

4x Island

4x Paradise Mantle

2x Polluted Delta

4x Serum Powder

4x Serum Visions

4x Sleight of Hand

1x Slip Through Space

1x Steam Vents

4x Street Wraith

4x Thought Scour

4x Visions of Beyond

Opening Cards in Hand

7 Cards - 57%

6 Cards - 22%

5 Cards - 7%

4 Cards - 14%

Avg 6.1

20 Damage by Turn

Turn 1 - 0%

Turn 2 - 21%

Turn 3 - 21%

Turn 4 - 29%

Turn 5+ - 35%

Avg 3.8

Worse statistically than Manamorphose with Serum Powder

I also tried Crimson Wisps and 10 Land formats which were significantly worse.

I still feel Manamorphose isn't the right card because it was causing Cantrip fizzling. Need to research further to make this viable.

Kjartan on Grixis Fate: The Socialist Experiment

4 days ago

New to modern?

Accumulated Knowledge actually isn't modern legal.

Think Twice is the next best thing in this type of deck.

To pull off Shared Fate there are a few things that are necesarry to be able to turn the game around when you need to.

First of all, I suggest you remove every card that can become possible wincons.

Creeping Dread is, while also not being great, a wincon. But it's function is great for the deck regardless. you want people to empty their hands so that Shared Fate matters.

I suggest you play Necrogen Mists instead. A mana cheaper, and it cannot win a game of magic.

But you are going to need better board control as well. Shared Fate doesn't help much against an aggro deck unless the boardstate is overcome-able (homemade word right there.)

I suggest you run a couple Anger of the Gods for that.

I also suggest you run some flashback cards, as they benefit you, even if the opponent gets them.

Sever the Bloodline is a decent 1-2-of, and so is Mystic Retrieval.

Thought Scour is great to enable flashback cards, and just a basic cantrip.

I'm not going to talk about how great Jace, Vryn's Prodigy  Flip with both Shared Fate ad Thought Scour, as he's 3 times as expensive as the deck is in and on itslef. I'll just leave it at, he's good.

Here are some cards you can easily upgrade (not necesarilly cards i suggest you to play, just better versions of things you already have)

Dissolve/Mana Leak/Dream Fracture > Cancel

Flame Slash/Roast > Bathe in Dragonfire

Terminate > Ultimate Price

And finally, if there are little to no blue in the meta where you play, (if you have a local place to play), see if you can afford a couple of Remands.

phaze08 on Sputter

4 days ago

Looks nice, I'd say drop the Thought Scour though. It's great when you have graveyard synergies but it doesn't seem like you do.

I'd add Think Twice instead maybe.

Edit: I forgot you could use on your opponent... disregard this. Either way, +1 from me, haha.

Also, Serum Visions is super good. It's cheap and the deck filtering is very powerful.

Ouranos139 on Dredgevine

5 days ago

I see what you are trying to do with Gravecrawler and Vengevine, where you get a Bloodghast while Prized Amalgam is in graveyard, thus giving you a zombie, meaning that you can then cast Gravecrawler from graveyard and get Vengevine, but that combo requires that you have at least one land in hand, and one Bloodghast, one Prized Amalgam, one Vengevine, and two Gravecrawlers in graveyard, making the combo very rare and the deck very inconsistent.

I suggest that you take out the Gravecrawlers and thus the Vengevines as well, because without Gravecrawler you don't cast any creatures. Add blue and play Narcomoeba, which is a good creature to have early game and an easy way to trigger Prized Amalgam. Also, Stitchwing Skaab is ridiculously good, it triggers Prized Amalgam and is a discard outlet, along with being a great attacker. Lotleth Troll has little to no use in dredge, as it takes up to much mana that you could otherwise use for drawing/dredging and Stitchwing Skaab. Thought Scour is a great draw spell as well as a mill engine; it allows you to dredge on turn one (occasionally) and at instant speed. Dakmor Salvage is great for getting back Bloodghast and it gets you a land when you need one, as you aren't drawing any cards and thus can't draw into lands you need without disrupting your engine.

I learned about your deck on reddit while reading about other people's dredge decks, and I just want to point out that, in my experience, Insolent Neonate is by far the best possible turn one play, as you can dredge on turn one, which if you go first, is before your opponent can play any of their sideboard hate (except for Leyline of the Void), and, if you go second, it is before they can crack their turn one Relic of Progenitus or play a turn two Rest in Peace (it doesn't do anything against turn one Grafdigger's Cage).

I often play Modern Dredge competitively, so I hope you like these suggestions. Great ideas though, I really like your deck!

P.S.: Always sacrifice the Insolent Neonate during your opponents turn if it is game one, and during your turn if it is game two or three.

P.P.S.: This is the link to my dredge deck Narcomoeba Dredge

Spirits on Blistercoil, the Faithless Modern

1 week ago

Evaluation

4x Faithless Looting

4x Gitaxian Probe

2x Grapeshot

2x Ideas Unbound

4x Serum Visions

4x Sleight of Hand

1x Slip Through Space

4x Blistercoil Weird

4x Street Wraith

4x Cerulean Wisps

4x Manamorphose

4x Thought Scour

4x Visions of Beyond

4x Flooded Strand

4x Island

2x Polluted Delta

1x Steam Vents

4x Paradise Mantle

Opening Cards in Hand

7 Cards - 54%

6 Cards - 25%

5 Cards - 17%

4 Cards - 4%

Avg 6.3

20 Damage by Turn

Turn 1 - 0%

Turn 2 - 25%

Turn 3 - 29%

Turn 4 - 29%

Turn 5+ - 17%

Avg 3.5

A win on average by turn 3.5 (turn 3 or turn 4) is too slow with only a 25% chance of a turn 2 win.

Attempting a re-build and evaluate with Serum Powder. Goal is Avg Turn < 3.

hfvalenz on Mama Said Deck You Out

1 week ago

I think Isochron Scepter needs more imprintable cards, only 2 have CMC =< 2 as of now. Maybe you can cut it or add more low cost spells, like Thought Scour for example.

Increasing Confusion maybe could work here. Also, Jace, Memory Adept is a planeswalker that fits the theme.

Oh yeah I almost forgot Trepanation Blade and Undead Alchemist!

Sorry for the monocolored suggestion though.

YamishiTheWickedOne on The 1st and only Skaab Tribal - (self)mill & aggro

1 week ago

Is Thought Scour a big enough mill to warrant a spot here?

Edit: nevermind, saw you removed it.

TheAnnihilator on Esper Midrange

1 week ago

Some criticisms:

1) You're playing midrange, not tempo, so you prolly want a Mana Leak/Remand split. Actual answers are sortof necessary at some point. xD
2) Playing 26 lands and a bunch of cantrips is inevitably going to lead you to severe mana flood. You don't have mana sinks like Think Twice and Sphinx's Revelation/White Sun's Zenith, so you want 22-24 lands. I'd prolly go 23-24 since you don't play Gitaxian Probe/Thought Scour, etc.
3) I'm sure you've already gotten this comment, but just to stress this, Tasigur is the King of non-Goyf midrange. You prolly want at least 2, if not like 3 or maybe 2 and a Gurmag Angler with Thought Scour for backup.
4) Collonade and Shambling Vents are both far inferior to Creeping Tar Pit in this kind of shell, because it costs the least to animate and is more likely to push through damage or ambush a planeswalker. I'd play 2-3 Tar Pits and maybe 1-2 Colonnades.
5) Resto-Wall is cute, but I'm not sure you actually want Wall of Omens in your deck. I could be wrong on this one tho. (again, Tasigur/Angler might be better than this package -- but I do understand that the flying on Resto is important)
6) Inquisition of Kozilek should be in here over maybe 2 of the Thoughtseizes as a concession to the likely-poor Burn matchup.

Overall, I feel like you're trying to play something more similar to UW Kitchen Finks/Resto/Wall midrange than a truer Esper midrange list. I might consider just building a UW deck (perhaps with a light black splash). Esper midrange is advantaged mainly due to discard spells, cheap and effective threats (like a 1 mana 4/5 that accrues value hint-hint), all backed up by white removal and bombs.

Hopefully this doesn't come across as blunt, as I don't mean to be rude.

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Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Duel Decks: Jace vs. Vraska Common
Dark Ascension Common

Combos Browse all

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