Thought Scour

Thought Scour

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Thought Scour Discussion

sylvannos on Is thought scour being played?

1 day ago

Read the thread. I'll say this:

Thought Scour was played in Delver when it was still in Standard because the deck lacked cantrips. You had Gitaxian Probe, Thought Scour, and Think Twice. It was then backed up with Snapcaster Mage.

It's now finding it's way into the Modern Delver lists. It's there to set up Snapcaster Mage (since you're artificially drawing 3 cards), makes Tarmogoyf bigger, and allows for cheaper Treasure Cruises.

It's not just for cheaper Treasure Cruises. It's because it has a lot of synergy with the rest of the deck.

Storm has already been playing Thought Scour for a while now.

GeminiSpartanX on Is thought scour being played?

2 days ago

On a somewhat separate note, Thought Scour has been played in modern for a while in Mill Decks! (Just looking at the title of the thread lol). And I've seen it also in some Storm lists.

As far as delver goes, Scour does function well as a 'budget cantrip', considering the high-end (Serum Visions) costs over $7ea nowadays. Even G.Probe is going for $2.50 ea, which is kind of crazy considering they're (at least in my mind) more recently-printed commons. If you're going to make a competitive deck then the Scours can be a place holder until you get the serums, but I don't feel that they're worth a 4-of if money's no object.

denijsx90 on Esper Mill

2 days ago

Hi there, I commented on your American infinite mill deck. That one was neat! This one is neat too, it's got a strong control shell with a slow mill center.. It just feels a little light on the actual milling.

Mind Grind is an interesting card but from my experience Mind Funeral is the superior version.

I used to run Traumatize but... Sigh.. I dunno, it's just not as powerful as I thought it would be.

They start with 60 cards, draw seven and by turn 5 they've drawn 12 cards minimum. If you've hit them with one Breaking and two Tome Scour... Minimum... Then by turn 5 they'll have 30 cards left in their deck. Which means Traumatize only kills 15 cards.. Jace, Memory Adept, as you know, is a more useful card that crushes souls on every turn.

So I wonder if those Traumatize wouldn't be better served as cheaper, more powerful mill spells? If you really do love Traumatize though, then you'll be needing to at least consider Haunting Echoes..

Hedron Crab would get some decent mill in, a single crab can kill 12 cards by turn 5. Plus, with your control shell, you'll be able to mill even when you don't have the mana to play actual mill spells.

If that interests you, I recommend Mesmeric Orb.. It looks double edged, I know.. But you'll win because your deck is designed to make them run out of cards first.

Breaking / Entering is an amazing card but if you've got the cash, you can't go wrong with Glimpse the Unthinkable

And last thing, I promise.. By turn five your hand gets a little thin, my personal favorite solution to this problem is Visions of Beyond but another good choice is Thought Scour.

I am a huge fan of mill decks so please drop by and check out my stuff! I recommend Arkham to start.

8vomit on My Deck is Bigger

3 days ago

don't even run hedron crab if your not running fetches. drop the crab or get polluted deltas, otherwise its not worth the spot in the deck. could be Tome Scour Thought Scour or that other one that has flashback

Eretoryi on Cruel Control Modern - Need Suggestions

3 days ago

It looks pretty respectable to me, Yatterman. You could also consider Consume the Meek and Pyroclasm as other board-sweeping spells. Personally, I tested Blightning for a while and it was never as good as I wanted it to be. It's such a promising card, though, so maybe I should try it again.

How do you like Shadow of Doubt? Also, do you run Thought Scour for a specific purpose?

It's good to see another Grixis player wanting to get in to Modern! Check out my deck as well, if you'd be so kind, for ideas and suggestions.

The Old Dragon's Power (developing Cruel Control)

wnorris17 on Is thought scour being played?

3 days ago

I play UR delver every day on MTGO, I've been switching up a lot of builds. My best win percentage has been with one Thought Scour in the board; it isn't for powering off a turn 2 or 3 Treasure Cruise! It's best for helping you get off a later cruise and letting you draw another card. Eventually delver runs low on steam, and it doesn't always have the yard state to cast a second or third Treasure Cruise.

It can be used early but has best value later. It's by no means a 100% necessary card, but in my experience there is room for one or two.

NuBByThuMB on U/r delver mod

4 days ago

I agree completely. There's a feverish debate on the use of the card in this very deck in the forums. I'm not a modern player. I'll be the first to admit it. But I've been playing for six years now, and even though I don't PLAY the format, I have a pretty good idea of how it works.

Personally, I feel like Thought Scour is far too blind a play to justify the cantrip and the cards in your yard. Yes, it does turn Treasure Cruise on. But So do your fetches, bolts, counterspells, etc. I don't think it's so vital to have Treasure cruise ready on turn three.

So what about Snapcaster Mage? I hear he's pretty good in Delver decks.

kanofudo on Is thought scour being played?

4 days ago

begin 2-cents insertion

Thought Scour isn't the BEST plan for sure, but even running 4 you aren't always going to see it opening hand. the goal of running the scour isn't to "combo into Treasure Cruise turn 3. it's to hold on to it, play it when you have nothing else to do, and then profit off of the THREE cards that get put into your yard.

TCGPlayer.com Price

Low Avg High Foil
$0.1 $0.33 $1.35 $2.67

Cardhoarder (MTGO) Price

Normal Foil
0.15 TIX 0.45 TIX
Color(s) Blue
Cost U
Converted cost 1
Avg. draft pick 7.89
Avg. cube pick 11.86

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal
Pauper Legal

Printings View all

Set Rarity
Dark Ascension Common

Combos

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