|Commander / EDH||Legal|
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|Hour of Devastation (HOU)||Uncommon|
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Struggle // Survive
Struggle deals damage to target creature equal to the number of lands you control.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Each player shuffles his or her graveyard into his or her library.
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Struggle // Survive Discussion
2 months ago
Hey w33m4n, thanks for the upvote.
Red helps a lot with removal Harnessed Lightning currently main deck. Abrade, Struggle / Survive, maybe even Glorybringer are more options for sideboard removal. I'm currently not worrying about a sideboard because it's way too early, Dominaria hasn't even been released :)
Green fight removal such as Pounce, Prey Upon or Ancient Animus are cards I would like to avoid, even though they're good with Steel Leaf Champion and Rhonas the Indomitable. If I was playing mono green then these cards would be options. Territorial Allosaurus is the exception for fight removal, expect me to play a few copies of this Dino in the sideboard for midrange matchups. I like very much that Adventurous Impulse can find Allosarus, thus find creature removal.
2 months ago
Hey, you're welcome. Haha, Elf lord, nice. I didn't know I had such a reputation here for a nickname; I like it :)
Deck looks good I like the changes, it's nicely streamlined. Consider 4x Hashep Oasis? Oasis is a very good land for green stompy. Mostly because it can be a turn one land drop that ETB untapped for Llanowar Elves and then can be used later on to pump a creature. It's great in combination with mana dorks because you can sac Oasis to pump one of them for an attack or they can help to pay the four mana to use Oasis with another creature.
I'm finding the interaction between Adventurous Impulse and Oasis to be excellent. If it doesn't find a creature in the mid to late game then finding Oasis is the next best thing.
Consider Nissa, Vital Force? As a curve topper she can be a beating with 5/5 haste lands(Forests) combined with trample from Rhonas. By herself her +1 ability can allow Rhonas to attack, that's good. Her recursion ability is quite good with green creatures and Oasis because they're permanents.
In my opinion the most important cards that mono color decks have going forward into Dominaria Standard are the new triple same colored CC rare creatures in Dominaria such as Steel Leaf Champion. If mono colored decks other than red are going to succeed it's because of these creatures. These creatures in all colors have potential and are best in their mono color decks.
Other than Champion I think if you want to play these cards then a mono colored deck is the only option. Champion can be played in a two color deck because green has mana dorks that can make green or another color, Servant of the Conduit and Aether Hub energy interaction.
I'm playing Champion in a two color deck Gruul. I get away with doing this because of Hub, Unclaimed Territory and one of my strategies is to make a lot of green mana. I'm also not playing a land in the manabase that can't make green mana for a creature.
The interaction between Llanowar Elves and Champion I feel makes mono green the new stand out for a mono colored deck in Standard mostly because mono red aggro is a good matchup for you. Black with the new Shade, new Coffers, Cast Down and Vraska's Contempt is next. Black could gain the upper hand on all other mono color decks especially green because of Cast Down, having better removal options.
The only reason to splash a second color which is something consider is to play better removal then Pounce.
Black for Fatal Push, Cast Down and Hour of Glory(budget). Red for Abrade, Struggle / Survive and Harnessed Lightning which you can take better advantage of with Servant of the Conduit's energy. White for Seal Away, Cast Out and Ixalan's Binding. Blue for Negate, Blink of an Eye and Unsummon.
2 months ago
Pretty good suggestion. Ive always hoped to use Blessing in a standard deck. Here it isnt the power move I need to finish opponents. Struggle / Survive does the a better job and shuffles opponents as well. But the biggest factor is Gaes 2CC. Just too low. Thanks though!
3 months ago
Hey, consider a different approach while still keeping the Dino Naya theme?
Hour of Promise with Deserts, Gift of Paradise and New Horizons ramping into Zacama, Primal Calamity and Carnage Tyrant? I think you need to go completely over the top with the huge Dinos skipping the majority of the Dinos of three to five drop spots of the mana curve. Go completely over the top of Glorybringer and The Scarab God.
Tribal Dinos competitively unfortunately can't compete with the other Midrange decks in Standard. There's just no reason to play Dinos over Gruul Monsters with Jadelight Ranger, Rekindling Phoenix and Glorybringer or Dimir Midrange with Glint-Sleeve Siphoner and The Scarab God or Golgari Snake or Grixis Midrange with most of all these powerful cards.
Zacama with Gift and Horizons is a sweet interaction either helps to ramp into the Dino by also making different colors of mana. Zacama untaps all your lands when it ETB. Untapping lands with Gift and Horizons lets you then use Zacama's great abilities to kill your opponent's creatures.
Consider a list like this:
- 4x Drover
- 3x Ripjaw
- 2x Alpha
- 4x Tyrant
- 3x Zacama
- 4x Hour of Promise
- 2x Hour of Devastation
- 2x Commune
- 4x Gift of Paradise
- 2x New Horizons
- 4x Abrade
- 1x Struggle / Survive
- 4x Thicket
- 4x Crag
- 3x Hashep Oasis
- 2x Scavenger Grounds
- 1x Desert of the Fervent
- 1x Desert of the Indomitable
- 1x Desert of the True
- 1x Arch of Orazca
- 4x Forest
- 3x Mountain
- 1x Plains
Good luck with your deck.
3 months ago
Guessing you haven't got to it yet but Struggle / Survive should be on this list.
Thanks for the list
7 months ago
I like the deck, but I think it could the shell it's in could use some work. First, I would take out the energy package. Rogue Refiner, Whirler Virtuoso, and Woodweaver's Puzzleknot are good cards in the right deck, but this doesn't have the payoff to be the right deck. Attune with Aether is still a good card since it mana fixes and fuels hub. Consulate Skygate is just a weak card, as is Struggle / Survive.
After the cuts I would put in more ramp and removal. Spring / Mind, Hour of Promise, Ranging Raptors, and Channeler Initiate are all strong options to get you to casting planeswalkers, and some have mid-late game utility too. Next, cards like Lightning Strike and Abrade will help you survive long enough to play your big guys or will help take care of problematic creatures.
8 months ago
It's so very hard for me to come up with any real suggestions for this deck, it just looks really good, and the Panharmonicon idea is just brilliant. If I were playing this deck, I might go with Ranging Raptors over Rishkar, Peema Renegade if the local meta goes heavy on removal, or if damage based removal is big, or if you want more creatures that boost your Drover of the Mighty.
Other than that I'll talk about some potential sideboard cards, as you currently are using 10 slots. You may find Sweltering Suns useful in the sideboard. Temur energy looks to still be a major player in the format, and without to disrupt the deck (via Solemnity or Tocatli Honor Guard), you'll need a way to fight it's big creatures. For the most part, I think this deck can handle Bristling Hydra, but Glorybringer will require some special attention. I'd suggest Struggle / Survive or Crushing Canopy. Week 1 I would probably go with Crushing Canopy, since those flip enchantments are likely to see play early in the format to determine their viability, and they could be problematic, especially Search for Azcanta in a Approach of the Second Suns Deck (which was a featured deck on the mothership today).
All in all, a great looking deck that I hope to hear good results from.