Firebrand Archer


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Common

Combos Browse all

Firebrand Archer

Creature — Human Archer

Whenever you cast a noncreature spell, Firebrand Archer deals 1 damage to each opponent.

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Firebrand Archer Discussion

eatmygender on Killer of Sparks

1 month ago

I may be a tad late to this, but if you want to loop, isn't Archaeomancer + 2x Ghostly Flicker infinite Archaeomancers entering the battlefield? With Impact Tremors or Firebrand Archer in play you would theoretically ping your opponent for infinite. Janky combo tho, personally I would run a control build if you tried running that seriously. If you want to run Reanimator instead, just run Striped Riverwinder for a Turn 1 Cycle and a Turn 2 Exhume target.

hkhssweiss on Shamans Altar budget deck series, Zada.

1 month ago


Like that your doing a budget series, here are some cards that might be able to help that are less than $1!

Renegade Tactics

Akroan Crusader

Kiln Fiend

Firebrand Archer

Crash Through

Hope that helps!

Gattison on クリリン: Krillin, the Strongest Earthling

1 month ago

eyes2sky: Interesting. It would replace Firebrand Archer, but since it's a picture of a dude, we'd have to change it from Android 18 to Piccolo! (not that you care) Which still works! (not that you care)

I'd have to rework the description though, and I just got complimented on it, lol.

Zaane2 on Neheb's Eternal Havoc

2 months ago

@ThaneGarrus Including Neheb himself, there's only 9 creatures in my deck. Things that affect multiple creatures aren't as great as you think for me. The only creature that really matters is Neheb, and turning him into a 6/7 causes him to generate a lot more mana and he becomes a tad tougher to kill through blocking. If I had to make a swap, I'd probably run Lightning Greaves before Fervor for the added protection. As for Heartless Hidetsugu, I don't think he's actually that great of a card. I run him more because he's a lot of fun and causes a lot of havoc. I also yearn to live the 1-shot dream with a damage-doubler in play, but he's never lived that long :(

@Skydra2 I actually don't think there's enough instant/sorcery cards to benefit Past in Flames. I've tested it out in the past and at least half of the time, you draw into Past in Flames without enough graveyard fuel. It ends up being a dead card much too often. The Looting effects are mainly to loot past excess lands when I'm going off; not to discard spells to be recurred later. I'm looting to dig for gas, not for any additional graveyard value.

@Driemer84 Mox Amber is a relatively new inclusion. I find myself wanting slightly more mana after playing Neheb and I'm testing to see is Amber can help me with that. The goal of the deck is to cast Neheb ASAP, so Amber would be online most of the time in theory. I wanted a permanent source of mana for the mid-game rather than something temporary like Desperate Ritual. I don't have a Mox Diamond because I can't afford one haha. If Amber doesn't work out, I'll probably swap it with my budget $4 Lotus Petal.

Personally, I really like AoE Burn spells that can deal with small utility creatures. I used to run dudes like Guttersnipe, but things like Earthquake, Rolling Earthquake, Slagstorm, Pyrohemia, Flamebreak, Fiery Confluence, and Chandra's Ignition always kill everything smaller than Neheb. I found that my utility pingers kept dying to my own firestorms and weren't generating all that much value. I'm sure your Firebrand Archer and Magus of the Moon would be more beneficial if you ran other things like Sizzle and Fanatic of Mogis instead. Nothing like shutting off your own Blood Moon lock by killing it yourself. Aside from Neheb and Artifacts, I don't generally have a lot of permanents for Fanatic to benefit from. If your build focused on more utility pingers and creatures/enchantments, he'd probably be more useful. However, for a 4-mana burn spell, you'd want him to be on the level of Fiery Confluence with the amount of mana he generates.

If you want to view a build that is more utility-based, Cobblepott's Artifact Storm is a better representation of what that might look like without the Earthquakes. Firebrand Archer gets much stronger the more cheap Artifacts you run.

Combustible Gearhulk was fine, alongside Chandra Torch. You can't really abuse Gearhulk's flip like a Daretti, Scrap Savant deck could, even if you run Past in Flames. It's generally not smart to give the Mono-Red player cards, so don't expect people to give you that often. Gearhulk didn't feel consistent enough for me. Chandra Torch only generates 6 mana whereas Flamebreak generates 9 mana for 1 less CMC. I tried her for a long while, only removing her today in fact, and I personally didn't feel like she ever did enough. She's another card in the fine category where it's personal preference, but I wasn't that impressed, unlike the All-Star Koth of the Hammer.

Neheb generates strictly Red Mana and can't pay for the <><> in new-Kozilek's CMC. I find that drawing 4 cards with a remaining Annihilator 4 body in play on old-Kozi has worked well enough.

More experienced players tend to let your burn spells resolve, holding their mana to counter your huge Comet Storm instead. I've never had a player attempt to counter a Flame Rift. If they did, it's because that alone was going to kill them. I've got plenty of more burn spells where that one came from.

Higin317 on it only burns when i pee

2 months ago

I'd personnally run Firebrand Archer, or Electrostatic Field or the Grim lavamancer. Sure it's higher CMC but overall, with the split you have between Spellslinger and Aggro, it'd be more beneficial outright.

TheSurgeon on Pyrolectric Firing Squad

2 months ago

LonelyDonkeyKong- thanks for that suggestion, I see and like what you're going for, but as much as I want it to work in here, I simply can't justify another potential late-game dead draw.

I am, however, thinking about MB 2x Guttersnipe for 2x Firebrand Archer. The 'Kins really make these viable all of a sudden; but I haven't really stretched the legs on this build yet. Thoughts?

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