|Commander / EDH||Legal|
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|Hour of Devastation (HOU)||Common|
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Creature — Human Archer
Whenever you cast a noncreature spell, Firebrand Archer deals 1 damage to each opponent.
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Firebrand Archer Discussion
3 weeks ago
@ThaneGarrus Including Neheb himself, there's only 9 creatures in my deck. Things that affect multiple creatures aren't as great as you think for me. The only creature that really matters is Neheb, and turning him into a 6/7 causes him to generate a lot more mana and he becomes a tad tougher to kill through blocking. If I had to make a swap, I'd probably run Lightning Greaves before Fervor for the added protection. As for Heartless Hidetsugu, I don't think he's actually that great of a card. I run him more because he's a lot of fun and causes a lot of havoc. I also yearn to live the 1-shot dream with a damage-doubler in play, but he's never lived that long :(
@Skydra2 I actually don't think there's enough instant/sorcery cards to benefit Past in Flames. I've tested it out in the past and at least half of the time, you draw into Past in Flames without enough graveyard fuel. It ends up being a dead card much too often. The Looting effects are mainly to loot past excess lands when I'm going off; not to discard spells to be recurred later. I'm looting to dig for gas, not for any additional graveyard value.
@Driemer84 Mox Amber is a relatively new inclusion. I find myself wanting slightly more mana after playing Neheb and I'm testing to see is Amber can help me with that. The goal of the deck is to cast Neheb ASAP, so Amber would be online most of the time in theory. I wanted a permanent source of mana for the mid-game rather than something temporary like Desperate Ritual. I don't have a Mox Diamond because I can't afford one haha. If Amber doesn't work out, I'll probably swap it with my budget $4 Lotus Petal.
Personally, I really like AoE Burn spells that can deal with small utility creatures. I used to run dudes like Guttersnipe, but things like Earthquake, Rolling Earthquake, Slagstorm, Pyrohemia, Flamebreak, Fiery Confluence, and Chandra's Ignition always kill everything smaller than Neheb. I found that my utility pingers kept dying to my own firestorms and weren't generating all that much value. I'm sure your Firebrand Archer and Magus of the Moon would be more beneficial if you ran other things like Sizzle and Fanatic of Mogis instead. Nothing like shutting off your own Blood Moon lock by killing it yourself. Aside from Neheb and Artifacts, I don't generally have a lot of permanents for Fanatic to benefit from. If your build focused on more utility pingers and creatures/enchantments, he'd probably be more useful. However, for a 4-mana burn spell, you'd want him to be on the level of Fiery Confluence with the amount of mana he generates.
If you want to view a build that is more utility-based, Cobblepott's Artifact Storm is a better representation of what that might look like without the Earthquakes. Firebrand Archer gets much stronger the more cheap Artifacts you run.
Combustible Gearhulk was fine, alongside Chandra Torch. You can't really abuse Gearhulk's flip like a Daretti, Scrap Savant deck could, even if you run Past in Flames. It's generally not smart to give the Mono-Red player cards, so don't expect people to give you that often. Gearhulk didn't feel consistent enough for me. Chandra Torch only generates 6 mana whereas Flamebreak generates 9 mana for 1 less CMC. I tried her for a long while, only removing her today in fact, and I personally didn't feel like she ever did enough. She's another card in the fine category where it's personal preference, but I wasn't that impressed, unlike the All-Star Koth of the Hammer.
Neheb generates strictly Red Mana and can't pay for the <><> in new-Kozilek's CMC. I find that drawing 4 cards with a remaining Annihilator 4 body in play on old-Kozi has worked well enough.
More experienced players tend to let your burn spells resolve, holding their mana to counter your huge Comet Storm instead. I've never had a player attempt to counter a Flame Rift. If they did, it's because that alone was going to kill them. I've got plenty of more burn spells where that one came from.
3 weeks ago
I'd personnally run Firebrand Archer, or Electrostatic Field or the Grim lavamancer. Sure it's higher CMC but overall, with the split you have between Spellslinger and Aggro, it'd be more beneficial outright.
4 weeks ago
LonelyDonkeyKong- thanks for that suggestion, I see and like what you're going for, but as much as I want it to work in here, I simply can't justify another potential late-game dead draw.
1 month ago
Good suggestions, but I had considered most of them. This deck has been turned into a draw value deck rather than a cast instant/sorcery deck.
Niv-Mizzet, Dracogenius has to be paid into to go off.
Talrand, Sky Summoner is too subject to removal. I had Murmuring Mystic in here, but removed him when I strayed from the casting. I would also not consider Thermo-Alchemist for this reason. I had Firebrand Archer in here, but also took her out for the same reason as Murmuring Mystic.
I will have to see if I have a Lightning Bolt. My instants/sorceries are based off of what I had on hand. This is the same for my land base. I did not think of Halimar Depths, but I don't think reordering the top three once is worth a land that enters tapped. Same with Skyline Cascade being a one time trigger.
I might put more mana rocks in, but I would have to find something to cut.
1 month ago
Got a few quick and easy suggestions for ya.
Talrand, Sky Summoner
And finally, you could look into "wheel" effects, such as Wheel of Fortune for even more draw.
A lot of these are obvious upgrades you're probably already aware of, but maybe not. =)
1 month ago
Very cool looking deck! Very nice board control elements. I was wondering though, what is your win condition?
If you are looking for some that synergize with your spells, you could consider adding Thermo-Alchemist, Nivix Cyclops, Kiln Fiend, or even Firebrand Archer. These guys could help you whittle down your opponent's life while you maintain board control.