Trostani Discordant

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Mythic Rare

Combos Browse all

Tokens

Trostani Discordant

Legendary Creature — Dryad

Other creatures you control get +1/+1.

When Trostani Discordant enters the battlefield, create two 1/1 white Soldier creature tokens with lifelink.

At the beginning of your end step, each player gains control of all creatures they own.

Browse Alters

Trostani Discordant Discussion

Ragamander on Bant Pod, The Sequel: The Mighty Ducks Return

2 days ago

I like the subtle changes I'm seeing in the maindeck. I'd personally go -1 Mirror Image +1 Knight of Autumn , primarily to make sure you don't flood yourself with clones with nothing to use them on. Three clones should be enough to generate overwhelming value in this deck. I also might go -1 Meteor Golem +1 Pelakka Wurm ; the seven life, game-dominating body, and card-on-death are probably going to be better against most everything except Teferi. I also really want to find room for Biogenic Ooze in this deck, since Militia Bugler can pull it, much like Trostani Discordant . I don't know if it's better than Mesmerizing Benthid , though, so I'm not sure how it would fit.

Your sideboard looks pretty good. Vannifar decks are likely to out-grind the popular BGu Value decks, so you probably don't need much in your sideboard for those matches. If you can fit in a single The Immortal Sun , that might be worthwhile. I was going to suggest Shield Mare if it hadn't made it in; it's perfect for what this deck wants to be doing against aggro (especially MonoRed). Kraul Harpooner is also an excellent choice to keep you in the game against UR Drakes and MonoBlue. Incubation / Incongruity is nice emergency removal against giant flying creatures and helps dig for other sideboard answers otherwise, so it's reasonable, though I'd take the opportunity to go -1 Incubation / Incongruity +1 The Immortal Sun just for the occasional free wins.

Here are my two highest-priority suggested changes:
-3 Make a Stand ; +3 Negate
-3 Reclamation Sage ; +1 Lyra Dawnbringer , +2 Tithe Taker

Negate beats every spell that Make a Stand beats and more: Seal Away , Ixalan's Binding , Vraska's Contempt , Teferi, and most importantly Settle the Wreckage and Find / Finality . You lose the ability to swing creature combat in your favor, but in general you're favored during board stalls anyways. Negate will help you beat Wilderness Reclamation decks, burn decks, and Gates decks as well.

With seven copies between Knight of Autumn and Mirror Image , you've got plenty of maindeck ability to deal with Wilderness Reclamation , Experimental Frenzy , and Guild Summit ; additional artifact/enchantment removal is unnecessary (especially if Negate is in the board too). Rather, it might be better to have access to the swingiest white creature in the format - Lyra Dawnbringer - against aggro decks and Tithe Taker to harass and pressure decks that want to operate on your turn. Honestly, I'd rather see Tithe Taker in the main, but it's a fine sideboard card too. Other options in that open 2x slot are Seal Away as hard removal and Warrant / Warden as a flexible answer/threat.

Vivien Reid is also usually present in green lists somewhere in the 75. I'm not sure she's necessary here, but it's a card to always remember. Another card you have access to is Entrancing Melody , which is great for stealing Hydroid Krasis and is effectively a removal spell that also gives you pod fodder. River's Rebuke and Settle the Wreckage are also available in your colors and can be potential blowouts. Just options to keep in mind.

Finally, looking back over the list, you may actually need more mana sources than 23 lands + 4 Incubation Druid . 23 lands means that you're only 58% likely to make your fourth land drop on your fourth turn. If you're missing Incubation Druid and Prime Speaker Vannifar (or if they die), you can struggle to make it to your heavy hitters. Most Vannifar lists I've seen have roughly the same curve as your deck and are running 23-24 lands + 8-13 mana dorks. Not that this is necessarily correct, but the lists appeared to be performing well with that combination.

Skyler1776 on Selesnyan Stampede

3 days ago

My apologies, I meant Trostani Discordant

Zmeiritorukuno126 on RNA Abzan Afterlife

1 week ago

Is it just me or nobody seems to put Trostani Discordant in their Abzan + Green decks. I mean, you are already kinda splashing into it and it supports token plan.

Skyler1776 on Flashdance!!

1 month ago

Thanks Hexadlexagon! I considered green, but I value cards like Chromium, the Mutable, Teferi, Hero of Dominaria, Azor, the Lawbringer, and Nezahal, Primal Tide in Control mirrors and decks like Big red and Monored. My original deck was bant with Multani, Yavimaya's Avatar and Trostani Discordant, but I found it a bad matchup against those builds.

SynergyBuild on What Card Should I Put ...

1 month ago

As I am told to do by my overlords, Captain Sisay is the commander you want for all of your EDH decks. It can find Gaddock Teeg, Trostani Discordant, Karametra, God of Harvests, Chorus of the Conclave, Paradox Engine (for an instant win with Mox Amber, Mox Opal, Seton, Krosan Protector, and then line up any win of three drops like Bow of Nylea, Bontu's Monument, and Mikaeus, the Lunarch) and Dragonlord Dromoka, as well as many other good utility cards like Avacyn, Angel of Hope, other tutors like Yisan, the Wanderer Bard, Inventors' Fair, etc. and removal like Urza's Ruinous Blast, Mangara of Corondor, and many other great inclusions.

For example, it can fetch any walker, many legendary lands, protection for itself like Hammer of Nazahn, fun wincons like Helm of the Host, etc.

DemonDragonJ on What Card Should I Put ...

1 month ago

I have three EDH decks that contain the colors white and green (to be specific, one is red/white/green, another is blue/white/green, and the last is black/white/green), and all of them contain Chorus of the Conclave, which, when I built those decks, seemed to be a great card, but I now realize that it simply is far too expensive to ever be practical, because I shall already have summoned many creatures by the time that I can afford to cast it and each deck has plenty of other ways to make creatures more powerful.

Therefore, I shall be replacing my copies of that card with another card, and I would like to have it be another green/white creature, but less expensive, obviously. Some of the other creatures that I am considering are Dragonlord Dromoka (because her final ability is very powerful), Karametra, God of Harvests (because my green/white decks hav plenty of creatures and mana acceleration is always welcome in any deck), and Trostani Discordant (because she gives bonuses to all other creatures and also foils strategies that take control of other players' creatures; i.e., she would be great against my friend's Memnarch EDH deck).

What does everyone else say about this? What card (either any of these three or another one entirely) should I put in place of Chorus of the Conclave? I eagerly await your feedback.

admiralackbar on Selesnya Knights

1 month ago

I would recommend not running Conclave Cavalier because you only have 8 green mana sources in your deck so getting two by turn 4 seems like it wont happen very often I would consider some cheap token generation cards to go with all of your lord affects from shalai and marshal. maybe try Legion's Landing  Flip Emmara, Soul of the Accord Saproling Migration Leonin Warleader Trostani Discordant. These work in more of a token deck though so you might want to add multiple cards like these.

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Trostani Discordant occurrence in decks from the last year

Standard:

All decks: 0.07%

Selesnya: 0.94%

Abzan: 0.5%

Naya: 0.28%

Commander / EDH:

All decks: 0.0%

Selesnya: 0.09%