|Commander / EDH||Legal|
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|Aether Revolt (AER)||Rare|
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Baral, Chief of Compliance
Legendary Creature — Human Wizard
Instant and sorcery spells you cast cost less to cast.
Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.
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Baral, Chief of Compliance Discussion
1 hour ago
Lord007 I ran Baral, Chief of Compliance a little bit in the past, a well superior card than Electromancer, but was too much of a win-more card so I dropped him shortly after. I could see him in a U/R counter burn build though.
1 day ago
Randomdeck101 Thanks for the advice!
So, Guttersnipe was something I thought about when I was initally building this, but when I tested him it just felt too weak, especially since I want to play Goblin Electromancer on turn two. I think Runaway Steam-Kin would be a great edition for some ramp, but I'm not sure what to cut other than the Erratic Cyclops. Also kind of want to add Electrostatic Field for an early blocker/chip damage to make the storm turn a little cheaper.
I like the ideo of Fiery Cannonade, but do you think it's worth playing when my big enabler is a 2/2? I really wish that Baral, Chief of Compliance hadn't rotated. Maybe if I played some amount of Primal Amulet Flip to offset the potential early boardwipes, because I agree that I need something to stave off the Selesnya and other assorted aggro decks.
4 days ago
I would recommend playing Shriekmaw over Ravenous Chupacabra. It does something past turn 2, instead of past turn 4, which is very relevant, as it can stop things like Baral, Chief of Compliance storm, or Devoted Druid + Vizier of Remedies and the like from murdering you on turn 3 after they untapped with their creatures. Plus it has a relevant evasion on its body when reanimated.
5 days ago
Fair play. If I were to swap anything I’d swap the Goblin Electromancer for Baral, Chief of Compliance - he’s slightly easier to cast as he’s just 1 and a and he also draws you a card when you counter things.
6 days ago
Sorry for the spam but I forgot to add Baral, Chief of Compliance
1 week ago
Blue mages unite.
So there's a couple things you should consider when making a list like this. The biggest thing is: Why are we playing mono blue and not splashing a color? What does mono blue let us do that we couldn't otherwise do with a splash? Currently you don't have a very good answer to that question, honestly. You're not actively benefiting from only playing 1 color, you're just nerfing yourself by limiting your options to interact.
There are a couple things you can do to make use of mono blue cards and mono islands. The first is making use of several copies of Disrupting Shoal. HIGHLY recommend this one. Excellent excellent card, but doesn't really have a home in modern. It fits best into this kind of shell naturally. Really catches people off guard.
The second thing is playing a couple copies of Vedalken Shackles. Honestly not the best suited card in modern right now (what with k commands and crazy fast clocks) but still a super solid card, at least deserves a place in the sideboard probably against goyf decks and such.
Tempest Djinn is also kind sweet as a finisher, but it's super unproven and probably too clunky.
..I'm about to just list off a bunch of random suggestions, feel free to ignore whichever ones you don't like.
I think Ancestral Visions is a trap in this deck. At least main. As a 4 of. At the end of the day, this is a tempo deck, and WILL struggle late game against decks that play more inherently powerful cards, so all this card is doing is trying to slow the bleeding. It's a very weak turn 1 play when you could be casting a delver or setting up with a serum visions or holding up spell snare, and it's an absolutely atrocious topdeck. I'd avoid this one in here. Just my own two cents.
Spreading Seas is a good card, but I don't like 4. They makes delvers harder to flip and you usually have to commit to tapping out on turn 2 to make the best use of them, which I personally don't like. Wouldn't be the worst thing ever to keep them, but its not like its filling the same role that it is in merfolk, where it gives your guys evasion and you can still be playing guys with vial while you tap out to cast spreading seas.
Psionic Blast is worth a consideration. Colorshifted Char is pretty sweet, and gives you some good interaction / game-ending potential. Alternatively I think even a Dismember or two would be kinda nice.
Embracing tempo, Vapor Snag is a card you probably want. It's like extra copies of remand but it's 1 mana, only works on creatures, and pings them instead of drawing. Super solid. Can also be used to save your own guys in a pinch.
Every creature you have right now is a wizard. You could consider trying Wizard's Retort and just getting to play the card Counterspell in modern. You might want to play a few more wizards to enable this plan, in which case you could consider playing Mutavault as a manland, and then stuff like maybe Nimble Obstructionist or even Baral, Chief of Compliance to give you a few more wizards. Baral is actually kinda sweet, he lets you cast Cryptic Command on turn 3, and then you even get to loot off of him.
Commandeer is absolutely hilarious in the sideboard. I know it looks like a weird edh staple or something, but try laughing at it when you steal a Karn and then exile their tron land with it. Absolutely silly card, definitely worth a slot or two imo.
Since you're playing fetches and stuff anyway to help enable JtMS, I feel like splashing a single Hallowed Fountain could actually be very nice. Gives you access to things like Stony Silence and Geist of Saint Traft postboard, which can give you a chance in your bad matchups. You could play Rest in Peace over relic as well.
And uh... I think that's all I've got. Hopefully there's some helpful stuff in there. Best of luck my blue brother
1 week ago
2 weeks ago
I would cut Sarkans Unsealing for Baral, Chief of Compliance. The deck looks fun, I love Grixis!