|Commander / EDH||Legal|
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|Aether Revolt (AER)||Rare|
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Baral, Chief of Compliance
Legendary Creature — Human Wizard
Instant and sorcery spells you cast cost less to cast.
Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.
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Baral, Chief of Compliance Discussion
4 days ago
Regarding your other suggestions, the list here has been derived from Urza Paradox Scepter which is consistantly tested by sickrobot Lerker ShaperSavant & LabManiac_Sigi. There have been extended discussions on card choices, multiple play test and meta specific swaps.
If you're interested in exploring these further with us, my suggestion would be to join the Urza discord we have going.
1 week ago
Hello my dude, I also have an Azami list that everyone hates and can give you some advice.
If you want to win you are probably going to need one of these three cards: Dream Halls You have more cards than anyone else, so you get the most value out of it. Can also be used to cast Azami from the command zone. (It's like 20$), Mind Over Matter This goes infinite with Azami out for lab man win. Can also be used for mana generation, fun with Nykthos, Shrine to Nyx ( It's about 20$), or Intruder Alarm The value here is completely insane, you draw buttloads of cards. (It's like 18$). None of them are cheap, but its hard to have a fast lab man win unless you get one of those out. If you want to go really nuts, Paradox Engine is also in this category of "cards that win you the game almost immediately" but it costs 50$ and you need to run mana rocks to make it work optimally.
As for your wizards, you might want to switch a few for better options. Timestream Navigator , Sower of Temptation , Galecaster Colossus are all great and under 2$. Inspired Sprite lets you draw 2 every time you cast a wizard. If your a real monster Beguiler of Wills is disgusting, and if you have Intruder Alarm out... well, you just take every creature as it enters the battlefield. Archaeomancer is also just really good. And Temporal Adept and Portal Mage seems right up your alley.
On the more expensive end you have cards like Patron Wizard Which makes grown men cry. Glen Elendra Archmage Which combos quite well with Sage of Fables or Metallic Mimic in play. Fatespinner which helps keep people from attacking you. Baral, Chief of Compliance can also help reduce the cost of your counter-spells.
Lastly, mana rocks. You definitely need some. Mana rocks are the only way your going to be able cast wizards and still have mana open to counter spells. The faster Azami hits the table the better, and shes costs 5. After playing Azami for years, I can tell you the primary reason I lose is not having mana fast enough (that and everyone ganging up on me for running hard control). I'm only running 8 mana rocks in my list if you count cost reducers, and I'm honestly thinking about pushing that number up to 10 or 11.
Here's a link to my list, maybe you'll see something there you like: Nerds. I can confirm that my playgroup hates it.
1 week ago
1 week ago
LittleBlueHero I red the same or similar thread on the MTGSalvation and it does seem like a cool idea, but I think Wizards will stray a bit from such a dark and gloomy theme as printing 4 villains decks. Maybe 2v2 heroes and villains, but then again that does remind a little too much to the old duel decks.
As for a little side note: The recent sets (recent emm give or take 16 years :D) have tried to shift the focus on black as the main villain color towards the others, because black is more about individuality, which like other colors can be taken to extreme.
Non-black villains: Konda, Lord of Eiganjo - Stole That Which Was Taken in order to become immortal, which resulted in the Kami War Meloku the Clouded Mirror - Helped Konda with his plan, but intended to claim the entire plane for himself and the soratami.
Heliod, God of the Sun - After Xenagos, he's the second villain in the Theroes storyline. He also killed Elspeth.
Elesh Norn, Grand Cenobite - Currently supposed elader of New Phyrexia
Dovin Baan - Major antagonist in Kaladesh and War of the spark story lines
Baral, Chief of Compliance - murdered Chandra's father, another major antagonist from Kaladesh
Pretty much the entire Consulate from Kaladesh is white-blue aligned.
Vivien Reid - while technically not a villain she does represent a ...certain side of the green mana. (MTGWiki quotes her saying that "She wants to destroy the cancer of civilization"...ouch)
Black heroes: Drana, Liberator of Malakir - Fought on the side of the Gatewatch against the Eldrazi.
Yahenni, Undying Partisan - Fought against the Consulate in the Kaladesh story line.
Toshiro Umezawa - major protagonist in the Kami War
Sorin Markov - despite his panache and the whole War of the spark scene with Nahiri, he's still one f the three who imprisoned the Eldrazi Titans. Also created Avacyn to protect mankind on innistrad.
Lord Windgrace - Fought against Phyrexia alongside the Nine Titans. Sacrificed himself to seal a time rift in Dominaria.
There could be more examples but I can't think of any at this time.
P.S. I may have gone overboard with this much examples as is :S
3 weeks ago
Oh, I forgot, I have chart a course as well as Baral, Chief of Compliance with counterspells I would hope to make it work.
1 month ago
The blue sun is not an option and doesn't work very well...
The token created by Urza’s first ability will count itself, so it’ll be at least 1/1.
You can tap any untapped artifact you control, including an artifact creature you haven’t controlled continuously since the beginning of your most recent turn, to pay the cost of Urza’s mana ability. Tapping an Equipment this way won’t affect its abilities or the equipped creature.
If you don’t play the card exiled with Urza’s last ability, it remains in exile.
Urza’s last ability doesn’t change when you can play the exiled card. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty. If you exile a land card, you can play it only during your main phase and only if you have an available land play remaining.
If a spell has in its mana cost, you must choose as the value of when casting it without paying its mana cost.
If you cast a card “without paying its mana cost,” you can’t choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs (such as that of Lesser Masticore), you must pay those to cast the card.
You could instead do twister or windfall loops as well to kill tables, so effects like Stroke of Genius are just extra dead slots that don't do anything.
The reason I decided against trophy or tribute is simple, they are too narrow and will only find 2 or 3 which sometimes isn't what you're looking for. I tried to minimalize the number of dead cards during all stages of the game.
Baral, Chief of Compliance is a god at looting from just playing the archetype you're already on = "mono combo control", Getting to loot of interaction and winning of that or finding more interaction should Never be questioned while also cheapening 35 % of your deck and helping you grind wins far easier!!! it's like running a black combo deck without dark confidant...
Gilded Drake : Gilded Drake is way too relevant in the current Cedh meta, giving an opponent a useless drake in return for any commander that needs to be in play for them to win is obnoxiously good! (For example, PST stealing Thrasios, Najeela, Gitrog, Yisan, Selvala, etc, etc... and the lists goes on and on and one as almost all of those require their Cmdr in play apart from some hulk decks and what not but just imagine the advantage you could get by stealing a godlike Tymna card draw engine xD ...
Voltaic Key is a one-time thing and cute with Candel and tide but it's not 100% necessary!
1 month ago
Hey, looks good, but you left out Approach of the Second Sun in the deck list, the main wincon you want to use?
Unfortunately, Approach with rebound doesn't work to win you the game. A rebounded Approach is being cast from exile not from your hand. Because you must cast Approach from your hand to win as long as you did cast Approach any other way at any other point in a game. The extra turns and draw spells are good with rebound to draw seven cards deep to find Approach.
Reconnaissance is good as a repeatable way to remove Taigam from combat. After he attacks getting the rebound trigger for your spells you can take him out of combat, protecting him. This is helpful because Taigam doesn't have evasion and he has to attack to get the rebound trigger for your spells. Mother of Runes and Giver of Runes are repeatable protection and can give Taigam evasion by giving him protection from a color of a creature who's blocking him in combat. These cards can also protect Monastery Mentor who is by far the best prowess creature. Consider cutting several of the lackluster prowess creatures for more two drop mana rocks and draw spells? Getting Taigam onto the battlefield faster with ramp does much more with instant and sorceries.
Cards to consider adding:
- Mother of Runes
- Giver of Runes
- Reliquary Tower : no max hand size is helpful when drawing cards.
- Adarkar Wastes
- Prairie Stream
- City of Brass
- Talisman of Progress
- Baral, Chief of Compliance
- Knight of the White Orchid : land ramp, can search for Fountain, Farmland, Stream or Plains and put one of them onto the battlefield.
- Mystical Tutor
- Mind Stone
- Mystic Remora : one of the best budget sources of repeatable draw in multiplayer Commander.
- Dig Through Time : excellent delve card in Commander, amazing with rebound.
- Preordain or Serum Visions
- Frantic Search
- Impulse or Fact or Fiction
- Aven Mindcensor : disrupt your opponents tutors making them less effective includes Fetch lands.
Cards to consider cutting:
- Cloudcrest Lake
- Azorius Guildgate
- Tranquil Cove
- Jeskai Elder
- Jeskai Sage
- Reliquary Monk
- Serene Master
- Stratus Dancer
- Student of Ojutai
- Wandering Champion
- Elusive Spellfist
- Ishai, Ojutai Dragonspeaker
- Ojutai Exemplars
- Zephyr Scribe
- Enlightened Ascetic
- Forbidding Spirit
- Kami of False Hope
1 month ago
Baral, Chief of Compliance occurrence in decks from the last year
All decks: 0.08%
Commander / EDH:
All decks: 0.04%
UR (Izzet): 0.59%
UBR (Grixis): 0.52%