|Commander / EDH||Legal|
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|Aether Revolt (AER)||Rare|
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Baral, Chief of Compliance
Legendary Creature — Human Wizard
Instant and sorcery spells you cast cost less to cast.
Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.
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Baral, Chief of Compliance Discussion
16 hours ago
yahelhotam I do know these things very well. This deck actually started with 3-4 copies of Baral, Chief of Compliance in it, but i just felt i didn't need him and i replaced him with Sleight of Hands.
Mana is not problem for this deck, with stacked Pyromancer Ascension one ritual alone makes which is a lot. Manamorphose makes 4 mana and draws 2 cards. When this deck gets going, it almost never fizzles.
And i want that opponent sides out all of his creature removal so that they wont have removal for Platinum Emperion after sideboarding, that is also very important thing. And if i have Barals they wont do that.
18 hours ago
there is a reason why people play with Baral, Chief of Compliance and Goblin Electromancer. they give a lot of value and are great because of many reasons, including: --your opponents will probably side out most of their creature removal so you can keep them on board. --they provide a constant value engine, by staying on the battlefield. In a deck focused mainly around spells, they are important to your strategy. -- they provide a chumpblocker if you need one. --most of your spells only give you 1 mana or 0 if we are talking about Manamorphose, which is an important piece of your strategy, but they ensure that you don't fizzle out, which can happen a lot more if you don't get the mana you need. also, your wincons cost a lot of mana.
1 day ago
I'd drop the niv mizzets entirely. A cool card but izzet works best in a blitz shell. He's just too slow. If you want an X cost draw spell, Pull from Tomorrow is much better. X damage spells are also not all that great, considering it's gonna take 4 mana to deal 1 damage. Drop the Izzet signets entirely. Try to at least get a playset of Sulfur Falls, and cut the izzet guildgates in favor of more basic lands. It may seem less flexible but you're trying to go fast. Move your electrickery copies to the sideboard. Throw in a couple Baral, Chief of Compliances. Also maybe try to get a couple more counterspells in and bring the number of counterflux and essence backlash down as well, about 2 each. Some good counterspells are Mana Leak, Spell Pierce, Disallow, etc. You also want some cheaper draw spells. Opt is decent for this. Lets you scry and then draw. you could also try Serum Visions. A fun creature to work alongside Gelectrode is Thermo-Alchemist. It's a defender version that only hits players, but can eat some damage and also doesn't die to lightning bolt ;)
I see where you were thinking with this deck, but that idea just won't last in modern. You won't get to pull off the super cool fun stuff because your opponent will have killed you by that time.
6 days ago
DankStompy The argument for Path to Exile here is anything but silly as the deck we are evaluating runs both we are not comparing them here but rather evaluating a decklist with access to Path to Exile and what that means for the deck, and my list is not of cards that Push can hit, the list is of the most played creatures in the modern format based off of metashare, the list is entirely relevant seeing how your argument boils down to "push can't hit some stuff" and yes push can't hit some things, but when evaluating the modern meta 47 of the top 50 most played creatures are hit by push. I'm not saying Cast Down cannot hit these cards but rather it is the strictly worse option as the two cost versus the one cost, there is a reason things like Doom Blade are not played (and before you say it yes the restriction on this card is far worse than Cast Down however it is a solid example of black removal). There is also a reason that Fatal Push is the 8th most played card in modern with a 13.74% dominance, it is just the most efficient piece of black removal in a format that emphasizes being mana efficient. This in no way means that Cast Down is unplayable but if deciding between running one of either Push or Cast Down the decision should always be push bar a meta that is entirely focused on big mana strategies or Madcap Experiment type decks as you mention earlier. It could potentially be a viable option in a role similar to Terminate in other decks as hard removal seeing how this list cannot play Terminate, but only in that capacity.
I also feel you are not giving burn the respect it deserves, Goblin Guide sure has the downside, but it can get out of hand quick, I'm glad to hear you have never struggled against it but that doesn't mean that it isn't a threat, imagine the line of this deck when they turn one guide, you push in response to the trigger if you like and buy yourself some damage on turn one and can immediately play Search for Azcanta turn two without having to hold up Cast Down.
I'm curious how much control you play? The fetchland argument is one of the reasons that Fatal Push is so good in modern, it's very easy to trigger revolt with them, sure this doesn't predicate a revolt trigger every turn but modern is not a format where everything is over 2 mana anyway, again this is an efficient format with many low cost creatures, enough fetchlands allows for smart play with push, they are an incredibly good way to trigger revolt, an easy way to trigger revolt and that has been a known fact since push took modern by storm.
And speaking of storm, as the player behind this deck has indicated Storm is a deck that is a part of their meta and with that in mind Cast Down already is worse as it cannot hit Baral, Chief of Compliance, push allows a one mana option to beat Baral which can be relied on even on the draw whereas even in a hypothetical where Cast Down could hit Baral you would need to take your turn two off to remove him mainphase or risk just losing on the spot. Additionally Cast Down cannot hit Thalia, Guardian of Thraben seen in the humans decks this author has again indicated they face, a deck like humans can easily win turn 4 so having Cryptic Command readily available is a big deal, and having access to removal is even bigger, on that turn 4 with Cast Down you would only be able to remove one creature, with Fatal Push as many as three in a perfect scenario, though assuming thalia stays then at the very least potentially two, removing Thalia, and unlocking additional pushes or paths. Cast Down limits your options against modern's best deck in this scenario, a deck that one will actually face on a regular basis on the competitive scene. Honestly, your entire argument is a bit ludicrous as to why the less efficient removal spell is better, Cast Down is great in standard but its too slow for modern as primary removal and outclassed by Fatal Push except in very niche situations where, if you find yourself facing down a Platinum Emperion something has already gone wrong for you to allow that to happen as the control player.
I know its impossible for me to get through to you however please be open to argument as I will be with yours, Push has established itself as the premier piece of removal in the modern format and that wont change because of a less efficient card from a new set, in a format like modern 1-mana is always better than 2 when it comes to removal. The only truly threatening card that push can't hit that is commonly played (a high metashare) is Hollow One, which needs to be prepared for, but given the explosiveness of that deck is better dealt with by sweepers.
1 week ago
Why do you run Talisman of Impulse over Talisman of Indulgence? Seems like you use black a lot more than green. Also, Opt, Sleight of Hand, Serum Visions, Night's Whisper, Mox Amber, Pact of Negation, and Snap seem like a weird picks here. Opt, Sleight of Hand, Serum Visions, and Night's Whisper are sub-par draw spells that, outside of the Doomsday lines, have no real place here because they they tend to slow down the deck too much during storm turns, especially in the case of Serum Visions. Mox Amber is straight garbage here, as the only two legendary colored permanents you have in the deck are Yidris, Maelstrom Wielder, and Baral, Chief of Compliance. Pact of Negation is a terrible counterspell in this deck, as during cascade turns you want to get maximum value and reliability off of the 0 CMC slot, which is why the deck normally runs value cards like Ancestral Vision, Wheel of Fate, and Mana Crypt. Snap seems like an odd inclusion unless your meta runs a lot of hatebears, and even in that case there are much better removal spells such as Toxic Deluge.
1 week ago
yeaGO is there any way for users to update the database ourselves?
1 week ago
Ah, so theyre meta picks. My meta is devoid of any version of land hate so Ill probably stick to Arbor Elf just because he can get value without killing him self. (Makes Diabolic Intent and Culling the Weak a lot better) PS: Baral, Chief of Compliance also reduces sorceries