|Commander / EDH||Legal|
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|Modern Masters 2015 Edition||Common|
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Creature — Elemental Shaman
: Add two mana in any combination of colors to your mana pool. Spend this mana only to cast Elemental spells or activated abilities of Elementals.
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4 weeks ago
I'm inclined to agree with theninthdm in that I would expect your two green elementals to be pretty unreliable, even with your Smokebraider, but if it's been working for you, then stick with it. However, some of your elementals are a bit on the weak side. I would suggest looking through all available elemental creatures:
Maybe you'll find something that will serve you better than what you've got.
Lastly, I'm willing to say that this deck is trying to do too many things at once. You've got a minor splash of control with some counters and return effects, a creature duplication effect (although I love that card), and some somewhat random creature buffs, including three of an enchantment that only applies to 2/60 of your cards. Though it's difficult to say what does and doesn't work without extensive playtesting, I'll just say that trying to do too many things makes you less effective at anything in general. I would suggest focusing on a theme or facet and building your deck as a whole to contribute specifically to that, as it's a bit of a hodgepodge at the moment.
1 month ago
I understand if you want to play Elementals as a gimmick, but you don't have any elemental support in the deck. Just creatures that happen to be elementals.
Then again, while there is some awesome Elemental support, it's not excactly mono-green, so I understand the lack thereof.
If you want to keep it a mono green deck with the Elemental Gimmick, some fun cards that just happen to have that type is, (that aren't too expensive) imo includes Budoka Gardener, Spawnwrithe, Wolfbriar Elemental, Briarhorn, Cloudthresher and Eyes of the Wisent for the sideboard.
If you want to make it an actual Elemental tribal deck however, I suggest you add red. Gives you acces to FX. Flamekin Harbinger, Incandescent Soulstoke, Smokebraider, Wilderness Elemental and Ingot Chewer for the sideboard.
If you want to make a green deck, but put the Elemental Gimmick aside, I would be confident you could create a more viable deck than what you have, but it would be at the expense of it's current charm.
2 months ago
When a spell or ability is looking for a specific quality of a card/spell/ability, it looks for that quality and only that quality. Just as Negate looks to see if a spell is a creature spell or not, Smokebraider will look for the spell to have the Elemental subtype or the ability to come from a permanent with the Elemental subtype. If it were to only be for Elemental creature cards, it would say so.
Magic is very explicit on what a card can and cannot do, so there's no inferences that have to be made with cards and what they do.
2 months ago
2 months ago
Ashlings of Eden is an aggro-based combo deck trying to get Nova Chaser out via Incandescent Soulstoke and combining that with either Assault Strobe and/or Fling. Using Smokebraider to activate Soulstoke allows you to do both. T4 win, but very much a glass cannon.
Favorite aggro deck is Samurai Glory which is pure white weenie.
I don't have any control decks, mostly aggro with control elements.
Also, how would you characterize burn decks? I have a nearly creatureless list, only creature is Eidolon of the Great Revel.
2 months ago
- Animist's Awakening
- Boundless Realms
- Caravan Vigil
- Courser of Kruphix
- Explosive Vegetation
- Frenzied Tilling
- Ghirapur Orrery
- Kodama's Reach
- Llanowar Elves
- Nissa's Pilgrimage
- Nissa's Renewal
- Perilous Forays
- Primal Growth
- Rites of Flourishing
- Sakura-Tribe Elder
- Skyshroud Claim
- Skyshroud Ranger
- Sylvan Scrying
- Walking Atlas
- Evolutionary Leap
- Goblin Bombardment
- Hellspark Elemental
- Life's Legacy
- Lightning Serpent
- Momentous Fall
- Perilous Forays
- Rite of the Raging Storm
- Spark Elemental
Firebones675 on josh
3 months ago
Welcome to the game! I have a few suggestions about your deck
The first one should be easiest to fix, but most decks should try to stick to the minimum 60 card limit, this increases the chance of you drawing your best card, or a card that will get you out of the current situation.
Secondly is about colors. While it is tempting to include a lot of colors so you have the best cards from each, often times you end up with a situation like having a lot of white spells in hand, but no white mana to cast them. Most decks are only 1-3 colors for this reason and the ones with 3 colors tend to have to use cards specifically to ensure their colors line up. For now I'd try to stick with only 2 colors if possible to have the best consistency.
The term synergy gets thrown around a lot. In terms of magic it talks about how well your deck or individual cards work together to produce something better. At present, your deck doesn't quite have that yet. You have mana intensive cards like Ashen Monstrosity and while Smokebraider gives you extra mana, it can't be used to cast spirits. I'm not saying every card needs to work perfectly with every other card, but it's something to keep in mind.
Magic is a complex game and I can guarantee you that even when professional magic players started out, they needed help at first. I don't mind helping you tweak your deck more and tappedout has a lot of other people like me who are willing to help.
If you pick what kind of deck you want (Do you want to try to win quickly, or slow down the game and win with your high mana cards? Somewhere in the middle?) and what color or colors you want to focus on, i can give you some pointers on what cards might be best. Hope this helps :)
4 months ago
equals out to about 22.93 to 22.82 in my favor. Think I should have a Smokebraider in my commons box I could throw in if I locate it.