|Commander / EDH||Legal|
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|Guilds of Ravnica (GRN)||Rare|
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Creature — Goblin Soldier
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.
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Legion Warboss Discussion
1 hour ago
1 day ago
Maybe some more Legion Warboss? You could take out some Captivating Crew or Goblin Motivator. I just think you could need some more weenie producers to sacrfice. Jankiest deck I have seen in my life! +1
3 days ago
Hey, there's three cards in the maybeboard that you should consider playing main deck and sideboard.
Main deck Syncopate, sideboard both Legion Warboss and Star of Extinction. Consider 3x Syncopate main deck? This counterspell is really good right now because of Golgari since it exiles. Izzet Drakes sometimes cast Arclight and when they do you can potentially exile it. It can also be a main deck two drop counter for History of Benalia. Your opponent just knowing you might have Syncopate needs to play around it and that gives you an advantage. As far as the counterspell package for the main deck this is what I suggest: 4x Sabotage, 3x Syncopate, 2x Scatter, 1x Negate. More Negate and Stroke in the sideboard.
Consider 3x Warboss sideboard? This is the card you can board in when you take out Clarion in control matchups. Consider this control matchup sideboard package: 3x Warboss, 2x Negate, 1x Stroke, 1x more Niv-Mizzet? Extinction can wreck Golgari which is counting on getting an advantage with Planeswalkers and Carnage Tyrant. Consider 1x Extinction for the sideboard?
Consider this sideboard example:
- 3x Warboss
- 2x Negate
- 1x Stroke
- 1x Niv-Mizzet
- 1x Invoke
- 2x Seal
- 1x Justice Strike
- 1x Lyra
- 1x Settle
- 1x Nova
- 1x Extinction
Consider main deck 4x Revitalize and 3x Insight? Insight is the better overall control card, but Revitalize is better against aggro since it gains you life and helps you to draw into life saver turn three Clarion. Turn four Insight is actually pretty slow against aggro. Having 8x (4x Opt, 4x Revitalize) early game plays that can help you to draw into Clarion or Seal is good. Revitalize is not a dead card against control because it does draw.
Good luck with your deck.
6 days ago
i think your mainboard is optimized for speed now, but your sideboard is still a bit of a mess. you need a plan in the case the matchup will go longer, to change it into a sort of a mid-rangy deck. stuff like Rekindling Phoenix, Experimental Frenzy and perhaps even a copy of Banefire. Guttersnipe and The Flame of Keld also fit into the idea of a better gameplan if the matchup is going to go longer. Legion Warboss can also play against token decks that go wider than you.
1 week ago
My gut reaction is that your weakest cards are Fanatical Firebrand, Legion Warboss, and Wizard's Lightning. The Firebrand is a 1/1 that in the late game might ping your opponent. The Warboss is just going to create 1/1s that die in combat immediately (though might be a good card against control decks in the side board), and will likely trade if it ever attacks. Without a critical mass of wizards, Wizard's Lightning is just an Open Fire, which isn't very impressive.
Electrify, Radiating Lightning, and Doublecast aren't going to be that good for you. Bombard and Spit Flame are both superior to Electrify, but even then, they aren't that good. Radiating Lightning is going to, most of the time, bolt your opponent, ping all their creatures, and perhaps kill 1 of them. For 4 mana, that is not enough. Radiating Lightning is probably at its best against token decks, but Fiery Cannonade is the better card in mono-red for that. Doublecast needs another spell to work, and even then, that is probably not enough to justify it in your side board.
1 week ago
cdkime if all we know is the shocklands, god dang will Jund be playable. Imagine Curving turn two Assassin's Trophy into turn three Legion Warboss, grinding more and more damage out, turn after turn of efficient removal, and when they sweep the field you get Vraska, Golgari Queen or any other sweet walker and just keep going on the value train of life.
Worried about graveyards? Deathgorge Scavenger is basically standard legal Scavenging Ooze that costs 1 more and nothing after that. Exploring for card advantage, some sweet burn to close out the game, all of it.
Point is, Standard will be more powerful as a whole, Teferi will, but not just Teferi, and the metagame will adjust to powerful cards as it always does and will.
1 week ago
I was reffering to the fact that none of the cards in the Modern list have adequate standard equivalents. It is easy to do go Goblin Rabblemaster -> Legion Warboss, but red control decks in Modern and Legacy are relying on disruption to gain the upper hand like Chalice of the Void or Blood Moon or Trinisphere. There are no standard cards that do that. Same with the wincons - Koth and Sarkhan just do not do the same thing.
You may make a mono red deck that is not aggro in standard, but it cannot be a standard version of skred red. The tools are lacking.
Your best bet is something like Sarkhan's Dragon Den.
1 week ago
Looks like you have 18 cards to cut to hit 60. I'd completely cut Experimental Frenzy. Your game is early, by turn four you should have a growing board state and spells in hand to do damage. I'd also cut either the Guttersnipe or the Electrostatic Field. My preference is on keeping the Field because it is harder to remove than Guttersnipe. The Goblin Instigator may be a card you don't need either. Sure it adds bodies to the board, but you've got nothing to pump them and you're not sacrificing them to anything so in the end they become 1 damage pingers that may keep you alive a turn or two as chump blockers. Legion Warboss is better for this as it adds a body every combat phase you start plus he'll pump up your other 1 power attackers. Risk Factor and The Flame of Keld are other considerations to cut. Once I'd seen what you're playing I'm probably letting you draw off RF, banking on you pulling some of those creatures that are small and don't scare me much late game. Keld is fine, and the goal is to hit the 3rd Lore counter but you have to get there.
Maybe try: Creature (19) 3x Electrostatic Field 3x Fanatical Firebrand 3x Ghitu Lavarunner 2x Goblin Chainwhirler 2x Legion Warboss 3x Runaway Steam-Kin 3x Viashino Pyromancer
Instant (14) 4x Lightning Strike 2x Risk Factor 4x Shock 4x Wizard's Lightning
Enchantment (2) 2x The Flame of Keld
Sorcery (2) 2x Lava Coil
Land (23) 24x Mountain