Seal Away

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Uncommon

Combos Browse all

Seal Away

Enchantment

Flash

When Seal Away enters the battlefield, exile target tapped creature an opponent controls until Seal Away leaves the battlefield.

Seal Away Discussion

Grubbernaut on Esper Exile-Tempo

17 hours ago

Seal Away , Banishing Light and Cast Out may be considerations.

SynergyBuild on How would you "fix" white

1 day ago

Do you mean for standard? EDH? I mean, in supplemental products like modern horizons or commander products we've gotten Teferi's Protection , Ranger-Captain of Eos , Giver of Runes , and specifically for EDH, Smothering Tithe , and the dominant card of it's standard, Gideon, Ally of Zendikar all in mono-white, outside of that, multicolored white spells are some of the best, with Dovin's Veto , Teferi, Time Raveler , Teferi, Hero of Dominaria , Kaya's Guile , Siege Rhino , and Deafening Clarion .

For standard Seal Away , cards like Benalish Marshal , Legion's End , the nearly ever-present-since-printed aggro based Venerated Loxodon builds in selesnya or mono-white, as well the base of removal for a while between Settle the Wreckage , Seal Away , and Cleansing Nova .

Even more recently Kaya's Wrath and Time Wipe have been the go-to sweepers. The number-one deck rn is Jeskai Fires abusing Kenrith, Teferi, Clarion, and Justice Strike , Azorious control using Planar Cleansing (a triple white card) is very popular too, and with decks like Mardu Knights, Selesnya Adventure, etc. you'll see white isn't out.

But sure, I would like white to be more powerful, for Vintage, unrestrict Balance , that'd do the trick, for Legacy, just print a 1 mana hatebear for 1cmc instants. Super specific but it'd crush the delver and storm builds that keep it in it's place. Give it protection from instants too so they need a different removal package to deal with it. For Modern, give white a way to deal with tron that is difficult to splash, something like Tomik mixed with Damping Sphere that isn't a human, otherwise that 5c deck will take it.

That and the legacy dude can help some mono-white list beat Shadow, Infect, Eldrazi Tron, Normal Tron, Dredge once they bring in their Axes/Dark Blasts to beat the weenie strategy.

In Pioneer, Humans and Azorius Control are already good.

In standard, give a mono-white strategy some way, that though splashable isn't easy to do so () that hates on graveyards while being good, and some unsplashable way to hate on big creatures. Think The Wanderer if it was good and like or something. Both of these cards need to be decent even without the hate, and with it it suddenly is mainboardable as hate against Cat-Food and Fires respectively.

MrBoombastic on White Pioneer Removal?

1 week ago

I think kengiczar might've missed that your deck is mono-white ^^ Don't play Citywide Bust though, it's a horrible card(!) unless your local meta only consists of Gruul and Mono-green aggro. And even then there are probably better options.

If you're making a low-to-the-ground aggro deck, Declaration in Stone is good. It's completely unconditional compared to cards like Seal Away , Glass Casket and Baffling End and it doesn't leave an enchantment on board, that can be targeted by Abrupt Decay , Vraska, Golgari Queen etc. It gives your opp a clue, but you should be beating them before that becomes relevant.

Banishing Light is the cheapest catch-all in white, but against G/B/x decks it has the same "3 cmc or less" problem as the ones mentioned above.

Conclave Tribunal is another Banishing effect that gets better the wider your deck goes.

kengiczar on White Pioneer Removal?

2 weeks ago

Depending on your deck you can use Citywide Bust which destroys all creaturs with power 4 or greater.

If you want spot removal then something like Seal Away or Chained to the Rocks are good.

Infact Citywide Bust pairs well with cards like Lightning Helix or Bile Blight which really allows you to filter away excess lands with Smuggler's Copter . It's a great card if your willing to buy some kind of dual lands for either Black or Red.

Grubbernaut on Bant Eldrazi

3 weeks ago

Seems neat!

Seal Away may be a consideration over Declaration, since you're not looking to fill the yard for DTT/Cruise/etc.

Cheers!

Mdmaster13 on Golgari Scales Aggro

3 weeks ago

No worries fam! So to start I think Tormod's Crypt is just a straight upgrade to Scarab Feast, Cycling is irrelevant, if you sided it in you want to be casting that bad boy. 0 mana to hit the whole graveyard is sooo much better than 1 mana to hit 3 cards. Also Inspiring Call is neat, but not what you want. The lack of Hexproof matters alot, I've been looking up some decklists of the current projected "tier" decks and UW Control especially runs a lot of cards like Cast Down and Detention Sphere that call does not protect against, but Heroic Intervention does. That said, 2 intervention is fine, go up to 3 if you're really worried about removal. Speaking of removal, I would cut Price of Betrayel for either Hero's Downfall or Assassin's Trophy , I personally recommend Trophy. PoB is just way too niche for what you want to be in your sideboard, Trophy can destroy any permanent you want, including the above mentioned enchantments that exile your board. Life Goes On is okay. I Think the difference between it and Feed the Clan are worth considering, 1 mana less doesn't matter nearly as much in a deck that isn't looking to stop you from casting it, so gaining more life more consistantly may be your better play, but it's a judgement call tbh. Lastly I'd prob cut the Mistcutter Hydra and maybe use one other slot for at least 2 Return to Nature . If you want an example of a proper flex slot that card is it, and as much as I L-O-V-E me some Hydras, unfortunately the pro-blue doesn't matter much in the games you'll prob side him into. He still gets hit by Cast Down and Seal Away . Keep the 4 Duress, having those against control or combo is fantastic, and I wasn't sure about QB but since alot of Nexus of Fate decks are running Fog effects, making your damage unstoppable is real good.

Argy on Draw-Go! Pioneer Style

1 month ago

Righteo, then. Here we go!


Just checking that you know the second time Approach of the Second Sun is cast, it must resolve in order to win the game. A lot of people don't realise that and get a nasty surprise when it is countered, and they don't win.


This deck absolutely creams my Cast a Shadow [Pioneer] deck, which is set up primarily to deal with Creature decks.

It struggles against my Monothopters [Pioneer] deck, which is a lot more aggressive.

Aggressive decks will be this deck's downfall. To that end, I think you need to get your curve a bit lower. You can do that by building a Sideboard.

Some spells you might want to consider for it are:

The other way to go beside this is to use spells like Syncopate or Spell Pierce , to counter early spells of any kind.

Hope that helps.

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Seal Away occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Standard:

All decks: 0.3%