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When Seal Away enters the battlefield, exile target tapped creature an opponent controls until Seal Away leaves the battlefield.
Seal Away Discussion
1 week ago
These are your best creatures: Evolution Sage, Hexdrinker, Huatli's Raptor, Managorger Hydra, Mistcutter Hydra, Tuskguard Captain. I suggest you increase most of those creatures to a full set (4x each) and cut the rest.
You currently have 69 cards included. That number should be reduced to 60. I suggest cutting all the Instants, Sorceries, and Enchantments except Pledge of Unity. If after all the cutting there is room left over, I've outlined a number of spells that will add dynamism and range both with the creatures above and with other spells below.
I believe good lands are more important than Planeswalkers. Llanowar Reborn and Oran-Rief, the Vastwood are perhaps valuable enough to consider. Sunpetal Grove , Canopy Vista , Temple of Plenty , Fortified Village , Temple Garden , Windswept Heath are all worth considering, depending on your budget. Swapping out your slow lands for those listed above will improve both speed and reliability.
My thoughts on +1/+1 counters decks: Hardened Scales is overkill, over-rated, and slow. It's a very powerful card that doesn't necessarily speed decks to a win. The best +1/+1 counter decks include only low CMC creatures that can repeatedly provide their own counters. Creatures, especially any that get really big, will get removed pretty consistently. So getting lots of creatures down and swinging quickly and consistently is essential. This is all, of course, just my 2 cents.
I'll point out that there are enough creatures and spells that it's very possible to build solid mono-white or mono-green +1/+1 creature decks. I actually think it's easier to build a solid deck staying mono-colored - it's possible to go mono-color tribal with Humans, Soldiers, Elves, Allies, Oozes etc. The advantage to going tribal is more than just synergy - it's also a handy framework to round out a deck with advantages while also keeping the deck focused. Going tribal also opens the door to Cavern of Souls and Unclaimed Territory . I'd go so far as to say there are so many really solid +1/+1 counter spells, one of the hardest things about building a deck is narrowing it down to a well-honed point. I'm not saying I think you need to go mono-colored and/or tribal here, just pointing out ways to help focus the deck.
2 weeks ago
RAIL17 on Life Leech
1 month ago
Oh, no, it's quite alright, I honestly I'm glad that I can get detailed feedback on a deck that felt was pretty gimmicky; and something I can actually work with. Open the Graves , much like most of the cards I picked, is there mainly for token summoning-- It's not much about building a defense, but getting three spawns for life points: exactly so I can play Thoughtseize and Dark Confidant , which are two great additions I am definitively going to try and squeeze into the deck, now that I know they are a thing.
I figured there were two ways I could play this deck: - Vampiric healing: Which would depend on having one or more Ajani's Welcome set up from the beginning and then start dropping 1/2 mana creatures w/Token spawning until I can run Epicure of Blood and turn my healing into the offensive. Having two 'Ajani's Welcome' setup with 'Epicure of Blood; and then having Ajani's Pridemate attack with it's 2 cat tokens, and three vampire tokens from Call to the Feast , that's a minimum of 10 healing if everything was blocked, which translates into 10 damage to the opponent's Life (Which has the problem of being a more 'endgame' strategy, with a weak start that can mess me up) - Token overwhelming: Which is basically dumping as many creatures/tokens from the very start, which mixed with the fact most of them have life-link, allows me to save my beefy cards for attacking, rather than blocking. (Which, considering most of them are 1/1, would mean a simple splash damage card would leave me wide open. So basically dead on arrival against a Red deck)
Now I'm the one that's rambled, but to get to the end of my thoughts: Ixalan's Binding is good, but Seal Away is cheaper, and unless I'm preventing Token piling, like clerics from Rite of Belzenlok and the like, I don't think the cost justifies it's use.
So, since you're offering advice-- I could remove : 1x Harmless Assault , 2x Ajani's Pridemate . And in their stead, add: 2x Mortify , 2x Cast Down , 1x Thoughtseize , and 2x Dark Confidant for a good 60 card roundup, while keeping the core gimmick of 'stealing life' intact?
1 month ago
Hey, I am looking at crafting a Boros Feather Deck, May 15 Boros Feather, but short on some of the rares.
How have you found your deck to be doing so far? You appear to have more creatures then some of the other versions I have seen and a slightly higher curve with no 1 drops and some 5s added. Have you had much luck playing in Arena with it?
The more I look at the deck in general the more I wonder about removal. I have seen some versions using red's Shock and Lightning Bolt or white's enchantments like Seal Away . Do you find you are needing the target removal?
1 month ago
So here is my update Gidgetimer. I am adding Drogskol Reaver , and dropping Severed Strands . The cards like Revival / Revenge is mostly for ending the game, and Blood Tribute . Generally my group isnt like, u could say luke super competetive. I like to say we are newbies. I am prob keeping Counterlash . I might change it out later. I thought it might be interesting. Seal Away I also going out. So here is the final.
I don't know about Swords to Plowshares . I am going to make big changes over time. Thx for commenting.
1 month ago
Just noticed you already added Dawn of Hope still 11 cuts because I also forgot to add it to the number.
- Book of Rass - direct swap out for Greed since the latter is a better card.
- Gideon's Reproach - direct swap out for Swords to Plowshares since the latter is a better card.
- Counterlash - One of the four 1-for-1 spells you have that I like the least and I am suggesting 4 cuts to bring you down to 7 because that is what I run in mine and find it to be a good number. Specifically, a lot of mana for a counter and a chance at a free card.
- Disperse - One of the four 1-for-1 spells you have that I like the least and I am suggesting 4 cuts to bring you down to 7 because that is what I run in mine and find it to be a good number. Specifically, not even really permanent removal.
- Wing Shards - One of the four 1-for-1 spells you have that I like the least and I am suggesting 4 cuts to bring you down to 7 because that is what I run in mine and find it to be a good number. Specifically, not all important creatures have to attack.
- Seal Away - One of the four 1-for-1 spells you have that I like the least and I am suggesting 4 cuts to bring you down to 7 because that is what I run in mine and find it to be a good number. Specifically, tapped clause is not great.
- Nevinyrral's Disk - without Darksteel Forge and Mycosynth Lattice it just slows the game down. This may offer you a better chance to win, or you may like long games for the sake of long games. I dislike long games enough that I would cut it.
- Severed Strands - you have 13 creatures and can't afford to sacrifice them, especially at sorcery speed, if we are winning via combat.
- Blood Tribute - halving a single player's life total is either going to make you an enemy or not do much depending on how late it is in the game. Making enemies isn't something you want to do in pillow fort decks since most people could pay the taxes, just why bother when they can attack someone else and not pay unless they have a reason to focus you down.
- Revival / Revenge - Not a fan of low CMC only reanimate, see above for the rationale on the other half.
- Revitalize - I don't like cards that just gain life, cantriping is not enough to get me to like it.
1 month ago
Thanks a bunch for the +1 and suggestions! Mikaeus, the Lunarch can enter for 2CMC, vs 3CMC for Mirror Entity . This is actually pretty important - I win with this deck with only two lands pretty often. Additionally, Mirror Entity acts as a mana-sink, which ties up mana. My goal with this deck has been to add counters and avoid pumps. Counters stick around, while pumps can be easily removed. Mirror Entity, acting as a lord, becomes a primary target. Without such a pump lord, there is no one key creature opponents can remove to knock down all my creatures. Also, I can include Mikaeus with other 1CMC creatures with Immortal Servitude , which, while Mikaeus dies instantly, will still trigger my Champion of the Parish s and any Thalia's Lieutenant s already on the battlefield. If I have a Metallic Mimic , Mikaeus can even stick after a Servitude. Also, Mikaeus is awesome with Thalia's Lieutenant , it allows Mikaeus to enter for 2CMC and tap the next turn to add counters. Also, as Mikaeus repeats, because he bestows counters, his effects continually build up over time. Kind of like the difference between owning a home (Mikaeus) and renting (Mirror Entity). The only problem with Mikaeus is that he's Legendary. If he wasn't, I'd run a full set.
I run Journey to Nowhere over Seal Away because in playtesting it was too common that creatures I wanted to remove weren't tapped. Keeping mana open to play Seal Away ended up just slowing me down. This deck wants to tap out pretty much every turn. Also, with Blessed Alliance , I already have an Instant speed removal spell and with the Alliance, I don't have to worry about Indestructible, Hexproof, or Vigilance.
1 month ago
Nice Decklist! +1 from me. I think you should consider Mirror Entity , possibly over Mikaeus, the Lunarch ? I've found it synergizes very well with Kazandu Blademaster and Hada Freeblade . Also, why do you run Journey to Nowhere over Seal Away out of curiosity?
Seal Away occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
All decks: 0.3%