Seal Away

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Uncommon

Combos Browse all

Seal Away

Enchantment

Flash

When Seal Away enters the battlefield, exile target tapped creature an opponent controls until Seal Away leaves the battlefield.

Seal Away Discussion

General_Fist on Unholy Knights

1 day ago

MrBoombastic I love playing with Aryel, Knight of Windgrace . You make a fair point with Seal Away so I made the change.

Also if I was to go up to 4x History of Benalia what would you suggest I take out in it's place? I was half thinking a Midnight Reaper .

MrBoombastic on Unholy Knights

1 day ago

As mtwoods444 suggested, I'd definitely go up to 4x History of Benalia . Most decks that have them, want to see as many as possible. Being a dedicated knights deck, you want them even more. Being dead against board wipes is true for every single creature in the deck, but History often gets to keep at least 1x 2/2 afterwards.

Seal Away is quite mediocre vs. something like Sultai, because they have quite a lot of main deck answers for it. There's generally a lot of strong enchantments in Standard right now. Mortify dodges the enchantment hate and hates on them itself intead.

Glad to see someone actually putting Aryel, Knight of Windgrace in their knight deck. She's awesome!

kamarupa on Azorius Airstrike

1 day ago

I think you meant, "dilute," BirdClaw, lol.

What I see in this deck is a very high mana curve that doesn't break until T4, and then, only by 1. I suggest cutting creatures down to 18 and filling those slots with disruption instants. Counterspells, fogs, bounces, destroys - Negate , Holy Day , Vapor Snag , Hurkyl's Recall , Pongify , Path to Exile , Nevermore , Journey to Nowhere , Oblivion Ring , Detention Sphere , Cast Out , Seal Away , Pongify , Imprisoned in the Moon , etc.

Since you don't have any one drops to play T1, Temple of Enlightenment seems great here.

Ragamander on Enchantress

2 weeks ago

Finest Hour is probably better than Brave the Sands, so if we're trying to fit in Leyline of Anticipation and Privileged Position , it would be better to cut that instead. And it would probably be correct to cut New Horizons instead of Weirding Wood. A card is better than a +1/+1 counter.

You're going to want to add Alchemist's Refuge to the manabase to help you cast enchantments on your opponent's turns when you don't have Leyline of Anticipation. It might even be worth trying to play Vedalken Orrery to get these effects more often. There are a few flash enchantments you can play as well: Seal Away , Temporal Isolation , Slow Motion , Lawmage's Binding , Cast Out , Alexi's Cloak , Cho-Manno's Blessing , Eel Umbra , Jolrael's Favor , and Serpent Skin seem playable.

Another thing you might consider are replayable enchantments. The few I'm thinking of are Mana Bloom , Gossamer Chains , Flickering Ward , Broken Fall and Molting Skin . The latter three will also help you keep Tuvasa alive!

Speaking of keeping your commander alive, you might find it difficult with only Shield of the Oversoul, Swiftfoot Boots, Lightning Greaves, and Greater Auramancy. Furthermore, the latter two give shroud, which will make it hard to enchant Tuvasa afterwards! I'd consider trying to find more hexproof and indestructible effects even if they come from non-enchantment sources, such as Darksteel Plate . As for auras, there's Alpha Authority and Canopy Cover .

Finally, as just a neat card, you might consider playing Cloud Cover .

As for things to take out, the first thing I would do is take out Luminarch Ascension. The card is so powerful that people will just kill it or, more likely, YOU. It's a political disaster. I'd pull Abundant Growth because it's just not a very high-yield card. If you're looking for ramp and color-fixing, Carpet of Flowers is better because of how common blue is in Commander. Authority of the Consuls is probably not going to be very useful unless you know opponents are going to making large numbers of 1/1s for a combo. Finally, as much as I like it as a card, On Serra's Wings is not particularly excellent here. Unfortunately, that's just four cuts, and I gave a lot more suggestions. You'll just have to consider what effects you might want enough to include.

Praepes on Hexproof Angelic Aura Enchanter

3 weeks ago

jconeil1988 Thank you for the feedback! As for your creature base suggestion, I think you're totally right, if I were going the route of a bogles deck I would certainly want 2x Slippery Bogle , 4x Gladecover Scout , and 4x Kor Spiritdancer . However, my idea with this deck was to make a deck inspired by bogles, but also keep the -1 colorless mana for enchantment spells synergy given by Danitha Capashen, Paragon and Herald of the Pantheon and possibly x1 to x2 Satyr Enchanter . I know bogles is far more competitively effective and certainly far more streamlined, but I felt the -1 colorless mana would be fun and allow me to play higher cost enchantments.

But I also feel like this initial version of my deck doesn't capitalize on that -1 colorless mana synergy enough to make it an effective part of the deck. I was certainly thinking about taking out all the creatures except possibly x4 Slippery Bogle , 4x Gladecover Scout , and 2x Kor Spiritdancer x1 Danitha Capashen, Paragon and x4 Herald of the Pantheon . This would leave a little bit of room to add x1 or x2 Shalai, Voice of Plenty ! I have to say that is a great recommendation!

I don't think my deck is quite the right place for a Dryad Arbor, though. From my understanding that creature land is played in bogles 1. because bogles runs fetch lands, and 2. because bogles suffers from taget player sacrifices a creature effects. My deck doesn't run any fetch lands, nor does it suffer anywhere near as bad from sacrifice effects, especially if I can get Sigil of the Empty Throne into play. That's also why I have a second Sigil of the Empty Throne in the sideboard, to switch out for Sphere of Safety if im having to sacrifice too often.

I also forgot to put the one Path to Exile in my aquireboard. Its the only card in the decklist I do not yet own. However, I actually really love my Seal Away for what its worth. It's perfect for the -1 colorless mana synergy, sometimes costing the same as Path but is instant speed with only the drawback of being applicable to tapped creatures, which isn't very concerning in my opinion.

As for the land, I was thinking about running 23, but I think that might be the lowest I'd go without significantly upgrading my mana base, especially since I want to upgrade this deck to better synergize with the -1 colorless mana abilities by adding more high-cost enchantments.

Some possibilities I've been thinking about were x1 Snake Umbra instead of, or perhaps in addition to x1 Keen Sense especially if I'm going to be taking out the draw from Satyr Enchanter , or also Bear Umbra although it is a bit pricy, so I would likely only consider getting one. Whatever the case, I certainly appreciate your feedback! Thank you!

SynergyBuild on Why Cyclonic Rift is not ...

3 weeks ago

ShutUpMokuba I did do this one?

abby315 The whole point was for people to disagree... otherwise, I wouldn't have asked for thoughts or posted this? Also, there are many ways to use C-Rift, it is a versatile card, however, using it on endsteps as you mentioned doesn't mean you can't get attacked for a turn cycle (haste), it doesn't even necessarily give you resistance to permanent based hate. Aven Mindcensor , Notion Thief , Containment Priest , Cast Out , Alms Collector , Venser, Shaper Savant , Mystic Snake , Frilled Mystic , Seal Away , and Stasis Snare are flash hate permanents I could name off of the top of my head.

griffstick Sorry about that, you could use the point I made at the end if you want more answers to it. I hope that helps!

enpc I think at that point in a competitive game, Winds of Rebuke for decks like Kess, Blink of an Eye or Into the Roil are better most of the time anyway, and while C-Rift is another option, all of them are equal enough that I am sure you can see why it isn't a dominant spell in that metagame.

For casual, I said it clearly was really strong, no doubt. Just that when you want to spend 20 bucks in a casual meta, there are better options.

abbatromebone on Mono White Exalted

3 weeks ago
  • Seal Away >> Banishing Light
  • remove Angelic Benediction from your SB and replace it with Worship this might even be a main board card. There are a lot of decks that cannot deal with enchantments (basically anything that doesn't have green) -how effective is Mentor of the Meek ? You have a lot of 3/4 costs that are important to use as well. In what match ups would this card really help?
  • If you have issues with dying to quick here is a good stall card Martyr of Sands there use to be a whole deck around her!
  • There are a lot of graveyard decks try having at least 2 Rest in Peace in the SB

-Arcanity- on UW Mystic - Make all the birbs

3 weeks ago

There seem to be a lot of viable upgrades. First off, replace Thought Collapse with Absorb . This is nearly a strict upgrade as milling is pretty useless and the one white mana can be managed with your stock 2-color manabase. Summary Judgment also isn't at constructed power levels. You could replace it with Ixalan's Binding or Seal Away . You can also try Teferi if you own copies, but I'd not run out and buy them just for this deck. The sideboard can see a lot of changes made: split Negate with Disdainful Stroke . Add another big creature to beat aggro, maybe another lyra or an Angel of Grace . Also Sorcerous Spyglass and The Immortal Sun are both great anti-walker options/

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Seal Away occurrence in decks from the last year

Standard:

All decks: 0.3%

Commander / EDH:

All decks: 0.0%