Seal Away

Seal Away

Enchantment

Flash

When Seal Away enters the battlefield, exile target tapped creature an opponent controls until Seal Away leaves the battlefield.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Dominaria (DOM) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Historic Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Seal Away occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Standard:

All decks: 0.3%

Seal Away Discussion

GoblinElectromancer on Mono White OR White Green Lifegain Angel Knights

2 months ago

-4 Ajani's Welcome +4 Soul Warden for starters. No 7 or 6 drops without ramp. +2 Ajani's Pridemate. +4 Soul's Attendant. I would make this kinda like a soul sisters deck with life gain rather than base the deck completely on angels.No Knight's Pledge or Seal Away. -2 Entreat the Angels. That card is a dud opening hand or drawing it turn one/two. I would take out the Darksteel Citadels. There is really no reason to play them. 4 Angel of Vitality. In a life gain angel deck it's busted. If you can afford it I feel like a couple of Resplendent Angel would be good. Good luck!

Sylvarion on Angels - Prison

2 months ago

I dig it. I think that offsetting a few creatures with Seal Away and Sphere of Safety would really slow down the pace even more.

ZendikariWol on Tax Tax Concede

3 months ago

Really think about Anguished Unmaking, Conclave Tribunal, Despark (it can get rid of Jace on the draw step and frankly I can't think of anything else but hand attack that will save you from the inverting menace... also it takes care of Nissa), Glass Casket (or Silkwrap), Seal Away, Brain Maggot, Infinite Obliteration, good ol' RIP, and Sin Collector.

All of these are decent cards that exile things.

Silverdrake on White Healing Devotion

3 months ago

Welcome to the game!
To build off of what Cypher said, consistency is key in building a powerful deck. Having a ton of cool different cards is fun, but if you want to win you want to maximize your chances of drawing the cards you need at any given time. The easiest way to do that is to determine what the "best" cards for you to play on any given turn are and maximize the number of copies you run of them.
To start with your 1 drops: You definitely want to play a creature on turn 1 to start the beatdown and the lifegain. Beloved Princess is a great choice, and Healer's Hawk could work too. Lone Pegasus is fine but not great if you want to lean into the lifegain strategy. Chaplain's Blessing and Outflank should probably come out.
Daxos and Birth of Meletis are great in your 2 drops slot, everything else I think could be reconsidered. Ajani's Pridemate is a MUST for this deck - it's arguably the strongest lifegain-matters card in the game. I'd pick up a playset right away! Declaration in Stone is decent removal you could run in this slot, or Seal Away if you're on a budget. 2-3 copies of Dawn of Hope could do wonders for you as well. You could consider Bishop of Wings if you wanted to go the angels route.
Banishing Light is pretty good at 3 mana, as is Linden. Other cards I'd consider in that slot are Angel of Vitality as Cypher mentioned, Heliod, Sun-Crowned, and Resplendent Angel.
Angelic Accord is great at 4 cmc, I'd definitely up the number of copies you're running to 2 or 3. Ajani, Strength of the Pride is also an incredible fit for this deck. Cast Out or Conclave Tribunal could be a nice replacement for Banishing Light if your 3 drop slot gets too full. Gisela, the Broken Blade could be a fun include.
Lyra Dawnbreaker feels like a no-brainer include in this deck.
Maybe Sephara, Sky's Blade as a top-end, seeing how many fliers you are and could be running. Or if you wind up running Gisela, then you could run Bruna, the Fading Light as your top end. You'd probably want to up your land count by 1 or 2 if you plan on that though.

Those are all just suggestions - feel free to play the deck however you find it most fun! If you want more detailed suggestions about what I'd cut or what numbers I'd add, feel free to let me know!

Whatever you decide to do, good luck and have fun!

TheLordStormCrow on {PRIMER} Prison Break

4 months ago

Acer103, thanks for the feedback, I prefer Baffling End because it hits the majority of creatures we want to in the early game, and the big draw to it is that they don't get their creature back if they remove the Baffling End .

In testing, myself and some people from the enchantress discord server found that we rarely missed the flash from Seal Away , and permanently removing the creature was just better value overall, and worth the slight drawback

Acer103 on {PRIMER} Prison Break

4 months ago

I really like this build. I think the inclusion of the GW planeswalker really does strengthen the deck. It doesn't have a place in modern or standard, but I think Pioneer is just right. I also agree that deck selection is very important. The planeswalker also forces the opponent to look at a second target instead of touching the enchantments you're putting on the board.

I'm not a fan of Baffling End though. Would Seal Away be a better alternative?

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