|Commander / EDH||Legal|
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When Seal Away enters the battlefield, exile target tapped creature an opponent controls until Seal Away leaves the battlefield.
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Seal Away Discussion
5 hours ago
Hey, looks great, one of the best Standard Cat decks I have seen on TappedOut, nice work. Like the additions of Mentor and Destiny.
I think mono white is the way to go. Selesnya doesn't give you enough to warrant a much worse manabase. Blossoming Defense is the only reason I would play green, but it requires Forests in the manabase. Pride Sovereign is the another reason to play green, but I think both Mentor and Destiny are better three drops here. Destiny an early game anthem to fight Chainwhirler and Mentor for draw.
Consider Prepare? It's an instant combat trick that gives the creature lifelink, nice with Pridemate. Having a trick is helpful when facing Goblin Chainwhirler since he brick walls with first strike the entire attacking Cats strategy until you have removal, Warleader or a big enough Pridemate to break through. You can cast Prepare without having to also cast Fight. Fight can just stay in the graveyard until you want to use it. Splash 4x Sunpetal Grove for Fight if you want to, but it's honestly not even needed.
Another option that's only white is Moment of Triumph. Instant, only one mana and you gain 2 life. More likely to gain life with Triumph because the creature doesn't have to do damage in combat like with Prepare, but Prepare can gain a ton more life than Triumph if the creature gets to do damage. One mana makes Triumph more consistent to save a creature from Chainwhirler's ETB ability before you can get Destiny into play. It's much easier to leave up one mana for a trick than two.
Leonin Vanguard is very lackluster even with Pridemate I suggest cutting one or more for at least a fourth Warleader and a third Mentor. I would suggest to add another Ajani, but because of budget that's probably not an option.
Pridmate, Warleader and Mentor is a three creature army, draw engine, life engine. Each Cat that ETB when Warleader attacks you can pay one mana to draw a card as well as gain life in combat which pumps Pridemate. These three creatures and Destiny is the direction I think you should go. They curve into each other and having a Warleader and Mentor in play makes it okay to attack with a Warleader even if it's going to die. Warleader is still making two Cats which you can pay mana to draw two cards because of Mentor.
For the sideboard consider Ajani Unyielding? This Ajani is very underrated. His +2 ability is very good with Cats because it allows to reveal any number of them as well as Destiny, Mentor, Cast Out, Seal Away, other Ajani in the top three cards and put them into your hand. He's also repeatable exile creature removal, that's very helpful.
Good luck at FNM.
20 hours ago
Hey, one problem Knights have and will continue to have, even more so post rotation is amount of black sources in the manabase for black removal. Some Orzhov Knights lists have been cutting Marshal in favor of more black and Ajani. Marshal really restricts the amount of black you can play in the manabase which is not good when you want to be able to consistently play Push/Duress in the early game and even more so for Vraska's Contempt which everyone knows is an amazing card for black, but can't splash for it. History is your best three drop. Marshal is also a good three drop, but he's less needed because History is the three drop you want to play.
Ajani kind of mimics what Marshal does. His +1 puts a counter on two creatures giving those two creatures a pump just like Marshal does. Marshal is best when you're ahead with some other creatures to pump. Ajani is also good when you're ahead because he too can pump two creatures. What separates Ajani from Marshal in my opinion is Ajani is good when you're behind because of his -2 ability reanimating a creature. Being able to play a four drop and have a Planeswalker and a creature such as Malice in play is more beneficial than a Marshal. Ajani is very good in control matchups where as Marshal is fine. Only fine because he's a creature making him vulnerable to creature removal and board wipes which Ajani is not.
Post rotation I see Knights moving away from black and playing mostly white because Concealed Courtyard rotates and Orzhov is not a guild in Guilds of Ravnica. This leaves Forsaken Sanctuary as the other Orzhov dual land which is just bad. More white is a direction that favors playing Marshal.
Black has amazing removal, but white also has good removal. Seal Away and Gideon's Reproach are fine early game removal spells and Cast Out is great mid and late game removal. I suggest playtesting a more white focused build restricting only creatures Malice and Freebooter with black since Courtyard, Chapel and Territory can cast them.
If you don't like the idea of playing more white and less black then consider Stazeee's suggestion of Paladin? Overall until rotation I think this is best direction to go because of Paladin's interaction with Ajani. However this means cutting Marshal so you can play 4x Ifnir Deadlands which are needed along with 4x Dunes to play Paladin.
A direction with Paladin and no Marshal lets you include more black. More black means consistently can play Push/Duress/Malice/Freebooter in the early game as well as sideboard or main Contempt. More black is better for control matchups since you want Duress/Freebooter and Arguel's Blood Fast Flip vs control.
1 day ago
Hey, when playing Llanowar Elves you want more than nine sources of green from lands that can ETB untapped turn one. You also don't want the same number of basic Mountains as Forests. Consistently you want to have a Forest more than a Mountain in your opening hand. Consider 9x Forests and 5x Mountains?
Consider moving Vine Mare to the sideboard replacing it with Jadelight Ranger? The tandem of explore Branchwalker and Jadelight is great with green, they help to find red sources of mana. They give green selection and card advantage in the early game.
I'm part of the 4x main deck Blossoming Defense crowd. I think the card is a huge reason to play green. It's very good vs red especially protecting against Chainwhirler's ETB or combat or Earthshaker/Crasher/Glorybringer's abilities. It's even better now because of Thorn Lieutenant. You're playing Hungering Hydra Defense is great to protect it; easier to get counters from damage on it when it's pumped and protected. Defense can also be a blowout for one mana against four mana Vraska's Contempt. Consider 4x Defense and 4x Abrade? Moving Spray to the sideboard?
Speaking of sideboard I don't see one. A big part of getting better at deck building is utilizing the sideboard. If you're playing in a specific meta at FNM then the sideboard will be much different than if you're planning it for an overall Standard meta. In my opinion the most important cards to plan for with the sideboard for an overall Standard meta are: Nicol Bolas, the Ravager Flip, Scrapheap Scrounger, Teferi, Hero of Dominaria, The Scarab God, Seal Away and Lyra Dawnbringer. 4x Abrade main deck helps a lot against a lot of threats in Standard like Chainwhirler, Siphoner, Grace/Malice, God-Pharaoh's Gift, Heart of Kiran, etc. 4x Defense main deck helps against all the two for one removal that's in Standard Glorybringer, Chandra and Teferi.
Good sideboard card options to consider (in no order):
- Magma Spray
- Chandra's Defeat
- Deathgorge Scavenger
- Reclamation Sage
- Chandra, Torch of Defiance
- Lifecrafter's Bestiary
- Vivien Reid
- Vine Mare
Good luck with your deck.
2 days ago
3 days ago
Thank you for your suggestions. Mishra's Self-Replicator is way to bad for a 5-drop. If I go Self-Replicator, do nothing and my opponent plays a Glorybringer that just eats the Replicator, you realise that it is not a very good play. If Mishra's Self-Replicator did cost 2 mana it would be on the same "manacost" as History of Benalia for two 2/2 creatures, which says a lot. And the Knight token have vigilance ... Same goes for Helm of the Host. It really shines in sealed where removal is scarce and you can snowball quickly. In a constructed environment there a so many ways to deal with creatures. We have Fumigate, Settle the Wreckage , Cast Down, Seal Away, ... And every deck either runs a ton of removal or is so fast that Helm of the Host is to slow to do anything. Metamorphic Alteration seems interesting to be honest, but you get 2-for-1ed very easy with those cards and in most situations plain and simple removal spells might be better.
3 days ago
Hey, interesting ideas. If you're right--I think you are about Bolas/Scarab midrange and red aggro still dominating Standard until rotation--why do you think that combining Tezzeret with Teferi is a winning strategy? Goblin Chainwhirler will be a part of both these dominating decks and Tezzeret gets wrecked by him.
I just don't think Tezzeret interacts well with Teferi. He seems really good with Karn, but not Teferi. Both Teferi and Tezzeret are the same CMC and Teferi is so much better for control. Two five drop Planeswalkers is not what control wants especially since Teferi is a control engine by himself without needing other cards (artifacts). If you think red aggro is still going to dominate then that's another reason not to play Tezzeret because this adds another five drop to the mana curve who's quite bad when facing Chainwhirler.
I suggest as a way to fight both these possible dominating decks--instead of adding Tezzeret--bring back Approach of the Second Sun. Play more Seal Away, Cast Out and Ixalan's Binding. Chainwhirler is keeping green at bay until post rotation making playing these enchantments safer. They're quite good at stopping Bolas and Scarab because enchantment removal is nonexistent in these decks. Post rotation could be much different and Reclamation Sage could wreck Azorius with lots of removal that's enchantments, but until rotation I think you're safe.
Tezzeret is the most interesting card in your deck. You have the right ideas with using Treasure Map Flip and Fountain of Renewal with Tezzeret, but he wants a much more dedicated artifact strategy. This way you can consistently 0 him the turn he's played. Having a 5 loyalty Planeswalker and drawing two cards is good. Much better than a having a 1/1 flier and a 6 loyalty Planeswalker.
Dimir seems good with Tezzeret with more artifacts like Metalspinner's Puzzleknot, Sorcerous Spyglass, Walking Ballista, Fountain, Map. Cards that care about artifacts like Herald of Anguish, Tezzeret the Schemer, Sai, Master Thopterist, Contraband Kingpin, Metallic Rebuke, Battle at the Bridge and Karn. The problem is that Dimir is already occupied in Standard until rotation with midrange. There's no reason to play Dimir competitively with artifacts until rotation since midrange with Scarab is already proven to be dominate.
Dimir is a guild in Guilds of Ravnica--Azorius is not. Dimir will have support in the set and the entire current Dimir midrange deck except Contempt rotates out of Standard. This leaves an empty spot for a new Dimir strategy which hopefully the mana curve of Fountain/Map/Sai/Karn/Tezzeret can fill. Post rotation Azorius with removal as enchantments might be vulnerable to Reclamation Sage; if this is the case so will an artifact strategy with Tezzeret. Tezzeret is a great card to brew around for post rotation, but I think until rotation too many cards outmatch him.
4 days ago
5 days ago
Here are the changes I would go with: