Creature — Elf Lizard Wizard
When Frilled Mystic enters the battlefield, you may counter target spell.
|Want (3)||SandwallaSandwich , JSTN64 , ButteryLLAMA|
Printings View all
|Ravnica Allegiance (RNA)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Frilled Mystic occurrence in decks from the last year
All decks: 0.23%
Commander / EDH:
All decks: 0.01%
Latest Decks as Commander
Frilled Mystic Discussion
1 week ago
Your average converted mana cost is low enough to go to 33 or 34 if you had mana dorks.
- Holdout Settlement and Survivors' Encampment are just Springleaf Drum on lands. These are reasonable, depending on how hard your game plans need Kalamax or not.
- Rashmi, Eternities Crafter: Rashmi is incremental advantage. You and both know that you are going to play cards on other people’s turns, so why not get free stuff for doing so? Wavebreak Hippocamp does the same thing if you want more of this effect.
- Birds of Paradise, Llanowar Elves, Elvish Mystic, Arbor Elf, Priest of Titania, Rattleclaw Mystic. I prefer creature-based ramp if I’m playing . Most of these cards will Pod into Corridor Monitor, Deceiver Exarch, and Pestermite.
- Spellseeker: Spellseeker grabs most of the instants and sorceries in your deck and more food for Prime Speaker
- Torrential Gearhulk: Snapcaster Mage #2 aka Fatcaster mage. The 5/6 body is nice for when games go longer than expected.
- Thing in the Ice
Flip: I noticed that you don’t have ways to protect yourself. If played earlier, you can flip Thing in the Ice and reset that battlefield. It was dumb in other formats, it’s dumb in EDH as well.
- Niv-Mizzet, Parun: End-game beater and a storm card. Not necessary but strong.
- Creature Tutors: Finale of Devastation, Eldritch Evolution, and Neoform. More tutors for consistency.
Instants and Sorceries
- Reality Shift and Rapid Hybridization: Good removal outside of and . Do you really care about a 3/3 beast or a 2/2 manifest token? I don’t……
- Manamorphose: Just a good cantrip in Temur.
- Swan Song: Another good counter spell, but you have that covered pretty well. Once again, no one cares about one 2/2 bird….no one…
- Reiterate: Goes infinite with Turnabout and Dramatic Reversal and or more mana. However, I think Isochron Scepter is just better if infinite mana is the goal.
- Nature's Lore: This is only and grabs any forest onto the battlefield. Most of the time, you are going to tutor for Forest, so why not grab Breeding Pool instead?
- Raging Ravine: Ok, it has your colors. Are you ever going to activate this man-land? Also, it comes in tapped. Gross….
- Arch of Orazca: I think Arch is better in decks that lack access to card draw. You’re in . Drawing cards, most of the time, is not going to be a problem for you.
- Frilled Mystic and Mystic Snake: I’ve fallen for this trap too. I don’t want to pay for a counterspell on a weak 2/2 body. Compare these two cards to other mana spells like Cryptic Command. This cards counters, protects, and draws cards. I prefer utility creatures with more flexibility.
2 weeks ago
Forgot to add in Capsize and Venser, Shaper Savant as win cons with infinite mana and infinite bounce (in regards to Venser). Bouncing everyone right out of the game. Also Venser is a good "counter spell", much like Mystic Snake and Frilled Mystic.
1 month ago
Cards that could help protect the combo:
There is also Spiketail Drake, which is counter unless you pay if you wanted to choke the resources of opponents.
There is also a stifle creature, but you have to cycle it, so I'm not sure that it's immediately useful. Nimble Obstructionist The cycle ability can't be countered, but it's still 3 mana.
Siren Stormtamer is probably the closest you're going to get. If someone targets you to draw a card, you put this in to play with Kinnan and stifle it.
To put some of these cards in, you could probably cut Arbor Elf, as it doesn't tap for mana. Maybe the Talisman of Curiosity as you already have a very well made ramp package though dorks and other artifacts.
2 months ago
I always thought Emerge decks that used Deep Fiend were way better at instant speed than not. I've only ever played Grixis and UR variants of Emerge (He's gone) so I have a somewhat different perspective on the deck, but I personally think one of the strengths of Emerge is its ability to play at instant speed, which lets you deal with threats efficiently with removal and counterspells like a control deck while still having access a potent win condition.
That being said, I can see one flaw in your list: you don't have enough interaction. While Emerge is a fairly powerful game plan, it can fold pretty quick to simple one-for-one removal or unrelenting board pressure from your opponent. As such, I feel like you might have more success if you played more interactive spells to play at instant speed and fewer creatures. For example, you could replace the Sylvan Caryatids with Growth Spiral, Merfolk Branchwalkers with Quench/Censor/Supreme Will, and Jadelight Rangers with Frilled Mystic. It might make Decimator a bit less powerful, but I think this way you won't be run over by aggro as easily and you'll have a better chance against Inverter and those types of decks. A creature package of just Uro, Brazen Borrower, Frilled Mystic, and Deep Fiend/Decimator would keep its power but cut some of the more in-between-tempo/aggro cards for cards that would help keep you alive as well as make the deck more flexible overall.
3 months ago
Version 2.0 Upgrade:-Enchanted Carriage, +Renegade Freighter // -Screaming Shield, +Bonesplitter // -Prophet of the Peak, +Signal Pest // -Inquisitive Puppet, +Cultivator's Caravan // -Mana Leak, +Opt // -Mortivore, +Gonti, Lord of Luxury // -Renata, Called to the Hunt, +Witchstalker // -Vigorspore Wurm, +Gaea's Revenge // -Vorstclaw, +Genesis Hydra // -Hurricane, +Elvish Mystic // -Khalni Heart Expedition, +Utopia Sprawl // -Aerial Assault, +Banishing Light // -Wild Griffin, +Cleansing Nova // -Light of the Legion, +Raise the Alarm // -Cloud Crusader, +Midnight Haunting // -Frilled Mystic, +Hydroid Krasis // -Conclave Cavalier, +Camaraderie // -Sumala Woodshaper, +March of the Multitudes // -Worldsoul Colossus, +Selesnya Charm. Lockets out, signets in.
3 months ago
Suggestions: Buffing green, ramp payoffs, some boardwipes and tokens. -Nylea's Forerunner, +Polukranos, World Eater // -Renata, Called to the Hunt, +Witchstalker // -Tishana's Wayfinder, +Prowling Serpopard // -Vigorspore Wurm, +Gaea's Revenge // -Vorstclaw, +Genesis Hydra // -Hurricane, +Elvish Mystic // -Khalni Heart Expedition, +Utopia Sprawl // -Aerial Assault, +Banishing Light // -Wild Griffin, +Cleansing Nova // -Light of the Legion, +Raise the Alarm // -Cloud Crusader, +Midnight Haunting // -Frilled Mystic, +Hydroid Krasis // -Conclave Cavalier, +Camaraderie // -Sumala Woodshaper, +March of the Multitudes // -Worldsoul Colossus, +Selesnya Charm // -Samut's Sprint, +Sweltering Suns // Lockets out, signets in.
3 months ago
Hello all, I have been playing with the Oko structure deck, that I updated using Affinity For MTG's youtube video, and just bought the Simic Mutology structure deck as well as the Simic Guild Kit, as well as some booster pack cards. I'm trying to combine them into a 75 card deck, with 15 cards I know to take out for 60. Based off the cards in these 3 decks I'd like to build the deck around a constant flow of powerful monsters through the +1/+1 counters, as well as overloading on mana and drawing a lot. Some of the main points of damage right now are Oko who can just turn everything into a base 10/10 and distribute lots of +1/+1s, vorel who can double somethings counters, zegana who gives trample, galloping lizrog which can take all the +1/+1s and double them onto himself, nylea's forerunner for trample, progenitors mimic and miming slime to make clones, and wild born preserver for reach and his +1/+1s. But I also have things like coiling oracle/fathom mage to draw a lot, and gyre sage/maraleaf pixie for tons of mana. So I'd like to just find a good strategy in this mess lol.
The total card list of everything I will have is: (stuff with "x" seems important to me) Creatures: 1 Oko, the Tricksterx, 1 Vorel of the Hull Cladex, 1 Zegana, Utopian Speakerx, 1 Momir Vig, Simic Visionaryx, 2 Cloudfin Raptor, 4 Coiling Oraclex, 1 Cytoplast Root-Kin, 1 Elusive Krasis, 4 Faerie Vandalx, 1 Fathom Magex, 1 Frilled Mysticx, 1 Galloping Lizrogx, 1 Gyre Sagex, 4 Keeper of Fablesx, 3 Maraleaf Pixiex, 1 Nimbus Swimmer, 1 Nylea's Forerunnerx, 3 Paradise Druid, 2 Plaxmantax, 1 Progenitor Mimicx, 1 Protean Hulkx, 3 Spectral Sailorx, 4 Sphinx of Foresight, 2 Surveilling Sprite, 1 Trygon Predator, 2 Vigean Graftmage, 3 Vigean Hydropon, 1 Wildborn Preserverx, 2 Zameck Guildmagex,
Instants: 1 Applied Biomancyx, 1 Disdainful Strokex, 1 Gift of Strengthx, 2 Oko's Hospitalityx, 3 Optx, 1 Prying Eyes, 1 Quenchx, 1 Radical Ideax, 2 Rapid Hybridization, 1 Return of the Wildspeakerx, 1 Voidslime,
Artifacts: 2 Simic Signet,
4 months ago
Bring to Light may be pretty good, Fight to the Death , when revealed, serves to say "wanna make a big attack? ban plan." Flower / Flourish or Safewright Quest is good two-color mana fixing. Putrefy and Mortify are both pretty strong. Thrash / Threat is pretty all right creature removal if Niv is out. I am partial to Archon of Valor's Reach - I just like the card. Armadillo Cloak is def all right if Nivvy's your main wincon. Artifact Mutation and Aura Mutation are awesome, as is Hull Breach . I know one of my friends has a Kresh the Bloodbraided deck that would be utterly demolished by a Backlash . Bedevil is absurdly versatile removal. Blightning has a special place in my heart for taking any deck that doesn't know how to draw cards directly out of the game. Mostly a 60 cards, 20 life thing tho. Boros Charm can fizzle a removal spell, or it can make Niv into a really big meat stick. Burning-Tree Shaman and Cindervines are absolute murder for spellslinger decks. Casualties of War might help with those planeswalkers you seem to want to make disappear. Cauldron Haze is an... unconventional way to eat a removal spell. Clan Defiance is pretty all right, though it is an X spell that doesn't just kill a player directly. Countersquall is a good not- Negate , as is Dovin's Veto . Curse of Chains is a cool removal spell. Deathsprout is removal and ramp. A bit costly but Murder and Rampant Growth combined (minus one mana) is worth considering for casuals like me. Debtors' Knell can be a nice finisher.
Defiler of Souls is one of my favorite cards of all time. I just love playing colors and I like turning downsides into upsides.
Despark and Deputy of Detention (not to mention the D-Sphere itself) is pretty good removal. Destructive Revelry is pretty good removal as well. Dimir Doppelganger would fuck a reanimator deck six ways from Sunday. Divinity of Pride is a big, lifelinking threat. Djinn Illuminatus is sneakily very strong. Imagine duplicating all your removal spells as many times as you bother to pay for them. Domri's Ambush is even more good removal (this time creature removal). Dragonlair Spider is just quite good at making tokens. Dreadbore kills two relevant types. Dromoka's Command is sweet removal but not many of its other options are relevant. Dueling Grounds is Mirri, Weatherlight Duelist (or Mirri is Dueling grounds- whatever). Both are awesome pillow fort. Escape to the Wilds draws cards. The color-matters auras from Eventide and Shadowmoor are strong with Niv and also on-theme.
Fossil Find alluded to graveyard order... in a 2008 set... huh.
Identity Crisis just discards your opponent's... everything. Ionize is a pretty all right counterspell. Justice Strike , another pet card of mine, is just very a flavorful removal spell. Mindleech Mass is crazy cool. Mirari's Wake is a really conventionally strong card. Mistmeadow Witch is more expensive and more timely Soulherder (fizzles removal!). Mnemonic Betrayal is just a gem. Mystic Snake and Frilled Mystic are both counterspells. Necrogenesis makes tokens and screws up reanimation. Palliation Accord is pretty freaking pillow forty. Pillory of the Sleepless , Anguished Unmaking , and Vindicate are more solid Orzhov removal. Plasm Capture isn't great, I don't think, but it feels like a card that has some wild stories attached to it, don'tcha think? Rakdos's Return seems like another really fun spell. I want to make a RB casual Rack deck. Silumgar's Command is a good card. Thought Erasure is a perfectly suitable discard spell. Trygon Predator is good. Wheel of Sun and Moon ensures that every card in your deck is just a few Niv triggers away.
And BAM, I've looked through every two-color card in Magic. There we go. That's what stood out to me, but I find that many players are more competitive than I am and therefore have different definitions of what a good card is. Feel free to take some or none of my advice. All would likely prove disastrous for your deck- a lot of the cards I suggested were removal.