Favor of the Overbeing

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Favor of the Overbeing

Enchantment — Aura

Enchant creature

As long as enchanted creature is green, it gets +1/+1 and has vigilance.

As long as enchanted creature is blue, it gets +1/+1 and has flying.

Local_Hethen on Rafiq, The One Hit Wonder

2 weeks ago

I also have a Rafiq deck and my pods will absolutely remove him asap if they can.

I do see some protection for him but not much in the way of tutoring for your protective abilities or spells. It looks like you rely more on your draw abilities but that leaves too much to chance in my opinion. Enlightened Tutor, Steelshaper's Gift, Wargate, or something to just find what you need.

I would also drop the Colossus Hammer for Eldrazi Conscription.

Think about Steel of the Godhead, Shield of the Oversoul, and Favor of the Overbeing.

DemonDragonJ on Utopian Prosperity

2 months ago

I have replaced Armadillo Cloak, Favor of the Overbeing, Shield of the Oversoul, and Steel of the Godhead with Blind Obedience, Cosmic Rebirth, Sylvan Library, and Trelasarra, Moon Dancer, which reduced the average converted mana cost of this deck from 3.71 to 3.68, since those cards far better fit the theme of this deck.

Crow_Umbra on Should I Keep the "Demigod …

2 months ago

Swapping out Favor of the Overbeing for Sylvan Library seems like a pretty no-brainer swap. The Lifelink and Indestructible on the other two are arguably useful, even though their flying/unblockable are kind of redundant with the commander.

Flowering of the White Tree could probably be swapped for one of the other Demigod Auras, since it gives a static Ward to your commander and other Legends, along with static P/T boosts to your whole board.

Just try out swapping any of the 3. Will probably lead to fewer "feelsbad" moments of getting 2-for-1'd on removal when one of those Auras is on a creature.

DemonDragonJ on Waste Not

3 months ago

I have replaced Favor of the Overbeing, Gift of the Deity, and Helm of the Ghastlord, which decreased the average converted mana cost of this deck from 3.85 to 3.82, which is very nice, since those cards better match the theme of this deck; in particular, Altar of Dementia gives me an additional way to put creatures into my graveyard and also make my opponents put creatures into their own graveyards, for The Mimeoplasm to copy.

DemonDragonJ on Elemental Storm

6 months ago

I have made several changes to this deck, as follows:

I replaced Vithian Renegades with Reclamation Sage, because the latter creature is more versatile.

I have replaced Vedalken Orrery with Tidal Barracuda, which is one less card that shall synergize with Wandering Mind but one more card that shall synergize with Riku, himself.

I have replaced Clout of the Dominus, Favor of the Overbeing, and Runes of the Deus with Galvanic Iteration, Regrowth, and Rite of Replication, since the auras did not match the theme of this deck, but the new cards most certainly do. I had contemplated putting Flame of Anor in this deck, but the deck contains only two wizards: Riku himself and Dualcaster Mage, so that card would not work well in this deck, and I also very much wished to put See Double in this deck, as well, but the fact that that spell cannot be copied reduces its potential synergy with this deck's strategy.

Amazingly, the average converted mana cost of this deck remained the same at 3.82, but the color distribution is now slightly different.

DemonDragonJ on Should I Keep the Demigod …

6 months ago

I have the red/blue/green "demigod auras" (i.e., Clout of the Dominus, Favor of the Overbeing, and Runes of the Deus) in my Riku of Two Reflections EDH deck, but I am considering replacing them with different cards, since they do not contribute to the deck's theme and are in the deck mainly to make Riku more powerful, so that he is more difficult to remove from the battlefield, once I summon him.

What does everyone else say about this? Should I keep those auras in my Riku deck?

eliakimras on Menacing Aura

10 months ago

Hello! May I step in to give you some recommendations? Since you're on a budget, all cards suggested are 2 dollars or less.

Part 1: Ramp

In: You probably want aura ramp and cost reducers over standard land ramp: Wild Growth, Transcendent Envoy, Hero of Iroas, Jukai Naturalist and Stenn, Paranoid Partisan (choosing Enchantment). These will allow you to storm through your deck casting Auras ad nauseam.

Out: Elvish Mystic, Farhaven Elf, Arcane Signet, Nature's Lore and Cultivate are all great ramp cards, but you can do better (and more thematically) with the cards I mentioned above.

Part 2: Card draw

Just as important as ramp is card draw: Galea won't always be available to you.

In: Sage's Reverie, Enchantress's Presence, Satyr Enchanter, Mesa Enchantress.

Out: Coiling Oracle, Curious Obsession (unreliable), Curse of Verbosity (unreliable), Eel Umbra.

Part 3: Removal

Swords to Plowshares is GREAT, no doubt. But, in this kind of deck, you can spice it up with the great Auras that has for removal.

The objective is, then, to use the cheapest Auras that can hit more than one permanent type, with emphasis on "loses its abilities" in the text box.

In: Mortal Obstinacy, Ossification (synergy with your basic land fetchers).

Out: Reclamation Sage, Swords to Plowshares.

Part 4: Boardwipes

In: I believe you should run more boardwipes that leave your board mostly untouched. Austere Command is one such example. You almost always will clean all artifacts and the half of creatures that are more dangerous to you. Curse of the Swine is another selective wipe.

Out: Time Wipe (not one-sided), Plains.

Part 5: Protection and Evasion

In Voltron, tempo is crucial.

Now to the Auras:

Following the same logic as with removal, I'm using auras over instants to protect the Voltron.

Part 6: Tutors

Without Hammer of Nazahn, Nazahn, Revered Bladesmith is just a more expensive Open the Armory.

In: Open the Armory, Heliod's Pilgrim, Moon-Blessed Cleric, Light-Paws, Emperor's Voice and Invasion of Theros  Flip (bonus that all those tutors also change your library's top card).

Out: Nazahn, Revered Bladesmith, Celestial Archon, Heliod's Emissary, Hypnotic Siren, Curse of Unbinding (7 mana is a lot for an Aura).

Part 7: Win Conditions

In: Since you're going all-in with auras, All That Glitters and Ethereal Armor do wonders.

Out: Bruna, Light of Alabaster is slow and telegraphed in this build. People won't let her stick to the field. Nissa, Steward of Elements is tough to protect in a Voltron build, while she only offers scry, which your lands can already do.

Part 8: Lands

In:

Out:

  • Thriving Grove, Thriving Heath and Thriving Isle are neat fixing, but the Temples are superior since they play into Galea's strategy.
  • Path of Ancestry is great if you're in a 5-color deck or in a tribal-heavy creature deck. This build is neither.
  • Lumbering Falls is good for suiting Equipments on, but Auras will just go to the graveyard when this land stops being a creature.
  • Azorius Chancery, because you don't run the other two bouncelands.
  • Razorverge Thicket. You'll soon realize that the later turns are more important than the early ones in EDH. This land is a beast in Modern, but it is far from worth it in Commander unless you're playing a turn-3 win deck.
  • Forest and Forest to give room for the two remaining Panoramas. (With all the land searching above, you're probably more likely now to have a target for Utopia Sprawl than before.)
  • Seaside Citadel. I know, I know: tri-lands are great and all, but, in this build, I'm trying to bake the top-of-library manipulation into the manabase so you have more free spell slots for your Auras, similar to what I did with Yennett, Cryptic Oddity (to a great success): each land in it has to either enter untapped somehow or change the top card of the library.

If you read this far, congratulations! Here is the list of the deck with all the suggested alterations, in case you want to test it: Galea, Menacing Aura. Good luck and have fun!

ClockworkSwordfish on Slippery Bogle pauper EDH

1 year ago

Interesting idea for a deck - it's good to have a voltron commander who isn't easy to pick off - but I feel like a number of your auras are a little... lacking! Awesome Presence, Feral Invocation, Petrified Plating, Reins of the Vinesteed and Way of the Thief all feel like fairly weak cards, some even with good alternatives available.

You might consider running Aqueous Form over Awesome Presence and Tricks of the Trade in place of Way of the Thief, since that guaranteed unblockability is important. Ancestral Mask should provide an absolutely enormous buff, much bigger than Feral Invocation or Oakenform, and Forced Adaptation should likewise result in huge size since your commander should always come down turn one and won't be picked off by removal. Otherwise I'd recommend Cartouche of Knowledge in place of Stratus Walk and One With the Wind over Treetop Bracers.

Past that, I'm surprised you aren't running Favor of the Overbeing, which is pretty custom-made for the Bogle! Cartouche of Strength is also great as a bit of potential removal which helps pump your guy up. I'd also try to find room for Gladecover Scout, since it might pay to have backup targets for your auras if the Bogle is having trouble staying on the board!

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