Utopia Sprawl

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) Uncommon
Dissension (DIS) Common

Combos Browse all

Utopia Sprawl

Enchantment — Aura

Enchant Forest

As Utopia Sprawl enters the battlefield, choose a color.

Whenever enchanted Forest is tapped for mana, its controller adds one mana of the chosen color to his or her mana pool.

Price & Acquistion Set Price Alerts

A25

DIS

Ebay

Utopia Sprawl Discussion

clayperce on 1st Gruul Dragon Experiment

1 day ago

blau75515,
First, welcome to Magic!

The biggest advice I could give you is to match your mana curve to your Lands. As I type this, the deck has an Average CMC of 3.17, which means it wants ~26 Lands (source is the table at the bottom of this article by Hall-of-Famer Frank Karsten). So you need to either add more Lands, or lower your curve, or both.

I know it's hard to get rid of cards you like, but please try it ... I think you'll find the deck runs MUCH more smoothly.

Another approach is to add more ramp. Sarkhan, Fireblood can help, and I personally like using Arbor Elf and Utopia Sprawl ... together they can make a pretty insane amount of mana. Dragonlord's Servant is an option as well, but it only counts for ~1/4 of a Land. Here are a couple of examples in Gruul and Naya. Neither was truly competitive, frankly, but they may give you some other ideas ...

Good luck (and good skill) with the deck!

Lord_Grimm on Oggie Boogie

2 days ago

This looks really strong! Only slots that might be room for upgrades would be Ant Queen, Selesnya Charm & Utopia Sprawl.

MindAblaze on what constitutes a spike in ...

3 days ago

I am particularly thinking about my meta, in which I’m a win on turn 7-11 sort of player and they’re durdling for four hours playing dinosaurs in their vampire decks. To address your first point about what makes a good player cdkime getting better at building decks is my goal, and I would encourage that goal from my play group and would actively participate in mentorship if they want that.

There is absolutely no misunderstanding about the social misconduct that smoking newbs with T1 decks would be. This is about the second point...I’m talking about the elements that make a player weaker instead of better. Free mulligans, takesy backsies and deck seeding all contribute to making the player worse. Not killing their only green source that they just put a Utopia Sprawl on might be the nice thing to do, but it doesn’t teach them anything, and losing a game because you left their dangly glass cannon alone is nobody’s fault but your own. Did it matter? No. Would you have had a better chance at winning and taught them a lesson at the same time? Yes. Would you could across as a douche...depends on the group. You could very easily say it was too juicy a target to pass up, just like when a more experienced player kills my Crucible of Worlds because it contributes to bad things.

You’re not saying don’t help people improve, you’re saying read the room and don’t be a douche.

DangoDaikazoku on Second Sun Bant

3 days ago

Arbor Elf works wonders with Utopia Sprawl. I would also incentivise adding a walker who can produce creature tokens for a board state. Can't stress that enough. If you have these walkers, but no board to protect them, they're as good as dead. Elspeth is really good. Really any Elspeth is good for creating tokens though haha.

themistocles333 on Breakfast Hulk

3 days ago

Alright, so I get that Angel of Glory's Rise can bring back Auriok Salvagers and Eternal Witness to get back LED and make infinite mana letting you Memory's Journey back a timetwister and loop your whole deck, but I don’t get why Bloom Tender Freed from the Real makes the cut or why Fatestitcher was cut, it allowed a Hermit Druid activation to get all 3 creatures for Dread Return and also works with Utopia Sprawl or Wild Growth and Freed from the Real.

DangoDaikazoku on Second Sun Bant

3 days ago

Courser doesn't do a lot in here I'm afraid. A better alternative would be Oracle of Mul Daya to play additional lands, but you may not like the mana cost or price tag. I would personally opt for 4 Noble Hierarch since you are in Bant colors and 4 Birds. Hierarch is also pretty expensive, but it's optimal. Aside from that there is Arbor Elf, but you won't maximize on that card unless you added in shock lands with 'Forest' subtypes, or even Utopia Sprawl enchantments feel good. Beyond that you have Sylvan Caryatid who isn't susceptible to spot removal, but it costs 2 CMC which also doesn't feel the greatest.

If you want to maximize on Doubling Season, a more Superfriends strategy sounds like what you want. I think you might want to consider walkers other than Jace though. Your board state is going to be rather thin unless you add walkers in color like Elspeth, Sun's Champion to generate tokens and double as a win cons, Garruk Wildspeaker for utility, tokens, and overrun, and maybe keep Jace in for the draw? Or really another Jace print wouldn't be bad. Ajani Steadfast looks fun with other walkers, and so does Ajani, Mentor of Heroes' second ability, even Ajani Unyielding's ult looks like some good support.

You have lots and lots of options. I don't know if my suggestions are the best, but hopefully they help tou brainstorm what you want to do.

Kelvin-escesare on Wrath of God **Primer**

4 days ago

True our mana base could probably be less greedy but I think that requires playing less greedy colors; we have double white, green, AND black. Also we have tons of green fetchlands to ensure Utopia Sprawl gets a basic Forest so it doesn't die to an ordinary Field of Ruin. I'd welcome suggestions for fixing that.

Lanzo493 on "Grandma why is your tongue green ?"

5 days ago

I'd say that you can take out 2 Voyaging Satyr and 2 Overgrowth so you can put in 4 Utopia Sprawl. Here's why. If you do the setup like that, you will have 6 creatures in your deck that can untap lands, and 6 enchantments that make your lands tap for extra mana, outside of Garruk. That's really balanced. You'll want to have more Utopia Sprawl over Overgrowth because the former costs less mana and comes down earlier in the game. You'd be surprised how much stronger a deck can be when it's made to be faster. On a side note, it'll be a great card if you ever choose to splash a second color into your deck.

On a different note, I suggest Howlpack Resurgence. As good as Wren's Run Packmaster appears, it can also be a dead card. Howl of the Night Pack is a lot more reliable if that's the kind of effect you're looking for. Privileged Position appears like a good card, but for 5 mana you want something that can kill. Triumph of the Hordes or Overrun can do that.

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