Talisman of Conviction
: Gain .
: Gain or . Talisman of Conviction deals 1 damage to you.
|Want (5)||PELOS_TIZNE , Rabu , MrTeeg , spaceyjdjames , hp49|
Printings View all
|Modern Horizons (MH1)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Talisman of Conviction Discussion
2 days ago
DanowarElf - Eyes Everywhere could be handy, I just need to figure out if it's better than another card in the list. The scry only at upkeep means I get to fix my draws, but it doesn't help my bigger aim of trying to keep the top card something I can cast using Elsha of the Infinite. As for Blasphemous Act, it's a great boardwipe in red, but since I am playing white, I opted for Supreme Verdict, which is non-conditional and cannot be countered, and Day of Judgment and Time Wipe which can deal with wide boards from opponents but let me keep a useful creature like Elsha of the Infinite herself or something like Niv-Mizzet, Parun or Monastery Mentor. Also, Cyclonic Rift clears only my opponents things, and gets rid of noncreatures as well, all at instant speed, thus warranting that as worthwhile. Blasphemous Act is a fine include, but I haven't found myself missing it so far, and if I needed another boardwipe I would probably add Wrath of God first.
I generally prefer the talismans over the signets, as the mana is usable on its own. If you cast a talisman and you have no lands untapped, and then the next card on top of your deck is something like Ponder or Sol Ring or Brainstorm, you can cast it too. Not the case with the signets. Also, if you had say two islands and a Talisman of Conviction and needed to play Narset, Parter of Veils, that's no problem. If the talisman was a Boros Signet, however, you couldn't cast the Narset. That may not be the best example, because you can argue the other way too; if you need to cast a spell with RW in its cost and you have two islands and a talisman, no can do. Was just the best example I could think of off the top of my head. The difference between the two is very small though, and the downside of needing to pay 1 life if you need a specific color is irrelevant in 90%+ of cases.
4 days ago
Thrill of Possibility is quite good, very modular and draw, works great with Worldgorger Dragon , Kiki-Jiki, Mirror Breaker , Karmic Guide even a Razaketh, the Foulblooded is a great recursion target and wins the game. It's on my maybe, still evaluating what comes out for it. Hoping to get a really good evaluation of Dockside Extortionist today.
I need to get Abeyance in for sure to stop Thassa's Oracle - Protean Hulk , doesn't stop Thassa's Oracle - Demonic Consultation though sadly, so not sure. Pyroblast and Red Elemental Blast should probably go in to move toward cEDH.
I'm trying to decide if I should abandon a damage line (currently combo/synergy/combat damage), since I almost exclusively win with Buried Alive + Reanimate right now, and solid secondary in Leonin Relic-Warder line and tertiary with Worldgorger Dragon and strong synergies in Razaketh, the Foulblooded (pulls the Leonin Relic-Warder combo) and Master of Cruelties .
Some cards I'm considering cutting for Abeyance (at least) and Thrill of Possibility , Avacyn, Angel of Hope , Balefire Dragon , Gisela, Blade of Goldnight , Mother of Runes which would make Diabolic Intent and Mausoleum Secrets worse and maybe unplayable, Steelshaper's Gift although a haste/shroud Kaalia of the Vast into a Razaketh, the Foulblooded into a win is very good, Talisman of Conviction but feel pretty low in mana sources as-is, plus Mox Diamond isn't in my printed deck (saving up store credit at Card Kingdom), Yawgmoth's Will . I did put Aven Mindcensor in for Serra Ascendant , changes the type of pressure I can put on early. May decide to take him out, usually my strategy is put in more tutors/go for win and try and win first but the Fish is just too fast and too low CMC and too hard to disrupt. Not going as far as Burnout
Hushbringer shuts down so much of my deck (and combos), it's tough to get around, then I'll have to find removal for my own creature, but maybe Diabolic Intent it for Buried Alive and then Mausoleum Secrets for Reanimate off her, but the mana cost is too much.
Lot's to think about, likely needed Pyroblast and Red Elemental Blast in too, but until Jan 24th (think that's when it becomes legal to play), not in a rush. In reality all the top commanders are anyway and piggyback on similar combos.
6 days ago
Wholesale Changes. CMC = 2.41 pre-changes
- Riddlesmith >> Emry, Lurker of the Loch
- Accorder's Shield >> Everflowing Chalice
- Spellbook >> Mishra's Bauble
- Welding Jar >> Altar of the Brood
- Pyrite Spellbomb >> Arcane Signet
- Grinding Station >> Golem's Heart
- Izzet Signet >> Talisman of Creativity
- Azorius Signet >> Talisman of Progress
- Boros Signet >> Talisman of Conviction
- Clock of Omens >> Mystic Forge
- Myriad Landscape >> Rogue's Passage
- Terramorphic Expanse >> Inventors' Fair
- Island >> Ancient Den
- Island >> Darksteel Citadel
- Island >> Seat of the Synod
- Mountain >> Great Furnace
- Ral Zarek >> Ugin, the Ineffable
- Dance of the Manse >> Saheeli, Sublime Artificer
- Gravitic Punch >> Tezzeret the Seeker
- Makeshift Munitions >> Brainstorm
- Sphinx's Revelation >> Swan Song
CMC = 2.46 post changes
1 week ago
The main thing you'll want to do if you decide to increase this decks competitiveness is increase the amount of ramp you have by a LOT. A turn 3-4 Narset should be the goal.
Don't go with the Thran Dynamo/Gilded Lotus you have in your maybeboard though... stick to ramp that costs or less ( is ok if it adds more than 1 mana). Lotus Petal , Talisman of Conviction , Talisman of Creativity , Boros Signet , Azorius Signet , Izzet Signet , Fellwar Stone , Pentad Prism , Coalition Relic , Basalt Monolith , and Worn Powerstone are all great mana rocks here that won't break the bank. Crystal Vein and Generator Servant are excellent here also.
Smoke is really good in Narset, especially with your Superfriends subtheme.
Aqueous Form allows you to Scry before Narset's trigger so you can dig 5 cards deep while making her unblockable.
Long-Term Plans is an excellent budget tutor here to set up a Narset attack.
Feel free to check out my list for ideas. It's dedicated extra turns/combats and is very optimized. Upvotes on any of my decks are appreciated. Narset, American Beauty
2 weeks ago
Good start, I'd focus on getting some better ramp/fixing, because casting him will be difficult. Smothering Tithe is the obvious choice, but here's what isn't obvious:
Since he costs 4 cmc, 2 cmc mana rocks are critically important to get him out turn 3. Arcane Signet , Star Compass (if you keep the number of basics where it is, Fellwar Stone , Dockside Extortionist , Knight of the White Orchid , Wayfarer's Bauble , Talisman of Conviction , Myriad Landscape (doesn't help you ramp him but helps fixing). I'd run Chromatic Lantern over Boros locket or cluestone.
Otherwise keep looking for cheap anthems and haste enablers, and be careful with things that probably can't target him like Aurelia, Exemplar of Justice .
2 weeks ago
I've been making changes, some have worked out, some not so much. Still having the same challenge getting the Avg Win Turn down to 4 or below, however, I have seen the combo win-% go up dramatically, almost never kill with combat damage anymore ( Rakdos the Defiler and Kaalia of the Vast + Master of Cruelties are the exceptions).
Giving Dockside Extortionist a fair test, so far no feeling either way, hasn't been stellar, hasn't been a disappointment. I put Corpse Dance in to give him an Infinite Combo so he has the best opportunity to impress me, we'll see. He is not my style of card, anything that relies on my opponents doing something, I generally avoid, but still evaluating what he is, recently added.
I've actually removed every (except Hall of the Bandit Lord ) non-T1 land, so Meteor Crater won't meet my criteria. Also trying to cut down on the # of non- Worldgorger Dragon effective lands where I can too (like Sacred Foundry ), that way if I T1 Worldgorger Dragon can make infinite with "most" lands.
Reflecting Pool , Dragonskull Summit (all check lands), and others have been eliminated, hate not having a on T1. I do like having Swamp and Plains , also note I've added Snow-Covered Swamp as well, to mitigate Blood Moon type effects, and utilize the Path to Exile and Assassin's Trophy (and some other ramp spells) benefits.
Forbidden Orchard is good, but doesn't work great with Master of Cruelties which I still play, mana sourcing is still quite good and consistent anyway, so no need to go the Forbidden Orchard or Tarnished Citadel routes anyway unless makes strategic sense.
Mox Opal just never going there, I ran another Mox Opal probability table this past weekend for a Kess, Dissident Mage friend, I just don't like it, I won't share the whole table, but here is some reasons why. Also, keep in mind, this probability is only the probability of drawing 3 artifacts (assuming you draw a Mox Opal whats the chance you have 2 others), if I were to do P(Drawing 3 artifacts) union P(drawing Mox Opal ) would be VERY low.
T1 with 18 artifacts is only 11%. By turn 5 (ignoring additional draw for now) is only 32%. At 24 artifacts T1 is 22% and T4 (want to win on or before this turn) 52%. 28 artifacts gets close to a good playability at T1 31% and T4 58%, but I feel if Kaalia of the Vast has 28 artifacts, just to engage a Mox Opal you should probably be playing a different commander, because their just aren't that many utility artifacts for Kaalia of the Vast .
Final Parting would allow for a Animate Dead tutor and a Worldgorger Dragon GY, but also need something to do with the infinite mana or have a damage outlet ( Dragon Tempest or Bogardan Hellkite ). So at CMC7 ( Animate Dead is CMC2), I'm better off running a Doomsday pile, which I've also decided is too high CMC.
Scheming Symmetry is tempting ( Sensei's Divining Top also works), but still don't have enough draw to make it viable. With I think could be viable, but I've also seen it removed by players with draw attached to their commanders, it's just too risky, basically gives your opponent the ability to stop you and then win themselves, likely. If Scheming Symmetry was Instant it could work with Mishra's Bauble and would be a playable/fantastic tutor, but drawing your card on their turn isn't good because our Infinite combos are sorcery speed (you can build an instant speed, but it starts degrading synergy).
Thoughtseize has been fantastic and very useful, plus it's modular ability to get Worldgorger Dragon out of my hand, it's helped me avoid walking into chaos by seeing the control players hand and either knowing or removing a catastrophic play.
Right now pretty sure I need Simian Spirit Guide , the is blah, but he gives me the for Animate Dead on T1, and gives me an Animate Dead target to stop the Worldgorger Dragon loop and play out my hand, hopefully tutors or a Razaketh, the Foulblooded in a perfect scenario. So like Swamp + Entomb + Chrome Mox / Lotus Petal + Simian Spirit Guide + Animate Dead + something to do with mana (tutor probably, don't have Cut in my build) is another T1 win outlet. Tutor Razaketh, the Foulblooded , then sac Simian Spirit Guide to get Leonin Relic-Warder into Dance of the Dead and tutor up a Goblin Bombardment and a Necromancy with infinite tutor (bound by life but it's T1 and only need 2 tutors = 4 life), and then infinite damage. Hoping it will just give me another T1 path to win, which should inevitably lower my Avg win turn at some point.
Talisman of Conviction is on the potential cutting block, it's great net rock, but no .
I'm thinking of abandoning the combat damage line, so Gisela, Blade of Goldnight would go, but not quite there yet. Most don't like Avacyn, Angel of Hope , as removal is usually exile, hand or changes it's board state, rarely destroy, but gives an option from destroy effects, so I don't know yet. I took Balefire Dragon out, think I still need him, he probably could be a Fire Covenant but I like my control on my ADD, my interaction package is a little light I know that, only because I prefer to just try and win, opposed to trying to stop others from winning, just a philosophy, don't think it costs me wins.
Running out of ideas, doing research on Discord, going to look through a bunch more decks, already did comparisons to the Primers there, I'm never going Stax Ob Nixilis, Unshackled or maybe Aven Mindcensor / Chains of Mephistopheles maybe ill win the lotto one day / Stranglehold as far as I'll go if I do go that route.
3 weeks ago
I recommend a LOT more ramp. Consider Fellwar Stone , Boros Charm , Talisman of Conviction , Arcane Signet , Pentad Prism , Lotus Petal , Worn Powerstone , Coalition Relic , AND Basalt Monolith . Crystal Vein and Generator Servant also.
Feel free to check out my list for inspiration. Upvotes on any of my decks are appreciated. Narset, American Beauty
3 weeks ago
I gotta say, all I'd recommend is ramp. The talisman cycle in Alesha's colors should help. Talisman of Indulgence , Talisman of Conviction , and Talisman of Hierarchy should help. Chromatic Lantern helps to, as well as guaranteeing what colors you need. Ramp always speeds things up, makes your plan come to fruition faster.