Talisman of Conviction
: Gain .
: Gain or . Talisman of Conviction deals 1 damage to you.
|Want (4)||bloodmoonhowler , deman464 , mcbacon , aed339|
Printings View all
|Modern Horizons (MH1)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Talisman of Conviction Discussion
2 days ago
1x Chromatic Lantern > Mind Stone
1x Darksteel Ingot > Talisman of Conviction
1x Worn Powerstone > Arcane Signet
1x Thran Dynamo > Fellwar Stone
1x Gilded Lotus > Thought Vessel
I may make these changes. I'm not sure the Diamonds are fast enough being that they also come in tapped.
1 week ago
1 week ago
I'd drop Kaya's Wrath in a heartbeat. If you want to develop the minor life gain sub theme then Fumigate is a much better card even at 1 more CMC. It's less mana intensive + it gains life for all the creatures that die rather than just your own. I see Wrath of God in your maybes, and if you have one of those, that's a solid pick too.
Sorin Markov just got a reprint in Mystery Boosters so if you were considering adding him in, this is a perfect time to do so.
I'd also take advantage of the recently printed Talismans for these colors. Those are great ramp for the colors. Talisman of Hierarchy and Talisman of Conviction <-- Hierarchy especially consider, due to the high amount of Black mana cost in most Vampires.
Anyway, deck looks pretty solid overall! Congrats on your first build. :)
1 week ago
Hey, nice to see Luminarch Ascension with a pillowfort strategy :)
Consider expanding the pillowfort?
These cards slow down the game which you can benefit from since Boros is not as fast as other color combinations. Turn one Deafening with as many creatures as you have can give you an advantage. Many enchantments here are high CMC cards which means most likely you will not be casting more than one a turn. Boros can have a difficult time stopping opponents combos which these cards can help with because many combos involve casting cards.
Other cards to consider adding:
- Sunbaked Canyon
- Hall of Heliod's Generosity
- Naya Panorama
- Talisman of Conviction
- Kazuul, Tyrant of the Cliffs: repeatable tokens, opponents are not going to want to attack you if it gives you a 3/3 for each creature who's attacking.
- Mask of Memory: repeatable draw, good with flying creatures.
- Nahiri, the Harbinger: repeatable draw, exile removal and her ultimate can tutor for one of Aureila or Helm for your winning combo turn.
- Boros Charm
Cards to consider cutting:
- Boros Guildgate
- Stone Quarry
- Rampaging Ferocidon: not good with the Aureila + Helm combo or Ascension, etc.
- Seraph of the Sword
- Everdawn Champion
- Serra's Blessing
- Baird, Steward of Argive
- Damping Sphere
- Leyline of Sanctity
- Warmonger Hellkite
Good luck with your deck.
1 week ago
Cordial Vampire might be worth consideration, as it is fairly low cost and makes trading favorably with your vamps a lot more difficult -- the same is also largely true of Stensia Masquerade; Stromkirk Noble is also a decent enough inclusion on the lower end of your curve.
Your land count also feels kind of low, so I'd recommend more mana rocks, probably the Signet cycle for color coverage at a low pricepoint, as well as Talisman of Hierarchy and Talisman of Conviction, not to mention Heraldic Banner as it pumps your tokens and commander as well. If I remember the general advice I've been given, start with 40 lands and knock 1 off for every 2 rocks, so you probably want to work in around 10 forms of ramp if you are going with 35 lands.
For lands themselves, I'd definitely look into Battlefield Forge and Caves of Koilos, as they come in untapped and have a low price point, and you can probably find some decent lifelink options to offset the life cost if you need to, and I'd also say Legion's Landing Flip is probably worth consideration if it is in the budget, as Markov is not a deck that will have trouble flipping it into a land.
1 week ago
If you want to take this deck to the next level, you should consider the following cards:
- Sensei's Divining Top
- Deafening Silence/Eidolon of Rhetoric/Rule of Law and Defense Grid: to slow down storm- and spellslinger-decks, to deny cardadvantage/ramp and to protect yourself against control and combodecks
- Lapse of Certainty/Mana Tithe/Burnout nobody expects white counters
- Your deck is lacking carddraw! Wheel of Fortune, Painful Truths, Necropotence, Heartwarming Redemption, Phyrexian Arena, Night's Whisper, Azra Oddsmaker & Dark Confidant (/Sign in Blood/Dawn of Hope)
- Toxic Deluge/Fire Covenant/Darksteel Mutation/Vandalblast/Grasp of Fate/Fiery Confluence(/Austere Command/Crush Contraband/Forsake the Worldly) - these are really good removals
- All the Moxes like Mox Opal, Mox Diamond etc.
- Lotus Petal, Rite of Flame to play your commanders on Turn 2
- Play some of the good 2 mana rocks like Orzhov Signet or Talisman of Conviction
- Land Tax & Wayfarer's Bauble (if you run enough basic lands, like now)
- Smothering Tithe - THE white staple and especially good with Wheel effects
- Imperial Recruiter, Recruiter of the Guard, Gamble or Diabolic Intent
- Play Stax to keep your opponents in check! Rest in Peace, Aura of Silence, Trinisphere, Cursed Totem, Hushbringer/Torpor Orb & Stranglehold
2 weeks ago
Woah, holy knights.
Okay. So. first thing is first. Obviously, we are going knights tribal. The second thing to think about is what is it's theme. You said you want to go King Arthur. Honestly, King Kenrith makes for a better King Arthur deck. But, we're working with Syr Gwynn, so, we are more focusing on the Knights of King Arthur.
Are you wanting more of a knight heavy creature based deck, or equipment based deck. in my deck Valiant Knights of Eldraine, I focused more on a split of equipment and knights giving me 13 equipment and a total of 11 knights including Syr Gywn and 6 non knight creatures. Now, I've built my deck to try to be as powerful as I possibly can make it. What I'm going to suggest below is more flavor and theme based.
I think a cool direction to take this would be focusing on the Legendary theme, after all King Arthur is the most legendary legend of all time. And there is a perfect card that is knightly and legendary centered and it is, The Circle of Loyalty. For each knight already on the field, it costs one less. And when it is on the the field, for each legendary spell you cast, it creates a knight, and lets you sink some unused mana into making another knight.
Okay, we have our legendary theme. Let's round this out with some legendary weapons (think Excalibur) and legendary knights. Most renderings of King Arthur has anywhere from 12-15 knights at his table. I say we go somewhere in between and pick 13 legendary knights. Looking at the gatherer, I see a total of 31 legendary knights, but only 24 possible in our colors. I'd wittle it down to these 13 knights and 1 dragon. Adriana, Captain of the Guard, Arvad the Cursed, Aryel, Knight of Windgrace, Balan, Wandering Knight, Danitha Capashen, Paragon, Josu Vess, Lich Knight, Kwende, Pride of Femeref, Lena, Selfless Champion, Sylvia Brightspear and her dragon buddy Khorvath Brightflame, Syr Gywn, Hero of Ashvale, Syr Konrad, the Grim, Varchild, Betrayer of Kjeldor, and Vona, Butcher of Magan.
Next, I would put in an equipment for each of the knights. So, 13 equipments. Keeping with the legendary theme, there are 18 legendary equipments. My choices for the 13 to use are Blackblade Reforged, Elbrus, the Binding Blade Flip, Embercleave, Godsend, Helm of Kaldra, Sword of Kaldra, Shield of Kaldra, Helm of the Host, Konda's Banner, Shadowspear, Sword of the Animist, Tenza, Godo's Maul, and Tatsumasa, the Dragon's Fang.
So far that is a total of 28 legendary cards. You're going to want between 35 and 38 lands in this deck, I'd personally go with 36 bringing the total up to 64 leaving 46 spaces. Out of those 46 spaces, I'd want atleast another 10 ramp spells so, I'd look into Tithe, Weathered Wayfarer, Knight of the White Orchid, Arcane Signet, Boros Signet, Orzhov Signet, Rakdos Signet, Talisman of Conviction, Talisman of Hierarchy, and Talisman of Indulgence.
With the 36 spaces left, we probably want some card draw and tutors to get our knights equipment. Knights of the Black Rose, Puresteel Paladin, Stoneforge Mystic, Stonehewer Giant, Enlightened Tutor, Open the Armory, Steelshaper's Gift, Scheming Symmetry, Herald's Horn, Icon of Ancestry, and Vanquisher's Banner are all really good here giving us 11 options to dig, leaving us with 25 spots left.
Can't forget removal. I'd personally go with 7 single target and 4 board wipes. Those being Path to Exile, Swords to Plowshares, Crackling Doom, Utter End, Righteous Confluence, Return to Dust, Rakdos Charm, Wrath of God, Single Combat, and Tragic Arrogance.
With the remainder of the 15 spots, I would fill it with some utility and cards to push through for the win. Here I would look into Knights' Charge, Master Warcraft, War Flare, Boros Charm, Unbreakable Formation, Heavenly Blademaster, Knight Exemplar, Leonin Shikari, Silverwing Squadron, Nahiri, Storm of Stone, Gideon, Ally of Zendikar, Sorin, Vengeful Bloodlord, Bloodforged Battle-Axe, Sunforger, and Sigiled Sword of Valeron.
This should be a pretty well rounded and focused deck, or at least a path for you to take if you so choose.
2 weeks ago
Rounding out Mana Base are artifacts:
1 Sol Ring 1 Boros Signet 1 Orzhov Signet 1 Rakdos Signet 1 Chromatic Lantern 1 Dowsing Dagger 1 Worn Powerstone +1 more mana ramp artifact
Recommended cards for that last spot for puchase or check your collection for: Commander's Sphere, Talisman of Hierarchy, Talisman of Conviction, Talisman of Indulgence, Fellwar Stone, Darksteel Ingot, or Mardu Banner