Morphic Pool

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battlebond (BBD) Rare

Combos Browse all

Morphic Pool

Land

Morphic pool enters the battlefield tapped unless you have two or more opponents.

: Gain or .

Price & Acquistion Set Price Alerts

BBD

Ebay

Morphic Pool Discussion

eliakimras on Back At(the)trax(a)

1 week ago

Since your curve peaks at 4 mana, I recommend that you focus on 2-mana accelerants: Nature's Lore, Farseek, Sakura-Tribe Elder, Fellwar Stone instead of Abzan Banner, Ratchet Bomb (also destroy your board), Verdant Automaton (too slow), Arcbound Slith and Arcbound Worker (too slow). // Rishkar, Peema Renegade can put the first counter on creatures so you can proliferate them and tap them for mana when needed. Abzan Charm has great versatility. Odric, Lunarch Marshal has great synergy with Atraxa, Praetors' Voice. Chasm Skulker and Cathars' Crusade require quick answer or else they win you the game. Orzhov Advokist serves double duty: she deters opponents from attacking you if they accept the offer, and also put counters on your creatures for free. Lim-Dul's Vault is a great tutor. Utter End, Anguished Unmaking, Abzan Charm, Swan Song, Beast Within, Swords to Plowshares and a overloaded Cyclonic Rift are great for dealing with your opponents' threats. // In the card advantage department, Bred for the Hunt, Path of Discovery (also create counters), Shapers of Nature (also create counters), Zameck Guildmage and Etched Oracle are repeatable draw while Rishkar's Expertise, Prime Speaker Zegana, Painful Truths and the aforementioned Abzan Charm are 1-shot card draw. // I suggest you to replace Grasping Dunes, Ifnir Deadlands, Survivors' Encampment, Simic Guildgate, Tranquil Expanse and Deeproot Champion (almost all your deck are creatures) by Yavimaya Coast, Caves of Koilos, Exotic Orchard, Bountiful Promenade, Sea of Clouds, Morphic Pool, upping your land count to 37.

multimedia on The Multifarious mastermind

1 week ago

Hey, saw your forum topic asking for help.

Cards to consider adding:

Dreadnought in your graveyard is a 12/12 with trample for one mana with Lazav. Dreadnought and Asp in your graveyard is a combo. Become Dreadnought with Lazav attack and in combat become Asp, make Asp have infect for and kill an opponent with trampling 12/12 infect. Soulgorger is a 8/8 for three mana, also good. Buried/Windfall/Frantic/Careful are all potential early game plays to get creatures into your graveyard. Windfall/Frantic/Careful can also draw which is helpful. Buried is pretty important because it can tutor for and put up to three creatures into your graveyard at one time for three mana. It alone can set up the Dreadnought/Asp combo. Jace/Wharf/Looter can be early game creatures who can be repeatable ways to draw while also putting a creature into your graveyard.

Cards to consider cutting:

  • Deadly Visit
  • Mephitic Vapors
  • Never Happened
  • Severed Strands
  • Stolen Identity
  • Vicious Rumors
  • Cancel
  • Dimir Charm
  • Necrotic Wound
  • Barrier of Bones
  • Dimir Spybug
  • Watcher in the Mist
  • Whisper Agent
  • Jace Beleren

Lands to consider adding:

Good luck with your deck.


eliakimras on Atraxa help

1 week ago

Your mana curve peaks at 4 mana and you have Mirari's Wake, so it might be interesting to invest in 2-mana land ramp options, so you can cast your 4-drops on turn 3 to get your plan going. I suggest Nature's Lore and Farseek. Gyre Sage grow up and ramp quickly, while Rishkar, Peema Renegade can put the first counter on creatures so you can proliferate them and tap them for mana when needed. I would take out Ikra Shidiqi, the Usurper (you need to hit someone to profit on her - she is better on a lifegain/token deck), Primal Amulet  Flip (you don't have many essential sorceries to be copied) and Custodi Soulbinders (a really slow card) for them. // Orzhov Advokist serves double duty: she deters opponents from attacking you if they accept the offer, and also put counters on your creatures for free. Inexorable Tide is free proliferate while you cast your spells. Lim-Dul's Vault is a better tutor than Diabolic Tutor (maybe you should run both). // I would also upgrade the removal package to make it more versatile: Utter End instead of Sylvan Reclamation, Anguished Unmaking instead of Viridian Corrupter (if you want to win with infect, you have to fully commit to it), Abzan Charm (great versatility) instead of Mortify. Swan Song (better because cost less) or Arcane Denial instead of Mystic Confluence (5 mana is a lot to hold in a proactive deck). If you need even more removal, Beast Within and Swords to Plowshares are cheap ones to pick. // In terms of finishers, you could swap out Tuskguard Captain for Herald of Secret Streams. Odric, Lunarch Marshal has great synergy with Atraxa, Praetors' Voice. Champion of Lambholt, Managorger Hydra, Chasm Skulker and Cathars' Crusade require quick answer, or else they win you the game. // In the card advantage department, Bred for the Hunt, Path of Discovery (also create counters), Shapers of Nature (also create counters), Zameck Guildmage and Etched Oracle are repeatable draw while Rishkar's Expertise, Prime Speaker Zegana, Painful Truths and the aforementioned Abzan Charm are 1-shot card draw. I recommend replace Manifold Insights and Mirrorweave with Rishkar's Expertise and Prime Speaker Zegana. It is important to have about 10 ramp sources, 10 draw sources, 5 target removal and at least 3 boardwipes, and you should look for cards that can do more than 1 thing (like Abzan Charm) because they are the most versatile (therefore valuable) cards in your deck. // Guildmages' Forum is a strict upgrade over Opal Palace, because it can put counters on other creatures. I would also reduce the number of tapped lands in the deck, so you can reliably play something on turn 2. Blossoming Sands, Thornwood Falls, Tranquil Cove, Azorius Chancery, Dreadship Reef (doesn't provide colors right away) should be the first ones to be swapped. Some nice cards that enter the battlefield untapped are Caves of Koilos, Llanowar Wastes, Yavimaya Coast, City of Brass, Mana Confluence, Reflecting Pool, Bountiful Promenade, Sea of Clouds, Morphic Pool, Gavony Township, Watery Grave, Hallowed Fountain, Godless Shrine, Breeding Pool (the last 4 are all getting reprinted).

eliakimras on Atraxa's Super F(r)iends

1 week ago

How about Exotic Orchard, Bountiful Promenade, Sea of Clouds and Morphic Pool instead of Halimar Depths, Sunken Hollow and Calciform Pools? You may also consider Fellwar Stone for ramp. Fuel for the Cause is not that great, since it is a 4-mana counterspell.

eliakimras on WUBRG Spell Fling

2 weeks ago

Isn't 33 lands a little too low for a 4.28 CMC 5-color deck that runs a lot of X spells? Since you're running Burgeoning, Exploration and Mirari's Wake, you'll be better upping land count to 37-38 and running land ramp on form of Farseek, Nature's Lore, Cultivate, Kodama's Reach, Skyshroud Claim, Hunting Wilds (they all can grab non-basic lands). Some lands you might consider are Exotic Orchard, City of Brass, Mana Confluence, Reflecting Pool, Sea of Clouds, Morphic Pool, Luxury Suite, Spire Garden, Bountiful Promenade. You can take out the less synergistic cards, like Rattleclaw Mystic and Crystalline Crawler.

Falco101 on Yuriko, Ninja Fun

1 month ago

Here's some land recommendations to both speed up the deck and give them more utility. All recommendations are under $20.

Lands to swap:
Sunken Hollow instead of Rupture Spire
Underground River instead of Shimmering Grotto
Morphic Pool instead of Transguild Promenade
Drowned Catacomb instead of Grixis Panorama
Tainted Isle instead of Esper Panorama

Since you don't need to fetch a lot of basics, I'd swap a few basics for dual lands to ensure you always have your colors, ~10 basics is more than enough for a deck
Creeping Tar Pit
Dimir Guildgate
Darkslick Shores
Dreadship Reef
Secluded Glen

Utility Lands worth including:
Arcane Lighthouse
Temple of the False God
Nykthos, Shrine to Nyx
Field of Ruin
Ghost Quarter
Inventors' Fair
Ash Barrens
Isolated Watchtower
Tolaria West (Transmute this land, to fetch another one you need)
Crypt of Agadeem
Reflecting Pool
Spire of Industry
Shizo, Death's Storehouse
Hall of the Bandit Lord

DuTogira on Never make a manabase again?

1 month ago

The commander lands: Morphic Pool and it’s ilk are also pretty good. Cheap(ish) too because they’re only used in commander.

Load more