Morphic Pool

Morphic Pool

Land

Morphic pool enters the battlefield tapped unless you have two or more opponents.

: Gain or .

Browse Alters View at Gatherer

Trade

Have (1) Azdranax
Want (3) the29ster , abby315 , JohnTubaina

Printings View all

Set Rarity
Battlebond (BBD) Rare

Combos Browse all

Legality

Format Legality
Oathbreaker Legal
Legacy Legal
Commander / EDH Legal
1v1 Commander Legal
Canadian Highlander Legal
Tiny Leaders Legal
Magic Duels Legal
Penny Dreadful Legal
Duel Commander Legal
Highlander Legal
Leviathan Legal
2019-10-04 Legal
Vintage Legal
Casual Legal

Morphic Pool occurrence in decks from the last year

Latest Decks as Commander

Morphic Pool Discussion

DemMeowsephs on Tentacle boi Gyruda

1 hour ago

Howdy there! You might like some of these lands (and ramp)

In the end, I would definitely consider all of these lands as they are very helpful and can help your journey go much much MUCH smoother, especially in commander! If this helps, be sure to check out some of my decks, (Double Trouble EDH) among others! Upvote them if you like them and be sure to give me suggestions if you have any, I would appreciate it. Anyways though, hope this helps, good luck on your deck, and have a great day! Happy tapping!

DemMeowsephs on Sultai_Sir

1 week ago

Hey there! No problem, and you have definitely come to the right place! Here are some types of lands that I personally think should have a spot in every deck, and some multi-colored lands that work anywhere and everywhere! I hope this helps you throughout your journey in the world of magic.

These dual lands are some of the best, and my favorites, though there are many more people enjoy playing, such as bounce ladnds (Dimir Aqueduct), Battle Lands (Sunken Hollow), Reveal Lands, (Port Town), Cycle Lands (Irrigated Farmland), Storage Lands (Calciform Pools) and many others, but usually you don't have this many spaces in your deck, and so the ones I named first are usually better. However, I'm not done! There are many multicolor lands that fit in any deck, that are extremely powerful! Some of them are listed below.

Lokotor on Marchesa, The Black Rose - Primer

1 month ago

Charlielx

Obvious upgrades would be things like Volcanic Island, Underground Sea, Badlands, Scalding Tarn, Prismatic Vista, Morphic Pool, Luxury Suite, Fiery Islet, etc. Ancient Tomb also would probably be a reasonable add.

As for more impactful upgrades, I would like to get a Toxic Deluge at some point, but it's never been a priority buy for me at ~$35. If I had a second Damnation that might also be something i'd consider adding.

Arcane Signet is marginally better than Fellwar Stone but not enough that I really feel like spending $7.

Fierce Guardianship is also a relatively good addition, since protecting Marchesa is important. Similar free counters are a bit harder to run in this shell given their various restrictions (eg actually having a blue card for FoW isn't as reliable)

Spellseeker could be worth trying out

jeannieboef

I think for card draw, the best options would be either Necropotence or Yawgmoth, Thran Physician depending on what the rest of your hand looks like. (number of black sources and/or creatures primarily) Yawgmoth is probably the less threatening option between the two, and also more useful throughout the course of the game as he's also a sacrifice outlet, so he'll kill two birds with one stone for you.

If you have a sacrifice outlet in hand then you could go for either Baleful Strix or Solemn Simulacrum, depending on what you're looking to get out of them. they'll provide you with a lot of value in the earlier parts of the game. notably strix is a good option since at CMC2 you can get it out early and really be able to capitalize on the card draw (not to mention it's a great blocker.) and solemn obviously has the advantage of also being ramp. it's mostly a tempo call here though.

For your second question, it depends mostly on what I need the ramp for. If I just want to have some extra mana for my next turn's play, then sol ring is fine. If I've got a source of draw, or a hand full of higher CMC threats like Wurmcoil Engine or Nicol Bolas, the Ravager  Flip or Dictate of Erebos or something, then Scroll of Fate is good since it'll let me flash them in for free, essentially. if it's more in the earlier part of the game and i'm looking to just get a strong start/lead, then Solemn Simulacrum is great since it'll not only provide me with up to 7 more lands, but also plenty of card draw. (especially if i can pair it with Arcbound Worker for free counters on every other player's turn.) Dockside Extortionist isn't always a great turn 1-4 play, but depending on the table it'll give you a ton of mana, especially if you can do it a few times in a row.

on your last question, like always, it depends. the board has been wiped, but depending on where i'm at, things vary. are all creatures dead but i still have all my artifacts/enchantments? did i pull a classic marchesa move and come out with all my creatures still in play? was it just a weakly positioned enemy Cyclonic Rift that left everyone equally empty?

the deck largely plays by way of card synergy, so there's not quite a one stop win card, generally you'll need a card that creates value, AND a card that takes advantage of that value, so you'll have to base the decision on which pieces you have and which ones can best take advantage of it.

if you run Goblin Bombardment then Mikaeus, the Unhallowed and Glen Elendra Archmage are an obvious combo target, if you've got something like Arcbound Worker or Unspeakable Symbol out then you could quickly create a huge army of Wurmcoil Engine tokens to lock the game down with. (on a clear board, having a 6/6 and 8 3/3s with lifelink and Deathtouch is usually gg.) if you've got Grave Pact then you could look for a sacrifice outlet, or something to easily recur to lock out the table.

Wurmcoil Engine is the most powerful creature in the deck as far as individual threats go, so with nothing else on board at all, that would probably be my pick, but i think if you're ever in that position then you're probably not going to win that game regardless.

mtgApprentice21 on european parliament

1 month ago

Switch out Glacial Fortress and Drowned Catacomb for Sea of Clouds and Morphic Pool if you usually play multiplayer games with this deck. You can always switch them back for 1v1 games if you need to.

One other thing, I think Empress Galina would very much like to work with Leyline of Singularity. I've seen a friend of mine use that to steal someone else's Blightsteel Colossus, as well as a few other big, non-legendary things. It was really funny.

All I'm sayin' is, if you're gonna make a theft & copy deck, go all the way and turn it into a deck that makes everyone else's life a living hell! XD

mtgApprentice21 on Breya, Ghost in the Shell OVER 65 INFINITE COMBOS

2 months ago

I like what you're going for with the Bitter Ordeal, but perhaps try switching it out for Saheeli's Directive. I have directived for exactly X=42 and completely blew out my game, but you could can realistically do that for X=20 or 25, depending on how many artifact cards are huddled about the top of the deck.

Also, Dagsson is way too slow. By the time you can cast him, removal is already too heavy to be able to get him to stick. I would take a more sneaky value-train approach with Sai, Master Thopterist, but that's just me.

I would additionally take out most of the nonpermanent card draw, but maybe keep a Blue Sun's Zenith and a Finale of Revelation.

Metalworker + Staff of Domination/Sword of the Paruns: Think about it...

You might want to add Liliana Vess, Saheeli, the Gifted, and Saheeli, Sublime Artificer to the Maybeboard.

Mishra, Artificer Prodigy + Possibility Storm: Hmm... This seems like it would be pretty hilarious.

Also there's these really great lands from the Battlebond set that enter tapped unless you have two or more opponents. I think you might be able to adjust your mana base even more with those. Sea of Clouds, Morphic Pool, and Luxury Suite are the ones you want to look at.

Hoobynobber7395 on Zaxara, the exemplary

3 months ago

You have a lot of basic lands and lands that enter tapped, if you have the budget I would invest in better mana fixing lands like Blooming Marsh, Botanical Sanctum, Breeding Pool, Exotic Orchard, ]Fabled Passage, Morphic Pool, Overgrown Tomb, Path of Ancestry, Reflecting Pool, Sunken Hollow, and Watery Grave would make the deck that much faster.

Some lands with great utility, again if you have the budget, Boseiju, Who Shelters All will help stop your spells get countered, as well as when it is multiplied by the likes of Nyxbloom Ancient you have 3 of that kind of mana to use on 3 different spells to keep from being countered. Cabal Coffers and Nykthos, Shrine to Nyx are both great ways to get tons of mana for your spells. And finally, Alchemist's Refuge gives all of your spells flash so when you have Seedborn Muse on the battlefield, you now have no limits on what you can cast.

Mortlocke on Play all the good slivers

5 months ago

So back to your manabase - excellent. I think that for the price point you're working with this is excellent. But, there's always room for improvement. Obviously, if you can afford it going for a complete set of fetches is worth it but since budget is an issue, I would consider the addition of Prismatic Vista. Also I would go after the land cycle from Battlebond, specifically: Spire Garden, Luxury Suite, Morphic Pool, Sea of Clouds, and Bountiful Promenade. They're all essentially budget original dual lands, and since EDH is a multiplayer format it will be a rare occasion when these lands ever come into play tapped.

Now, what to cut? to make room for the Prismatic Vista I'd cut Terramorphic Expanse. Easy swap there. as for the aforementioned 5 lands i'd cut the tri-lands (Arcane Sanctum, Crumbling Necropolis, etc.) . They're strictly worse in that they will always come in tapped. Sure, you're losing a 3rd color you could potentially tap for...but the pro outweighs the con.

SatisfactionDay on Provocative before it was cool

6 months ago

Planning on adding Mycosynth Lattice to help gain us the ability to take extra turns with Time Sieve.

Going to add Morphic Pool and Sea of Clouds to help the Mana base.

Thinking about adding in Sword of the Animist to help get us some lands.

Possible artifacts I'm considering adding if I can aquire the cards are Mana Vault and Sensei's Divining Top.

I'd also like to add Sword of Fire and Ice, Sword of Light and Shadow, and Sword of Feast and Famine but these have proven to be expensive so will be added further down the line. Mana Crypt would also be added if I could justify spending $200. Maybe a future addition when I have a ton of store credit banked up.

If you have any suggestions I'd be happy to hear them, please leave justification for the suggestion.

Load more