Morphic Pool

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battlebond (BBD) Rare

Combos Browse all

Morphic Pool

Land

Morphic pool enters the battlefield tapped unless you have two or more opponents.

: Gain or .

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Morphic Pool Discussion

scooter1265 on Varina 1

1 day ago

Prairie Stream is another good, cheap dual land. Also, the Battlebond lands are really good, and you could use two of them in this deck. Sea of Clouds and Morphic Pool

chadjshonk on Yuriko: Crouching Tiger, Hidden Ninja

1 week ago

Ixthinon

Shizo, Death's Storehouse is a great suggestion. It's a superstar in my Kaalia of the Vast deck. I may need to go order a Japanese one.

I used to run Snapcaster Mage but without natural evasion it just got pushed out over time.

Morphic Pool - I simply don't have one. I didn't jump on the Battlebond lands because they weren't typed for fetches but they're very good and I need to pick some up before they really start to spike in price.

Thanks for the recommendations.

Ixthinon on Yuriko: Crouching Tiger, Hidden Ninja

1 week ago

Just looking at the deck list and your comments. What about Shizo, Death's Storehouse ? It does not affect your mana base, unlike Rogue's Passage, but still adds some evasion that could come in handy.

I'm also hesitating on Snapcaster Mage as a recommendation. There are at present 20 targets in the deck for snappy to reuse. Just making him unblockable to return him to your hand is the real problem. Have you already considered him?

I take it you play a lot of multiplayer by your choice of Curtains' Call. Why not a Morphic Pool maybe?

Interesting build. Good day sir!

DrLemniscate on Tasigur Seasons Past / Season Pastigur

1 week ago

Is Arcane Denial better than Delay? Delay is practically a hard counter in cEDH, and Arcane Denial only has a downside outside your combo turn. So is the card draw off Arcane Denial that relevant?

Also, does Morphic Pool fit here? I suppose Sunken Ruins is better for getting double colors early, and reflecting pool/city of brass are reliable enough early on.

Metachemist on Nicol Bolas, the tribal

3 weeks ago

Okay let's talk some cheap, always a relative term in MtG, and easy swaps to help this deck get off to the races a bit quicker. Command Tower for any of your enter into play tapped with no bonuses lands is an easy fix.

Both of your Keystones could be swapped for either Cluestones or Signets. The signets act as a filter to help color fix and drop a turn faster. The Cluestones offer card draw which usually leads to card advantage.

Chromatic Lantern over Navigator's Compass offers a lot more benefits and with the reprint coming in Guilds of Ravnica, it's price is falling quite nicely.

Morphic Pool and Luxury Suite are straight up better than almost any of your tap lands, and fairly cheap to boot. With again reprints on the horizon the three shock lands Watery Grave Blood Crypt and Steam Vents are also all coming down as well. All of the check lands were also reprinted in Ixalan so Dragonskull Summit Drowned Catacomb and Sulfur Falls are all pretty cheap despite being used in Standard and will only get cheaper when they rotate out.

Metachemist on General Tazri's Allied Forces of Awesomeness

3 weeks ago

So let's talk budget, relatively speaking, land base upgrades. For starters all of the Battlebond lands almost always enter into play untapped Spire Garden Sea of Clouds Morphic Pool Luxury Suite and Bountiful Promenade and by rough estimate you can get all of them for about $35-40. These could easily replace the respective Scry Temples of the same colors so that you don't get in the way of your mana distribution.

Rootbound Crag and the similar style lands are quite good, except you aren't running any basic lands in this deck and therefore this will always enter into play tapped unless you happen to have your Canopy Vista in hand.

On that note, I would consider swapping out some of the enter into play tapped lands for a couple of Forest and running one of each basic land. This would allow you to push in a Cultivate or Kodama's Reach to allow you to ramp into the colors you need for what you have in hand at the time. This would have the added bonus of your Zendikar lands having a chance to enter into play untapped.

For the tri-color lands, I would consider running a full set of all the Lairs and removing the tri color lands that strictly enter play tapped. They are good in three color decks for early color fixing but in 4-5 color decks they just seem to slow you down. The lairs at least let you tap the land you bounce back first to get the mana in your mana pool so you can have a chance to play out something.

And finally, promise we are almost done!, if you can get more of the various lands that are "dual" types ex Plains Forest etc, those can be fetched out by Karametra, God of Harvests if they have Plains or Forest as one of those types. Sword of the Animist also allows you to go fetch basic lands out of your deck for swinging with a creature, which is something you're gonna want to do with this deck anyway.

Phew!! Sorry for the lengthy commentary, hope this helps or gives you some ideas of things you can do to improve you land base with spending thousands of dollars on true duals. :)

multimedia on Lich Queen's Coup D'etat

1 month ago

Hey, I saw your forum topic, nice deck description :)

I suggest you focus on upgrading the manabase before you make any other changes to the deck. If you want more efficiency in game play then you need a more efficient manabase. The manabase is really bad, other than a few lands, but when you're at the point in deck building when you're adding Guildgates and lands like Submerged Boneyard then stop, take a step back and ponder/research card choices for lands improvements more than anything else. Try to reduce the amount of lands that ETB tapped because with Zombies you don't want to get bogged down from playing your early game Zombies because of these lands.

There's budget upgrades you can make to the manabase. If you can afford Morphic Pool and Darkslick Shores then you can afford any of these budget lands suggestions (each one is $4 or less):

The Tainted lands, the Check lands and Sunken have interaction with basic lands (Swamps) making them good additions to the manabase because Swamps should make up the majority of the manabase.


Varina is a four drop who requires in her casting cost the two splash colors of the manabase because of this consider adding some two drop mana rocks to possibly help to cast her in the early game? Adding two Signets (Dimir Signet, Orzhov Signet) and two Talismans (Talisman of Dominance, Talisman of Progress) can help. Later on in the game if you don't need these rocks then you can simply discard them to pay for Varina's ability and then they can be used as fodder to exile to make Zombies.

Good luck with your deck.


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