|Commander / EDH||Legal|
Printings View all
|Duel Decks: Ajani vs. Nicol Bolas (DDH)||Mythic Rare|
|Shards of Alara (ALA)||Mythic Rare|
|Promo Set (000)||Mythic Rare|
Combos Browse all
Planeswalker — Ajani
+1: Target permanent doesn't untap during its controller's next untap step.
-2: Ajani Vengeant deals 3 damage to target creature or player and you gain 3 life.
-7: Destroy all lands target player controls.
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Ajani Vengeant Discussion
3 weeks ago
Hello there, buddy
How are you doing?
Well, I took a litle time to analyze this and I have some suggestions. Please keep in mind these are only tips, no to be taken as offense and/or disrespect.
- I do understand your strategy is ramping into Battlesphere or Forgemaster, but I really don't think you can achieve quadruple red for Geosurge with consistency.
- I suppose your turn 1 is a bit blank, and I really suggest you run some discard, like Inquisition of Kozilek or Thoughtseize. Your matchup against Scapeshift or Eldrazi must be really miserable, so having early hand disruption is super useful. In the same lines, Transgress the Mind is awful. If you have the budget for swapping it for Collective Brutality, your turn 2 action will be signficantly better. This card is bonkers.
- Path to Exile is your best protection against fast-paced//aggro decks like burn, goblins or humans. You're gonna be much safer running 4 copies. Dismember is ok-ish, but I wouldn't run so many. One is enough.
- I truly love Ajani Vengeant with all my heart, but I do not usually play 2+ copies of any planeswalker ever. If you like late game action, you could maybe drop one Ajani and one Elspeth to add upp 1 Gideon Jura and 1 Elspeth, Sun's Champion. These pw are awesome. Otherwise, if you want some early game safety, I strongly suggest 2 Gideon of the Trials.
- Lightning Bolt is a must. It does everything for one red. Controlling small relevant creatures (like, f*ck you Noble Hierarch), ending grinding matchups (so, you play Grixis Death's Shadow? Cool...) and stopping some weird combo structures with Goblin Electromancer and Devoted Druid. It's SO much value, I really recommend you find some room for it.
- Your manabase is ok, but changing some of the shock lands (Godless Shrine and Sacred Foundry) for fetch lands would add up a lot of consistency due to the filtering. I believe the cheapest one in your colors is Bloodstained Mire. Running four fetchlands will already reduce significantly the number of late-game land draws of your deck. I normally play something aroung 7~8, but I know this is a bit expensive, so don't worry about it now.
Above everything, I really like your idea. I just believe you need some structure to be able to access your "combo". My suggestions are all based on the competitive metagame, where there are many fast decks with early game disruption, so you'll need to run along these lines to live long enough to do the whole Forgemaster thing. Modern is crazy right now. hahaha
Keep up the good work! If you want some more suggestions, please ask. :)
3 weeks ago
Hey I am long time Aurelia player. Your list is looking pretty solid but I have few changes that I would recommend.
Cut Sram, Senior Edificier low equipment count deck hes not great. Figure of Destiny its a great card but it just takes up too much mana for what it does. Kor Cartographer doesn't have enough board impact for my liking, solemn is ok to keep though. Cataclysm and Obliterate are generally difficult to get into the right situation for, but you can keep them if they work well in your meta. Legion's Initiative and Sigarda's Aid are just never as good as I want them to be. I also wouldn't run Ajani Vengeant hard to protect and just doesn't do that much. Staff of Nin is just too much slow and takes up too much tempo.
In:For additions somethings that I like for this style of deck are Glorybringer, Firemane Avenger, Sunscorch Regent, Steelshaper's Gift, Magus of the Wheel is nice for card draw. Sulfurous Blast and Comeuppance are mvp sunforger targets for me.
If youre looking for more ways to achieve infinite combat steps: Aggravated Assault with either Neheb, the Eternal or Sword of Feast and Famine are usually sure fire ways to do it. You can also mix eldrazi displacer in there, its not as efficient but if you're looking for redundancy it helps.
My 2 best Aurelia decks are right here, you can check them out for inspiration.
Hope these help!
1 month ago
I suppose only male creatures?
That Tasigur, the Golden Fang isn't in-color is a shame.
1 month ago
alright so here are a few options, i will go through this by card type.
Creatures - so you have two ways to go here. if you want to be aggressive you want 4Snapcaster Mage 4Spell Queller and 3 Geist of Saint Traft. or if you want to go slow and fight mostly with none-creature spells just 4Snapcaster Mage is fine.
Land- so again this changes with how aggressive you want to be. if you want to be aggressive don't change your lands are fine, if you want to go longer and more controlling up the count to 25 by adding 2 Field of Ruin and switch 1 Hallowed Fountain for another Celestial Colonnade.
what to add? so you always want 4 Path to Exile and 4 Lightning Bolt. next add 4 Cryptic Command this is the best card you can have in control it does everything, if its out of your budget range try Ojutai's Command. you want some board wipes if you going for the more controlling rout 2 Supreme Verdict and a Settle the Wreckage or Wrath of God is good. you also want 2-4 Electrolyze depending on how many small creature decks you play against. if people are playing bigger creatures go with 1-2Condemn. you also want 2-3 Mana Leak and 2-3 Logic Knot along with a Negate. lastly if you want some card draw go with some Think Twice.
planes-walkers - if your going aggressive you don't want any planeswalkers. if your going more controlling 2-3 Jace, the Mind Sculptor or if you budget doesn't have room for this try 1Ajani Vengeant 1Gideon Jura and 1Nahiri, the Harbinger.
I think that about sums it up, if you have more questions please ask!
1 month ago
Obviously it depends on the meta but I feel like your creature count is quite low, how often do you miss on Mayael? Privileged Position is honestly better replaced by Archetype of Endurance since it's a creature with power 5 or greater with the same effect but it also makes your opponents creatures lose hexproof making your own removal even stronger. Worldspine Wurm is something you should consider as well as the only legitimate way to get rid of it is through exile. Siege Behemoth is definitely a card to consider, in my own play group it birthed the phrase "If I block I die, if I don't block I die.". Looking at the decklist I think the weakest part of the deck is the planeswalkers, Domri Rade and Ajani Vengeant have no great synergy with Mayael the Anima in fact Domri has negative synergy as you'd rather have the creatures on your top deck than in your hand. Sarkhan Vol is very weak in the deck as well as another big creature would give you much more value than what the planeswalker card has to offer, something like Dragonlord Dromoka really protects you from any responses to your plays in your turn and can turn a rough game around, this is the kind of value you should be looking for.I'm going to list some more creatures I'd like to suggest as they offer great value and I'd also suggest that you raise your creature count to around the mid 30's as to really maximise Mayael the Anima. - Spearbreaker Behemoth: protection against a lot single target black removal and board wipes. - Stonehoof Chieftain: one of the strongest plays with this card is to drop it, attack for all then board wipe leaving all your creatures intact.- Blazing Archon: I don't think I really need say anything about this card. - Void Winnower: it can shut players completely out the game and it is a big body.- Avenger of Zendikar: provides you with chump blockers that only get bigger if your opponent(s) don't board wipe. - Atarka, World Render: strong even on its own but with other dragons in your deck things get scary quite quickly. - Hellkite Charger: having an extra combat step often just wins you the game. - Vorinclex, Voice of Hunger: another card that can shut players out the game, or at worst slow them down a turn or two, all while providing you with even more mana to build your board and prepare for the win. - Nylea, God of the Hunt: trample is such a powerful effect, even more so than vigilance, as it prevent chump blocking and if your opponent is struggling for any significant p/t on board then they're forced to find an answer or they will simply lose the game. -Gruul Ragebeast: this is monster of a card if you're already winning as it can reduce you're opponents blocker count significantly with multiple creature triggers but it also serves to provide removal for any big threats you may find yourself facing. - Blightsteel Colossus: this is one of the scariest creatures in magic because one clear hit from this thing and you're just dead, and the trample again removes any ability to chump block with small creatures. - Chord of Calling: the benefits of this card to that of Green Sun's Zenith are that it's an instant and it has convoke which allows for plays like pulling an Avacyn, Angel of Hope out of your library in response to a board wipe. - Skyshroud Claim: this is a lot of the time better than a Tempt with Discovery as if your opponents a smart they will only let you search for one land card whereas skyshroud gets you two forest cards and, with plenty of land cards with the forest typing, gives you more value for the same cmc of spell. Overall I think you've got some basis for a strong deck but it lacks enough creatures to really utilise the insane value you can get off of a commander as powerful as Mayael the Anima.
1 month ago
I get Heliod, but the other gods seem really weak.
Maybe run Ajani Vengeant instead of Iroas.