|Commander / EDH||Legal|
Printings View all
|Duel Decks: Ajani vs. Nicol Bolas (DDH)||Mythic Rare|
|Shards of Alara (ALA)||Mythic Rare|
|Promo Set (000)||Mythic Rare|
Combos Browse all
Planeswalker — Ajani
+1: Target permanent doesn't untap during its controller's next untap step.
-2: Ajani Vengeant deals 3 damage to target creature or player and you gain 3 life.
-7: Destroy all lands target player controls.
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|Have (18)||gosora , ironax , Boza , geazykagar , Forkbeard , Vasbear1 , gildan_bladeborn , perrin515 , warcry02 , pokemate0 , Nemesis , tangrams , Auriel , Kiortio , LaKU , fireborne1986 , TheDuggernaught , mziter501|
|Want (7)||gamerhat , tlhunter07 , Hootiequack , mentor6 , dplerner , TheDuggernaught , KB2187|
Ajani Vengeant Discussion
6 days ago
I really like Mardu as well, it does lack in that creature category like you said though. You miss out on Scooze, Goyf, Flayer, Tracker, etc... You have four drops covered with cards like Chandra Torch, Olivia Voldaren, and Kalitas, Traitor of Ghet, but the lower end of the curve suffers. I think Mardu's strong suit are planeswalkers and tokens and perhaps you should play to those strengths with creatures like Young Pyromancer, Monastery Mentor, and Butcher of the Horde or more super friends with Chandra Torch, Ajani Vengeant, Liliana, the Last Hope, Gideon, Ally of Zendikar, Gideon Jura, Elspeth, Sun's Champion. I think either of those options or a mixture of both is probably better than playing Tidehollow, Finks, or Brimaz.
As far as other card choices, some fastlands like Concealed Courtyard or Blackcleave Cliffs can help the mana base be less painful. Some lifegain other than Vents would be nice with Bobs in your deck, perhaps Collective Brutality, or Lightning Helix. This way your game 1's against burn don't feel hopeless. One other thing Mardu misses out on is hitting noncreature permanents since it doesn't have Pulse or Decay. To fix this you may need to play some number of Anguished Unmaking or Utter End.
1 week ago
I'm not huge on Kytheon, Hero of Akros Flip here, mainly due to the fact that I'm not sure you need him or even want him to flip. Honestly the best walker for this deck is Gideon, Ally of Zendikar but Martial Paragon in my opinion can be a decent top end. Zendikar would give you a ton more options, with tokens, anthem, and relevant attacker all being functions. Ajani Vengeant can be cool but lends itself more to mardu superfriends in my opinion.
Back to Kytheon however, he is a decent one drop being above curve and having the ability to have indestructible but once he flips what is his function, with Iroas, God of Victory you shouldn't be too bothered with indestructible, the +2 is an underwhelming version of the same ability seen on the original Gideon, and he isn't the best attacker, you can definitely make a case for him being above curve and all but honestly I think there are better options.
Also, I would drop Firemane Avenger and Viashino Firstblade for Legion Loyalist if you use it; and secondly, this is not a suggestion for right now as something I think needs to be added but as you move forward with the deck Aether Vial is a good card to keep in mind as something maybe months or years from now you may want to invest in.
1 week ago
Oloro_Magic, be careful with offering your advice to me, I may never stop asking questions, haha. Would Kytheon, Hero of Akros Flip be a good card for this deck? A 1 mana creature that transforms seems like a nice addition and I don't see any problem with me being able to attack with 3 creatures. And if it is a good card for the deck, how many would I add? I have also viewed a lot of similar decks that use Ajani Vengeant but I think that my planeswalker, Gideon, Martial Paragon is a better card and works better with my deck. What do you think? Thanks for your help!
2 weeks ago
I really like the deck and have a similar one, Gideon of Destiny, although I don't have any expensive lands yet. Why are you using Ajani Vengeant? I think Gideon, Martial Paragon would fit better in the deck. It's also the Planeswalker that I use in my deck. I guess its a decision between a defensive or offensive Planeswalker. Gideon, Martial Paragon comes out a turn later, but can use his major ability 1 turns earlier. Any suggestions you have for my deck would be greatly appreciated.
1 month ago
Repeatable removal against x/1s: Liliana, the Last Hope and Izzet Staticaster.
Stubborn Denial and Countersquall are better Negates in some lists.
Nihil Spellbomb can wipe graveyard one sidedly like Tormod's Crypt and it cycles like Relic of Progenitus. Also leaving a mana open is only needed for drawing a card and it can be used just to exile the grave, if needed when tappedout.
Ceremonious Rejection is great against, affinity, eldrazi and tron.
Zealous Persecution, is great in wide strategies against x/1s. It's not as flexible as Golgari Charm, but it does thas one mode better and is on different colours.
Kalitas, Traitor of Ghet fits in some black midrange decks sideboars to fight aggressive decks. Everything that applies to Rhox War Monk applies here and in addition, it stops some graveyard synergies like Kitchen Finks and Voice of Resurgence and 2/2 zombies are quite helpful for blocking.
My last suggestion to the list is Ajani Vengeant. It is good against most of the mid-rangey lists. Keeping manland, Tarmo or DS tapped down is useful, helix is not bad either and one sided Ravages of War wins game.
1 month ago
@volcanicdoom: Ajani Vengeant is coming in. He only wasn't in here to begin with because of how good Ajani, Mentor of Heroes is for this deck. I'm probably going to add Garruk, Apex Predator and Garruk Relentless if I can find the room. After that, I'm not sure if I'll have any more room to fit anything else.
As far as win conditions: the planeswalkers themselves! Most of the wins come from making a bunch of tokens and setting off a few ultimates. Because this deck can dump out a turn 3 Nicol Bolas, Planeswalker off of Nissa, Worldwaker and Garruk Wildspeaker, you get so far ahead early on your opponent can't deal with the amount of value being generated.
1 month ago
1 month ago
Love everything about the deck. Except the bounce lands. They are terrible. I understand that land bases can never be "perfect", but bounce lands are miserably bad. Basics are better. If a bounce land gets returned with Venser, Shaper Savant destroyed with Strip Mine, Tectonic Edge, Wasteland, Vindicate, Dust Bowl, Ghost Quarter, the list goes on and on. If they tap it down with Ajani Vengeant, Tamiyo, the Moon Sage, Telekinetic Sliver, Opposition. Bounce lands are just so bad. If they get turned into mountains with Blood Moon or Magus of the Moon. They just suck lol. You take a turn off to play them and return another land to your hand. Then if any of that happens you get put so far behind, and I barely scratched the surface of cards that hose bounce lands. They come in tapped. This is an aggressive deck. You want as few enters tapped lands as possible. Just play Path of Ancestry over one of them. It is in the pre con. Literally a thousand times better. Personally Im a fan of City of Brass and Mana Confluence but I understand that not everyone is. I also like Ancient Tomb but this deck does look demanding on devotion. If you can get your hands on an Urborg, Tomb of Yawgmoth that card is bananas. I use fastlands too. I feel like any land that has a condition that once met allows them to come in untapped is just always better than lands that always come in tapped. Unless they have a special effect such as Path of Ancestry or make all three colors such as Nomad Outpost. I hate Nomad Outpost but its a necessary evil. I would play the cycle lands that come in tapped. They achieve the same goal but can do other things. Bounce lands are soooooooooooo bad