Ajani Vengeant

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Duel Decks: Ajani vs. Nicol Bolas Mythic Rare
Shards of Alara Mythic Rare
Promo Set Mythic Rare

Combos Browse all

Ajani Vengeant

Planeswalker — Ajani

+1: Target permanent doesn't untap during its controller's next untap step.

-2: Ajani Vengeant deals 3 damage to target creature or player and you gain 3 life.

-7: Destroy all lands target player controls.

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Ajani Vengeant Discussion

Auriel on Wisely chosen, Wise chosen one

2 days ago

True. The only reason I have the haste really is for Kaalia. Get rid of it in favor of the Angelic Arbiter? I was also tempted to board in Ajani Vengeant for the land destruction. What do you think?

knowledgeabletyrant on Nahiri or Ajani?

1 week ago

LeaPlath, I do have spell-slinging, which is more tempo than crontrol, as well as ETB, again more tempo than control. I can only see a cheating-into-play subtheme in with an effect like Cloudshift or Essence Flux. I see what you mean with Ajani Vengeant having more relevant abilities, and, with more tempo in the format, his first ability is better than Nahiri, the Harbinger's. Splashing is relatively common, so more archetypes could take advantage.

knowledgeabletyrant on Nahiri or Ajani?

1 week ago

Which is better for a cube, Nahiri, the Harbinger or Ajani Vengeant?

NWHOMeta on Gisela EDH (R/W)

2 weeks ago

Hi B,

I think you need to work on your mana base, ensure you have sufficient color generation, as you have a lot of lands that produce colorless (albeit have secondary effects), and you have a lot of lands that come into play tapped. This can cause you to be delayed in turns when you NEED to cast a creature or two for a winning swing.

As it stands, I would recommend removing Evolving Wilds, Myriad Landscape, and Terramorphic Expanse and replacing them for basic lands as you don't have sufficient basics to even be able to fully utilize them (I believe you needed more mountains when I thumbed through your deck, no? 20 White Mana Generation in Lands and 14 Red Mana Generation was what I counted, I believe). That being said, I'll recount it once you have your changes made, to ensure you have a stable mana base. You could remove Darksteel Citadel as well. I'm not sure about Haunted Fengraf nor Sunhome, Fortress of the Legion, as you already have multiple ways to provide double strike. There was a Red/White land from Aether Revolt, I believe, you can add it in.

Your deck seems to want to deal more damage via tokens and creatures with multiple combat steps than in other ways, so I would consider removing the direct damage spells for more utility. Shattering Spree will take care of a LOT of things that could hinder your deck, Pillage gives you a choice of busting a land as well as an artifact (and also stops them from regenerating). You could also run Incendiary Command for utility and draw.

I'm not sure Ajani Vengeant nor Nahiri, the Lithomancer are good in this deck, it can open up slots for other effects, like Wake of Destruction or Ruination. The former will single-handedly wreck decks in a muliplayer environment that run lands that are not of your colors, whereas the latter will wreck EVERY deck that is in play (including yours), unless you run more basics. You could also benefit from running Secure the Wastes or Martial Coup for token generation for both, plus creature removal on the latter.

In regards to creatures, you could also check about adding a Weathered Wayfarer, Knight of the White Orchid, and Serra Ascendant. The first two are good to net you lands while the other is an undisputed beater as a turn one drop in commander.

In your enchantments, you're already running a True Conviction, which is one more white mana intensive than Rage Reflection, but it provides you with an additional effect, which I consider is better than the Rage Reflection itself. You can open up a space for something else. Anointed Procession benefits greatly when you run Secure the Wastes and Martial Coup as well. I'm not sure that a single effect like Sphere of Safety will be necessary, and the Murder Investigation is cute, but not optimal.

For your Artifacts, I'd replace the Hammer of Purphoros. The haste effect is nice, but the secondary ability isn't worth it in my opinion. Try and get a Darksteel Ingot, Mana Vault, Seal of the Guildpact, and possibly a Gilded Lotus. A Boros Signet and a Boros Keyrune aren't a bad idea either.

Regards,

Q

Chickens_are_awesome on Kaalia of the Vast Competitive

2 weeks ago

My favorite planeswalkers for Kaalia of the vast decks areLiliana Vess Ajani Vengeant and Gideon Jura

mrfab13 on Trash Boros

2 weeks ago

dont skip you land base, id be looking at Sacred Foundry, Needle Spires, Arid Mesa, Battlefield Forge, Inspiring Vantage or Rugged Prairie.

i would personly say

1x Plains

2x Mountain

4x Sacred Foundry

4x Arid Mesa

2x Needle Spires

3x Rugged Prairie

3x Battlefield Forge

aslo look for a board wipe effect, Pyroclasm, Anger of the Gods, Wrath of God or even Phyrexian Rebirth depending on what you want your deck to do.

other cards in general you will want to look at (for mb or sb) Kitchen Finks, Eidolon of the Great Revel, Goblin Guide, Rift Bolt, Searing Blaze (idk why harry doesnt use that one), Valorous Stance, Balefire Liege, Brimaz, King of Oreskos, Ajani Vengeant and Fulminator Mage

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