|Commander / EDH||Legal|
Printings View all
|Duel Decks: Ajani vs. Nicol Bolas (DDH)||Mythic Rare|
|Shards of Alara (ALA)||Mythic Rare|
|Promo Set (000)||Mythic Rare|
Combos Browse all
Planeswalker — Ajani
+1: Target permanent doesn't untap during its controller's next untap step.
-2: Ajani Vengeant deals 3 damage to target creature or player and you gain 3 life.
-7: Destroy all lands target player controls.
Ajani Vengeant Discussion
3 days ago
@SP3CTR3_chelts: Interesting... "Aurelia's Parhelion △ Legion of the Damned". Not a bad idea; in spite of Her being created by Feather, retaliated against her, & became a Guildleader, & Razia is a Parun… I suppose I'll deal w/ that; though I dunno about the "of the Damned" part now...
Definetely sucks, since I'm making CMDR Decks for both; including Kruphix. I'll leave the mass draw from here...
Yeah, Ajani Vengeant ; though he abandoned the Mana by the time he followed a now dead Elspeth Tirel to Theros; but if Elspeth was mentioned to be a part of Tamiyo 's Story Circle, is Elspeth REALLY ALIVE? If the Final Moments of FATE REFORGED told us nothing, I'd reference BlazBlue while I'm at it. So how did Elspeth Tirel Escape the Starfield of Nyx , & Planeswalk to Kamigawa to meet up w/ Tamiyo in the first place?
It's odd. Gideon Jura did side w/ the Boros Legion for awhile, & his background as Kytheon Iora Flip came from an area of Theros (Gideon's Home Plane) centered on Red & Mana; & most of the cards' lore based upon this further demonstrates this point. Even Heartwarming Redemption of WAR further expands the story after Gideon's death as well. Which was Ironic as he did wield Blackblade Reforged ; which is Black mana incarnate of Weaponry.
I'll talk about a Boros OC Planeswalker another time. But she's definitely no War-Like individual; preferring to actually think than just react alone as an action.
1 week ago
When I played this is modern way back before it was a deck with nahiri and emrakrul ... The win cons in my modern deck once the board state was stable were.
Fast forward a few years and then that's when the nahiri emrakrul "combo" Again this was me back in 2014 my little home brew I wasnt playing chalice or ensnaring bridge like they were but I played blood moon. And granted it aas 60 card. Amd most of those listed above where one of's
Elspeth, Sun's Champion is just great after a board wipe or her -3 . she just shits out and army and when she gets to her ultimate the little 1/1's become 3/3's that plus Assemble the Legion ticking up every turn with and emblem is just stupid LOL. my personal favorite being able to use Elspeth, Knight-Errant to use her second +1 to jump either her own token, any other 1/1" or my personal favorite is to use her second +1 on a active Gideon Jura I would also assume if bot my personal preference to the deck style for boros prison in EDH is to be enchantment based in terms of cards like Luminarch Ascension Ghostly Prison Sphere of Safety Rest in Peace is always a good card Oblivion Ring if you decide to go rather enchant heavy Sigil of the Empty Throne . Just to name a few off the top of my head... Also the question is...whats the budget . Also my personal favorite win cons over the years Baneslayer Angel Sun Titan if you run an fair amount of. Cmcs of 3 or less. Entreat the Angels is nice because even though your not playing blue there are still ways to top deck manipulate for Entreat the Angels or just for better draws like Scroll Rack Sensei's Divining Top Crystal Ball Again just ranting off ideas and cards from too of my head
2 weeks ago
Commenting here rather than on your page.
I don't mean to sound so overbearingly critical, but your deck is overall lacking in substantial board presence. Oathbreaker is a format in which you want to protect your Planeswalker at all viable costs. You have four creatures. That does not make for a very strong base. I'm going to rip into this deck, but I am also going to offer you suggestions on how to greatly improve upon it :) I hope that you don't take offense to anything I am saying, but I felt like I can do you some good here.
Next, I notice that a lot of your lands are either bounce lands or lands in which you can sacrifice them to get an additional mana for that turn. I am concerned with this style of play, because the bounce lands sort of equal out to the same amount of mana for the turn, and in some cases don't even move you ahead. Sacrifice the lands for extra mana sets you back. Allow me to explain:
- T3: You have two lands out. You tap both to add to your pool, then play Boros Garrison . The rest of the turn doesn't matter, we are merely focusing on land presence and mana potential.
- T4: You replay the land you just bounced last turn. Now you have a total of three lands that can produce a total of 4 mana.
The issue here is that you set yourself back on tempo on T3 to become caught up on T4. Rather than producing 3 mana on T3, you only produced 2; And for your efforts on T3, you are no better off on T4 than if you had just played a basic land.
Dormant Volcano and Karoo are even worse, because you have 16 of your 26 lands that contain specific subtypes, each one only being represented on 10 Plains and 8 Mountains. So if you have a Dormant Volcano in your hand but you don't have any lands with Mountain as their subtype, you literally can not play it. Even worse, it has to be an untapped land you return AND it still enters the battlefield tapped. So not only do you lose a land, you don't even get the mana from it and it's highly more restrictive than Boros Garrison .
Additionally, Temple of the False God literally does you no good if you get it out before you have five total lands. Shrine of the Forsaken Gods is better absolutely all around because at least it produces you something.
Now we need to discuss your "pay-to-play" lands; Crystal Vein , Dwarven Ruins & Ruins of Trokair . The issue here is that you may have immediate access to ramp, but you trade that for immediate downfall as you slip farther and farther behind because you no longer have lands on the battlefield. These cards should never go in any deck that doesn't have some means to return them, such as Crucible of Worlds / Ramunap Excavator or Wrenn and Six .
Dwarven Ruins and Ruins of Trokair for Heart of Ramos and Tooth of Ramos . This is because on T3 you can play your 3rd land and play an artifact to ramp with. On T4 when you play your fourth land, you now have 5 mana available and therefore are in ramp mode. You can also sac the artifact to generate another mana if need be, and it won't hurt your land base. These are under appreciated artifacts, and to be honest you don't need 26 lands in a 58 card deck. Yes, 58. Ajani and Mudhole are outside of your library.
Dormant Volcano and Karoo for Boros Signet and Boros Cluestone . Signet gets you two mana for the cost of one (Tapping two permanents equals out to 1 mana per permanent, but now you get one of each color) and Cluestone gets you one of any color, but also gives you draw options if you need it later on.
This sets you down to 22 lands, which in all of my playing of Oathrbeaker is ideal. This also increases your stones up from 4 into ~6. We will be working on this in a moment.
I get it, you want to blow up lands so your opponent can't play the game. But do you need 10 cards that do that? 11 with Ajani?
Cut out the following, for their listed reasons:
As mentioned before, you want more artifacts that produce mana. You currently have the following:
Now we still have four card slots open from before. We are sitting now at a total of six stones. We want eight. We will use two slots to add the following:
We now have 22 lands and 8 stones. 30 mana producing cards in a 58 card deck. This means you will SERIOUSLY ramp in Boros.
- Faithless Looting : Because it can be played twice, due to Flashback
- Dawn of Hope : Another 2 CMC permanent that can be used in conjunction with Ajani Vengeant 's -2 for card draw on non-specific colors of mana. Then you can also use it to create tokens with self-fulfilling conditions since they have lifelink. This means you don't have to rely on Ajani going down, and you can still progress the boardstate.
As for a win condition outside of Form of the Dragon , there is also Martial Coup . Since you are snuffing out all of your opponent's lands anyway, as well as their creatures, why not create a literal army of tokens that now stand unopposed?
You may also want to consider replacing Mudhole with something more viable. Perhaps Lightning Helix ? It burns and gets you life. Acts as another win condition, makes it harder for your opponent to win in the process as your life totals grow farther and farther apart, and plays nicely with the aforementioned Dawn of Hope .
This took me like 40 minutes, so I hope it helps.
3 weeks ago
------ Not Viable for DCMD, Extremely slow or just bad to the bone... 20HP mate...
++++++ Gucci 80% - 100% + played cards in Jeskai, Also Auto-includes!
42 Lands GucciBass
12 Obvious DCMD cuts but okay for the slower MTGO1v1Cmdr :
4 weeks ago
Boudica, Legions of War
Legendary Planeswalker - Boudica
+2 Until end of turn, whenever a non-token creature you control attacks you create a 2/1 black Warrior creature token tapped and attacking.
-X Destroy X target lands you control. Target opponent sacrifices X lands they control.
-11 Destroy all creatures you don't control, then exile all graveyards. Each opponent loses life equal to the number of cards exiled from their graveyard in this way.
+2 rather than +1 to keep on par with similarly costed Lord Windgrace . Token creation is seen in all three Mardu colors, but requiring to attack is a distinctly red color. Pays homage to, of all colors, Mardu Strike Leader . Felt a 2/1 token was better than a 1/1 with Vigilance as this forces your opponent into a much harder situation with regards to resolving blockers and combat damage. The idea is to keep pressure on your opponent. If you swing with 5 non-token creatures, you are creating an additional 10 points of damage with 5x 2/1s. That's a very hard thing to reconcile. However this also means you must open yourself up by attacking with everyone. And so, like with real war, it becomes a balance of decisions; How do you best utilize the information you have available for the greatest impact possible?
-X: Admittedly this is dangerously broken. However, all three colors show us prime examples of completely destroying lands in full. Just as a small list, there are: Armageddon , Catastrophe , Ravages of War , Obliterate , Ruination (Which lets be honest, that'll be most lands in many formats), Decree of Annihilation , Desolation Angel , Ajani Vengeant and many others such as Worldslayer and Gideon, Champion of Justice . There's also the horrendous combo in black of Urborg, Tomb of Yawgmoth + Kormus Bell + Curse of Death's Hold . So yes, while blowing up potentially 6 lands your opponent controls for may seem absolutely broken, keep in mind the game has TONS of cards that do even worse things, and you are losing the same amount of lands as well - which in Mardu is one of your biggest vices in the first place.
EDIT: In order to smooth out the sheer impact of this ability, I increased her casting cost up by +. Now it takes six lands to cast her and will blow up all six lands you have if you decide to crack her off at full potential and kill her - Thus resetting the game mid-stride.
1 month ago
I would look at Plow Under and Jace, the Mind Sculptor if you can afford that guy. Plow is just highly underrated, not only does it remove 2 lands from the game but denies them the next 2 draws without manipulation (shuffle, scry, or draw). The issule you'll find with a strat like this is that once you run out of copies of Eye of Nowhere , Boomerang , Plow Under if you don't have something threatening in play you will die. at the local shop back in 8th standard we told each other if you get plow'd twice, you lose but that was a long time ago and in a different format. Remand would be great here with the LD package. Almost like a Time Walk because they would tap out for nothing and you draw a card. Things like this is why I would like to see Jace here. his -1 ability bounces the threats you miss while staying on the field, lets you dig, fate seal away their lands or playable spells. He's just solid. You could also look at Tamiyo, the Moon Sage as a U version of Ajani Vengeant that once you hit ultimate lets you have unlimited counters like we did in standard with any counter that exiles but theres always Crackling Drake .
1 month ago
why am I like this. my apologies on the Trophy Mage suggestion vs Ensnaring Bridge , they kind of clash. with 24 creatures anyways, you could Fabricate which could also let you get Power Conduit at sorc speed as well. i'm also building simic atm but its WAY different (I like combat so I use swords). for your planeswalker spot Tamiyo, the Moon Sage and Tamiyo, Collector of Tales both work there. moon sage lets yo psudo Ajani Vengeant and Collector of Tales lets you dig all while fighting hand disruption which is weak in modern atm. after a tutor she can save you from that Thoughtseize . When I was building Sultai Eternal Command I would include this package in my board: Gifts Ungiven Life from the Loam Ghost Quarter and something to just get the 50% much like Field of Ruin , Eternal Witness , Snapcaster Mage , Noxious Revival any of that because the u/g retrace cards don't do much in a build like this but i enjoy a good softlock :D
1 month ago
Thanks for the feedback guys. I have attempted a revised version that cuts a bit back on the complexity and potential but keeps the concept more original than most of the recent Ajani iterations.
cdkime I really want to avoid the "traditional Ajani pump" if I can on the plus ability. That design is lazy and not very interesting, and as you say has become a tradition for Ajani. This idea was meant as a concept that goes differently than the template that WotC have been using for Ajani ever since Ajani Vengeant .
The -1 has been cut back to its roots. It was the least original idea and just a good removal option with a fair requirement.
While I get your idea of Manifest top X library as a way of summoning aid, I find it weird that Ajani summons spirits that occasionally turns out to be something completely different. In short, I don't think Manifest fits the theme I'm going for here.
PhotogenicParasympathetic I find it interesting to utilize Champion as the effect. Especially since it's a Keyword mechanic from Lorwyn block where we first see Ajani.
However I feel like the interactions that the Avatar token with Soulbind sets up for makes it a lot more interesting. Although Champion does protect against removal in two fold, both against board wipes and you need 2 pieces of removal to effectively get rid of a creature. Although I can't help but feel like it's basically Estrid, the Masked 's -1 ability coupled with an Untap effect but only for creatures.
I'm conflicted on the subject and really enjoy the idea of Champion but I think I want to keep the Avatar with Soulbind. The Soulbound creature that can't attack or block, can still use abilities, which have better applications.
Anyways, I posted a revised version last in the OP. Please take a look and give feedback if you want.
Ajani Vengeant occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%