Ajani Vengeant

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Ajani vs. Nicol Bolas (DDH) Mythic Rare
Shards of Alara (ALA) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all

Ajani Vengeant

Planeswalker — Ajani

+1: Target permanent doesn't untap during its controller's next untap step.

-2: Ajani Vengeant deals 3 damage to target creature or player and you gain 3 life.

-7: Destroy all lands target player controls.

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Recent Decks

Ajani Vengeant Discussion

freshdemon on Catalog9000

3 days ago

Hey there! Just saw your comment on Card creation challenge about Oros.

I thought of Ajani Vengeants + ability who is boros. Maybe he is off color too though :)

wilkinjf on Dragon-Style: Fire and Ice

1 week ago

Edited this deck from Dragon-Style: Fire and Ice into Dragon Sin of Wrath.

Here's the list of changes I made.

Jaya Ballard replaced by Jaya's Immolating Inferno

Ajani Vengeant replaced by Nahiri, the Harbinger

Skywise Teachings replaced by Land Tax

Master the Way replaced by Windfall

Singing Bell Strike replaced by Artful Dodge

Boros Charm replaced by Oblivion Stone

The cards I replaced were cards that I didn't really used and ended up slowing my fast tempo. Also I find that this deck's weakness is a Black White Removal deck. So in turn, I added more mana ramp with more removal.

Oloro_Magic on Flip or Hold: Karn, Scion ...

4 weeks ago

I think Karn is harder to evaluate than those walkers you name, with the exception of Nahiri the others are quite frankly fringe in competitive play, Ajani Vengeant however does certainly see some play. With that said I believe you could be right if Karn doesn't see play and find a home however the thing with Karn is his flexibility means there is more room for experimentation and considering that I believe he may be worth holding onto.

JuQ on Hear No Dino, See No Dino, Speak No Dino

1 month ago

Any Tribal deck with high cost creatures is begging for Cryptic Gateway. Best thing about Cryptic Gateway over cards like Elvish Piper or Quicksilver Amulet (which are also good cards for the deck) is that you can activate it as soon as it enters the battlefield after only paying 5 mana and you can activate it many times. Champion of Rhonas and Deathrender are more options to consider for te task if you like some redundancy in your deck.

Wave of Reckoning, a boardwipe that can affect you the least if you have creatures with higher toughness and enables Enrage.

The deck is heavily lacking on card draw, I always try to run at least eight card draw engines. My recomendations are Elemental Bond, Shamanic Revelation, Mouth / Feed, Rishkar's Expertise, Life's Legacy, Garruk, Primal Hunter, Soul's Majesty, Hunter's Prowess and maybe even Vanquisher's Banner. Also Seasons Past for recursion.

Path of Discovery has been workking amazingly for me in many decks.

Forerunner of the Empire is another no-brainer here. You tutor for a dino and get another enrage enabler while you devastate token based decks.

Needletooth Raptor this little guy have been an overperformer for me.

To make room for this recomendations I'd remove:
Warstorm Surge Good card, but high cost and slow, I'm trying also to lower the costs here.
Rage Reflection not as good as True Conviction and not as important as card draw.
Gratuitous Violence The triple red cost may be a problem, I still to much damage support and card draw is still needed badly.
Kindred Boon I've been using this card and it's not as good as it looks like, it's really slow and opponents see its on the battlefield and can play around it, I would change it for Boros Charm or Heroic Intervention.
Radiant Destiny Anthem cards are better with smaller creatures, in fact it's a bit weak.
Quest for Renewal You don't have enough abilities for this to be deserving a slot.
Earnest Fellowship Messes with some interaction of the deck, mainly Enrage and may benefit more your opponents than yourself, nice card choice though.
Ajani Vengeant The first two abilities are not really that good in commander, and you can't really count on using its ultimate.
Coat of Arms better use in smaller token decks, you'd probable be helping more your opponents than yourself.
Titanic Ultimatum super expensive and super conditional.
Armageddon You're the guy with supper high costs, It can be a game ender in the right circunstances but most of the time it will be a dead card in your hand.
Selvala's Stampede I've used it and it was bad for me. You'll be the only one voting wild and your opponents seeing you have few cards in hand by then will vote free and the effect will be a bit disappointing.

ej133 on

2 months ago

Hello there, buddy

How are you doing?

Well, I took a litle time to analyze this and I have some suggestions. Please keep in mind these are only tips, no to be taken as offense and/or disrespect.

  • I do understand your strategy is ramping into Battlesphere or Forgemaster, but I really don't think you can achieve quadruple red for Geosurge with consistency.
  • I suppose your turn 1 is a bit blank, and I really suggest you run some discard, like Inquisition of Kozilek or Thoughtseize. Your matchup against Scapeshift or Eldrazi must be really miserable, so having early hand disruption is super useful. In the same lines, Transgress the Mind is awful. If you have the budget for swapping it for Collective Brutality, your turn 2 action will be signficantly better. This card is bonkers.
  • Path to Exile is your best protection against fast-paced//aggro decks like burn, goblins or humans. You're gonna be much safer running 4 copies. Dismember is ok-ish, but I wouldn't run so many. One is enough.
  • I truly love Ajani Vengeant with all my heart, but I do not usually play 2+ copies of any planeswalker ever. If you like late game action, you could maybe drop one Ajani and one Elspeth to add upp 1 Gideon Jura and 1 Elspeth, Sun's Champion. These pw are awesome. Otherwise, if you want some early game safety, I strongly suggest 2 Gideon of the Trials.
  • Lightning Bolt is a must. It does everything for one red. Controlling small relevant creatures (like, f*ck you Noble Hierarch), ending grinding matchups (so, you play Grixis Death's Shadow? Cool...) and stopping some weird combo structures with Goblin Electromancer and Devoted Druid. It's SO much value, I really recommend you find some room for it.
  • Your manabase is ok, but changing some of the shock lands (Godless Shrine and Sacred Foundry) for fetch lands would add up a lot of consistency due to the filtering. I believe the cheapest one in your colors is Bloodstained Mire. Running four fetchlands will already reduce significantly the number of late-game land draws of your deck. I normally play something aroung 7~8, but I know this is a bit expensive, so don't worry about it now.

Above everything, I really like your idea. I just believe you need some structure to be able to access your "combo". My suggestions are all based on the competitive metagame, where there are many fast decks with early game disruption, so you'll need to run along these lines to live long enough to do the whole Forgemaster thing. Modern is crazy right now. hahaha

Keep up the good work! If you want some more suggestions, please ask. :)

See ya!

DespairFaction on Aurelia - 100 to 0

2 months ago

Hey I am long time Aurelia player. Your list is looking pretty solid but I have few changes that I would recommend.

Out.

Cut Sram, Senior Edificier low equipment count deck hes not great. Figure of Destiny its a great card but it just takes up too much mana for what it does. Kor Cartographer doesn't have enough board impact for my liking, solemn is ok to keep though. Cataclysm and Obliterate are generally difficult to get into the right situation for, but you can keep them if they work well in your meta. Legion's Initiative and Sigarda's Aid are just never as good as I want them to be. I also wouldn't run Ajani Vengeant hard to protect and just doesn't do that much. Staff of Nin is just too much slow and takes up too much tempo.

In:For additions somethings that I like for this style of deck are Glorybringer, Firemane Avenger, Sunscorch Regent, Steelshaper's Gift, Magus of the Wheel is nice for card draw. Sulfurous Blast and Comeuppance are mvp sunforger targets for me.

If youre looking for more ways to achieve infinite combat steps: Aggravated Assault with either Neheb, the Eternal or Sword of Feast and Famine are usually sure fire ways to do it. You can also mix eldrazi displacer in there, its not as efficient but if you're looking for redundancy it helps.

My 2 best Aurelia decks are right here, you can check them out for inspiration.

Aurelia Weapons of War

Aurelia 45 Creatures!

Hope these help!

C--8CLARK8--D on

3 months ago

alright so here are a few options, i will go through this by card type.

Creatures - so you have two ways to go here. if you want to be aggressive you want 4Snapcaster Mage 4Spell Queller and 3 Geist of Saint Traft. or if you want to go slow and fight mostly with none-creature spells just 4Snapcaster Mage is fine.

artifacts/enchantments - just get rid of all the ones you have there bad. if you want some enchantments for a slower build try 2 Search for Azcanta  Flip this card is amazing in control.

Land- so again this changes with how aggressive you want to be. if you want to be aggressive don't change your lands are fine, if you want to go longer and more controlling up the count to 25 by adding 2 Field of Ruin and switch 1 Hallowed Fountain for another Celestial Colonnade.

instants/Sorcerys- alright you want to get rid of Concentrate Tidings Vapor Snag Raise the Alarm Boros Charm Boomerang Azorius Charm.

what to add? so you always want 4 Path to Exile and 4 Lightning Bolt. next add 4 Cryptic Command this is the best card you can have in control it does everything, if its out of your budget range try Ojutai's Command. you want some board wipes if you going for the more controlling rout 2 Supreme Verdict and a Settle the Wreckage or Wrath of God is good. you also want 2-4 Electrolyze depending on how many small creature decks you play against. if people are playing bigger creatures go with 1-2Condemn. you also want 2-3 Mana Leak and 2-3 Logic Knot along with a Negate. lastly if you want some card draw go with some Think Twice.

planes-walkers - if your going aggressive you don't want any planeswalkers. if your going more controlling 2-3 Jace, the Mind Sculptor or if you budget doesn't have room for this try 1Ajani Vengeant 1Gideon Jura and 1Nahiri, the Harbinger.

I think that about sums it up, if you have more questions please ask!

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