Azcanta, the Sunken Ruin


Search for Azcanta  Flip


Format Legality
Pre-release Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Rare

Combos Browse all

Azcanta, the Sunken Ruin

Legendary Land

(Transforms from Search for Azcanta.): Add to your mana pool.

, : Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

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Azcanta, the Sunken Ruin Discussion

Argy on U/B Control

1 week ago

Yeah that's fair enough to use Evolving Wilds while you are waiting to get your hands on more Fetid Pools.

With Azcanta, the Sunken Ruin you can learn when to use and not use it to look for noncreature cards.

If Approach of the Second Sun decks are rampant in your local meta, that is even more reason to take out Mastermind's Acquisition for Duress. That is the perfect card for grabbing a copy of Approach before your Opponent has a Counter spell ready to stop you.

With three copies of Duress moved out of the Sideboard you can move three copies of Gonti, Lord of Luxury in. Another excellent card to help you grab a copy of Approach.

Just so you know, if you Counter a second, or further, copy of Approach, then your Opponent does not win.

Argy on U/B Control

1 week ago

I've had a look at your mama base, and I think it could be much better.

Something more like this:

4x Drowned Catacomb

4x Fetid Pools - allows Drowned Catacomb to come in untapped, can be used for Draw in the late game

3x Field of Ruin - gets rid of Azcanta, the Sunken Ruin, or Scavenger Grounds (which can be used to empty a Graveyard when Torrential Gearhulk is cast)

3x Ifnir Deadlands - good for nerfing Gods, or killing Creatures, in the late game

6x Island

5x Swamp

You don't need Evolving Wilds if you have more Fetid Pools. They come in tapped anyway, but you will be able to use them for either colour later on. With Evolving Wilds you must decide which colour to initially fetch, and then you are stuck with it.

btreuther on UW Ojutai Modern

2 weeks ago

I can see your point about the 4th Celestial Colonnade, especially considering you have Dragonlord Ojutai and Jace, the Mind Sculptor as added win-cons. The Vendilion Clique can also get there.

Wall of Omens was a suggestion because the added card draw could be helpful since you are running 24 lands. I see the point that they can also be lackluster, especially considering you want to be proactive in Modern. I've recently swapped my 2 Wall of Omens for 2 Vendilion Cliques main (moved from sideboard) following a recent 5-0 list. Sure, it shifts us heavier in the three drop, but Vendilion Clique is really good right now. Honestly one of the best things to do on opponents turn 3. "Clique" away something you cannot deal with, or clique yourself. Can be a removal spell, chump blocker, or it a planeswalker. Plus, if Vendilion Clique lives, 3 damage a turn adds up.

Kitchen Finks may be an interesting inclusion, either main or side, and I'm thinking 2-of. Life gain and recursive threat matches up well against Bloodbraid Elf and bolt decks, our own sweepers, as well as burn.

I've actually gone to Crucible of Worlds main alongside 4 Field of Ruins, 4 Spreading Seas and 1 Ghost Quarter for the full on land disruption package.

Also: double activating Azcanta, the Sunken Ruin with Minamo, School at Water's Edge is really hot.

Argy on [PRIMER] Torment From the God-Pharaoh

2 weeks ago

Azcanta, the Sunken Ruin will move Azor, the Lawbringer to the bottom of your Library. You can only put a NONCREATURE, NONLAND Card into your hand, and the rest on the bottom of your Library.

Buh-bye Azor.

Are you thinking of Mastermind's Acquisition? If so, why would you use those, rather than just putting Azor in the Mainboard, and freeing up some space in the Sideboard.

Slaughter the Strong seems an odd card to have in your deck, as it gets rid of all your Creatures, but will leave a wide board of Merfolk largely untouched.

Orion93 on Bye Bye Library

1 month ago

I like it. I wanted to make a black and blue version with cards like Doomfall as well.

Have you tried Glimmer of Genius instead of Hieroglyphic Illumination? I appreciate the ability to cycle and actually use both cards in my grixis deck for standard, but you could be doing a little more that just drawing. The scry on glimmer really is worth it. And that would build energy for your Dynavolt towers.

You may also consider 2 copies of Field of Ruin and 2 copies of Arch of Orazca as well. Field of ruin destroys non basic lands, including things like Azcanta, the Sunken Ruin and Primal Wellspring  Flip or Adanto, the First Fort. Its a very very well rounded card for standard. The Arch of Orazca just helps regain card advantage if you hit a stalling point.

DukeSteele on The Last Guardian (Control)

1 month ago

The deck had its sophomore outing at FNM!

I faced off against two Edgar Markov decks and Saskia the Unyielding infect.

A truly terrifying 4 man pod for a rookie control player!!!

Azor took the win at the last possible moment, staring down an army of vampires with only a few life left!

Azcanta, the Sunken Ruin into Rings of Brighthearth with Basalt Monolith already in play let me draw and gain 53 into the Labman.

What a rush.

Used my winnings to buy Swan Song and the nasty Jin-Gitaxias, Core Augur to possibly add to the 99.

Smasasaur on Modern Control/Burn

1 month ago

xyr0s Thanks for the thoughts on Vance's Blasting Cannons  Flip! I'm gonna pick one up for testing. Search-cantrips? Do you mean cards like Scalding Tarn or Azcanta, the Sunken Ruin and Spitfire Bastion? And why use 4 Serum Visions? I have 2 of those, and 2 Opt to dig for answers during other turns. To limit lands, would dropping 1 Island and 1 Mountain be the right move, or should I drop 2 dual lands, like Spirebluff Canal?

x12721 on [PRIMER] Torment From the God-Pharaoh

1 month ago

Thank you for your feedback, VeersMTG!

The Chandras do not necessarily have to survive to the lategame, as often simply playing her will draw attention to her and not to myself. I often play her T4 if possible, and her second +1 can let me still cast an Abrade or Harnessed Lightning that same turn. Of course, if she does survive, the game generally ends very quickly.

Vraska is a great card, so much so I still splash green for her. She can create chump blockers, she can kill things outright (no damage, no conditions), and should she survive to her ultimate, that ends the game too. Worst case scenario, she buys me a turn or two and gets me a body or a mana.

I do mean to purchase two Spirebluff Canals, but I haven't gotten around to it yet. The Evolving Wilds are not only classic mana fixers, but as I am effectively running three colors, they are far superior to the tapped dual lands. An interesting note as well is that they are also my only reliable way to trigger revolt for Fatal Push.

Speaking of Fatal Push, that is the reason why I only have 3 Harnessed Lightning. Push is just better, most of the time. With cards like Blossoming Defense and Bristling Hydra, I often won't have a target. If the creature is an illegal target by the time Lightning resolves, I don't get any energy.

Glimmer of Genius is an amazing draw spell, but it is still 4 mana to cast. I haven't had a need for more than 2 of them, especially with Azcanta, the Sunken Ruin and the ability to flashback the Glimmers with my Gearhulks. The Opts were put in place after the banning of Attune with Aether, and could see removal or modification. Frankly, I often swap them for Magma Sprays against aggro or other creature-intensive matchups.

Sentinel Totem goes in against reanimator and some control matchups. It does hurt me as well, but is currently my best way to hate a graveyard, as it is easy to cast. Until they reprint Tormod's Crypt or Bojuka Bog, I'll have to make do. Lost Legacy goes in against Approach decks or other control decks. Hitting The Scarab God or Hostage Taker can win me games, by keeping them from doing the same. I'll also rarely use it against Blossoming Defense or the Hydra.

Thank you again for your time, and please let me know if you have any more questions!

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