Azcanta, the Sunken Ruin


Search for Azcanta  Flip


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Rare

Combos Browse all

Azcanta, the Sunken Ruin

Legendary Land

(Transforms from Search for Azcanta.): Add to your mana pool.2, : Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

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Azcanta, the Sunken Ruin Discussion

Happymaster19 on True Blood [Modern R/B Vampires]

2 weeks ago

Makes sense. I think a Blood Moon variant could be a good choice right now. (Eldrazi) Tron, Valakut, the Molten Pinnacle, and Celestial Colonnade are major players right now and Azcanta, the Sunken Ruin could quickly join them.

Maybe a fair but not totally all in curve of lifelinkers (Gifted Aetherborn, Vampire Nighthawk, Kalitas, Traitor of Ghet, some removal, discard, Moon?

Happymaster19 on Modern - Mono White Enchantment Prison

2 weeks ago

Needle has always maintained a place on my list and does out in work against Tron. I expanded my budget after Modern Masters 3 to add a Blood Moon splash. That obviously helps in more matchups than just Tron. Eldrazi Aggro, Valakut decks, and everything from Academy Ruins to Azcanta, the Sunken Ruin all in one and without doing anything more detrimental than maybe taking 2-3 life from lands.

multimedia on Revel in Control

1 month ago

Hey, I suggest playing only one either Mechanized or Riches. Playing both is overkill. In my opinion Mechanized is much too risky with the huge presence of Abrade in Standard since you have to enchant an artifact. Riches goes better with the current control game plan and Swindle. Consider cutting Mechanized for Treasure Map  Flip? More treasures, library control and draw.

I don't think you need three Riches because after the first one it's quite a dead card and Azcanta, the Sunken Ruin can help to find it. Consider cutting 1x Riches for one more Illumination? More draw is always good with control.

multimedia on U/B midrange

1 month ago

Hey, the control list I suggested was based on an overall perspective of Standard not on your specific FNM meta because I didn't know that meta at the time of suggesting the list. Now that you say 80% of it is control and midrange I can now give better suggestions. I consider Tokens a control deck because it plays very few creatures and the two most important cards are not creatures.

To answer some of your questions in my opinion 4x Scrutiny or no Scrutiny, same with Duress. I also don't like Scrutiny if you're facing a lot of control it's way too miss. Scrutiny is good vs Temur, but because of a lot control then it's a dead card too much to make the deck and there's better sideboard cards to use. Control or Tokens would need to be the most dominate matchups in the meta before I would consider Duress a main deck card and if this is the case then you want 4x Duress. I say this because you want the best chance to cast it turn one because then you can take Search for Azcanta  Flip or vs Tokens Hidden Stockpile. I don't have any experience playing Hailfire, but it seems like it needs a ramp strategy to consistently be good enough/worth a spot. I would cut it.

80% is a huge percentage ratio of control and midrange in your meta I recommend using cards that are good in both matchups this gives more versatility with game play. 4x Doomfall and 4x Contempt seems like auto includes because you want either as well as multiplies of these cards in either matchup.

Here's a list to consider, built for a control and midrange meta:

  • 4x Glint-Sleeve Siphoner
  • 4x Aetherborn
  • 4x Ballista
  • 3x Gonti
  • 2x Noxious

  • 3x Aethersphere Harvester

  • 3x Blood Fast

  • 4x Doomfall
  • 4x Contempt
  • 3x Plank
  • 2x Push

  • 16x Swamp
  • 2x Deadlands
  • 4x Aether Hub
  • 2x Field
  • 1x Grounds

  • Sideboard:
  • 4x Duress
  • 3x Scrounger
  • 2x Push
  • 2x Reckoning
  • 2x Disposses or Legacy
  • 2x Tracker

Cards in this list that are good in both midrange and control matchups are: Doomfall, Gonti, Blood Fast and Harvester. Siphoner and Blood Fast are draw engines to keep up with control and get ahead vs midrange both are two drops which is amazing in these matchups. I can't stress enough how good Blood Fast is in these matchups especially getting it into play turn two. Doomfall and Gonti are ways to exile Scarab and Torrential before they can be cast. Gonti can't take either from opponent's hand, but possibly getting one from your opponent's deck is just as good as is anything else really such as Chandra or Glorybringer from Temur, Glimmer or Disallow from control.

Harverster ties this list together because it's great vs midrange Temur, as a blocker vs Glorybringer and Thopters. Provides some energy for Siphoner or life for Blood Fast vs control, it's also a resilient threat in this matchup. Good vs aggro too if you face that matchup. Gonti is another glue card in the list because it's good vs both control and midrange, especially Temur because of deathtouch. Being able to build a ground defense with Aetherborn, Gonti to combat Cub, Hydra and defend the air from Glorybringer with Harvester is very nice vs Temur.

I'll admit I don't have play experience with Torment of Scarabs, but I just don't think it does enough right away for four mana. I would replace it with a card that gives you more immedient value consistently. I would replace Torment with Gonti because Gonti gives you more advantage faster and also exiles something away from your opponent's deck which you can then cast and use later on in the game that's more important than them losing 3 life.

Over time Torment does make your opponent lose life, but is this worth a four drop card? In my opinion you're not benefiting enough from it. If your strategy was to be aggressive and attacking in the early game doing a lot of damage before you drop Torment then Torment could be better because then the opponent 3 life loss does matter. With a midrange or control strategy however the 3 life lose doesn't matter enough to be playable. Maybe you win a game with Torment if the game goes a lot of turns after turn four, but I think you're better off playing something that can give you more immedient advantage consistently in it's place.

Bone Picker is also for aggressive strategies where your small aggro creatures are going to die thus getting to cast it for only one mana. It's also good in aggro matchups because then Push is good and Picker and Push are a nice combination. For four mana with a midrange strategy however it's too lackluster; there's better cards to use four mana on such as Contempt or Gonti. If you're consistently playing Picker for only one mana then great keep it, but if you're not I would cut it.

Field of Ruin is for Azcanta, the Sunken Ruin without some kind of targeted answer for this land your opponent will overwhelm with card advantage. If your meta is control then control decks are playing Search, if they aren't then you're lucky. Playing only black for the manabase lets you safely play Ruin. Same with Grounds, one is nice to have, but I agree with you that Tracker or Crook of Condemnation is much better for turning off graveyard shenanigans. 2x Tracker in the sideboard because it's better vs control than midrange, it doesn't do much vs Temur. Sultai Energy yes, Temur no. Hub is here to help power both Siphoner and Harvester. Being able to go turn one Swamp, turn two Hub and Siphoner is a nice start. If Siphoner lives you're drawing an extra card turn three.

I agree with you Plank is a much better removal spell than Push in midrange matchups and it's not completely dead like Push is vs control because it can kill either Scarab or Torrential in a pinch.

Scrounger is great vs control, but pretty bad vs midrange without Reckoning because it can't block that's why I put it in the sideboard along with Reckoning. Main deck Scrounger is better with aggressive strategies with more creatures not midrange.

3x Plank 2x Push main deck because you're not consistently facing aggro. 2x more Push in the side in case of a possible aggro matchup. Push is still nice to have main deck because you know you'll be facing Cubs and killing a Cub at instant speed for one mana any time of the game is a great feeling.

If you find yourself starting to lose to Tokens which I can see happening because it's a bad matchup then a third Reckoning can help with this otherwise 2x Reckoning sideboard is enough because you do have Ballista. It's a good reason to play 4 of it because it's excellent vs Tokens.

Argy on U/B Tezzeret Shenanigans

1 month ago

Imo your mana would be faster like this:

4x Drowned Catacomb
4x Fetid Pools
3x Field of Ruin - destroys Azcanta, the Sunken Ruin  Flip
2x Ifnir Deadlands - nerfs Gods
5x Island
6x Swamp

You only have one Glimmer of Genius in the Sideboard so Aether Hub isn't going to help a lot with colour fixing.

RazortoothMtg on Ixalan Spoilers

2 months ago

Ya Argy, that foil is BEAUTIFUL. Especially the Azcanta, the Sunken Ruin  Flip side. Absolutely stunning. I don't personally have it in a deck because I only play EDH decks that don't want it, which makes me sad :(

razelfark on Amulet Hailfire

2 months ago

This looks like a nice use of the U/B control shell for torment. You may want to consider a couple copies of Field of Ruin. It lets you hurt your opponents utility lands while still offering you no penalty to your mana base as it will turn into a basic after use. Particularly useful for disrupting opponents that use Search for azcanta /Azcanta, the Sunken Ruin or similar cards.

Xica on U/W AS FORETOLD (opinions please)

2 months ago

BrandonJamesCAC, xyr0s

Search for Azcanta is definietly awesome for control decks (due to the "may" word's inclusion)
It gives a "scry 1" on each upkeep
It puts the bad cards into the graveyard, instead of library bottom! (giving fuel for Snapcaster Mage, Logic Knot ..etc.)

And it can flip, if you worry about empty library!
The flip side (Azcanta, the Sunken Ruin) is even better - and you can have a flipped and a non-flipped version of the card on the field at the same time.

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