Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)
Price & Acquistion Set Price Alerts
4 hours ago
Gonti's Machinations might be a good add for the deck. Glint-Sleeve Siphoner would be a really nice card for you since it will act like a phyrexian arena each turn. Live Fast, Glimmer of Genius, or Attune with Aether might help you get cards. I am wondering if your want some big energy finish card or if you will just ping them and grow your creatures, some finisher could be Aethersquall Ancient, Aetherwind Basker, Demon of Dark Schemes, Gonti's Aether Heart, or Electrostatic Pummeler. Fabrication Module in this deck would start making your creatures big quickly. Swell of Growth might be nice to make a creature bigger in a pinch and put a land out. 24 lands seems like a lot, maybe 22. I also feel like this decks wants to go fast and you should play the fastlands or showlands. Natural State might help your more than appetite. Nature's Way is also pretty good removal, you also have black with Fatal Push now (goes well with the elephant). That elephant can also crew a vehicle before it goes back to your hand btw. You also have blue, so some counterspells might be nice, especially Disallow.
4 hours ago
I'm thinking of taking the 2 Second Harvest out and adding in 2 Disallow but I will have to see. I have play tested this deck and in matches I can win 2-1 in best of 3 and 1 of those is with Mechanized Production
14 hours ago
23 hours ago
Finally! Someone else who appreciates the wonder that is Ornithopter! First of all, I really like a lot of this. Ensoul Artifact/Shrapnel Blast is already a tried-and-true deck that we know works and hits for big damage early on. I really like the inclusions of Metallic Mimic and Obelisk of Urd for some solid tribal synergy while also adding a couple extra artifacts.
A few suggestions, though: I don't see a lot of need for Spire of Industry in a 2-color deck, and you'd probably be better off with some Shivan Reefs so you don't have to meet the extra condition, or even just a few Swiftwater Cliffs as a budget option, which is totally viable, if a bit slow, or even a few more basic mountains and islands.
Also, I'm afraid you're going to end up dropping your hand too fast and having to top-deck your way through games, so I recommend Reverse Engineer to keep some gas in your hand with some artifact synergy. A 3 or even 4 cost draw 3 is great value.
I might also replace Clash of Wills with a different counterspell. For example, as long as fetch lands (i.e. Windswept Heath) are in the format, Disallow will be excellent, since they lose their land and life, and don't get the fetch. It also does great things against planeswalkers: They go to ult their Liliana, the Last Hope and kill it, you Disallow, they're down a planeswalker with no zombies to show for it. It's a very cool, very versatile card.
I might also include more than one Thopter Spy Network. It's a very powerful card, and I love its inclusion here. It really puts the pressure on your opponent, and I'd like to see that show up more reliably in this build.
One last suggestion, since it's in the colors, I may throw in Ravenous Intruder. It's effectively a reprint of Atog which is widely played in pauper affinity for good reason: If you produce a lot of thopters, swing in with them and this, your opponent has to block it or you can pump it before damage and completely flatten them.
I love this deck, and I love Ornithopter! Be sure to let me know how this deck plays. Good luck and happy brewing!
1 day ago
I don't think -1 Glimmer of Genius is the plan here. It's his only draw spell (aside from Nahiri). I'd go -1 Disallow because Cancel has never been a good counterspell and other than that it provides very slim answers. 3 is a solid number to have to hit consistently but you shouldn't need the full 4. The other parts of your deck could cover whatever is left if you don't have one in hand for some reason.
2 days ago
This deck seems solid and gains a +1 from me :).
The only thing I do not like is the amount of conditional counter cards aka Spell Shrivel and Revolutionary Rebuff (the Rebuff even more so as an opponent only needs to tap 2, and it says only non-artifact) personally I'd rather have more unconditional counter spells like Disallow's or Void Shatter's. I know these are both double blue cost. But considering your mana base you should be fine.
Also I would consider swapping out 4 Evolving Wilds for 4 Port Town's. It gets you both colours and can possibly come in untapped. Whereas EW can only fetch you one colour and always comes in tapped.
Hope this helps!! Also check out my deck Summoning Metal as I'll be updating the deck to include Baral as I really really like him!!
2 days ago
As for the counters in the sideboard, I prefer to keep them there until i know what i'm up against. They're efficient but i think too specific to maindeck.
The deck is classic turn&burn with bouncing creatures being incentivized by Fevered Visions over simply countering them. If I'm up against copycat i can bring in Lost Legacy Disallow and Negate. Against B/G delirium or marvel decks i'd bring in the Void Shatters and Negate. Against R/G energy the Dispels will be crippling.
2 days ago
Just looking through the deck, I am curious as to why you're only running 1 copies of multiple very strong cards that would make this deck great.
Disallow is the best counter to come out in standard in a very long time and it is worth taking all the slots of your counters just due to sheer power.
Kalitas, Traitor of Ghet is an absolute powerhouse in a deck like this with all these kill spells that would let him go off in a major way.
Liliana, the Last Hope is the best control planeswalker black has gotten in a very long time and if you have the funds I suggest her for sure.
Grasp of Darkness is underwhelming becuase it is hard to get double black mana by turn 2 to use it at its curve point.
You're very low on lands in this deck for a control deck. I have a template for Grixis Control in standard: Grixis Control Template