|Commander / EDH||Legal|
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|Aether Revolt (AER)||Rare|
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Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)
Price & Acquistion Set Price Alerts
4 days ago
Seems a nice idea, but, first of all, this is UR, not BR or BU as you have written in the deck's name and in the description
I don't really like also Jace, Vryn's Prodigy Flip. When it's a creature it is easily destroyable and when he is a pw you'll use it to do the same thing Snapcaster Mage does (card that I personally prefer to Torrential Gearhulk)
Baral, Chief of Compliance it's really good here. Have you considered putting some more copies?
Do you think Chandra, Torch of Defiance could fit this deck?
Land part: if you want to spend some money you could add Scalding Tarn
Gut Shot does nothing
6 days ago
Very well. Here goes;
First and foremost, mana is very important. Your calculation is spot on. However, the & need a little bit of tuning. The base could go down slightly, while elevating your sources due to necessity. So, for example - Hinterland Harbor could become Blooming Marsh. Also, for your off color fetchlands (I know that they serve their purpose), if possible, try to make trades for Polluted Delta. It would seriously make all the difference. On another note; man lands are extremely useful in midrange/control shells. I know that Creeping Tar Pit is slightly expensive, but Lumbering Falls is a decent replacement, along with Treetop Village. The choice is yours regarding those two.
Now, as for actual meat & bones, I would start with the creature selection. I know that Snapcaster Mage is expensive, but Jace, Vryn's Prodigy Flip is a great substitute. the only drawbackis that Jace does not have Flash, however, Jace has reoccurring card selection and may or may not grant better draws.
Also, Scavenging Ooze is a very nice inclusion and gets larger with time, while helping out against weaker matchups, i.e. burn, dredge.
So for creature changes, in my humble opinion - I would do something like this:
4x Grim Flayer
Now, onto non-creature spells. Personally, removing Seasons Past, Disdainful Stroke, Disallow, and other clunkier spells would intensify this decks pressure aspect. I would also work on finding a way to trade or save up for some allotment of Assassin's Trophy. The card does what Abrupt Decay cannot when necessary. Allow me to make a suggestion;
-2x Spell Pierce
-1x Seasons Past
-3x Serum Visions
+1x Cast Down Hits Tron creatures and big bodies that Push cannot.
these two Jaces just do not apply enough pressure/concern for their mana investment.
for any of these as you see fit
+(x) Ob Nixilis Reignited
+(x) Jace Beleren
I hope that this assists you in your journey to build . feel free to pick my brain and pardon me for the late reply friend.
6 days ago
Sweet Deck! Though i got a couple of suggestions for it. A Sage of Hours and Seedborn Muse would be great additions. As well as some upgraded Counters Spells like Counterspell, Disallow and Mana Leak to name a few alternatives.
1 week ago
2 weeks ago
Hmm, I would drop Cancel for Scatter to the Winds for the extra functionality, if you eventually include Forbidden Orchard awakening it with Alarm out can produce infinite untaps and give a now milled opponent infinite 1/1 creatures.
Grip of Amnesia should be dropped in favor of Summary Dismissal or almost any other counter, it's too unreliable. If you replace it with Delay and counter a commander you can Disallow the final trigger that casts a suspend spell and leave it in Exile forever.
Havengul Lich would be useful.
Propaganda is worth a look.
and Cyclonic Rift as soon as you can afford it.
3 weeks ago
3 weeks ago
3 weeks ago
Disallow has some "fringe" uses that no discard spell can hope to meet:
- it can "stifle" storm triggers (discard doesn't do much once, past in flames, or gifts ungiven resolves, and past in flames doesn't care much about discard)
- it can be pseudo land destruction
- it can be used to catch planswalker ultimates, even if drawn after the opponent played the planeswalker.