Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)
|Have (4)||TheAnnihilator , , PostContact , metalmagic|
|Want (5)||octagone , adam1floyd3 , PangolinLaser , JSTN64 , ButteryLLAMA|
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|Aether Revolt (AER)||Rare|
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|Commander / EDH||Legal|
Disallow occurrence in decks from the last year
Commander / EDH:
All decks: 0.08%
UR (Izzet): 0.49%
2 days ago
Sweet deck. Definitely makes me miss my old Rashmi deck (Ye Olde Rashmi List). Might I suggest Cryptic Command? Great card in general, obviously, but with a nice concentration of 3CMC spells, it's a juicy play with Rashmi on the field. Thrasios, Triton Hero would be a solid infinite mana win-con as well, though I know his cost did shoot through the roof.
I'd be remiss to not mention that Disallow does the exact thing as Voidlsime with a less restrictive mana cost, but I don't imagine it's a huge issue in this deck.
Keep up the good work!
1 week ago
As far as counters go, I don't play many and when I do it's to protect my stuff. You can never go wrong with Counterspell. I like Rebuff the Wicked, Disallow, Cancel, Dissipate, Unwind,Countersquall, Absorb. That new Fierce Guardianship is pretty cool.
2 weeks ago
My recommendations :
I think most people will tell you that Oloro offers little competitive advantage to you compared to other esper commander like Zur (who can fetch Necropotence into play) or even Aminatou (who is a combo piece in the command zone). I think upsides for Oloro would be that he can do larger ad nauseam and possibly can even run Humility which few decks can win while it is on the board.
MANA COST TOO HIGH
I would first add better ramp, better draw, potential Stax, tutors and then other win cons.
Verity Circle (good against dorks)
Plunge into Darkness (a good Impulse)
CONSULT COMBO Demonic Consultation
AD NAUSEAM COMBO Angel's Grace
Ad Nauseam (draw whole deck, can Windfall and make everyone die while AG means you can't lose
Heliod Walking Ballista
Rocks that produce at least three mana total (outlet is extort with blind obedience or crypt ghast) If have pristine Talisman gain infinite life, which is infinite draw with commander
Didn't look at landbase
1 month ago
The reasons those are good is
- Absorb is great in control. It gives you a hard counterspell and lifegain, meaning you don't need too much lifegain in the sideboard to compensate against aggro.
- Disallow hits special abilities such as the abilities off Castles, Field of Ruin, and a variety of other rather great abilities.
Ionize I would only play in a more aggressive control deck, something like Jeskai Control. There's enough support in both Pioneer and Modern for this slightly more aggressive control build, and Ionize fits perfectly.
3-mana counterspells can only really fit in control-esque builds. You can fit 1 and 2 mana counters in any blue deck, but the only time you need the hard counters is control. If they want counterspells to be good, they either need to be efficient like Spell Pierce or have raw power like Absorb and Cryptic Command.
Also, don't beg for counterburn to be a thing. It's an archetype that's either without enough support or overly oppressive. If it ever is good enough, we'll live in a world where the only spells you are allowed to play are counterspells and card draw, and the other decks would be mostly land-heavy and uncounterable decks.
2 months ago
Disallow is a better sabotage, especially with Inverter in the format. The ability to counter a PW ultimate or Oracle's etb trigger can be huge. Do agree that the 1 of syncopate seems bad... I may just add a 3rd Charm. And I feel that if a deck has MD GY hate, then so be it. I am someone that likes a creature option as a possible finisher. Being the player with wraths, I do not have to cast it if I am in a commanding position. I will consider the Settle somewhere in the list, though
3 months ago
maybe Disallow can be an idea for buying a turn as well as being a bit more flexible for other issues?
3 months ago
3 months ago
RECENT CHANGES Playtesting still in progress
- Serra Sphinx replaced by Rescuer Sphinx to assist BFOF's
- Amoeboid Changeling replaced by Shapesharer for better ability while on the battlefield
- Master of Predicaments replaced by Sphinx of Lost Truths to assist card filter/draw
- Disallow replaced by Ghostly Flicker to assist BFOF's and mana gain with Nykthos, Shrine to Nyx and protection from targeted removal
- Island(x1) replaced by Mystic Sanctuary to keep answers like counterspells in hand