Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)
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23 hours ago
you know that the hard lock will NOT win you the game. Combat based commanders can kill you. Knowledge Pool states:
"Whenever a player casts a spell from his or her hand, that player exiles it. If the player does, he or she may cast another nonland card exiled with Knowledge Pool without paying that card's mana cost."
The Wording allows players to still cast Commanders like Prossh, Skyraider of Kher or other nasty commanders that can put you on a faster clock. The Knowledge Pool lock I only use to slow down my opponents so that I may gain the upper hand.
Now for suggestions First off I would take Omen Machine out you don't need redundancy in the lock and strictly worse to because it stops you from digging to end the game fast and promotes scooping. I would then put Mystical Tutor back in because you never know when you need an extra turn or to Evacuation or Cyclonic Rift the table
Perilous Vault to deal with pesky gods and and indestructible things
Let me know what you think
1 day ago
Just checked your list, and found some good stuff I really need: Norn's Annex, Eureka, Disallow. I've also noticed you used more than one planeswalker for most types. Is there an advantage to this I'm missing out on? I like a good variety you know... <_<
2 days ago
2 days ago
Mental Misstep is not legal.
3 days ago
What about ?
Play things like Collective Brutality, Fatal Push, Yahenni's Expertise, Hour of glory (sideboard), Pull from Tomorrow, Drake Haven,Fetid Pools, Censor, Torrential Gearhulk, Disallow, Geier Reach Sanitarium, Baral, Chief of Compliance and then of course Razaketh and Liliana, Death's Majesty?
4 days ago
I think there are definitely going to be people experimenting with the card for sure. The place where this has legs that other similar cards like the already mentioned Disallow and company don't have is that they don't replace themselves when activated like Obstructionist does. 3 mana is still a lot of mana so it may never get legs, but it's very versatile as it can be a 3 mana uncounterable(almost) Squelch or a 3/1 evasive beater, which isn't going to be irrelevant either. Some sort of Aether Vial deck will probably love this the most alongside Spell Queller and the like.
This being an activated ability vs a spell to cast like Disallow already gives it more legs since it will be much harder to counter and replaces itself. It wouldn't surprise me if the card gets some play in Modern, but I'm not expecting it to be adopted by any decks either. It's interesting if nothing else.