Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)

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Set Rarity
Aether Revolt (AER) Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Disallow occurrence in decks from the last year

Commander / EDH:

All decks: 0.08%

Blue: 0.64%

UR (Izzet): 0.49%

Disallow Discussion

VietMoneys on Rashmi's Flashes

2 days ago

Sweet deck. Definitely makes me miss my old Rashmi deck (Ye Olde Rashmi List). Might I suggest Cryptic Command? Great card in general, obviously, but with a nice concentration of 3CMC spells, it's a juicy play with Rashmi on the field. Thrasios, Triton Hero would be a solid infinite mana win-con as well, though I know his cost did shoot through the roof.

I'd be remiss to not mention that Disallow does the exact thing as Voidlsime with a less restrictive mana cost, but I don't imagine it's a huge issue in this deck.

Keep up the good work!

Brutal_B on Hop in. We're going for a ride!

1 week ago

Well you got the black tutors of course: Demonic Tutor, Diabolic Tutor Vampiric Tutor, Grim Tutor, Cruel Tutor.

You can use cards like Fabricate, Whir of Invention, Tezzeret the Seeker to search for an artifact (like a vehicle).

As far as counters go, I don't play many and when I do it's to protect my stuff. You can never go wrong with Counterspell. I like Rebuff the Wicked, Disallow, Cancel, Dissipate, Unwind,Countersquall, Absorb. That new Fierce Guardianship is pretty cool.

Brogan54 on Oloro, Ageless Ascetic

2 weeks ago

My recommendations :

I think most people will tell you that Oloro offers little competitive advantage to you compared to other esper commander like Zur (who can fetch Necropotence into play) or even Aminatou (who is a combo piece in the command zone). I think upsides for Oloro would be that he can do larger ad nauseam and possibly can even run Humility which few decks can win while it is on the board.


Teferi's Protection

Rhox Faithmender

Debt to the Deathless



Merciless Eviction

Anguished Unmaking


Thran Dynamo


Mox Tantalite

Phyrexian Arena

Twilight Prophet

Crypt Ghast

Winds of Abandon


Search for Azcanta  Flip

I would first add better ramp, better draw, potential Stax, tutors and then other win cons.


Dark Ritual

Fellwar Stone

Mox Diamond

Talisman of Hierarchy

Talisman of Progress

Copy Artifact

Mox Opal

Cabal Ritual

Grim Monolith

Lotus Petal

Dramatic Reversal


Ad Nauseam

Night's Whisper



Whispering Madness




Verity Circle (good against dorks)

Plunge into Darkness (a good Impulse)

Mindblade Render

Sygg, River Cutthroat


Drannith Magistrate

Aven Mindcensor

Cursed Totem

Notion Thief


Blind Obedience

Rest in Peace

Torpor Orb


Mental Misstep




Spell Pierce

Spell Snare


Tale's End


Chain of Vapor

Gilded Drake

Yahenni's Expertise

Into the Roil

Blink of an Eye


Vampiric Tutor

Imperial Seal

Transmute Artifact


Whir of Invention

Praetor's Grasp


Academy Rector


CONSULT COMBO Demonic Consultation

Tainted Pact

Jace, Wielder of Mysteries

Laboratory Maniac


Ad Nauseam (draw whole deck, can Windfall and make everyone die while AG means you can't lose

Helm of Obedience

Rest in Peace / Leyline of the Void

Heliod Walking Ballista

Approach of the Second Sun

Dramatic Scepter

Isochron Scepter

Rocks that produce at least three mana total (outlet is extort with blind obedience or crypt ghast) If have pristine Talisman gain infinite life, which is infinite draw with commander

Didn't look at landbase

TriusMalarky on How is Thought Collapse Justified?

1 month ago

Absorb is probably the best 3-mana counterspell so far. Disallow comes in a close second.

The reasons those are good is

  • Absorb is great in control. It gives you a hard counterspell and lifegain, meaning you don't need too much lifegain in the sideboard to compensate against aggro.
  • Disallow hits special abilities such as the abilities off Castles, Field of Ruin, and a variety of other rather great abilities.

Ionize I would only play in a more aggressive control deck, something like Jeskai Control. There's enough support in both Pioneer and Modern for this slightly more aggressive control build, and Ionize fits perfectly.

3-mana counterspells can only really fit in control-esque builds. You can fit 1 and 2 mana counters in any blue deck, but the only time you need the hard counters is control. If they want counterspells to be good, they either need to be efficient like Spell Pierce or have raw power like Absorb and Cryptic Command.

Also, don't beg for counterburn to be a thing. It's an archetype that's either without enough support or overly oppressive. If it ever is good enough, we'll live in a world where the only spells you are allowed to play are counterspells and card draw, and the other decks would be mostly land-heavy and uncounterable decks.

Pabs4444 on Pioneer Control

2 months ago

Disallow is a better sabotage, especially with Inverter in the format. The ability to counter a PW ultimate or Oracle's etb trigger can be huge. Do agree that the 1 of syncopate seems bad... I may just add a 3rd Charm. And I feel that if a deck has MD GY hate, then so be it. I am someone that likes a creature option as a possible finisher. Being the player with wraths, I do not have to cast it if I am in a commanding position. I will consider the Settle somewhere in the list, though

Icbrgr on Anti-Primeval Titan cards for budget ...

3 months ago

maybe Disallow can be an idea for buying a turn as well as being a bit more flexible for other issues?

Vurhorsten on Yuriko idk what im doing deck

3 months ago

Some more counterspell suggestions!!! Abjure,Condescend, Mana Leak, Syncopate, Disallow, Cryptic Command, and Dispel

ASalesman on Unesh, Ultimate Guide (Tribal)

3 months ago

RECENT CHANGES Playtesting still in progress

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