Disallow

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Rare

Combos Browse all

Disallow

Instant

Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)

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Recent Decks

Disallow Discussion

Rushsilver on Loser (WIP)

5 hours ago

Stifle and Disallow to counter the "lose the game" triggers sounds dope.

Darkshadow327 on Rogan Josh Artifacts

12 hours ago

Blasphemous Act, Rapid Hybridization, and AEtherspouts can be good to control the board.

I've noticed some counterspells, and I've found that Insidious Will, Disallow, and Counterflux are some of my favorites.

Saheeli Rai can tutor at ult, while also dealing damage and moving cards you don't want out of the way as you + her. Also, Tezzeret, Artifice Master produces tokens (which you want), draws cards (yes please!), and his emblem is just game breaking ridiculous.

K00lDudE1 on Cruel and Mystical Grixis Fun

4 days ago

Aether Hub and Tendo Ice Bridge both seem bad in a control deck, as they only make 1 colored mana each, and you can't really afford to have colourless sources in a deck with Cruel Ultimatum, you just won't be able to cast your spells.

Blackmail and Duress are just worse Inquisition of Kozilek and Thoughtseizes in general.

Disallow, Dissolve and Electrickery all seem mediocre in modern, the counters have more efficient/better options like more Mana Leak/Remand/Logic Knot and more Cryptic Commands, and Electrickery is just a bad board wipe, something like Damnation or Languish is likely to be much better.

23 lands is almost always too few for a control deck, you tend to want at least 25/26 to make sure you hit your land drops consistently

A lot of cards in the sideboard have better alternatives too, like Consume the Meek, Electrickery and Yahenni's Expertise could all become Damnation or Languish which kill the more common creatures in modern, the Duress and Harsh Scrutiny could become Collective Brutality as additional discard which is more flexible, and better in more matchups and Tragic Slip should probably just be more Fatal Pushes.

thraximunder3 on Tayova, Value Druid

5 days ago

Sakura-Tribe Elder, Ulvenwald Hydra are nice ramp creatures and Regal Behemoth with will double your mana and get monarch in your game wjich is like a fun mini game, Scavenging Ooze is a pretty good tech card, Disallow, Voidslime and Krosan Grip are combo destroyers if combos are big in your meta.

DrkNinja on Brudiclad, Telchor Engineer

1 week ago

Honestly elgosu1337 I would like to think that everyone who's a regular on tappedout knows me, and knows I'm brutally honest because I want all decks to be as optimized as possible.

That said, Hi_diddly_ho_neighbor is 100% correct about Phyrexian Processor and Wurmcoil Engine. Even if you only pay 10 life for Processor, that's less than I take from shocks and fetches in my Jodah deck. I literally take 15 damage pretty easily in that deck from lands. Now if you play in a meta where people are quick to destroy artifacts I get it kinda... but just think about it this way... if you respond to Brudiclad's ability on the stack with Processor you can turn all your tokens into giant dudes and swing for game right there, because by that point the only thing that will stop it is a Stifle, Disallow, etc.

DrkNinja on U\G UNSTOPABLE MERFOLK

1 week ago

here's the thing you are stuck in between two strategies, that do not work together. Either you commit to milling someone in which case you have have 24 dead cards in your deck. If you want to commit to the Merfolk tribal side of things, then you have 7 dead cards.

If you are committing to mill here are some card suggestions

Then cut all the merfolk and build straight control, you could play around with making it U/W Control/Mill, but either way you need to be playing control with some mill.

Also in standard I would try to play cards like Spell Pierce, Essence Scatter, and Negate more than flat Disallows; don't get me wrong I'd run like 1 or 2, but that's it

BlueBat93 on Merchantfolk

2 weeks ago

I have been waiting for this deck to happen! YOu might consider Lightning Greaves and Swiftfoot Boots to protect your commander since she will play a major role in this strategy I guess. Also instead of Disdainful Stroke which is higly situational, I would consider to add something like Spell Pierce or Disallow.

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