Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Aether Revolt Rare

Combos Browse all



Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) 43%

1.62 TIX $2.59 Foil


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Disallow Discussion

Kezvin on Simic Ramp

7 hours ago

Disallow for your counterspell package

Also all this ramp needs a huge payoff, something like Ulamog, the Ceaseless Hunger or maybe a World Breaker or two. Or, if you can get enough mana to make it significantly large, Endless One.

Daedalus19876 on The Deckwatch [Home Base]

19 hours ago

enpc: I did Taekwondo for a long time, but I've fallen off the wagon these days. I really should get back into it :) I also do archery - it's awesome, though n0bunga is far more experienced than I, haha.

Also, I think the best combo for Protean Hulk is Devoted Druid+Vizier of Remedies+(something that gives static haste) because the combo cannot be disrupted (other than split second removal).

Lilbrudder: I agree that Protean Hulk is ludicrously powerful and will warp the format, but I think you're looking at this a bit in the wrong way.

Leovold, Emissary of Trest has less raw power than Protean Hulk, who is often a 1-card combo, but the issue here is consistency. Notion Thief is more powerful than Leovold, Emissary of Trest (stealing instead of preventing draws) yet nobody's calling for him to be banned.

The problem with Leovold is that he's in the command zone so he's always available to be cast, and he'll come back if you exile him. At least Rest in Peace and Leyline of the Void and Stifle and Disallow and Grafdigger's Cage et cetera can deal with Protean Hulk.

The other difference between the two cards is statistical. A typical Leovold decks plays, what, ten wheels that strip hands as well as two lock pieces? A deck around Protean Hulk can only play one copy of him, so it can't always rely on him to win. There's less redundancy with Protean Hulk.

Overall, I think Protean Hulk is sort of like Boonweaver Giant in Karador: if he hits field with an unprepared opponent the game is over, but there is only one copy in the deck, and good GY hate or counterspells can crush the combo.

ouPotato on Bant Brisela

20 hours ago

You have a super high curve, you need more turn 1 and 2 plays to support your deck early game. Things like removal or cheap creatures would help fill the gap. I would suggest removing Cataclysmic Gearhulk, the card itself isnt too strong, and I dont see a big reason to keep it in your deck, besides getting down Brisela then gearhulk, but at that point you should just be able to beat down with Brisela. I also think more removal and counterspells to protect your "combo". Things like Negate and Disallow to make sure brisela stays alive. Also Prey Upon for when Brisela is out, if the opponent had a strong creature you need to get rid of. This would help fill the gap for the removal that Cataclysmic Gearhulk brought, but at a much cheaper cost. I also agree that at least one more Bruna, the Fading Light is essential. I hope this helps!

Babuchas3000 on Approach of the Second Sun

20 hours ago

Thanks a lot Jace_the_Mind_Rapist and pauginxz! Ill now run for sure the Approach/Failure "combo". I rather prefer Disallow for two reasons: it works well against the Copycat combo and the Fumarole/Crackdown Construct/Nahiri Combo, although i gonna try the Shatter. And youre right Jace_the_Mind_Rapist, i forgot about that 2 cards!, gonna try the Descend just to counter that!

Chasmolinker on U/G Ramp

20 hours ago

Disallow over Voidslime. Easier to cast

Hasyame on Bant Embalm

1 day ago

Good deck, but really hard to play with.You need to lot mana.. And Censor is good in Early for control, Stasis to but cost a lot to much. And yes you already use your mana when you use your finisher, but you should be use control like: Blessed Alliance, Disallow, Negate or Skywhaler's Shot. And instead of using Anticipate use maybe an another control spell.

Bababad on Kruphix and the Value Town Toolbox (Pararite)

1 day ago

Disallow is strictly cheaper/easier cmc than Voidslime I just prefer the art on VS and already had it in deck with absolutely no issue playing it.

It's personal preference on Snapcaster Mage, being able to flash back any spell in my grave for 2 mana is rather nice, being able to copy/abuse his etb makes my care package more reliable (a single counterspell can shift the balance of the game, Cyclonic Rift game winning, and a second Arachnogenesis is rage inducing and hilarious), and he has been used to chump giant damage without trample very often.

Low cmc useful goodstuffs shine in this deck and he is always a welcome topdeck when I start digging deep past turn 5.

Hope that clears some stuff up :)

Jace_the_Mind_Rapist on Approach of the Second Sun

2 days ago

Awesome deck +1 for playing Approach of the Second Sun. At a passing glance, I can say you're probably better off playing Void Shatter over Disallow since there are very few activated abilities to be scared of in standard right now. Also Failure / Comply should be in as at least a 3-of, since it lets you win with Approach strictly faster, as well as being a pseudo Reflector Mage. Also, I'd run Descend upon the Sinful to deal with B/R Madness doing Prized Amalgam/Scrapheap Scrounger shenanigans after you board wipe.

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