Disallow

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt Rare

Combos Browse all

Disallow

Instant

Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)

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Disallow Discussion

shawnledoux on blue/ green

1 day ago

One other thing, you need more counters for a control build. Especialy to turn on thing in the ice. I would come down Aether Theorist and go up Disallow

Argy on Getting back into Standard..

1 day ago

Nimble Obstructionist can also counter the ability on Ifnir Deadlands, although it's not as popular as Disallow.

AgentGreen on Getting back into Standard..

1 day ago

"Also, because it's a land, it can't be countered by any counterspell in standard"

Disallow would like a word with you concerning the activated ability on that land

hoardofnotions on Medomai Should Be Banned (Medomai Primer)

2 days ago

Also Dismantling Blow might be an upgrade to disenchant. More mana but more flexibility. Also is dream fracture good enough? I understand arcane denial because cheap is good but for three mana you could Void Shatter or Disallow. Just wondering about your opinion

JohnnyKitchenBrews on Kess, hot & smoking

2 days ago

Suggest these cards to help your damage out put GuttersnipeThermo-Alchemist

Help out against aggro/ creature heavy Killing WaveDamnation

More counterspell DisallowOverwhelming DenialStifle

Maybe considers adding

Jace, Unraveler of Secrets

Looks like a fine start.... we all know we never really finish building. Best of luck!!

Argy on Drakes and Burn

3 days ago

This deck does work well, but could do with a little tweaking.

I would rather see an extra 2x Disallow Mainboard than Countervailing Winds.

In the early game Countervailing Winds is next to useless, but Disallow is still viable.

In the late game, Disallow can prevent a Planeswalker hitting their ultimate for a Turn.

In the Sideboard you could replace 2x Disallow with 2x Essence Scatter.

I never like Aether Hub for colour fixing in this type of deck. It only fixes once, unless you have extra ways of generating . You'd be better off with Wandering Fumarole, or one of the new buddy lands that are about to be released.

OR, if you included a card like Glimmer of Genius, it would work.

Yes, this deck is viable. More importantly, it is fun to play.

Great job. +1 from me.

Sgtpopnfreash on Ultra competitive Thrasios and Tymna

3 days ago

Ok, I'm gonna lead with I am actually wanting to give you good advice to make this deck more competitive and to preform better in a full CEDH meta. You don't have to listen or take it but some of your card slots could be much more efficient.

Disallow, Diabolic Tutor and Stroke of Genius are generally not considered for competitive because there are far better choices. Path to Exile ramps your opponents which is the worst thing you can do in the game pretty much, giving them a 3/3 creature is better almost always. Pongify and Rapid Hybridization should be better in most cases, those along with Reality Shift Toxic Deluge Swords to Plowshares Gilded Drake is generally enough to keep the creatures at bay. 3 mana for any counterspell is too much in CEDH just hands down. Spell Pierce or Mental Misstep would do you better 90% of the time. With Spell Pierce on turn 2 if its in your hand and all you have on the board is 2 lands then you can play a mana rock such as Talisman of Dominance and still have mana to counter something in the early game. In CEDH games are decided by 1 or 2 mana.

Thrasios/tyman is considered a fast combo deck which generally means that Counterspell is too slow being 2 blue. Usually they run the 1 drop counters Swan Song, Spell Pierce Mental Misstep Pact of Negation Force of Will and Mana Drain and call it good with those. Sometimes they include a Delay as well. Being a fast combo deck also generally means you don't bother with any stacks pieces. Torpor Orb probably works well against your opponents but its a slot that could get you closer to your combo that only moderately hurts some decks and since your not running other stacks pieces its just not going add any consistency to your deck. Without it you could put in a Trinket Mage and Trophy Mage both of which would get you combo pieces.

If your running Transmute Artifact I don't think you should need Reshape. It is a good tutor but I generally think Whir of Invention is more useful. If you sac a 1 drop artifact to Reshape to go get Aetherflux Reservoir it cost 2 blue, a saced artifact, and 3 colorless mana. To get Aetherflux Reservoir with Whir of Invention it costs 3 blue and 4 colorless that your non mana artifacts can tap to pay for. I think the possibility of a very slight cost increase is worth the instant speed and not having to sac a rock. I would not run all 3 however.

Beyond all of this advice the most improtant thing you should do is take out Walking Ballista whats the point? Once you have infinite mana you should win with thrasios.

MoGoose831 on Weeping Thopters

3 days ago

Fun looking deck! I love Izzet!!!

If you're running so many Wandering Fumaroles you should really try to find a spot for at least one Crackdown Construct as it can get infinitely big. As far as your sideboard I would heavily consider the better counters... Disallow and Metallic Rebuke would be awesome in the deck too

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