Drakuseth, Maw of Flames

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2020 (M20) Rare

Combos Browse all

Drakuseth, Maw of Flames

Legendary Creature — Dragon

Flying

Whenever Drakuseth, Maw of Flames attacks, it deals 4 damage to target creature, player or planeswalker and 3 damage to each of up to two other target creatures, players or planeswalkers.

Browse Alters

Drakuseth, Maw of Flames Discussion

Spirits on Kaalia, M.D. of Destruction and Havoc

1 week ago

Hi Demarge,

Drakuseth, Maw of Flames won't work, because he enters the battlefield tapped an attacking, never attacks.

Skyline Despot is a risky Bloodgift Demon , may not provide the card advantage. But fun, agreed.

Sephara, Sky's Blade is difficult to utilize her lower cost mechanic, doesn't protect herself, and only protects creatures ( Avacyn, Angel of Hope protects all permanents. I'm still thinking on her, but seems wrong.

Vilis, Broker of Blood was a welcome replacement to Iona, Shield of Emeria .

A-Myr on 5c edh

2 weeks ago

More dragons? If not, then just change your commander. Also, unless the worldgorger dragon is part of some kind of combo I don’t see, you should switch it out for something else. I’d recommend either Atarka, World Render , Drakuseth, Maw of Flames , or Vorosh, the Hunter

bryanedds on Zirilan of the Claw

3 weeks ago

For ultimate creature control, need to add Drakuseth, Maw of Flames .

multimedia on Ur Dragon Face Punch

1 month ago

Hey, nice version of causal The Ur-Dragon.

I know you don't want suggestions for the manabase, but 34 lands is low amount for Dragons. With an avg. CMC of 4.1 and only a few mana rocks and land ramp spells it's going to be difficult to consistently play cards from your hand especially Dragons even with Ur-Dragon's mana cost reduction. My advice is to consider 38 lands? For now just add more basic lands, 3x Snow Mountain and 1x Snow Forest? Also consider adding more low mana cost mana sources that are within the budget here:

Consider more tutors to get a Dragon especially Utvara Hellkite :

Temur Ascendancy has powerful effects with Dragons. Drakuseth, Maw of Flames is pretty ridiculous with haste. Vaevictis Asmadi, the Dire is underrated in multiplayer Commander and is also good with haste. Vizier of the Menagerie has a helpful ability when playing lots of creatures, five colors and it's good with Fist of Suns .


Demons and Angels are fun too, but I don't think you need or want them here. Cards to consider cutting:

  • Embodiment of Agonies
  • Rienne, Angel of Rebirth
  • Golos, Tireless Pilgrim
  • Ryusei, the Falling Star
  • Archetype of Endurance
  • Force of Despair
  • Crucible of Fire
  • Sword of Sinew and Steel
  • Blackblade Reforged
  • Altar of Dementia
  • Jaya's Immolating Inferno
  • All Suns' Dawn

I offer more advice including why I suggest to cut these cards and other manabase options. Good luck with your deck.

Ziusdra on Card creation challenge

1 month ago

Atemsis' Prediction

Legendary Sorcery

Choose a converted mana cost number between 1 and 8. You may search target opponent's library, graveyard, and hand for up to three cards of the chosen converted mana cost and exile them. That player shuffles their library, then draws a card for each card exiled from their hand this way. Then, you may scry X, where X is the number of cards you exiled this way.


This is meant to be an Unmoored Ego that gets you closer to the win condition written on Atemsis, All-Seeing 's card text. The scrying is just Sphinx-flavored sugar on top, which helps justify why this costs more than Unmoored and is legendary.

The same challenge! Let's see something for Kykar, Wind's Fury or Omnath, Locus of the Roil or Rienne, Angel of Rebirth or Drakuseth, Maw of Flames . There are a few others, too, so do whoever you want from Core 2020.

Liscom on Red/Blue/Green (1.Entwurf)

1 month ago

Nun mal zum Rauswurf:

Bounty of the Luxa klingt glaube ich besser, als es klingt. Probiere es gerne aus, aber ich hatte immer das Gefühl, dass ich nie dann das Mana bekam, wenn ich es brauchte, und das ich immer ne Karte ziehen durfte, wenn ich eigentlich Mana brauchte. Vielleicht noch eine Kreatur statt dessen? Shifting Ceratops fällt mir spontan ein.

Frontier Siege finde ich fraglich. Ich habe kurz mal 6 Kreaturen gezählt, die fliegen. Damit ist die zweite Option eigentlich nur brauchbar für dich und nur für die erste Wahl könnte man besser auf eine Karte steigen, die dir mehr bietet.

Sarkhan's Unsealing sieht so auf dem Papier großartig aus. Man müsste es aber einfach ausprobieren. Ich finde es schwer, den Nutzen wirklich einzuschätzen. Ich habe 20 Karten gezählt, bei denen die Karte aktiviert wird. Ich finde das schon gut.

Zendikar Resurgent ist eine der Karten, die am Anfang in jedem meiner Decks steckt und dann aber im letzten Umbau rausfliegt - aber jedes Mal bis ich mit dem Rauswurf auch unzufrieden, denn ich denke die Karte kann sehr viel. Gerade in einem Deck mit dicken, teuren Kreaturen würde ich das auf jeden Fall austesten!

Two-Headed Dragon Ich finde, dass es hierfür einfach besseres gibt. Wenn du noch einen Füller brauchst, ist der Drache ok. Er wäre aber wohl der erste, der bei mir aus dem Deck fliegt. Ansonsten ist Drakuseth, Maw of Flames vielleicht eine Alternative.

Terastodon ähnlich wie Zendikar Resurgent finde ich den Elefanten eigentlich ganz cool, aber er ist halt sehr teuer und trifft dann auch keine Kreaturen, sodass er ggf. nicht einmal vernünftige Ziele auf dem Feld hat. Ich finde die Karte riskant, aber nicht schlecht. Dadurch, das Surrak ihm Trampel gibt wird er auch noch aufgewertet. Ein 9/9 Trampler ist nicht zu ignorieren.

Whisperer of the Wilds ist nicht mein Ding. Anfangs ist er nur ein teurer Llanowar Elf und auch später produziert er auch nur grünes Mana. Da würde ich bei all deinen Farben lieber die Konsistenz deines Decks erhöhen. Mögliche Kandidaten wären: Ceta Disciple (den kannte ich selber gar nicht, aber er filtert Mana und kann noch eine Trampler unterstützen), Generator Servant (Ein Versuch ist er wert. Hast ist sehr nützlich bei dicken Kreaturen), Incubation Druid (wohl mein Favorit), Quirion Elves (ein nostalgischer Klassiker meiner Jugend) oder Zhur-Taa Druid (ein Underdog, der mich immer wieder überrascht).

Savage Knuckleblade halte ich für etwas spekulativ, aber interessant. Ich finde ihn nicht gut, aber ich glaube der hat echt das Potential den Tisch zu überraschen, wenn du ihn gleich mir Hast und verstärkt angreifen lässt. Auch die zweite Fähigkeit kann eine gute Symbiose mit den "enter the battlefield" Verzauberungen geben.

Myojin of Life's Web Ich weiß ehrlich nicht, ob dies lohnt. Die Myojins sind cool, wenn man denen immer wieder Counter geben kann. Als ein einmaliger Effekt finde ich lohnt dies nicht, bzw. lohnt selten. Außerdem sind 3 grüne Mana in einem dreifarbigen Deck riskant.

Ich hoffe, dies hilft dir etwas

PTsmitty on Revelation

1 month ago

I agree with Nic that there are a lot of cards that will be very hard to cast in a Modern tournament. I have been away from Modern for a while, but from what I am understanding is that the format is getting faster. Games usually are over by turns 3-5 depending on what you are playing against. Some decks and get a lot of power on the board too fast for you to handle and others pick apart your hand and you then cannot respond to their one big threat. So your 6+ drops will probably never be played.

Cards I would take out are Blackblade Reforged , Demonlord Belzenlok , Drakuseth, Maw of Flames , and Feather, the Redeemed . Blackblade will be too slow, Bel and Drak are going to be too expensive, and Feather really needs spells that targets her to be effective. You can keep the higher mana cost creatures, but you need to find some way to cheat them onto the battlefield. For example, Goryo's Vengeance , and those decks Griselbrand is usually the best option.

I think you deck may be able to work if you do a bit of a controlling build with hand disruption from Thoughtseize and Inquisition of Kozilek as well as looting a a little graveyard recursion from Faithless Looting and Unearth .

Perhaps something where you focus on Resplendent Angel and Kaalia, Zenith Seeker as your targets for Unearth then have th 2x of Seraph of the Scales and Aurelia, Exemplar of Justice as other side threats. I think Lyra Dawnbringer is a good 2 of in the sideboard for the burn matchup and other aggressive decks. You can try Bishop of Wings for a blocker, but not sure how well it will work in modern. I think x3-4 Thoughtseize and Inquisition of Kozilek would be good along with x4 Faithless Looting and Unearth . I am not sure what that leaves you with after all the subtractions and additions. I do like the Paths, Bolts, and Helix in the deck. You may like having x3 Paths and Bolts while using Helix as a sideboard card for aggressive matchups again. Just a few ideas for you. Not trying to re-create your entire deck as I want you to stick with your angels theme, but trying to make sure you do not get steamrolled by the more powerful decks in the format.

KhaosKontrol on aarnok

1 month ago

Hi aarnok! I'm not familiar with how to reply to you on my deck thread, or if you'd be notified, so I figured I'd try sending you a comment this way to see if it works.

Thanks for the feedback and suggestions! Here's some insight as to my process:

Sword of the Animist is definitely a bit of a corner case inclusion, but I've gotten plenty of value from it. If my Feldon is on the field and has no targets in graveyard, at least he can get me some lands by swinging away. Plus I've got plenty of low CMC creatures that can be equipped and ramp me some land. It's performed well in all the games I've seen it!

Liquimetal Coating is bonkers with things like Ingot Chewer and Manic Vandal . It turns Feldon activations into "destroy any permanent". I've used it to take out Gaea's Cradle , Kozilek, Butcher of Truth and even planeswalkers. It's fantastic.

Chandra, Flamecaller is used exclusively for the 0 effect. Dumping my hand and drawing a new one plus one is fantastic and desirable since I'm often dumping a ton of threats for Feldon to activate or a bunch of cards I don't need. Yeah, she costs 6 but it's not a huge problem most games.

Tibalt, the Fiend-Blooded is absolutely a bad card. I run it for the fun of it. I'd definitely say Sarkhan is better in all cases and may consider adding him in addition, but Tibalt is just a fun pet card that I enjoy. :)

Nahiri's Wrath is a newer inclusion but I have it in the deck as an alternate way to pitch big dragons and other buff creatures to the graveyard. It's removal and a discard outlet in one. It's tested adequately thus far, but it's definitely closer to the "gonna get replaced soon" side of things at the moment.

Rowdy Crew is a sleeper hit. Discard effects on creatures is great as Feldon can recur them to keep fueling the graveyard more and more!

I used to run Gauntlet of Power and Caged Sun but removed them to tone the deck back a bit as it was getting a little too powerful. I tone a lot of my decks to match my meta which is pretty casual, so sometimes I sacrifice some super-powerful cards for the betterment of the group. GoP was why I had so many basics, but you're right - I could do to add a few more nonbasics.

Goblin Engineer and Drakuseth, Maw of Flames are both on my "to buy" list. Hazoret's Monument is a great idea and I'm not sure why I'm not running it already, thanks! Endless Atlas seems cool too! Warstorm Surge is definitely powerful but it's another card that was sacrificed for playgroup purposes. The deck is already quite strong, and Surge is a bit "win-more" in my opinion. Godo, Bandit Warlord isn't a bad idea either but I only have four legal targets in the deck. Sure, grabbing Illusionist's Bracers would be slick but getting Boots or Greaves would feel underwhelming for the cost.

Worldgorger Dragon seems super interesting as some insurance to protect against board wipes (though the delayed trigger getting Stifle 'd would feel really bad), but I'm not sure how much else we could really abuse him since all my creatures would get summoning sickness again. It would untap my lands so if I had something like Hanweir Battlements in play I could give Feldon haste and use his effect again, but I just don't know that I run enough instants / flash stuff to warrant it. I'll have to consider trying him out.

Thanks a ton! I'll take a look at your list and let you know any feedback there!

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