Sin Collector

Legality

Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Uncommon
Dragon's Maze (DGM) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Related Questions

Sin Collector

Creature — Human Cleric

When Sin Collector enters the battlefield, target opponent reveals his or her hand. You choose an instant or sorcery card from it and exile that card.

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Sin Collector Discussion

Boza on B/W aggro/lifegain

1 month ago

The simple rules of simple deckbuilding that i just came up with simply on the spot:

1/ Identify how you want to win.
2/ Play 4 copies of the 9 cards that best support that.
3/ Add 24 lands.
4/ ???
5/ Profit!

In all seriousness, this is good way to start out in deckbuilding without too much hassle. From what you have currently, lifegaining and extorting are your key players and the deck has a low curve and is aggressive. lets focus on that. Fair warning, I am introducing some new cards! Lets see:

4 Tithe Drinker - extort
4 Kingpin's Pet - extort
4 Nightsky Mimic - key player!
4 Edge of Divinity - key player!
1 Blood Baron of Vizkopa - you have it already, but 5 mana is a lot, so 1 copy is plenty.
3 Gift of Orzhova - makes racing so much easier.
4 Unmake - key removal!
3 Orzhov Charm - small dudes removal.
1 Anguished Unmaking - pricy, but quite good!
4 Tidehollow Sculler - gets their hand and is another BW creature.
6 cards of your choice between Sin Collector, Pillory of the Sleepless and Drana's Emissary, Undying Evil, Ulcerate, Castigate, Sign in Blood, Ajani's Pridemate or mix betweeen them.

22 lands

What is deck doing and why am I not following my own advices? The 4x9 non-lands + 24 lands is a good thing starting out. As you continue building more decks, you realize it is good, but limiting. In a deck full of 2 and 3 drops, you have no need for 4 Blood Baron of Vizkopa, for example. Same with lands - if you have only 1 card that costs 5 to cast, 24 lands is a bit too much.

TLDR: 9X4 + 24 is good basis, just make some tweaks from there.

lagotripha on Gather the Militia Captains

1 month ago

This is one of those decks that really wants to be mono-white. Bone splinters and Bloodsoaked Champion aren't enough alone to justify the risk of dead cards. It also frees up slots for utility lands.

Now if you were splashing for a full hand disruption package, Sin Collector and all, thats a different route. The other interesting B/W humans route is Cartel Aristocrat/Zulaport Cutthroat. If you're really feeling like building a rogue deck you can abuse Plunge into Darkness Postmortem Lunge and Dismember to turn on fateful hour.

I'd mainboard path in place of bone splinters- it really is that good. With the remaining couple of slots from bloodsoaked, its worth looking at Accorder Paladin Akrasan Squire more Banisher Priest etc Devoted Crop-Mate is playable, if not quite as abusable as Order of Whiteclay. Fiend Hunter can serve as an extra set of banisher priest, with the upside of a better blink interaction.

Children of Korlis are surprisingly ok in the sideboard, often negating burst or forcing removal. Dauntless Bodyguard fills a similar role.

Check out other budget humans lists- they're the most populous tribe, and the options available are staggering, even if they do tend towards the thalia's lutentant package.

Hunson_Abadeer on Orhov hand control.

1 month ago

Sin Collector has potential

Lingering Souls can help against grindy match ups and stall the game. Should be at least side boarded I think.

Collective Brutality is a great multi tool. Good for hand hate, good against burn, and can kill things.

OOBS on 5 Color Humans

1 month ago

Sin Collector is great against combo and the occasional control deck that needs specific cards to beat you (like Supreme Verdict). I think that Kataki, War's Wage & Reclamation Sage are great tools even though they aren't human, and while they can look rough to cast I believe they are better than first glance. When I first looked at them I forgot Ancient Ziggurat plays them, so on top of those 4 you get the 4 Horizon Canopys, 2 Seachrome Coast and 1 Plains for a total of 13 sources for Kataki, which is plenty (and that's without taking Aether Vial into account). Rec Sage is a little harder with only 8 usable sources among the ones mentioned, but it truly isn't that bad because it's also a turn later so you're a little more likely to pick it up by that time. Vial just adds to that. So all in all I'd say it is rare for them to be uncastable at a suitable time or even on curve.

lagotripha on Orzhov White Black Extort

1 month ago

Traditionally, Soul Warden and Martyr of Sands is the key lifegain combo in white in modern.

That said, W/B ETB triggers give some powerful option with the existance of cards like Eerie Interlude and Ghostway, card advantage in cards like Dusk Legion Zealot and powerful hand disruption like Tidehollow Sculler and Sin Collector, with a 'flicker lifegain' archetype being very playable. It also opens up Aven Riftwatcher value- this card is remarkably effective.

Good luck with testing- Caves of Koilos is relatively inexpensive and really helps with the mana.

Darth_Savage on maralan taxes

3 months ago

Hi Minimiz,

This looks like an interesting spin on the 8-Rack deck. I'm not sure if you considered Brain Maggot or Sin Collector but I could see both fitting your deck, maybe instead of Thought-Knot Seer since it's presence means you need to be able to make colourless mana...

Another consideration is the tutor effect Transmute, particularly Dimir Machinations as it lets you tutor for Maralen of the Mornsong or mess up your opponents draws, also Shred Memory as a sideboard option against graveyard decks or tutor for a 2CMC utility card.

My last thought is replacing Thoughtseize, don't get me wrong, I love the card, but in a rack style deck the plan is to empty your opponents hand. In it's place I'd suggest Blackmail, Mire's Toll or Funeral Charm, the first two can hit lands, unlike most discard and the last is an instant so can be played after your opponent draws. The risk with Thoughtseize is the hit to your own life, when you don't really want to be blocking with any of your toolbox creatures.

Still this looks fun, so have a +1 and I hope my comments are helpful.

greyninja on Tymna & Kraum: three heads are better than one!

6 months ago

Thank you AleCarbo98! I appreciate your comment and upvote!

What's funny is that I did have Tidehollow Sculler and Sin Collector in my original list! Controlling abilities that leave behind a body can be very powerful

Ultimately I couldn't tell if they made enough impact in a multiplayer setting. Usually I'd make them toss away a boardwipe or combo piece; but then that person might focus solely on you because they were singled out

If I take this to french 1v1 I'll absolutely run all three. They hurt much more with only one opponent. I'll need to get my hands on a v.clique at some point lol cheers!

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