Sin Collector

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Uncommon
Dragon's Maze (DGM) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Related Questions

Sin Collector

Creature — Human Cleric

When Sin Collector enters the battlefield, target opponent reveals his or her hand. You choose an instant or sorcery card from it and exile that card.

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Sin Collector Discussion

cornpie987387 on Esper Panharmonicon

1 day ago

I come baring recommendations! Perhaps Venser, the Sojourner might be useful. As for some instants or sorceries, you might want to consider Ghostly Flicker or Momentary Blink. I would put some Ravenous Rats or a Sin Collector in there myself, add a few more options, you even get to see your opponent's hand!

hullos on Order of Stolen Will

6 days ago

Your deck seems to like humans and one of the best blue white ones is Reflector Mage and if you do decide to splash black for lingering souls as cereal killer said than you could use Sin Collector

Rzepkanut on The Crossroads

1 week ago

Hey friend sorry about the delay here's a few quick ideas for you.Fiend Hunter, Banisher Priest, Sin Collector, Leonin Relic-Warder, Bishop of Rebirth, Marshal's Anthem Happy Gathering!

hfvalenz on Athreos Deck (plz halp)

2 weeks ago

I strongly agree with PartyJ on the land count and even go further, because WB can be slow on ramp, you need mana rocks:

On the ramp side, there are a few things that can get you lands, but some can be expensive:

Also, any deck running black should include Urborg, Tomb of Yawgmoth + Cabal Coffers and maybe, Expedition Map to find them.

Besides all the above in my opinion this deck needs a direction on what you want to do with it, namely answering the questions What does this deck do? and How does it wins by doing that?

I also sort of agree with shaftdiggity's suggestion. Since your commander has a low CMC, and also is not very easy to deal with, you can rely on him staying on the battlefield and using his ability to get your creatures back from your graveyard. So, one way to go is by searching for creatures with relatively low CMC and/or good Enter the Battlefield effects, combined with Sacrifice Outlets.

These are some ETB examples:

These need to be used with an available Sac Outlet:

The way to play these cards goes like this: As they enter the battlefield, their first ability triggers and you get to exile somethin. Then, in response (or when the ability is on the stack but hasn't resolved yet you sacrifice the creature. Hence, the second ability will go to the stack, but since the first one hasn't resolved yet, there is nothing to return from exile. The first ability will then resolve, exiling something permanently.

Some good Sac Outlets exmples:

Forcing your opponents to sacrifice with you is very good:

YoshikawaYusuke on Mardu Nevermore

1 month ago

Pieguy396 thanks, I was just adding stuff to the sideboard without thinking haha. Added Anger of the Gods to the sideboard and removed the Sin Collectors. However I think Despise is a good side option if the opponent has a creature oriented deck, so I'll keep it for now. Thanks for the support!

Pieguy396 on Mardu Nevermore

1 month ago

I just want to point out that your sideboard is 25 cards. I'd probably cut the Sin Collectors, as they're generally way too slow for Modern, the Slagstorms, (Anger of the Gods is better), and probably the Despises as well.

YoshikawaYusuke on Mardu Nevermore

1 month ago

KrusaderV2 thanks for the the suggestions! I've changed the Terminate for Mardu Charm and I'm testing it right now. Moved 2 of the Sin Collector to sideboard and added 2 Painful Truths to main. Let's see how it works now.

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