Sin Collector

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition Uncommon
Dragon's Maze Uncommon
Promo Set Uncommon

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Related Questions

Sin Collector

Creature — Human Cleric

When Sin Collector enters the battlefield, target opponent reveals his or her hand. You choose an instant or sorcery card from it and exile that card.

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Sin Collector Discussion

xyr0s on The Iron Throne

6 days ago

IT's really boring advice but how to get this deck to work:

step 1: Get a set of Aether Vials.

step 2: Remove your 2 discard spells (too unreliable, when you only have those two), Dust Elemental and Stonehorn Dignitary. Add the 4 Aether Vials from step 1.

step 3: win games (this is the funny step).

Aether Vials aren't stupid, even if they're not very budget-friendly. You can do all kinds of tricks with Flickerwisp at instant speed, which you can't otherwise. You probably know about Mangara of Corondor and Flickerwisp, but you can do variations on the same trick with Tidehollow Sculler (you blink the Tidehollow Sculler, while its ETB-trigger is still on the stack, so the second trigger becomes impossible to fulfill, and your opponents card is now exiled for good - can also be used with Fiend Hunter).

the manadorks... why 3, and why exactly those 3? I've seen other decks run 5 mana dorks, because that fairly often starts them with one on hand, especially if you are willing to mulligan for that. But 3 mana animals I don't really understand.

Soul Warden, Stonehorn Dignitary and Sin Collector are mostly sideboard cards, to be brought in against opponents where they are useful.

subzero719 on Athreos, wololoing with B/W

2 weeks ago

Quote from MtG Comprehensive Rules 700.6. The term dies means is put into a graveyard from the battlefield. It is used only when referring to creatures.

Teysa will still trigger because the creature has to hit the graveyard for athreos to trigger. the term dies is now shorthand for "is put into the graveyarrd from play" and newer cards no longer have the lengthy text. this is different however from effects that say "would die". For instance if something is killed by Red Sun's Zenith it would get exiled and would ever hit the graveyard. But alas this is not the case.Further more both triggers go on the stack and you can decide the order in which they go on the stack.

benelas16 i would say Sin Collector or Castigate over Tidehollow Sculler for the reason that this is a deck that relies on sacrifices. Tidehollow is not a human for one but also if you sacrifice it, they get their card back.

subzero719 on Athreos, wololoing with B/W

2 weeks ago

Yes Liege is a bit high for the curve of this deck but esentially you would be removing wrath of god for it. im not saying you need to remove it but it would be the best card to swap. liege would be 1 extra mana but half of your creatures would gain 2/2 which can be a win con with enough bodies on the field.

i have a handful of cards you may want to consider

  1. Unburial Rites not the best card for this deck but flashback makes it effective for recovering field presence especially after wrath.

  2. Castigate this is a very effective card especially early on. see your opponents hand and know what to expect. plus you can remove their strongest card and set back their strategy.

  3. Sin Collector basicaally a weaker castigate but it has a human body for sacrifice fodder.

  4. Teysa, Orzhov Scion this card gives you some nice removal with replacement for every black card sacrificed. 3 white creatures may be difficult though with the number of black creatures you run but you can sac the tokens it makes.

  5. Kambal, Consul of Allocation this card is pretty new but it really hurts your opponent depending on their build. consider for your sideboard.

  6. Ayli, Eternal Pilgrim might not be that great of a card for the deck as its not a human but deathtouch and emergency life gain can be useful as a sideboard option against large creatures and aggro builds.

  7. Lingering Souls this card is simply great. you get 4 1/1 flyers for 5 mana. good for sacrifice fodder for nantuko, blocking opponents flyers, swinging over larger creatures. at 3 mana and 2 for flashback it should fit in quite easily in the deck

GregariousG on Please Ban Torpor Orb

3 weeks ago

To JoltsOfEnergy,

I think your assessment of Horde of Notions is correct, even if it is just for Mulldrifter and Reveilark. Shriekmaw probably will be added in as well. I'm not sure what to cut though, probably Sin Collector as it is a meta dependent card.

Sargeras on Athreos, wololoing with B/W

3 weeks ago

Interesting deck idea, so +1, I have a few suggestions.

  1. Move the Disenchants to the sideboard, it's a sideboard card that should only come out in the matchups you need it in. (For example, against a deck like burn, jund, or the vast majority of decks in modern disenchant doesn't do anything.)

  2. You need discard, because if someone plays a card like Rest in Peace your entire plan is down the drain. The best cards for this are Thoughtseize and Inquisition of Kozilek

  3. Black Sun's Zenith is far worse than Damnation, especially in this deck, where plenty of your creatures are indestructible, (like the god built around the deck) and a Zenith hit for almost anything makes this deck far worse. I'd also suggest to move the boardwipes to the sideboard, as your deck has enough synergy that shouldn't be hard to block whatever is a threat.

  4. This deck needs a sideboard, I'd reccomend putting in the good white and black cards that don't interfere with your game plan, which really means cards like Stony Silence, cards like Surgical Extraction/Extirpate, Celestial Purge, Pithing Needle, Kitchen Finks, Sin Collector.

  5. While I get that there is a synergy with Bone Splinters and your deck, sorcery speed removal only gets you so far, as manlands like Inkmoth Nexus and Raging Ravine do not care about your sorcery speed removal, which is why I'd put Path to Exile in over it, since you already have so many sac outlets I doubt you'd be missing much.

Lord.of.Innistrad on The legions rage and grace

1 month ago

No problem!

I've noticed the Master of Cruelties ability is a little hard to understand. I've seen argument's both ways. Good card either way but yeah, the price tag is a little steep.

I agree Tethmos High Priest is probably better than Timely Hordemate, and I didn't even know of the Priest before now, but it depends on your deck's functions I guess.

All your choices are really good so I can see how it will be hard to choose a card to swap out for Intrepid Hero haha. Maybe Sin Collector? I'm not sure. Again everything is good so I can only suggest.

Darkaxel1990 on Guild Commander - Orzhov

2 months ago

This is the first deck in version 2.0. I first removed from the generic pool of guild cards the worst in a multiplayer environment: Dutiful Thrull, Mourning Thrull, Syndicate Enforcer, Blind Hunter, Beckon Apparition, Cry of Contrition, Conjurer's Ban, Purge the Profane, Shadow Lance, Gift of Orzhova and Moratorium Stone were simply too weak; Sin Collector and Castigate are great in 1v1, but not very much here. And I'm still dubious about Alms Beast. Then I tryed to improve the deck adding Droning Bureaucrats, Loxodon Gatekeeper, Sandsower, Spelltithe Enforcer, Ghosts of the Innocent Faith's Fetters and Sphere of Safety to slow down the opponents and take time to build a stable board so is possible to take advantage of all the life drain the deck offer. Then Moonlight Bargain and Underworld Connections for card draw, and finally some bombs: Skeletal Vampire, Angel of Serenity, Luminate Primordial, Sepulchral Primordial and Grave Betrayal. The deck now perform as a strong wall against enemies, stopping them while slowly draining their life.

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