Nazahn, Revered Bladesmith

Nazahn, Revered Bladesmith

Legendary Creature — Cat Artificer

When Nazahn, Revered Bladesmith enters the battlefield, search your library for an Equipment card and reveal it. If you reveal a card named Hammer of Nazahn this way, put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle your library.

Whenever an equipped creature you control attacks, you may tap target creature defending player controls.

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Have (2) metalmagic , winterwind10
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Printings View all

Set Rarity
Commander 2017 (C17) Mythic Rare

Combos Browse all

Legality

Format Legality
Duel Commander Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Highlander Legal
1v1 Commander Legal
Oathbreaker Legal
2019-10-04 Legal
Magic Duels Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Leviathan Legal

Nazahn, Revered Bladesmith occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Nazahn, Revered Bladesmith Discussion

Tzefick on Neliv, Master Blacksmith

3 weeks ago

There's been a few Boros legendaries but I've never really felt like any of them are worthwhile Commanders, with the exception of Feather, the Redeemed. It could be nice with one that actually feels flexible, fun and to an extent competitive. I feel like for an equipment voltron style deck, Akiri, Line-Slinger or Bruse Tarl, Boorish Herder are the better choices as they promote slamming stats on themselves and swinging for high damage. However both feels very boring and linear.

I think this is a good attempt at a theme started with Nazahn, Revered Bladesmith, but a choice could be even more on point for Equipment matters Voltron.

Like has already been mentioned before, I don't feel like the equipment cost is the main problem of Voltron equipment decks. It definitely helps them to be able to reduce it, but I feel like you'd rather want something that can secure your late game position and soften the blow of being wiped. There's nothing worse than playing a lot of equipments, only to have them all blown up by a Bane of Progress or Cleansing Nova. Secondly there's the "issue" of playing white-red, the notoriously worst color pair to draw cards and get card advantage, so I feel like you want something to help you out here in some fashion.

What if we tried to do a little bit of everything?

Some ideas Show

For a very long time I've been brewing with the idea of a two-card Commander, where one is a tool, behaving like an Emblem. Initially it was going to be a Spellbook of some kind, but I think the concept and idea could be utilized here as well.

To avoid possibly stealing the attention away from TypicalTimmy's suggestion in this thread I'll post a link later to the new thread I'll make on my aforementioned brewing idea, if that's alright with Timmy?

Spirits on Arahbo, Xenagos... for Cats EDH

1 month ago

Hi Knixx,

Thanks for all the discussion, glad you liked the deck enough to tweak and innovate it, I've been trying but as you can see it's still not quite there yet.

I like Kaheera, the Orphanguard, I actually play a Nethroi, Apex of Death brawl deck with it as the companion. Questing Beast is good with Kaheera, the Orphanguard and can hit planeswalkers, but he doesn't work with Arahbo, Roar of the World even though he LOOKS like a cat to me! Also, Nissa, Who Shakes the World creates Elemental creatures, so it's also not bad, Auspicious Starrix was also been okay, but in Commander all are a bit too slow, plus Auspicious Starrix only good because my brawl commander and things like Migratory Greathorn can trigger him, so nothing too exciting there. The +1 isn't quite a bit to get to a kill with infect, so have to decide with the changes to the companion rule, if it's still worth it, I like the flavor of it though, and it's about having fun as much as the pursuit of winning when your starting with Arahbo, Roar of the World as the commander anyway!

Without Dryad Arbor, I probably wouldn't run Green Sun's Zenith because eliminates the ramp play. There are still some reasonably , but none that are critical to win-con.

Earthcraft + Squirrel Nest has challenges too, but I like the flavor. That is 1) They are enchantments, which we really only have a couple good ones, Enlightened Tutor, Idyllic Tutor and Sterling Grove, usually I pull Sylvan Library as soon as I can and pay the 8 life a turn to cycle through cards, but for you, you need 2/3 tutors to get there so I might just go straight for combo pieces. Sterling Grove isn't highly exciting, but it can also protect your combo pieces too. Unfortunately Concordant Crossroads can't even get it there, because the Squirrel's are tapped.

TzickyT is right, Heliod, Sun-Crowned + Walking Ballista is still mana intensive, and doesn't go off quickly enough. I usually rely on early Infect to take out the Grixis () player first to avoid early Thassa's Oracle win. If there are several Fish-Consul deck's it's kind of hopeless as I haven't built in any Fish-interaction (like Hushbringer or Tithe). If you can hit the early win-con decks, I can often ramp/resolve the Heliod, Sun-Crowned and take them out. I'm usually not the biggest threat, often needs other to go for the win and get Counterspell too.

I don't have another viable win-con in the cat, T5-7 usually just rely on Stonehewer Giant to pull me what I need to eliminate, protection from sword and Grafted Exoskeleton for example. is a challenge because have no way, but rarely see in commander.

Mox Opal is reasonable replace for Birds of Paradise, don't forget Ancient Den + Tree of Tales are artifacts, and Inkmoth Nexus can become one in a pinch too. Here's the real challenge though Hypergeometric Calc you're only 13.6% to have 3 artifacts on T1 (8 cards drawn), but really 3 aren't T1 viable (Grafted and Swords), so it's more like 8.3%. T2 only 18.2%. T3 23.2%. So have to evaluate how many games are going beyond that and how far, otherwise Mox Opal going to be a dead draw too many games. We don't really tutor artifacts either beyond equipment once we're established. Steelshaper's Gift.

Snake Umbra I don't like because it's CMC3, and it creates a 2 for 1 on our creature. Equipment is better like Mask of Memory but I can't recommend that either lol.

Rhonas the Indomitable is good because I find I multi-trigger his ability, where Arahbo, Roar of the World, I rarely use his secondary ability. Not sure what to do there, may just have rely on other tactics. Approach of the Second Sun is way way way to slow, don't do that.

Hunter's Insight I've had success with because it's instant and draws a lot of cards, Lifecrafter's Bestiary (mana sponge and we're not creature heavy), and Momentous Fall (better but still a light cost intensive CMC4+sac). Puresteel Paladin for me still needs more AF support to, sometimes, he doesn't activate his second ability which is unacceptable.

Greenwarden of Murasa is good late game, but I might go with the pressure of a Questing Beast that hits for 5 and nails a planeswalker over that late of a play. Plus what's he pulling back, your Infect, at that point probably won't connect with combat damage anyway?

Taj-Nar Swordsmith is too expensive, Nazahn, Revered Bladesmith is ok because at least he pulls and equips the hammer right away, Open the Armory is premium defintely the best of the bunch.

With Chord of Calling you can still do your best to resolve a Felidar Sovereign at EOT to win, but I found I didn't have enough creatures to get it off quick enough too. I know I'm just stating problems, unfortunately, still working on solving them myself (or abandoned them). Emerald Medallion is not bad because it adds to your AF count, but problem is the Infect creature is and the double-strike is except Berserk but it doesn't help with that anyway!!

Bronzehide Lion I find too mana spongy too, saving mana for the wrong reasons, but he's recursive, so I don't unlike him haha. If your going Kaheera, the Orphanguard might consider King of the Pride, but I'm meh on him as well. Need some strong cats!

I do have a Cat tribal budget (for $50 commander league) Mirri, Little Kid Aggro, depending on how budget your budget is TzickyT, as I mentioned this one is restricted budget so it has some interesting card choices to keep under budget, games have an hour time limit too, so that also drove several aggressive vs. defensive choices as well.

Knixx, I'll go through your full list tomorrow, and see if I can think of anything that might work. Since you already have Earthcraft, feel there must be a secondary interaction to abuse it as well you could leverage.

Thanks for the discussion, appreciated, I'll add Earthcraft to my Alternative Synergies Excluded so others can see it as well. The Great Henge is draw and an AF but not super helpful for Mox Opal, but with the Earthcraft I feel drawing for each Squirrel (which is a 2/2) could also draw into an enabler (untap and creatures get haste and +x/+x where x is the number of attacking creatures, something like that, there must be in , and since you draw into it every time), problem is, can't make infinite Squirrel then because you draw out, but if some way to win with like 50 Squirrels, a win is a win you know. Lemme thing on it lol.

Knixx on Arahbo, Xenagos... for Cats EDH

1 month ago

Hey Spirits, I netdecked this deck and it's a lot of fun. This is mine, it's a little different but much the same

What are your thoughts on Kaheera, the Orphanguard?

I know I'm going to add it to my deck but I don't know if I should go the companion route or the 99 route.

For the companion route, the cards I run into issues (and my substitute ideas) with in my build are:

Archangel of Thune: Squirrel Nest combo part 1 - Earthcraft

Birds of Paradise: Emerald Medallion, Leafkin Druid, Mox Opal

Eternal Witness: Regrowth, Greenwarden of Murasa

Dryad Arbor: Forest [lmao]

Puresteel Paladin: Hunter's Insight, Lifecrafter's Bestiary, Momentous Fall, Snake Umbra

Spike Feeder: Squirrel Nest

Stonehewer Giant: Nazahn, Revered Bladesmith, Open the Armory, Taj-Nar Swordsmith


A lot of effort to get the companion online but an extra "commander" lord is pretty nice. Losing Birds is what hurts me the most I think but including Mox Opal is 15 artifacts total for Metal Craft.

Losing Eternal Witness kinda blows too.

Everything else I feel can have its functionality replaced at pretty much an even exchange, just maybe different hoops to jump depending on the card

Squirrel Nest combo is in-line with the Spike Feeder combo for the arbitrarily large wincon kinda thing but it needs a haste enabler like Concordant Crossroads or Finale of Devastation for 10+.

I was thinking that maybe Approach of the Second Sun is innocuous enough since it's a single card wincon and we have green to power into 7 CMC plus the draws.

Anyway, lemme know what you think. Once again, thanks for the list, I've been enjoying it a lot.

king-saproling on Sisay and Jegantha's Wild Party [SuperFriends EDH]

1 month ago

Cool deck! You might like these: Chakram Retriever, Intruder Alarm, Momir Vig, Simic Visionary, Horde of Notions, Omnath, Locus of the Roil, Varolz, the Scar-Striped, Derevi, Empyrial Tactician, Illusionist's Bracers, Nazahn, Revered Bladesmith, Cerulean Wisps, Instill Energy, Nature's Chosen, Generator Servant, Fist of Suns, Jodah, Archmage Eternal, Jeskai Ascendancy.

Sisay finds Momir Vig, Vig finds Chakram Retriever (assuming you have a green card in hand to trigger Momir. 1/4 of your list is green so this should be no problem). You can then use Sisay to find Horde of Notions, Omnath LOTR, and Varolz. Sack Omnath to Varolz, use Jegantha to pay for Horde's ability to recast Omnath from grave, triggering Retriever to untap Jegantha. Repeat for infinite damage via Omnath's entry trigger. The other cards mentioned are just speed boosters

ZendikariWol on Suggestions for a first deck ...

2 months ago

So here are the suggestions thus far:

From yourself, Gishath, Sun's Avatar, Atla Palani, Nest Tender, and Nikya of the Old Ways.

dbpunk suggested Xenagos, God of Revels (with another vote from triproberts12.

seshiro_of_the_orochi suggested Goreclaw, Terror of Qal Sisma.

Vimozahr flew in with a host of suggestions: Selvala, Heart of the Wilds, one or more Naya Dino Commanders, The Ur-Dragon, the C13 Naya Commanders (Mayael the Anima, Gahiji, Honored One, and Marath, Will of the Wild), any number of colorless Eldrazi commanders, and Ruric Thar, the Unbowed.

I suggested Nazahn, Revered Bladesmith, Kestia, the Cultivator, Tana, the Bloodsower with either Akiri, Line-Slinger or Bruse Tarl, Boorish Herder, or Otrimi, the Ever-Playful.

Brutal_B suggested Kruphix, God of Horizons.

And, finally, GoblinElectromancer swoops in with Ezuri, Renegade Leader.


Not posting to provide opinions, this is just the ones in consideration.

ZendikariWol on Suggestions for a first deck ...

2 months ago

I think you should give him a Mizzix of the Izmagnus storm deck! ... cricket noises ...

Anyway, actually, give him a deck that pumps up its creatures- equipment is less feelsbad than auras if it doesn't work but also more likely to pop off. In my experience with new players, smashing with a big creature is awesome, and if they get other things when they attack (with cards like Sword of the Animist or Bear Umbra), it feels very satisfying. It just feels cool to dictate your play and be like "when I attack, this happens and this happens and my creature is a billion/a billion! Chump block or die!!!"

To that end, I recommend Nazahn, Revered Bladesmith, Kestia, the Cultivator, Tana, the Bloodsower (probably with Akiri, Line-Slinger or Bruse Tarl, Boorish Herder).

Or, if your player is more oriented toward getting that sweet, sweet value than having massive creatures, the Otrimi, the Ever-Playful precon looks fine. That way the player can also do some upgrading if they wanna.

ZendikariWol on Beginner Commanders

4 months ago

1) I'm not at all surprised but I appreciate that commander players are so quick to gush about their favorites- and in this case, try to help other people find their guy.

2) I will throw in some suggestions myself, though I will stress once again that Magic, and especially the commander format is incredibly individual.

Ghired, Conclave Exile is an excellent example of lenticular design- a card that new players can appreciate at face value but more experienced players can break in clever ways.

Prime Speaker Zegana, Goreclaw, Terror of Qal Sisma, and Surrak Dragonclaw can all head up a mean beefy bois deck.

Dwynen, Gilt-Leaf Daen can head up a cool elf deck. Tribal is cool for newer players, and they also tend to place a lot of value in gaining life.

For a stronger and sexier tribal deck, maybe take a look at Syr Gwyn, Hero of Ashvale. I know you said it should probably be 1-2 colors but hear me out, she's got a lot going for her. New players, in general, like to feel like they're doing stuff all the time. They also like being able to attack with strong creatures and make huge plays. I think the Gwyn is an excellent mix of the two, combining low-to-the-ground knights with long game card draw and strong equipment. Beyond that, knights have a strong, established flavor and it feels cool to be at the helm of an army of knights. She'd be my pick.

Jor Kadeen, the Prevailer could also be a fun equipment general. I would normally suggest Nazahn, Revered Bladesmith, but new players tend not to think ahead to what they want to tutor up and that is not so good for gameplay.

And finally, if your kid is more into enchantments, I would personally suggest Siona, Captain of the Pyleas. Auras are fun to use and GW are the best colors with which to use them.

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