Hero of Iroas


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Born of the Gods (BNG) Rare

Combos Browse all

Hero of Iroas

Creature — Human Soldier

Aura spells you cast cost 1 less to cast.

Heroic Whenever you cast a spell that targets Hero of Iroas, put a +1/+1 counter on Hero of Iroas.

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Hero of Iroas Discussion

DangoDaikazoku on Theros Soldier/Human Theme Deck

1 week ago

I played a very similar deck when the Theros block was in standard. Hero of Iroas felt like sort of a staple in it if you run a lot of auras but I like this deck a lot because it's very reminiscent of the first deck I ever built.

Hi_diddly_ho_neighbor on The Fabled Hero

2 weeks ago

Correct me if I am wrong, but none of Oblivion Ring, Banishing Light, or Journey to Nowhere are auras. You do not get the benefits from Hero of Iroas or Eidolon of Countless Battles, so why not run Path to Exile over them? Unless you run those for budget considerations, which I totally understand if you do.

Selfless Spirit seems a bit out of place here. You could probably run Ajani's Presence in its place to get the heroic triggers and still protect agains destroy effects. And I would definitely swap Spectral Flight out for Cartouche of Knowledge. The cantrip effect far outweighs the extra 1 P/T.

Love the deck idea though. U/W heroic was one of my favorite standard decks. +1 from me

cdkime on Silence of the Lamb

1 month ago

Apologies for splitting this across two posts.

Here are the cards I would consider cutting based on a cursory look at your deck. Since I am not intimately familiar with your deck, some of these suggestions might be incorrect:

  • Retether - you do not have very many targets for this spell (5 total), reducing its effectiveness.

  • Surestrike Trident requires an absurd amount of mana investment, and provides little utility.

  • Mindcrank is a solid card with good combo abilities, but I did not see anything that directly interacted with it. While you cause significant life loss to trigger Mindcrank, I am not sure it justifies a card slot.

  • Amulet of Vigor does not do much for you, other than provide moderate improvements to your land base and allowing a faster trigger of Sword of the Ages. Fixing your lands would effectively eliminate the need for this card.

  • Hero of Iroas and Kitsune Mystic / Autumn-Tail, Kitsune Sage, like Retether, does not have enough targets to justify inclusion.

  • I do not think Norritt provides enough utility to spend 4 mana on a 1/1.

  • I do not think you have enough targets to justify Panharmonicon either.

SkullOfPoison on Uril Aura EDH

2 months ago

Some good cards for this would be Unquestioned Authority, Battle Mastery, Open the Armory, Daybreak Coronet, Sterling Grove, Hero of Iroas, Nomad Mythmaker, Druid of the Anima, Naya Charm, and Temur Battle Rage.

Armored Ascension, Lifelink, and Angel's Mercy are some cards you could take out.

You could also take out some Umbra cards because you have Umbra Mystic.

Replace Primal Cocoon with Forced Adaptation if you want.

peccatori on UW Saint Traft Aura

3 months ago

First, i'm sorry by my english. Second, i'm sorry by my magic's skills. Well, let start.

The deck's premisse is "I want to have a angel 4/4 with fly hitting my enemy in their face".To do this, we will use Geist of Saint Traft, he is a creature costly one/white/blue with hexproof, "Whenever Geist of Saint Traft attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at the end of combat", and a body 2/2. The only problem with this card is in the last party: he is a 2/2. So it's very easy to be killed by a blocking creature. For correct this we will use Steel of the Godhead. Our geist enchanted with this will become a 4/4 creature with lifelink, unblockable and whenever attacks put a angel 4/4 flyng and atacking too.

So, mission completed! But, wait... We can do better. Invocation of Saint Traft permit us enchant a creature to do the same thing the geist does. And, maybe you heard about him, maybe not, but Invisible Stalker is the right blue-guy if you want to attack your enemmy without reaction. Costly one/blue for a creature with HEXPROOF AND UNBLOCKABLE, you will pay two mana for a creture that, if enter the battlefield, can be stopped only for a global distruction or a saccrifice order. The only problem is he is a 1/1, but our propose is enchant he with Invocation of Saint Traft, and now we have our angel 4/4 hitting our enemy and one turn before if we used the saint traft.

This is very fun, we have two combinations to do the samething we want, Saint Traft and Stell of Godhead & Invisible Stalker and Invocation of Saintraft. And the best party of this is in the two case we use a Aura. We already saw a GW Aura and a BW Aura. It's time for a UW Aura.

We use Ethereal Armor to buff our creatures for each aura we have AND give him FIRSTSTRIKE (the Stell of Godhead give unblockable for us Geist, but this in the mostly cases protect him enough), Cartouche of Knowledge allow us to give +1/+1 and fly to a creature AND draw a card (that is awesome), One With the Wind is a generic aura: +2/+2 and fly.

To protect us and buff the Ethereal Armor, we use Journey to Nowhere and Detention Sphere. In the deck we use two of each, but the Detention Sphere is best in the mostly cases. You will use journey if have a deck that wins early and with a creature. In the other cases you will use Detention Sphere: exile all permanents with the same name. With that you can exile a enchantmant that make a combo, remove two or three creatures with the same name or clean a board with Tokens. Yeah, detention sphere is pretty better than journey.

Still to protect us we have Hindering Light, anull a spell that target us or, usually, one of ours enchantments. And you draw a card. Talking about draw a card, we have Ephara, God of the Polis, that is awesome in our deck. Like the other gods, she is a legendary enchantment creature with subtype God, indestructible and isn't a creature while your devotion for heir colors is less than 7. She is a enchantment, so she will buff our Ethereal Armor, we have a lot of enchantments, so is easy to she becomes a creature, but the best of this god is your effect: "At the beginning of each upkeep, if you had another creature enter the battlefield under your control last turn, draw a card.". As we have a creature entering the field every turn, thanks to Saint Traft and your enchantment, we will bough a additional card on opponent's turn.

Know, let's talk about three cards that do similar things: Auramancer, Enlightened Tutor and Heliod's Pilgrim. These three cards get enchantments for us: Auramancer recover a enchantment from cemittery, Enlightened tutor search our library for an enchantment, and Heliod's Pilgrim search our library for an aura card. Alone, the best of them are the Enlightened tutor, cost only one-white mana and you can do this in instant speed, for... I don't know, but instant speed is cool. So, why we use 1 auramancer, 3 heliod's pilgrim and zero enlightened tutor?

The motive is Call to the Kindred. Cost 3/blue mana, enchant a creature and at the beginning of your upkeep search the top five cards of your library and put a creature card that shares a type with enchanted creature on the battlefield. If we enchant Heliod's Pilgrim with this, and we can search this card when she enter's the battlefield, every turn we can put for free a creature card on the battlefield, because all our creatures, with exception Ephara, shares a type with Heliod's Pilgrim. This is awesome if you are in a field with much deck control and time. That is my case. Now, with that aren't you case, you will preffer to use enlightened tutor, change the 3 heliod's pilgrim and the call to kindred for 4 of them. But, if you field have much blue-decks that counter your's enchantments, change the heliod's pilgrim for more 3 Auromancers, that way you can recover the enchantments that gone to the cemiterry. For black-decks that force you to sacrifice your creatures, its better the strategy of Call to the Kindred + Heliod's Pilgrim .

Last but not least, we have Hero of Iroas. That card be white don't make sense to me, one time Iroas are Boros, but be happy that is white. Cost one/white for a creature with body 2/2 that makes all your auras cost's 1 less, and have heroic - put a +1/+1 counter on it is awesome. It's no the better card on the deck, buts your effects are awesome. If your enemy can't destroy your enchantments, try to change one or two Hindering Light for more Hero of Iroas.

Know, lasts considerations. The first is why we use only two Seraph Sanctuary. I try to use 4 of them, to gain more life every time the effect of Saint Traft activate, but the life gain don't compensate the fault of blue/white mana. After some tests, two are the best amount for the deck. The second, Anointed Procession. You can use them if you don't want to do the combo Call to the Kindred + Heliod's Pilgrim . With this in battlefield, whenever the saint traft activate his effect you will have two angels attacking your oponnets. That's strong, but the times this card makes you win the game... Well, with me that card never was the reason to me win. Normally, if your oponnet can't stop your creatures, destroy your enchantments or something like this, have one or two angels don't make great difference. So, i prefer the combo pilgrim-kindred. And last, if you are facing a Burn, just put into the deck Lifelink. Cost one-white and gives lifelink for your creatures. This is normally enough to compensate the life take by burn.

technodoomed1 on The Fabled Hero

3 months ago

Hello, KingMoney! Thanks for your feedback.

Emerge Unscathed is indeed essential to the deck, since not only it provides with protection, but also triggers the Heroism ability of Fabled Hero and other heroes like Wingsteed Rider and Hero of Iroas, twice (since it has Rebound).

As for the cartouches, Cartouche of Knowledge is indeed a pretty good choice, and I'm torn between that or continue using the very similar Spectral Flight or One With the Wind (those last two are functionally the same). The other cartouche you suggested doesn't really seem that good for the strategy of the Deck: betting everything on a single super-buffed unblockable monster.

Regarding removal, I already run 1 Oblivion Ring, plus 1 other card that has the same functionally but with a different name: Banishing Light. This is to avoid being cut off by cards like Surgical Extraction, Meddling Mage and other similar annoyances. I also run a Journey to Nowhere as the 3rd targeted removal, since the Deck needs a low mana curve to be aggressive.

As for Perimeter Captain, I realize that's an odd choice for most players. Slippery Bogle doesn't cut it for me, because the deck is mostly white with a splash of blue and no green, and it doesn't further my strategy. Perimeter Captain doesn't either, but it's good for its purpose: warding off attacks to win some time to get Fabled Hero going. Otherwise the Deck would get shredded by aggro red decks. With a 0/4 body, they are hard to top early on, and with two of them on the field you can block with both to gain 8 life. Still, maybe there's a better choice available.

KingMoney on The Fabled Hero

3 months ago

Unless Emerge Unscathed is crucial to the deck, I think Brave the Elements would be sweet in this deck! I would suggest putting Day of Judgment in the side. For your deck, I would suggest Cartouche of Solidarity because it pays for itself with a 1/1 and Cartouche of Knowledge because it has an instant payoff with its cantrip effect. I would suggest less of the instant and sorcery combat tricks to lock down on more aura effects. For removal for the deck, I would suggest 3 Path to Exile, 3 Dismember, and 3 Oblivion Ring because the deck is gonna need a solid base of removal. I would swap Perimeter Captain for 3 Slippery Bogle and a Hero of Iroas. I really like the idea of the deck, but if you wanna go the aura root, I would take a look at the / bogles list that SaffronOllive at MTGGoldfish played.

TheVectornaut on Ah, Curses!

4 months ago

kbrhnd, I still haven't gotten around to purchasing this deck yet, so I am unsure of how well it will work where I play. One thing I can say is that my goal is to only utilize permanents in this deck to keep it in line with my other enchantment list. So while Open the Armory is out, Heliod's Pilgrim is certainly something I'll test. It might be a way to grab Contaminated Ground or some other utility options that find their way to the sideboard. I do also want to stick with the bestow package though, and they can't be tutored with a Pilgrim. Swapping out Bitterheart Witch now is a possibility too. It's hard to say whether it's preferable to spend 8 mana over two turns or 5 mana over a variable number of turns to get Curse of Misfortunes. In general, though, a witch being too expensive will probably mean that the curses are also too expensive. You can only be lucky enough to have Hero of Iroas some of the time. Luckily, my meta does tend to be on the slower side.

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