Deep Analysis

Deep Analysis

Sorcery

Target player draws two cards.

Flashback—, Pay 3 life. (You may play this card from your graveyard for its flashback cost. Then exile it.)

Latest Decks as Commander

Deep Analysis Discussion

Patolea on The Great Depression Tazri Budget 40$

1 week ago

Hey guys, some cards in the new set caught my attention. Are they:

Roiling Regrowth, you can sacrifice any of the coloress lands that are in the deck to enter untapped and cast the early artifacts to search for two needed basics.

Field Research a solid draw spell, and with the high number of ramp in the deck getting into the six mana isn't hard, so you get a plus.

I was thinking of cutting Sylvan Scrying and Deep Analysis

And, after party prove itself garbage and the price drop to where it should be:

Tazri, Beacon of Unity

There are already 10 allies that have a party "profession" to reduce the cost of this Tazri and she for herself draw raw allies, so it's good.

blindcity on Millton, Massachusetts

1 month ago

Gattison: what I ended up doing was swapping 2x Deep Analysis and 2x Tormod's Crypt for the 4x Gush.

It worked pretty well! Had a few games where the Relic allowed me to turbo mill 19-20 cards, many of which were part of my opponent's win condition, and then end the turn by blowing up their graveyard. I think Crypt might be better than Relic of Progenitus because it keeps our graveyard intact for reshuffling and/or flashback mechanics.

Agreed on the Deep Analysis - 4 seems too many but I think I'd rather draw two cards on 4 than play a naked Petitioner or, nothing.

Snips500 on [PDH] Tatyova

1 month ago

Hi, I also have a competitive Tatyova list and I was just wondering how this deck wins. Sure you get the infinite combo but then do nothing with the infinite mana (the only thing you could do is Capsize everyone else's board but that is not winning). You are also missing probably the best land you could play: Mystic Sanctuary. In my opinion, you also do not need any of the mana dorks because you are already playing 38 lands and plenty and I mean PLENTY of land tutors you really don't need all of the dorks.

For the infinite combo pay off there are a few different ways you could go. The safest way is to mill all of your opponents by infinitely looping Compulsive Research or Deep Analysis which early also doubly as good cantrips.

Then there is the more casual friendly way by making and infinitely large Ivy Elemental or something similar then slap a Rancor or Aqueous Form on it and kill one player at a time. An alternative way of doing this is with Adventuring Gear on Tatyova (or any other creature) and then with infinite mana flicker, a land and an Archaeomancer to get infinite landfall triggers. Then with evasion, you can nock others out.

On last thing. Tidal Bore + Mystic Sanctuary + Sakura-Tribe Scout + Tatyova, Benthic Druid = Infinite blue mana + infinite life + infinite land fall triggers (as a side note you do need three other islands for mystic to work)

Gattison on Millton, Massachusetts

1 month ago

blindcity: the relic seems better as a sideboard card to me, but competitively that sounds like good idea. I play mostly around the kitchen table though. I have considered Deep Analysis multiple times, but I don't have a lot of discard so it seems less effective than I want.

I believe a new common enchantment came our recently that mimics Jace's Erasure, which is what I should really look for.

Thanks for the help and glad you like the deck.

blindcity on Millton, Massachusetts

1 month ago

You could also look at Deep Analysis...

akselodd on Super budget Flicker EDH ($20)

2 months ago

Thanks for the suggestions PaulMuadDib! I have some thoughts about your suggestions so I'll go through them step by step.

Pierce Strider/Jester's Scepter/Sapphire Charm: Once you have the combo, you should have access to your entire deck. Running cards for the explixit purpose of winning the game means that you are always running the risk of drawing a completely dead card. All current listed win-cons are both good as stand-alone cards but they also have the potential to provide a win-con later.

Skyscanner/Pondering Mage: These cards were previosly in the deck, but I took them out for separete reasons. Skyscanner was cut since most of or flicker/blink cards are single-target and single-use which means, just drawing a card proved to be to inefficient. The exclusion of Pondering Mage was because paying 5 mana for a Ponder was suppremely inefficient and the value that the ponder gained you was lost in how much mana it cost.

Stern Proctor: You are correct that the list is lacking in artifact hate and Stern Proctor might be warranted.

Think Twice: This suggestion I don't get. It is almost never going to be worth returning compared to other blink spells and it doesn't function like a win-con later, unlike Deep Analysis.

Engulf the Shore: You can reasonably expect to have between 2-3 per game. Thusly, this is going to function rather poorly as a boardwipe in the deck.

Azorius Chancery/Sunscorched Desert/Time Wipe: These I simply didn't think of. Especially Sunscorched Desert. They are all going in!

Again, thanks for the suggestions!

SynergyBuild on MagicalHacker - List of All 2-Card Infinite Combos

3 months ago

You know, technically speaking, you don't need black for Hermit Druid, you can flip your deck, flashback Memory's Journey to put a Thassa's Oracle on top, cast it the following turn, and win!

You can also use Think Twice or Deep Analysis (if you put two cards on top with Journey). It'd be a heck of a way to win in a real game competitively, but it is a technical win!

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