Deep Analysis

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Common
Vintage Masters (VMA) Uncommon
Commander 2013 (C13) Uncommon
Duel Decks: Ajani vs. Nicol Bolas (DDH) Uncommon
Torment (TOR) Common
Promo Set (000) Rare

Combos Browse all

Deep Analysis

Sorcery

Target player draws two cards.

Flashback—, Pay 3 life. (You may play this card from your graveyard for its flashback cost. Then exile it.)

Price & Acquistion Set Price Alerts

EMA

C13

DDH

Ebay

Deep Analysis Discussion

Pscioed on 1st EDH DeckBuild

2 weeks ago

Hi TheGiantCrab, welcome to the format! I hope you like it. Commander is sort of a different place than other formats, starting at 40 life and all. Games almost always go long (unless you are playing cEDH), and that leads to some interesting conclusions about deck building. I am a strong believer in the views expressed by the command zone podcast (an awesome resource for all things commander); every commander deck should play a critical mass of ramp and card draw. With that said, I think your deck would be improved with a sort of structural change to include a bunch of both. Here are some of my favorites for under $2 each:

Izzet Signet

Izzet Cluestone

Izzet Keyrune

Darksteel Ingot

Commander's Sphere

Fellwar Stone

Deep Analysis

Stroke of Genius

Future Sight

Fact or Fiction

Pull from Tomorrow

That's the sort of idea anyway. I usually play around 10-15 ramp spells and 8-10 card advantage spells. I think that Sol Ring is an auto-include, it's worth the small increase in cost for me at least. There are tons of other great cards out there, I highly suggest taking a look at EDHREC to get some ideas (I just checked it out, Curiosity is a crazy example I never would have thought of). Some of the cards there can be kind of expensive, feel free to ignore those to keep the budget low. Here's a couple more cards to think about, as personal favorites of mine:

Reality Shift

Rapid Hybridization

Arcane Denial

Ixidron - This can get your opponent's commanders stuck facedown forever.

Blasphemous Act - A little high in price. Great when you are behind though.

If you want help with cuts, I can provide some feedback, feel free to ask.

McToters on Niv-Mizzet, Parun

4 weeks ago

Cool deck! +1

Have you thought about using Hivemind? Or some "draw x" spells like Prosperity to sling some damage with Niv out. Dream Cache, Deep Analysis etc

High Tide and Geosurge may help with some mana generation too. It's not for everyone though.

Good luck with the deck

Pervrat on Blackmail

1 month ago

kamarupa Yes I agree that this is an issue about the deck. So some lands that produce blue mana could be in place. When I come to think about it, since I'm going to be milling myself down to the grave, instants and sorceries and the like that can be cast from the grave could be an idea, now that you mentioned unburial rites. This would make it a flashback deck, and it would barely need to be any rearrangements of it. The artifact Altar of the Lost was the first thing that popped into mind, imagine having like 40 cards in the grave where 10+ spells can be cast from there. Also, cards like Smallpox will let me discard cards from the hand in case I have liliana, death's majesty in play so you're effectively paying one mana with smallpox and then using the ability. Other cards you can play from the grave are cards like Deep Analysis, Divine Reckoning, Feeling of Dread and more. Now that I think of it, the more cards that have flashback, the better.

You seem to be seasoned here on tapped since you know some of the tricks of the trade, like the list you mentioned.Choked Estuary might be a good land. Glimpse the Unthinkable could be good as an addition for milling the deck as an addition to traumatize. Since it gets the cards into the grave in the earlier turns.

For how many lands is needed in the deck, I think you are right about it being good having lots of cheap CMC cards that lets you put a wider range of spells. Because then the deck becomes quicker. As you can see, there's already lots of cheap CMC cards for 2 mana in the deck. However, since this deck is all about slowing the game down and making it harder for the opponent to play things and giving him a hard time playing cards, I think this deck is going to be more heavy-control oriented. So the issue with that could be that it falls off in the late-game when you already the have mana. The solution is obviously low mana drops that have a higher flashback cost which has a good effect. What do you think?

Wanted: Cards with; flashback and/or extort, non-basic blue lands

Snogglesworth on

1 month ago

Don't mainboard Pyroblast, use Deep Analysis instead of Think Twice.

ThaneGarrus on Multifarious Infinite Combos

1 month ago

I felt that the deck became empty handed quite fast and the killing is indiscriminate, have you thought about adding some cards with flashback? Deep Analysis, Dream Twist, Flash of Insight, Forbidden Alchemy, Increasing Confusion, Think Twice

Xica on Night's Oppression

1 month ago

Deep Analysis is (sadly) not modern legal. Card frame doesnt matter, it wasnt printed in core any set other than torment (otherwise i would be brewing stitchwing.deck right now)

Using 5cmc as a cutoff point for modern playability is foolish.

Between fatal push, lightning bolt & abrupt decay even cards like Falkenrath Marauders became viable - in some skred builds. However if you don't play pure-ish control with the few high cmc card being the only non control element, then your deck will appreciate if you can ramp into your fatties.

Btw.Gatekeeper of Malakir is not suited for the deck.

  • You can't pay the kicker cost if its played via scarab god.

  • Its not targeted removal, thus its terrible if the opponent is able to throw something like Dryad Arbor under the proverbial bus to protect its Glistener Elf - and similar combo pieces

  • It also has an unwieldy BBB mana cost

(Its a great card, but not for this deck)

I would strongly recomend taking a look at the crads wih the "surveil" mechanic from guilds of ravnica.

HashMasta on Night's Oppression

1 month ago

So first, Welcome to modern buddy :D

So I don't know what your budget is, but I since you have fetch lands and other pricey stuff, it isn't to cheap. If it is though let me know I will get you some cheaper stuff.

So first think i notice is glimmer, there are so so so many better draw spells in modern, for instance, Night's Whisper, Sign in Blood, Serum Visions, Deep Analysis and many others. Those I could just name off the top of my head.

Next up is your grasp of darkness, While I am a huge fan of this card back when ogw was legal in standard, there are certain kill spells that work better. Dismember is better in that if you need it in a 1 mana pinch, 4 life and 1 mana. If you wanted more boardwipe kinda stuff, i find Mutilate rather good. Then there is always the good old Damnation and single targets like Go for the Throat and Cast Down

I would also do Ghost Quarter instead of Field of Ruin but honestly that can be more personal preference.

I would also do Gatekeeper of Malakir for your chupacabra. While you cant target it, you will find in modern lower cmc is probably better. Also, it will get around your hexproof and indestructible creatures.

And I would strongly recommend to dump your scarab gods. I know coming out of standard you probably think he is the best thing since Ancestral Recall. But it is way way to slow for modern. If you want high mana cmc threat, Phyrexian Obliterator will keep your opponent on his toes without proper answers. Desecration Demon is gonna hit hard either on their board or their life total. Gray Merchant of Asphodel. Since you have a good amount of devotion, this will probably hit for 5-6 every time you cast him. and it only becomes more dangerous as the game progresses when you flood the board with creatures. And although it is really high mana and you probably wont cast it effectively, Sheoldred, Whispering One is practically game ending if you use her right. Although good luck casting a 7 cmc creature without tron lands

While I could give you 100 suggestions of cards, it all relies on you and what you decide. Modern is a very diverse format and has plenty of cards in it to suit anyones needs and wants towards the perfect deck they want. So all i can really say is just experiment with cards. Use different versions, test new themes, all the good stuff. Just remember to always have fun :3

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