Ghost Town

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tempest (TMP) Uncommon

Combos Browse all

Ghost Town

Land

Tap: Add (1) to your mana pool.

(0): Return Ghost Town to its owner's hand. Play this ability only if it's not your turn.

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Ghost Town Discussion

bushido_man96 on Tatyova, The Imortal Seer

5 days ago

Ghost Town also works well with Burgeoning.

Njirk on Thada's Big Dumb Fishes

2 weeks ago

Nice thematic deck!

You might want to use Oboro, Palace in the Clouds/Ghost Town to make sure that Quicksilver Fountain's second ability never triggers.

LabManiac_cobblepott on Tatyova Stax

1 month ago

breadbocks:

Yes, Ghost Town does provide value, but so do Oboro, Palace in the Clouds and Simic Growth Chamber. For the sake of consistency, we don't want too many of those effects in the list and colorful mana is more valuable than colorless.

zrob and inazuma98:

This list plays very well, particularly against other cEDH lists. Tatyova doesn't want to play 50 lands the way Azusa, Lost but Seeking does. Azusa gets away with that because you've got her in the command zone. In the case of Tatyova, you've got a draw engine in your command zone, but you don't assuredly have a way to dump your hand onto the table and go off. Thus, very high land counts can often be more of a setback than an exploit.

Instead, we want to go all-in on disrupting opponent game plans with the knowledge that when the time is right, we have our win engine in the command zone. We know we can eventually break parity because the list is built around doing so. We also know that most other lists (in the cEDH realm) will not be equipped to break parity along this axis, thus the advantage.

kyuuri117:

Once you kick the Tatyova engine, you expect to loop through your library and either:

  • Use Words of Wind to replace your draws and protect yourself from decking.
  • Use Timetwister + Regrowth / Noxious Revival loops to continue arbitrarily.
  • Bounce Tatyova to your hand to eliminate the draw triggers since you have the wincon on the table.

fuster on Life is Like A Hurricane

2 months ago

Cloudius not bad! I decided not to run any tapped lands so I don't really have a need for the Amulet. Cards like Simic Growth Chamber, while useful, already feel outclassed by cards like Oboro, Palace in the Clouds, Ghost Town, and even Gush. I don't feel super justified running it just for Scapeshift either. If I can work Turnabout into my list (and I already have a couple of cards I'm thinking of putting on my chopping block already), I can just use that to work around Scapeshift.

hejtmane on Akiri Artifact EDH

2 months ago

Since you are using Land Fall on one your artifacts you could add Ghost Town where you can spam landfall you can return to hand on other players turn and put it back down just a free option and a cheap card. Also maybe a Boros Garrison;Command Tower

Force_of_Willb on Ob Nixilis Landfall

2 months ago

Top recommendations: Burnished Hart, sad robot-Solemn Simulacrum, and Liliana's Contract due to the number of demons your are running.

Undiscovered Paradise/Ghost Town - are ways to ensure land drops each turn

Other Ways to search for lands: Liliana's Shade, Armillary Sphere, Journeyer's Kite/Thaumatic Compass  Flip, Pilgrim's Eye, Surveyor's Scope, Thawing Glaciers, Field of Ruin

Keeping the demon subtheme I would suggest: Ammit Eternal, Baleful Ammit, Archfiend of Despair, Demon of Catastrophes, Demon of Dark Schemes, Demon of Wailing Agonies, Harvester of Souls, Nefarox, Overlord of Grixis, Reiver Demon

Demonlord Belzenlok/Kothophed, Soul Hoarder/Razaketh, the Foulblooded (these three + griselbrand hold liliana's contract very flavorful)

I would remove: Buried Alive (don't see strong graveyard recursion), Temporal Extortion/Dash Hopes (bc if its that important to your opponents they will pay the life), Grinning Demon/Minion of Leshrac (no upside), Gloom/Infernal Reckoning(unless this is a meta choice but its too situational), Sanguine Bond (do you gain that much life to be relevant?), Death's Approach (for hard removal) and Without Weakness

Legendary_penguin_of_death on Druidic Lands

2 months ago

I think Skyshroud Ranger would be good. Also I would play 5 more lands. Simic Growth Chamber, Bad River, Mountain Valley, Flood Plain, Grasslands.

I have a tatyova deck and I play Tideforce Elemental and Freed from the Real as a way to untap Sakura-Tribe Scout and the like.

It also allows for a few different infinite combos playing Simic Growth Chamber or Ghost Town as many times as you want.

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