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Tap: Add (1) to your mana pool.
(0): Return Ghost Town to its owner's hand. Play this ability only if it's not your turn.
Ghost Town Discussion
1 week ago
I'll consider my thoughts further the next time I compose, but I just had to stop in here (after maybe a decade of inactivity) to give you super props on Urborg! I had to double check the Oracle on it, and, of course it could give your opponents an advantage that you could otherwise avoid, but I am very seriously considering adding one in right now just for my Ghost Town s et al.
P.S. Please don't look at my ancient decks from like 10 years ago lol
2 weeks ago
May I recommend the addition of Ghost Town ? I've had success with it specifically in the case of Borborygmos loops or discarding it to a retrace effect. And cycling lands can combo well with Life from the Loam , but your list may have evolved beyond such vulgar acts. xD
1 month ago
Ghost Town sometimes helps with landfall, though I doubt you will need to, just before I suggest anything, I have to say this type of deck is not in my comfort zone, Wrenn and Six is ok, but really quite expensive, Crop Rotation , Birds of Paradise is quite good itself, I am guessing you already know why, as said beforehand, I really suck at this type of deck, and also sorry for not commenting after posting my deck,
1 month ago
Since you have krosan verge, I would put in Mountain Valley as well. Ghost Town is great with Burgeoning. Blast Zone is a good utility land. Pir's Whim is a great land tutor. How are the man lands doing for you? I am not a huge fan of them, they don't really help out the game plan and get worse when you have multiple opponents.
1 month ago
Burgeoning Exploration Solemn Simulacrum Skyshroud Claim Nature's Lore Farseek Abundance Sylvan Library Gush Kodama's Reach Sakura-Tribe Elder Sporemound Mana Breach Overburden Wood Elves Yavimaya Elder Llanowar Scout Nissa, Vastwood Seer Flip Burnished Hart Farhaven Elf Explore Splendid Reclamation Nissa's Renewal Boundless Realms Nissa's Pilgrimage Animist's Awakening Far Wanderings Life from the Loam Grow from the Ashes Collective Voyage Horn of Greed Ghirapur Orrery Rites of Flourishing Into the Wilds Temple of the False God Myriad Landscape Amulet of Vigor Ghost Town Urban Evolution The Mending of Dominaria Thawing Glaciers Cultivate Sylvan Ranger Manabond Skyshroud Ranger Coral Atoll Ensnare Fathom Seer Flooded Shoreline Meloku the Clouded Mirror Parallax Tide Planar Overlay Storm Cauldron Tidal Bore Thwart Trade Routes Tragic Lesson Uyo, Silent Prophet
1 month ago
Thanks for the comments, everyone!
Hi_diddly_ho_neighbor, that's some great input. Unfortunately, I won't be adding Scapeshift or Crucible of Worlds to the deck, as they are out of my budget. Adding Gitrog and Angry Omnath is going to be costly enough right now. Need for Speed is interesting, though. Would you run that over Concordant Crossroads if you have one? Having another land sac outlet is nice.
Poly_raptor, thanks for all the ideas. Ramunap Excavator will get added, but not Crucible of Worlds , for budgetary reasons. I don't mind that Rites of Flourishing benefits others at the table; I run it in several decks. I guess the question is, do you think I'll need to run it once I get The Gitrog Monster and Mina and Denn, Wildborn added into the deck? I'm just trying to make sure I've got enough extra land drop outlets to run faster, and it's budget friendly; I'm not going in on Azuza, Lost but Seeking (your wallet) or Oracle of Mul Daya because the prices on those cards are ludicrous. I might have a copy of Burgeoning to add in, though.
As for the lands: Darigaaz's Caldera is already in, and I think I'll add in Undiscovered Paradise , and perhaps Ghost Town later on (it doe work in my Tatyova deck). Thawing Glaciers is great, but too pricey once again. Also, thank you guys for the land count considerations, too. I'll have to experiment with it. I've noticed with the current count, I've always got plenty.
The land droppers are under consideration; I just don't know where I'll have room for them once I get everything else I want crammed into this.
Is Groundskeeper worth keeping around?
1 month ago
Hello there! As a longtime Jund lands player (even before our Lord and Savior Windgrace arrived) I know exactly how you feel when you say that the deck needs a bit more "punch". Lord Windgrace is a great value engine, but he often lacks that explosive play that just outright finishes games. Here are a few cards that I run in my deck that help make it more explosive for your consideration:
Scapeshift would be an excellent win-con to add to the deck because it is so versatile (plus it is relatively 'cheap' right now since it is in Standard). Pair it with either Retreat to Hagra or Ob Nixilis, the Fallen to remove players from the game. It makes a massive army with Titania, Protector of Argoth or Omnath, Locus of Rage . Basically if you are running landfall or land sac-recursion it does everything you want in one big explosive play.
I am also a huge fan of Need for Speed . Pair it with Titania and you now have a hasty army-in-a-can.
Nissa, Vital Force . It took me a while to come around to her but oh my does she do work in a lands matter deck.
I agree that Crucible of Worlds is a solid inclusion.
As a comment on your land number question, I found that 41 is the perfect number. I am hesitant to agree with earlier comment to cut lands below 40 (40 lands is fine though). Lord Windgrace and Tatyova, Benthic Druid are very different decks. Tatyova can get away with fewer lands because she draws cards off each land drop. She gets the best of both worlds where Lord Windgrace has to choose between drawing cards or advancing the board state. Besides, you can treat utility lands like Field of the Dead or Nurturing Peatland as actual cards with Lord Windgrace since they have great synergy with his abilities. That's just my opinion though.
If you need anymore ideas, feel free to check out my list: This deck has HUGE tracks of land. It should be up to date.
Good luck and happy deck building!
1 month ago
I too am I big fan of lands matters decks. I like your reasoning for wingrace over gitrog and completely agree with you.
I’ll put my feedback into some panels to make it look nicer.
Nice deck. Have a +1
Ghost Town occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%