Ghost Town

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tempest (TMP) Uncommon

Combos Browse all

Ghost Town

Land

Tap: Add (1) to your mana pool.

(0): Return Ghost Town to its owner's hand. Play this ability only if it's not your turn.

Ghost Town Discussion

Ubykh on Competitive Azusa

1 week ago

I'll consider my thoughts further the next time I compose, but I just had to stop in here (after maybe a decade of inactivity) to give you super props on Urborg! I had to double check the Oracle on it, and, of course it could give your opponents an advantage that you could otherwise avoid, but I am very seriously considering adding one in right now just for my Ghost Town s et al.

P.S. Please don't look at my ancient decks from like 10 years ago lol

Azeworai on Naya Lands

2 weeks ago

May I recommend the addition of Ghost Town ? I've had success with it specifically in the case of Borborygmos loops or discarding it to a retrace effect. And cycling lands can combo well with Life from the Loam , but your list may have evolved beyond such vulgar acts. xD

lifemtg on Lord Windgrace Hired an Orcish Lumberjack

1 month ago

Ghost Town sometimes helps with landfall, though I doubt you will need to, just before I suggest anything, I have to say this type of deck is not in my comfort zone, Wrenn and Six is ok, but really quite expensive, Crop Rotation , Birds of Paradise is quite good itself, I am guessing you already know why, as said beforehand, I really suck at this type of deck, and also sorry for not commenting after posting my deck,

F3A5t on Hazezon 2.0 Lands Make Him Dance

1 month ago

Since you have krosan verge, I would put in Mountain Valley as well. Ghost Town is great with Burgeoning. Blast Zone is a good utility land. Pir's Whim is a great land tutor. How are the man lands doing for you? I am not a huge fan of them, they don't really help out the game plan and get worse when you have multiple opponents.

bushido_man96 on Lord Windgrace Hired an Orcish Lumberjack

1 month ago

Thanks for the comments, everyone!

lifemtg, Retreat to Hagra is already in the decklist.

Hi_diddly_ho_neighbor, that's some great input. Unfortunately, I won't be adding Scapeshift or Crucible of Worlds to the deck, as they are out of my budget. Adding Gitrog and Angry Omnath is going to be costly enough right now. Need for Speed is interesting, though. Would you run that over Concordant Crossroads if you have one? Having another land sac outlet is nice.

Poly_raptor, thanks for all the ideas. Ramunap Excavator will get added, but not Crucible of Worlds , for budgetary reasons. I don't mind that Rites of Flourishing benefits others at the table; I run it in several decks. I guess the question is, do you think I'll need to run it once I get The Gitrog Monster and Mina and Denn, Wildborn added into the deck? I'm just trying to make sure I've got enough extra land drop outlets to run faster, and it's budget friendly; I'm not going in on Azuza, Lost but Seeking (your wallet) or Oracle of Mul Daya because the prices on those cards are ludicrous. I might have a copy of Burgeoning to add in, though.

As for the lands: Darigaaz's Caldera is already in, and I think I'll add in Undiscovered Paradise , and perhaps Ghost Town later on (it doe work in my Tatyova deck). Thawing Glaciers is great, but too pricey once again. Also, thank you guys for the land count considerations, too. I'll have to experiment with it. I've noticed with the current count, I've always got plenty.

The land droppers are under consideration; I just don't know where I'll have room for them once I get everything else I want crammed into this.

So, thanks again guys for all the help! That just leaves Mina and Denn, Wildborn , Omnath, Locus of Rage , Ramunap Excavator , and Abundance to squeeze in.

Is Groundskeeper worth keeping around?

Hi_diddly_ho_neighbor on Lord Windgrace Hired an Orcish Lumberjack

1 month ago

Hello there! As a longtime Jund lands player (even before our Lord and Savior Windgrace arrived) I know exactly how you feel when you say that the deck needs a bit more "punch". Lord Windgrace is a great value engine, but he often lacks that explosive play that just outright finishes games. Here are a few cards that I run in my deck that help make it more explosive for your consideration:

Scapeshift would be an excellent win-con to add to the deck because it is so versatile (plus it is relatively 'cheap' right now since it is in Standard). Pair it with either Retreat to Hagra or Ob Nixilis, the Fallen to remove players from the game. It makes a massive army with Titania, Protector of Argoth or Omnath, Locus of Rage . Basically if you are running landfall or land sac-recursion it does everything you want in one big explosive play.

I am also a huge fan of Need for Speed . Pair it with Titania and you now have a hasty army-in-a-can.

Nissa, Vital Force . It took me a while to come around to her but oh my does she do work in a lands matter deck.

Field of the Dead has been a solid inclusion for me since M20 dropped. The incidental value (and protection) it provides is amazing. Ghost Town also is another strong option.

I agree that Crucible of Worlds is a solid inclusion.

As a comment on your land number question, I found that 41 is the perfect number. I am hesitant to agree with earlier comment to cut lands below 40 (40 lands is fine though). Lord Windgrace and Tatyova, Benthic Druid are very different decks. Tatyova can get away with fewer lands because she draws cards off each land drop. She gets the best of both worlds where Lord Windgrace has to choose between drawing cards or advancing the board state. Besides, you can treat utility lands like Field of the Dead or Nurturing Peatland as actual cards with Lord Windgrace since they have great synergy with his abilities. That's just my opinion though.

If you need anymore ideas, feel free to check out my list: This deck has HUGE tracks of land. It should be up to date.

Good luck and happy deck building!

Poly_raptor on Lord Windgrace Hired an Orcish Lumberjack

1 month ago

I too am I big fan of lands matters decks. I like your reasoning for wingrace over gitrog and completely agree with you.

I’ll put my feedback into some panels to make it look nicer.

In answer to your question about how many lands, I’d say 40 maximum, I think you commented on my Tatyova lands deck before but I run 40 in that and honestly I’m considering cutting maybe 1 or 2, for these reasons; 1; any lands that go in the graveyard can comeback. 2; I’m going to be dropping multiple per turn and a lot of the time they aren’t from my hand. 3; By the time you get to having all your lands out, you’ve probably won. I know these are slightly different builds but at their core value of lands matter they are the same.
I’d definitely run at least Ramunap Excavator &/or Crucible of Worlds , because that ability is just so powerful. If you get stuck with no lands in hand but you have a fetch land in the yard, that’s two land fall triggers.
I agree with the other swaps you’ve listed in general, I’d consider Rites of Flourishing though, as it can help get others ahead too, depends if you want to do that. But I’d definitely run the gitrog monster and Multani.

Nice deck. Have a +1

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Ghost Town occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%