|Commander / EDH||Legal|
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Return all permanents of the color of your choice to their owners' hands.
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Wash Out Discussion
5 days ago
In big multiplayer games I find tempo cards like Wash Out, Kederekt Leviathan, and Coastal Breach really helpful. You also could run extra turn spells to remove time counters faster: Beacon of Tomorrows, Expropriate, Temporal Mastery, Temporal Trespass, Time Stretch, Time Warp, Walk the Aeons.
1 week ago
Is Flamekin Harbinger just for Guile? If so, have you found that to be worth doing most of the time? I play Jhoira a lot and one thing that I have found is that it's tough to be as efficient as your opponents. Expensive rocks will achieve this, as well as more extra turn spells. Another route is to go for more deck manipulation. You have Serum Visions and Preordain, but could also go for Brainstorm, Preordain, Fact or Fiction, Impulse, or even Telling Time if you're digging really deep. You can also embrace the long-game and go for tempo effects. My favorites there are Kederekt Leviathan, Wash Out, and Whelming Wave.
1 week ago
1 week ago
My advice would be to cut down the creatures that you're only planning on casting with Jhoira out and that can't win the game on their own. Examples of this are Tidespout Tyrant or Breaker of Armies. They're strong cards but if you need to suspend them with something else they become much too clunky. I also want to echo jon_hill987's board wipe suggestions, although Curse of the Swine could still be strong removal on a budget. You could also look into ways to protect the board while you get yourself going, because this isn't the fastest deck. Options here include Wash Out and Whelming Wave. If you're already running Steam Augury, it's probably worth considering Fact or Fiction. Finally, it doesn't look like you're running enough non-creatures to justify Arcane Melee. It might just make your match-up with more specialized control decks even worse.
2 weeks ago
@MoGoose831 - Thanks a lot for the comments and upvote! I agree that both the cards you suggested need to go in the deck immediately. I really only have two ways to get cards, trading with my playgroup and buying and sadly my playgroup refuses to trade me a Rite of Replication because it would help the deck too much lol. But both the cards you suggested are on budget so I'll end up buying them both I'm sure. Also, I'm glad you love the deck and feel free to Clone ;) it all you want!
@xander11 - Thanks for the comment! In my case, the counterspells are very much needed because in our playgroup it doesn't seem like anyone is a threat and then all of a sudden someone will just win the game and combo off. They also trigger Rashmi on my opponents turns as well. However, I really like your suggestion of Wash Out!
2 weeks ago
I think counter spells may not work very well in a multiplayer edh game I would recommend replacing it with card draw and mass removal like Wash Out and AEther Storm just seems like a good way to slow down your opponents
2 weeks ago
@CaptSillva Except for Coax from the Blind Eternities (my playgroup uses sideboards for wishes so I just have a sideboard instead), all of these cards used to be in the deck. I took out the time counter removal because I think they fill the same role as tempo control cards, like Cyclonic Rift or Wash Out. Both kinds of cards help you to survive until your wipes drop, but the tempo cards are also good defensive options when you don't have a suspend up. I do have Timecrafting and Fury Charm in the deck, but I think they're just much more efficient and versatile options that the other time counter stuff. The reason I don't run Artisan of Kozilek or It That Betrays is because they are poor bombs to finish the game with alone. With the exception of Jin-Gitaxias, Core Augur and Omniscience, which give huge resource advantages, I think that the best wipes which depend on other cards to set them up are not worth the slot. I have considered adding more eldrazi, and these would be on the top of the list, but it would be because I wanted a higher bomb-to-enabler ratio. Deep-Sea Kraken has the same problem. Yeah, it's value with Jhoira, but it's not going to win me the game alone and I have few other ways to help me win just by dealing damage. None of these are bad suggestions, and I'm glad that you made them. I have noticed that my deck lacks a lot of what seem to be Jhoira staples on Tappedout, and I'm happy to talk about why I chose to diverge.