I have run into this issue before. Casual game of EDH but one of your opponents is recasting Wash Out every turn, draws multiple cards each turn and can cast spells as though it were their turn? We just discuss later what cards will now be going into the "no no corner" and then watch a movie.
Sometimes though, there is a feeling of being dejected no matter what and it's best to just discuss something else and let it settle.
Other suggestions are welcome as well.
Yesterday we finally got our EDH league off the ground for the first game. We learned that 7 people in a pod is a lot to keep track of, and to not let my Mayael the Anima deck get out of control.
I at one point had Mayael, a Seedborn Muse, a Knight of the Reliquary and an Admonition Angel on the board at the same time. Add Avacyn, Angel of Hope wearing a Lightning Greaves, Sigarda, Host of Herons and Novablast Wurm and they were feeling pretty dejected.
Unfortunately, if you don't attack the blue player when you can, you get hit with Wash Out calling ...Damn blue players...
What kind of Board States have you created that turned the game into an impromptu game of Archenemy?
Have you considered in addition to Wash Out adding a Whelming Wave? the wave will hit blue creatures, but it'll leave tromokratis (or any other krakens such as Kraken of the Straits coughcough). Azami, Lady of Scrolls is nice, but there are only 3 wizard types in the deck, so in edh maybe not the best, especially since you have plenty of other draw cards. I'm also not too sure about Mana Vault since there's no life gain, and though more costly there are better alternatives. Since it's mono blue and has a lot of creatures you could try Nykthos, Shrine to Nyx. In blue you should try to avoid hurting your life imo. If you're looking for more mana rocks you could also try doing an advanced search on gatherer.wizards.com
Thanks for the comments everyone! While theme is important, it is far far more important that this deck be viable. My playgroup plays fairly high level magic, around the level of everyone having a playset of Sensei's Divining Tops but no one having Force of Will or Taiga. Basically, we toss around expensive decks and this one needs to keep up with them.
Added Journeyer's Kite
Also, the deck is themed around Gods in general, not particularly just Theros' Gods.
Which is why I'm going to take the shocklands and several of the land suggestions out of the window for now. While theme is nice, lands generally don't theme well with decks, particularily not at a competitive level. Also, Profane Command is an incredibly powerful card, along with the rest of the command charm series. If anything, I'd take out one of the God cards compared to losing any in the command series and those are mandated in.
I do agree with Wash Out, and I will be removing it and replacing with something else. Knight of New Alara, however, is a different story. For the measly cost of 4, it gives you a 1 sided Elesh Norn, Grand Cenobite on a stick, is multicolored (relevant because of other cards) and gives insane bonuses to a good portion of the other 5 colored cards in the deck.
Why would I be ditching shocklands anyway? I've yet to come up with a reason for it and am curious, it's way left field. I haven't heard someone say that since, well, never. I'll hold off the pros until I can hear cons of using them. Notice that I did not use fetch lands (way too much money)
I didn't originally add in Wash Out due to the fact that I had too many blue decks in my meta. However, I found a new playgroup so it should probably be reconsidered. I'll need to do some testing. Thanks for the idea!
|0.83 TIX||0.08 TIX|
|Avg. draft pick||3.78|
|Avg. cube pick||9.89|
|Commander / EDH||Legal|