Return all permanents of the color of your choice to their owners' hands.
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Wash Out Discussion
1 week ago
1 week ago
For win cons I'm thinking the 2 AEtherling and 2 Startled Awake Flip. Using my suggestions and tips you want to make sure you have I'd say 8 draw spells minimum. I would definitely add 4 Wash Out. I like this mass bounce card personally but you could research them yourself. I'd bring the counterspells down to 10 or 8. The addition of any of the cards I've listed would work great :) other than the card choices you want to get the ratio of card effects right, 8 draw, 8-10 counter, 4 mass bounce, 4 win con, 26 land, and unless im missing something the rest of the slots can be for your own flash you know? :) ooo I just remembered Rapid Hybridization and Pongify are amazing and maybe 4 of one of those!
1 week ago
You're wanting to play bant, but we haven't really touched on the green much. Cards that help make more tokens in green are Doubling Season and Primal Vigor. Primal Vigor helps the whole table though. Then if you get tokens for slinging spells, put those tokens to work with Triumph of the Hordes and Overrun.
Is populate gonna be a main mechanic? Or are these tokens you are getting simply byproduct of casting spells that you can use for swinging or blocking?
2 weeks ago
Rhystic Study has great potential. You'll have to constantly pay attention, ensure that when opponents are casting they are choosing not to pay the additional costs, then trigger your draws. May be an annoyance, might get you some draws earlier on. Also consider Phyrexian Arena, not as high potential, but an easier to manage draw.
Consider a Mountain incase you need the for Jeleva, Nephalia's Scourge, search with a Evolving Wilds or Terramorphic Expanse? I could see a Mountain as a problem in your opening hand, so perhaps not needed.
Mana Source Distribution: 13.33 lands (32%) are , 11.33 lands (27%) are , 8.33 lands (20%) are .
Mana Cost Distribution: 57.5 (25%) are , 32.0 (14%) are , 12.0 (5%) are . Seems unbalance, too many not enough ?
CMC 0 = 2, = 0. CMC 1 = 4, = 1. CMC 2 = 5, = 1. Seems far more critical to have a in opening hand than ?
13 of 36 lands (36%) do not produce a . I suggest just some minor tweaks to ensure sourcing consistently.
Not sure about Reality Strobe for its CMC 6, the Suspend recursion can work with Jeleva, Nephalia's Scourge however, I feel like Suspend 3 is a long time to wait. I feel I'm missing Cyclonic Rift even though it's not perfect synergy with Jeleva, Nephalia's Scourge as it cannot return her, nor can she play the alternative cost, however, it still feels necessary in there.
Copy Artifact > Sculpting Steel? Depending on what you're looking to copy? Ramping Sol Ring or Talisman's to get to enough mana for the Beacon of Tomorrows I assume, or perhaps haste Lightning Greaves. Acquire could also work.
If your looking for mana ramping, Thought Vessel is nice for the CMC 2. Commander's Sphere or Chromatic Lantern could also work at CMC 3? Dimir Signet / Izzet Signet also perhaps? I would avoid Rakdos Signet.
Time Stretch probably missed the cut because it would be impossible to cast from hand?
1 month ago
With no restrain on cost ill list off some cards I know are decent for draw decks since I don't personally play them ill try my best to help :)Halimar Depths because its nice knowing what u will be drawingIce Floe for cheap control since blue is good for itMikokoro, Center of the Sea bit costly but self explanatoryMinds Aglow drawWash Out, Whelming Wave, Curse of the Swine for cheap board wipes to delay ur opponentPsychic Spiral Niv-Mizzet, the Firemind another creature who help the damageWell of IdeasJin-Gitaxias, Core Augur mana costly but with the draw u make them do u pretty much mill their deckJin-Gitaxias, Core Augur more draw punishmentBlue Sun's Zenith, AEtherize
Hope atleast one of these cards can help you, Also black is very good for personal draw if you feel you need more
1 month ago
Couple of other specifics. Giving the reasoning to try to impart some wisdom.
- Whipflare is conditional and low damage; it'll kill about 1/3 of your potential creatures, and artifact creature heavy decks won't be hurt significantly (like myr). There's no reason to run this instead of something less conditional, or not replace it at all because most of these effects are tiny.
- Whelming Wave, you need to be running enough of the creature types it doesn't bounce to justify using it instead of Wash Out or Evacuation, or it will be used against you.
- Triton Tactics is blocking trick; not worth fiddling with. Most threats are too huge of a scale for this to do more than delay things a single moment. Better to avoid being in a position it'd be useful.
- Elixir of Immortality is run by everyone early in their Commander careers. It seems to make so much sense, but why run this when you could be playing cards that win the game or do a better job keeping you alive?
You should be running Brainstorm. :)
2 months ago
Well the big pay off I'm going for is being able to Hibernation/All Is Dust/Ugin, the Spirit Dragon/Wash Out selected permanents. I tried using stuff like Douse/Chill/Hydroblast etc. but they are useless without either the color hack cards (Alter Reality, Whim of Volrath, etc.) or Blind Seer, who eats removal. So the strategy I've adopted is to basically counter control things that will end the game/affect my board until I have enough resources to win/dominate the game outright, using Blind Seer as the engine.
2 months ago
AlexoBn Red, Black, White board wipes typically affect all sides of the board, save for the 9+ mana sweepers in black. Not only that, most of them are sorcery speed, and do not have the flexibility that Cyclonic Rift has. I have no problem with Devastation Tide, or Crush of Tentacles because they seem perfectly balanced.
buildingadeck Blue has mass removal. You just gave an example. Blue has tonnes. Devastation Tide, Crush of Tentacles, AEtherspouts, AEtherize, Evacuation Inundate Wash Out Whelming Wave Thousand Winds. The only difference is that they affect both sides of the board, and most of the unconditional ones are sorcery speed. I have no problem whatsoever with these cards because they seem perfectly fair.