Wash Out

Wash Out

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Return all permanents of the color of your choice to their owners' hands.

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Wash Out Discussion

Tata on Sapphire Seduction

6 days ago

I'd cut Divination for Rhystic Study. It's amazing in multiplayer and will almost always draw you more than 2 cards (at the same cost of divination).

I'd also cut Banishing Light and Oblivion Ring for other stuff. Why? Because while they're decent in 1v1, in multiplayer there's a very good chance that they will be broken by wipes/creatures/etc. Then you're down a card and whatever you exiled comes back. Bad news if you exile a creature with an ETB ability.

Think about cantrips, cards with in-built 2-for-1s, and flashback. Hindering Light is great, as is Ray of Distortion. You don't need to have a ton of cards entirely devoted to drawing (like Stroke of Genius) in order to always have spells to play or win the card-advantage contest.

I'd cut cards that don't trade with other cards. Things like Lyev Decree and Wash Out will almost always result in you losing a card and your opponents losing nothing (just tempo).

Your general will always be a target in a multiplayer game. You must protect him with hexproof-granting things and lots of counter-magic. To be perfectly honest I don't like your general in multiplayer for this reason... you'll notice how often he dies once you stop playing 1v1. You really have to get savvy about when to summon him.

themlsna on 2015-01-08 update of You Spin ...

2 weeks ago

Waste Not is a powerful option. You're likely to have a large zombie army in not too long, and a huge handful of cards. Cyclonic Rift should find a slot in your main board, and Wash Out is another good bounce option. Dragon Mage might be a stronger option than Myojin of Night's Reach since you can potentially wheel every turn. It's mana cost is high, but Jin-Gitaxias, Core Augur is pretty boss, IMO.

shaistyone on Teferi's Deep-Sea Leviathans

3 weeks ago


Draw/deck tech

Rhystic Study - either massive card draw or you put the breaks on the game for your opponents
Recurring Insight - 10-12 cards in my experience
Mystical Tutor - nice as an instant
Descendant of Soramaro - hidden gem status given how little play he sees
Tomorrow, Azami's Familiar - gets more broken as you draw more cards


Leyline of Anticipation - I can't think of a single other card that has increased my win percentages more
Tolaria West - get the land you need
Academy Ruins - value
Phyrexian Metamorph - great clone

Inundate - Wash Out - add to your bounce suite
Spell Crumple - hard counter, brutal on commanders
Time Stop - when it all just has to stop
Dismiss into Dream - shuts off a ton of stuff (Auras, Equipment, Pump Spells, Arcum Dagsson, Kiki-Jiki, Mirror Breaker, etc.. etc..)
Vodalian Illusionist - great rattlesnake card, can save one of your own guys if need be, and kills tokens
Proteus Staff - as close to an auto-include in blue as I get - serves as rattlesnake (especially for commanders), can get rid of the worst threats, can upgrade your creatures, etc...

lemmingllama on It Hurts So Good

1 month ago

Keranos, God of Storms would be perfect for this deck, helps get in damage and is also a target for Nin that she can't kill.

Also why run Remand? I would rather see a hard counter, like Counterspell or Arcane Denial.

I also find AEtherspouts to be underwhelming. Maybe consider Devastation Tide, Evacuation, or Wash Out instead?

MindAblaze! on Thassa's 99 (Vorthos)

1 month ago

Wash Out tends to have a big impact when I've seen it played and it seems like it could be on theme.

lemmingllama on

1 month ago

Deadeye Navigator would be great in this deck.

Evacuation and Wash Out might also interest you.

I would also cut Staff of the Mind Magus, I normally find the staffs to be really weak.

Also consider swapping Temur Banner for Commander's Sphere, its a direct upgrade.

Finally, consider Sol Ring. It's fast and easy mana, very nice to have on turn 1 or 2.

mkaryadi on Counterburn, the Izzet Paragon

1 month ago

PayOneLife, I added Magefire Wings for some evasion and blocking ability, should it be necessarily. I would use Archetype of Imagination if I could for this, but I can't. I have noticed in playtesting that I do get a bit land flooded at times. I think I can spurge on Champion's Helm and Wash Out and Vandalblast should be good in this deck.

Color(s) Blue
Cost 3U
Converted cost 4
Avg. draft pick 3.78
Avg. cube pick 9.89


Format Legality
Casual Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Commander 2013 Uncommon
Invasion Uncommon

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