Wash Out

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CMT) Uncommon
Commander 2013 (C13) Uncommon
Invasion (INV) Uncommon
Promo Set (000) Rare

Combos Browse all

Wash Out

Sorcery

Return all permanents of the color of your choice to their owners' hands.

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Price & Acquistion Set Price Alerts

CMT

C13

INV

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Recent Decks

Wash Out Discussion

Will361405 on Talrand and His Minions of Flying Doom

1 week ago

If you did decide on adding a few key creatures, I would say it's hard to beat Jin-Gitaxias, Core Augur also a couple of cards I find fun are Wash Out and Pull from Tomorrow

Aiden101 on Nezahal - Bouncy bounce bounce bounce!

2 weeks ago

Mana Breach seems to hard to play around. Wash Out I have generally focused on mass bounce that can get all colors. maybe I should play test it though.However, Dissipation Field I can definitely try. Something to keep in mind: when I am mass bouncing so often, its hard to keep permanents on the board.

hoardofnotions on Got your divers license?

3 weeks ago

I think I need to update the description to explain why i have so many 1 mana artifacts. It's for Salvaging Station, which has quickly turned into my primary wincon. Pyrite Spellbomb is a lot better when it can handle all the creatures with toughness 2 or less by itself (depending on my amount of mana), it can also take down one creature with toughness 4 or less by sac'ing to do two, salvaging station taps to bring it back, then sac to deal 2 more. Between Pyrite Spellbomb handling the small creatures and Aether Spellbomb handling the big ones i have a lot of control.

Universal Solvent is mostly there as a catch all answer. oh big planeswalker when i have no pressure or crazy enchantment nonsense, or silly artifact it all falls to the often unassuming universal solvent lol. It's also a cheap artifact for Jori En to get value out of it, value going in and out.

I think that Comet Storm is just a straight better card than Jaya's Immolating Inferno. Instant, no restrictions about legends, hits more things.

Cyclonic Rift isn't included because i can't fit it in a $50 budget. Wash Out is my budget substitute.

I don't think Hypersonic Dragon is necessary, I have 6 sorceries in the deck. It'd be nice obviously to cast them at instant speed but I'm not sure adding an enabler to do so is worth it.

I think that if i ran a combo, and one of the pieces was 2 CMC, I'd run Muddle the Mixture. As a counterspell, i like my counterspells to interact with everything. So no Negates or Remove Souls. The only exception I've made is to Disdainful Stroke because commander is a format where folks play big game winning spells and i want to stop that nonsense :)

I really appreciate you spending some time looking at my list, if you have a deck you'd like me to look at I'm more than happy to derpytrollerZ

Grind on Leaden Galoshes

3 weeks ago

@Funkydiscogod because hexproof doesn't get around Cyclonic Rift, Devastation Tide, AEtherize, Wash Out, Kederekt Leviathan, etc, etc etc.
i feel like there should be an anti-bounce card accessible to non-blue players. otherwise the only way to be resistant to these effects is to counter them (blue).

here's another try.


Leaden Galoshes
Artifact - Equipment
If Leaden Galoshes would be returned to your hand from the battlefield, instead it remains on the battlefield.
If equipped creature would be returned to your hand from the battlefield, instead equipped creature remains on the battlefield.
Equip
Equipped creature has islandwalk and loses flying and cannot gain flying.

SZJ on

1 month ago

Of all the commander available in Dominaria, this is one of the least obvious choices to build around, but one of the most interesting!

I would suggest Whir of Invention, not only as another artifact tutor, but to boost your Surrakar Spellblade and make another target for your Mystical Tutor. You could replace Deadeye Quartermaster for it. You are running just 12 total sorceries and instants and could maybe use another 1 or 2. Perhaps Wash Out for another instant, and one that can bounce threats while leaving your commander on the board. Evacuation is also good, as it leaves your equipment on the field and Tetsuko only costs 2 mana.

With so many artifacts in the deck, I think Vedalken Archmage would be huge boon. Riddlesmith and Thoughtcast could also be options.

Some additional control could be useful, like a Desertion and Mystic Confluence.

Well, that's all I have for now, but I think this looks interesting.

elgosu1337 on Yer a Wizard, Inalla

1 month ago

Isochron Scepter and Dramatic Reversal would allow you to repeatedly tap your wizards to deal damage with Inalla's ability.

Mind Over Matter draws your entire deck with Arcanis. Flash with Laboratory Maniac could win easily from there.

Intruder Alarm could combo off or just give you lots of wizard tapping whenever your wizards and tokens enter the battlefield.

Panharmonicon gets more value out of your wizards and lets you make more copies. Cloudstone Curio and Ghostly Flicker lets you reuse your wizards. You could draw a lot of cards by sacrificing copied tokens to Morbid Curiosity.

Timestream Navigator can gain you two extra turns for an initial 7 mana investment.

Stonybrook Banneret helps your costs.

Magus of the Mind probably won't net you much value unless you have opponents playing storm decks.

Lunar Mystic isn't very efficient for drawing cards. You would probably draw more with Kindred Discovery.

Venser's Journal doesn't help you that much for the mana cost.

Body Double, Memory Plunder, and Spelltwine depend too much on what's in graveyards. Reins of Power is also too situational.

Silumgar's Command might be too costly usually. Negate, Essence Scatter, Disdainful Stroke are low CMC counterspells and are generally effective in most games.

There's a lot of good spot removal in black, such as Tragic Slip, Malicious Affliction, and Victim of Night.

Mass bounce effects should work well with this deck since you can tap your wizards for effects before bouncing, and then recast them for more tokens and effects. Devastation Tide, Coastal Breach, Wash Out, Inundate are some good ones.

Sudden Spoiling is good for more Polymorphist's Jest effects. Arcane Lighthouse might be helpful for untargetable creatures. Venser, Shaper Savant can deal with uncounterable spells.

Blasphemous Act and Vandalblast are great red boardwipes to include.

Once you have enough good spells, Kess, Dissident Mage is worth adding back.

Fireball is inefficient as wincon/removal compared to Comet Storm or Exsanguinate. You could try Magus of the Coffers for extra mana if you want to go down that route. Dualcaster Mage could copy your own or other players' game-winning spells.

Bchong on 99 cards! Plus 1 free!

2 months ago

I guess Praetor's Grasp Wash Out Extract from Darkness Windfall would be a great card for you. But overall I just have to say that you mana curve is way to high for the amount of ramp/lands you have. I would suggest picking up all of the signets like Rakdos Signet and a couple other really cheap mana rocks like Talisman of Dominance these cards will literally go in every single future edh deck you will build and you can probably get all of them for like 2 or 3 dollars. People at your LGS will probably have extra copies of these cards.

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