Wash Out

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CM1) Uncommon
Commander 2013 (C13) Uncommon
Invasion (INV) Uncommon
Promo Set (000) Rare

Combos Browse all

Wash Out

Sorcery

Return all permanents of the color of your choice to their owners' hands.

Wash Out Discussion

kasprl on He draws, he wheels but most importantly he kills!

2 weeks ago

Thanks for your Feedback guys.

@Faded In one of my next Updates i will defnitly try to replace some cards with Echoing Truth and/or Into the Roil . Also Wash Out might be a good replacement for some of other removement spells. Warstorm Surge is already replaced with Ashnod's Altar - totale forgot about it. Arjun and Niv-Mizzet will leave the deck for cards from the Mayeboard in a future update. Up to now (only played ~25games) they did nothing for winning a game.

@BloGames2603 because of cutting expensive creatures in future Mindwrack Liege isnt an option then. Because of cards like Coat of Arms, Favorable Winds and Obelisk of Urd Tetsuko Umezawa, Fugitive isn't an viable option at the moment. If one or two of these cards will leave the deck i will defnitly consider about Tetsuko.

About Toothy, Imaginary Friend Im not sure because he is quite expensive to play and i have not much control about the moment when he dies. Therefore im tending to Chasm Skulker which synergize with cards like Impact Tremors and Goblin Bombardment .

Consecrated Sphinx will definetly find its way in to this deck. But op to now i have only a much cheaber version in Form of Windreader Sphinx . Nezahal, Primal Tide could also be a good replacement - i have to try him.

But why do you think Rhystic Study does not wirk with Propaganda?

Faded on He draws, he wheels but most importantly he kills!

3 weeks ago

Fellow Locust God player and I second the bounce cards as a form of removal. If you have a wheel effect ready then bouncing a problematic permanent is a fantastic, otherwise they can remove an obstacle to winning that turn, i.e. an opponents Propaganda . For bounce I run Disperse , Echoing Truth , Into the Roil and Wash Out .

I found that any card 6 cmc or greater was hard to play as I often wanted to cast The Locust God or if he was already on the field I wanted to play my cheap wheels/draw cards, not a single high cmc card. Specifically Windreader Sphinx & Warstorm Surge and to a lesser extent Arjun, the Shifting Flame & Niv-Mizzet, the Firemind .

Solid deck though, we have a lot of the same core elements. Locust God is awesome, he is one of my favorite decks at the moment.

Luarviq on EDH Surrak Dragonclaw Angry Mongol Horde

1 month ago

hkhssweiss

You have a good point. I might need to run a counterspell package, after all.

So far I plan following:

To be removed:

To be added:

And Gyre Engineer is questionably to be swapped with Incubation Druid , since latter can be pumped to give 3 mana and become 3/5 to survive small wipes.

What do you think? I definetely need to clear some space, but right now I am not sure what to remove. So this is what I have: Counterspells:

Only 4 counterspells in 100-card deck... I am really not sure. Maybe Mystic Snake or Frilled Mystic would be better? Boardwipes: Other stuff

I don't run tutors not because they are expensive (Though Wordly Tutor, Gamble and Mystic Tutor are fairly affordable as an upgrade), I don't want to make deck too (uhh) strong. I made Lavinia, Azorius Renegade deck which revolves around getting Knowledge Pool out, and if I draw one of the artifact tutors and have anti-counter in hand, I win, it's only a matter of time. Which is nice to spook new players, but not that great when I play N'th game with same people.

Cloudius on Indestructible vs Blink

1 month ago

Gidgetimer Valid points about this being a "Tokens deck".

I'm also keen to test out the new card from RNA Unbreakable Formation .

Relooking at the strategy through the "token lens", I may be trying out Eerie Interlude and Unbreakable Formation . The former still offers protection against mass bounce effects (e.g. Cyclonic Rift , Evacuation , Wash Out , Engulf the Shore ) and the option to select which creature(s) I blink grants me the flexibility to protect my key non-token creatures from single target exile spells.

Nrdman on What's a main phase? (Raff)

2 months ago

So you say this is supposed to be a tempo deck, but I really don’t see that many ways to get ahead on tempo. I don’t know the number of colors in your pod, but Wash Out can usually let me get ahead of one opponent. Likewise River's Rebuke . Also I think you’ll find that playing more creatures that already have flash will leave you more flexible when your commander dies. Like if your meta has a lot of tokens Crafty Cutpurse would be great

I have a raff list that’s a little more geared to control, just because I wanted a deck that could play some 6 cmc counters.

Here it is if you want some inspiration

Osbert on Ninjas

2 months ago

I just recently built this deck and and have been play testing it for a bit.

Unblockables and ninjas go hand in hand for getting pokes in however once the ninjas are on the table in becomes very hard for them to repeatedly connect turn after turn as they are quite weak. Cards like Wingcrafter, Tetsuko Umezawa, Fugitive, Thassa, God of the Sea, Wonder, Key to the City, Cover of Darkness, and Shizo, Death's Storehouse can all grant evasion to your ninjas after they've landed.

The other way to help your ninjas get through is by resetting them by bouncing them to hand and re ninjitsuing them in. You can return them via board wipes like Whelming Wave, Coastal Breach, Devastation Tide, and Wash Out or you can pick them up one at a time via Quickling, Cavern Harpy, Faerie Impostor, Equilibrium, etc. The latter is more mana intensive and cards that are required to have other creatures in play can be clunky so be warned.

Lastly a hidden tech I haven't seen anyone using: Dawn of the Dead. Thanks to it's old text we can avoid the downside of exiling our reanimated creature by making sure it isn't in play during the end step by picking it up with ninjitsu.

This Yuriko Primer helped me a ton while building my deck. There are tons of tips and tricks discussed in these forums such as using Emerge, exploit, and other niche cards.

Arvail on what constitutes a spike in ...

4 months ago

It's all subjective. Spike refers primarily to attitude toward the game and the core engagement for the player. In this sense, even a brand new player can be spikey in the sense that they may want to tune their precon to better suit their meta and find a card like Wash Out will do work in their group. Although most EDH players wouldn't think much baout a new player putting Wash Out in their deck, this particular player may have been aiming to tune their deck and make it more competitive. The rest of their deck may suck, but this player could still be a spike.

In this sense, no one has an answer to your question. I think it's reasonable to say that when a deck outperforms all other decks at a table consistently even in spite of politics, then that gameplay experience likely won't be great for anyone involved.

Still, you'll find that in most player groups, you'll always find someone with a holier than thou attitude who talks like they know what's best for the format or players who get vocal about certain cards, calling them bullshit, unfair, etc.

The thing I like to remind players about is that EDH is a grassroots format where peak power level isn't always the primary objective (definitely not for most players). As a result, everyone is left to wonder where they would like to fall in terms of power and what kind of group they would like to play in. It helps to remember that no one owes you anything in EDH, but if you run insanely potent or annoying cards, people might not want to play with you. Nonetheless, no one has the final word on what's fun or fair.

To illustrate where I'm coming from, I'm a relatively high level EDH player. To me, the guys in the command zone are often wrong in the card assessment and their decks aren't good at all. I say this because I'm used to incredibly cutthroat competition. Still, I'm not going to take my competitive decks to my LGS. Instead, I'll use some toned down deck in order to not be that guy.

Still, if you want to make a deck that won't ruffle too many feathers at your local shop, you should aim to create something that doesn't have an overload of tutors, an efficient game-ending combo, mass land destruction, and stax effects like Winter Orb. That's not to say that you can't run any of those effects; just that a lot of players hate seeing those types of things at their sessions.

Lebleu1806 on Ezuri Claw of Progress

7 months ago

Thanks for your reply, Azusa, Lost but Seeking need a real synergies with land, she can't make a deal herself, 36 land is not enough. Selvala, Heart of the Wilds need too play Huge creature, In Ezuri a play small creature who become big with marker, same with azusa, she need a play a lot of creature too become powerful. Wash Out is not a good card, is sorcery and if you play against Green or Blue, you can return your own creature, you can't choose. Equilibrium is slow but can be powerful you need too test it if you like. I play with a very agressive still so i have creature to control or card like Rapid Hybridization but if my opponent clear the board and i don't counter, is generaly a loose. A play a lot of tuto for this, too search the creature a need to counter my opponent for that, i will have generaly a chance to defeat all deck againts because of that.

Load more

Wash Out occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Blue: 0.25%