|Commander / EDH||Legal|
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|Commander 2017 (C17)||Uncommon|
|Fate Reforged (FRF)||Uncommon|
|Promo Set (000)||Uncommon|
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Exile target creature. Its controller manifests the top card of his or her library. (That player puts the top card of his or her library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up at any time for its mana cost.)
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Reality Shift Discussion
6 hours ago
Sure thing. Sorry that took a while:
- Woolly Razorback: too expensive, not good
- Hindering Light: not good
- Remove Soul: not good
- Render Silent: too expensive, hard to cast
- Rewind: you don't wanna leave 4 mana open
- Chromatic Lantern: fixes all your mana, so it will be destroyed right away
- Cultivate: not good
- Skyshroud Claim: too late
- Condemn: not good
- Disenchant: claim is better
- Shield Wall: calculate mana cost/toughness boost. a 2 toughness per mana boost is good, anything wose should just stick or do something(like Call to Glory or Glorious Anthem, and even these are kind of bad.)
- Steadfastness: see shield wall
- Disallow: trickbind is better imho
- Pongify: leaves a 3/3
- Mana Leak: can be useless
- Dispel : very narrow for a deck like yours. I'd prefer Autumn's Veil or Heroic Intervention. adding the latter.
- Reality Shift: exile is awesome
- Noble Hierarch: mana dorks
- Elvish Mystic
- Llanowar Elves
- Fyndhorn Elves
- Arbor Elf
- Birds of Paradise
- Wild Growth
- Selesnya Signet: mana rocks
- Azorius Signet
- Simic Signet
- Mystical Tutor: finds everything
- Nature's Claim
- Echoing Truth
- Muddle the Mixture: finds a lot of really crucial cards and doubles down as an emergency counter
- Sylvan Library: too good not to run, even without paying life, fetches make this great. maybe also consider Mirri's Guile
Mana base(33 is enough at this average cmc):
- Tropical Island
- Arid Mesa
- Flooded Strand
- Marsh Flats
- Misty Rainforest
- Polluted Delta
- Scalding Tarn
- Verdant Catacombs
- Windswept Heath
- Wooded Foothills
- Horizon Canopy
- Reflecting Pool
- Adarkar Wastes
- Yavimaya Coast
- Ancient Tomb
- Nimbus Maze
- Strip Mine: Maze of Ith so you always wanna have one of these four sooner or later during a game.
- Ghost Quarter
- Tectonic Edge
- 3 Forest
- 3 Plains
- 4 Island
That's what I'd do and then playtest it and go tweaking. Hope that helps and also that it wasn't too brutal. For real tweaking please add a list of decks you play against or how a normal game looks like(amount of combo decks, creature decks, control decks per game). You do run lot's of creature spot removal, but I let that in, since you might need it.
1 day ago
Flash of Insight is instant speed and doesn't cost 3 life, and has (basically) the same flashback cost as Deep Analysis so you can use it in response to any targeted removal of lab man, its a really clutch card for me.
For me I would rather see Hermit druid first, flash/ hulk second, and food chain last. They all lead to milling the deck for a dread return, but food chain allows an opponent the most interaction to stop us. Winding Canyons Alchemist's Refuge removes half of the available interaction, but still leaves us open to instant speed removal of food chain while a creature is on the stack. Then if something goes terribly wrong ill go for the lab man win through either Flash of insight, or hapless researcher.
1 day ago
The main reason for Deep Analysis over Flash of Insight is Laboratory Maniac. Is some of my combo for Nooze is exiled or otherwise inaccessible due to gameplay, I can Dread Return the Laboratory Maniac and flashback Deep Analysis.
I actually had Noxious Revival and Diabolic Intent in the list to start with, along with cards like Windfall, some of the signets, etc. But a lot of them were dropped for more removal. Timetwister/Memory's Journey lines are the best for repeatedly recycling my library, to use Beast Within + Reality Shift to exile my opponents libraries. Winds of Rebuke isn't needed for this.
Entomb, Necromancy, Reanimate, Life // Death and the like were a package I couldn't run with my Food Chain package, Flash/Protean Hulk package, Laboratory Maniac package, Counterspell Package, Card Draw Package, Tutor Package, Removal Package, and Ramp Package. I just didn't have the space.
Ad Nauseam is a card that is too expensive opening hand, and doesn't instantly win me the game like Hermit Druid can, so I would rarely tutor it. It is a great card for storm, but not exactly for many other lists.
Survival of the Fittest/Apprentice Necromancer can be a great boon for many decks that need to reanimate a Protean Hulk, however I am a Food Chain deck at first, and a Hermit Druid list second. Flash/Protean Hulk is probably beneath Laboratory Maniac in terms of how much I want to focus on it. I would most definently recommend it to a Flash/Protean Hulk list wanting a single-card win-con (as long as you have a creature card in hand). I may eventually run it, but for right now I do in fact have a reason for not doing it.
3 days ago
This is my first commander deck I got a few months back and have built it up slowly but am in dire need of help finishing it. I know it is slow and probably bad but I like it and it suits me just fine. I like how it can focus on the graveyard but the only strategies I have for it is the Duskmantle Guildmage and Mindcrank set and the Sphinx's Tutelage. Any help is appreciated.
Commander: Inalla, Archmage Ritualist
1 week ago
I feel like Call to the Kindred may be more trouble than it's worth. With only 17 wizards in the deck, I feel like it would be fairly unlikely to actually draw cards off of it, and it can be blanked by either creature or enchantment removal. I feel similarly about Cryptic Gateway. While it can be powerful to play a cheap wizard, copy it with Inalla, and then cheat out another wizard from your hand, I feel like most of the time you won't even be getting that much value out of it, since only 2 wizards in your deck are over 5 mana. Sapphire Medallion only has 23 cards that it can actually cost down in the deck, which may or may not be too few. Finally, Warstorm Surge feels like it may be a bit too expensive for what it does, given that most wizards have fairly low power.
Now, on to the things I think you should add. Dualcaster Mage is a very powerful card, and goes infinite together with Ghostly Flicker in this deck. And even if you think that forking spells isn't that great, you could run Archaeomancer instead for a value loop with Ghostly Flicker. I'm not sure if it's quite good enough, but you might want to consider running a Trinket Mage package. It can find ramp with Sol Ring or Everflowing Chalice, draw with Skullclamp, and if you add them, cycling grave hate in Relic of Progenitus or Nihil Spellbomb, or a land tutor in Expedition Map. I feel like having removal that exiles is pretty important in EDH, so maybe try Reality Shift over one of your other kill spells.
1 week ago
I don't think you need Aetherflux Reservoir, Blue Sun's Zenith, Reality Shift + Beast Within and Exsanguinate as win conditions. It feels like too many. Especially since you can infinite swans as well. I also don't think you need to be running Boseiju, Who Shelters All. Especially since a decent chunk of your spells are saturated colour wise.
Looking at some other lists, Eldritch Evolution could be a good play. It gets you Palinchron from your commander which is nice. Nezahal, Primal Tide is another solid control card (again which can be evolved from Tasigur).
1 month ago
Instants Out: Sleight of Mind this was your only color word change without a unique effect like play form graveyard that also didn't change landwalk for you commander.
Instants In: Reality Shift seems in theme, 2 mana exile creature
I think you have too many lands that come into play tapped. Are you running any spells with devoid that synergize with Corrupted Crossroads? I would cut down on lands (to 33) to make room for the artifacts.
1 month ago
Tishana, Voice of Thunder is also pretty sweet even if you're not going super wide. Primordial Hydra exists, never forget it exists. Reality Shift and Curse of the Swine are other removal options. Any clone effect is good with Toothy. You clone Toothy, sac the one with counters on to the legend rule and draw a bunch of cards, which then puts all those counters onto the clone. You can then do the reverse operation with the real Toothy and sac the clone for even moar hardcorecarddraw.
Also Temple of Mystery