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Exile target creature. Its controller manifests the top card of his or her library. (That player puts the top card of his or her library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up at any time for its mana cost.)
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Reality Shift Discussion
19 hours ago
First of all, I love the synergy in this deck and how affordable it is overall, but if any of you could make some costly upgrades to improve its overall efficiency, even though that kinda goes against the entire point, what would you choose? I figured I could save up for a few cards and throw them in at a later time.
Some obvious choices I've considered are: Mana Drain as a replacement for one of the 2-cmc counterspells and Force of Will as a replacement for pretty much any counterspell of your choice, considering the fact that it's practically a free spell. I considered Pact of Negation, but it goes against the low-cmc synergy of this deck.
Also, it might be overkill, but Gaea's Cradle would really take advantage of all creatures in play, allowing you to play most spells to your heart's content.
As far as single-target removal is concerned, what are your thoughts on Lignify and Reality Shift? They have a slightly higher cmc cost but arguably a more devastating effect. What control cards would you guys consider?
1 day ago
I think One with Nature, Whirler Rogue, Awakening Zone, Behold the Beyond, Shamanic Revelation, Bow of Nylea and Bident of Thassa would all fit your deck very well.
Sundering Vitae is similar to Naturalize, but looks a lot better in the context of your deck.
I am not sure if Downsize, Reclaim, Primal Growth and the 1/1 fliers with no other abilities are quite good enough. Also, in your low curve 2 color deck, Chromatic Lantern seems unnecessary, Simic Signet is probably better if you need the ramp at all. Dissipate is expensive at 3 mana, i would play Unified Will or Arcane Denial instead.
You might want a couple of ways to answer an opponent's creature in case it becomes too threatening. Consider Pongify, Rapid Hybridization, Reality Shift, Lignify, Control Magic or Ulvenwald Tracker.
1 day ago
You definitely want some spot removal. However, it needs to be efficient, otherwise you'll end up wasting mana if you need to hold up lands in order to cast your removal during an opponent's turn. If you aggressively tutor for Murasa Pyromancer, then your blink effects can act as removal, but that still requires at least 6 mana to get the creature onboard.
Here's a list of removal spells that I like:
- Snuff Out: You never need to hardcast this. Being able to tap out and still kill a threat is awesome.
- Slaughter Pact: Kill a creature now, pay mana later? Sign me up!
- Swords to Plowshares: one of the best removal spells ever printed.
- Path to Exile: a worse version of Swords to Plowshares is still insanely good.
- Vendetta: It's Doom Blade, except you pay 1-7 life instead of an extra .
- Condemn: It's worse than Swords to Plowshares, but being able to remove a creature without letting it go to your opponent's graveyard (aka, their second hand) can be crucial.
- Prey Upon: This is pretty conditional, but if you consistently have big creatures onboard, then it's pretty mana-efficient.
- Pongify/Rapid Hybridization: Giving your opponent a 3/3 isn't really a big deal. Creatures get way too big in this format, and is way less than you should probably be paying for this effect.
- Go for the Throat: Kills more relevant creatures than Doom Blade, for the same price.
- Doom Blade: Kills things dead. Not hitting black creatures is a fairly large drawback, but as long as you're careful about how many "nonblack" removal spells you play, having a couple isn't an issue.
- Victim of Night: Vampires and Werewolves are basically non-entities in this format, so you basically only need to know that this card can't hit zombies. Given that 99.99% of zombies played in EDH are black, that means Victim of Night kills more relevant creatures than Doom Blade.
- Malicious Affliction: Doom Blade, except it can kill two creatures if you time it properly.
- Terminate: It's difficult to find a better removal spell than Terminate.
- Reprisal: I don't like this card, but it is cheap to acquire, so if you're operating more on a budget, Reprisal a reasonable choice.
- Dromoka's Command: Requires you to have a reasonable creature, but it's incredibly flexible.
- Reality Shift: Given how useless a single 2/2 is in EDH, Reality Shift basically reads "Exile target creature. Its controller draws a card about 20-50% of the time".
- Seal of Doom: This card requires some explanation. While it doesn't provide card advantage and it isn't as mana-efficient as Doom Blade, being able to pay for the card in advance is a reasonable tradeoff. However, the main reason I like this card is that it often discourages people from playing good targets for this spell (namely, dangerous creatures that threaten to take over the game).
- Beast Within: As with Rapid Hybridization and Pongify, a 3/3 isn't worth much in EDH. Being able to destroy any permanent is well worth the 3 mana spent on it.
- Crosis's Charm: Not the most efficient, but it is incredibly flexible.
- Sultai Charm: See above.
- Mortify: 3 mana is more than I want to spend when killing a creature, but being able to hit enchantments makes this card much more appealing.
- Putrefy: See above, but replace "enchantment" with "artifact".
- Anguished Unmaking: Nuke a permanent for almost no downside. What's not to love?
- Reckless Spite: Kills 2 creatures.
- Unmake: It's a little on the expensive side, but sometimes exiling is important.
- Silence the Believers: Having the option to Strive to hit multiple targets makes this card much more palatable. Silence the Believers isn't great, but it's useful.
Some of these cards might not be the easiest to acquire, especially if you're on a budget, but even the less expensive options are good cards.
1 week ago
LeaPlath, that's a little harsh. While the deck is legacy legal, i don't think he's necessarily planning on bringing it to a high stakes legacy tournament. Also he mentioned that the deck was cheap, which i think explains why there is not mutavault. same holds true for Umezawa's Jitte. While illusions might not be a strong a tribe as something like elves, it doesnt have to be. Part of why I like magic is that I can mess around with uncommonly used cards. Sure I wanted to shell out hundreds of dollars every time I wanted to build a new deck, but sometimes it's more practical to work with the cheaper cards. Legacy is an expensive format and even the just lands can cost hundreds of dollars.
r4ilgun, he is right about some of what he said. When looking at casual or legacy, you have a much broader range of cards to work with. Of the counter spells played in legacy, the cheap ones that are commonly player are Counterspell and Daze. The latter is a bit worse in more casual games or longer games. Since legacy can be over in a few turns, daze gets to be more powerful. Still not a bad card to include but Counterspell is your best bet.
As for the sideboard, generally the way they work is in between rounds you can swap around some of your cards. For instance against a deck with no creatures one might take out some of their removal spells. More importantly though it gives you a chance to bring in cards that are hard for your opponent to win through. If your opponents deck involves bringing creatures from their graveyard directly into play Grafdigger's Cage can significantly slow them down. Sideboards are a little less important in more casual games but if you want I can explain what sort of cards you might want in yours.
I also think Clout of the Dominus should proabbly come out, I don't think it does enough for you here and you'd rather have a different card instead.
I run my own illusion deck (edh though) with Meloku the Clouded Mirror at the helm. I find things like Bident of Thassa are pretty good to draw cards. Unlike with curiosity, it applies to all the creatures.
I think the biggest weakness of the deck right now is that other than your counterspells, you don't really have to many ways to deal with your opponents threats. Yes you can bounce them with vaporsnags but by having no hard removal, you might strugge if your opponent sticks a creature. Being in monoblue your options are a bit limited. You would have more options if you moved into a different color but if you stayed mono blue Rapid Hybridization/Pongify/Reality Shift are efficient but leave behind a body. Might be worth throwing some number of ways to take care of it permenantly in addition to the snags.
1 week ago
Chain Reaction, Blasphemous Act, Wash Out, and Cyclonic Rift will all serve you better than creatures to block with. Reds spot removal isn't great in EDH, but Chaos Warp is solid. Blue has stuff like Reality Shift, Ovinize, and Pongify that will help.
2 weeks ago
flapjackwars: Thanks for your thoughtful comments! I agree with your Bribery suggestion now that Protean Hulk is unbanned. Graft creatures are indeed worth testing out again... I might just have to try Vigean Graftmage. Your choice of 0 cost removal is great and is worthy of consideration..although Reality Shift has its merits of answering indestructible creatures which is not uncommon in my meta. Big Game Hunter is more of a meta call IMHO...I've tested him and often times find close to no targets on the board for him to be worth the inclusion. Thanks again for your insight and I will definitely consider your suggestions! Cheers :)