Reality Shift

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Uncommon
Fate Reforged (FRF) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Tokens

Reality Shift

Instant

Exile target creature. Its controller manifests the top card of his or her library. (That player puts the top card of his or her library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up at any time for its mana cost.)

Price & Acquistion Set Price Alerts

C17

FRF

Ebay

Reality Shift Discussion

HobbyGamer007 on Nobody has the intention of building a Wall

6 hours ago

Sure thing. Sorry that took a while:

Out:

In:

Mana base(33 is enough at this average cmc):

That's what I'd do and then playtest it and go tweaking. Hope that helps and also that it wasn't too brutal. For real tweaking please add a list of decks you play against or how a normal game looks like(amount of combo decks, creature decks, control decks per game). You do run lot's of creature spot removal, but I let that in, since you might need it.

Reshaper on Sultai Combo (WECIC)

1 day ago

Flash of Insight is instant speed and doesn't cost 3 life, and has (basically) the same flashback cost as Deep Analysis so you can use it in response to any targeted removal of lab man, its a really clutch card for me.

I didn't see Beast Within or Reality Shift in your list, i never thought about putting banana ball combo into Sidisi.

For me I would rather see Hermit druid first, flash/ hulk second, and food chain last. They all lead to milling the deck for a dread return, but food chain allows an opponent the most interaction to stop us. Winding Canyons Alchemist's Refuge removes half of the available interaction, but still leaves us open to instant speed removal of food chain while a creature is on the stack. Then if something goes terribly wrong ill go for the lab man win through either Flash of insight, or hapless researcher.

SynergyBuild on Sultai Combo (WECIC)

1 day ago

Phantasmagorian can be used to discard Necrotic Ooze, and the cmc never has mattered as we aren't casting them and we don't run Ad Nauseam. so no Cephalid Inkshrouder

The main reason for Deep Analysis over Flash of Insight is Laboratory Maniac. Is some of my combo for Nooze is exiled or otherwise inaccessible due to gameplay, I can Dread Return the Laboratory Maniac and flashback Deep Analysis.

Boreal Druid is a card I honestly would run 4 of if I could. Yes a lot of my cards don't need a ton of colorless, but a lot do. Flash, Food Chain, Timetwister, etc.

I actually had Noxious Revival and Diabolic Intent in the list to start with, along with cards like Windfall, some of the signets, etc. But a lot of them were dropped for more removal. Timetwister/Memory's Journey lines are the best for repeatedly recycling my library, to use Beast Within + Reality Shift to exile my opponents libraries. Winds of Rebuke isn't needed for this.

Entomb, Necromancy, Reanimate, Life // Death and the like were a package I couldn't run with my Food Chain package, Flash/Protean Hulk package, Laboratory Maniac package, Counterspell Package, Card Draw Package, Tutor Package, Removal Package, and Ramp Package. I just didn't have the space.

Ad Nauseam is a card that is too expensive opening hand, and doesn't instantly win me the game like Hermit Druid can, so I would rarely tutor it. It is a great card for storm, but not exactly for many other lists.

Survival of the Fittest/Apprentice Necromancer can be a great boon for many decks that need to reanimate a Protean Hulk, however I am a Food Chain deck at first, and a Hermit Druid list second. Flash/Protean Hulk is probably beneath Laboratory Maniac in terms of how much I want to focus on it. I would most definently recommend it to a Flash/Protean Hulk list wanting a single-card win-con (as long as you have a creature card in hand). I may eventually run it, but for right now I do in fact have a reason for not doing it.

kingyfyvf on Grixis Wizard Commander Help

3 days ago

This is my first commander deck I got a few months back and have built it up slowly but am in dire need of help finishing it. I know it is slow and probably bad but I like it and it suits me just fine. I like how it can focus on the graveyard but the only strategies I have for it is the Duskmantle Guildmage and Mindcrank set and the Sphinx's Tutelage. Any help is appreciated.

Commander: Inalla, Archmage Ritualist

Creatures:

Arcanis the Omnipotent

Archaeomancer

Bloodline Necromancer

Body Double

Duskmantle Guildmage

Etherium-Horn Sorcerer

Firefist Adept

Fleet Swallower

Galecaster Colossus

Garna, the Bloodflame

Harbinger of the Tides

Kess, Dissident Mage

Magus of the Abyss

Magus of the Mind

Mairsil, the Pretender

Marchesa, the Black Rose

Naru Meha, Master Wizard

Nin, the Pain Artist

Nivix Guildmage

Niv-Mizzet, the Firemind

Portal Mage

Puppeteer Clique

Sea Gate Oracle

Taigam, Sidisi's Hand

Vela the Night-Clad

Vindictive Lich

Artifacts:

Caged Sun

Mindcrank

Mirror Gallery

Sol Ring

Thought Vessel

Worn Powerstone

Enchantments:

Curse of Opulence

Frenzied Rage

Propaganda

Shifting Shadow

Sphinx's Tutelage

Instants:

Cauldron Dance

Chaos Warp

Comet Storm

Crosis's Charm

Mana Leak

Memory Plunder

Polymorphist's Jest

Rakdos Charm

Reality Shift

Silumgar's Command

Unwind

Wizard's Lightning

Sorcery:

Clone Legion

Day's Undoing

Decree of Pain

Final Parting

Karn's Temporal Sundering

Kindred Dominance

Necromantic Selection

Soul Salvage

Spelltwine

Warlord's Fury

Weight of Memory

Planeswalker:

Jace, Memory Adept

Land:

Mountain x4

Island x10

Swamp x6

Dimir Aqueduct

Rakdos Carnarium

Izzet Boilerworks

Command Tower

Crumbling Necropolis

Exotic Orchard

Path of Ancestry

Swiftwater Cliffs

Dismal Backwater

Jwar Isle Refuge

Vivid Marsh

Vivid Creek

Vivid Crag

Evolving Wilds

Terramorphic Expanse

Temple of the False God

Grixis Panorama

Mystifying Maze

ThallionDarkshine on Inalla Wizards

1 week ago

I feel like Call to the Kindred may be more trouble than it's worth. With only 17 wizards in the deck, I feel like it would be fairly unlikely to actually draw cards off of it, and it can be blanked by either creature or enchantment removal. I feel similarly about Cryptic Gateway. While it can be powerful to play a cheap wizard, copy it with Inalla, and then cheat out another wizard from your hand, I feel like most of the time you won't even be getting that much value out of it, since only 2 wizards in your deck are over 5 mana. Sapphire Medallion only has 23 cards that it can actually cost down in the deck, which may or may not be too few. Finally, Warstorm Surge feels like it may be a bit too expensive for what it does, given that most wizards have fairly low power.

Now, on to the things I think you should add. Dualcaster Mage is a very powerful card, and goes infinite together with Ghostly Flicker in this deck. And even if you think that forking spells isn't that great, you could run Archaeomancer instead for a value loop with Ghostly Flicker. I'm not sure if it's quite good enough, but you might want to consider running a Trinket Mage package. It can find ramp with Sol Ring or Everflowing Chalice, draw with Skullclamp, and if you add them, cycling grave hate in Relic of Progenitus or Nihil Spellbomb, or a land tutor in Expedition Map. I feel like having removal that exiles is pretty important in EDH, so maybe try Reality Shift over one of your other kill spells.

enpc on Yet another fun Tasigur deck

1 week ago

I don't think you need Aetherflux Reservoir, Blue Sun's Zenith, Reality Shift + Beast Within and Exsanguinate as win conditions. It feels like too many. Especially since you can infinite swans as well. I also don't think you need to be running Boseiju, Who Shelters All. Especially since a decent chunk of your spells are saturated colour wise.

Looking at some other lists, Eldritch Evolution could be a good play. It gets you Palinchron from your commander which is nice. Nezahal, Primal Tide is another solid control card (again which can be evolved from Tasigur).

Hissp on Chamillionaire

1 month ago

Instants Out: Sleight of Mind this was your only color word change without a unique effect like play form graveyard that also didn't change landwalk for you commander.

Instants In: Reality Shift seems in theme, 2 mana exile creature

Artifacts In: Fellwar Stone, Talisman of Indulgence, Talisman of Dominance,

Commander's Sphere is strictly better than Obelisk of Grixis

I think you have too many lands that come into play tapped. Are you running any spells with devoid that synergize with Corrupted Crossroads? I would cut down on lands (to 33) to make room for the artifacts.

succeeddamnyou on It takes tooth to make a thing go right.

1 month ago

Glen Elendra Archmage nombo's with Pir, Imaginative Rascal not sure if that makes it worth dropping but other counterspells are available, you could maybe get a Cryptic Command for a similar price.

Tishana, Voice of Thunder is also pretty sweet even if you're not going super wide. Primordial Hydra exists, never forget it exists. Reality Shift and Curse of the Swine are other removal options. Any clone effect is good with Toothy. You clone Toothy, sac the one with counters on to the legend rule and draw a bunch of cards, which then puts all those counters onto the clone. You can then do the reverse operation with the real Toothy and sac the clone for even moar hardcorecarddraw.

Also Temple of Mystery

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