|Commander / EDH||Legal|
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|Commander 2016 (C16)||Rare|
|Commander 2013 (C13)||Rare|
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Tempt with Discovery
Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search his or her library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles it.
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|Have (20)||Roadhog , Dr_Jay , Falte , MrCrazzyc , Famicomania , Boza , thetechzombie , ironax , Justinaut , clayperce , Psycheretic , Pelli , KillDatBUG , jstn.mrrtt , Vasbear1 , duff87 , orzhov_is_relatively_okay819 , MattN7498 , mziter501 , bustinchops|
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Tempt with Discovery Discussion
1 week ago
Tempt with Discovery might test well.
Assemble the Legion might be a back-up win-con after Armageddon effects.
Other cards that come to mind:
1 week ago
Yess that will works :)
The rest is to upgrade land section. Shocklands is a must. You dont want most of your land ETB tapped all the time, it will leave you far behind than your opponents.
Dual lands from BFZ is fine but inconsistant, your basic lands is quite low. And why dont you bring Farseek, Skyshroud Claim, Tempt with Discovery or Krosan Verge(the worst) maybe ? it will help you search and fix color by finding your duallands.
City of Brass Forbidden Orchard Reflecting Pool is a key to 5 color deck, they dont ETB tapped and fix colors. You dont want to have Cinder Glade or Canopy Vista on your first turn and cannot drop your Birds of Paradise
1 week ago
Obviously it depends on the meta but I feel like your creature count is quite low, how often do you miss on Mayael? Privileged Position is honestly better replaced by Archetype of Endurance since it's a creature with power 5 or greater with the same effect but it also makes your opponents creatures lose hexproof making your own removal even stronger. Worldspine Wurm is something you should consider as well as the only legitimate way to get rid of it is through exile. Siege Behemoth is definitely a card to consider, in my own play group it birthed the phrase "If I block I die, if I don't block I die.". Looking at the decklist I think the weakest part of the deck is the planeswalkers, Domri Rade and Ajani Vengeant have no great synergy with Mayael the Anima in fact Domri has negative synergy as you'd rather have the creatures on your top deck than in your hand. Sarkhan Vol is very weak in the deck as well as another big creature would give you much more value than what the planeswalker card has to offer, something like Dragonlord Dromoka really protects you from any responses to your plays in your turn and can turn a rough game around, this is the kind of value you should be looking for.I'm going to list some more creatures I'd like to suggest as they offer great value and I'd also suggest that you raise your creature count to around the mid 30's as to really maximise Mayael the Anima. - Spearbreaker Behemoth: protection against a lot single target black removal and board wipes. - Stonehoof Chieftain: one of the strongest plays with this card is to drop it, attack for all then board wipe leaving all your creatures intact.- Blazing Archon: I don't think I really need say anything about this card. - Void Winnower: it can shut players completely out the game and it is a big body.- Avenger of Zendikar: provides you with chump blockers that only get bigger if your opponent(s) don't board wipe. - Atarka, World Render: strong even on its own but with other dragons in your deck things get scary quite quickly. - Hellkite Charger: having an extra combat step often just wins you the game. - Vorinclex, Voice of Hunger: another card that can shut players out the game, or at worst slow them down a turn or two, all while providing you with even more mana to build your board and prepare for the win. - Nylea, God of the Hunt: trample is such a powerful effect, even more so than vigilance, as it prevent chump blocking and if your opponent is struggling for any significant p/t on board then they're forced to find an answer or they will simply lose the game. -Gruul Ragebeast: this is monster of a card if you're already winning as it can reduce you're opponents blocker count significantly with multiple creature triggers but it also serves to provide removal for any big threats you may find yourself facing. - Blightsteel Colossus: this is one of the scariest creatures in magic because one clear hit from this thing and you're just dead, and the trample again removes any ability to chump block with small creatures. - Chord of Calling: the benefits of this card to that of Green Sun's Zenith are that it's an instant and it has convoke which allows for plays like pulling an Avacyn, Angel of Hope out of your library in response to a board wipe. - Skyshroud Claim: this is a lot of the time better than a Tempt with Discovery as if your opponents a smart they will only let you search for one land card whereas skyshroud gets you two forest cards and, with plenty of land cards with the forest typing, gives you more value for the same cmc of spell. Overall I think you've got some basis for a strong deck but it lacks enough creatures to really utilise the insane value you can get off of a commander as powerful as Mayael the Anima.
1 week ago
Slap Song of the Dryads on someone's commander, powerful green removal.
Tempt with Discovery is fun in 4 player commander.
Looks fun, good luck!
2 weeks ago
Thanks for the input, YamiKuriboh!
I only have Windswept Heath due to budget issues, and that's also the reason for no Oracle of Mul Daya and no Azusa, Lost but Seeking. I'm not a huge fan of giving my opponent advantages, even if they are slight, so that's why I probably won't be putting Tempt with Discovery into the deck.
I put Ghostly Prison in all my white decks, since it's always deterred attackers so far. You are right about Ezuri's Predation, though. I was looking for another board wipe in addition to Wrath of God, but I've decided that Day of Judgment will serve that purpose better.
2 weeks ago
Aren't you a little worried about the early game? It seems that the average creature cost is 6+ and only 1 mana rock and 3 ramp spells. I feel you will have a hard time staying alive to cast your cards against an aggressive field.
I usually like to play 37 lands with 10 mana rocks and 10 Ramps spells in my green decks. here are some to consider: Drover of the Mighty, Birds of Paradise, Darksteel Ingot, Commander's Sphere, Collective Voyage, Oreskos Explorer, Tempt with Discovery, Veteran Explorer, Expedition Map, Gift of Estates, Greenseeker, Journey of Discovery, Horizon Spellbomb, Journeyer's Kite/Thaumatic Compass Flip, Mycosynth Wellspring, Nissa, Vastwood Seer Flip, Peregrination, Pilgrim's Eye, Search for Tomorrow, Seek the Horizon, Sprouting Vines, Sylvan Reclamation, Sylvan Ranger, Sylvan Scrying, Weathered Wayfarer, Yavimaya Elder, Wild-Field Scarecrow, Burnished Hart
2 weeks ago
Where in the world is the amazing Tempt cycle?? It's almost worth swapping Vial Smasher the Fierce for Ikra Shidiqi, the Usurper to run the Green Tempter. If anyone takes the bait you can get a Dark Depths and Thespian's Stage to teach them the dark side-effects of these Faustian deals.