Tempt with Discovery

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Commander 2013 (C13) Rare

Combos Browse all

Tempt with Discovery

Sorcery

Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search his or her library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles it.

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Tempt with Discovery Discussion

xaarvaxus on I'm really ADAMANT about Theme, guys

1 day ago

Since you have a relatively low CMC deck I think you could go down to 36 lands safely and Temple of the False God looks like the cut if you do. You only have 3 cards of 5+ CMC so its impact is less than in a higher end CMC deck.

Because of the triple maybe Necropotence ? Black isn't really a 'splash' in the deck but it is the smallest wedge of your 3 colors and a triple devotion cost might stall you often enough to want a different option. Card draw isn't a cut you make lightly so on the fence with this suggestion...

If you do cut Necro, Scoured Barrens should probably become Temple of Plenty and might still be a good idea even if you don't, scry seems better than the life gain.

Sylvan Scrying or Crop Rotation might be better options than Tempt with Discovery . Unless there's a land combo that I'm not seeing in doing a brief view of the deck list, using something cheap to grab Gavony Township seems to be the ideal move.

The other 2 cuts I know I'd probably only make after doing some playtesting to see what proves itself to be too low impact to warrant keeping its slot in the deck. I might be tempted to make Anafenza the commander but that might also be a playtesting decision.

Overall I like the theme/flavor and look of the deck. I suspect if this was a deck handed to me to play for a pick-up game of EDH, I'd have a good time piloting the deck. +1 incoming.

sevenchakras on Brall's EDH Azusa Mul Daya

1 week ago

Tempt with Discovery might want to consider. Easy way to get 3 or 8 lands into play for yourself while "helping" your oppents.

AnchorCity on Tatyova Take Ova

1 week ago

I would probably replace Tempt with Discovery with Into the Wilds , I find that most of the time people know better than to be tempted, so most of the time you’re paying four for a single land. I’d maybe think about losing Enter the Infinite unless you also want to run a Laboratory Maniac to give you an alternate win condition. Sorry for the doubles up comment before. I don’t know how I managed to do that.

Bloodytrailz on Wort: the Ramp Mother of Burn

2 weeks ago

Hey Matt,

Another list I'm in love with that I find out is by you.

Got a couple cards I'm curious about

Hour of Promise - 2 of any land lets us fetch up our strong utility lands (valakut, kessig wolf run)

Also this might be too meme-y but what about Repercussion . It seems like at least something to think about when you are running 13 or 20 damage board clears. Repercercussion + Star or Blasphemous can make for some gross things. (I know this one's a bit of a stretch given your 'don't play permanents' policy...however, it does give you a way to nuke a creature while still damaging it's controller.)

Scapeshift makes an interesting combo with Valakut as well. Sacrifice your lands to bring out valakut+mountains for an X based nuke spells where you change lands in play to lands from your deck. (Which gets them out of your deck for more live draws)

Animist's Awakening spell mastery is super easy to attain in this deck. Brings any land into play and we love copying X spells right? With a nice enough X and a big enough hit you most likely could follow this up with more ramp.

Collective Unconscious 1 more mana than shamanic revalation but still a good effect for draw in a token deck.

Treacherous Terrain it's no X spell, but it hits everyone for a decent chunk, especially when copied and combos with..

Tempt with Discovery if everyone in a 4 player pod says yes, and it's copied... you come out with 8 lands while giving the table 6, spread across 3 players. Grab that Valakut+a bunch of mountains and have fun :D (Worth note: My meta doesn't play with any 'must destroy' lands because we are like a 30-40% power level meta... so it might just be better for me as a meta call)

Pir's Whim honestly one of my favourite green cards. Ramp 2 of any land, destroy 6 artifact/enchants for 4 mana? Seems good. (Can also be used to buy some political favors for ramping another player.)

Wild Guess Tormenting voice #2 (slightly more restrictive casting cost)

Goblin Offensive just another X token win card (admittedly probably not as good as firecat blitz or tempt with vengeance but still a good way to gum up the ground)

I think that's probably enough things to think about for now haha.

Osbert on Lord Wingrace's Land

3 weeks ago

Strands of Night is fantastic recursion and barely hurts a deck like this.

If you can afford them Cabal Coffers and Urborg, Tomb of Yawgmoth make ludicrous amounts of mana. Vesuva can clone Coffers as well as the Thespian Stage you are already running to make a perfect set up off of Scapeshift. Maybe include Dark Depths for a free 20/20 via Thespian Stage, or just pillow fort behind a Glacial Chasm . Also noticed you have no graveyard hate so I would suggest the include of Bojuka Bog to just eat an opponents grave.

So after suggesting all those sweet lands why not run ways to find them? Crop Rotation is instant speed and cheap at 1 mana, perfect for a surprise Bog. Sylvan Scrying isn't pretty but it gets the job done. If you have a friendly group you may be able to get multiple lands off of Tempt with Discovery , otherwise Hour of Promise and Pir's Whim are the next best options.

Sylvan Safekeeper is great spot removal protection and can lead to combos by eating lands; notably with Dakmor Salvage and Gitrog.

Ehsteve on Lord Windgrace Sits Behind A Chasm

3 weeks ago

Thanks for the feedback!

For mana fixing: I've found that a lot of the success of the deck comes from redundancies in the land. You may not always get the Golgari Rot Farm needed in a clutch play, but a Rakdos Carnarium works just as well as the key bounceland in a pinch to put a land into hand for pitching to Lord Windgrace or to reset a Glacial Chasm . There are some slow starts, but if a single green source is present in the opening hand plus any mixture of ramp or other accelerant (even something like a Amulet of Vigor + bounceland). Personally I've found the Amonkhet cycling lands (expecially Canyon Slough ) to be a little unnecessary, especially with access to the single mana cycling lands like Tranquil Thicket and Barren Moor .

With Urborg, Tomb of Yawgmoth there's certainly a lot of potential to ramp out with Cabal Coffers and I hadn't considered it seriously yet but I will look at testing it out.

I've had a think over explore with potential additions like Path of Discovery because it functions particularly well with Avenger of Zendikar or Worm Harvest but I've found in a surprising amount of games (well not surprising given the deck numbers) there have been very few creatures hitting the board. This is because often other decks that focus around creatures will often overrun anything played by this deck unless you're exceptionally lucky. If anyone's had success with it I'd be more than happy to check it out.

A further addition might be Vampiric Tutor , but I'm waiting to trade off my visions version for an EMA before I modify the paper deck.

In a few recent games the amount of lifeloss has really start to hurt the deck, and there's been consideration about including Radiant Fountain as a source of repeatable lifegain.

Current underperformers:

Journey to Eternity  Flip - Immediately hated out of most games, but when flipped it's been horrendously good.

Windgrace's Judgement - Usually in the wrong place at the wrong time, hitting too few of the necessary targets to dig this deck out of a tough spot. However it is a broad answer, which is essential to any removal suite in commander.

Borborygmos Enraged - This deck rarely has a large amount of land in hand unless it has precisely Life from the Loam or a mixture of Lord Windgrace + Rites of Flourishing . That said this turns terrible late draws into bolts for creatures, but I cannot recall the last time I didn't pitch this immediately to find something useful.

Fury Storm - Usually stranded in hand until a finisher is drawn or used as a bad counterspell.

Cut / Ribbons - Cast once for front half. Might as well wait for Exsanguinate because at least then you get some life for the trouble of tapping out.

Current overperformers:

Grapple with the Past - This card is ungodly in being cheap, instant, milling and targeted towards exactly what the decks needs in a pinch, or even when ahead.

Hour of Promise - Just too good.

Tempt with Discovery - Always better than Hour of Promise early game except if the table is at all wary of what the deck can do will often decline, or will not give it the time of day in the late game, making this an expensive ramp later on.

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Tempt with Discovery occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%