|Commander / EDH||Legal|
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|Commander 2016 (C16)||Rare|
|Commander 2013 (C13)||Rare|
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Tempt with Discovery
Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search his or her library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles it.
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Tempt with Discovery Discussion
13 hours ago
I second all of Patrickd117's suggestions, I like the idea of focusing on less than 5 colors. I still think your land base needs work. Add add one more basic Island and basic Swamp. Unclaimed Territory is surprisingly less useful here since it doesn't activate Najeela and only need 3 colors to cast your creatures and the colorless really doesn't help. To make Farseek and Nature's Lore really worth it I think you should also add Temple Garden Breeding Pool and Overgrown Tomb. They are all getting reprints so will drop a bit. City of Brass is another card you can get for $5-6 if you look around. The red, white, and green vivids would also be nice adds. A Tempt with Discovery would be great too, as it could let you get any land the turn before you need to activate Najeela and it also has that chance to just win you the game.
2 days ago
Went and traded in a Primal Vigor and a Tempt with Discovery -im strapped for disposable income- to get a couple of packs of ultimate masters. A gamble i know but I figured with all the value in the set I would pull something decent. Well what happened was i pulled a Talrand, Sky Summoner and a Nourishing Shoal as my rares. Didn't even get a mentionable uncommon. I think i teared up.
2 days ago
You might want to consider replacing waves of aggression with Aggravated Assault. it might be easier to remove but it would've gone infinite in your last game.
It was great seeing a win from this deck.
4 days ago
I would also change some shock lands for the bond lands of the same color!
6 days ago
I actually want to agree with something SynergyBuild said earlier in their post about greed. When an action goes unpunished, it becomes ever more likely to crop up. If you punish a greedy action on the other hand, it becomes less likely in future games.
An anecdotal example from my personal meta is the card Tempt with Discovery. When this card first showed up, stompy players were running it like crazy. The threat of the card was underestimated by a lot of players, so they always took the search. Then we were playing a game one night and it got dropped. The first guy took it and said "Everybody go get Strip Mine if you've got it." Two of us fished it out, and the fourth player declined the search. The Green player was blown away by it. He never considered he'd pay four mana and end up with a single basic. Since that night this is basically standard house policy now. Either decline the search or get your Strip Mine. The card doesn't see as much play as it used to now because that greed has been punished.
Another thought I have on this is that lands are viewed as low-threat when played, but removing them is a high-threat action. I think it requires playgroups to reevaluate the threat level of ramp to be more appropriate. I can't tell you how many games someone plays Cultivate, and nobody bats an eye. Perhaps its time they should. Lately I've found myself more conscious of who ramps and when in my meta. Its often highly relevant to why they win, but its dismissed out of hand, especially if the ramp is for basic lands.
1 week ago
1 week ago
Long time no see! Loving the deck, I'd definitely run Final Parting and Buried Alive in Muldrotha to set up my graveyard. Mystic Remora is also kinda cooky and could be good. I really like Tempt with Discovery over rangers path, just because you already have skyshroud and tempt has that crazy shot of just winning you the game when your opponents bite, but thats really more of a personal choice. Another card I've found can be annoying in muldratha is Control Magic, since if they can't exile it becomes an obnoxious recur-able removal. Noxious Gearhulk another card that works nicely, as does Duplicant though the 6 mana price tag on each are rough.
As for things I don't love Izoni, Thousand eyes, glowspore shaman, or worm harvest. Maybe you have more creatures readily in your graveyard than I expect, but Izoni is expensive to cast, re-cast, and use, the wurms are also color intensive and maybe be a dead draw sometimes. Glowsporse just seems under powered
Check out some of our new decks sometime and let us know if you have any interest in untap.in with us!
1 week ago
Including Biorhythm and Shaman of Forgotten Ways is brilliant! Not only if I work the landfall token creature control, but as you say - to get everyone else within reach of an Search-kill. So good! Thanks muchly for this - it's the type of simple and small card additions that can bring it all together.
I had Tempt with Discovery on the "Temptations" list—it half inspired the category's title even— but after some thought and seeing the other cards that were similar I decided to remove it. I think people are going to catch on so quickly and so it wont hold the value that the cards New Frontiers or Collective Voyage do. By the time everyone knows what's going on, the two mentioned will be huge value for me either way, while Tempt with Discovery will digress into a 4 cost tutor for 1 land. The only time I'd see it working is if I can cheat out Ob Nixilis, Unshackled on people who haven't played against the deck before.
While City of Solitude would hold back a bunch of the trickery that other cards in this deck want to do, Dragonlord Dromoka and Grand Abolisher could be great potential additions. Grand Abolisher especially. What value!
Thanks so much for the compliment and encouragement of the +1! I appreciate it :)