Tempt with Discovery


Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Commander (2016 Edition) Rare
Commander 2013 Rare

Combos Browse all

Tempt with Discovery


Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search his or her library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles it.

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Tempt with Discovery Discussion

Austin_Smith_of_Cards on Karona's Kindness (Super Budget)

2 days ago

Vow of Flight, Vow of Wildness, Vow of Lightning, and Vow of Duty to prevent your own commander from swinging back into your own face while still being an offensive powerhouse. Assault Suit also fulfills this role.

Prismatic Geoscope is a great budget way to massively ramp out in a 5-color list.

Sphere of Safety, Propaganda, and Ghostly Prison are all ways to protect yourself against other players, especially when you're gifting them your commander.

Commander's Sphere is great at fixing your mana, and popping it for card draw is always useful lategame.

Tempt with Discovery is a nice group hug card that helps everyone ramp out, but mostly you. The fact that it can grab ANY land, and not just basics, is critical in a 5-color decklist.

Squirrel_of_War on Varolz, the Jerky Jerk Face

3 days ago

I wouldn't play either of those. You already run Crop Rotation so I'd add Expedition Map and Ulvenwald Hydra. They can search for Urborg or the coffers. Whatever you do don't run Tempt with Discovery because any smart player is going to search for their Wasteland/Tectonic Edge/Ghost Quarter to disrupt your combo. I noticed you don't have Silhana Ledgewalker in there, I highly recommend adding her in.

Khrayzeeness on Varolz, the Jerky Jerk Face

3 days ago

Also I plan to get a Cabal Coffers in the next few days so would it be better to have Collective Voyage or Tempt with Discovery after that? Any opinions on that are appreciated.

Delta-117 on play forests

4 days ago

I meant to say Tempt with Discovery.

DuTogira on Dermia

1 week ago

Dimir Signet
Kodama's Reach
Collective Voyage
Tempt with Discovery

Trust me, ramp in a big mana control deck does more for you than you might ever expect.

joshuaizac on Bant Pillowfight

2 weeks ago

As both a control player and a hugfort player i think one of the most important aspects of trying to play both is this.... Don't! over-ramp your opponent's mana base if you wanna maintain some control...if you're trying to run more than just a couple of random counterspells...don't run any (non-one-sided) mana doublers.

My fort deck has Collective Voyage, Tempt with Discovery, Ghirapur Orrery and Rites of Flourishing... and I don't think I've ever played more than 2 of them together in any one game.

My deck runs 6 counterspells + Telepathy, but it's a "75% theory" casual deck...were I playing less casual I'd probably go as high as 12 counterspells. I don't mind filling my opponent's hands with cards, it keeps games from being 2+ hours long and I can save my countermagic for important spells that affect me....and I sometimes punish for card draw with Ebony Owl Netsuke and Fevered Visions (bet you wish you had red lol).

My fort too wishes to win sometimes and makes no bones about it...I chose a token swarm with a bit of pump for my main wincon...usually cleaning up the leftovers after letting everyone batter each other after hiding in my fort for awhile.

Here is my decklist... Fort Meletis, and yes it's 4c with a different commander, but the categories are pretty well balanced after playing with it for awhile. Consider the categories "Added-Value," "Swarm" and "Pump" to be your flex spots, then depending on how casual vs competitive you wanna play yours, devote more resources to the other appropriate categories. (I'm speaking in terms mostly of the number of cards per category, not specific cards in each category btw)

Anyways, gl & hf.

StigIt2me on Thunder of Dragons

2 weeks ago

Thanks for your input, LordJohann.

Come to think of it, Tempt with Discovery can probably be more effective than Explosive Vegetation in many cases since I can search for Temple of the False God to get two extra mana even if my opponents don't accept the offer, so I can probably pull Explosive Vegetation out to put Tempt in. Also, the more I play this deck, the more it occurs to me that in a lot of cases, Slumbering Dragon is pretty much a dead card. Even though it would raise the mana curve, I can remove Slumbering Dragon to put Tooth and Nail in. I will make the change when I can get those cards.

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