Tempt with Discovery
Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search his or her library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles it.
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Tempt with Discovery Discussion
1 week ago
any particular reason you limit the deck to one of each planeswalker subtype? (I like the thematic feel of it)
CHANGE OF PLANS? actually because they are now legendary, your allowed to have an Ajani Steadfast and an Ajani, Mentor of Heroes out at the same time which lets your deck, and the super friends theme increasingly better. enjoy your jace, jace, jace, jace, jace board state in a singleton format.
1 week ago
@Crav96: I am glad you enjoy the deck. I want it to be noted that I will be making a few adjustments to it really soon. I will be adding the mentioned Scroll Rack and the mighty Sword of Feast and Famine to help with getting Aggravated Assault infinite combat kills.
The removal of Dragonlord's Servant and Dragonspeaker Shaman might be happening as well to put in other dorks that will accelerate other spells instead of just being dragon reduction. Can leave that to the Urza's Incubator as that is its job. Anyway, on to a topic you asked about. Your curiosity towards Scroll Rack and why no Sarkhan Unbroken. The Scroll Rack is not going to be pushing a combo eccentric build. The idea is still the same, smash people in the face really really hard with dragons. There are other ways like scourge and dragon tempest but swinging is the standard procedure.
The Scroll Racks design is for fixing bad hands or sending cards away that aren't needed at that point. Especially since the deck uses quite a few shuffle affects like all the fetches, we can easily trade our hand in for something new and possible hunt for specific cards. One can also imagine the scenario of a starting hand with 1 land, Sol Ring, Scroll Rack, and then the rest dragons or other spells with high costs. This would normally be a very bad hand to start with but the Scroll Rack can open this to be a great start with dropping the land, ring, and rack turn 1. then send everything back to the deck, hit another land, or even better a fetch land, then create what plays you can with the new hand. Now I am not saying this is still a good hand to keep, but it is possible to fix that kind of scenario. It also has the possibility of fetching the other half of your deck if one ends up drawing a lot of cards, which the deck can do. The rack will also put dragons from your hand, back onto the deck so that Lurking Predators can trigger them out. It helps with fixing dead hands so that the deck can continue strong.
Next is Sarkhan Unbroken. I don't run him right now because I do love Nicol Bolas, God-Pharaoh and Ugin, the Spirit Dragon as my two main planeswalkers and I do not run anymore than the two because of space. Though Sarkhan Unbroken is a great planeswalker, he will more than likely not survive a round at the table to let you ramp into your other spells. He might, but while he is on the field, the target that does get painted on him is incredibly large. I also don't own one, so there is that.
@jeffbriem: Glad you enjoy the deck, and yeah I agree with some of the previous posts so I have made the change to Skyshroud Claim. As for the bolas. I really like the god-pharaoh, but I also really like his standard planeswalker as well. I want to run both of them, but I will not remove Ugin, the Spirit Dragon for him and I really don't see the space for a third walker.
Thought Vessel, while it is a colorless mana ramp card, it is mainly in the deck for the hand size bonus, as the deck can draw a lot of cards and my recursion abilities are small. I would just rather keep cards in my hand than discard them, and since it is on a rock, it does help pay for other spells that aren't dragons.
I also don't own a Strip Mine, otherwise I would be running it and I also forgot about it until I saw it last night being played at my local playgroup. So I am looking at getting that in the deck somehow and possibly the Bojuka Bog. Was killed by a Karador, Ghost Chieftain last night that went infinite because the Yidris player decided it was a good idea to mill the table.
I also want to mention, but with the spoilers of Iconic Masters, I am probably going to want and will be trying to get a Ancestral Vision, maybe Mana Drain for the deck. I am also looking for any kind of draw card spells that might fit into this deck so if anyone has suggestions, I am all ears. Thought about Rishkar's Expertise and it was in here and one point, but the amount of mana needed to spend and if it gets countered. Doesn't seem good at that point.
Sorry for the lengthy post, but hey, thanks for all the valuable input. I wish you all the best and thank you for checking out the deck. Have a great day everyone. :D
4 weeks ago
Molten Psyche, and Winds of Change, and Jace's Archivist are good cheap wheels and i agree with Atraxa, Praetors' Voice she is so strong. Tempt with Discovery is really good ramp Collective Voyage is good unless you don't want to help other people. also if your looking to mill Keening Stone, and Mindcrank are very strong. your commander and other creatures are an important roll in the game so i would put in Lightning Greaves, and Swiftfoot Boots maybe even Whispersilk Cloak. Sangromancer is amazing life gain for discard decks i put it out on turn 3 and then wheeled on turn 4 with jace and bumped my life up an extra 60 or so. hope this helps let me know what your really trying to focus on with your deck and i might have some better suggestions.
1 month ago
As stated in the title, I'm working on finalizing my first ever hand-built commander deck, a Selvala, Heart of the Wilds deck. The deck is a Mono-Green Ramp deck featuring plenty of Eldrazi and mana ramp, and long story short, it needs to be cut down a bit; both in cards and in price. So, I'd like suggestions on which cards I should cut (and why, please)! (Any other suggestions are also welcome.) I need to cut 8 cards to make the deck legal!
Here's the deck itself:
Commander / EDH*
SCORE: 3 | 13 COMMENTS | 204 VIEWS
Now, these cards below are the 20 most expensive ones in the deck (aside from Selvala or ones I already own). I'd like to cut cards from here to help reduce the cost of the deck, as I plan on buying it. Or, if there are cheaper alternatives to these cards or other cards in the deck, let me know!
1 month ago
Hey. The deck looks really good. I can't think of any suggestion except adding Tempt with Discovery. In commander this card is really insane since it gives you any land and in a game with 4 players you usually get 4 lands. Explosive Vegetation might be good too.
I hope this helped. Greets MA
1 month ago
1 month ago
Hi, avid karona player here. i have some tips for you:
Elephant Grass makes it so that karona cant attack you and also works as another pillowfort enchantment
Propaganda is another pillowfort option
Assault Suit is helpfull if you play against a lot of decks that like to sacrifice creatures
Maze of Ith is good to stop people from attacking you as well as helping karona survive bad attacks
Tempt with Discovery gets you any land and maybe more than one
Chromatic Lantern helps with the 5 color problem
Thassa, God of the Sea can only make creatures you control unblockable
Emeria, The Sky Ruin you play only six plains
Doubling Season only seems to work with the planeswalkers
Leyline of Anticipation you play almost zero interaction
hope this helps :) you can look at my profile for my karona list, its called karona pillowfort.