Tempt with Discovery


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander 2016 Rare
Commander 2013 Rare

Combos Browse all

Tempt with Discovery


Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search his or her library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles it.

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26.36 TIX $1.5 Foil


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Tempt with Discovery Discussion

alfindeol on Borborygmos Enraged: The Breaking of the World

1 day ago

RingoDingo92 I purposely left off all the other legendary, except Azusa. Yeah, won't be doing that (except in response to a removal spell, in which case it's awesome!). It does work with Dark Depths the same way Thespian's Stage does.

The cut MAY be Expedition Map. With Hour of Promise added, we're not having trouble finding the various non-basics we want and (I think), Promise, Realms Uncharted, Sylvan Scrying, Crop Rotation and Tempt with Discovery is more redundancy than I need in the land tutor department.

RingoDingo92 on Borborygmos Enraged: The Breaking of the World

1 day ago

I agree, Tempt with Discovery is much better. What shenanigan ideas do you have for Mirage Mirror here?

DiabolicEsper on Borborygmos, Destroyer of Value town

1 day ago

skyninja135 your average cmc is too high (3.81) and your Abundance combo is solid but there's a lot of win more cards in there (whats Worldspine Wurm and Realm Seekers doing?). A number of your artifacts don't seem competitive at all, Storm Cauldron, Horn of Greed, Ghirapur Orrery all benefit the opponents as well which is something you want to avoid (except cards like Selvala, Heart of the Wilds), giving them extra lands basically speeds up their game plans as well. Most of the creature ramp (Wood Elves, Yavimaya Elder etc.) you got can be cut for normal dorks ( Elvish Mystic, Llanowar Elves etc.). I get the fact that you want to ramp heavily with lands, but most of the spells that enable you to do so are rather slow; compare Cultivate to Mox Diamond, of course, mox may be out of your budget but this kind of ramp allows early explosive turns ( after all you're aim is to pull off the combo asap) rather than a slow accumulative ramp (someone's bound to go off before you do). You can take out the landfall theme it's just not fast/strong enough. I'm unsure what the optimal land count for a deck like this would be, but removing the tapped lands is a definite (Temple of Abandon, Evolving Wilds) and adding in off-color fetches (unless your budget prevents you but it should be one of your top priorities). Also, why no artifact hate? Just some other cards that I think should be cut:
- Seek the Horizon (for 4?)
- Tempt with Discovery (letting the opponent search for a land is not a good idea)
- Rites of Flourishing (should really be adding cards that benefit yourself like I mentioned above)
- Constant Mists (unless there's someone who plays the kiki combo)
- Knollspine Dragon, Kodama's Reach (let's be honest: it's too slow)- Krosan Tusker (better options out there)
- Mina and Denn, Wildborn, Oracle of Mul Daya ( 4cmc is a bit too much for this effect and they don't really do anything else, you also want enough lands in the library for Borborygmos to discard)
- Temple of the False God (when you can just replace it with an Ancient Tomb)
- Centaur Vinecrasher (yyyy?)
- Kessig Wolf Run, Thespian's Stage (kessig if you must, but I don't see the value in stage)
As for the cards, you'll want to add:
- The green tutor package (Worldly Tutor, Sylvan Tutor etc)
- Taiga (when you can ocf)
- Red Rituals (Desperate Ritual, Rite of Flame etc.)
- Mana Rocks (Mana Crypt, Mana Vault etc if budget allows)
- Autumn's Veil, Guttural Response, Pyroblast, Red Elemental Blast to ensure Borborygmos sticks
I believe there's a loop to reshuffle the lands discarded through Kozilek, Butcher of Truth I may be hallucinating tho, but if someone finds a way then the double damage + Illusionist's Bracers package can go.
Either way, I'm looking forward to the development of this list :)

alfindeol on Borborygmos Enraged: The Breaking of the World

2 days ago

RingoDingo92 Tempt with Discovery is a MUCH better version of the same deal. Everyone gets a land, sure, but I get 3 in that case. It's only been in the deck for 2 games, I've resolved it in both and won both. Hour of Promise does kind of the same thing, but doesn't at all rely on your opponents which is why I think it's going to be good. It'll be an easy cut for Scapeshift if it's not.

The real question is what to cut for Mirage Mirror....

piemanDW on Ezuri's Elvish Overrun

1 week ago

Might I recommend Primal Surge? It guarantees an instant victory. Just keep putting permanents onto the battlefield until there is 1 card left in your library. Then, draw that card with Elvish Visionary.

However, that power comes at a price: There must be no other instants or sorceries in your deck. Here are recommended substitutions:

Beast Within to Spine of Ish Sah

Chord of Calling to Citanul Flute

Crop Rotation to Ulvenwald Hydra

Krosan Grip to Caustic Caterpillar

Worldly Tutor to Brutalizer Exarch

Genesis Wave to Primal Surge

Green Sun's Zenith to Hibernation's End

Harmonize to Vizier of the Menagerie

Primal Command to Wild Pair

Sylvan Scrying to Paradox Engine (There are no more substitutes)

Tempt with Discovery to Garruk, Caller of Beasts

Other additions:

Forest to Dryad Arbor

Sensei's Divining Top to Garruk's Horde

Wurmlover on Is 3 color possible on ...

1 week ago

its easier in green, since you have stuff like Tempt with Discovery where you can search out try lands or the panoramas

EldraziSliverPhyrexian on Omnath Is A Natural Disaster

2 weeks ago

Hey Iamme10000!

Sorry for the late response, I was very busy with work and college, again I apologize.

Tempt with Discovery and Collective Voyage are real double edged swords, I don't have powerful lands in the deck but my opponents might, also I don't like cards that can help my opponents hehe. Animist's Awakening is a fine suggestion... I might try it out once I get my hand on a copy.

Thanks for the suggestions!

DarkLaw on Hour of Devastation Spoilers

3 weeks ago

If you're fetching out just Godless Shrines and such with Hour of Promise, it isn't very good. Theros scrylands (budget deck, obviously) makes it pretty playable. Utility lands like Strip Mine make it good. Land win conditions or generally busted lands (e.g. Gaea's Cradle)? Very, very good.

Tempt with Discovery is better in a sense because your lands are untapped, but worse in a sense since everyone will just get their Strip Mines.

You'll play it for redundancy, at least. It's a good follow up to T3 Cultivate.

I don't think this is good enough to play as a utility land in any commander deck, but it has specific applications.

See Safe Haven for comparison.

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