Tempt with Discovery

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Commander 2013 (C13) Rare

Combos Browse all

Tempt with Discovery

Sorcery

Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search his or her library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles it.

Tempt with Discovery Discussion

austintayshus on Kumena, King of the Merfolk

3 days ago

I think one way to improve consistency is by adding in maybe 3-4 more ramp spells. Since you've got green, land-based ramp is preferable. I'd add in Rampant Growth and Kodama's Reach and Tempt with Discovery personally. :)

apex457 on Muldrotha Lands Matter

2 weeks ago

Eric8828 this was a deck built mostly from what I had, aside from a few fetch lands and I plan on doing some playtesting before I add or remove any cards, also I have enough land tutors Hour of Promise , Tempt with Discovery and Pir's Whim that I didn't really feel a need for Realms Uncharted

TypicalTimmy on New Hub: Tutorless

3 weeks ago

KongMing brings an interesting point that I'm not sure has been established: "Almost any fetch land (...)"

I know I am taking this out of context, but there are a ton of cards that tutor without exactly being thought of as a "tutor".

Most of us think of Vampiric Tutor , Diabolic Tutor , Demonic Tutor , Enlightened Tutor , & Mystical Tutor . But these aren't the only kinds.

Lands are also tutors. Literally all Fetch lands, including Evolving Wilds and Terramorphic Expanse , not to mention cards that search for lands such as Expedition Map , Sylvan Scrying , Tempt with Discovery , Reap and Sow , etc.

Then, of course, there are artifact tutors: Fabricate , Tinker , Reshape , Artificer's Intuition , etc.

We even have creature tutors: Sylvan Tutor , Signal the Clans , Worldly Tutor , Eldritch Evolution , etc.

Heck, we even have Planar Bridge which is just an all-around basic tutor engine.

Then we get into Planeswalkers such as Nahiri, the Harbinger , Samut, the Tested , Garruk, Caller of Beasts , Tezzeret the Seeker , Sarkhan, Dragonsoul , Sarkhan Unbroken , and Liliana Vess to name a decent portion of them.

So "tutors" seem to be a lot more expansive than just the basic 1 - 4 CMC black sorcerys we are use to thinking of. To ask for an "archetype" that has none of these as well as the vast swath of unmentioned cards is actually kind of backbreaking to build. You purposely have to go out of your way to not at least consider some type of card in some kind of color(s) to assist you with. At that point, you're really building more of a challenge deck to test your skill as a deck builder, such as a "one-word tribal" or "goofy hats matter" deck.

It can be done. I'm sure there are tons and tons of decks out there that don't have a single tutor in them, but at the same time those are probably going to be mono-colored decks that have some sort of serious draw potential or so much duplication in terms of cards they select that they don't really NEED to find anything because it's probably going to be right there on top. Decks like this include: Aristocrats, Burn, Ramp, & Zoo.

At least, that's my thoughts on the matter. Either way, it's a good discussion to have as it helps set the tone on how to explore other hub ideas in the future :)

VexenX on [[Primer v3.4]] - OM_RATH!!! (M20 Update!!!)

3 weeks ago

GeminiSpartanX: Ya, it will get a spot I think. What to cut though? I'm thinking Traverse the Outlands or Tempt with Discovery .

This is what I have so far for this next update!

I would still like to add Wrenn and Six somehow... Even more so with Elvish Reclaimer among us!

defwalter_white on Scoop

1 month ago

Color fixing in five colors is difficult. I'd recommend Mana Confluence and City of Brass for your deck, maybe even Prismatic Omen or Celestial Dawn , a pet card of mine for fixing colors. As for a win condition, if you're not planning on going beats with your commander, there's not a ton of payoff in the deck right now after everyone's permanents are gone but yours. I understand that salt is a prerequisite for this deck but if there's something that bothers players more than boardwipe tribal, it's being forced to sit through multiple turn rotations where you don't win from your advantage. Might recommend more x finishers like Torment of Hailfire or something like Rise of the Dark Realms . Last thought urborg/ coffers is extremely ambitious in five colors, recommend Crop Rotation and even Tempt with Discovery

olivebagel on Niv superfriends

1 month ago

Yeah, those effects are usually green and reference land types, like forest/plains ect. There are a few that get generic "lands" but they are usually around the slot.

Best ones that I like to run are Nature's Lore , Farseek , Wood Elves , Skyshroud Claim , Tempt with Discovery , Hunting Wilds & Skyshroud Claim .

If you choose to run these effects, you need way more green in your mana base. A mulligan with a Nature's Lore in it wont help if you don't have a already in your hand. For that reason, leaning on the colorless artifact fixing like Commander's Sphere , Darksteel Ingot , and Fellwar Stone are probably more reliable.

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Tempt with Discovery occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%