|Commander / EDH||Legal|
Printings View all
|Duel Decks: Nissa vs. Ob Nixilis (DDR)||Common|
|MTG: Commander (CMD)||Common|
Combos Browse all
Creature — Elemental
Fertilid enters the battlefield with two +1/+1 counters on it.
, Remove a +1/+1 counter from Fertilid: Target player searches his or her library for a basic land card and puts it into play tapped. Then that player shuffles his or her library.
Price & Acquistion Set Price Alerts
|Have (6)||CAPT.Shock , Friedrice24 , frederiklw , TThors , bakeraj4 , Candyman949|
|Want (2)||Turtlelover73 , Wolfninja|
1 week ago
Thanks for the advice! I really like Vizier of the Menagerie, and Lumbering Falls. I had Sakura-Tribe Elder, Kodama's Reach, and Rampant Growth in the deck originally (I think they all came with the PreCon). I mainly took them out because I have 9 creatures that either act as mana sources (like Crystalline Crawler and Rishkar, Peema Renegade) or fetch lands (one-offs like Solemn Simulacrum or repeatable like Fertilid). That being said most of my ramping ability uses Ezuri's counters to produce said mana, so I could see how that would be a problem if he wasn't around.I also didn't realize I had so many lands, so I may cut a few for fetch spells like Kodama's Reach!
My comment about the landbase was if there were any better utility lands to help with my win conditions. Until I can afford the shock, and check lands, the tap lands will have to suffice.
From your deck I'm really curious how a few cards perform:
1) Can you use Duplicant on Ezuri, Claw of Progress to protect him while still abusing the counters? Allow him to be exiled, and when someone board wipes or removes Duplicant, Ezuri would then come back? Just kidding, Duplicant doesn't return the exiled card when he dies.
3) Is there something you usually tutor for with Fauna Shaman?
3 weeks ago
I like the concept of this deck - monogreen ramp with elementals - but there are some clutter-cards in it:
1 Harrow. Why? 4 of a ramp-spell makes sense since you draw it often on your first hand (where you really want to ramp), Search for Tomorrow is probably the best ramp in modern (since you can play it turn 1). Or you could play Fertilid, which is an elemental AND a ramp-spell.
1 Serpent's Gift. If you look for removal, just find a fight-card instead.
Random anti-combat and anti-flying: Of to the sideboard. They might do things your deck needs, but you don't need them in all games - exchange for more ramp, perhaps. Or maybe for more creatures.
Terrain Elemental. Hmmm... is this really the best 2 cmc creature for a tribal elemental deck?
1 month ago
Steel Hellkite, maybe Thundering Spineback, Scavenging Ooze, Deadeye Tracker, Arcanis the Omnipotent, Soul of New Phyrexia, Soul of Ravnica, Soul of Zendikar, Soul of Innistrad, Fertilid, Cryptbreaker, Geth, Lord of the Vault, Kalitas, Traitor of Ghet, Cemetery Reaper, Silklash Spider, Drana, Kalastria Bloodchief, Kalitas, Bloodchief of Ghet, Memnarch, Thrasios, Triton Hero, Polukranos, World Eater, Chameleon Colossus, Heroes' Bane, Viral Drake, Ant Queen, Champion of Stray Souls, Sphinx of Magosi, Stitcher Geralf, Oviya Pashiri, Sage Lifecrafter
Deadeye Navigator would go infinite with a creature that produces 2 or more blue mana and a haste enabler, such as Concordant Crossroads. Kind of clunky as a 4-card combo, but it's on theme. ALso deadeye is just good to protect from removal.
Remember with these infinite mana combos that infinite mana means infinite Tasigur activations, so you draw your whole deck, and you can mill everyone out with infinite Reality Shifts, which is a good removal spell on its own.
1 month ago
Illusionist's Bracers are insanely good on Marath, when he's equipped with Basilisk Collar or bonded with Nightshade Peddler, or Aura Shards is out, and you put on Illusionist's Bracers, you become the god of removal.
Fertilid and Marath are of course my fav haha, essentially pay 3 with Marath as many times as you have mana and counters to keep finding basic lands.
Cathars' Crusade is amazing.
Vigor is great.
Archangel of Thune with Spike Feeder for a lifegain combo: remove a +1 from Spike to gain 2 life, which triggers Archangel to put a +1 back on Spike, which you can remove endlessly for infinite life and an infinitely pumped board.
1 month ago
Looks awesome! If you like +1/+1 counter interaction, Shinewend and Stingmoggie aren't too bad either. Stingmoggie is admittedly less optimal than Aura Shards, but being able to pay 5 with Marath out to kill any land, especially if you have access to a lot of mana and a lot of +1 counters, isn't bad.
Sporeback Troll will let you save most of your creatures.
Vigor is also insane in a +1 themed Marath deck.
1 month ago
And obligatory mention, Fertilid! Essentially pay 3 with Marath out as many times as you want for as many counters as you have to find basic lands.
1 month ago
Run Fertilid! He's so good with Marath, you can pay 1 to move a counter from Marath to Fertilid, essentially paying 3 for however many counters and mana you have to find any basic land over and over! He can also be used as a politcal bargaining chip with other players to get things you want, since he can can have a "target player" search for a basic land. I would swap Fertilid for Font of Fertility
Looks sweet! :)
1 month ago
What do you think of Terrain Generator? You can use it early to get to Omnath a turn or maybe two quicker, and later to drop another trigger for him... And it's a good chunk cheaper than alternatives like Exploration or Azusa, Lost but Seeking. You could probably add that and Courser of Kruphix for about $5. Courser is good for some life gain too.
I also use Strionic Resonator in my Omnath deck and that's often handy with all sorts of triggers.
Fertilid is another one which could add something including being an elemental.