|Commander / EDH||Legal|
Printings View all
|Duel Decks: Nissa vs. Ob Nixilis (DDR)||Common|
|MTG: Commander (CMD)||Common|
Combos Browse all
Creature — Elemental
Fertilid enters the battlefield with two +1/+1 counters on it.
, Remove a +1/+1 counter from Fertilid: Target player searches his or her library for a basic land card and puts it into play tapped. Then that player shuffles his or her library.
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|Have (8)||CAPT.Shock , Friedrice24 , frederiklw , bakeraj4 , killstars , Reliva , TThors , rikertchu|
1 week ago
Here some cards to pimp your deck.
More ramp = more speed:
Control and removal
- Song of the Dryads
- Arcane Denial
- Cyclonic Rift
- Nature's Claim
- Swan Song
- Plasm Capture
- Simic Charm
- Beast Within
- Reality Shift
- Back to Nature
- Bane of Progress
- Krosan Grip
- Fuel for the Cause
2 weeks ago
Some interesting cards in here that I have overlooked before. I am high-jacking Launch the Fleet for my soldiers deck!
I would swap Ainok Guide for something like Fertilid. I hate how the Guide doesn't put the card in hand, but on top of the library (this screwed me at a pre-release when I didn't read the card thoroughly). Obviously, I have a personal bias.
Capitalize on an opportunity to play Wargate. ;)
1 month ago
I have included Fertilid as a kind of ramp-card. Rishkar, Peema Renegade helps getting more mana, but I think a few of these instant/sorcery ramp will be a good addition to this deck. Any thoughts as to what to leave out to make space for those cards?
2 months ago
I agree with the above statement that early game seems a bit rough. If you're looking for some good early creatures that help ramp, Fertilid and Sakura-Tribe Elder are 2 good options to help search up lands out of your deck. Another decent early game card with late game utility is Tireless Tracker. It gets out of control when you start playing multiple lands per turn, and it lets you draw cards for playing lands. Another decent mana doubler is Keeper of Progenitus. While it may help your opponents, that can be used as a political piece in your advantage. Finally, I'd recommend adding Slayers' Stronghold and Kessig Wolf Run to your lands. They're both great utility lands that work well with Zacama. Slayer's gives him haste when he enters and Kessig is just a good mana sink if you have nothing to do with your mana while Zacama is out.
I also run Zacama so I'm a big fan of seeing what other people are doing with it! Deck seems pretty sweet overall and I wish you the best of luck playing it!
2 months ago
msanchaez13, thank you for your comment! Fertilid looks like it would be awesome to put in. Yeah, not usually worried about hitting conspiracy. More fun to dump tokens, making people deal with that, and sac a creature, everyone sacs a creature. Perhaps a Zulaport Cutthroat, Falkenrath Noble, and Blood Artist?
I've played with a few tutors before, but Conspiracy is not the end all be all. I think you're right that I need more tutors to get cards for board state. Any suggestions on what to take out?
It was fun the one time I landed it. Killed off each opponent ishkanah machine gun style. Most of the time I sit and make big numbers of tokens, or creatures with lots of +1/+1 counters, and threaten the field that way. Very ineffective most of the time, nut fun messing with board state. Suggestions on what to pare down to put tutors and Zulaport Cutthroat type cards?
2 months ago
Needs moar Fertilid. Also more tutors for Conspiracy. The commander seems pretty weak in this deck without it, and I can't imagine you find it very often with just Increasing Ambition. Looks like a fun deck to pilot though!
2 months ago
first of all i really like the deck and the monstrosities it produces. i personally play EDH casually with a group of friends and therefore is everything i know based on my experiences there. my very first deck i ever built was Varolz, the Scar-Striped and it did similar things with all sorts of hydra's and counter doublers. this deck never won. the reason was that i needed several turns to get out a big dude, only to have it struck by Anguished Unmaking. for these kinds of decks you need explosive turns where once you're set up, you can keep going each turn untill your opponents are trampled over. the first thing that came to my mind was Everflowing Chalice or Gyre Sage. combined with Sword of the Paruns a gyre sage that taps for 4 green mana becomes an infinite mana source. Mistcutter Hydra could now be a hasty 10000/10000 coming at your unsuspecting opponents. Gemstone Array is really usefull when you are producing immense amounts of mana, for you can use it as a converter to make UG for vorel.
now we are creating big mana (remember, there are so many ways of doing this, i just happen to like these ones) its time to look at the creatures that benefit from this and the creatures that are too slow.
i'm just mentioning things that i think need to be replaced, if a card is not mentioned, it can stay imo.
Master Biomancer: currently you have no effective ways of adding power to your creatures that do not generate +1/+1 counters by themself. therefore you should either remove Master Biomancer or add cards like Death's Presence.
Lorescale Coatl, since your carddraw is limited this card is too slow.
Oran-Rief Hydra i smell something of a mini landfall subtheme in the deck as it is, however this isnt what you currently are trying to do so that makes this card way too slow.
Sphinx of the Final Word: are your instants and sorceries the things you win your games with? i think the answer would be: no, my creatures are going to win the game for me. therefore i would replace this card with Archetype of Endurance if protecting is what you want to do.
Zameck Guildmage: probably too slow.
lastly, 37 lands is fine, but the amount of ramp is not. Nature's Lore and Chromatic Lantern are the only cards that make sure you have your lands. you have green, so add cards like Cultivate, Kodama's Reach, Rampant Growth, Explosive Vegetation. also a Simic Signet is nice to have.
this deck can go anywhere and i had lots of fun trying to figure out a path to playing fun games, i realise that i have been rambling on and on so i would really appreciate your opinion on the matter.
2 months ago
Sorry I didn't respond to your comment earlier, I completely forgot about it...
I really like Song of the Dryads because it can remove anything, even indestructible things. However, I reconsidered Fertilid recently and put it in for its ability to get lots of lands, letting you rebuild much more easily after board wipes.
Ornithopter does seem like a neat options, but if I were to run a free creature, I think it would be Peregrine Drake for its bigger body and ability to combo with Temur Sabertooth and a mana doubler (none currently in the deck) or Growing Rites of Itlimoc to produce infinite mana.