Fertilid

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Duel Decks: Nissa vs. Ob Nixilis Common
MTG: Commander Common
Archenemy Common
Planechase Common
Morningtide Common

Combos Browse all

Fertilid

Creature — Elemental

Fertilid enters the battlefield with two +1/+1 counters on it.

, Remove a +1/+1 counter from Fertilid: Target player searches his or her library for a basic land card and puts it into play tapped. Then that player shuffles his or her library.

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Fertilid Discussion

PurePazaak on Current Ezuri Build

1 day ago

So I have an Ezuri, Claw of Progress build, myself. You should check it out! I'm gonna give you some ideas, as I may have a few more experience counters than you xD

The suggestions I make are from my list, but I won't mention any cards outside of your budget. Let's get started!

This is alphabetical, not in order of relevance:

  • Avenger of Zendikar is a bomb! He usually produces 7 tokens (sometimes more, rarely less). That's 7 Ezuri triggers! A great way to spend some mana.
  • Birthing Pod is good; in my opinion, it is secondary to Yisan, the Wanderer Bard (more on him later)
  • Breeding Pool is in your sideboard, but is a little out of your budget. If you're willing to buy it, there is absolutely no reason to leave it out of your deck
  • Cyclonic Rift is an auto-include, as you are playing a blue EDH deck
  • As brian.olson542 mentioned, Fathom Mage is amazing with Ezuri. It's the best card draw you'll get
  • Green Sun's Zenith is amazing if you have enough green creatures to make it relevant. Tutoring is important in Commander, especially with a toolbox build (Ezuri can easily be a very effective toolbox). If you have too many blue/artifact creatures, I would go for other tutors
  • Hinterland Harbor is from my favorite cycle of lands. In a 2-color deck, it will usually enter the battlefield _UN_tapped, without having to Shock yourself. Wonderful!
  • You would be amazed at just how useful Kiora's Follower is. Got a tapped Simic Growth Chamber, Sol Ring, or Oran-Rief, the Vastwood? No problem :) Of course, it can also untap any creatures you have, as well as tapping an opponent's artifacts/creatures. So much utility in one little creature!
  • I am familiar with Lifecrafter's Bestiary (or the Pokedex, as I call it). However, I have not tried it in my Ezuri Claw build. I'd be interested in seeing how it plays out!
  • Murkfiend Liege is definitely not as good as Seedborn Muse, but it is also 90% cheaper, so that's okay
  • Mycoloth is one of the best ways to get more counters! You needn't devour anything as it enters, though you certainly may. Just dump XP into it, and you get some tokens, which gives you more XP, which gives you more tokens, which gives...
  • Panharmonicon - yesyesYES!!! This card is bonkers! Creatures that create tokens when they enter the battlefield (i.e.: Avenger of Zendikar) will create twice that amount! But wait - There's more! Those tokens will trigger Ezuri TWICE! For those of you following along at home, that's FOUR TIMES the Ezuri triggers for those tokens. You can't afford to pass that up!
  • Rashmi, Eternities Crafter really doesn't play with Ezuri, but it is an A+ Simic card.
  • PUT IN Sage of Hours!!! He is an infinite combo, and a win condition. If you have 4 XP, play Sage, get another XP, enter combat, place 5 counters on Sage and remove them instantly, take an extra turn. Then do the same thing next turn. Then the next. Then the next. You see where i'm going here? It's infinite turns, my friend. There's no cooler way to win (well... except for Now I Know My ABC's... but that's a different deck)
  • I don't usually like taplands, but I make an excuse for Temple of Mystery. The artwork alone keeps it in, and the scrying is noice
  • Yavimaya Coast is another solid and inexpensive option for mana

This is kinda alphabetical... but not really. _()_/

Whew! Well I gave you a lot to think about, there. feel free to ask questions about anything I've suggested; I'd be happy to give you examples from games I've played, etc. Good luck, and happy deck-teching!

NV_1980 on Got them countered

1 week ago

Hi Rzepkanut, thank you very much for your comment and upvote. I love your Fertilid suggestion; I have this card and I overlooked it. I'm going to make the change now. I'll give your other suggestions some thought; not sure what I'd remove for em either :)

Rzepkanut on Got them countered

1 week ago

I'd change Burnished Hart into Fertilid. I'm a fan of Fungal Sprouting and Spontaneous Generation for potentially very cheap tokens, but not sure what's worse than them. Nice deck :)

DiamondFlavor on Upgrading preconstructed Atraxa

1 week ago

I see 4 obvious ways to build Atraxa:

  1. Good stuff. You have an insane card pool and a keyword-heavy Commander. Pick a general direction and play all the solid-to-busted cards that support it.

  2. Counter shenanigans. This can be building up huge beaters with +1/+1 counters, huge mana engines with stuff like Fertilid, Gyre Sage, Everflowing Chalice, etc.

  3. Infect. Pretty cutthroat--some groups will hate it--but totally legal and not as broken as much as people believe. But with Atraxa it is very dangerous. Ichor Rats and pillow fort (Ghostly Prison, Propaganda, Spike Weaver, etc.) or just plain aggro.

  4. Planeswalker super-friends. Absolutely not my style (nor, in my opinion, very good) and not budget. But if you want to show off an overpriced and unfocused pile of mythics, at least the Commander is directly synergistic.

For building out from the pre-con, your deck will likely fall somewhere between the first two. There are a ton of respectable budget cards that will do work with such a powerful card in the Command zone. Fertilid, Spike Weaver, Carnifex Demon, Black Sun's Zenith, and so on.

Treehugger003 on Bantman EDH (MANA BASE HELP)

2 weeks ago

+1/+1 Counters and big creatures can be fun to play but this deck is not structured enough to really use/abuse the +1s.

First you need to decide how you want to use the +1s.

1) You could do voltron with boosting your commander. In which case the rings you have, Hardened Scales work well. You would flesh out the deck with enchantments/artifacts to help deliver the commander/+1s.

2) You can token swarm with +1s on creatures along the lines of how Ezuri, Claw of Progress likes to run. Cathars' Crusade, Tuskguard Captain, Abzan Falconer work really well.

3) You can do the hydra thing. Put in a bunch of X cost hydras and go that way.

Any of the above can be satisfying but the reason why your probably getting handed your head recently is the deck doesn't optimize what it really wants to do.

Now onto the Mana Base:You have the right number of lands and in roughly the right balance so I do not think that is your issue. For some lands to add Rogue's Passage would seem to be a natural fit for what you want to do.

I think what you need is ramp. I would try to add at least a few more cards that pull lands out of your deck. Fertilid fits the counter theme and searches for ramp. Tempt with Discovery can be awesome but it is one of the more costly $$ wise. If you are going voltron style I would put in Sword of the Animist.

If you need more recommendations let me know and I'll try to help out.

Tree

zorsmobile on An Encounter with the Count

2 weeks ago

Great looking deck, lots of cool ideas! Small comment, you can't have Rakdos Riteknife in here because the color identity is red unfortunately.

Random suggestions: You can't have a counters deck without Doubling Season! Fertilid seems like it'd be great in this deck for repeatable ramp, Wickerbough Elder as repeatable artifact/enchantment removal, Fathom Mage is always nice to draw another card every turn for free, and Luminarch Ascension can win games by itself. I feel like Lightning Greaves and/or Swiftfoot Boots would be very valuable in this deck as Atraxa is so synergistic with the rest of the deck and will draw a ton of hate.

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