Fertilid

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Nissa vs. Ob Nixilis Common
MTG: Commander Common
Archenemy Common
Planechase Common
Morningtide Common

Combos Browse all

Fertilid

Creature — Elemental

Fertilid enters the battlefield with two +1/+1 counters on it.

, Remove a +1/+1 counter from Fertilid: Target player searches his or her library for a basic land card and puts it into play tapped. Then that player shuffles his or her library.

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Fertilid Discussion

NeedAnArk on Atraxa, Counter Stacker

3 weeks ago

Thanks for the comments on my own deck! In terms of looking for another good fetch land card, I've found Fertilid has worked really well for me. It's on theme with the two +1/+1 counters, which you can proliferate easily. The only drawback is that you're only fetching for basic lands...

zephramtripp on Budget Progenitus EDH

1 month ago

For cheap mana fixing (<$1):

Calciform Pools
Dreadship Reef
Cascading Cataracts
Fungal Reaches
Molten Slagheap
Saltcrusted Steppe
Opal Palace
Commander's Sphere
Exotic Orchard
Fellwar Stone
Gift of Paradise
Grand Coliseum
Pyramid of the Pantheon
Weirding Wood
Bant Panorama
Esper Panorama
Grixis Panorama
Jund Panorama
Naya Panorama
Fertilid
Explosive Vegetation

Cuts I'd suggest:

Gideon's Lawkeeper for Journey to Nowhere
Manaplasm for Managorger Hydra or Forgotten Ancient
Ondu Giant for Wood Elves
Rhox War MonkSengir Vampire for Archfiend of Depravity or Desecration Demon
Serra Angel for Serra Avenger
Stormblood Berserker for Sulfuric Vortex
Circle of Flame for Mizzium Mortars
Glory of Warfare for Chromatic Lantern
Honor of the Pure for Spear of Heliod, if you really want an anthem effect.
Frost Breath for Mana Leak
Guardians' Pledge for Sakura-Tribe Elder (you really dont have enough white creatures for this effect)
Incinerate & Lightning Bolt for Terminate and Murder
Plummet for Oblivion Ring
Titanic Growth for Harmonize
War Report for Day of Judgment
Exploding Borders for Burnished Hart
Traveler's Amulet for Wayfarer's Bauble

I suggest choosing a theme for your deck. Right now it seems to be pulling in too many directions.
Want to cast and swing with Progenitus? Include cards that grant haste like Temur Ascendancy.
Want to play fun multicolored shenanigans? Include whatever value you like.
Want to use overcosted enchantment cycles? Include the Shrines.
Focusing will allow you to better determine what your deck wants. Regardless, I recommend playing heavy green to maximize your ability to mana ramp.

Mrf1shie on Snug as a Bug in a Rug <$35

1 month ago

There are obviously a lot of cards which would be good here. I'll try and keep them budget.

Palace Siege, Victimize For recursion

Sakura-Tribe Elder, Growth Spasm, Fertilid For Ramp

Jarad, Golgari Lich Lord Sacrifice, a big dude in his own right and a legit win condition

Forgotten Ancient, Corpsejack Menace More counter shenanigans

Zulaport Cutthroat, Butcher of Malakir Things that like stuff dying

Grasslands, Terramorphic Expanse Budget fetch lands

PurePazaak on Current Ezuri Build

1 month ago

So I have an Ezuri, Claw of Progress build, myself. You should check it out! I'm gonna give you some ideas, as I may have a few more experience counters than you xD

The suggestions I make are from my list, but I won't mention any cards outside of your budget. Let's get started!

This is alphabetical, not in order of relevance:

  • Avenger of Zendikar is a bomb! He usually produces 7 tokens (sometimes more, rarely less). That's 7 Ezuri triggers! A great way to spend some mana.
  • Birthing Pod is good; in my opinion, it is secondary to Yisan, the Wanderer Bard (more on him later)
  • Breeding Pool is in your sideboard, but is a little out of your budget. If you're willing to buy it, there is absolutely no reason to leave it out of your deck
  • Cyclonic Rift is an auto-include, as you are playing a blue EDH deck
  • As brian.olson542 mentioned, Fathom Mage is amazing with Ezuri. It's the best card draw you'll get
  • Green Sun's Zenith is amazing if you have enough green creatures to make it relevant. Tutoring is important in Commander, especially with a toolbox build (Ezuri can easily be a very effective toolbox). If you have too many blue/artifact creatures, I would go for other tutors
  • Hinterland Harbor is from my favorite cycle of lands. In a 2-color deck, it will usually enter the battlefield _UN_tapped, without having to Shock yourself. Wonderful!
  • You would be amazed at just how useful Kiora's Follower is. Got a tapped Simic Growth Chamber, Sol Ring, or Oran-Rief, the Vastwood? No problem :) Of course, it can also untap any creatures you have, as well as tapping an opponent's artifacts/creatures. So much utility in one little creature!
  • I am familiar with Lifecrafter's Bestiary (or the Pokedex, as I call it). However, I have not tried it in my Ezuri Claw build. I'd be interested in seeing how it plays out!
  • Murkfiend Liege is definitely not as good as Seedborn Muse, but it is also 90% cheaper, so that's okay
  • Mycoloth is one of the best ways to get more counters! You needn't devour anything as it enters, though you certainly may. Just dump XP into it, and you get some tokens, which gives you more XP, which gives you more tokens, which gives...
  • Panharmonicon - yesyesYES!!! This card is bonkers! Creatures that create tokens when they enter the battlefield (i.e.: Avenger of Zendikar) will create twice that amount! But wait - There's more! Those tokens will trigger Ezuri TWICE! For those of you following along at home, that's FOUR TIMES the Ezuri triggers for those tokens. You can't afford to pass that up!
  • Rashmi, Eternities Crafter really doesn't play with Ezuri, but it is an A+ Simic card.
  • PUT IN Sage of Hours!!! He is an infinite combo, and a win condition. If you have 4 XP, play Sage, get another XP, enter combat, place 5 counters on Sage and remove them instantly, take an extra turn. Then do the same thing next turn. Then the next. Then the next. You see where i'm going here? It's infinite turns, my friend. There's no cooler way to win (well... except for Now I Know My ABC's... but that's a different deck)
  • I don't usually like taplands, but I make an excuse for Temple of Mystery. The artwork alone keeps it in, and the scrying is noice
  • Yavimaya Coast is another solid and inexpensive option for mana

This is kinda alphabetical... but not really. _()_/

Whew! Well I gave you a lot to think about, there. feel free to ask questions about anything I've suggested; I'd be happy to give you examples from games I've played, etc. Good luck, and happy deck-teching!

NV_1980 on Got them countered

2 months ago

Hi Rzepkanut, thank you very much for your comment and upvote. I love your Fertilid suggestion; I have this card and I overlooked it. I'm going to make the change now. I'll give your other suggestions some thought; not sure what I'd remove for em either :)

Rzepkanut on Got them countered

2 months ago

I'd change Burnished Hart into Fertilid. I'm a fan of Fungal Sprouting and Spontaneous Generation for potentially very cheap tokens, but not sure what's worse than them. Nice deck :)

DiamondFlavor on Upgrading preconstructed Atraxa

2 months ago

I see 4 obvious ways to build Atraxa:

  1. Good stuff. You have an insane card pool and a keyword-heavy Commander. Pick a general direction and play all the solid-to-busted cards that support it.

  2. Counter shenanigans. This can be building up huge beaters with +1/+1 counters, huge mana engines with stuff like Fertilid, Gyre Sage, Everflowing Chalice, etc.

  3. Infect. Pretty cutthroat--some groups will hate it--but totally legal and not as broken as much as people believe. But with Atraxa it is very dangerous. Ichor Rats and pillow fort (Ghostly Prison, Propaganda, Spike Weaver, etc.) or just plain aggro.

  4. Planeswalker super-friends. Absolutely not my style (nor, in my opinion, very good) and not budget. But if you want to show off an overpriced and unfocused pile of mythics, at least the Commander is directly synergistic.

For building out from the pre-con, your deck will likely fall somewhere between the first two. There are a ton of respectable budget cards that will do work with such a powerful card in the Command zone. Fertilid, Spike Weaver, Carnifex Demon, Black Sun's Zenith, and so on.

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