|Commander / EDH||Legal|
Printings View all
|Modern Masters 2017 Edition (MM3)||Rare|
Combos Browse all
Creature — Minotaur Wizard
Whenever Boros Reckoner is dealt damage, it deals that much damage to target creature or player.
: Boros Reckoner gains first strike until end of turn.
Price & Acquistion Set Price Alerts
|Have (30)||Caldazar , Mousemke , buildingadeck , Dr.Jackel , Lindough , ChrisH , Poptartz95 , switchkill65 , voidruby , Paradise_Collectibles , MonoRedBomb.Com , dplerner , frederiklw , TheDuggernaught , philktoken8998 , thetechzombie , Unlife , failurechild88 , Mrbiscuit22 , mcstang1986 , bakunet , Supremespeed , TheAnnihilator , Va1mar , saj0219 , dsigsbee , wackozacko , golgarigirl , Vasbear1 , snackeater|
|Want (4)||bradyofportdetroit , TheDuggernaught , darthnuchi , Bulldawg1310|
Boros Reckoner Discussion
4 hours ago
You should get rid of Boros Reckoner and Young Pyromancer, in favor of more Lava Spike and Rift Bolt. That should help a lot. Oh, yeah, and turn Path to Exile into Searing Blaze. That's the deck I've lost to a lot of times. Mono red simply lacks some of the best tools for burn, like Lightning Helix and Boros Charm.
I don't know if leyline belongs in mainboard. Wouldn't you rather have more firepower, at least game 1, than maybe/not neutralize something that may, or may not, be played against you?
22 hours ago
This deck needs to become a bit more aggressive. Creatures like Boros Reckoner and Young Pyromancer are generally considered to be too slow for classic Burn, and the likes of Path to Exile are sideboard cards. I have no idea why you're playing Leyline of Sanctity. If you want to play a more classic Burn list, you'll need cards like Searing Blaze and more Spikes/Rift Bolts. Maindecking Eidolon of the Great Revel is also pretty important.
5 days ago
White/Red is always a hard direction to go in EDH but this deck looks fun, and like it can do some damage! Unfortunately, due to Wall of Tanglecord's green activation cost it is illegal to play in a r/w deck. Guardian of the Gateless is a great defensive replacmentBoros Reckoner a great combo piece and offensive replacement
All the best!
1 week ago
Thanks FullmetalWes! Do you think Lifelink is worth adding? With a Pariah attached to a doll (Spitemare, Boros Reckoner Stuffy Doll) wouldn't that create infinite life with Volcano Hellion? Blasphemous Act as a cheaper Star of Extinction and Foundry Inspector to make Stuffy Doll cheaper? Might make a sideboard to splash blue. Is Fulminator Mage worth looking at?
1 week ago
1 month ago
I wouldn't play Leyline of Sanctity mainboard. There are some decks that it is worthless against. I would replace that with 4 Eidolon of the Great Revels so that you can continue you're burn strategy. You want to deal as much damage as possible. Also, I'd take out the Boros Reckoners and the Young Pyromancers to up Lava Spike and Rift Bolt up to 4 each. This will give your deck the greatest power game one. Game two, based on what you're playing, you can bring in the Leyline of Sanctitys against the mirror match, or hand disruption. Young Pyromancer can be brought in against decks that try to go midrange or wide.
1 month ago
1 month ago
Saying that the deck is bad because it folds to Blood Moon,
Is like saying that dredge is bad because it folds to Rest in Peace
(Not to mention that Blood Moon "kicks in the balls" most 3 color decks, and no one is going around crying rivers about how bad those are...)
Blood Moon decks are not a thing because they lack great removal.
Skred is too slow, Lightning Bolt is not really a removal spell...
And with the stupid Death's Shadow deck running all around, its likely that they fetch out that single swamp with the 8+ fetches, before you could play one of your 4 Blood Moons
As soon as proper red (creature) removal is printed, decks built around Blood Moon will become a viable strategy.
Still that would need to be something like a Lightning Axe with a lot more damage (lets say 13), and a mechanism that prevents abuse with Boros Reckoner, or makes it not worth it.
(like a clause for preventing all non combat damage to players until end of turn)