Boros Reckoner

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Gatecrash Rare

Combos Browse all

Boros Reckoner

Creature — Minotaur Wizard

Whenever Boros Reckoner is dealt damage, it deals that much damage to target creature or player.R/W: Boros Reckoner gains first strike until end of turn.

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Boros Reckoner Discussion

NotoriouslyGood on Kaalia of the Vast

3 days ago

It's a really high curve deck! I would suggest adding more ramp and I got a couple of suggestions Boros Reckoner is crazy good.Also if you are playing at such high power why not add the massive game-winners like: Gisela, Blade of Goldnight Assemble the Legion Crater's Claws Aurelia, the Warleader.My own personal favourite is Angel of Serenity which I find completely underappreciated.You can exile some threats or more importantly fetch back stuff from your graveyard.

C.LewisMTG on R/W Soulfire Skred - Suggestions Welcome

5 days ago

I love them for regular lists that play Stormbreath Dragon and the more midrange shells, but being a controlling deck, I value that Coldsteel Heart adds to the skred count, to remove creatures, and to aim at our Boros Reckoner in the late game. and as I only run 5 white sources, it gives me an additional white source in case I haven't found a basic for our own Blood Moon's youhoo2645

zephyr_chang on Boros Damage Mirror

1 week ago

Arcbond is also a good way for you to combo off with another creature even if they get rid of your Boros Reckoner and Spitemare.

Derpingotter on Goblin control?

2 weeks ago

if you are going to run Skred, i would say that you need to be running Boros Reckoner. the combo is just too good.

TheDuggernaught on Life gain never burnt so good!

3 weeks ago

Rest in Peace is better than Surgical Extraction 9/10 times. Extraction slows down dredge -- but it doesn't stop it. RIP straight up stops dredge and makes opposing Tarmogoyfs always a 0/1 -- and a $140 0/1 always feels bad, man. Also makes Snapcaster Mage feel extremely mediocre. Extraction also makes Snappy cry. But being proactive is normally better than being reactive.

That being said, I like the list. Much more refined than what my first deck I brought to an event was. I have a somewhat similar list that runs the typical Nahiri, the Harbinger + Emrakul, the Aeons Torn combo. Emmy also works super well when discarded with Nahiri's Wrath into a Boros Reckoner. Another card that works pretty dang well with a build like this is Swans of Bryn Argoll. Overall, I think you might be interested in the Skred Red archetype, and I would suggest checking it out if you haven't already. Seismic Swans is also similar and the concepts can be combined fairly easily. Obviously those decks go a slightly different direction -- but just food for thought!

Dredgar on Life gain never burnt so good!

3 weeks ago

While play testing this deck it ran out of steam fast and never had any creatures to block early threats. So Wall of Omens answered both. Giving me some card advantage and chump blocker. Because I don't have many creatures Blasphemous Act can wipe the board and if Boros Reckoner is out it can be a game ender. If Soulfire Grand Master is out I will also gain a lot of life. But I have only playtested this deck. I'm going to a tournament tonight. I never thought of Isochron Scepter but I will give it some deep consideration. I never knew about Swans of Bryn Argoll! That could replace wall of omens for sure. If I ever need some cards just lightning bolt it ;). I do need to add Inspiring Vantage but just have not picked any up. I really appreciate the suggestions, they have given me some serious thought in the overall deck, thank you!

precociousapprentice on EDH Numot, patient devastator

3 weeks ago

Nice deck, +1 from me. I love the Pillow Fort and Aikido archetypes. I run Queen Marchesa: Politics, Aikido, and Control, which is obviously a very different deck, but it does run white and red, so there are some cross over cards and strategies. I am curious about your experience with some of your cards.

First, Silence was ultimately a disappointment for me, and it seems like you have access to many better cards in blue. I ran it and others like it as a pseudo Time Walk, or when I didn't want to have to face blue control for a turn. I just found that trying to guess when I needed to react, instead of just reacting when I needed to, made less of an impact on the game than almost anything else I could be doing. Given that you can, and do, run blue control, I would guess that you have many better options than Silence. What does it do for you? Wouldn't another blue counter be better in almost every case?

Second, Treachery is a strict upgrade to Mind Control, and worth the money.

Third, it seems like Fire/Ice is relatively low impact. Does it do anything for you that a Swords to Plowshares would not? Swords is much more broadly applicable.

Fourth, is Elixir of Immortality in there for lifegain or recursion? Because there are better cards for both in your colors. I run Mistveil Plains for recursion, and a couple of lifelink creatures for lifegain.

Fifth, your Pillow Fort could be made more effective. It appears it is limited to Fog Bank, Guard Gomazoa, Boros Reckoner, Wall of Reverence, Kazuul, Tyrant of the Cliffs, Dissipation Field, Ghostly Prison, and Propaganda. All are effective, but you are missing some of the best Pillow Fort cards out there. I use Ghostly Prison, Delaying Shield, Duelist's Heritage, Gossamer Chains, Kor Haven, Maze of Ith, Mystifying Maze, Solitary Confinement, Sphere of Safety, Sun Droplet, Windborn Muse, Michiko Konda, Truth Seeker, Slumbering Dragon, Woolly Razorback, as well as an entire Fog suite, and the best card ever for Aikido decks, in , Deflecting Palm! There are others, but that is what I run, along with some really great black Rattlesnakes. At least for multiplayer, the goal of a Pillow Fort is not to make it impossible to attack you, it is to make your opponents decide that, after a risk/benefit analysis, other targets make more sense. Each one of those cards either poses a threat to them if they attack you, or costs them extra resources to do so, when other targets may not require those resources, hence making them the easy target. Cards like Fog Bank function effectively identical to Maze of Ith, and duplicating this strategy is helpful. It is effective to repel the attack, but it is more effective for the attack to never be directed at you in the first place, since attacks directed at your opponents are better than attacks that you effectively repel. Having a Guard Gomazoa and a Gossamer Chains means that they need 3 creatures to get through your defense with the smallest, so aiming all 3 at someone without those defenses means that it is better for your opponents to attack each other, and not you. That is what you want.

Sixth, I highly recommend a Fog suite, for the same reasons as the Pillow Fort. No one wants their turn to be ineffective. If your opponents know that you run Fogs, many will think twice about attacking you when they could either keep their creatures for defense or attack someone else, knowing that you would let it through. Awe Strike, Dawn Charm, Deflecting Palm, Ethereal Haze, Master Warcraft, Selfless Squire, and Holy Day all do great work in the Aikido archetype. Probably the strongest are Selfless Squire and Deflecting Palm, as both can be a wincon by themselves, on top of a Fog effect, but Dawn Charm is also quite strong. There are also many others, so there may be ones that fit your deck better than these that I have not mentioned because they don't fit my deck as well. Check into these, as they are a nice adjunct to a Pillow Fort strategy, and can save your butt just by being in your deck and causing some intimidations sometimes.

And last, I would potentially think about the fact that changing Commanders may make this deck's Pillow Fort more effective. Numot, the Devastator gets hated on due to it's land destruction ability. No one likes land destruction, and at least in my meta, any deck advertising land destruction would get hated on right out of the gate. This is the idea of lowering your threat level for a Pillow Fort deck, and is actually the main reason I run a relatively lackluster Commander like Queen Marchesa for my deck, instead of the various other Commanders. The other options get hated more. To be honest, I would consider Zedruu the Greathearted in this deck, and tune it to that. The threat level goes down when you run it, even if it is relatively well known as a Commander. Other good options would be Ruhan of the Fomori or many of the partner combinations of the new partner Commanders. Each of those would give you a wincon without drawing as much hate.

Anyway, I like the take on this deck. If interested, I explore the concepts outlined here in the comments on my deck Queen Marchesa: Politics, Aikido, and Control, and I link some of my influences in the Influences section of my, as of yet, incomplete deck description. Check it out if interested. The Rachmiel primer is of particular interest, and actually has a great section on Pillow Fort Aikido.

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