|Have (81)||Zuckfat , elfattacker , SniperElGato , Comicalflop , jermtube , NZRS , tj70 , Milester856 , Idgit1 , TheRedMage , tomlinln , MythicLegend , -Logician , beefsloth , VideoSayg , KingsAegis , HalcyonMTG , Lollyp0p , Cypertur , TheMadMinstrel , FALLEN-X-ANGEL , RubyStrings , Dritz , udinator , almerican , notsodeadpool , shadowsrisen , Mazzuno , clockworkcactus , Auphelian , risingpulse , deatn1342 , lookoutimscary , GureiSeion , cdodgers , Jernyman , Shoten , Sonserf369 , Metia , SkinnBall , Luiscencias , thehandofdestiny , Raistlin911822 , Spootyone , UnbornValkyrie , alulien , EmblemMan , corythackston , AlbinoLion , arkenz , samk125 , ryancav , RDorothy , Zackalot , Cadence , adventfaith , GraphicPlague , Captainbob1338 , cleviticus , phoenixed , CaptianClueless , muppetgamer , veritates1 , WingsLDK , gnarlycore , kyuuri117 , Treyseph , CurrentlyUnavailable , Kamotz , Rob_the_Taavi , Shmu , rakdos24 , osirisbray , Iroas , bucknut1600 , McBobson , legioncult13 , Ratty , ATM97 , DEER , derKochXXL|
|Want (18)||Draygo , BroncosFan18 , canterlotguardian , Kilo , Cobthecobbler , seuvius , cloneboy56 , StarkCybernetics , attak , GraffitiSoul , 10b , leonardocrater , CharmedGeek , seanzbc12gamez , juju987654321 , bradyofportdetroit , abdulbaqr , ZombieCat|
Hey, I appreciate you keeping up with the deck.
I see what you mean by Firemane Avenger but there are other reasons I keep her in there.She adds to the sky game, which I don't have much of. I don't worry too much about going against flying because of all of my removal, but it can fly right into the face of my opponent. She also works with Legion's Initiative to get the full +1/+1, making her a 4/4 flyer for 4 even without the ability is nothing to scoff at. Also her and her love interest, Balefire Liege , have quite the synergy. She gets the full +2/+2 he can dish out and can Lightning Helix upon entry, making her a '4 cost 5/5 flying, lightning helix upon entry, also battalion if possible'
As far as Legion's Initiative is concerned then even the fact of giving Boros Reckoner that extra +1/+1 is enough to have won me games on it's own. I've also used the bounce effect that comes with it to surprise an unwary opponent.
Gods Willing is a great cards, but I don't quite know what if' take out for it.
Divine Deflection prevents damage, which means Magma Spray will do a total of 0 damage to Boros Reckoner . Divine Deflection would basically be dumping 5 mana to kill your reckoner and do 8 damage to your opponent.
Divine Deflection can safe creatures or points.
ok this example is crazy: You have Boros Reckoner and Furnace of Rath on the field. Reckoner gets damage from Magma Spray , first the damage doubles into 4.Then you play Divine Deflection for 5 mana preventing X=4 damage and targeting the Reckoner again with 4x2=8 what the Reckoner doubles into 16.
also maybe Intervention Pact
I think we tied on that overall in terms of value
Hey, most of my cards shipped down to me, so we can work out trading again. I don't have the Heliod, God of the Sun s yet, but I know that I still have 2 of them. They are on their way.
oh this is a wonderful deck bro :D, pls add:
Ok let me get this through. Furnace of Rath and Stuffy Doll is on the field. You play Crushing Pain and the stuffy taps. Because of Furnace of Rath 6x2, its 12 damage for stuffy and the stuffy gets angry and deals YES x2 damage =24 to the opponent :D.
you can do the same with Boros Reckoner once or if you can make him indestructible it is an infinite damage combo.
Did a couple of playtests and didn't hit the Isochron Scepter as often as i'd've liked, so I DID bump that to x3, knocked off x1 Boros Reckoner and x1 Wild Ricochet , added x2 Searing Meditation for more lulz and another Grand Abolisher (Why I removed the 3rd Wild Ricochet - Fewer instances where I'd need to swat a counter, but I still have a couple for pesky instants and sorceries), AND moved x2 Augury Adept to my sideboard. Also added x2 Iroas, God of Victory to my sideboard.
That said, my playtests did yield plenty of lands in my first steps, and I have more than enough low cost minions to keep my opponent busy until things get serious. Was able to drop one of my Balefire Liege in 3 turns in one test, thanks to a Generator Servant drop on my 2nd turn. Optimum would be to have an Abolisher out first to prevent my Balefire from being countered, so I'm aiming to have him on the field in 4 turns in as many matches as possible.
|0.09 TIX||0.25 TIX|
|Power / Toughness||3/3|
|Avg. draft pick||1.18|
|Avg. cube pick||11.72|
|Commander / EDH||Legal|