Nahiri, the Harbinger


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Mythic Rare

Combos Browse all

Nahiri, the Harbinger

Planeswalker — Nahiri

+2: You may discard a card. If you do, draw a card.

-2: Exile target enchantment, tapped artifact, or tapped creature.

-8: Search your library for an artifact or creature card, put it onto the battlefield, then shuffle your library. It gains haste. Return it to your hand at the beginning of the next end step.

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Nahiri, the Harbinger Discussion

skoobysnackz on Gideon's Glory

3 days ago

Thanks Skjoldschoennemann and DeadStrife! No Glorious End because Chance for Glory is almost strictly better, and it's not necessarily an effect I need to spam throughout a game. Only one copy of Chance for Glory should be enough to win you the game already. I'm liking the Angel's Grace and Young Pyromancer ideas, though I will probably just add one angel's grace since as you mentionned it is tutorable the turn I would die, and Gideon can still also be a beater. I'm not going to include Nahiri, the Harbinger or Emrakul, the Aeons Torn simply because I persionaly really don't like Emrakul lol, but yes, that would be a really good inclusion.

DeadStrife on Gideon's Glory

3 days ago

Angel's Grace might be a better option over Gideon as a means for preventing the loss effect from Chance for Glory since it's unstoppable and can be tutored by Sunforger the turn you would lose.

Nahiri, the Harbinger and Emrakul, the Aeons Torn is a stellar combo that Jeskai decks are positioned well enough to fully utilize.

Young Pyromancer plays nicely with what you have here, and works insanely well with the permanent Indestructibility granted by Chance for Glory after you survive it.

Keepper on Gorgeous Girls Deck

2 weeks ago

@ Metachemist and Avacidal_maniac

I added Sickle Dancer and Liliana of the Veil , thanks for the rest of the suggestions but a lot of them don't meet my criteria of (gorgeous/sexy) , we need some skin. Nahiri, the Harbinger is almost making the list, I need to think about it more!

MaelstromHobo on Mayael EDH Primer

3 weeks ago

@fearfactor19 There are some decent options, but it's important to view them as utility cards that support your game plan - NOT replacements for creatures. Gotta keep that quotient high for Mayael to be reliable!

Anyway, my top picks are Sarkhan Vol and Arlinn Kord  Flip. Haste, probably more than any other keyword, wins games. Garruk Wildspeaker is also really good for the ramp and early blockers.

Then there's the trio of Domri Rade, Nahiri, the Harbinger, and Vivien Reid: plus ability for card quality/card advantage, minus ability for removal, ultimate that pushes your creatures into the red zone. These are all playable, but you'll find better options as you continue to upgrade.

Oh, and I've also done some playtesting with Elspeth, Sun's Champion. Given that this is a primer I wanted to focus on synergistic card selections, but Elspeth is powerful enough in a vacuum that you'll never be sad to have her hit the table.

Aretherk on The Progeny of the Maelstrom

1 month ago

Nahiri, the Harbinger as your discard outlet, Blood Moon removal, and ult works with the rest of the deck idea.

BMHKain on

1 month ago

@DrkNinja: Thanks for the input, sir. Still trying to find stuff that can make tokens from the getgo, & still persevere with other good abilities...

Maybe Garruk, Primal Hunter? Ob Nixilis of the Black Oath? Maybe replace Nahiri, the Harbinger with Freyalise, Llanowar's Fury?

I'll see what I can do...

Chopwood on Rainbow Superfriends

1 month ago

AethericDoom Thanks for your suggestions, I'll take them under consideration! The reason to why Oath of Teferi didn't make it to the mainboard at the moment is that I at the present don't see any reason to why casting it would be preferable to casting a (additional) planeswalker. A Doubling Season let's me "ult" the planeswalker on the same turn that it enters the battlefield, while the Oath rarely does that. That also falls true for The Chain Veil, which is ultimately very expensive to cast + use. The problem with Primevals' Glorious Rebirth is that it requires a legendary permanent on BF to even be cast, which in this case would be either a PW or sometimes Oath of Nissa, again this is a very situational card and often you would get the same or a better effect from just a casting a PW the old fashioned way.

The "Pay 2 life" lands are called "Shock lands" and "Pay one and fetch" are called "Fetch lands". The combination of using fetch and shock lands is one of the keys to building a stable mana base in the Modern format. This is especially true in a five color deck, since it lets me fetch just the color I need to play my hand. Note that all the shock lands are Gx lands, meaning that they all have the type forest so that they can be targets of both Utopia Sprawl and Arbor Elf, leading to both great mana fixing and sometimes crazy ramp. For example

T1: play Temple Garden, pay 2 life cast Arbor Elf T2: Play any land that taps for green mana, cast Utopia Sprawl on (untapped) Temple Garden, chose the color you need. Now it can tap for 2 mana, get untapped by the elf and again be tapped for 2 mana - giving you the possibility of casting Turn 2 Nahiri, the Harbinger, Jace, Architect of Thought or Tamiyo, Field Researcher.

If you're really lucky you can cast Nicol Bolas, Planeswalker on T3 using this trick.

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