Nahiri, the Harbinger


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Shadows over Innistrad Mythic Rare

Combos Browse all

Nahiri, the Harbinger

Planeswalker — Nahiri

+2: You may discard a card. If you do, draw a card.

-2: Exile target enchantment, tapped artifact, or tapped creature.

-8: Search your library for an artifact or creature card, put it onto the battlefield, then shuffle your library. It gains haste. Return it to your hand at the beginning of the next end step.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -18%

12.9 TIX $18.22 Foil


Nahiri, the Harbinger Discussion

ktulhut on Breya and Daretti's scrap emporium

18 hours ago

Bruh you need to get yourself a Cathartic Reunion and a Faithless Looting because it looks like you'll be having trouble getting cards into the grave. Nahiri, the Harbinger will also pull some work in this deck I think.

Stinkepete on Devoted Remedies

20 hours ago

First of all, if you Run white and red and Emrakul, add Nahiri, the Harbinger

Sooo what worked for me in terms of consistent midrange combo was using Academy Ruins to get a staff on top of library and maybe drawing it the same turn with wall of omens, which could be your manamorphose.but you need 1 blue for that and i know that is stretching the mana base, but it might be worth it.

that way you rely much more on the staff, but then you can take out banefires and ballistas, because the main goal is to win with emrakul and staff

if you dont want blue at all, maybe just try to protect your key creatures with Spellskiteand maybe try Renegade Rallier for recursion

other thoughts..Hanweir Battlements for haste on the devoted to fire off same turnKessig Wolf Run alternate win con

i personally also like Beast Within. especially for game 1, its such a versatile card. you can get tokens off dying stuff or fetch lands or just destroy a land on upkeep to gain a turn. the token shudnt worry you too much with bolt and beeing a fast combo deck. its a fun card

Oh and you cant play melira because it disables devoted druid ;-)

CinnaToastKrunch on Angels, demons and dragons, oh my! (Kaalia EDH)

1 day ago

Dragonlord Kolaghan is not necessary because not many cards will be repeating except for planeswalkers. which usually isn't an issue.


Nahiri, the Harbinger


Sol Ring

Gilded Lotus

Moonveil Dragon

Scourge of the Throne

and maybe some more protection for Kaalia like hexproof and what not

Jiro_Flowrite on This is now Artifact deck

2 days ago

I know it's tempting in this kind of deck, but seriously, cut the Sol Rings. It's probably the dickest move you can pull in a casual deck out side of writting Mox [_] on a land with sharpie. Also, it literally means you can't play this under any formats rules. Even Vintage has it restricted to 1 per deck. Having played against two people who had a set of Sol Rings in their deck because "it's casual", I can tell you there is no greater impulse than to play as sharp as you can and kick the ever-loving cardboard out of them.

Play . Seriously, have some sort of black mana source (there are several cheap options like Spire of Industry or Springleaf Drum). Reason for it is Cranial Plating. Trust me, you want this if your goal is mono-artifact. Nothing says !!SURPRISE!! like swinging half your dudes and then killing someone because they didn't block Ornithopter. Ditch Coat of Arms and Door of Destinies for a playset. They're dirt cheep in comparison and offer far more flexibility. Reason being you can pay and move it at instant speed. It also functions as a lightning rod for their artifact removal; if they don't kill it, then it will kill them.

If you're wanting to go for as many lords as possible Master of Etherium is your man. I'd say its probably worth it to cut Adaptive Automaton for it at 1v1. Partly because Master is a bigger beater, but also because it buffs all your creatures so long as they're artifacts, thus freeing you from construct tribal. (Though, if you're going construct tribal, then ignore this.)

Cut the Scuttling Doom Engine. It's a fine sideboard card for when you know your opponent is low enough to the ground to make it a threat, but unless you're packing Fling or even better Shrapnel Blast, then its not worth it. What you want instead is an old standard favorite, Hangarback Walker. Shit gets beastly fast and when they finally kill it you get to swarm them for their trouble.

I'd also advise cutting Nahiri, the Harbinger simply because the deck currently lacks graveyard synergies to get the most out of her looting ability and there's nothing in the deck that is worth her ultimate that could actually close out the game. Maybe if you had Blightsteel Colossus as a 1-of it would be worth it, but even then you'd want something to fetch back your pitched artifacts. Maybe Myr Retriever or its ilk.

Ultimately, all this depends on what you want to do with the deck. I suggest some form of interaction like Galvanic Blast, the aforementioned Shrapnel Blast, or Dispatch. The last place you want to be is having lethal on the board and loosing because you couldn't stop a threat from coming through. Hell, even minimizing the amount of damage you'll take on the blowback from an alpha strike is worth running some removal.

xyr0s on Mono-White Death N' Taxes

4 days ago

Why have you chosen to play no Flickerwisp? Normally that's one of the strongest cards in D&T - you can use it both on your own creatures with ETB, with Aether Vial to save your creatures from removal, and against your opponents cards (play in opponents upkeep with vial, to lock out a tron piece, a Nahiri, the Harbinger that's about to ult, or something like that.

Spazik007 on Mardu Experimental

6 days ago

A couple pretty standard Modern "slow" combos, Madcap Experiment cheats out Platinum Emperion because he prevents life loss and Nahiri, the Harbinger "cheats" out Emrakul, the Aeons Torn with her ultimate (I'm still convinced this is moreso lazy design than an actual "cheat", but I digress)

I'm liking it a lot so far, still fine tuning it though. The Wheel of Sun and Moon on the side over Rest in Peace is some pretty cool tech because it lets me get my Platinum Emperion back for more experiments if it dies while also still hosing graveyard decks, and it can also be brought in against decks that can easily kill the Emperion.

herringtonr on Planeswalker Tribal, with Gideon and Gideon

1 week ago

Oath of Ajani? Would be great for this deck. Would also recommend dropping Arlinn Kord  Flip in favor of another Nahiri, the Harbinger.

zelephent on Mardu Vehicles

1 week ago

Very nice deck; I understand this is budget, but if it ever goes out of budget, here are some suggestions. I don't feel like you have enough control. Fatal Push and some more Shocks would help that out, but even if you don't put in Push at least put in some more Shocks.While that is the big one, I feel that some cards in your deck aren't great in it, such as Cataclysmic Gearhulk, which is a good sideboard card but not an amazing mainboard, and Nahiri, the Harbinger doesn't have amazing synergy with your deck. Regardless, your deck is good and definitely steals my upvote. :)

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