Nahiri, the Harbinger

Nahiri, the Harbinger

Planeswalker — Nahiri

+2: You may discard a card. If you do, draw a card.

-2: Exile target enchantment, tapped artifact, or tapped creature.

-8: Search your library for an artifact or creature card, put it onto the battlefield, then shuffle your library. It gains haste. Return it to your hand at the beginning of the next end step.

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Trade

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Printings View all

Set Rarity
War of the Spark: Mythic Edition (WARMED) Mythic Rare
Shadows over Innistrad (SOI) Mythic Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Nahiri, the Harbinger occurrence in decks from the last year

Modern:

All decks: 0.07%

Commander / EDH:

All decks: 0.01%

Nahiri, the Harbinger Discussion

multimedia on Unbending Steel

2 weeks ago

Hey, nice to see Luminarch Ascension with a pillowfort strategy :)

Consider expanding the pillowfort?

These cards slow down the game which you can benefit from since Boros is not as fast as other color combinations. Turn one Deafening with as many creatures as you have can give you an advantage. Many enchantments here are high CMC cards which means most likely you will not be casting more than one a turn. Boros can have a difficult time stopping opponents combos which these cards can help with because many combos involve casting cards.

Other cards to consider adding:


Cards to consider cutting:

  • Boros Guildgate
  • Scabland
  • Stone Quarry
  • Rampaging Ferocidon: not good with the Aureila + Helm combo or Ascension, etc.
  • Seraph of the Sword
  • Everdawn Champion
  • Serra's Blessing
  • Baird, Steward of Argive
  • Damping Sphere
  • Leyline of Sanctity
  • Warmonger Hellkite

Good luck with your deck.

BMHKain on Sparky-chan's Undiluted Hatred to WotC

2 weeks ago

@king-saproling: (I apologize for mentioning you again; you okay there?)

OK. The Amount in question to cut has increased to 12 -> 15. But the stakes for cutting that much to 99 + 1 has never been more complicated. There are also some Key pieces I DON'T wish to call them quits for surprisingly decent Reasons. Here they are w/ Explanation & the like:

Meekstone: Uh, Oko, Thief of Crowns? YA RLY. Oko isn't just a Great Cook, he can turn an opponent's Creatures & Artifice to 3/3 Ability-less Elks. Tap them all, & your opponent's better have an option ready. But if you say Humility needs to be cut, do you think this combo can make for a better alt?

Teferi, Time Raveler: Uh, why? This card has High Synergy Value not just from Bouncing Stuff, but in particular: Wishclaw Talisman. These two are one of the best Combos for Superfriends. Just Tutor with the Claws...

Master Tang: THEY HURT LIKE CRAP, MAN! (No joke; he literally said that.)

...Bounce it before ANY opponent can nab it from you, & you got Synergetic Tutoring. The scariest part is that this Combo was very powerful while Teferi was around in Standard. YES. This was a legitimate Combo in Standard. Which also meant ARENA players had to deal with this Hell Clock. Ol' Master Tang himself wasn't kidding about his comment on Iron Claws.

(Reference of Note: Master Tang from Kung-Pow: Enter the Fist)

Ral Zarek: ... Err... Why no to him? He's got ALOT going here. He can Tap an Opponents Perms or Untap them, & yours too if you choose & WeiƟ Versa (There's a Bad Pun there). This can be set to Tap Artifacts & Creatures for stuff like Nahiri, the Harbinger to EXILE. These Perms don't even include the "Nonland" Restriction, so if an opponent has a response, you can Tap that land to restrict Mana Pool Levels. This also goes for their Rocks/Boulders to restrict their mana further. But in any way possible, as long as it is Not an Instant or Sorcery, IT'S A TARGET BEGGING TO BE WASTED OR EVEN REUSED. So much versatility, & the Scariest part? This ability increase Ral's Loyalty by +1. Not even 0 or even -1; this Loyalty Ability is not only potent, but it increases Loyalty. Though I will agree that -2 is lackluster in practice, though God help us all if Ral's -7 is altered in a way that the Amount of Heads in such a Game of Chance is blown to more than 5 shots for an Extra Turn each... XP Trust me, he's amazing.

I'd love to mention more, but these are my top contenders for what should stay (Unless Lethal Vapors can be used w/o something like Pithing Needle or even A creature like this...)

That said, What would your Final 15 cuts be in your case? I'd keep what I said (& Lethal Vapors if I had a noncreature Perm that is a Multi-Targeting Pithing Needle) for the reasons just said, & they sound like fine points to me. I'll try all I can otherwise, but for now, What would be your 15 cards to cut here?

(Can't believe I cut Tezzeret, Artifice Master; maybe something can be cut for him back in... Still owe you big time.)

BMHKain on Sparky-chan's Undiluted Hatred to WotC

2 weeks ago

@king-saproling: Okay. Here's the situation thus far. I only need 7 Cards to be cut for the Magic Numeric that is 99 + 1. However, the Cards Below are some important pieces that can do a lot more than you think:

Fellwar Stone

Grafdigger's Cage

Humility

Karmic Justice

Lethal Vapors

Meekstone

Privileged Position

Sorin Markov

Tainted AEther

Teferi, Time Raveler

Thran Temporal Gateway

Wishclaw Talisman

Ral Zarek

Before going over the list of Insane Mentality, I've some Questions needing Answers:

  1. While it goes w/o Question that Oko, Thief of Crowns is busted as hell, does his being in this deck really make Humility obsolete? If not, why cut the latter?

  2. After some thought, I wanted to put back in the Stax/Pillowfort cards in question. Which ones?

  3. Here are some Combos that might question several Status Quos, but are awesome IMO:

Teferi, Time Raveler + Wishclaw Talisman : Infinite Tutors w/o ever giving your opponent the Claws is very good in the Synergy Field.

Lethal Vapors + Tainted AEther : Instant Lock; but I ponder about if it is worth putting in; looks epic though...

Aminatou, the Fateshifter + Doubling Season + Ral Zarek (& other Ral Zarek Combos.): There is a good reason ol' Ral is a key player here; he can Tap, & Untap any Permanent in the same Loyalty Ability; which really helps Nahiri, the Harbinger when needing to Exile whatever in a pinch. Also, His Ultimate will not only Flip for some Heads, but also increase Aminatou's -1 Stock in some way or another. Even w/o Cloudstone Curio to bounce either Walker, you might have a good chance of winning w/o Expropriate level Game Enders.

Any of them good? There are others, but I just wanted some thought from you. Would you want to put any of this back in? I understand some are either Meh, Mana Cost Hungry, or just too expensive to cast, but w/ 7 cards left to chop, & the above including some great ideas to add upon:

Fellwar Stone

Grafdigger's Cage

Humility

Karmic Justice

Lethal Vapors

Meekstone

Privileged Position (?)

Sorin Markov (?)

Tainted AEther

Teferi, Time Raveler

Thran Temporal Gateway

Wishclaw Talisman

Ral Zarek

I'm fully aware you gave these cards the "VETO", but even here, I believe they have a good place in this deck. I think I already said enough. That said, if you want all of them in; that's a 13 card cut in some way; 12 as ol Ral #1 will be in anyway for high versatility.

So, 12 Max to cut, but 8 at least reaches 99 + 1. I'll try & find a deck of yours I could help with a Suggestion or 2, but I'd rather wait until IKORIA Spoilers Shape Up.

...i seriously owe you at least that...

...

skoobysnackz on Time Attack with Medomi

2 months ago

I think your curve is way too high for this deck to function, especially with only 22 lands. If you want to make a Medomai deck with extra turns/combat phases, I would suggest using the Ilharg, the Raze-Boar + Medomai the Ageless combo as it is much stronger than what you have here. I would also cut all your double-strike and extra combat shenanigans for more cards that will dig for and protect the combo pieces as well as cards that will control your opponent's board better. I think Remand would be a great option. Path to Exile, Serum Visions, Wall of Omens would also be some pretty nice choices. You could even add Nahiri, the Harbinger to tutor up whichever creature you are missing. I see that this is quite budget so maybe not all of these will be in your range but definitely try to lower the average cmc or you're just going to get blown out most of the time. Modern is an incredibly explosive format where left unchecked, people will usually be in a winning situation by turn 3-5.

Ursaromg on Glittering Company

2 months ago

I think I'm starting to understand more. This is a very fun deck tbh. I still have more questions though.

Any reason to fetch for Anafenza, the Foremost ? Is it only for the dredge matchup ? What do you think or Kaya's Guile or Ashiok, Dream Render in that spot ? I guess the Kitchen Finks combo might be your answer though (and I agree it is strong).

Hide / Seek against decks like Nahiri, the Harbinger ?

Is Castle Garenbrig only there to help casting Chord of Calling ?

And finally, I'm guessing you thought about Gaddock Teeg , is he absent from the wish board because he nullifies too much of your search spells ?

Mj3913 on Alesha's Amazing Automata!

3 months ago

+1 from another Alesha fan. A few suggestions: Nahiri, the Harbinger can be a good source of removal and/or filtering/filling the yard, and if you happen to get the ult off, bonus. Priest of the Blood Rite brings a 5/5 evil flap flap with him every time you rez him. Yahenni, Undying Partisan is great as a sac outlet and makes opponents think before they boardwipe. Ignition Team can get pretty big, and on the land topic, though not big as a creature Anathemancer can pack a punch. Don't ask what to take out... that not my forte, hope it helps.

Rorolith on Red Deck W...ait, What?! (T2 Emrakul)

4 months ago

The discard outlets i mentioned are also good for quick discard early in the game if you draw him, allowing you to possibly get him out earlier than with Nahiri, the Harbinger , and are also good if you don't have a Nahiri.

sergiodelrio on Red Deck W...ait, What?! (T2 Emrakul)

4 months ago

Flawless_Sin I disagree. It just actively increases the odds of that actually happening (=drawing it T2). If I do draw the single copy T2, then Nahiri, the Harbinger 's +1 will allow me to discard it, which then in turn will cause it to automatically shuffle itself and the rest of the graveyard into the library. So bottom line, still not worth it imho. T2 Emrakul in hand just means aggressively dig for Nahiri.

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