|Commander / EDH||Legal|
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|Shadows over Innistrad (SOI)||Mythic Rare|
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Nahiri, the Harbinger
Planeswalker — Nahiri
+2: You may discard a card. If you do, draw a card.
-2: Exile target enchantment, tapped artifact, or tapped creature.
-8: Search your library for an artifact or creature card, put it onto the battlefield, then shuffle your library. It gains haste. Return it to your hand at the beginning of the next end step.
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|Have (30)||tragic_slip , Roadhog , MouseyWolf , Borg0th , SamCre1993 , jrschnoebelen , frederiklw , thetechzombie , Caldazar , ironax , Justinaut , Clawsun73 , dexxter7 , Vasbear1 , Dredgar , Doom_of_Valyria , gildan_bladeborn , killstars , Mousemke , burnedbread , Archegos , , kaboomeow , jstn.mrrtt , duff87 , Shiromakuro , LockonHaro , sepheroth119 , mziter501 , Esquire_|
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Nahiri, the Harbinger Discussion
2 days ago
Hello i am sorry but you say "This is the base Noble Moon list; many others, myself included, eventually branched out to add a light white splash for Nahiri and Fiery Justice."i am not able to find Nahiri, the Harbinger nor Fiery Justice in your deck.... also why Noble Hierarch
1 week ago
wakawakawaka Sorry it took so long for me to respond, I've been really busy recently. It's Gearhulks mostly as a theme (kinda like my own custom tribe), Blightsteel Colossus is in there as a stupid combo with Nahiri, the Harbinger but I've been looking for a replacement that actually does something because as you said, it shuffles back in and doesn't work with the reanimation stuff. Sharuum the Hegemon seems like a cool combo especially considering she is an artifact so I'll have to do some testing with her.
1 week ago
Hi guys !
Well first, thanks for your reply benef77 but 21 lands are good, cause we have a lot of draw way (Opt, Serum Visions, Wall of Omens, Oath of Jace, Ancestral Vision, Jace, the Mind Sculptor, Nahiri, the Harbinger, Narset Transcendent, etc...) the % of chance you have no land to put on the battlefield each turns are slighty next to 0
The copy-cat plan is cute no ? :3 the opponent don't expecte it :p
if you like the list, upvote it ;) thanks
1 week ago
How are Electrolyze and Gideon, Ally of Zendikar working in this deck? I understand that Gideon is able to provide a new 2/2 each turn, breaking a stall, but Electrolyze is inefficient removal and draw. Also, Jeskai Charm seems like a dud - heavy on the mana base, and you'll probably only use it as another Boros Charm.
Here are some recommendations for replacements - you don't have to take my advice, though.Instead of Electrolyze, use Spell Snare, Thing in the Ice Flip, Young Pyromancer, Swan Song, Chained to the Rocks, or Kataki, War's Wage. If none of these appeal, try Spellskite.
1 week ago
Emrakul, the Aeons Torn pairs well with Nahiri, the Harbinger. Otherwise if you ult Nahiri, you're only gonna grab Torrential Gearhulk, which isn't too bad. Ancestral Vision is great card draw if you can get one in your opening hand. Elspeth, Sun's Champion is great in the main board if you draw into it, and can finish games.
4 weeks ago
Scalding Tarn you can go without. Just play Polluted Delta and Flooded Strand. Frankly, fetching mountains isn't very important. Colonnade is harder to go without, but Wandering Fumarole is fine for LGS play. Snap is a little more critical, along with the rest of the deck. I don't know of any budget decklists, but the hardest part will be your mana. For 23 lands, I don't think you can safely trim to cheaper than the following:
- 4x Flooded Strand
- 4x Polluted Delta
- 1x Hallowed Fountain
- 1x Steam Vents
- 1x Sacred Foundry
- 2x Glacial Fortress
- 3x Wandering Fumarole
- 3x Island
- 1x Plains
- 3x Field of Ruin
And that alone will cost you around $200, or a little less if you're a savvy trader/purchaser. You really should have 2 copies of each blue shock, but it shouldn't come up often enough to matter.
For the 37 spells, it's a little trickier. Snaps will be $300 alone, so probably can't play those. Same for Jace. Maybe try a spell suite like this:
- 1x Torrential Gearhulk
- 2x Snapcaster Mage
- 4x Spell Queller
- 2x Nahiri, the Harbinger
- 2x Cryptic Command
- 2x Logic Knot
- 1x Negate
- 1x Spell Snare
- 4x Path to Exile
- 4x Lightning Bolt
- 3x Lightning Helix
- 2x Electrolyze
- 1x Supreme Verdict
- 1x Sphinx's Revelation
- 1x Secure the Wastes
- 2x Opt
- 4x Serum Visions
Admittedly, I have not played Jeskai in paper ever and my only playing experience is playtesting it against my own modern deck. Because of that, this list will be bad. I do not know how to build Jeskai, so there's probably some serious problems. With the disclaimer out of the way, it's probably still a decent starting point. With the 2x Snapcaster Mage, it's a little under $350, which would give a total deck price of $550. The sideboard shouldn't cost too much. There are enough options that you can likely get away without Engineered Explosives or Runed Halo.
4 weeks ago
targeted discard would be your best friend as removing threats with discard will not exile your bridges. Path to Exile also works wonders, but requires you to add white. I have played Mardu Bridge from Below lists before. I used Nahiri, the Harbinger (with a super spicy Worldspine Wurm to cheat into play with her ult), Path to Exile, Tidehollow Sculler, and Anger of the Gods for removal. I did not use Prized Amalgams, but I did use Bloodghast and Grave Crawlers for recursive zombie making machines, and Viscera Seer, Greater Gargadon, and Insolent Neonate as sacrfice outlets. I would also likley want to use at least 1 Hidden Stockpile now that it is a card. There would be times when I would anger to clear the board -- which would suck because I would then have to sacrifice everything and then find another zombie to restart my zombie chains so I could re-cast Grave Crawler. But Cradle of the Accursed, and Dunes of the Dead are both new cards that I did not have access to when I played the deck.
1 month ago
This is a really good idea for a deck.
The 4x See Beyond seem bad. I get the point of not wanting emrakul to be in your hand. My suggestion would be to simply play 2x Emrakul, the Aeons Torn instead. This way you even have the potential to Polymorph twice in a game. Pretty much the only downside to this being the 40$. It removes four blue cards from the deck however, wich is always very nice.
If you are struggling with control you can put cards in the sb to help combat it. Spell Pierce against countermagic and Rootborn Defenses against sweepers. Remember to not fill your sb with 15 cards to beat control, since you will unlikely be able to take 15 cards out at once.
Remember to exploit that your combo only takes up 5/6 slots. If you notice your opponent bringing in multible sb cards like Grafdigger's Cage, Spell Pierce, Thoughtseize and so on, you can always side out the entire combo for more aggro. Simply put in more anthems and tokens to punish them for wasting their turn holding up answers to the wrong deck. I would suggest running a couple Geist of Saint Traft in the sb for this exact reason. This could also help give you an edge against control.
One last suggestion: if you ever come around to upgrade the mana base with fetches, consider splashing a tiny bit of red for Nahiri, the Harbinger. Control decks have very few ways to deal with a planeswalker so it effectively adds more Polymorphs to your deck.