Generator Servant

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2015 (M15) Common

Combos Browse all

Generator Servant

Creature — Elemental

{T}, Sacrifice Generator Servant: Add {2} to your mana pool. If that mana is spent on a creature spell, it gains haste until end of turn. (That creature can attack and {T} as soon as it comes under your control.)

Price & Acquistion Set Price Alerts

M15

Ebay

Generator Servant Discussion

TypicalTimmy on help cut cards

4 weeks ago

Best ramp cards I know of that are budget are going to be creatures.

Elvish Mystic or Birds of Paradise if you can swing a few bucks. There are also Infernal Plunge and Generator Servant. Also Satyr Hedonist and Savage Ventmaw.

They all combo fairly well and allow you great ramp potential.

GoblinsBeatElves on Mono-Red Dragons

1 month ago

Would Generator Servant be better than Catalyst Elemental here? It gives haste, and comes down a turn earlier. It doesn’t really matter that it can’t be sacced the turn you play it, if you did that with Catalyst Elemental, you would just lose a mana. Then again, Catalyst provides colored mana, so... whichever you prefer, I guess. Also, it feels like Doublecast might be slightly out of place here, since you only have 6 other instants. You could consider adding some dragon in place of that, but again, that’s your choice. If you need any inspiration or ideas, here’s my dragon deck: Kill It With Fire! (Tribal Dragons). Good luck with this deck!

TypicalTimmy on Card creation challenge

1 month ago

I was playing Gruul Dragons (Casual / Modern) and did the following:


Reign of Atarka

Legendary Enchantment - Dragon (This way, it can cost less via Dragonlord's Servant and Dragonspeaker Shaman, while also getting bigger via Crucible of Fire and calculating into Dragon Tempest, Scourge of Valkas, Utvara Hellkite, Atarka, World Render, and all the other cool Dragon spells)

Whenever you cast a Dragon spell, you may pay an additional . If you do, this enchantment becomes a 6/6 red Dragon creature with Flying and Haste until end of turn.

Whenever this enchantment becomes a creature and deals combat damage to an opponent, you may reveal a Dragon card from your hand and put it onto the battlefield.


Moving away from the story cards of our personal life, make a support card for your favorite tribe. Non-legendary is the only rule. We do a lot of Legendary creatures here. Let's get away from that for a moment.

Gattison on Herbert West

1 month ago

My bad it took me so long to get back to you, but I think I have an idea for your transformative sideboard.

You are considering Lightning Bolt, Blightning, Terminate, Crypt Rats and Duress.

But what I'm thinking is to use something like Generator Servant to sneak out big threats early, then Renegade Tactics and/or Panic to get big dudes through. Then Fling for the kill? Sorry it's not Grind/Control, and may be too janky for your interests, but it is an idea. =)

Darth_Savage on R/B Dragons

2 months ago

If your looking for a budget option to get your dragons on the field quicker, Generator Servant or Infernal Plunge might help.

Sideboard wise you have no graveyard interaction, so for starters Tormod's Crypt or Rakdos Charm should be there. Dragon's Claw is reasonable anti burn tech and you benefit from it anyway and Ratchet Bomb is fairly standard to deal with anything (Enchantments) that R/B struggle with.

TypicalTimmy on Land destruction: taboo or legit ...

2 months ago

The problem with LD (Land Destruction) decks is that a they are slow. painfully slow.

I run one in Modern. Rakdos () LD.

You limit yourself to , which is a powerful color combination, but the issue here is you can win so much faster using those colors.

The majority of LD spells in red cost 4. This means you aren't doing anything until T4.

Rakdos has a serious lack of ramp. Sure, there ARE cards that are "technically ramp", but traditionally you are wanting to increase your available mana consistently every turn, not bring out Rakdos Keyrune on T3 and have MAYBE 5 mana on T4, assuming you hit all land drops each turn.

Keep in mind that even if you ARE hitting lands 4 turns in a row, in Rakdos that's not optimal. You want swift, cheap spells. Lightning Bolt and Fatal Push and Terminate. Not land after land after land.

Bleh.

Having said that, there are great ramp cards available. Infernal Plunge, Generator Servant, Koth of the Hammer, Crypt Ghast, Liliana of the Dark Realms, Iron Myr, Leaden Myr, Plague Myr, Palladium Myr... But again, you detract from your LD spells. The further you push back your goal, the further ahead your opponent gets.

Uuuugh... On a phone. Fml

NOW we get to the problems. In Modern, games are fast. Really fast. Pushing out a game 5 - 7 turns is not ideal when you can design to win on T1. Casually you're golden. FNM is a toss up. Competitively? Good luck.

This is why Blood Moon, and in some decks Alpine Moon are so important. They CONTROL the lands, not remove them. If you want to optimize LD, look for cards that destroy lands as a secondary effect, such as Ghost Quarters, Field of Ruin, and Encroaching Wastes. -- The problem here now is you fill your deck with colorless lands, and you destroy your land base while giving your opponent basic lands of their choice (mostly).

Ugh, this was a poor decision to type it all out on my phone...

Okay. So let's ask a question: Why Rakdos?

There's a surprisingly good amount of land destruction spells in Modern and in Red (34 in Sorcery) and the cheapest are Cryoclasm, Molten Rain, Stone Rain, and Peak Eruption. Note that with Cryo and Peak, you don't need to target basics. You can target lands such as Hallowed Fountain and Irrigated Farmland, or combine Peak Eruption with Blood Moon.

In black, there's really just Rain of Tears, if you're trying to keep it all under CMC < 4.

You'll also want to recycle spells. Good way to do this is Charmbreaker Devils, but at 5 CMC there are better spells. I like to run him because he let's me get back LD spells every turn. If they don't have 1-Drop removals like Path to Exile, they are F-'ed. I run minimal removal and lots of LD, so even if I don't topdeck into one I can always get one back for free.

Now it is true that green has LD as well. Acidic Slime, Creeping Mold, Reap and Sow, Spreading Algae, but again they are either slow and require ramp or are very specific in nature.

The more colors you add, the more fixing you need, and the less specialized your deck is.

That's why we don't run green. Stick to res as your main color with black support.

I'd focus on red LD sorcerys, and black instant creature removal for cheap, such as Fatal Push and Terminate.

Overwhelm with cheap 1/1s like Goblins, and pick cards with huge bang for your buck. Kiln Fiend and Monastery Mentor are perfect. Goblin Guide hurts you here as he is doing what you don't want - Getting them more lands.

Goblin Offensive and Krenko's Command are good. Two 1/1s for 2 CMC? Decent.

Overwhelm and go wide. It's cheaper and saves you Mana for LD.

If you want and can work it in, Reverberate and Increasing Vengeance copy spells so you can hit twice in one turn.

I'm not going to build a deck for you, but I hope I helped a lot.

It's a legit strategy, but needs to be precisely honed and even than may be too slow.

Control / removal is better than LD, but LD does work. Modern prides itself on non-basic lands.

That's where you attack.

As for EDH? Against 3 other opponents, you'll be so vastly overwhelmed it's not even worth it.

Jacurutu on Nova Chaser

2 months ago

Thanks for the suggestion. Decided I will replace Fling with Thud, also dropped a Simian Spirit Guide for another Smokebraider Dropped all 4 Expedite since I won't need it if I have Incandescent Soulstoke on battlefield, or the new addition Generator Servant. That should help to speed the deck up a little. I am tempted to put in another Faithless Looting but I'll see after I've done some playtesting at my next FNM.

Load more