Generator Servant

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2015 (M15) Common

Combos Browse all

Generator Servant

Creature — Elemental

{T}, Sacrifice Generator Servant: Add {2} to your mana pool. If that mana is spent on a creature spell, it gains haste until end of turn. (That creature can attack and {T} as soon as it comes under your control.)

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M15

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Generator Servant Discussion

TypicalTimmy on Land destruction: taboo or legit ...

5 days ago

The problem with LD (Land Destruction) decks is that a they are slow. painfully slow.

I run one in Modern. Rakdos () LD.

You limit yourself to , which is a powerful color combination, but the issue here is you can win so much faster using those colors.

The majority of LD spells in red cost 4. This means you aren't doing anything until T4.

Rakdos has a serious lack of ramp. Sure, there ARE cards that are "technically ramp", but traditionally you are wanting to increase your available mana consistently every turn, not bring out Rakdos Keyrune on T3 and have MAYBE 5 mana on T4, assuming you hit all land drops each turn.

Keep in mind that even if you ARE hitting lands 4 turns in a row, in Rakdos that's not optimal. You want swift, cheap spells. Lightning Bolt and Fatal Push and Terminate. Not land after land after land.

Bleh.

Having said that, there are great ramp cards available. Infernal Plunge, Generator Servant, Koth of the Hammer, Crypt Ghast, Liliana of the Dark Realms, Iron Myr, Leaden Myr, Plague Myr, Palladium Myr... But again, you detract from your LD spells. The further you push back your goal, the further ahead your opponent gets.

Uuuugh... On a phone. Fml

NOW we get to the problems. In Modern, games are fast. Really fast. Pushing out a game 5 - 7 turns is not ideal when you can design to win on T1. Casually you're golden. FNM is a toss up. Competitively? Good luck.

This is why Blood Moon, and in some decks Alpine Moon are so important. They CONTROL the lands, not remove them. If you want to optimize LD, look for cards that destroy lands as a secondary effect, such as Ghost Quarters, Field of Ruin, and Encroaching Wastes. -- The problem here now is you fill your deck with colorless lands, and you destroy your land base while giving your opponent basic lands of their choice (mostly).

Ugh, this was a poor decision to type it all out on my phone...

Okay. So let's ask a question: Why Rakdos?

There's a surprisingly good amount of land destruction spells in Modern and in Red (34 in Sorcery) and the cheapest are Cryoclasm, Molten Rain, Stone Rain, and Peak Eruption. Note that with Cryo and Peak, you don't need to target basics. You can target lands such as Hallowed Fountain and Irrigated Farmland, or combine Peak Eruption with Blood Moon.

In black, there's really just Rain of Tears, if you're trying to keep it all under CMC < 4.

You'll also want to recycle spells. Good way to do this is Charmbreaker Devils, but at 5 CMC there are better spells. I like to run him because he let's me get back LD spells every turn. If they don't have 1-Drop removals like Path to Exile, they are F-'ed. I run minimal removal and lots of LD, so even if I don't topdeck into one I can always get one back for free.

Now it is true that green has LD as well. Acidic Slime, Creeping Mold, Reap and Sow, Spreading Algae, but again they are either slow and require ramp or are very specific in nature.

The more colors you add, the more fixing you need, and the less specialized your deck is.

That's why we don't run green. Stick to res as your main color with black support.

I'd focus on red LD sorcerys, and black instant creature removal for cheap, such as Fatal Push and Terminate.

Overwhelm with cheap 1/1s like Goblins, and pick cards with huge bang for your buck. Kiln Fiend and Monastery Mentor are perfect. Goblin Guide hurts you here as he is doing what you don't want - Getting them more lands.

Goblin Offensive and Krenko's Command are good. Two 1/1s for 2 CMC? Decent.

Overwhelm and go wide. It's cheaper and saves you Mana for LD.

If you want and can work it in, Reverberate and Increasing Vengeance copy spells so you can hit twice in one turn.

I'm not going to build a deck for you, but I hope I helped a lot.

It's a legit strategy, but needs to be precisely honed and even than may be too slow.

Control / removal is better than LD, but LD does work. Modern prides itself on non-basic lands.

That's where you attack.

As for EDH? Against 3 other opponents, you'll be so vastly overwhelmed it's not even worth it.

Jacurutu on Nova Chaser

2 weeks ago

Thanks for the suggestion. Decided I will replace Fling with Thud, also dropped a Simian Spirit Guide for another Smokebraider Dropped all 4 Expedite since I won't need it if I have Incandescent Soulstoke on battlefield, or the new addition Generator Servant. That should help to speed the deck up a little. I am tempted to put in another Faithless Looting but I'll see after I've done some playtesting at my next FNM.

ay.lobo on Purphoros, Forger of Tokens

3 weeks ago

Good morning, Metachemist. Oh, wow, I am very honored that you made a budget version of my deck. It makes me feel like I am going on the right side of something. Some of the cards that you may want to look at that I had to drop for more expensive cards: control- Warping Wail Mana- Generator Servant, Armillary Sphere draw- Outpost Siege WinCon- Descent of the Dragons

Just to give you some directions. I would also highly recommend using Red Elemental Blast and Pyroblast at least, because the EDH games tend to have plenty of blue players. Or at least sideboard it. Hope I added some food for fodder, and good luck!

MJS154 on How many dragons should I ...

3 weeks ago

So it sounds like these are the card I should put in the deck: Glorybringer, 2x Demanding Dragon, 2x Scourge of Valkas,1 Dragon Tempest,1 Utvara Hellkite,1 Ryusei, the Falling Star,1 Dragon Broodmother,1 Birds of Paradise, 4x Generator Servant, 4x Dragonlord's Servant, 4x Savage Ventmaw, 4x Xenagos, the Reveler,1 Blood Moon,1 Destructor Dragon,1 Atarka, World Render, 1x Shaman of the Great Hunt,1 Elemental Bond,1 What types of cards should I use for filler? Or is this enough? Thank you soooo much for your time and help, I greatly appreciate it. Any other cards/concepts I should stay away from?

BMHKain on

3 weeks ago

@Suns_Champion: Tried to put in Generator Servant, but T/O database didn't recognize it for me. XP What I mean by the query was that there was one card/combo (Whichever it was.) that bypassed whatever ruling stuff like Spiritualize couldn't. But you'd have to halt the combo before you deck out while immolating foes, & gaining life; and when all foes lose before deck out, it's too late. BTW, I found this out via Reddit. A RW deck, in Commander as a whole, without Sunforger?! That might be an interesting idea... Considering your deck is "Casual" (Kind of...), right now it only seems fair to call this so far, "Core" (In-Between Casual & Hardcore.). I'll check the decks later. I have to pull off a Sorin Markov currently.

@DespairFaction: Hmmm... Cards that slowdown others... Well, Manabarbs might work with Personal Sanctuary, but what to use when it's not your turn? I'll see what to cut for Rule of Law; I got to add basic lands at some point... Alms Collector could easily shut down X Draws, I approve. I suppose Stranglehold does need an Avian Menace working for the God-Pharaoh to ally with...

Thanks guys. I'll see what I can do...

TypicalTimmy on How many dragons should I ...

3 weeks ago

So, Dragons cost a lot. They are very expensive. They also see a ton of removal if able. Because of this, in my experience, you want enough Dragons to sustain the brutal attacks that will be made against you. However, you also need a means to get them out onto the field.

You want to look for Dragons that act like Sorcery cards. That is to say, a Dragon that benefits you other then just being a 4/4 flyer.

Cards like Glorybringer and the new Demanding Dragon are beautiful examples. They force extra hurt for their cost. This means your resources aren't diminished for nothing. Even if your opponent kills the Dragon, you at least got something out of it for your effort.

Along with these, Scourge of Valkas is an amazing and brutal beast, especially when paired with Dragon Tempest. You need to pay attention to the wording because I've seen people miss this, myself included. EACH of your Dragons will be dealing X damage, where X is the TOTAL number of Dragons your control.

I've seen players think that since one Dragon entered, and they had three already out, then 4 total damage is being dealt. This is because ONE Dragon entered, and it deals damage equal to the number of Dragons you control. This is correct. But if you have two Dragons enter together, BOTH of those are going to be dealing X damage.

The Dragon that entered is the one dealing the damage, not Scourge and not Dragon Tempest. Be careful of that. It could win you a game without you realizing it.

Aside from those massive cannons, a really good Dragon is Utvara Hellkite, but it's a bit of a trap card. Only run 1 in a deck because it costs 8 to play and you won't benefit unless you have enough Dragons to make it worth while. Combo'd with Scourge / Tempest and you run a serious powerhouse.

As for protection, Destructor Dragon is great. As a 4/4 Flyer, in my experience, if an opponent does not have removal it acts as a deterrent similarly to Phyrexian Obliterator. That is to say, if they attack and they kill it, you punish them. Note that it does say noncreature, which a lot of people look at and think it sucks. But the real hidden power here is that by saying nonCREATURE, LANDS can be targeted instead.

Ryusei, the Falling Star also acts as a powerful deterrent. If they kill it, they can potentially wipe themselves out.

Another beautiful Dragon that'll piss off anyone is Dragon Broodmother. I'll get more into her in a moment.

Honorable mentions are also Flameblast Dragon and Steel Hellkite.

But all of this means nothing if you can't get any of them into play. That's where the beauty of the Gruul Dragon decks comes in.

Gruul Dragons wants to, ultimately, do three things. Ramp, burn, and swing. But you only have so many cards to do it with? So how do you balance these?

Here's how: Dragons that act like Sorceries.

You're going to want a playset of the following:

Birds will give you access to either color immediately. GS will give you and if spent on a creature, that creature gains Haste. and DLS reduces costs by .

Now, here's the REALLY fun part! Generator Servant's mana can be spent on TWO different creatures! You can do and , and BOTH of them gain Haste! :D

If you have a GS out on the field and two in your hand with in mana you can use, you could literally sac GS, gain , tap , and pay out as and and sac those two immediately for .

Let me explain to you just how insanely fast this design can ramp. I do it all the time. Gruul Dragons is my favorite deck of all.

  • T1: Forest, Birds
  • T2: Mountain, GS
  • T3: Land, tap all 3 lands, tap Birds, sac GS, play Savage Ventmaw, swing for 4, add , play Xenagos, the Reveler for , +1, add for Birds & Ventmaw, float the additional left over from Ventmaw's cost, cast something else like, say oh I don't know, Dragon Egg, target with Infernal Plunge, kill Egg, get a 2/2 Token, add , play something else.

Gruul Dragon's is an insanely complex combo ramp & burn deck that catches everyone off guard. But you need to balance what cards do with how they interact.

Glorybringer and Demanding Dragon are cards you'll only want 2x of each, with 1x of each in your sideboard so you can flex as needed. This'll protect you against things like Meddling Mage and, God forbid, Surgical Extraction.

Then you'll want one of your two punishments. Ryusei, the Falling Star for weenie decks, Destructor Dragon + Blood Moon for more of a control-ly aspect. Sideboard whatever you're not playing.

Stay away from Dragonlord Atarka. 7 CMC for 5 damage is a terrible payout. Stick to Atarka, World Render as she gives all Dragons you control Double Strike. That's a hell of a lot more than 5 damage.

Hellkite Charger nets you additional combat phases, which is sweet. A single Birds of Paradise + Savage Ventmaw = extra combat phase. There's other combos for INFINITE COMBAT PHASES, such as 2x Savage Ventmaws or even a Savage Ventmaw + Grand Warlord Radha. Don't use Radha, Heir to Keld as she must attack to get the mana and if she is blocked and killed, your combo ends.

Bleh. This is a lot. Wow.

SO MOVING ON... Dragon Broodmother, she combos with Xenagos, the Reveler and Utvara Hellkite. I'll let you figure out why ;)

So all of this mana and what can you spend it on??

Flameblast Dragon's ability, Steel Hellkite's ability, or even go big with Ugin, the Spirit Dragon and use HIS -X ability!

Let your Dragon's carry you. Don't add things in like Lightning Bolt or Fog or anything like that. You don't need Atarka's Command, Savage Twister, Rolling Thunder, Gruul Charm.

You're up in the air. Just go over everything and hit for tons of damage, then replenish your resources with the mana you've acquired each turn.

You'll want to play hyper aggressively. Swing, even if you don't want to. Force your opponent to block. Clear their board because you'll always be able to rebuild yours. Explore, Explosive Vegetation, and Khalni Heart Expedition and what your filler cards will be. Things of those natures.

Lastly, a beautiful card for this type of deck is Shaman of the Great Hunt and Elemental Bond. That's your draw engine for this type of deck.

There's other tricks like how to get insane amounts of life, as well. But I think this is enough to set you off on the right path :)

Good luck! Seriously, Gruul Dragons is my #1 favorite deck of all time. <3

Suns_Champion on

3 weeks ago

Chill dawg. Sorry it took so long to respond. School has just started.

Again, I'm not a cEDH player. Strictly casual. It is simply my opinion that Firesong and Sunspeaker aren't competitive, and would have a hard time dealing with tuned 2.5 decks. Boros in general will never be competitive because it's missing all of the following things:

  • Good Tutors.
  • Good Card draw.
  • Good Ramp.
  • Good Counterspells.
  • Good Combos.
  • Good Recursion.
  • Good Generals.

... all of which seem to be staples in cEDH for as far as I can tell.

Look man, no one loves Boros more than me, but even I know it's the worst EDH color pair haha

Anyway, that's not the point.

It wouldn't take to much effort to make a deck more competitive than mine. Mine is sub-optimal on purpose. Just fill your deck with as much card draw and ramp possible instead of my preferred Sunforger package.

I don't know of any infinite damage combos you could use. You'd probably be better served by a Google search.

There isn't any "single card" that can loop damage and life...without decking out? Not sure your query makes any sense.

Burn spells: Again, you can't just google/gatherer search red burn spells? Or look at my two decks I linked for ideas? But also: Price of Progress.

Cuts and Curve: I think you're gonna have a real hard time making a 2 average CMC deck that can still hit hard in the late game.

Cut Felidar Sovereign. Cut Test of Endurance. They will never resolve/be exile before your upkeep. Cut Etali, Primal Storm, cut Stolen Strategy, they are too random and wont do anything in a competitive environment... divining top makes them near useless.

Your focus should be on Aetherflux Reservoir, Neheb, the Eternal, and Repercussion. So get Enlightened Tutor and Inventors' Fair in here.

Try out The Immortal Sun. Maybe Mizzix's Mastery. Generator Servant is a pet card and also pretty good. Return to Dust. Dispatch if you up the artifact count. Swords to Plowshares and Path to Exile.

That's all for now. Remember, this is your deck, so you have to do most of the leg work. And please have patience with those you've asked for help. They will come or they won't, that shouldn't stop you from finding stuff on your own.

Also try looking at some other Fire&Sun decks? I looked at your most recently view decks and it's just mine and yours.

Also, test out people's upvote buttons. That goes a long way in getting people to like and help you.

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