Generator Servant


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2015 (M15) Common

Combos Browse all

Generator Servant

Creature — Elemental

T, Sacrifice Generator Servant: Add 2 to your mana pool. If that mana is spent on a creature spell, it gains haste until end of turn. (That creature can attack and T as soon as it comes under your control.)

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Generator Servant Discussion

Frank_Glascock on Narset, Master of Chain Reaction

21 hours ago

Markszncd, how does it feel to be the defacto expert on Narset?

I know it was a small sample size but I was surprised with the Vancouver Mulligan how quick Narset still hits the table. We do use a free first mulligan at our shop.

What is your average gold fish winning turn?

Have you charted how many extra combats, extra turns and land destruction spells Narset averages on her first attack? I would think that countering Narset may not always be the best play. I would consider:

  1. Is Narset attacking turn three or four? I would think a turn three attack greatly increases the need to counter Narset.

  2. The percentages that Narset gets one of the combo spells on her first attack; the percentage she gets two combo spells. This goes to heart of the issue. The other players at the table know that most of the other combos are 100% certain. Narset presents some level of chance to not produce a combo catalyst spell on her attacks.

  3. This dovetails into point one. How often does the Narset player not have to pass the turn after the first attack?

  4. Speed of the table. How fast are the other decks? Has a lot of tutor spells resolved? Has one player been drawing a lot of cards (Sylvan Library, Mystic Remora?

  5. What position in the turn order is Narset? A Narset player that is first or second in turn order that has a turn four attack presents more issues than if Narset is third or forth in the order. The opposing player holding a counterspell can't wait to see if he is going to need that spell to stop the other players that turn.

  6. Most cedh decks on average have only 50-60% of their counter spells that will hit creatures. Some turns you may be the only player holding a counter that can keep Narset from resolving.

  7. How often is Narset recast the next turn she gets countered and does she have haste? Considering Grim Monolith, Mana Vault Lion's Eye Diamond, Basalt Monolith, Generator Servant among others, I assume it less than a third. The better question is how often does the Narset player win after having Narset countered?

Suns_Champion on OH LORD JESUS IT'S A FIRE! | Neheb EDH

3 days ago

Thanks for taking a look Philoctetes!

Yes Generator Servant is awesome. Neheb turn 3 w/ haste too! Insane! Sword of Fire and Ice is really important to my gameplan too, protects Neheb from my own spells, deals damage and occasionally draws me cards which can't be understated for mono-Red. I've found that just a little bit of card advantage goes much further in mono-Red than in say, a Green/Blue deck.

Past in Flames is tricky because it's only a lategame card, and I need stuff in my graveyard. On occasion it's a dead draw, but half the time I'd say, with a fat grave yard(I play against mill a lot), and a ton of mana, it's a game winner. Allowing me to dump my entire 'yard back into action. That's why I keep it in. I don't consider it draw, but more of recursion.

I find mana doublers kinda redundant in Neheb, and even when Neheb's not out they don't even come close to his capabilities, so I don't include them. Only Neheb can Comet Storm where X=350 >:D

So instead of having a back up for Neheb, I prefer to protect him more. The Greaves, Boots, Darksteel Plate, and the Swords of X and Y go a long way in helping keep Neheb on the board. Price of Glory is always nice too, as it limits the "well-timed" removal to their turns, giving you your turn to recast, attack, etc.

Thanks again for the comment!

Philoctetes on OH LORD JESUS IT'S A FIRE! | Neheb EDH

4 days ago

Hey there! Thanks for the interest in my own Neheb build, Neheb, Summoner of Comets!

I am definitely stealing some of the tech in your list. Notably, Generator Servant is phenomenal, cant believe I missed it as I absolutely adore the card. Also, while Im not as high in equipment in general (feels somewhat win-more a fair bit of the time), I do need to at least get my hands on a Sword of Fire and Ice. What is already the best sword seems so crucial to this deck after reviewing your list.

How has Past in Flames been performing for you? It feels like something that should be in my deck as pseudo card draw, but Ive struggled with the cut to fit it in. My typical feeling on card draw is that it should work when we are behind - when neheb gets hated out, or when we cant get in damage to build our mana up.

How has a lack of mana doublers I.e. Caged Sun been working for you? I have them included as my plan B for when Neheb gets hated out and it has been honestly pretty crucial to the success Ive had. I would say we arent often the target but a well timed Swords to Plowshares can really wreck our day and having an alternate plan seems super important.

Suns_Champion on Gisela strikes down from the heaven

1 week ago

Glad to see Neheb, the Eternal already here. Generator Servant is another good ramp card.

Commune with Lava, Humble Defector, and Knollspine Dragon are some card draw options that you could take advantage of. Throne of the High City too.

Suns_Champion on Neheb, the Eternal: No Lands Man

1 week ago

Some cards I've found useful in my Neheb deck:

Generator Servant is my favorite red ramp card. T3 Neheb w/haste.

Humble Defector, Knollspine Dragon, Commune with Lava, Etali, Primal Storm, Reforge the Soul, and Loreseeker's Stone are all good card draw options you could take advantage of.

Valakut, the Molten Pinnacle seems worth it for your deck. You'll almost always get it online.

Hope some of these help!

Brian1 on I need more dice... (Abzan counters)

1 week ago

mana issue i like, casue thertically your striping ur deck of 3 cards at a time which limits less land pull so you can get your big guys out and spells...

keep the evolving wilds, I know the game is all about mana and get the fetch lands, but honestly, I go with evolving wilds and I use cards that strip my deck of lands so there all out on the field and i have nothing but creatures and spells to pull...i highly recomend for you

Generator Servant --you do get to slit the mana and have 2 creatures with haste, i confermed with a judge when this card cam out, next for raw speed power....Karametra's Acolyte Nissa's Expedition Explore Everflowing Chalice Khalni Heart Expedition Xenagos, the Reveler

now for the symic deck...the most fricken broken hydra i know..Heroes' Bane next is its mother Hydra Broodmaster id you can find away to bounc eit, the counters shed of and yo ucan poop tokens again...this gy is a beast Managorger Hydra Forgotten Ancient Gyre Sage Lorescale Coatl

my simic deck..great offenc and deffensive capabilities....

Suns_Champion on Rakka Mar FEEDBACK APPRECIATED

2 weeks ago

Generator Servant is my favorite red ramp card.

Humble Defector, Knollspine Dragon, Commune with Lava, Etali, Primal Storm, Reforge the Soul, Loreseeker's Stone, and Slate of Ancestry are all good card draw engives that this deck could take advantage of.

Hope some of these help!

GS10 on Narset, turn after turn after turn

2 weeks ago

In my experience Mirari is underwhelming. Of course it's amazing in what it does, but if you happen to draw it you are never going to play it, and if you do, you're probably in bad shape.

It's the most high variance card in my deck, and I believe most Narset decks. I'm also running Geistblast for it's copy ability, it's much more usable in 90% of the times, and if you're copying just one extra turn spell, that usually does the trick.

Regarding other cards in the deck: the only creatures I run are Generator Servant and Aurelia, the Warleader. Servant is great to get Narset swinging asap, which is at least as important as ramping into Narset early, and Aurelia is extra combat phases, so hard to pass on.

While Taigam seems powerful, I think it might just be a win more card, if you get to draw it and not reveal it to Narset's ability. I used to run Cast Through Time and ended up cutting it because it was just splashy. (Besides, if you reveal your whole deck to Narset) cards end up exiled and you deck yourself. I run Beacon of Tomorrows and Learn from the Past to avoid that scenario, and rebound kind of crushes it.

Ramp is of the upmost importance, so you should run more mana rocks, like Fellwar Stone, Coldsteel Heart, maybe even Worn Powerstone, all in addition to Generator Servant. You absolutely need critical mass of ramp spells, so that you can regularly cast Narset at the right pace.

Personally, the only counterspell I used to run was Insidious Will because it doesn't brick when revealed to Narset, you can always copy one of your spells, but if you're willing to risk that, Disallow seems like one of the better options.

And finally, having been over the whole cards you want to draw and cards you want to reveal, I feel like Narset benefits much more from card advantage through selection, rather than mass draw. Cards like Brainstorm, Ponder, Preordain and Top, over something like Recurring Insight.

If you want to check out my list, I leave the link below, but keep in mind it's been stale for a few sets since the deck was already too powerful for the general level of my usual playgroup.

Narset, the Glass Cannon

Commander / EDH GS10


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