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Creature — Elemental
T, Sacrifice Generator Servant: Add 2 to your mana pool. If that mana is spent on a creature spell, it gains haste until end of turn. (That creature can attack and T as soon as it comes under your control.)
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Generator Servant Discussion
10 hours ago
I think you could upgrade Pacifism, Doom Blade, Ultimate Price and Lightning Bolt into Darksteel Mutation, Snuff Out, Murderous Cut and Swords to Plowshares.
As for acceleration, Generator Servant seems like great fit. I don't understand why you are running Darksteel Citadel though. I can't see any useful synergies in your list. A couple of your tapped lands could make room for Dragonskull Summit, Sulfurous Springs, Caves of Koilos, Isolated Chapel, Clifftop Retreat or other untapped dual lands.
Hellkite Tyrant is another great dragon, i highly recommend it.
1 day ago
1 day ago
Generator Servant would help you get your dragons out quicker. Foul-Tongue Invocation isn't great, it costs too much as a sacrifice removal spell and 4 life probably isn't that relevant. Blightning costs 3 but by turn 3 you would hopefully be in a position to cast a dragon, so you probably want the 4x Duress in the mainboard...
1 week ago
No. Colorless mana can't be spent on a colored portion of a cost.
2 weeks ago
Smokebraider and Generator Servant can enable Ashenmoor Liege, Embodiment of Fury, Nova Chaser or Stingmoggie. Still, pushing up on the curve probably isn't the right call- I'd consider Shared Animosity and Flamekin Harbinger first, and if you're going to splash, Ceaseless Searblades/Lavaclaw Reaches/Wandering Fumarole, as it doesn't take a lot of slots and provides a nice tiebreaker against lifegain.
2 weeks ago
Flagellum, my new best friend, heh :), your comments have already shed some light on my #1 most burning question (pun intended) on building this deck: Strategy thru spells (i.e., Young Pyromancer, Guttersnipe, and a host of burns, Note: PURP not heavily required); or thru token generation and dashers like Lightning Berserker.
Feel free to weigh in here on any of these with your experience:
Some outliers I'm also considering are Vessel of Volatility/Generator Servant to ramp (I don't have a lot of the "staple" lands and rocks otherwise), Bloodfire Colossus & Balefire Dragon because of how well they feel in the theme of fire and destruction, Red Elemental Blast because there's NEVER a lack of blue players wanting to counterspell my deck, Circle of Flame for light defense, Stuffy Doll for my targeted opponent, and Volcanic Fallout.
I look forward to some further discussion!
3 weeks ago
I actually think you have too much land disruption/destruction, Ghost Quarter, Evil Presence and Molten Rain is I think overkill...
I'd replace the _Vampire Nighthawk_s with Vault Skirge, you can play the skirge turn 1, you don't have any vampire synergy and you have a glut of 3 mana cards. I'd also suggest you want 4 of them.
I'd replace 2 _Mountain_s with Veinfire Borderpost, which will normally have no impact on your mana base, but does mean you now have some artifact synergy.
I'd replace Molten Rain with Generator Servant, this will help you ramp to get the Wurmcoil Engine out.
If your wondering why I like the idea of artifact synergy in this deck, well Trash for Treasure will let you recur the Wurmcoil, say as a 2 of replacing Rakdos's Return and 1 Blightning then also add Rite of Consumption as a 2 of so you can Fling your Wurmcoil but also gain life from it, replacing the 2 remaining Blightning.
I'd also default to swapping 4 Evil Presence to 4 discard spells, preferably Duress or Inquisition of Kozilek. So that you always have hand and land disruption in the main deck and more as backup in the sideboard.