Generator Servant

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2015 Common

Combos Browse all

Generator Servant

Creature — Elemental

T, Sacrifice Generator Servant: Add 2 to your mana pool. If that mana is spent on a creature spell, it gains haste until end of turn. (That creature can attack and T as soon as it comes under your control.)

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Generator Servant Discussion

Rez09 on Something reSembling a dragon deck

2 weeks ago

@ Matchgrizzle

Nuuuuuuuuuuuuuuuuuuuuu! You are completely right; it won't work! D': I'll have to update with another card that will work; thanks for catching that for me!

-- went with Renegade Tactics for now.

@Raime

So many suggestions, thank you! :D

Looking at what you've put forward, the Steel Wall and Generator Servant are definite yeses, though the Servant is for the sideboard against a lot of artifact removal.

Because of the card draw combo with Mirrorwing I'm going to keep it in the mainboard, which works against the Avaricious / Rakdos combo. It's a good idea for later if I decided the Mirrorwing isn't working out for me, though.

Kiln is going to be super slow, even for a dragon, and I'm certainly considering the Moonveil Dragon in its place, but losing Crash Through makes it a bit less appealing, since my creatures can still end up blocked and Kiln simply doesn't care about that. Actually, no, you know what, yes, yes Moonveil is going in, because I don't have to rely on having other cards in my hand for it do its job like I do with Kiln. Reliability > power. Thank you. >: D

I considered the Stormbreath Dragon, but I don't have a really good place for it in the deck, sadly. I could fit it into the sideboard, but I'm not sure what to replace there, other than Burn from Within.

Predator Dragon has the ability to swoop in for a lot of damage, and possibly eat up dragons that are tied up by opponent effects and auras, but I generally don't think I'll have a lot of good targets for that in this deck -- it'd have to eat two creatures to make up for just the Regent. That said, the idea of the dragon eating a steel wall is just hiiiiiiiiiiilarious to me, I want you to know that.

Scourge of Valkas is awesome, and it really should make the core of this deck, but it is a bit on the pricey side for me if I want to pick up multiple copies and I don't know what to replace with it yet. This will be an easy upgrade to the deck later on, though. :D

I added Burn from Within to my sideboard for those people I know playing various Gods in their deck, but I'll have to think about the others a bit more -- it is 3 am and I need to head off to bed. :p

Thanks again for the suggestions, and for catching that mistake, Match. o_ o /

Raime on Something reSembling a dragon deck

2 weeks ago

You have some solid picks but i'm going to suggest some stuff that i used when i had a mono red dragon deck, i hope they are worth to you.

If Semblance Anvil is being a bother to you in terms of exiling your good cards, why not Generator Servant? Sure, it's ramp instead of cost reduction, but it's an early creature, it functions as ramp and it gives haste to any dragons that don't have it. Oh yeah, if you wish to go a bit more hardcore: Seething Song is also good.

Crucible of Fire is a win more card imo. You already have Tempest dealing damage and dragons to eat your enemies, giving them +3/+3 is a waste of slots. i would put another Tempest and another Servant in place. Swiftspear could be replaced for something like Steel Wall for a big-ass defender in the early game and a helper for the Hellkite's alternate win condition in case you're playing against a friend with a lot of artifacts. I would take out Kilnmouth Dragon and put the Mirrorwing Dragons into the sideboard. Kiln is just too slow (believe me, i tried to use him a lot ever since i got 2 during Onslaught block and when i came back to the game years later) and Mirrorwing is best as a surprise for game 2 imo. Here are some suggestions of dragons for you:

  • Moonveil Dragon: a 5/5 with a anthem-pump that is surprisingly strong.
  • Stormbreath Dragon: You know what's annoying? That friend's Angel deck with Pacifism. This one gives the middle finger to white's dangerous enchantments and removal.
  • Predator Dragon: My favorite modern dragon. It was my final beater most of the time. He wolfs down your tired monsters like tic tacs, gets a massive power boost and attacks on the turn it came out.
  • Scourge of Valkas: Dragon Tempest's Father.
  • Avaricious Dragon together with Rakdos Pit Dragon can be interesting. You get card draw and also a double striker that pumps.

Whew, that was a lot of stuff eh? Don't worry,i shall finish now with the last support cards that i would suggest:

  • Sarkhan, the Dragonspeaker: Guy who has a dragon boner and can become an indestructible dragon with haste.
  • Banefire: Can be useful as a final burn spell and it has Sarkhan transforming his hands into a dragon.
  • Sarkhan's Triumph: Dragon Tutor.
  • Carbonize: Burn that stops regeneration and it exiles the victim.
  • Burn from Within: I would put this one on the sideboard. Indestructible creatures deserve death too.

square711 on Uh, are you sure that's a 5 and not a 2...?

2 weeks ago

SSJ_Weegee: great suggestion! I was using Generator Servant as copies 5-8 of Burning-Tree Emissary, but I was less than satisfied with it for a variety of reasons. Hidden Herbalists is just what I needed to replace it!

nik1234 on Green Inferno

2 weeks ago

If you're looking to get those dragons out as fast as possible, you'll want to invest a lot more into ramp - that is, generating extra mana ahead of time through cards like Llanowar Elves and Cultivate. Ramp as hard as you can till you can beat down. Burning-Tree Emissary is cool too.

Turn One: Play a Forest, play Llanowar Elves

Turn Two: Play a Mountain, play Cultivate with your 2 lands and Llanowar Elves. Now you will have 3 lands out and Llanowar Elves.

Turn Three: Play any land, play Pyretic Ritual and voila - 6 mana ready for Shivan Dragon and it's only Turn Three.

While you are making your way up to the desired 6 mana, use cheap and powerful cards like Kird Ape, Draconic Roar and Lightning Bolt to help you get there. Swiftfoot Boots will give your dragons hexproof and haste, allowing them to attack instantly without the threat of being targeted by any spell.

Lands that tap for 2 colors like Cinder Glade, Game Trail and Kazandu Refuge will help immensely with consistency.

Naturalize is great for when your hand gets empty, which is something you don't want. Rancor is a very powerful aura in any green deck like this. Generator Servant is ramp for hasty dragons. Temur Battle Rage provides the ultimate finisher.

Some more great dragons are Glorybringer, Thunderbreak Regent, and Stormbreath Dragon.

Run no less than 20 lands, and no more than 60 cards. Get rid of any creatures with mana cost greater than 2-3 that aren't dragons. Ramp ramp ramp!

Matrixxx999 on Fire From Olympus: Purphoros EDH

2 weeks ago

I am pleased to see how the deck evolves. Greate job! Keep it up friend!

I have some ideas, it may come in handy for You:

There are two lands I have doubts about:

I know You dont want to use lands that comes out tapped, BUT! You have Flamekin Village which I think always hit the battlefield tapped (only one elemental card Generator Servant). And its abillity to give haste for to one target creature seems to week in your deck.

Considering that You have cut Hanweir Garrison, isn't Hanweir Battlements is a little bit week land for the deck by the same reason as Flamekin Village? How about adding Boseiju, Who Shelters All or/and Cavern of Souls? These cards provide decent abillity to throw spells uncounterable. Boseiju sucks life out, but If used carefully it could be very helpful. Also Strip Mine is a good LD card for nasty lands and Command Beacon will help You to recast Your commander cheaper.

Another card that I realy think You should cut is Howling Mine. Providing additional cards to your opponents, in my opinion, is a very bad idea, especially in multiplayer. I would suggest to use: Cathartic Reunion or Faithless Looting, Druidic Satchel or at least Coercive Portal. Portal is good cuz if it is decided that you should not draw a card, then Planar Cleansing will hapend, and Purphoros, God of the Forge will remain. And in 1v1 game Coercive Portal basicaly is a Phyrexian Arena without drawback.

I'm also very curious about how the deck plays! How about a game in some of these days? :)

AlmightyTentacle on Fire From Olympus: Purphoros EDH

1 month ago

Thx for comment & suggestions freakingShane

Hall of the Bandit Lord is already in maybeboard. So I think about adding it in and give it a try someday.

Generator Servant got your point, I think about replacement.

Mass Hysteria - in Russia we say "Who doesn't risk, doesn't drink champagne", so I dont wana throw it out cuz its make multiplayer games little more "spicy" especially with War's Toll ;-P

freakingShane on Fire From Olympus: Purphoros EDH

1 month ago

If you are looking into other/different haste enablers, I'd recommend Hall of the Bandit Lord and Fervor.

I'd recommend one replace Generator Servant since he has to be out a whole turn before you can use that ability (summoning sickness). Also, because he's a one time use.

Lastly, Mass Hysteria might be too much of a gamble. At least for me and my play group, I had to take it out because giving my opponents' creatures haste was too much of a disadvantage for me. Just wanted to stop by and throw that out there! Love the deck, friend!

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