Generator Servant

Legality

Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2015 (M15) Common

Combos Browse all

Generator Servant

Creature — Elemental

{T}, Sacrifice Generator Servant: Add {2} to your mana pool. If that mana is spent on a creature spell, it gains haste until end of turn. (That creature can attack and {T} as soon as it comes under your control.)

Price & Acquistion Set Price Alerts

M15

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Generator Servant Discussion

Suns_Champion on Super Smash Boros | Firesong & Sunspeaker EDH

15 hours ago

TheACTR thanks for the report! I think they''ll be good in some builds but maybe not a great fit in mine.

RobsJourney the deck runs great! Tons of fun to play, it fits my playstyle very well. You can check out some of the games I've played in "The Accolades" section. There are some games where I don't get any ramp and just die to faster decks. 6cmc is a lot for a commander and the deck can get easily outpaced by Mizzix or Ezuri who go infinite often in my meta. But the deck doesn't really need the commander to win, as there are alternative paths to victory like Sunforger or Neheb. But either way I have fun and my playgroup seems to like it so it's good for me :)

Rabid_Wombat That's fair! I use Sol Ring, Generator Servant, Worn Powerstone, and Coalition Relic to get them out turn 4. Works great! And wow! I'm glad the deck has reignited a love for EDH for ya! Thanks, that means a lot!

RedUndead40 on Make Narset Great Again

3 days ago

Generator Servant also seems playable here.

Demon519 on (Suggestions needed) Master of Cruelties

6 days ago

Darth_Savage, thanks for the suggestions!

I don't see how I can run Lingering Souls very effectively, unfortunately. Dragon Fodder is worth considering, for sure, especially if I'm going to capitalize on sacrifice payout. Smallpox fits more of a dedicated control or 8-rack, I think. I don't really want to be sacking lands when I'm trying to ramp into MoC. I think in place of Scorched Rusalka, I'll use Captain's Claws for that last point of damage, and add in Gut Shot. Rusalka looks powerful but I fear I won't have a whole lot of creatures at any given time. I like Infernal Plunge and will add it if I add Dragon Fodder. Another ramp idea that came to me was Generator Servant.

For the unblockability, I like Glaring Spotlight and Whispersilk Cloak the most. Thanks for those suggestions.

Lastly, my kill spell of choice within my play group is Go for the Throat but this is easily changed to fit your own group's style. Personally I don't run into Artifact Creatures nearly often enough for it to disappoint me.

lagotripha on My little thingy [Primer]

2 weeks ago

I like a lot of the structure here, but there are a few cards that feel sort of 'Jammed in' without a great deal of thought about how they work together- almost like there are two good decks in here that need to be seperated.

Removal package and sideboard are super sweet- no complaints there. Manabase seems solid too.

But when it comes to creatures and spells, you've got this weird split of 'go wide' Souls/palladin/sorin and 'alesha combos' (without the associated tools to get them in the graveyard).

Personally, I'd go all in with one of those strategies rather than splitting them up. Either the traditional mardu tokens route, or just lingering souls (it is just that good) alongside some more 1-2 drops with sacrifice effects (Generator Servant, Mogg War Marshal,Stingscourger, Mogg Fanatic, Zulaport Cutthroat, Blood Artist Felidar Cub, Bomat Courier, Burrenton Forge-Tender, Hope of Ghirapur, Skirk Prospector, Viscera Seer etc. ) or Draw/discard effects (Insolent Neonate,Cathartic Reunion,Faithless Looting) to rush out something like Gigantomancer or Noosegraf Mob.

Still, it looks a lot more solid than my first deckbuilding attempts.

LuxCannonator on Red White Aggro

2 weeks ago

Looks like a decent start:

here are some budget friendly alternatives and additions

Add 3 or 4 of SunforgersL Bolts are always a good choice.

More food for Sunforger:

Double Cleave, Rally the Righteous, War Flare.(there are a TON more, but I'm trying to stay in the feel for the build you already have)

Hellspark Elemental and Spark Elemental they both work incredibly well with Skyfishermen. Example: Unearth Hell Sparky Swing, second main Fisherman Bounce Hell Sparky to hand. That gives you 4 swings with Hell Sparky instead of the usual 2.

I would axe Geier Reach Bandit  Flip Generator Servant and Bellows Lizard.

Loreshadow on Jaya's Magical Shotgun (Wizard Control)

3 weeks ago

Yep. I can. Kicker is apparently an optional cost that can be done after a free cast.

Rules Question Answer

So, as a Living Lore fanatic, this is good news. :)

Throw in a Renowned Weaponsmith, a Quicksilver Amulet + Living Lore + Twincast, or an Imprinted Artifact that cast be Imprinted for 3 on a previous turn, and then duped with Pyromancer's Goggles. Giving the spell Rebound would also work. I forget which card did that. Maybe a Chandra Planeswalker or something. She a Reverberate loyalty ability of some kind. I typically only mix red and blue when I want to mass replicate a single spell into a one-shot kill. Pinging with a bunch of small attacks seems like a lot of work and I'm way too lazy for that. :p

Last time I did this was in Standard using Living Lore, Howl of the Horde, and Arrow Storm. But Imprinting and Copying with Artifacts should work here too. Though I guess Mono-Red could throw in Living Lore if they used a Quicksilver Amulet themselves. But then Generator Servant and Howl of the Horde did pretty well on their own for rushing a Living Lore. Of course, using Pyromancer's Goggles on a 2 copy spell like Howl of the Horde means there's 5 versions of the next spell cast. So if you cast just a 4 damage spell like Exquisite Firecraft, then it becomes a fatal strike. But, Fight with Fire when used at that point would most likely still kill because the opponent would most likely be wounded by their own lands or a previous creature or red spell. So the 9 mana wouldn't actually be required. Just 5 mana. Not a bad cost for a winning shot. While there are cheaper spells, they don't scale up to kill with a single copy. They don't let you finish an opponent who is at half health. They don't keep card draw/casting down. And take up more room in your deck. Especially if you want a low damage card and a high damage card. This card is a two for one. It also puts in place a system which can be abused by other spells, giving your deck more versatility. Throw in some Seismic Spike cards to shift the mana game around so you can follow up with a kicked Fight with Fire. Lots of choices here.

So... a went a bit off the rails here I think. :p

Nic44 on Waiting for Godo - cEDH primer

3 weeks ago

Love it in EDH when mono-red causes heads to turn. Great deck! +1

As I see it, this deck is mainly about fast mana. You obviously have the best the format offers, but what about some more fringe options that are probably bad but do ramp hard...

Generator Servant, Heart of Ramos, Palladium Myr.

ironman595 on Gisela's Army

1 month ago

I like the deck over all. I think it's pretty neat that your deck has an underlying "angel tribal" sub-theme to it. If you would like to expand that theme a bit then you could focus on more tribal synergies as well, like adding Bruna, the Fading Light and Herald of War. Also in your cat deck you have Herald's Horn and Urza's Incubator which I believe are better suited for this deck.

The big problem I am seeing with this deck overall is that your instants and sorcerys are a bit lacking, especially for red white, and your creature mana curve is really high. Some of the mana problems go away with the amount of rocks you run and if you switch to tribal angels you can use the artifacts and Herald of War to alleviate that a bit. Another problem is that most of your lands enter tapped.

To fix these things you could do as such (if you have the money or desire to):

-Desolation Giant (you're better off with a normal wrath)

-Jareth, Leonine Titan (doesn't have flying or reach which makes him worse)

-Kalemne's Captain (to much mana. If you have enough to monstrous, play an angel)

-Warchief Giant (this card is great, but you might want Angelic Skirmisher or Aegis Angel instead. Up to you really)

-Ancient Amphitheater (you wont be running enough giants for this to be worth it)

-Some of the cycling lands. You don't need 5. (probably Drifting Meadow & Smoldering Crater)

-Comeuppance (4 drop instant is a lot in this deck)

-Manabarbs (I like the idea, but you will need to tap many more lands than anyone else)

-Boros Keyrune (Boros Cluestone is better & it isn't worth 3 mana)

-Loxodon Warhammer (Great card, but not really useful in this high cost deck)

-Tamiyo's Journal (Too slow for this deck)

-Whispersilk Cloak (Most of your creatures already have flying)

+Bruna, the Fading Light

+Herald of War

+Angelic Skirmisher

+Generator Servant (Good mana + haste, and Sun Titan target)

+Path of Ancestry

+Hanweir Battlements (haste is good, enters untapped, don't need but could add Hanweir Garrison if you want to)

+Seraph Sanctuary (life gain is nice & angel synergy)

+Deflecting Palm (just a better Comeuppance)

+Defy Death (5 mana for an angel)

+Marshal's Anthem (anthems and brings back a bunch of creatures)

+Herald's Horn

+Urza's Incubator

+Quicksilver Amulet or Belbe's Portal (removes mana cost problem)

Other cards you might want to think about:There are plenty of other possible angels to add. The list is to big to add here, so look online if you are interested.

Path to Exile is great if you have a spare.

Wear is good, but it's a couple bucks.

Chaos Warp would be a must add if it wasn't $3.

Wraths are good at slowing down the game for you to catch up. Cards like Hour of Revelation, Day of Judgment, Blasphemous Act, Descend upon the Sinful, Rout, and Fumigate are all pretty good examples.

Vandalblast is a good artifact wrath.

Other Tribal artifacts like Door of Destinies & Vanquisher's Banner work nice too.

Kindred Boon might be a sweet enchantment to check out.

Gratuitous Violence is right up this decks ally.

Berserkers' Onslaught is pretty cool as well.

Hope this helped.

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