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Creature — Dragon
Whenever a dragon creature you control becomes the target of a spell or ability an opponent controls, Thunderbreak Regent deals 3 damage to that player.
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Thunderbreak Regent Discussion
18 hours ago
Chandra's Ignition is also a looker because more times then not you will be running beefy Monsters, and if you are focusing on the attack side of things I find personal success with Aggravated Assault over Hellkite Charger.. Urza's Incubator has also been a baby of mine that really helps the big drops lol.
love the deck
2 weeks ago
@TeamSDBags The reason I have 3 Anger of the Gods is because my playgroup has a lot of token/aggro decks and the most expensive in the group is a top-tier Voice of Resurgence deck from when Theros was standard. I think what I'll do to make up for control matchups is to sideboard more counterspells.After playing more I came to the same conclusion in that Ember Swallower is quite underwhelming so I'm swapping that for the Thunderbreak Regent.
@Exteez I feel like Fevered Visions could be good especially against control decks with heavy card draw, but against aggro it wouldn't be as effective, so I think I'll put that on the sideboard if anything.
@lagotripha I see what you mean with the Jori, he can be very useful but I'm not sure if he's the right fit for this deck. If it's stalling out to the lategame anyways then another, stronger monster would probably fit that spot better than the card draw. I do plan on picking up a few copies to playtest with though, so I'll let you know how that turns out.
@ Pia and YP are both good cards on their own, but I'm not sure if they fit that well. YP fills the important 2 mana slot for counters and removal, and Pia takes up a spot for the 4-drops and dragons in this deck.Spell Pierce has a dedicated spot in the sideboard but I'm not sure if Electrolyze belongs in the main or side.
2 weeks ago
Anger of the Gods is great if you expect to be playing creature heavy decks that play lots of 1,2,3 drops, and is Dredge hoser, however against a deck like Control, the card does effectively nothing, so you have to decide whether or not the card is good enough to have a place as a 2-3 of in the main. However, if dredge and GW decks that play cards like Kitchen Finks/Voice of Resurgence aren't a thing in your playgroup, you can be a really sneaky bastard and use Firespout instead of anger, that way you can wipe your opponent's board without killing your Chimera. (given that their stuff isn't flying too)
After a bit of playtesting, I can give you some more constructive feedback, which is
While Ember Swallower is a decently sized 4/5 body for 4cmc, that is all it really is, as you need at least 3 more turns for it to become a 7/8 and try to ram through an opponent's board. (Which means it has to live that long) I'd try to swap these out for a playset of Thunderbreak Regent, this card is cheap now that it is out of standard, and is a 4/4 with Flying that has the ability to Lightning Bolt and opponent if they target it.
While Spellbound Dragon has the potential to bring a lot of damage to the field, it is pretty underwhelming by itself, I'd personally recommend playing Stormbreath Dragon or Thundermaw Hellkite as these creatures are devastating when they hit the board and can win games by themselves. (They all have a synergy with Thunderbreak Regent) But playtest to see what works.
Realistically, you'd need to playtest to see what works and what doesn't work, as you are trying to homebrew up an arch-type, so there is no well-defined plan, only things you can look at and see if they work or not.
2 weeks ago
- Dragonlord Atarka
- Thunderbreak Regent
- Dragonlord Ojutai
- Dragonlord Silumgar
- Stormbreath Dragon
- Ojutai, Soul of Winter
- Darigaaz, the Igniter
- Rith, the Awakener
- Treva, the Renewer
- Dromar, the Banisher
- Crosis, the Purger
- Oros, the Avenger
- Intet, the Dreamer
- Numot, the Devastator
- Vorosh, the Hunter
- Sarkhan, the Dragonspeaker
- Sarkhan the Mad
1 month ago
These cards will all cost less than $30 with shipping on TCGplayer (all NM and LP). My total was $29.73. I think they should all make their way into the deck (suggested changes):
1 month ago
Mirrorwing Dragon deters an opponent from targeting it, increasing the removal aimed at your other creatures. (and sees non-existant standard play)
Thunderbreak Regent adds its target=bolt ability to every dragon you control, luring your opponents to target it rather then your bigger more costly dragons .. and the damage stacks up fast (especially in a deck that wants to attack) (and saw heavy standard play, and id suggest atleast 2)
decks (reguardless of budget) tend to be greatly improved by multiple copies of the same card (even legendarys) for consistency.
Hellkite Charger is best when you can combo it with cards like Savage Ventmaw or Nature's Will to attack more then once, and just like with Flameblast Dragon (probably the first dragon i played) its ability comes at the cost of playing more dragons.
Destructor Dragon is interesting, but also for its cost almost any dragon is better, it dying will usually just be Naturalize and otherwise is a basic dragon.... Steel Hellkite is a bit more useful as it can hit multiple things (including creatures) multiple times but requires mana investment.
Sepulchral Primordial is still an odd choice as it only grabs an opponents creature, and without much removal and mainly creatures with evasion, its rarely going to hit anything of value ... maybe play Bladewing the Risen so you can revive your dragons instead.
also with the normal (non-dragonlord) versions of slimugar, kolighan etc their ability stacks for each dragon that attacks so Kolaghan, the Storm's Fury has the potential to haste in an double or triple the power of all your creatures.
1 month ago
in general, the sideboard is for cards that are only occasionally useful.
if your opponent doesnt have artifacts, its a overpriced vanilla dragon.
the easiest change is for something more midrangey ... Stormbreath Dragon or really any dragon that is more powerful because you have a dragon deck is easily the way to go.
i played a 4c dragon deck in standard, but the fixing was important so fetchlands and lands like Cinder Glade were required, so if at all possible i would drop a color
both temur (rgu) and jund (rgb) are solid colors, but because this is more budget ... id really suggest even dropping down to just RG, in magic, dragons are predominantly red, and dragons like Thunderbreak Regent will have a huge effect on the decks power and speed.
if you do stay tri-color, Haven of the Spirit Dragon is probably the best way to account for the splash of the third color (specifically for dragon cards) and i would probably go back to Jund for Kolaghan (either one)