|Commander / EDH||Legal|
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|Dragons of Tarkir||Rare|
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Creature — Dragon
Whenever a dragon creature you control becomes the target of a spell or ability an opponent controls, Thunderbreak Regent deals 3 damage to that player.
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Thunderbreak Regent Discussion
6 days ago
ramping into Tooth and Nail is a great way to win with 7 mana. if you want Dragonlord Atarka as your win con you may want to try cost reducers like Dragonlord's Servant and the like. pairs nicely with Thunderbreak Regent and some hasty dragons.
1 week ago
Metallic Mimic and Adaptive Automaton can also help pump up your dragons, and should also trigger the damage dealing effect of Dragon Tempest. in the rules it specifically states that if a 2nd Metallic mimic is played with the same chosen type as the first, the second will enter with a +1/+1 counter, which should mean that both creatures (since they both use the exact wording of "when (creature) enters the battlefield, choose a creature type. (creature) is the chosen type in addition to its other types) enter the battlefield as the type you choose, which would trigger dragon tempest.
2 weeks ago
Okay, so the way I see it, this is another deck idea that's mostly there, but can go into a few different directions. The first would be to keep the deck G/R and turn it into a traditional ramp deck, with mana dorks and ramp spells that can build you up to a fast Surrak, the Hunt Caller, a fat Crater's Claws, or whatever eldrazi, dragon, or planeswalker you have lying around. Typical ramp stuff...
If you want to keep the deck with a strong "Ferocious" theme, I would recommend moving it into temur colors, which give you some truly efficient threats. With the addition of blue, you gain Surrak Dragonclaw, Savage Knuckleblade, Temur Ascendancy, Icefall Regent, and increased usability of Shaman of the Great Hunt. Other sweet efficient threats are either Atarka, Thunderbreak Regent, Shaman of Forgotten Ways, See the Unwritten, Whisperer of the Wilds, Lambholt Pacifist Flip, the list goes on. The important thing is that you don't fall into the trap of gimmicky creatures that are actually very mana-inefficient, like Qal Sisma Behemoth.
3 weeks ago
Definitely agree with Polupus, Silumgar's Scorn would be perfect, and I'd try adding it over Negate in the mainboard.
3 weeks ago
3 weeks ago
You're right. I added the Dragonlord's Servants on a suggestion from a friend, wanting to try it out as a more aggressive strategy with turn 3 Thunderbreak Regents, but it's not a good fit. I love Disallow and have been salivating for the chance to use it, but I didn't include it because it hasn't been released yet :S. I thought I may as well update the list to what it will be once Aether Revolt is legal if I'm going to take the servants out. I put Murder in as opposed to Murderous Cut to save delve fuel for Dig Through Time. Of course this could ALL change once the new Nicol Bolas printing is revealed...
3 weeks ago
First things first, the amount of mana that you have is WAAAAY too low for what kind of spells you plan on running. I play tested a few times, and I regularly had to mulligan down to 5 or lower primarily because of the lack of lands. Getting flyers out like Thunderbreak Regent is very scary no matter what part of the game you're in, but if you can't get the appropriate mana until Turn 8, then it won't do you any good. At bare minimum, you want to have 1/3 of your deck be land, and with a high curve like what you have, you want around 24 or higher. The first cards that I would cut are Slumbering Dragon, since I was in no danger at all and could easily burn or kill it at any time, Dragonmaster Outcast since until you reach 6 lands is just a chump blocker, and Warstorm Surge since it's CMC is WAY too huge for what you get. Try Generator Servant to get your mana higher early game for any of your threats, not just your dragons. Playing Rakdos, you have access to one of the best kill spells in the format, Terminate. I would definitely put a full playset of that in there. Dragonlord Kolaghan would be a very good dragon card to put in. Has haste and gives everything else haste can really turn a game around. There is a lot that you can do with this deck and it is full of possibilities.
4 weeks ago
Dragon Tempest is pretty nice with Dragons as you can ping/kill stuff just by putting dragons on the battlefield. They also have haste, making an attack possible as soon as they enter the battlefield.
The good dragons in Modern are Thunderbreak Regent: Semi protection Thundermaw Hellkite: Naturally haste, get flying chomp-blockers out the wayScourge of Valkas: Combo pretty well with Dragon Tempest.Stormbreath Dragon: Pro white
As for ramp, Sylvan Caryatid will help have the to cast your dragons and dodge target removal.
Atarka, World Render can also be a pretty good finisher.
+1 for dragons.