Thunderbreak Regent

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Frontier Legal

Printings View all

Set Rarity
Dragons of Tarkir Rare
Promo Set Rare

Combos Browse all

Thunderbreak Regent

Creature — Dragon

Flying

Whenever a dragon creature you control becomes the target of a spell or ability an opponent controls, Thunderbreak Regent deals 3 damage to that player.

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Thunderbreak Regent Discussion

Izu_Korasu on draguns innit

6 days ago

Mirrorwing Dragon deters an opponent from targeting it, increasing the removal aimed at your other creatures. (and sees non-existant standard play)

Thunderbreak Regent adds its target=bolt ability to every dragon you control, luring your opponents to target it rather then your bigger more costly dragons .. and the damage stacks up fast (especially in a deck that wants to attack) (and saw heavy standard play, and id suggest atleast 2)

decks (reguardless of budget) tend to be greatly improved by multiple copies of the same card (even legendarys) for consistency.

Hellkite Charger is best when you can combo it with cards like Savage Ventmaw or Nature's Will to attack more then once, and just like with Flameblast Dragon (probably the first dragon i played) its ability comes at the cost of playing more dragons.

Destructor Dragon is interesting, but also for its cost almost any dragon is better, it dying will usually just be Naturalize and otherwise is a basic dragon.... Steel Hellkite is a bit more useful as it can hit multiple things (including creatures) multiple times but requires mana investment.

Sepulchral Primordial is still an odd choice as it only grabs an opponents creature, and without much removal and mainly creatures with evasion, its rarely going to hit anything of value ... maybe play Bladewing the Risen so you can revive your dragons instead.

also with the normal (non-dragonlord) versions of slimugar, kolighan etc their ability stacks for each dragon that attacks so Kolaghan, the Storm's Fury has the potential to haste in an double or triple the power of all your creatures.

Izu_Korasu on draguns innit

6 days ago

in general, the sideboard is for cards that are only occasionally useful.

if your opponent doesnt have artifacts, its a overpriced vanilla dragon.

the easiest change is for something more midrangey ... Stormbreath Dragon or really any dragon that is more powerful because you have a dragon deck is easily the way to go.

i played a 4c dragon deck in standard, but the fixing was important so fetchlands and lands like Cinder Glade were required, so if at all possible i would drop a color

both temur (rgu) and jund (rgb) are solid colors, but because this is more budget ... id really suggest even dropping down to just RG, in magic, dragons are predominantly red, and dragons like Thunderbreak Regent will have a huge effect on the decks power and speed.

if you do stay tri-color, Haven of the Spirit Dragon is probably the best way to account for the splash of the third color (specifically for dragon cards) and i would probably go back to Jund for Kolaghan (either one)

Izu_Korasu on draguns innit

1 week ago

okay so first, drop cards like Tower of Fortunes, Wave of Vitriol, Languish, Blasphemous Act, Hunted Dragon, Malfegor, Dragon Hatchling, Omnath, Locus of Rage, Destructor Dragon, Hellkite Hatchling and possibly Wood Elves.

in favor of either better dragons ex. Stormbreath Dragon, Broodmate Dragon/Dragon Broodmother, Thunderbreak Regent, Kolaghan, the Storm's Fury and Scourge of Valkas .... even Dragonmaster Outcast

dragon themed cards like Draconic Roar/Foul-Tongue Invocation Fearsome Awakening/Crux of Fate

or faster mana ramp Sakura-Tribe Elder, Farseek, Rampant Growth, Dragonlord's Servant

and while i realize this is casual, any changes toward dual lands, will help your manabase, especially toward getting the double black without sacrificing your ability to get double or triple red ex. Darigaaz's Caldera/Savage Lands/other uncommon duals even Cinder Glade/Smoldering Marsh.

but the above suggestions are mainly to suggest a change in the mentality of the deck, and streamline it ... why deal 13 damage to each creature when you can just destroy non-dragons? why use a mainboard slot for cards that only have uses in some matchups? why slow yourself down trying to prepare for everything?

BrettonTheKid on Dragon Burst

2 weeks ago

I took it out for Archwing Dragon to lower the overall mana cost, and there was some controversy over the rulings with Thunderbreak Regent. After re-examining Mirrorwing Dragon rulings and it would occur how I initially thought so If I have it a regent, and lets say 3 more dragons that would be 15 points of damage from regent, which was argued by a peer of mine who only plays expensive magic and thinks that he knows all the rulings. However seeing that the copies still belong to the player that cast the card. So since I was right on the rulings about that I may put it back in, or in sideboard. Right now I am working on a Jund version of this deck that may also interest you Kryvix.

herro on Dragonslinging

3 weeks ago

-- Xira Arien

++ Vial Smasher the Fierce

++ Thrasios, Triton Hero

Didn't add Thunderbreak Regent earlier, need to find a spot for him.

hoardofnotions on Claw of the Red Dragon Tribe

3 weeks ago

Looks like a fun deck! Is it preforming well in multiplayer games?

Some of my thoughts that could improve it are

Heart of Ramos for Everflowing Chalice

Thunderbreak Regent- not impactful enough?

Daretti, Scrap Savant - draw discard the dragons and rebuy later

Like the Coldsteel Heart, clever with Scrying Sheets

like Sarkhan's Triumph

like Tormenting Voice, Cathartic Reunion, Wild Guess and Wheel of Fate because you run a fairly high curve and smoothing out the draw seems good

Like Safe Haven, very clever!

like Voltaic Key, Basalt Monolith, Grim Monolith and maybe Coalition Relic

maybe Memory Jar for more card draw and synergy with Goblin Welder and the maybe Daretti, Scrap Savant

maybe Skred for more interaction

Dragonlord's Servant for a bad mana rock? Or just go for Worn Powerstone

really good job finding a job for Changeling Berserker!

how many times in an average game do you activate your commander?

Hope anything I've suggested is helpful! +1

aholder7 on Building an atarka ramp deck

1 month ago

ramping into Tooth and Nail is a great way to win with 7 mana. if you want Dragonlord Atarka as your win con you may want to try cost reducers like Dragonlord's Servant and the like. pairs nicely with Thunderbreak Regent and some hasty dragons.

coltron815 on R/G Dragon Comment plz

1 month ago

try Draconic Roar and Beast Within as removal.

use Slumbering Dragon and Dragon Hatchling, possibly Dragon Egg (the only 3 dragons in the game to cost 3 or less) to help build the dragon count for Dragon Tempest.

try Thunderbreak Regent and Skyship Stalker as your big hitters.

Metallic Mimic and Adaptive Automaton can also help pump up your dragons, and should also trigger the damage dealing effect of Dragon Tempest. in the rules it specifically states that if a 2nd Metallic mimic is played with the same chosen type as the first, the second will enter with a +1/+1 counter, which should mean that both creatures (since they both use the exact wording of "when (creature) enters the battlefield, choose a creature type. (creature) is the chosen type in addition to its other types) enter the battlefield as the type you choose, which would trigger dragon tempest.

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