Thunderbreak Regent

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Dragons of Tarkir (DTK) Rare
Promo Set (000) Rare

Combos Browse all

Thunderbreak Regent

Creature — Dragon

Flying

Whenever a dragon creature you control becomes the target of a spell or ability an opponent controls, Thunderbreak Regent deals 3 damage to that player.

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Thunderbreak Regent Discussion

UltimatHedgehog on BR Dragons

2 weeks ago

Update on how it has performed: Dragon Tempest and Thunderbreak Regent worked very well. Having them in my opening hand was a game winner several times. Turn 3 or 4 Balefire Dragon was also nice, board wiped, did a lot of damage, and was out of range of some removal. It almost got killed by 2 lightning bolts but I waited a turn for him and used turn three to get rid of one and then he was free to come out and win me the game along with Thunderbreak the next turn (I had a turn 2 Dragon Tempest).
I was one mana away from using Dragonstorm in one game (with ritual) but didn't get another land in time. I'm not sure how accessible Dragonstorm will be yet, but I'll keep experimenting with it for now. I only used 4 rituals this time so maybe 6 will help it.
The deck certainly works when I draw right, but still needs some work obviously, but it got some wins and was fun.

Xica on BR Dragons

2 weeks ago

xyr0s
How bad the "ritual-to-dragon" thing is, depends mainly on rituals, for example Chandra, Torch of Defiance, or Koth of the Hammer are both real fine rituals.

Hyperalgialysis
Dragons are not that bad.
I would argue that Stormbreath Dragon is one of (if not "THE") best beatstick in modern, because most decks have no way to remove it, it gets huge, and has good chance to sweep small creatures from the board.

And the are some less awesome but "ok" dragons like Thunderbreak Regent. (maybe Mirrorwing Dragon?????)

And more importantly there are really great cards that require you to have dragons, like Silumgar's Scorn - its a modern legal Counterspell (!!!), or a better Logic Knot, but that probably doesn't say much to most people, who don't play (draw-go) control.


The main problem with dragons is the sheer number of tempting cards that "were good in standard" Crucible of Fire, Dragonlord Kolaghan, Bogardan Hellkite to give some examples.

And that doing more viable things seems like giving up on the idea, since they are not named for dragons.

Still dragons are a perfectly good endgame plan for skred.
(And they could probably be fit into the hollow one shell as big payoffs, that would also be nice imho)

UltimatHedgehog on BR Dragons

2 weeks ago

Well I've already tested it with rituals and Geosurge and have been able to get dragons out easily. The Infernal Plunge combo works but is somewhat hard to come by so it's less reliable. I did also run into the issue of a dragon I got out quickly being removed after he got a hit in so I see what you mean about that. However I think I'd be okay with more removal/burn/discard of my own. As for rituals being bad, not only can they help get a dragon out, they can power their mana abilities when I have one out, or my X cost spells, so they aren't bad later either. Is their anything I can do to protect my dragons from removal other than using Thunderbreak Regent and Mirrorwing Dragon?

xyr0s on BR Dragons

2 weeks ago

The whole ritual-to-dragon plan sounds unlikely to succeed. Also, modern is the format of good removal. You spend 2 rituals to put a dragon into play... and it's promptly killed by removal. Then you lack the means to play another dragon (at least for the next 5-6 turns, until you have enough land), and you spent your cards on playing the first dragon, so you don't really have anything for defense.

Especially Infernal Plunge and 0-cost creatures are a bad idea. first, you have to draw a dragon, a ritual and an Ornithopter for it to work. Then, if your opponent has discard (and very many decks in modern do), he can strip you of one piece of your combo... And even if you get to go first, you end up with a dragon in play which is not really well protected from removal in any way. and having a dragon in play is not the same as winning. Thunderbreak Regent would take 5 turns killing an opponent (and which modern deck can't deal with a 4/4 creature in 5 turns?).

When your first, ritual-boosted, dragon is killed, drawing more rituals is going to be an annoyance. They are horrible topdecks. And you don't get to have both a reliable amount of rituals, and control spells. It's either or. and the ritual-plan is combo - you should win in one go with that. Otherwise, as has been mentioned, you'll just be x-for-1'd until you lose.

Really, go with a midrange plan - killspells, discard, speedbumping creatures. Bring a couple of Phyrexian Arena to get some card advantage. And then 8 dragons or something like that, to win the game. It's more stable, it can win even though your opponent has removal, and it sometimes just hands you a free win because you have a pile of removal and discard.

Second: Sideboard transformation into a burn deck is not going to work either. Burn-decks function because they are made from things that do 3 to the face, and can hit for piles of damage right away. Here, you'd just hit for 10, maybe 12 points of damage, and then run out. I recommend picking a more traditional sideboard - cards that makes some matchups easier (artifact-hate, graveyard removal, sweepers, more discard).

xyr0s on BR Dragons

2 weeks ago

You need 4 Lightning Bolt, 4 Inquisition of Kozilek, don't know how many Terminate, and something like 3 Pyroclasm/Anger of the Gods. Blightning is a good card, but at 3 mana, you don't need a full playset. In turn, get rid of all the small creatures, since you don't have enough of them to make a real difference in the early game. Isn't there a manland in RB? You could use that - it wouldn't die to your own tablesweeps.

As for dragons, I like Thunderbreak Regent and Thundermaw Hellkite. They are the cheaper of the dragons, but since you don't have any mana acceleration, bigger and more expensive dragons are hard to ever get to play.

UltimatHedgehog on BR Dragons

2 weeks ago

I agree Firebreathing should go because I never have the mana free to use it, so that's gone. Sengir Vampire was there for his ability to keep getting stronger and cheaper CMC than the dragons, but I'm probably better off removing him and Furnace Whelp for Thunderbreak Regent (which I tend to do when sideboarding) and more removal for the cheaper cards. I do have Blightning and Slaughter Games but I took them out when I was adding creatures. They're probably going back in.The reason I have Archetype of Finality is to give the dragons deathtouch for their abilities that can hit opponent's creatures. Stormblood Berserker also hasn't been that useful but I thought he could be able to protect me earlier with Lightning Bolt and Tormented Soul to get damage in for his Bloodthirst. Are there better lower cost cards I can replace it with?

Hyperalgialysis on BR Dragons

2 weeks ago

Where to begin. First off, we are going to pretend everything you have here doesn't exsist and start from scratch. You need 4 each of Dragonspeaker Shaman and Dragonlord's Servant. Using this as a starting point we see that red will be the primary colorwe are using splashing black for some poweful dragons and spells. Knowing this we should make sure that most of the dragons you use are only 1 black mana in the cost if possible. Depending on budget, shock and fetch lands would be ideal, but things like Foreboding Ruins Dragonskull Summit Smoldering Marsh and Canyon Slough can all be used to great effect. Some quality dragons to include you don't have in the list we discarded include Dragonlord Kolaghan Kolaghan, the Storm's Fury Mirrorwing Dragon Malfegor Archwing Dragon Thunderbreak Regent and Stormbreath Dragon. Now lets move to some on theme cards you could use to help get you to the later game. Foul-Tongue Invocation Draconic Roar Dragon Tempest Crux of Fate Crucible of Fire Sarkhan the Mad and Sarkhan, the Dragonspeaker. Finally these are a few quality rakdos color cards that are all very good in any rakdos deck. Read the Bones Blighting Terminate Dreadbore Slaughter Games. Just some helpful info. If you play casually, then just have fun and play as you wish, the above suggestions are for a semi competitive modern deck. Modern isnt a very cheap format so expect to spend some cash to get what you need. Get lands first, then cost reduction guys, then removal/enabler spells and finally round out the dragons. Also aside from the 8 cost reducers only run 2 max of any legend, and no more than 3 of anything that costs 5. If it is more than 5 only run 2 as you will likely have a hard time casting it. Good luck

greatdevourer on Who Doesn't Love Dragons???

3 weeks ago

One of the best things I learned a long time ago is simply this: There are no wrong threats, only wrong answers. With that in mind, here are some additional thoughts on your deck.

Weaker Dragons to consider taking out. Keep in mind that this is based on my play style.
Hellkite Charger is a maybe. I like the extra combat phase, but it is dependant on being in play, attacking, and having 7 mana available. Not sure yet. Intet, the Dreamer has always been weak. You get to exile the top card of your library and hope that you can play it before the next Wrath of God or Path to Exile, after paying 3 mana to exile your own card. Spellbound Dragon might work in a deck built around draw-discard. But this deck isn't. You want the draw, but not the discard. Just doesn't seem to fit that well. Silumgar, the Drifting Death seems a bit on the weak side. But I could see him as a way to get rid of token armies. Not sure on this one either.

Now to take a look at the non-creature cards.
Ponder is a great card. In a 60 card deck with a full playset. In a Commander/EDH deck, not so much. Single use is a big drawback. I prefer repeatable effects in commander decks. Or consider Brainstorm instead. Dreamstone Hedron is nice. But as a 6 cast artifact that either adds 3 colorless or draws 3 cards I can't shake the feeling that it is a bit late to the party. Consider Hedron Archive. Same basic idea. It only adds 2 colorless or draws 2 cards. But it hit the field 2 turns earlier. That is 2 whole turns of having 2 more mana to help power out those Dragons. Relic of Progenitus is a great card in a lot of tournament decks. However, it also trashes your graveyard too. Depending on your Meta, maybe a simple Tormod's Crypt instead? Curse of Verbosity is a great way to pile on to the biggest threat player at the table. But you have no way to bounce it to change the target and once that play is out of the game, this becomes a dead card on the field. Also, you don't really want to give other players an option to draw cards. Darksteel Mutation is cute spot removal. But there are so many better options. Is spot removal really that important in your meta? If so, consider Swords to Plowshares, Anguished Unmaking, Unmake or even Curse of the Swine. All of which deal really well with any threat except a commander. You could use Declaration of Naught naming their Commander if you really want to get someone angry. Frontier Siege either adds 2 mana or causes your creatures to fight. I can think of so many better uses for that sleeve. More creatures. More mana ramp. More shenanigans. Monastery Siege first ability suffers the same problems that Mirror of the Forebears copies an existing creaturee in play. Not bad. I would put this in the maybe pile. Tough call on this one. I would keep it or cut it depending on what other choices get made. Lightning Greaves & Swiftfoot Boots are cards that I know you like and I do see their value. But to me there are so many better uses of those sleeves. These are probably the cards least likely to be swapped out of your deck, but I don't think that your deck really needs them. They don't protect from board wipe. You have other cards that give Dragons haste or you could even run Anger for the haste.

New dragons to consider:
Balefire Dragon and Deathbringer Regent are both Dragons and board wipes rolled into one sleeve. Destructor Dragon dies and takes another non-creature with it. Read that as destroy target planeswalker, artifact, enchantment or land. Dragonlord Atarka acts as a spot removal spell and a Dragon. Dragonlord Dromoka does a really good job of dealing with counterspells. Dragonlord Kolaghan gives your other creatures haste. Hoever, his second ability is kind of a waste in Commander. Karrthus, Tyrant of Jund needs no explanation. Keiga, the Tide Star gains control of an opponent creature until end of the game or you sacrifice it to the Altar. Kilnmouth Dragon we've already talked about. Nicol Bolas is a maybe. I know he is iconic and has a good ability, however, tying up 3 colored mana each turn isn't that great. Niv-Mizzet, the Firemind is a good card draw and ping engine. Jsut don't use the stupid Curiosity combo. That's so lame. Ruthless Deathfang works well with the Altar of Dementia and Scourge of Nel Toth. I sacrifice a creature, oh, and so should you. Scourge of Nel Toth not only comes back form the grave for cheap, but it also provides a sacrifice method for Jugan or Keiga. Scourge of the Throne is a great way to knock an opponent in the lead back down. Thunderbreak Regent punishes opponents for using spot removal. I would rather run this instead of the boots. This is a threat, the boots and greaves aren't. The equipment does protect against spot removal. Also watching an opponent getting a Lightning Bolt in the face for the effort of removing a Dragon is pretty funny.

Other cards to look at:
Eerie Interlude or Ghostway can do double duty of protecting your creatures and retrigger all of the enter-the-battlefield effects. If Scourge of Valkas or Warstorm Surge is on the field, then Eerie Interlude becomes a kill card. Shard Convergence helps make more mana available. Basilisk Collar gives lifelink and deathtouch. And putting deathtouch on Scourge of Kher Ridges provides another board wipe. Deathtouch on Niv-Mizzet, the Firemind adds another point of spot removal. Patriarch's Bidding has long been a staple of tribal decks. Thanks for that Wrath of God. I needed that. Now watch as I return all of my threats.

As always, temper these suggestions with your play style, collections, and budget. Let me know what you think.

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