|Commander / EDH||Legal|
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|Dragons of Tarkir (DTK)||Rare|
|Promo Set (000)||Rare|
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Creature — Dragon
Whenever a dragon creature you control becomes the target of a spell or ability an opponent controls, Thunderbreak Regent deals 3 damage to that player.
Thunderbreak Regent Discussion
2 weeks ago
I think, overall, the core balance of ramp/draw/dragons is feeling good, but yeah, certain dragon slots should be re-evaluated w/ new sets/meta shifts every so often. Any time I've been feeling "I don't really want to see this" with a dragon, I'm making note of which one and why.
As to Cultivate in particular, I cut it awhile back and haven't missed it. Our ramp and fixing is fine without it; we're only running 5x basics; the ramp package is diverse enough with better 3CMC payoffs, etc. I really just want 2CMC land ramp.
I'm also pulling apart a Teferi (and then Urza) deck at the moment, so am testing with Mox Diamond and Chrome Mox from that deck, as previously discussed, and that kind of also pulls away from needing 3CMC ramp slots. After some adjustments, I have my average CMC down to 2.73 . . . but reevaluating the whole Greater Good plan. It's often great value and can set up a backup combo, but has pretty frequently just been a dead draw depending on board states. Without Patriarch's Bidding , draw 4 and discard 3 for most of our creatures is . . . fine, but not amazing, and can set you up for a brutal graveyard exile b/c it is so telegraphed.
Most of the time I've been winning games via "go wide"/combat, rather than the outright combos, so I'm treating the Thunderbreak Regent and Glorybringer slot as a flex one and looking again at Verix Bladewing , solely for how the flexibility can play well once we have an engine going. With the right cards in play, it does more than it seems for one card, mainly for the relevance with early power (draw triggers), "dragons matter" triggers. I still think Broodmate Dragon isn't worth consideration, but the flexibility (early development into Dragon Matters payoffs or later game doubling those payoffs for cheap) is the key here and something I'd undervalued previously. Sometimes a 4/4 flyer for 3CMC or even 1CMC is good enough; as overall non-dragon card quality has increased, the pressure to have every dragon do a cool toolbox thing has lessened a bit vs curve and board presence/flexibility considerations, at least for me.
2 weeks ago
That's why I kept Glorybringer in - there are so many enablers and actual commanders that can be shot down with this that it's worth giving a shot. Especially after I recovered from Aven Mindcensor preventing me to color fix during one game.
Scourge of the Throne is a Dragon I completely forgot about but you're right, there are times when it's just vanilla and Dragonlord Kolaghan might be better option for the same CMC. I used to think about it as a staple while waiting for something better to show up.
With Thunderbreak Regent I'm not sure if I want to get him back his place but its' role as a removal bait looks promising. Maybe after few games I'll change my mind. For now I wonder if I need Cultivate here since it used to be here since I bought the precon and I think of it as a some kind of "core". However, the deck evolved since that time and now I wonder if switching it for Abrupt Decay or one of the missing tutors might be actually better. What do you think?
2 weeks ago
Those are some very good points and led me to reconsider a few slots on my list that have felt fairly fixed but are higher on the curve and have been too slow/inconsistent/overly situational. The current mana/ramp package is sufficient enough to play out hands on curve reliably, and Morophon, the Boundless doesn't fit for similar reasons (slow, overly situational). Here's what I'm thinking based on recent playtesting:
OUT: Balefire Dragon (needs to connect, and I'm already running enough flexible board wipes to deal with most problematic creature-heavy boards or token strategies); Scourge of the Throne (just a vanilla body if I'm actually at the highest life total—removing shock lands made this a bit weaker— or can't swing in, for whatever reason); Vaevictis Asmadi, the Dire (great when there are Dragon Egg tokens to munch on; less so when playing on curve, as lands are the only target to sac myself, and especially when I don't have topdeck manipulation I've flipped some free bombs more than a few times for other players and non-permanent spells for myself).
IN: Thunderbreak Regent (bolt damage is incidental but not irrelevant as we win most games through combat damage, and 3CMC for a 4/4 dragon flier and punishing or baiting removal speeds things up a bit), Glorybringer (built-in haste, can hit most of the relevant popular commanders at the moment), Dragonlord Kolaghan (extra redundancy on haste feels important; can be tutored with Worldly or Scion)
I actually want some of this earlier curve fodder to bait (and punish) spot removal or board wipes, or at least to build out an early board without overextending key combo or payoff pieces, and from testing I'd rather have a slightly wider board presence earlier vs more expensive/situational toolkit dragons later.
1 month ago
Heywoldeyesusmike26, I enjoy seeing other players playing dragons. As you asked me, I'm not sure of Heart of Kiran and I would definitely play four Thunderbreak Regent since it's the cheaper dragon in the deck. Beside that, your deck seems really nice to play!
1 month ago
If you're looking for cuts, they're probably Kargan Dragonlord, Skyship Stalker, and Sulfuric Vortex. Vortex can't ping walkers and I doubt lifegain is prominent in Oathbreaker. Skyship Stalker is underwhelming despite its flexibility; I don't know how much spare mana you'll have for it. Thunderbreak Regent and Territorial Hellkite seem better in general. Kargan Dragonlord, as much as I like it, isn't really efficient for the mana you have to spend on it at sorcery speed, and, again, I don't know how much spare mana you'll have to just sink into it, consequences be damned.
I still think Slumbering Dragon would be perfect in this deck. It's a good multiplayer card and it's perfectly on-theme. :)
2 months ago
Hmm, I think that this deck is too slow and 5 CMC slot if you correctly calculate the CMC of Dragons is too crowded. I'd recommend adding some interaction, ramp and draw in CMC 1-3 instead of higher because those small effects early put you way ahead than you might think and later are very helpful without taking the whole turn. Like Assassin's Trophy for Windgrace's Judgement or Rhystic Study / Mystic Remora for Kindred Discovery kind of thing. Tutors might also be a thing but that depends on how much money you want to invest.
Also I've tested Thunderbreak Regent and it's not that good. Most of the time you get 3 or 6 damage MAX not even mentioning the huge amount of boardwipes, which don't target so you don't have a chance to trigger it at all.
About planewalkers - I've tried more 'low to the ground' CMC version where there's only one PW: Sarkhan the Mad . Others were very tough to remove because "Dragons, man" and things like that but now that I've got the courage to do this (probably blasphemous) thing I don't miss them at all.
2 months ago
Hmm, interesting points. However, I actually see Patriarch's Bidding more like an enabler for Scourge of Valkas win with direct damage, which is my main objective, since everyone loses some life during game. So when you have reanimation you dump Dragons to reanimate and some spells as a distraction but when you don't it's best to throw something you don't need like extra lands or ramp spells when you have 8+ lands already in play.
Some more tutors and Stubborn Denial are correct here because I see that it's way easier to get that Aggravated Assault + Savage Ventmaw win and all the other Dragons are more of a distraction for opponents. I will add them to my build when I have time, maybe getting rid of Thunderbreak Regent but I still can't let go of Sarkhan, Fireblood - seems to be too good to just dump him as sub-optimal choice
Thunderbreak Regent occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%