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|Dragons of Tarkir (DTK)||Rare|
|Promo Set (000)||Rare|
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Creature — Dragon
Whenever a dragon creature you control becomes the target of a spell or ability an opponent controls, Thunderbreak Regent deals 3 damage to that player.
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Thunderbreak Regent Discussion
12 minutes ago
5 days ago
- It really depends on how how greedy our manabase is. I personally love Frank Karsten's recommendations on Lands because it makes the deck run (much) more smoothly in the early game. The trade-off is the deck is more likely to get flooded out in the late game. But we can mitigate that with mana sinks/things to do with excess Lands. Scrying Sheets and Sarkhan's Looting ability are great here, but Kicker on Verix is IMO even better.
- It also depends on what our opponents are using for removal. Thunderbreak is great in many metas, since 6 damage from a Bolt-Snap-Bolt is brutal and 3 damage from a Path, Celestial Purge, or (soon) Assassin's Trophy can certainly add up. But if our meta is crawling with Terminus/Settle the Wreckage/Wrath of God/Liliana of the Veil/etc., Verix gets a little better.
- I'm a big fan of Dragon Tempest and though I don't really like it in Skred Dragons I play it whenever I think I can get away with it. If it's anywhere in the 75, Verix for sure! :-)
5 days ago
furrycombatwombat - We've had some different experiences then. Again, that's fine. What matters is if Julesreddragon likes the card or not. He apparently hasn't, which is why I offered the Mouth of Ronom as a potential replacement.
Verix Bladewing is an interesting thought clayperce. Would you argue that taking out two Thunderbreak Regents is worth two Verix Bladewings? Personally, I would say running 4 Regents would simply be better, but I guess the late game kicker effect is definitely relevant. I guess one could argue that Verix would make Regent's effect better since you're playing more dragons for them to try and target. Interesting.
And Julesreddragon, the answer to your question is yes. You should see your deck being MUCH more consistent than what you had previously (before the updates and whatnot). I'm sorry to keep saying this, but right now is simply about playtesting and tweaking to your meta (or the meta in general if you want to go to big tournaments). You may come to realize some cards don't do near as well as you thought, while others are absolute necessities that you weren't even sure would make the cut. That is just the way magic goes. My only suggestion is against Thundermaw Hellkite, as I have not seen that many flyers (Lingering Souls has kind of fallen off, but Spirits are back) that are that relevant for the one damage or tapping. I would say maybe more Regents or try Verix. However, if he's done well for you then by all means keep him. Other than that, good luck with Skred Dragons in modern my good sir.
5 days ago
The deck features several early removal options Abrade, Lightning Bolt, Lightning Strike and Anger of the Gods to try and maintain us in game in the early turns. Lightning Bolt and Lightning Strike are also an option to close the game at a late stage.
Goblin Chainwhirler serves a double function: he is a good blocker and a nice board wipe from early small creatures.
This deck is meant to be a budget deck below $250.
Please give your feedback.
5 days ago
I know I'm late to the party ... you've had some excellent comments above. But here are a few thoughts, based on my experiences with Skred Dragons, Sarkhan Ponza, and Sarkhan Ponza (Naya):
- The biggest thing is that with a Average CMC (as I type this) of 2.92, you probably need 25 Lands (source: the table at the bottom of this article by Hall-of-Famer Frank Karsten). I know it rots to swap out amazing Dragons for boring Lands, but please try it ... I think you'll be amazed at how much more smoothly the deck will run.
- Along those lines though, I'm not a huge fan of Thundermaw Hellkite. If it's working for you, cool! But I'd rather have a 4-drop in those slot ... 2x more Chandra, Torch of Defiance, 2x Thunderbreak Regent, or 2x Verix Bladewing are all fine. And that would of course lower your curve, so you could get by with fewer Lands.
- Taurean Mauler is another solid Dragon as well. It's never seen Competitive play (AFAIK) but it's a must-answer threat that will quickly grow out of control. It tends to be a removal-magnet, but I'm OK with that (since that's less removal available for Sarkhan or the bigger Dragons). Plus, playing Sarkhan and a Mauler on Turn 4 feels great.
- Hellkite Tyrant has only seen a tiny bit of competitive play, but I think it's got some serious potential as sideboard tech.
- I know there are comments above both in favor and against Draconic Roar, but IMO it's actually very good in a deck with 10x Dragons. Frank Karsten did the math here too, and with 10x Dragons we have an ~80% chance of being able to hit a Creature and our opponent's face. All that said, I personally prefer Lightning Bolt in those slots too.
Good luck (and good skill) with the deck!
1 week ago
Your list looks decent for a start actually. A couple of things I would recommend cutting are Fist of Suns, because it only saves you mana for Dragons that cost 7 mana or more (because Ur-Dragon already gives -1), and Tainted Strike because it won't kill a player in a single attack because you need 10 infect damage to kill and none of your creatures can deal 9 damage, except Atarka with double strike, and maybe Ramos. Maybe also Warstorm Surge since the cost is quite high, compared to Sarkhan's Unsealing.
A bit more ramp would help. Skyshroud Claim gives you untapped Forests, which is great if you have lands that are Forests and another type, e.g. Cinder Glade and Canopy Vista. Other ramp that adds good mana for its cost are Overgrowth, Thran Dynamo, Gilded Lotus, and Coalition Relic.
You could add some cheaper Dragons to attack earlier, like Thunderbreak Regent, Territorial Hellkite, Verix Bladewing, and Phantasmal Dragon. Hellkite Tyrant has a useful effect. Among the bigger ones in your maybeboard, Broodmother, Intet, Scourge of the Throne, and Yosei could be helpful.
A bit more card draw would also help, like Temur Ascendancy which also gives haste, Elemental Bond, Garruk's Packleader, and Vanquisher's Banner. Defense of the Heart is always good if you own a copy.
2 weeks ago
Alright, I'm back. After reading the comments and looking at your deck now, I don't believe there are too many things I can say that won't be redundant. Here's a few that I believe will be helpful.
Take Alpine Moon out of your sideboard. You have 4 Blood Moons main and three Molten Rains in your sideboard. Whatever land you are worried about you already have enough to deal with it. Also, I completely agree that Relic of Progenitus is an amazing card to deal with graveyards, I've played with it main enough to know that it isn't the card you want to sideboard for. Grafdigger's Cage I believe would be superior in this spot. Also, I'm not sure you need 4. The Anger of the Gods in your sidebaord probably needs to be main. I run five sweepers in my main, and I still wish I could find more sometimes.
I suggest taking out one Molten Rain, Alpine Moon, 4 Relic of Progenitus, and the one Anger of the Gods for three Grafdigger's Cage, two Sorcerous Spyglass (or Pithing Needles) and two Damping Spheres. This sideboard would give you a better chance against decks that are going to be your weakness like storm, tron, and many combo decks.
For the mainboard here's my suggestions for now. Take out both of the Roasts for two more Anger of the Gods. Roast is a great card don't get me wrong, but your Skreds will get there eventually, and you have a lot of targeted removal. You need more board wipes for the current meta. I would suggest finding a place for the Relics but I can't think of what to cut at the moment. Everything else seems more important for your deck.
I do want to say one thing for your deck. There were a lot of comments of Draconic Roar being a bad card, and Thunderbreak Regent not being worth playing because it can be hit by Fatal Push (which is a valid reason) but one of the "backup" ways to play with dragons is to deal damage that can't be stopped. Draconic Roar can deal three to the face without targeting your opponent which is relevant. Also, Thunderbreak Regent has the same reasoning. Because you're hard hitting, if they take 6 damage, and then any one attack from a dragon, they will have to think twice before doing anything else. People are already fetching and shocking, so your damage becomes that much more relevant. Personally, I would say to have 4 Thunderbreak Regents before any other dragon, then fit the rest around what your deck. Of which, since your dragons, Draconic Roar becomes that much better. That is my opinion however, and I think you should playtest both ways before making a final decision.
2 weeks ago
this was just the test that I did, I highly recommend using tappedout as a playtester to find out which combination fits right.
As for the sideboard, I cut one Shattering Spree, two Dragon's Claws, and an Anger of the Gods and played Relic of Progenitus, you don't need to play a relic if you go this route, but it's definitely the best option imo.