|Commander / EDH||Legal|
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|Modern Horizons (MH1)||Mythic Rare|
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Ranger-Captain of Eos
Creature — Human Soldier
When Ranger-Captain of Eos enters the battlefield, you may search your library for a creature card with converted mana cost 1 or less, reveal it, put it into your hand, then shuffle your library.
Sacrifice Ranger-Captain of Eos: Your opponents can't cast noncreature spells this turn.
Ranger-Captain of Eos Discussion
7 hours ago
The biggest problem I can see is that you don't have enough lands. In my experience, Martyr Proc works better on 22-24. 19 is Burn territory. I would cut Force of Virtue to make room since you don't really need it. As a Martyr Proc deck, you should be able to afford to durdle for several turns after gaining life, thus there is no need to pump your creatures and win faster since you have the ability to attack and pass the turn without dying.
Next is that you need to have the fourth Martyr of Sands . It's the centerpiece of the deck, being that it's the deck's fastest and most consistent win-con enabler; you want it every game.
I also question the need for Oketra's Monument . I get that it's there to help supplement the soul sisters and Ajani, but something that creates value immediately like Spectral Procession is more valuable in my opinion. Though my bigger beef with it is that it takes up spaces that you could use for better cards like the fourth Martyr, more Ranger-Captain of Eos , and Giver of Runes (all of which I consider to be better for the deck than Oketra's Monument). That said, I don't think it's horrible, but if you end up cutting Force of Virtue (which I would) it would be best to play less Monument or just cut it completely and add any of the three cards I just mentioned.
2 days ago
Considering the number of 4 and 5 drops, i think you need more lands - probably 23 or 24.
I don’t think your deck needs the planeswalker, enchantment, or sorcery that it’s currently running - none of them appear to particularly help by any significant margin
1 week ago
Due to Paradox Engine banning I will be substituting Ranger-Captain of Eos will try to determine if this deck will still function with a direct swap of P. Engine for the tutor/protection. However my 1 mana Reclaim effects and/or Sensei's Divining Top that combo'd with the Engine and Selvala to Pseudo mill everyone has been lost.
That said I may have a few more slots to replace after some testing. The ranger can tutor the Wirewood Symbiote for combo so a plus, also the Sacrifice effect is definitely not terrible.
1 week ago
Nice to see someone else starting their modern life with Soul Sisters, in fact it's still my main deck and even now i'm still tweaking it to make it better. What you need to know about modern is that it's blazing fast. You need to get going as fast as possible. There are a couple of cards here that are very...meh. While Ajani's Pridemate becomes the biggest card in the deck, Serra Ascendant is how you're going to win most games. Because of that, its just about required to run 4 Serra Ascendant in this deck, as well as 4 Martyr of Sands . The reasoning behind that is the turn 2 combo in which turn 1 you play Serra Ascendant then turn two play Martyr of Sands , immediately crack it for 9-12 life, get to 30+ life turn 2 and get the +5/+5 on Serra Ascendant then attack for 6 lifelink damage. You also need to get a set of Path to Exile because it is the strongest 1 mana removal in white. Having that will but you in a huge advantage. Trust me when i say this, DO NOT RUN Kabira Crossroads !!!! THE 2 LIFE IN EXCHANGE FOR A TAPPED LAND IS NOT WORTH IT!! I use to have it in mine and wow, was it mega mega slow to get going with something like that. Militia Bugler is extremely slow and restrictive, you need to go for Ranger of Eos because it can let you bring out stuff like 2 soul sisters, 1 Serra Ascendant and 1 Martyr of Sands , all your bread and butter. I would personally recommend Ranger-Captain of Eos becuase its 3 mana instead of 4, while it only gets 1 creature instead of two, it only costs 3 mana and has the added ability of being able to be sacrificed to stop any sort of kill spells / control spells for the rest of that turn so you can end the game without having a fat Cryptic Command come out to tap all our creatures. I would maybe also say to check out my decklist for soul sisters, even though its 2-4 times more expensive, see if you get any ideas from it, If you wanna talk mono white lifegain cards let me know because I can go on about them all day :)
SCORE: 1 | 37 VIEWS | IN 1 FOLDER
1 week ago
Hey MoizyBoy, Yea the decks still performing extremely well, the only cards from recent sets I want to find room for are Ranger-Captain of Eos and Cavalier of Dawn . Also I still want to test Temur Sabertooth . Cards on the cutting block are Angel of Serenity and Selvala, Heart of the Wilds
3 weeks ago
Ohhh yeah. Also, just another "Construct" for Scrapyard Recombiner (though it is not currently in my list). So, Salvager of Ruins makes for an excellent Apostle. Hell, maybe even the best Apostle this list could have received. It will replace Restoration Specialist , as she only fulfilled a niche role in the list. Either Ranger-Captain of Eos of Recruiter of the Guard can hunt down our Salvage Scout , should the Lion's Eye Diamond line be made available. It's important to note two things in concerns to Salvager of Ruins: 1. It can go off without a Sacrifice outlet; 2. The Answers/Rewards we use must have been removed from the Battlefield -> Graveyard that same turn, so it's a bit trickier to set up, however... It is an auto-include for it's massive potential, as it returns any permanent. It isn't only a recurring combo piece, it's protection. I absolutely love it.
1 month ago
Heya lifemtg, I have thought about using Mana Tithe but it just doesn't do enough for a fast combo deck. Don't get me wrong I love the card to death, in fact I built a deck here that makes use of those types of cards. I appreciate the thoughts of Sepulchral Primordial , but I play in a competitive meta and it doesn't do enough unfortunately. Thanks for the upvote though glad you liked it, it took a long time to get it where it's at!!!
I would also agree with what bushido_man96 said earlier, Abrupt Decay is universally more versatile and the "can't be countered clause" is highly relevant as I mentioned before, I play in a competitive meta. Path to Exile also gives them more ramp which is why I also am currently choosing not to play it currently, it's in the sideboard right now if I need to switch it back in if I need more removal spells, but it doesn't do enough to warrant it back into main deck for now. I am looking for more value spells at low cost that can do a multitude of things, like the new modern horizon cards. I am going to be testing out the Ranger-Captain of Eos , Force of Vigor , as well as Force of Despair for sure!
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