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Whenever a player puts a nontoken creature into play, that player returns a land he or she controls to its owner's hand.
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1 month ago
Hi - came here from FB.
This deck is really, really nice. I approve! (Also, it has a description, which makes it SO much easier to analyze - thanks for that.)
One of the only substitutions I might make is Aetherflux Reservoir vs Sentinel Tower. What's your reasoning for including one over the other? I'm also surprised you're not running Pact of Negation as combo protection, though I suppose slots are very very tight. Perhaps something like Overburden or AEther Barrier to deal with Tier 1 creature-based storm decks (Food Chain and Brostorm, etc)? (Also, no Mana Confluence?)
Nice work! You definitely get a +1 from me, haha.
1 month ago
I've been trying to put two janky combos with Overburden. Don't think they would be right for your deck but thought you might find them interesting.
2 months ago
2 months ago
Hou er rekening mee dat Thwart enzo islands nodig hebben en op dit moment heb je slechts 13 islands in je deck.
Ior Ruin Expedition is een klein effect, zou hem niet aanraden.
Enter the Unknown is een klein effect die ik wel aan zou raden, card advantage EN een land drop voor één mana. Sowieso is Explore wel goed in je deck.
Roil Elemental is Boehhhhhh
Storm Cauldron staat twee keer tussen je deck.
Voor de rest ben ik even inspiratieloos.
3 months ago
First off, you have some decent themes/cards in here. Good job there.
Now, this deck seems to have weird budget; you're not playing a set of fetchlands, yet you can afford to play Tropical Island? IMHO, in a landfall deck, it's more useful to have a set of KTK fetches in your colors than a single ABU dual, even more so bc you're not going for a competitive deck.
Some solid cards you could find useful;
Overburden - a marvelous on-theme enchantment that will slow down your opponents significantly, but it doesn't hurt you at all.
Courser of Kruphix - It virtually draws you cards and makes your Extra land droppers better and it has just gotten a reprint. What's not to like?
Sensei's Divining Top - it's generally useful. But in here you have several cards that play lands off the top of your library. This can rig you the topdecks so you can utilize these efficiently.
Flooded Strand, Polluted Delta, Wooded Foothills, Windswept Heath - these together are probably cheaper than a Tropical Island and they give you additional landfall trigers plus a reshuffle effect for top and your topdeck utilizers.
Dreamscape Artist - makes a good use of your land bounce effects and gives you landfall triggers.
Crop Rotation - you are already playing several solid utility lands. This makes you able to go fetch any of them instant speed.
There are many more good Tatyova cards, these are just a few from the top off my head. GL with the deck!
4 months ago
Made a few more changes. Replacing Agent of Erebos with Leyline of the Void in the main board and making a switch from Temple of Enlightenment and Temple of Silence to Adarkar Wastes and Caves of Koilos. Also made several changes to the maybeboard adding Delaying Shield, Divine Presence, Overburden, Pendrell Mists and Reverence and removing Ethereal Armor, Merciless Eviction, Toxic Deluge and Athreos, God of Passage.
5 months ago
Profet93 Thank you very much for your feedback. Your suggestions are quite good and I will add most of those to my deck, some of them I didn't even know existed. Kindred Discovery for example is such a nice card draw, and Twincast is so versatile, using my opponents spells against themselves is something I do enjoy ahahah. Yes the deck is budget, for now, I hope in the future I can take a step further and add some of the non-budget stuff. About Overburden I really like the idea of putting it into my deck, but amongst my playgroup messing with the player's mana base is a big no, in the tournaments we do weekly you lose points for messing with more than 3 lands of each opponent, with that enchantment in game I would start losing points very quickly, but if that rule changes one day, or for some reason I change playgroup I will without a doubt put that card into my deck, that's why for now it remains on sideboard.
Oh, and don't get bothered by the salt of your playgroup, it's what we, blue players, live for! Cheers. :)
5 months ago
I read through it all, been through a somewhat similar situations. I am a mono blue player myself, I LOVE talrand, he's one of my favorite decks but my playgroup won't let me use him because of salt :) I see your deck is budget so I'll keep that in mind with my suggestions. That being said, I think you should add most of the following...
Impulse - Card selection
Memory Lapse - hard counter, messes their draw, and EVIL with another card you should add...
Isochron Scepter - Value with any counterspell or draw spell instant speed at CMC 2 or lower
Swan Song - Wide range of counters for 1 mana, you make a draw so their bird is negligent
Twincast - extremely versatile. I use it in my deck because I like to copy extra turns but you can find some good use as well
Gitaxian Probe - Look at opponent's hand for free, get a free drake and understand what to counter and what not to
Future Sight - AMAZING VALUE! 100% add. So what if they know you are drawing a counterspell, its talrand!
Kindred Discovery - Naming drakes, DRAW ALL THE CARDS!! - replaces ur sphinx that draws u cards when flying creatures attack
Overburden - Messes with creature heavy decks (doesn't interact with your tokens ETB). As such, you should take out creatures in your deck (regardless as to whether or not you add this card)
Disdainful Stroke - Another counter options
Turn Aside - Can replace ur 1 drop creature that does the same thing
If you want other non budget ideas, questions on what to remove or just some inspiration, check out my deck Tisk Tisk Talrand