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Whenever a player puts a nontoken creature into play, that player returns a land he or she controls to its owner's hand.
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3 days ago
Profet93 Thank you very much for your feedback. Your suggestions are quite good and I will add most of those to my deck, some of them I didn't even know existed. Kindred Discovery for example is such a nice card draw, and Twincast is so versatile, using my opponents spells against themselves is something I do enjoy ahahah. Yes the deck is budget, for now, I hope in the future I can take a step further and add some of the non-budget stuff. About Overburden I really like the idea of putting it into my deck, but amongst my playgroup messing with the player's mana base is a big no, in the tournaments we do weekly you lose points for messing with more than 3 lands of each opponent, with that enchantment in game I would start losing points very quickly, but if that rule changes one day, or for some reason I change playgroup I will without a doubt put that card into my deck, that's why for now it remains on sideboard.
Oh, and don't get bothered by the salt of your playgroup, it's what we, blue players, live for! Cheers. :)
3 days ago
I read through it all, been through a somewhat similar situations. I am a mono blue player myself, I LOVE talrand, he's one of my favorite decks but my playgroup won't let me use him because of salt :) I see your deck is budget so I'll keep that in mind with my suggestions. That being said, I think you should add most of the following...
Impulse - Card selection
Memory Lapse - hard counter, messes their draw, and EVIL with another card you should add...
Isochron Scepter - Value with any counterspell or draw spell instant speed at CMC 2 or lower
Swan Song - Wide range of counters for 1 mana, you make a draw so their bird is negligent
Twincast - extremely versatile. I use it in my deck because I like to copy extra turns but you can find some good use as well
Gitaxian Probe - Look at opponent's hand for free, get a free drake and understand what to counter and what not to
Future Sight - AMAZING VALUE! 100% add. So what if they know you are drawing a counterspell, its talrand!
Kindred Discovery - Naming drakes, DRAW ALL THE CARDS!! - replaces ur sphinx that draws u cards when flying creatures attack
Overburden - Messes with creature heavy decks (doesn't interact with your tokens ETB). As such, you should take out creatures in your deck (regardless as to whether or not you add this card)
Disdainful Stroke - Another counter options
Turn Aside - Can replace ur 1 drop creature that does the same thing
If you want other non budget ideas, questions on what to remove or just some inspiration, check out my deck Tisk Tisk Talrand
2 weeks ago
3 weeks ago
harbingerofduh wow, i didnt even know of Overburden's existence. That card is awesome! ive literally just added Worn Powerstone as i had it in this deck before, but for some reason i removed it. You're making a very good point, but after playing this for some times i have actually often had some extra lands in my hand, because of all the card draw. I almost always get to play a land in my turns. I might replace Galecaster Colossus with something cheaper, but havent really found a good alternative for it yet. Really appreciate your comment!
3 weeks ago
Worn Powerstone gets you to Soramaro mana on turn 4, so it seems like a very desirable mana rock for you.
Overburden is great in this deck because, once Soramaro is out, it allows you to cast creatures without reducing your hand size, and it also slows down your opponents. It'll help keep you alive against the aggressive decks that like to prey on slow control decks like this one.
In general, you're extremely land-light for a deck with a six-mana commander, especially a six-mana commander that likes to have lots of lands to facilitate its draw engine. 35 lands is low to begin with, and two of those (Temple of the False God and Glacial Chasm) might as well be blanks if you draw them in your opening hand. I'd take out some of your scry cards (e.g., Geist of the Archives) and mana-intensive cards like Galecaster Colossus and Lighthouse Chronologist for a couple of lands. That'll make you less vulnerable to mana-screw losses and give you more fodder for Glacial Chasm and that cool Paradoxical Outcome win.
1 month ago
1 month ago
I think a big problem with control is the multiplayer aspect of EDH. impossible to counter everything from 3 players, and trying makes you the target. I'd go with stax, what GAAIV already does.
Stax: Chancellor of the Annex,Spelltithe Enforcer, Kataki, War's Wage, Overburden, Meekstone, Lodestone Golem, Thalia, Guardian of Thraben, Fatespinner, Windborn Muse, Magus of the Tabernacle, Magus of the Moat, Trinisphere, Suppression Field, Pendrell Mists
Even if you don't go into the stax strategy hardcore, a lot of these might still be useful for you. Good luck!