Overburden

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Prophecy (PCY) Rare

Combos Browse all

Related Questions

Overburden

Enchantment

Whenever a player puts a nontoken creature into play, that player returns a land he or she controls to its owner's hand.

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Overburden Discussion

Profet93 on Talrand, Token Summoner

1 week ago

EddCrawley

I love seeing another Talrand user. The deck looks pretty good. +1 from me. A few suggestions...

  1. Capsize Win condition that is very useful, especially late game.

  2. Force of Will and Mana Drain. You seem like you have a big budget

  3. Memory Lapse goes well with isochron scepter and is a hard counter for 2

  4. Misdirection and Pact of Negation because the blue player is still a threat even when he's tapped out ;)

  5. Muddle the Mixture as a nice counter. Can also be a tutor which is very useful in mono blue. Speaking of tutors, Mystical Tutor might be another option to consider

  6. Remand, Rewind, Swan Song. Telling Time, and Twincast are all nice options as well.

Your avg CMC seems a little bit high, so adding cheaper counter spells will allow you to counter something when it matters most.

  1. Blatant Thievery is a great card for multiplayer

  2. Temporal Manipulation and Time Warp are useful because you have talrand out, cast it, get a drake, do whatever, end the turn. Then have another turn to play a land (blue's way of ramping) and the drake you casted last turn with the extra turn can now attack.

  3. Back to Basics and Overburden help slow your opponents down (Note: overburden won't trigger on your tokens so thats good). Moreover, you have too many creatures for a talrand deck. I can recommend some options of what to take out (creatures and others) if you like.

  4. Speaking of creatures, while we don't want to have to many in the deck, some are worth their weight in gold such as Consecrated Sphinx, Snapcaster Mage (can be reused with Riptide Laboratory, which can also be used for talrand) and Torrential Gearhulk

  5. Ramp. There are a lot of options, some of which you already have. One I like in particular is Sky Diamond because it allows Talrand to come out on turn 3.

I don't know your budget/meta/competitive level but if you want more ideas, feel free to look at my deck Tisk Tisk Talrand.

muse99 on Talrand Midrange v1-0

1 week ago

Hi. I think tunning net positive mana rocks is extremely important. I would run Mana Crypt as well if I had the budget for one in this list.

I am not too fond of counterspells with CMC 3 or higher. Not often I can keep open that much mana. Memory lapse is in the list already. If my budget for this deck was bigger I would add Flusterstorm/FoW.

My wincon of choice is using Mass Polymorph or Synthetic Destiny to cheat my creatures into play. I don't think I need another finisher.

I like Overburden a lot, looking to find room for it.

Profet93 on Talrand Midrange v1-0

1 week ago

muse99

I love seeing another Talrand user. +1 from me! How has your inclusion of Mox Diamond and Chrome Mox working for you? If you get them in your starting hand they seem great, otherwise, useless.

A couple suggestions...

Disallow - Very useful and versatile

Memory Lapse - With Isochron scepter ;)

Misdirection - Much better than it looks!

Rewind - Im assuming this build is multiplayer? If so, this is a must.

Blatant Thievery - I don't run any real "finishers" or "combos" in my deck. So this card usually helps seal the deal.

Overburden - SO USEFUL. Note: Does not affect tokens.

If you have some time, feel free to check out my competitive deck Tisk Tisk Talrand for some other ideas.

Profet93 on When the Ocean Invades *Competitive*

1 month ago

Ugreen2

Hey! I always love to see another Talrand user. +1 from me! A couple thoughts...

Mana Drain - Auto include

Flusterstorm - Useful, but might be limited depending on meta

Twincast - Useful, but might be limited depending on meta

Telling Time - Top deck filter

Pact of Negation - Auto include

Time Warp - Extra turn cards go well with Talrand because you cast the spell, get a drake, and at worst end the turn. You get another turn to them use the drake from the previous turn that "now has haste(ish)"

Temporal Manipulation - Same reason as above

Blatant Thievery - It seems your wincondition is to polymorph into a fatty and beat facce. I don't know if your build is 1v1 or multiplayer, but this card has won me several games easily

Bribery - Why cheat out your beatstick when you can beat them with their own beat stick

Land Equilibrium - Damn U green 2? Nah, I'm blue daba dee daba die. Lol, anyways, this hates on ramp. Always useful

Overburden - Same reasoning as above. If not im mistaken, I don't think this will cause you to return a land when you polymorph the creature (could be wrong). I will not however, cause you to return a land for each token you put.

Capsize - End game mana sink

Isochron Scepter - How can you not be running such an oppressive tool (think memory lapse)

If you want any other ideas, feel free to check Tisk Tisk Talrand

Sgtpopnfreash on Competitive Kess Storm

1 month ago

Street Wraith isn't good enough to make up for the 5 life you lose flipping it to ad nauseam. Neither is Paradox Engine in my mind. Treasure Cruise shouldn't even be considered. Other cards that don't make sense for the speed the deck is trying to run at are Rhystic Study, Overburden and Past in Flames. I'm not sure why you went with Dismember when there are plenty of other 1 drop creature removal spells available, Counterflux is also super questionable. You don't really have enough red in your deck to warrant running Pyretic Ritual and Desperate Ritual either you should probably replace them with some mana rocks, Izzet Signet, Dimir Signet, Talisman of Dominance and Talisman of Indulgence should almost certainly be added. A Notion Thief would also probably be solid.

Profet93 on How To Make Your Friends Quit Magic

1 month ago

Joe40

Very nice deck. Always great to see another talrand user. A couple of suggestions...

Extra turn cards like Temporal Manipulation, Time Warp, and Capture of Jingzhou allow you to get a drake on cast, and at worst case, you end your turn, to get another turn, thus "ramping you" and providing "haste" for your drake.

I love your low AVG CMC, but a card worth mentioning is Blatant Thievery. This card has won me games EASILY.

Ancestral Vision is much better than it looks.

Kindred Discovery is a definite must! Free draws on each drake you make and attacks.

Caged Sun, while costs more than the lens, doesn't exile a land and gives a small anthem as well. Something to consider

Sky Diamond for more ramp if you feel you need it

Gilded Drake is cool as well, extra points if you bounce it back to your hand

Torrential Gearhulk is definitely a must add

Future Sight = CRAZY VALUE!

Overburden = Doesnt trigger on tokens, so its helpful :)

Land Equilibrium = Just because we hate ramp

As Foretold - Because EACH TURN COUNTERSPELLS FOR FREE IS BROKEN!!!!!!!

Lastly, fetch lands can help, especially with crucible to ensure you don't miss any land drops. If you like, you can check out my deck Tisk Tisk Talrand for more ideas.

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