|Commander / EDH||Legal|
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Whenever a player puts a nontoken creature into play, that player returns a land he or she controls to its owner's hand.
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1 day ago
Regarding your description, I don't understand how kira works with the greaves. Since greaves are on the field and not on the stack, it is a permanent, not a spell, unless I am misunderstanding something.
Other cards to consider...
1 day ago
Blue Sun's Zenith is listed twice
Riptide Laboratory to save talrand and reuse snapcaster and aeromancer
Academy Ruins to recur your artifacts
As Foretold is crazy good. Must add
Future Sight for value
Overburden to slow down those green decks
Vedalken Shackles to get whatever you can't counter. Plus it fits your abusive theme well.
Cards to remove...
Favorable Winds win more card
Leyline of Anticipation most of your deck is instants
5 days ago
I always love to see another Talrand user. Let's make sure we kill everyone's fun, leaving only for ourselves, shall we?
Overburden is always fun (doesn't apply to your tokens, only nontoken creatures)
Land Equilibrium if you have the $ (currently waiting for funds to free up for myself)
I know you run Back to Basics but I still must recommend the following for you to consider...
Academy Ruins - Recur important artifacts (Ex: Isochron Scepter)
Riptide Laboratory - Saves talrand, baral and most importantly reuse for Snapcaster Mage
Caged Sun > Gauntlet of power
Sphinx of the Final Word seems weak (unless there is another person in your meta who plays counterspells). Even then, it's still not that good for how much it costs.
You can't counter everything, that's where Vedalken Shackles comes in :)
Blatant Thievery has won me a couple games
Feel free to check out my deck Tisk Tisk Talrand for some other ideas. +1 from me. Let me know if you have any questions/comments about my suggestions :)
1 month ago
This is Bean.
- Counterbalance (price for this on here is wrong, it's like $5 on tcgplayer. In fact, a lot of these prices are wrong)
- Frozen AEther
- Mana Maze
- Leyline of Anticipation
- Animate Dead
- Dance of the Dead
- Copy Enchantment
- Aura of Silence
- Arcane Laboratory
- Tainted Remedy
- Oblivion Ring
- Banishing Light
- Sphere of Safety
- Spirit of the Labyrinth
- Aegis of the Gods
- Eidolon of Rhetoric
- Supreme Verdict
- Rhystic Study
- Mystic Remora (Combos with Solemnity, as does any cumulative upkeep cards)
- Phyrexian Etchings
- Mind Harness
- Enlightened Tutor
- Dance of Many
- Pendrell Flux
- Vile Consumption
- Mana Web
- Praetor's Grasp
- Oppressive Rays
- Aqueous Form
- Suppression Field
- Future Sight + Sensei's Divining Top + Etherium Sculptor or Helm of Awakening = draw you whole deck
- Stasis Snare
- Temporal Isolation
- Spirit Mantle
- Starfield of Nyx
- Phyrexian Unlife (play this first) + Ad Nauseam = Draw your whole deck. Unlife says: you can't lose the game for having 0 or less life, and all damage to dealt to you when below 0 life is instead dealt in poison counters. Ad Naus doesn't deal damage to you, it's loss of life and so you can pay as much life as you want, draw your deck, and not gain any counters. Works fantastically with all the Propaganda/Sphere of Safety effects, if you run them. Worst case scenario, just put Solemnity out and you can't gain poison counters :D
More expensive options, or later upgrades to the deck:
- Show and Tell + Omniscience (can allow you to potentially cast any number of game ending combos, i.e. Enter the Infinite + Laboratory Maniac + draw)
- Serra's Sanctum
- Dark Depths (combos with Solemnity)
- Idyllic Tutor
- Runed Halo
- Greater Auramancy
- Bitterblossom + Contamination
- Leyline of the Void, can also combo with: Mindcrank + Bloodchief Ascension, infinite combo while it exiles opponents libraries since Leyline of the Void is out.
- Leyline of Sanctity
1 month ago
@Soulis: The last clause on the God keeps him around fairly well enough, and the oracle text on Overburden is changed to non-token creature.
1 month ago
I'm not a fan of the tapping and doesn't untap strategy because it leaves the permanents intact (if one of the pieces gets removed everything works again) and doesn't do anything in the early game. Winter orb in the opening hand is pretty much dead and if you do play it, it can backfire really bad. If you want to play that way, you definitely shouldn't play stuff that lets players take back lands to their hands, such as Overburden.
In my own deck Augustin's $t4ks (Primer) I do play the bounce stuff and I focus on that. Mana Breach and Words of Wind is in that package as well and Land Equilibrium is the piece to keep the lands from coming back. You don't have a clear strategy as for what you want to do with the lands...it works either way but bouncing/tapping doesn't work together well.
I would strongly suggest having at least one combo to end the game. Rest in Peace and Helm of Obedience are always fine, just as Basalt Monolith and Rings of Brighthearth (what else do you have trophy mage for?) with either Sensei's Divining Top or any other outlet for infinite mana. Sundial of the Infinite is a great lock with Smokestack or Mana Vortex.
...and I don't think you really want to run Kataki in an artifact heavy deck like Stax?
1 month ago
@Winterblast - Something to note about Overburden, however, is that it has been errataed to apply only to non-token creatures. Still, I've had times playing against Prossh players with Overburden and even though I announced the proper rules text on cast, they seemed to be playing under the impression that it applied to their tokens as well.
They never asked to read the card again or made any over remarks about the card so I didn't bother making corrections. Hey, we were playing for a Tundra (which I now own, Huzzah!).
Anyway, I've played in a shop meta with a Prossh player who was a giant ass monkey. He called my friend a potato and told me I wasn't human. These things occurred as I rule-sharked people. Again, playing shop-level leagues for true duals is a terrible idea, but hey...
Anyway, I've noticed most shop level players are utter trash. No, really. People think they're knowledgeable about the format but they just aren't. The average player's awareness of the format is just piss poor. In a 30 man league. I might have to contend with 2 or 3 players who I consider to be remotely good and those guys often aren't even playing the best decks they could bring to tables.
I actually ran Extract just to hit some key combo pieces in my meta as I found that outside of the main combos, the decks these turds were running were so bad that I could easily control the board and finish on the back of my own deck. I didn't need to tech too hard vs these guys. My other odd choices were things like mainboard Erase, Tempest of Light, etc. because of stuff I was running into.
My point is that if you actually run a solid deck and you're seriously good at edh, you should honestly wreck people at shops.
Oh, and Wurmlover, the Arbiter deck listed on my profile can easily be made on a $300 budget. It's what I've run for a very long time.
1 month ago
Cool, I didn't look it up. Keep it in then, Overburden is nasty. Another note is Brago also resets Planeswalkers. Cheers :)