Overburden

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Prophecy Rare

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Related Questions

Overburden

Enchantment

Whenever a player puts a nontoken creature into play, that player returns a land he or she controls to its owner's hand.

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Overburden Discussion

Winterblast on Arbiter Stax

1 week ago

I think you could remove some of the creatures and replace them with noncreature cards that have the same or a similar effect and don't cost much money either. For example Torpor Orb instead of Hushwing Gryff, Words of Wind instead of Vedalken Mastermind. You can then use Humility and Cursed Totem to shut down other players' creatures without hindering your own play too much.

The great aspect of Smokestack is that it is not limited to lands and that the counters can become more each turn. It's one turn slower than mana vortex but it's less risky. I played both but have recently replaced the vortex when I stuffed more card draw and counterspells in the deck. I still have Sundial of the Infinite in the deck to end my turn after putting a counter on smokestack...it works with mana vortex too but that one only removes all opponents' lands and leaves other permanents intact.

As for the mass LD, I think the biggest problem with catastrophe is the mana cost. I'd rather play Sunder if you don't have ravages of war because that's an instant! If you play that EOT and in your turn get to play Windfall you got rid of all lands and draw a huge lot of cards as well. I don't use Sunder anymore but rather rely on the constant effect of Mana Breach and Overburden. In your case it could be the land removal you need. Bouncing works a bit against the tapping strategy though...

You see, one change often requires other changes because cards are likely part of a package that has a certain purpose in the deck. The more you remove of such a package the less it makes sense to keep the rest in the deck, especially cards that are not really strong on their own. If you want to keep the tapping strategy I would say you should focus on that and add destruction/sacrifice and not bouncing. My list is about bounce/destruction and prevention of land drops. Unless you use Land Equilibrium (or Ward of Bones as the cheaper option) and have a reliable way to find it in your deck, you shouldn't look too much at the bouncing stuff because they don't go along well with tapping. That's the problem with trying to combine elements of different builds.

Rzepkanut on Jeleva The Lone Spellslinger

1 week ago

....Bribery, Blatant Thievery, Cruel Entertainment, Spelltwine, Overburden, Pendrell Mists, Dissipation Field, Metallurgic Summonings, Hero's Downfall, Jace, the Mind Sculptor is always great but especially so here I think. He does everything from stacking your deck with cards from your hand to resetting Jeleva by bouncing her to hand to fatesealing opponents to know what they have to steal, Time Warp and all its variations are awesome for free, Damnation, Toxic Deluge, Thran Dynamo, Rhystic Study, Cyclonic Rift, and i agree with Scroll Rack.

Lots of changes to consider! Good luck and have fun with all that :)

Errast on Help being a monster

1 week ago

If you're looking for Cheap stax decks, I'd recommend Derevi, Empyrial Tactician over Narset personally, but I'll throw up a list here just in case.

Really, any card that screws with the landbase are good with commanders like Narset, and Zur. Anyway, Sorry for the long list, and good luck with your deck.

Octrate on Best Commander Designs

1 week ago

My personal favorites are commanders like Patron of the Moon or Kefnet the Mindful, taking fringe cards like Flooded Shoreline, Floodbringer, Storm Cauldron, and Overburden and making them more viable. In a sense, Nekusar, the Mindrazer is kind of similar, as it takes good cards (like Wheel of Fortune) and gives them purpose.

Winterblast on How to Lose Friends: The Prison of Grand Arbiter

1 week ago

Looks great, a bit like I used to play augustin a while ago. I'm not very fond of the tapping strategy as it leaves the permanents intact and has little to no impact when played very early. I'd rather suggest preventing lands from even coming into play with Land Equilibrium (with the manabase here it can possibly be cast on turn 1!) and punishing people for casting spells and creatures with Mana Breach and Overburden.

Another tip: AEther Barrier stops Food Chain because it doesn't just increase the cost but requires an additional 1 that can't be paid with food chain mana...

Maybe you want to have a look at my Augustin's $t4ks (4000$ Solution/Stax) so you see in which shell I play these cards. I've recently removed Mechanized Production although I had great expectations...what is your experience with that card? Is it worth playing or too often too slow or a dead card?

carpecanum on No mana for you

1 week ago

Mishra's Helix can just shut down a deck if you have mana to use it.

Mana Breach + Overburden really slows things down.

If you screw up everybody's mana with cards like Winter Orb and Overburden you might find that you need to replace a few cards with more mana artifacts and mana creatures so that you can still cast spells. A couple different Myr, Star Compass, Signets etc. Cheap to cast and they provide colored mana.

VesuvanDoppelbanger on Wanna hear a joke? "It resolves"

2 weeks ago

Wow, just 5 critters in the whole thing? How about a Overburden to drive creature decks completely insane?

Mono blue can capitalize on Temporal Adept nicely as well.

VesuvanDoppelbanger on Kami's Full Moon

2 weeks ago

Overburden would add an interesting element, and you're not running a ton of creatures, so it doesn't really hit you much.

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