|Commander / EDH||Legal|
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|Commander 2017 (C17)||Common|
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Path of Ancestry
Path of Ancestry enters the battlefield tapped. t: Add to your mana pool one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1.
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Path of Ancestry Discussion
2 hours ago
First, run Path of Ancestry and Opal Palace. With your Ghostly Flicker, Halimar Depths (and maybe even Sejiri Steppe) could be twice as good. Azorius Cluestone is nothing to sniff at as well, providing card draw in the late game.
I don't think Wormfang Drake does anything for you, as well as the support of Expedition Raptor with you flickering your stuff all the time. Speaking of it: I'd not deny myself the value of Displace in this deck. Therefor, you don't need Aether Spellbomb.
1 day ago
1 week ago
I think one of the first things we can do is go up to 37 lands. 35 (actually 34 because of Maze of Ith, seems way too low. So we can add Homeward Path and something like Morphic Pool. We can also remove Path of Ancestry as it has no synergy with The Scarab God.
2 weeks ago
crowned Thanks for the comments! I will give you my thoughts on each of them.
Herald's Horn - I like the idea of this in tribal decks, but what I noticed is that I cast on average 4 Goblins a game, including Ib. Since I try to only run the utility Goblins, it means I only have 17, so the chance of proc'ing the second ability is really low. A similar problem happened when I ran Sensation Gorger. I could use his kinship ability about every 10 times I casted it, and I had more Goblins at the time.
Path of Ancestry - This suffers from the same problem as Horn/Gorger do in this deck, but ultimately it's the ETBT that kills it. I've cut away all the ETBT lands I had because it was becoming an issue every game. I can only bear to keep the last one I have in the deck, Boseiju, Who Shelters All, because red has so few options for cast protection.
Squee, the Immortal - One of the first versions of this deck almost two years ago had 15+ ETB effects, and I ran the OG Squee and loved it. Now I am down to just Purphoros, and it feels like recasting him only really gets me the chump blocker. The devotion for Nykthos is a fair point, and ever since dropping Kiki-Jiki I notice it more than I used to. I think bringing Solemn Simulacrum would provide a lot of the same benefits as Squee, but in a way this deck can take more advantage of.
Springleaf Drum - This is a great suggestion, and I think treating it like a budget Mox is definitely fair. The main deck is in a really good place right now for ramp/mana, but I am putting the drum into the budget version right away.
Goblin Chainwhirler - I'm not sure why I never really looked into this guy, as he seems really solid. Like you said, a low to the ground wipe that hits a lot of utility creatures and pokes planeswalkers is pretty good. Going to add this to the sideboard and try to find a spot for it.
2 weeks ago
May I suggest Herald’s Horn ? In combination with Divining Top, Isolated Watchtower, Dark-Dweller Oracle, Goblin Recruiter/Ringleader, and Path of Ancestry (another recommendation) we do have quite a few scry/top of your deck effects which synergize with each other.
I am rather fond of Squee, the Immortal since he's always giving you something to do on your turn. You can chump, skullclamp him away or push your devotion in red for Purphoros/Nykthos. As a mono red deck, you mustn't waste your cards and get every tiny possible drop of value out of them. This is a rather cheap, expendable and recursive creature that protects your other cards from being wasted.
Springleaf Drum - I have seen not a single person using this artifact in a token edh deck so far - I would suggest it as a "budget-mox" at least.
Last but not least: Goblin Chainwhirler - arguably one of the best cards in standard right now is a tutorable token/manadork boardwipe, which is giving you 3 devotion for 3 mana. The more competetive your meta is, the more you'll see 1 toughness elves and birds.
2 weeks ago
I recommend Sanguine Bond, Exquisite Blood, Command Tower, Tainted Sigil, Sol Ring, Orzhov Signet, Isolated Chapel, Batwing Brume, Beacon of Immortality, Congregate, Fetid Heath, Vindicate, Well of Lost Dreams, Chalice of Life Flip, Norn's Annex, Enlightened Tutor, Demonic Tutor, Urborg, Tomb of Yawgmoth, Vault of the Archangel, Godless Shrine, Marsh Flats, Blood Baron of Vizkopa, Crypt Ghast, Tithe Drinker, Mortify, Liliana of the Dark Realms, Debt to the Deathless, Exsanguinate, Blind Obedience, Legion Lieutenant, Anowon, the Ruin Sage, Captivating Vampire, Profane Procession Flip, Anointed Procession, Yahenni, Undying Partisan, Blood Artist, Bloodlord of Vaasgoth, Bloodline Necromancer, Bloodline Keeper Flip, Drana, Liberator of Malakir, Viscera Seer, Vona's Hunger, Doom Blade, Path to Exile, Swords to Plowshares, Recover, Blood Tribute, Necromantic Summons, Razaketh's Rite, Blade of the Bloodchief, Ashnod's Altar, Cathars' Crusade, Sorin, Solemn Visitor, Sorin, Lord of Innistrad, Sorin, Grim Nemesis, Orzhov Basilica, Path of Ancestry, Scoured Barrens, Caves of Koilos, Shambling Vent, and High Market. (Reposted for links)
4 weeks ago
I'm a pretty big fan of dinosaurs, this deck overall looks good, could use a little work though. As far as lands go, I'd add in Jungle Shrine, Path of Ancestry, Rogue's Passage, and Kessig Wolf Run. If you want to splurge and ensure you can color fix more reliably, maybe throw in City of Brass, Mana Confluence, and Forbidden Orchard too. One of my favorite cards in this deck is Congregation at Dawn because it can either set up your commander to do crazy work, or just set you up for a combo, or even just grab a few mana dorks. Defense of the Heart is also a fantastic card in this deck. I like to run Return to Dust in any deck that can run it because it's stellar removal. I see you have a couple Huatli planeswalkers, and they're good, but I'd also consider Domri Rade and Samut, the Tested. As for creatures, I see you have a few that can trigger the 'Enrage' keyword, but only two creatures that have the keyword. I built my dino deck around that keyword becuase I think it's really powerful. Consider adding in Bellowing Aegisaur, Ripjaw Raptor, Siegehorn Ceratops, Silverclad Ferocidons, and Trapjaw Tyrant. I'd also consider adding in Zacama, Primal Calamity, Temple Altisaur, and Territorial Hammerskull. For creatures to support your dinos, Drover of the Mighty, Druid of the Anima, and Priest of the Wakening Sun and all pretty good. Odric, Lunarch Marshal is an include in this deck because of all the keywords flying around, Zetalpa, Primal Dawn is a reason enough to include him. They're not dinos, but there are two gods from Theros block that are great in here (and in general) Xenagos, God of Revels and Iroas, God of Victory are worthy includes in my opinion. For artifacts I like Door of Destinies and Caltrops to trigger your enrage abilities. Those are just a few suggestions, if you want to check out my dinosaur tech I'll link it here.
4 weeks ago
Maybe Meteor Crater
These are the good 5 color lands
Also the tri-tap lands may be good as well