Path of Ancestry

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Vintage Legal
Pauper Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

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Set Rarity
Commander 2017 (C17) Common

Combos Browse all

Path of Ancestry

Land

Path of Ancestry enters the battlefield tapped. t: Add to your mana pool one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1.

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Path of Ancestry Discussion

Feyamius on Mistmeadow Witch Pauper Commander

2 hours ago

First, run Path of Ancestry and Opal Palace. With your Ghostly Flicker, Halimar Depths (and maybe even Sejiri Steppe) could be twice as good. Azorius Cluestone is nothing to sniff at as well, providing card draw in the late game.

Then ditch Curse of Chains for Afterlife.

I don't think Wormfang Drake does anything for you, as well as the support of Expedition Raptor with you flickering your stuff all the time. Speaking of it: I'd not deny myself the value of Displace in this deck. Therefor, you don't need Aether Spellbomb.

And did you know that Breath of Life has an expensive brother called False Defeat?

xr_tron on Scarab god EDH

1 week ago

I think one of the first things we can do is go up to 37 lands. 35 (actually 34 because of Maze of Ith, seems way too low. So we can add Homeward Path and something like Morphic Pool. We can also remove Path of Ancestry as it has no synergy with The Scarab God.

Death Baron, Liliana's Mastery, and Risen Executioner might also work well as they are Zombie lords. Graveborn Muse would also work great as additional card draw.

As for cuts, I think Prized Amalgam, Thaumatic Compass  Flip, Liliana Vess, Gilded Lotus and Caged Sun might able to go. Just my thoughts, I'm not sure if this is correct. Let me know how it goes.

Liquidbeaver on [PRIMER] Ib Halfheart, Goblin Sac-tician

2 weeks ago

crowned Thanks for the comments! I will give you my thoughts on each of them.

Herald's Horn - I like the idea of this in tribal decks, but what I noticed is that I cast on average 4 Goblins a game, including Ib. Since I try to only run the utility Goblins, it means I only have 17, so the chance of proc'ing the second ability is really low. A similar problem happened when I ran Sensation Gorger. I could use his kinship ability about every 10 times I casted it, and I had more Goblins at the time.

Path of Ancestry - This suffers from the same problem as Horn/Gorger do in this deck, but ultimately it's the ETBT that kills it. I've cut away all the ETBT lands I had because it was becoming an issue every game. I can only bear to keep the last one I have in the deck, Boseiju, Who Shelters All, because red has so few options for cast protection.

Squee, the Immortal - One of the first versions of this deck almost two years ago had 15+ ETB effects, and I ran the OG Squee and loved it. Now I am down to just Purphoros, and it feels like recasting him only really gets me the chump blocker. The devotion for Nykthos is a fair point, and ever since dropping Kiki-Jiki I notice it more than I used to. I think bringing Solemn Simulacrum would provide a lot of the same benefits as Squee, but in a way this deck can take more advantage of.

Springleaf Drum - This is a great suggestion, and I think treating it like a budget Mox is definitely fair. The main deck is in a really good place right now for ramp/mana, but I am putting the drum into the budget version right away.

Goblin Chainwhirler - I'm not sure why I never really looked into this guy, as he seems really solid. Like you said, a low to the ground wipe that hits a lot of utility creatures and pokes planeswalkers is pretty good. Going to add this to the sideboard and try to find a spot for it.

crowned on [PRIMER] Ib Halfheart, Goblin Sac-tician

2 weeks ago

May I suggest Herald’s Horn ? In combination with Divining Top, Isolated Watchtower, Dark-Dweller Oracle, Goblin Recruiter/Ringleader, and Path of Ancestry (another recommendation) we do have quite a few scry/top of your deck effects which synergize with each other.

I am rather fond of Squee, the Immortal since he's always giving you something to do on your turn. You can chump, skullclamp him away or push your devotion in red for Purphoros/Nykthos. As a mono red deck, you mustn't waste your cards and get every tiny possible drop of value out of them. This is a rather cheap, expendable and recursive creature that protects your other cards from being wasted.

Springleaf Drum - I have seen not a single person using this artifact in a token edh deck so far - I would suggest it as a "budget-mox" at least.

Last but not least: Goblin Chainwhirler - arguably one of the best cards in standard right now is a tutorable token/manadork boardwipe, which is giving you 3 devotion for 3 mana. The more competetive your meta is, the more you'll see 1 toughness elves and birds.

Kingtalk on First Deck, Dinosaur Commander

4 weeks ago

I'm a pretty big fan of dinosaurs, this deck overall looks good, could use a little work though. As far as lands go, I'd add in Jungle Shrine, Path of Ancestry, Rogue's Passage, and Kessig Wolf Run. If you want to splurge and ensure you can color fix more reliably, maybe throw in City of Brass, Mana Confluence, and Forbidden Orchard too. One of my favorite cards in this deck is Congregation at Dawn because it can either set up your commander to do crazy work, or just set you up for a combo, or even just grab a few mana dorks. Defense of the Heart is also a fantastic card in this deck. I like to run Return to Dust in any deck that can run it because it's stellar removal. I see you have a couple Huatli planeswalkers, and they're good, but I'd also consider Domri Rade and Samut, the Tested. As for creatures, I see you have a few that can trigger the 'Enrage' keyword, but only two creatures that have the keyword. I built my dino deck around that keyword becuase I think it's really powerful. Consider adding in Bellowing Aegisaur, Ripjaw Raptor, Siegehorn Ceratops, Silverclad Ferocidons, and Trapjaw Tyrant. I'd also consider adding in Zacama, Primal Calamity, Temple Altisaur, and Territorial Hammerskull. For creatures to support your dinos, Drover of the Mighty, Druid of the Anima, and Priest of the Wakening Sun and all pretty good. Odric, Lunarch Marshal is an include in this deck because of all the keywords flying around, Zetalpa, Primal Dawn is a reason enough to include him. They're not dinos, but there are two gods from Theros block that are great in here (and in general) Xenagos, God of Revels and Iroas, God of Victory are worthy includes in my opinion. For artifacts I like Door of Destinies and Caltrops to trigger your enrage abilities. Those are just a few suggestions, if you want to check out my dinosaur tech I'll link it here.

Life Finds a Way

Broken_Fate on Superfriends Kill Your Friends

4 weeks ago

City of Brass

Rupture Spire

Maybe Meteor Crater

Grand Coliseum

Mana Confluence

Path of Ancestry

Transguild Promenade

These are the good 5 color lands

Also the tri-tap lands may be good as well

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