Path of Ancestry


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Vintage Legal
Pauper Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Common

Combos Browse all

Path of Ancestry


Path of Ancestry enters the battlefield tapped. t: Add to your mana pool one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1.

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Path of Ancestry Discussion

Kingtalk on Sylvia/Khorvath Dragon Knights

1 week ago

Looks like a fun deck, maybe Cloud Key or Urza's Incubator could be good for some cost reduction. Cryptic Gateway could potentially be good for cheating stuff out sometimes at the end of your opponent's turn Belbe's Portal is good for cheating stuff out too. Konda's Banner could be pretty good Kindred Charge and Kindred Boon could both be pretty good. Path of Ancestry is worth putting in there instead of Boros Guildgate. Shared Animosity and Shared Triumph are both fun, also Gratuitous Violence would be good in here. All in all, I like the deck! Was thinking about building something with those two as well. +1 hope my suggestions are helpful :)

babushkasara on First Zur the enchanter

1 week ago

The only Zur deck I've seen focuses on Astral Slide and cycling, so I don't know if I can offer much advice but I'll try.

First, I know the point is to 'cheat' enchantments into play with Zur, but a couple more lands wouldn't hurt, especially lands that make white. The deck is 2/3 white and under 1/3 of your mana gives you white. I also suggest removing Spirit of the Labyrinth because it looks like it hurts you quite a bit (all the enchantresses, Sram, etc.). Disenchant is useful to go with your targeted creature removal. Also Swords to Plowshares, Path to Exile, Return to Dust, and Cyclonic Rift, all pretty good staples. Lightning Greaves makes it so even you can't target Zur and that's a bad thing. Path of Ancestry doesn't do much for you since you have so few creatures and so few of them share a creature type with Zur.

babushkasara on Attack of the Horde (EDH Tribal Series #9)

1 week ago

Najeela is super sweet. My roommate recently built a deck that doesn't emphasize her activated ability, but it still has some good warrior options.

One thing I notice immediately is that your mana curve is relatively high. If you have enough low-cost creatures for it be worth it, Alesha, Who Smiles at Death can be warrior-based recursion. Aven Wind Guide boosts Najeela's tokens, literally. Brighthearth Banneret is great Warrior ramp. Did you know Champion of Lambholt is a warrior? Also Mindblade Render, Rushblade Commander, and definitely Thrasher Brute from Battlebond.

You don't have any enchantment/artifact removal, so I'd suggest adding a Nature's Claim or even Aura Shards. Honestly, I don't think Insidious Will or Settle the Wreckage are necessary. The deck isn't trying to be a control deck and with all the ways to give your chump blockers vigilance, being attacked isn't a problem.

You also need more draw power. Skullclamp is where it's at. Bident of Thassa is also nice. Obelisk of Urd and Door of Destinies can buff all your warriors.

Aggravated Assault is unnecessary. Bear Umbra only works on the one creature it's attached to. Consider Beastmaster Ascension, Fervor, Intangible Virtue, Parallel Lives, and the "safe" Coat of Arms, Shared Animosity.

Skyshroud Claim isn't good in a 5 color deck and Genesis Wave isn't what the deck is wanting to do. Consider Harvest Season for ramp and things like Blasphemous Act, Dreadbore, and Hull Breach for more removal.

I'm not gonna say much about the land base other than you absolutely need at least some basics. Strip Mine is a thing and so is Blood Moon. Also, Unclaimed Territory and Path of Ancestry.

I don't love Hazezon Tamar because he's so slow and also cost-prohibitive for most people. Dakkon Blackblade isn't worth his mana cost compared to other warrior options you have available. I'm not a fan of using the experience counter commanders in the 99 (Ezuri) because they never seem impactful enough while they're around. I think there's better/cheaper options to replace Jazal that aren't so white heavy. Rubblebelt Raiders only benefits itself.

To summarize: make the deck more synergistic with warriors that support all warriors rather than just themselves, add more card draw, add more removal, focus on the goal of the deck.

jordybear2002 on New to EDH. Please help ...

2 weeks ago

For a simple tribal starter go with Thalia, Heretic Cathar. For some tokens I would go with a Trostani, Voice of Selesnya. And Krenko, Mob Boss because you can take SO many routes with him on how to win the game. Some staples to remember for beggining is Sol Ring Thran Dynamo and for blue a good staple is Rhystic Study. Command Tower Path of Ancestry Reliquary Tower Rogue's Passage are almost musts for me in my opinion but the most important ones to put in your decks are Command Tower and Reliquary Tower. I would also start with either a 2 colored commander at most or a mono colored. The "problem" with going multi-colored in commander is that you have to balance out your colors and you are then open to options and for beginners it is hard to choose what to put in a deck and what to not put in a deck.

Herbysmoke on

1 month ago

If you are running this kind if creature heavy deck Heroic Intervention is probably a good include. If you are truly going for a tribal bent Path of Ancestry and Unclaimed Territory are decent as well. Since you also have the dual land types you may also benefit from Farseek, Skyshroud Claim, and maybe even Seasons Past to bring them all back!

raefgall on Mayael of the Wurms (EDH)

1 month ago

Shadowcapra: Thanks! I also had a lot of problems with bad starting hands when I was playing this deck, and struggled with the early game in general. If I updated it, I'd probably include some of the new tribal stuff like Path of Ancestry and Herald's Horn, and probably some additional cheap land ramp like Cultivate and Kodama's Reach.

BreadOfJustice on 360 degree angel

1 month ago

Prismatic Omen is a good choice for five color deck, IMO. Darksteel Ingot, Coalition Relic, Chromatic Lantern, Mana Bloom, Mox Amber and Pillar of Origins are super great Mana fixers, and I love Path of Ancestry/Cavern of Souls in this deck. I am glad you included Maelstrom Archangel, great angel!

raefgall on Head of the Pack

1 month ago

Vanquisher's Banner is probably the best of the group buff artifacts (card draw and +1/+1), with Door of Destinies and Obelisk of Urd providing great buffs. Coat of Arms is sick, but it affects your opponents as well. Herald's Horn makes things cheaper and gives you card draw on upkeep. Path of Ancestry and Cavern of Souls gives you some tribal support from your land as well.

The two that give card draw are probably the highest priority, since your colors kind of suck at card draw.

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