Path of Ancestry

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Leviathan Legal
1v1 Commander Legal
Duel Commander Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Common

Combos Browse all

Path of Ancestry

Land

Path of Ancestry enters the battlefield tapped.t: Add to your mana pool one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1.

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Path of Ancestry Discussion

Dadada5717 on Mirri's Legion

6 days ago

Try a Path of Ancestry for all these cats

ynot000 on Danny's Oloro

1 week ago

Here are my land suggestions:

1x Adarkar Wastes

1x Blighted Cataract

1x Caves of Koilos

1x City of Brass

1x Command Tower

1x Sejiri Refuge

1x Drowned Catacomb

1x Fetid Pools

1x Glacial Fortress

1x Irrigated Farmland

1x Isolated Chapel

1x Maze of Ith - not really a land because it doesn't tap for mana, but it's a good card

1x Nimbus Maze

1x Path of Ancestry

1x River of Tears

1x Scoured Barrens

Here are the land cuts:

Which would leave you with a manabase of:

1x Adarkar Wastes

1x Arcane Sanctum

1x Blighted Cataract

1x Caves of Koilos

1x City of Brass

1x Command Tower

1x Dismal Backwater

1x Drowned Catacomb

1x Esper Panorama

1x Evolving Wilds

1x Fetid Pools

1x Glacial Fortress

1x Irrigated Farmland

2x Island

1x Isolated Chapel

1x Jwar Isle Refuge

1x Maze of Ith

1x Nimbus Maze

1x Opal Palace

1x Path of Ancestry

5x Plains

1x Prairie Stream

1x Reliquary Tower

1x River of Tears

1x Scoured Barrens

1x Shambling Vent

1x Sunken Hollow

3x Swamp

1x Temple of Deceit

1x Temple of Enlightenment

1x Temple of Silence

1x Temple of the False God

1x Tranquil Cove

1x Underground River

1x Vault of the Archangel

This manabase can largely be ported over to Zur, except for the lifegain taplands like Jwar Isle Refuge, which I think are generally just okay but are good in this deck because with Oloro out, you can play it and draw a card. I tried to keep the prices pretty low, because I didn't know your budget, but you can add Hallowed Fountain and stuff if you like (especially that one since it's cheap). Bad fetches like Bad River and Flood Plain get better if you spring for shocklands.

Bchong on One Egg Man

1 week ago

I play eggs quite a bit as well, and I think you should put in Workshop Assistant Metalspinner's Puzzleknot, I know that theme of your deck means that you want to slap someone in the face but I think you should consider more options to killing people like Aetherflux Reservoir or Disciple of the Vault.

I think you should put in the Terrarion and Quicksmith Genius (there is a sensei's top and quicksmith combo). I find that I can dump my deck into the graveyard quickly(which is ultimately what an eggs deck wants to do).

Although I find that Quicksmith Genius is to mana intensive to play sometimes.

It might just come from a different vision of the deck but you don't have easy ways to win other than just looping artifacts with pia/jeskai on the board. You don't have easy things like Paradox Engine, Temple Bell, Mana Vault, Mana Crypt, Basalt Monolith, cheap one mana draw spells.

You also have dead cards Clock of Omens Salvaging Station Reshape Trinket Mage (doesn't currently do anything) Voltaic Key (doesn't currently do anything)

You have weak cards Daretti, Scrap Savant Fact or Fiction Mystic Monastery Path of Ancestry Lotus Bloom (unless you t1 lotus)

In addition it seems like you are unable to actually utilize most of the spellbombs because they are too colored mana intensive. You don't run all of the eggs from odyssey that you can. You also don't have any interaction with your opponents. Other than that you basically got eggs down.

bradtheimpaler13 on Athreos, God of the Shadowborn

2 weeks ago

I dont think you need Path of Ancestry maybe you could swap it out for Maze of Ith or some other land that has a bit of utility. Really cool deck +1.

merrowMania on Bant Pauper Tokens

2 weeks ago

I'm pleasantly surprised you chose Mystics over Prophets. Now we can run Bird Wizards TOGETHER!

Consider Journey to Nowhere or Oblivion Ring over Pendrell Flux. There is a good amount of removal and card advantage, so no worries about those.

The curve is great and the top end is powerful. Your instants help you be tricksy.

Seaside Citadel has only ever been printed at uncommon. Use Path of Ancestry instead, even if it only triggers when you cast your commander. Consider the gainlands over your guildgates.

I see very little payoff for the UrzaTron lands in your deck. You have some top end and one X spell. Consider other value lands instead.

Rian on The Queen's Egg

2 weeks ago

My thought was that you probably play at least one sliver per turn anyway (but I may be mistaken), in which case Unclaimed Territory guarantees that you have the right colors available to play those creatures and is always used to play creatures anyway, much like Sliver Hive and Cavern of Souls (that point could also be made about Ancient Ziggurat). In that case, the drawback of only producing colored mana for the purpose of casting creatures doesn't seem to be much of a drawback.

Furthermore Unclaimed Territory also produces colorless mana and can still be used to pay for the ability of Sliver Overlord or any other colorless mana-requirements. Therefore, at least in the case of Unclaimed Territory , it seems to do the job better than Gemstone Mine and the filterlands, since it produces all five colors of mana for your creatures, is mostly used to cast creatures or to pay for the ability of Sliver Overlord anyway and doesn't have a restricted lifespan.

That all depends on the premise though, that you play creatures/use Sliver Overlord fairly often. I agree that Exotic Orchard, Path of Ancestry and Ancient Ziggurat may cause some bumps in the early game that could be avoided with Gemstone Mine, although it seems like quite the drawback to me that it dies after three uses.

LVL_666 on The Queen's Egg

2 weeks ago

Rian, re-reading my previous comment (now deleted) I think I made a simple explanation way too complicated. Let me re-try.

Is there a reason you're not playing Unclaimed Territory, Ancient Ziggurat, Exotic Orchard and Path of Ancestry?

  • Yes. It's because they're all strictly worse than Gemstone Mine and all the other 5 color lands I placed in the deck. This deck is designed to be the most efficient tribal sliver edh deck possible. The previous cards you mentioned ether come into play tapped (Path of Ancestry is too slow) OR are dependent on factors that are outside of my control. Basically, if I needed access to mana but i'm facing a mono red deck, then Exotic Orchard is of no use. If I need to play something that isn't a creature (and not colorless), then Unclaimed Territory, and Ancient Ziggurat are wasted slots.

None of the lands you mentioned are better than Gemstone Mine, Cascade Bluffs, Flooded Grove, Mystic Gate, or Sunken Ruins.

  • Why? Because the lands you mentioned have limitations based on factors entirely outside of your control. The filter lands and Gemstone Mine don't have such limiting factors. You can spend the mana they produce on anything your deck plays. Not just creatures - your mana options are not limited when you absolutely need to play something.

LVL_666 on The Queen's Egg

2 weeks ago

Greetings Rian, the hive welcomes you. So to reiterate: Why am I using Gemstone Mine over other viable options such as Ancient Ziggurat or Unclaimed Territory? Simple. Because it's pros outweigh the cons. To be more specific:

  • The land isn't dependent on any outside factors like Exotic Orchard, isn't limited to only creatures like Ancient Ziggurat and isn't dependent on what mana colors I already have access to like the filter lands do. It provides immediate manafixing pure and simple. That can help me cast spells when I need them and make the most of my turn. With the other previously mentioned cards, there will be situations when I won't be able to tap them to play the spell I need. To sum it all up - I chose Gemstone Mine over Unclaimed Territory because I can tap it for the mana I need when I need it. No stipulations, no limitations. The other card suggestions you mentioned have limitations. That means if I'm in a tough situation where I need to cast say...a Counterspell to counter a Blood Moon, and I only have Tropical Island and Unclaimed Territory in play...well then i'm pretty much screwed. This is a real situation within my play group, so Unclaimed Territory is a strictly worse choice.

  • Path of Ancestry - comes into play tapped. Therefore, it's too slow.

  • Exotic Orchard - see first bullet
  • The filter lands - they are all in there because while being dependent on what I already have access to, they are more reliable than the previously mentioned cards.
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