|Commander / EDH||Legal|
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|Commander 2017 (C17)||Common|
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Path of Ancestry
Path of Ancestry enters the battlefield tapped.t: Add to your mana pool one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1.
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Path of Ancestry Discussion
1 day ago
Sweet build so far!!
I'm honestly not a huge fan of Rachet Bomb. Maybe go with Austere Command over it. That's or Nevinyrral's Disk. I say this mostly because when you need a sweeper, you are usually behind, and need the board cleared fast and indiscriminately. Ratchet Bomb seems too conditional to me.
Also for lands Rogue's Passage for your Voltron sub theme, Path of Ancestry for fixing. Same idea with Temple Garden, Windswept Heath, Canopy Vista, Sunpetal Grove,Temple of Plenty and Scattered Groves
5 days ago
One of the problems with Sphinxes is that most of them are quite mana-intensive. Fortunately, there are a couple stand-ins who can help out in that fact! Adaptive Automaton and Metallic Mimic both can fit in with your artifact synergy but can be sphinxes while they're in play - and hey, nothing wrong with having a few more lords around.
If you don't mind having some jelly babies around, changelings like Shapesharer and Mirror Entity can also count; they're among the better ones in your colours. Cairn Wanderer's almost guaranteed to have flying, and he's a regular party if he happens to show up while Sphinx of the Steel Wind is in your graveyard.
Lastly, why not make room for Command Tower? There's no better land in the format! City of Brass, Mana Confluence, Arcane Sanctum and Dromar's Cavern would all serve you well, but I'd at least try to get the Tower for sure!
6 days ago
Sweet build so far, and I think Sidisi works well with what you're trying to do.
1 week ago
You might wanna look at a more stable mana base too. Assuming you don't add more white or red you'll still need to cast your commander when possible to get the best effect and right now the only two lands that allow you to gain white mana are Command Tower and Path of Ancestry
1 week ago
Here are some gatherer rulings on similar cards.
Pyromancer's Goggles: "If more than one red mana produced by a Pyromancers Goggles is spent to cast a single red instant or sorcery spell, the delayed triggered ability associated with each mana spent will trigger. That many copies will be created. It doesnt matter if this red mana was produced by one Pyromancers Goggles or by multiple Pyromancers Goggles."
Path of Ancestry: "If Path of Ancestrys last ability produces two mana (most likely due to Mana Reflection), youll scry 1 twice if you spend those two mana to cast one creature spell that shares a type with your commander. You wont scry 2. Youll also scry 1 twice if you spend this mana to cast two creature spells that each share a type with your commander."
Since the wording on Primal Wellspring seems to be the same as these cards, I see no reason why it wouldn't work in the same way. If you spend x mana from Primal Wellspring on a single instant or sorcery, you'll copy that spell x times. And if you spend x mana from Primal Wellspring on x different instants or sorceries, you'll copy each of those spells 1 time. Mana in = copies out.
1 week ago
In no particular order, here are some suggestions:
Replace Relic Crush with Sylvan Reclamation. Both are 5 mana instants that remove up to two artifacts/enchantments. While Sylvan Reclamation requires the more specific casting cost of instead of , the difference is negligible in a 2 color deck. Sylvan is otherwise completely superior since it exiles AND cycles for a basic land if you want. It's less than 50 cents so it's a great budget addition.
I'd personally simplify the mana base by getting rid of most of the ETB tapped lands. Arahbo is an aggressive commander, meaning that ideally you want to be hitting your land drops each turn in order to get the most of your mana base. My personal build only has two of these lands: Path of Ancestry for the scry, and Scattered Groves as a dual land that would often ETB tapped from my ramp spells like Cultivate anyways.
While it costs more than Soul's Majesty (and you lose out on the Cat flavor), Rishkar's Expertise is a superior card in my opinion. The free cast of any 5 CMC or lower card is huge in a deck like this, but more importantly is the fact that it isn't as vulnerable to targeted removal. If you target a single creature with Soul's Majesty, and an opponent Path to Exile's it, all of a sudden you just spent 5 mana on nothing. If your biggest creature gets eliminated after using Rishkar's Expertise, you still get to draw cards off of your second biggest creature.
Angelic Gift provides decent evasion and serves as a cantrip, but otherwise isn't repeatable or usable for multiple creatures like some of your other cards would be. Rogue's Passage is a simple land that allows any creature to attack unblocked, even getting past your opponent's fliers. If you are set on flying, Gryff's Boon is cheaper at only , but can be recurred from your graveyard. It's kinda like a higher CMC Rancor in that sense.
The rest of my suggestions would depend greatly on how you build this deck. I see that you've kept a majority of the cards from the precon in here. The issue here is that in order for the deck to be really effective, you should choose one of a few deck focuses:
- Pump - Going tall with Arahbo
- Voltron - Equipment focus with Nazahn
- Tokens - Going wide with Mirri
There are other ways to build each of these commanders, but generally speaking these are the directions you'll see most players take them for tribal. Personally, I decreased the equipment focus in my own deck to focus on Arahbo's eminence ability, but it's ultimately your call on what direction you'd like to take your cat tribal.
2 weeks ago
2 weeks ago
Path of Ancestry could help out the mana base a little.