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Buyback — Sacrifice a land. (You may sacrifice a land in addition to any other costs as you play this spell. If you do, put this card into your hand as it resolves.)
Prevent all combat damage that would be dealt this turn.
Constant Mists Discussion
1 day ago
1 week ago
Sure if you want to see my list here it is: The Entmoot
I'd also cut a non-land for Dark Depths , it's basically a creature/wincon anyway.
Another good aspect to Mouth of Ronom is that it really flies below the radar and is easily forgotten by our opponents.
Natural Affinity is a card I've been thinking about too. Has it been good for you so far? I agree that Kamahl seems quite a bit clunkier.
Man glad to hear your opinion on Food Chain , I have been thinking about it but I also don't want my deck to become too powerful either (I don't include Strip Mine and Constant Mists for that reason).
2 weeks ago
Very good deck and the page is ... WOW !!!
Genesis Wave do not think it is very advantageous because what you have permanents are more lans and for lands you already has an optimum ramp ...
I hope you can take the time to see my Gitrog deck on my profile!
Continuation of good work!
3 weeks ago
Constant Mists belongs here. It's a great alternative signature spell against aggro as well.
4 weeks ago
I also thought of this! I was more a Fan of Constant Mists myself due to later game taxing. im not 100% sure its broken to a point due to the 5 mana wait. Talk about 5 turns of nothing. So things I'll probably run will be a little ramp so that I have little blockers for early like the new Arboreal Grazer . Maybe even with so many lands in the deck running Lost in the Woods as a way of never getting hit at all.
1 month ago
I like the deck (but hate the Keldon Firebombers ) i have a few suggestions for you.
Godo, Bandit Warlord doesnt seem to do much for you other than to fetch an equipment of wich you seem to only be running three of anyway so that doesnt seem very good. Fanatic of Mogis is also a creature that doesnt seem to do much and seems to be a worse bogardan hellkite. Vance's Blasting Cannons Flip also feels a bit meh to me.
As for suggestions though, i have a few (of wich only a couple is jank, i swear!) lets start off with prevention mechanics. There is some burn in your deck but i still feel like you could maybe add Leyline of Punishment or maybe Insult / Injury to get through fog effects like Solitary Confinement and Constant Mists .
You could also slot in some damage doublers like Gratuitous Violence and Furnace of Rath to speed up the combat damage. With the cheating and power of your creatures you could benefit from Bedlam to just bypass the blockers. Also mono red Have you considered Blood Moon ?
Brand might be good depending on how much theft effects you face, and Last Chance for that extra turn when the opposition is tapped out within lethal. Seize the Day is a good extra turn spell that gets your commander an extra combat to sneak something in. Maybe a In the Web of War for more power when you sneak creatures in.
As for ETB effects how about Bludgeon Brawl + Vulshok Battlemaster to get a creature that gets power and toughness equal to the converted mana cost of all non creature artifacts in play.
Just a few thoughts.
1 month ago
You can definitely make Omnath, Locus of Rage competitive. I have a friend who plays it.
Ramp is your best friend. And Sac Outlets are your best friend along with some wrath effects.
Cards that you need to make the deck function better are Explore type effects: Oracle of Mul Daya , Azusa, Lost but Seeking , Exploration , Explore , Enter the Unknown , Journey of Discovery , Mina and Denn, Wildborn , Summer Bloom , Wayward Swordtooth ... These work to great effect in getting the most out of Omnath's triggered ability and might hinder your opponents' plans of sweeping the board.
Also, you should be running more lands than the usual EDH deck because you want to be able to keep playing lands.
Recursion is also what will assist in the control metas: Regrowth , Eternal Witness , Den Protector , Greenwarden of Murasa , Recollect , The Mending of Dominaria ... These will help you maintain use of the cards that get removed. Also it allows you to let your general go to Graveyard and get it back to cast it for regular CMC.
You could also use some triggers upon a creature entering the battlefield: Electropotence , Impact Tremors , In the Web of War , Mana Echoes , Warstorm Surge , Purphoros, God of the Forge , Colossal Majesty , Elemental Bond ...
The world is your "oyster" good sir! So have at it. And happy shuffling. Hope this helps.
2 months ago
Hello Sergeant_Scrumptious! Nice deck !!
I really like more and more commander´s around the lands theme and you give me one more alternative!!
On your deck I added:
Soratami Savant to give counter;
World Breaker one best removal in commander.
Summer Bloom (so good on this deck!);
Burgeoning (if you get in the beginning it's anything ... boom! In outher fases you help with certain cards to which your enemies do ramp de lands and with this card, you do ramp twice!)
Praetor's Counsel (if enemys eliminate your relequary tower, you can already "show the middle finger" with this ...
- I just created a deck with muldrotha's lands theme (in my profile), give it a look if you have time to get ideas and help me evolve the deck!
Constant Mists occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%