Constant Mists

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Stronghold (STH) Uncommon

Combos Browse all

Constant Mists

Instant

Buyback — Sacrifice a land. (You may sacrifice a land in addition to any other costs as you play this spell. If you do, put this card into your hand as it resolves.)

Prevent all combat damage that would be dealt this turn.

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Constant Mists Discussion

Kamerot on Om nom Trample

1 day ago

My playgroup is mostly creature based decks, so the fog spells keep me alive. Constant Mists has a buyback cost where you have to sacrifice a land. Ramunap Excavator allows you tovreplay said land from the graveyard so it doesnt hinder your mana production.

Titus78 on Om nom Trample

1 day ago

also how does Constant Mists and Ramunap Excavator combo?

sriah001 on Uril ramp/control

2 days ago

Thanks hkhssweiss ! So I have noticed in 3-4 player EDH, if I can't draw enough mana ramp and Uril Auras in time, the board state could very well have a few 10/10 fatties and 30 artifact tokens all pumped with +X/+X. I also consistently run out of cards in hand around turn 8. I either have a opening hand full of mana ramp and lands, or some lands and great auras, but for those times when I can't win early game, I need to Day of Judgment or Constant Mists. Even if I get Uril souped up, my opponents find way to bounce/sacrifice/prevent any creatures to attack.

I am trying to find the balance of: play enough ramp/aura draw cards so then I can swing before anyone has a chance, therefore I don't need to reset the board VS take a few more turns to draw for those game-winning cards, but in trade draw a wrath that may control the board to justify my taking a few more turns. I have lost to tokens/fatties damage after swinging with Uril at one person and not able to kill ALL players, so I have found that I need some way to survive another turn and keep Uril on the field.

I am planning to buy Sylvan Library (on my SCG shopping cart), and Hunter's Insight definitely syncs with Uril swinging ANYTIME (or even a turn 1 Serra Ascendant, which I have Aura'd up turn 3-5 and won.

Sage's Reverie is conditional like Daybreak Coronet, but for , I get some card draw out of it and vanilla "+X/+X damage". At most I have seen Uril with 4-5 enchantments and I already can kill someone at that point, so I don't know if it's the best 4 mana for (at most in my situation) 4-5 cards.

Every time I think about adding the enchantresses, I can't think of what I would take out. Manalith is already covered by Darksteel Ingot, Eldrazi Conscription is win more, Boros Garrison, Selesnya Sanctuary, and Gruul Turf bounce a land, but they still produce 1 more than Rith's Grove, so maybe I'll lose the Rith's. Acidic Slime is great with the deathtouch and destroy x, so it's a good blocker AND can take back an Aura Graft'ed mana reflection.

Blessing of the Nephilim and Ethereal Armor are great vanilla damage boosters. Blessing adds a guaranteed +3/+3, while Ethereal on it's own gives +1/+1 and first strike, but will need 2 other attached auras to add the +3/+3 that Blessing gives. Now Uril isn't swinging with only an Ethereal armor, so as long as Uril has 2 other enchantments, we get the equivalent damage, AND first strike. Having both on Uril would total +9/+9 for Uril for only , but without a trample Rancor or Shield of the Oversoul, I'm not swinging for lethal yet nor getting damage past blockers.

What I do want to consider is adding in more cards that give extra combat phases like Aggravated Assault. Maybe Seize the Day or World at War since they have flashback/rebound, or Combat Celebrant since it's only , but it has to survive a turn on the field.

I recently mainboarded Sigarda, Host of Herons since I hate sacrificing an indestructible Uril, and I can always Aura up Sigarda and swing, but I may consider swapping sigarda out for Tajuru Preserver since it's cheaper for the same 'prevent sacrificing' effect and can be cast early game, but I lose a hexproof flying swinger.

I also mainboarded Pariah as an alt way to prevent/redirect damage. I slap it on an opponent's indestructible or fat creature and now they have to either destroy the aura or remove their own creature before being able to deal damage to me. I know I could run creatures that "when damage is dealt to it, do X", but I would have to have both of those cards on hand to get the benefit, and unless I made it indestructible, it's only giving me utility 1 turn. Ghostly Prison also deters tokens/weenies from swinging at me since the opponent can't pay for all of them, and mana-strapped opponents with large creatures may want to save their mana and instead swing at the other opponent. I kept an opponent from swinging his fatty at me with my Soul Snare and I had a Moment's Peace in hand for the next turn after I popped soul snare.

Any thoughts on cards I can cut/replace?

Leptys on Gitrog Dredge Combo [Primer]

4 days ago

@WildFang16

Hello, glad you like the primer. My two cents currently:

-Urborg is very good and very playable, it's excluded here mainly because it gives a lot of black fixing to opposing decks with Ad Nauseam, something my meta runs a lot of.

-Lotus Cobra isn't slow, it's actually super efficient and fast. It's excluded just because I want to use the slot to test other cards.

-Azusa, however, is way too slow for its effect to be useful often enough after she has landed. After resolving her, you usually don't have more than a land to play, unless you have access to other cards like Life from the Loam.

-Splendid Reclamation is fine in a Gitrog deck, assuming you're focused on a grindy value game and are not against top tier combo decks all the time. In those cases it will be too slow and ineffecitve for its cost to be worth running, as you wanna tunnel vision into the combo or protection for it.

-Glacial Chasm and Constant Mists are fine against aggro if you play against those kinds of decks that focus you a lot. In competitive metas they are most likely not worth the slot though, as people are looking to combo off without swinging with creatures.

-Regrowth and Eternal Witness both are fine includes. I just run other cards in their place because of Kozilek and Gaea's Blessing working as in-combo forms of recursion, something that competitive decks running Regrowth/Witness usually use them as.

WildFang16 on Gitrog Dredge Combo [Primer]

6 days ago

Hi there! Frog-curious here! Played a while ago before making it Titania. Just a few questions if you don't mind!

I am definitely doing a few budget cuts if I end up making this. In their place, I was thinking of a few additions, and had some questions. Let me address them.

-Would Urborg, Tomb of Yawgmoth work here? It doesn't mess with the strategy much, does it?

-Any particular reason why there's no Azusa, Lost but Seeking? I think maybe because you run enough dorks/have an exploration on the commander, is that about right?

-Is Lotus Cobra too slow?

-Would Splendid Reclamation be okay in a cEDH Gitrog deck?

-This deck can support Glacial Chasm right? That was one of my initial draws that I carried over to Titania! And on that note, does the deck have room for Constant Mists to prevent aggro blowout? Again less of a problem in cEDH, but still!

-And finally, what about Eternal Witness or Regrowth? Also too slow?

Thanks a bunch! Really digging this primer.

KayneMarco on Lord Windgrace "Lands Matter"

2 weeks ago

I think you need more land sac outlets such as:

Also Azusa, Lost but Seeking and Courser of Kruphix would benefit this deck greatly.

Sicktoid on Tatyova, everithing I do is just ramp

3 weeks ago

I like Constant Mists in these kinds of decks. The decks that are planning to win with combat damage often just fold to that one.

Patron of the Moon and Meloku the Clouded Mirror might be other worthwhile additions?

I'd also look into some mana sinks. I mean there has to be a point where you have enough mana and you might want to start spending it on something to actually win the game, right? :) I run buyback spells (Wurmcalling) in my Karametra deck, which I'm guessing works somewhat similarly to this one. Soul of Zendikar, Nemata, Grove Guardian... Something like those, perhaps?

Laboratory Maniac looks a bit strange in this deck. Has it been working for you?

hkhssweiss on Hold the Gates

3 weeks ago

You can use cards like Scapeshift, Realms Uncharted, Constant Mists, Manabond, Glacial Chasm, Life from the Loam, Crop Rotation to help provide you with more lands. Land decks are super fun!

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