Return all land cards from your graveyard to the battlefield tapped.
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Splendid Reclamation Discussion
10 hours ago
Crucible of Worlds would work exceptionally well. The main reason why its not in the desck is that I dont have the money to drop in it xD.
1 day ago
1 day ago
Huh, I thought this deck looked bad, but on further testing it's actually pretty good! The one concerns I have are Splendid Reclamation wasting space and Wasteland Scorpion being a pretty bad creature. The reclamation almost never accomplishes anything, and the scorpion is just not a very good card. I'd recommend adding 2 more lands and adding another Ever After. That leaves 2 slots open, of which should probably go to ramp spells. You could even cut some removal to help get a whole playset of some kind of ramp option, probably Channeler Initiate because it can add more mana total than Servant of the Conduit. You also have 2 extra cards, so just not adding anything else would work too. Hope this helps!
4 days ago
I'm just gonna bombard you with a list of suggestions.
5 days ago
I think I'd take out Forgotten Ancient for a Goblin Bombardment. Ancient is cool, but aside from being an elemental, he doesn't really synergize too much with the rest of the deck. Bombardment makes me giddy every time I draw it, because that means I have the win in hand.
Sultai Flayer is another oddball. I like Snake Umbra A LOT in my personal build. Drawing more cards helps us get to the pieces we need without tutors (in case you're in a league or other meta that frowns on them), and acts as a wrath protection for the big man himself.
1 week ago
1 week ago
I don't think this set is playable heaven, as others have been.
Harsh Mentor is a big one and will be seeing a lot of testing. It will also probably wind up in the Vintage 5c humans deck.
Throne of the God-Pharaoh seem to have potential in an aggressive shell or as a finisher in some combo builds with a lot of dorks, like elves.
Glorious End seems interesting enough. Maybe some of the combo decks as a 3 mana take an extra turn spell.
As Foretold seems really interesting as a value engine for a control deck.
The cares about zombie cards open up WB and Esper zombies as sacrifice based aristocrat style builds which might push them to playability. Good drain and stuff. You also get the extra value from casting them which you can use to lock a board down before swinging in.
Vizier of Remedies might let you tweak coco or push the Redcap combo into Mardu as well, as you only need W R/B R/B not WW R/B R/B.
Forsake the Worldly is pretty good as well, I would be surprised if it didn't see a bit of play cause cycling is good and exile can be relevant.
1 week ago
Dread Return is a great card to self-mill into. With flashback, you can simply sacrifice three random Zombies you've created to reanimate something super powerful.
Wonder gives all your creatures flying from your graveyard; synergises well with your theme of self-mill, and especially good since Sidisi will be creating a ton of Zombies.
Even if it isn't a Zombie tribal list, Diregraf Captain is worth including simply because he pumps all the tokens made by Sidisi.
Jarad, Golgari Lich Lord returns himself from your graveyard at the price of two lands, but the other important part is that he gets a p/t boost equal to the number of creature cards in your graveyard (which will be quite a lot).
Cryptbreaker turns all your Zombies into card draw; excellent in a board stall where you have a ton of zombies but no one wants to attack.
Gisa and Geralf do a little self-milling on etb, but they also allow you to directly cast Zombies from your graveyard, which is a fair portion of your creatures.
Splendid Reclamation returns all the lands you've milled over the course of game, often ramping you for a bajillion in the process.
Victimize lets you put a useless or choice creature into your graveyard, then reanimate two fatties that will help close out games.