|Commander / EDH||Legal|
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|Eldritch Moon (EMN)||Rare|
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Return all land cards from your graveyard to the battlefield tapped.
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Splendid Reclamation Discussion
10 hours ago
I was thinking more along the lines of cards like Mulch, Benefaction of Rhonas, and Harrow with Crucible of Worlds or Ramunap Excavator or Splendid Reclamation to sift through the deck faster and potentially abuse some land hate.
3 days ago
So you basically Hermit Druid to mill yourself, Splendid Reclamation to get all the lands back, and win on your next upkeep with Maze's End. Tutors and counterspells to make sure that Splendid Reclamation resolves. Nice deck! Upvoted.
6 days ago
I undoubtedly have a Traverse the Outlands, likely am not even using it. Probably have Explosive Vegetation and Perilous Forays in another deck. I think I'd have to buy Skyshroud Claim. I've avoided Warstorm Surge due to it's CMC, but if I find myself lacking offense it may find a place.
I have also avoided Boundless Realms due to CMC. I want cards that get Omnath out earlier and 'Realms doesn't do that. I almost avoided Nissa's Renewal for the same reason, but the lifegain aspect coupled with my experience vs. Nekusar made me keep it. Put another way: I am not having trouble getting 2-5 lands out per turn after Omnath lands, I'm having trouble landing him as early as I would like. 'Realms is a late-game card, but I need early game speed. Splendid Reclamation is also a late game card (I'd have to have at least two lands in my graveyard to make it equal to/better than Skyshroud Claim for the same CMC), but the lower CMC compared to 'Realms is nice.
6 days ago
Card suggestion dump incoming...
1 week ago
What is Splendid Reclamation supposed to do? You only have 5 fetchlands and a single cycle-land, so usually 0-2 lands in your graveyard. I wouldn't run that card unless I was certain to reliably get back 3+ lands with it. Another Scapeshift is probably a much better choice.
In a deck that uses Valakut, the Molten Pinnacle to win, all your ramp has to put lands onto the battlefield, otherwise you aren't really accomplishing anything. Wall of Roots doesn't do that, instead it gives your opponent targets for Fatal Push or other removal spells. Search for Tomorrow would be way superior to Wall in your deck.
1 week ago
Like Ghost Town, Undiscovered Paradise can ensure you have a landfall trigger every turn
Zendikar's Roil is perfect since it makes elementals
Cloudstone Curio allows you to pick up lands and replay lands as well as good ETB creatures.
2 weeks ago
Burgeoning just allows you to potentially double the amount of land you have coming in, it works well with the excavator as it expands the land options. I've been playtesting it in one of my decks and am liking it more than Splendid Reclamation. They don't come in tapped with the excavator either, speeds it up a bit. But yeah, they cost 4 bucks each, still better than Crucible of Worlds though, eh?
2 weeks ago
andymaul123 First off, thank you for such an in-depth response. Secondly, Mana Breach + Land equilibrium is just mean. Both this and the mana bond + cauldron synergy will allow us to control the pace of the game while we set up our wincon..whatever that may be.
I would also like to try leyline of the void + web inertia, for two reasons. (1) graveyard hate in general can stop any heavy combo or reanimator, or lands mirror match. (2) it acts as a much more annoying ghostly prison, keeping your life total healthy. It may be a little off theme, but seems like a good piece of tech to have as protection.
Death Cloud + Splendid Reclamation + Rude Awakening is a little clunky, but its a wincon with style. In Sultai lands, we could control mana presence, perform some kind of Armageddon effect as we will always come up on top, then weaponize our lands with one massive swing.
These are just couple of thoughts I've had. I'll keep brainstorming and keep you updated. For now, I am going to use your Sliver Queen deck list as a template to make a child of alara 5C lands deck.
This Sultai land shenanigans is going to be fun.