Splendid Reclamation


Format Legality
Standard Legal
Frontier Legal
Commander / EDH Legal
Vintage Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Eldritch Moon Rare

Combos Browse all

Splendid Reclamation


Return all land cards from your graveyard to the battlefield tapped.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -78%

0.07 TIX $0.64 Foil


Splendid Reclamation Discussion

clayperce on Magus of the Crucible (HOU)

2 days ago

Thanks for the kudo! Landfall is a totally valid approach, but not really where I wanted to go with the deck. You might want to check out Ramunap Earthquake (HOU) by Zygomatic though. Incidentally, I'm not a fan of Retreat to Hagra at all. It's fun with Evolving Wilds because of the constant threat of Instant-speed Deathtouch, but the drain effect is just soooooooo slow. And I hate giving up Turn 3 for a card that doesn't affect the board.

Why would you use Splendid Reclamation? I looked at it early and was underwhelmed, but I've never played the card so could easily be missing something.

You're right about Traverse the Ulvenwald usually being just a bad land, but so far the occasional upside (Delirium is inconsistent but happens fairly often) had been worth it. That said, it's probably the weakest card in the deck, and I suspect it'll drop for something off the maybe board sooner rather than later.

Thanks again.

smiffdemon on Ishkanah Stuff

3 days ago

Hi Guint!! Here are some suggestions I think you could utilize for Ishkanah. So far it looks good!

The things we want to make sure you have in this deck are ways to activate delirium, as well as ways to activate Ish's tribal effects. Let's start with the spiders themselves~

Now onto the Delirium Mechanic. Making sure your own cards into the graveyard can seem counterproductive but a lot of things benefit from it. So first, how do we self mill?

Now for some super fun cards that benefit from a graveyard presence.

Now lets talk about Black and Green as colors in EDH. Black/Green has a few things that it needs to run undoubtedly. One of its major problems is card draw, so you're definitely going to want to auto-include Harmonize and Phyrexian Arena. I would also consider Lifecrafter's Bestiary.

Removal: Putrefy, Murder, Hero's Downfall, Abrupt Decay, Krosan Grip, Golgari Charm, Toxic Deluge, In Garruk's Wake, Acidic Slime, Beast Within. Dictate of Erebos to be used in conjunction with a sacrifice outlet like Ashnod's Altar (sac your extra tokens for mana!)

Protection: Asceticism, Swiftfoot Boots, Lightning Greaves, Heroic Intervention

Tutors: Green Sun's Zenith, Diabolic Tutor, Demonic Tutor

Ramp: Cultivate, Kodama's Reach, Solemn Simulacrum, Sol Ring, Explosive Vegetation, Thran Dynamo, Commander's Sphere, Golgari Signet, Cryptolith Rite, Harrow, Crop Rotation, Sakura-Tribe Elder, Yavimaya Elder.

The only other thing I want to say about your deck is that you should probably up your land count to at least 36. 30 is usually too little for most EDH decks in my experience. Unless you're going super aggro, you'll find yourself short on a lot of land drops.

If you wanted to upgrade your lands, here are some relatively inexpensive things you could add:

Golgari Rot Farm, Command Tower, Jungle Hollow, Temple of Malady, Woodland Cemetery, Overgrown Tomb, Llanowar Wastes, Tainted Wood, Grim Backwoods, Bojuka Bog, Hissing Quagmire, Temple of the False God, Drownyard Temple, Ghost Quarter, and any lands that Cycle in your colors :)

theilluminaire on The Rise of Man's Fall

4 days ago

Thanks for the suggestions, Daedalus19876! I am pining over "Magus of the Crucible" -- Ramunap Excavator for sure.

I am trying to decide what to cut for Splendid Reclamation -- I totally forgot about this card after they officially named it. Thanks!

Vorinclex, Voice of Hunger paired with Natural Order sounds rather fun as well. I will have to weigh this one out.

I checked out CastleSiege's Titania deck and it certainly making some big moves in some ways that are surprisingly different from my current route. Thanks for the reference!

Out of curiosity, why do your personally find Doubling Season and Primal Vigor not worth the cost? Ultimately, I would like to include them in addition to Parallel Lives to open up the opportunity for token multipliers of 2x, 4x, and 8x for each land sacrifice. I have a way to tutor this up, but it relies on adding Ring of Three Wishes or Planar Portal.

Thanks again and in advance, should you have anything more to add!

Daedalus19876 on The Rise of Man's Fall

4 days ago

Good mana acceleration: Mana Crypt, Mana Vault, Splendid Reclamation, Oracle of Mul Daya, the new Ramunap Excavator. Vorinclex, Voice of Hunger is pretty sweet when you can cheat him out early with Natural Order.

I'd highly recommend taking a look at CastleSiege's Deforestation list, because it's the best Titania list I've seen on here and might help you improve your speed as you requested.

Also, I wouldn't bother with Doubling Season or Primal Vigor here. Parallel Lives, yes, but I don't (personally) think the effect is worth 5 mana.

bellz76 on B/G LandFrog

5 days ago

I love the Monster! A few budget suggestions that I can make are:

Splendid Reclamation- why get your lands back just 1 at a time? Bring them all back at once- lots of triggers on the Retreat and landfall creatures, and lots of sac fodder for the monster.

Drownyard Temple- What's better than a land you can sac every turn? How about 1 that can return to play and be sacked again next turn.

Nissa, Vital Force- She only costs $4, and plays pretty nicely with the Monster. Starting loyalty is 5, so you +1 when she comes out and ultimate her next turn. Now you're drawing cards for lands entering play and the graveyard.

Aside from these cards, I think you need more creatures in the deck. You have so much stuff that is great when the monster is out, but what about when he's not out? You need more win conditions.

You can probably replace the Sylvan Scrying with something like Grapple with the Past. Helps you find a land early, or puts a land in the yard when the monster is there, or returns the monster when he's been killed. Also, combos really well if you do play the Reclamation. I mean, what land are you going to get? If you really want to search for a land, you've got the Fork... and it seems Fork is better for your deck.

I would also try and play some cards that let you draw more cards. Live Fast is an easy one, or you could play Merciless Resolve. With the Monster on the table, it says " pay 3, sac a land, draw 3 cards"- at instant speed. Succumb to Temptation is also another instant speed draw spell.

Lastly, you need some removal. Murder is cheap and get's the job done. Grasp of Darkness is a little more, but it is really good. Ruinous Path is cheap right now, and can get Planeswalkers too.

Anyway, as a fan of the monster, I hope you find success with the deck. I also hope this comments helped.

Daedalus19876 on When Lands Become Your Worst Nightmare

1 week ago

I've found infinite mill (vie Hedron Crab) to be a somewhat unreliable strategy in my metas at least (because so many people run Eldrazi titans). Perhaps swap it for Retreat to Hagra.

With only three basic lands, you could remove them and play a secondary Hermit Druid combo (with the odd finisher of Splendid Reclamation).

Also, since all the cards in your deck have distinct names, Tainted Pact is a surprisingly good tutor.

Speaking of tutors - since Retreat to Coralhelm seems to be important in so many combos, Enlightened Tutor is a must.

How about Tempt with Discovery?

Also, Knight of the Reliquary seems at least decent (though I suppose you may not have enough lands with basic types).

Take my +1 ;)

n0bunga on When Lands Become Your Worst Nightmare

1 week ago

Ramunap Excavator should be considered for an additional Crucible effect! Maybe even Squandered Resources to go along with Splendid Reclamation?

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