Return all land cards from your graveyard to the battlefield tapped.
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Splendid Reclamation Discussion
2 days ago
Thanks for the kudo! Landfall is a totally valid approach, but not really where I wanted to go with the deck. You might want to check out Ramunap Earthquake (HOU) by Zygomatic though. Incidentally, I'm not a fan of Retreat to Hagra at all. It's fun with Evolving Wilds because of the constant threat of Instant-speed Deathtouch, but the drain effect is just soooooooo slow. And I hate giving up Turn 3 for a card that doesn't affect the board.
Why would you use Splendid Reclamation? I looked at it early and was underwhelmed, but I've never played the card so could easily be missing something.
You're right about Traverse the Ulvenwald usually being just a bad land, but so far the occasional upside (Delirium is inconsistent but happens fairly often) had been worth it. That said, it's probably the weakest card in the deck, and I suspect it'll drop for something off the maybe board sooner rather than later.
3 days ago
Hi Guint!! Here are some suggestions I think you could utilize for Ishkanah. So far it looks good!
The things we want to make sure you have in this deck are ways to activate delirium, as well as ways to activate Ish's tribal effects. Let's start with the spiders themselves~
If you can find it I definitely recommend buying a Swarmyard cause what's better than a land that prevents your dudes from dying?
Arachnogenesis Essentially a Fog with an added bonus of giving you a TON of spider tokens. Spider Spawning is also going to be a winner in this deck. Penumbra Spider gives you good value by making another token when it dies. Riptide Replicator is a fun artifact that can make spiders as well... and with all the tokens, a Parallel Lives and Second Harvest would definitely be cards to consider. Also a fan of the underused Parallel Evolution - it even has Flashback! Swarm them with tokens and then drop a Pathbreaker Ibex, Decimator of the Provinces or the ever coveted Craterhoof Behemoth... or you can go the route of Overwhelming Stampede.
Silklash Spider would be a good powerhouse to pick up. It's effect can kill off any flier on the board.
There aren't any other specific "spiders" that are noteworthy, but there are always shapeshifters. My favorite "spiders" are Metallic Mimic and Chameleon Colossus Alternatively you can get a Conspiracy and just make your whole deck into spiders. Then when they all die bring them back with Patriarch's Bidding.
Spiders have especially large butts on them, so Assault Formation can really be powerful. Things that benefit from the high toughness of spiders should also be up for consideration. Ikra Shidiqi, the Usurper, Abzan Beastmaster, Grim Contest, and Kin-Tree Invocation are ones that come to mind immediately.
For a more tribal feel I def recommend trying out Archetype of Endurance and Archetype of Finality as well as Brawn and Filth. Bow of Nylea could be used as an alternative to Archetype of Finality if you so choose. There are also tribal artifacts such as Coat of Arms, Urza's Incubator, Obelisk of Urd and Door of Destinies.
Now onto the Delirium Mechanic. Making sure your own cards into the graveyard can seem counterproductive but a lot of things benefit from it. So first, how do we self mill?
- Deadbridge Chant is a personal favorite. Satyr Wayfinder, Crop Sigil, Grisly Salvage, Mulch, Grapple with the Past, Commune with the Gods, Benefaction of Rhonas, Sudden Reclamation. Stinkweed Imp or anything with Dredge. Golgari Grave-Troll is a popular one.
Now for some super fun cards that benefit from a graveyard presence.
- Jarad, Golgari Lich Lord, Lord of Extinction, Deathcap Cultivator, Deathrite Shaman, Traverse the Ulvenwald, Splendid Reclamation, and Meren of Clan Nel Toth. Did you mill a bunch of great cards you want back? Recursion is also a super powerful strategy. Eternal Witness is a Green staple for a reason. Greenwarden of Murasa, Seasons Past, Treasured Find, Animate Dead, Victimize. Sometimes you want to put specific things into the graveyard to fetch with recursion cards, so Entomb, Jarad's Orders, and Buried Alive become like tutors in a sense.
Now lets talk about Black and Green as colors in EDH. Black/Green has a few things that it needs to run undoubtedly. One of its major problems is card draw, so you're definitely going to want to auto-include Harmonize and Phyrexian Arena. I would also consider Lifecrafter's Bestiary.
Removal: Putrefy, Murder, Hero's Downfall, Abrupt Decay, Krosan Grip, Golgari Charm, Toxic Deluge, In Garruk's Wake, Acidic Slime, Beast Within. Dictate of Erebos to be used in conjunction with a sacrifice outlet like Ashnod's Altar (sac your extra tokens for mana!)
Ramp: Cultivate, Kodama's Reach, Solemn Simulacrum, Sol Ring, Explosive Vegetation, Thran Dynamo, Commander's Sphere, Golgari Signet, Cryptolith Rite, Harrow, Crop Rotation, Sakura-Tribe Elder, Yavimaya Elder.
The only other thing I want to say about your deck is that you should probably up your land count to at least 36. 30 is usually too little for most EDH decks in my experience. Unless you're going super aggro, you'll find yourself short on a lot of land drops.
If you wanted to upgrade your lands, here are some relatively inexpensive things you could add:
Golgari Rot Farm, Command Tower, Jungle Hollow, Temple of Malady, Woodland Cemetery, Overgrown Tomb, Llanowar Wastes, Tainted Wood, Grim Backwoods, Bojuka Bog, Hissing Quagmire, Temple of the False God, Drownyard Temple, Ghost Quarter, and any lands that Cycle in your colors :)
4 days ago
I am trying to decide what to cut for Splendid Reclamation -- I totally forgot about this card after they officially named it. Thanks!
I checked out CastleSiege's Titania deck and it certainly making some big moves in some ways that are surprisingly different from my current route. Thanks for the reference!
Out of curiosity, why do your personally find Doubling Season and Primal Vigor not worth the cost? Ultimately, I would like to include them in addition to Parallel Lives to open up the opportunity for token multipliers of 2x, 4x, and 8x for each land sacrifice. I have a way to tutor this up, but it relies on adding Ring of Three Wishes or Planar Portal.
Thanks again and in advance, should you have anything more to add!
4 days ago
Good mana acceleration: Mana Crypt, Mana Vault, Splendid Reclamation, Oracle of Mul Daya, the new Ramunap Excavator. Vorinclex, Voice of Hunger is pretty sweet when you can cheat him out early with Natural Order.
5 days ago
I love the Monster! A few budget suggestions that I can make are:
Splendid Reclamation- why get your lands back just 1 at a time? Bring them all back at once- lots of triggers on the Retreat and landfall creatures, and lots of sac fodder for the monster.
Drownyard Temple- What's better than a land you can sac every turn? How about 1 that can return to play and be sacked again next turn.
Nissa, Vital Force- She only costs $4, and plays pretty nicely with the Monster. Starting loyalty is 5, so you +1 when she comes out and ultimate her next turn. Now you're drawing cards for lands entering play and the graveyard.
Aside from these cards, I think you need more creatures in the deck. You have so much stuff that is great when the monster is out, but what about when he's not out? You need more win conditions.
You can probably replace the Sylvan Scrying with something like Grapple with the Past. Helps you find a land early, or puts a land in the yard when the monster is there, or returns the monster when he's been killed. Also, combos really well if you do play the Reclamation. I mean, what land are you going to get? If you really want to search for a land, you've got the Fork... and it seems Fork is better for your deck.
I would also try and play some cards that let you draw more cards. Live Fast is an easy one, or you could play Merciless Resolve. With the Monster on the table, it says " pay 3, sac a land, draw 3 cards"- at instant speed. Succumb to Temptation is also another instant speed draw spell.
Anyway, as a fan of the monster, I hope you find success with the deck. I also hope this comments helped.
1 week ago
Also, since all the cards in your deck have distinct names, Tainted Pact is a surprisingly good tutor.
How about Tempt with Discovery?
Also, Knight of the Reliquary seems at least decent (though I suppose you may not have enough lands with basic types).
Take my +1 ;)