|Commander / EDH||Legal|
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|Eldritch Moon (EMN)||Rare|
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Return all land cards from your graveyard to the battlefield tapped.
Splendid Reclamation Discussion
21 hours ago
It's an interesting LD/tax take on Lord Windgrace .
I think there might be a little too much saturation of colourless in the mana base. One way to solve this would be to add Urborg, Tomb of Yawgmoth as this would fix for black mana. This also combos well with Cabal Coffers if you want large amounts of mana in the mid-to-late game after ramping out. The main reason to bring this up is that it can hurt your opening hands when you need to ramp/tutor to set up ramp.
As you are only running 18 creatures, Gaea's Cradle may not be the best fit as you've only got access to maybe three token generators in Titania, Protector of Argoth , Omnath, Locus of Rage and Field of the Dead , all of which are very slow ways to start churning out creatures and for which you have limited tutors. Avenger of Zendikar may be a better fit if you're wanting to keep this card in as it has the potential to generate a lot of tokens on ETB to buff up those numbers to get the most out of Gaea's Cradle
Hour of Promise is a great card to tutor out most of the two-land synergies like Dark Depths + Thespian's Stage , Urborg, Tomb of Yawgmoth + Cabal Coffers or Glacial Chasm + Throne of the High City . I highly recommend it as an effective land tutor.
Also considering the number of mountains you are running in the deck, it may be good to review whether Valakut, the Molten Pinnacle is a good fit as you are completely reliant on Prismatic Omen + Splendid Reclamation or Scapeshift to make this work, which can be rather painful to assemble when you're having to spend premium tutors to find it.
I would suggest dropping Forge of Heroes for another utility land or basic as Lord WINgrace isn't really going to benefit from 1 extra starting loyalty unless you're only planning on downticking for two turns. Further I can't think of a lot of use for Rishadan Port outside of a 1v1 game (as the effects you have that don't allow lands to untap have the stipulation 'tap for mana'), and even then the best way to deal with this would be something like Wasteland or Strip Mine to just straight up get rid of whatever land is causing you problems. The last land that looks odd is Dryad Arbor . I haven't really found much of a use for Dryad Arbor outside of really fringe circumstances where you're looking to block massive damage from a creature without trample or maybe throw an extra creature at a sacrifice effect to protect an important one. With Kessig Wolf Run you could end of turn fetch to deal with summoning sickness and just sink tonnes of mana into making it a big trampler during your turn but I feel that this strategy leaves you very vulnerable in the process (especially since anything with first strike or a single damage will just remove it). The inability to tap for mana on the turn it enters, along with it being rather vulnerable as a creature make it just a bit lacklustre compared to the multitude of other utility lands that are out there.
I like the Inkmoth Nexus + Karn's Bastion before setting up a Glacial Chasm and just slowly proliferating the opponent or just throw a Kessig Wolf Run on there for lethal infect, but I haven't really seen this strategy in action a whole lot.
Finally, you might also want to check your red mana ratios for Tectonic Reformation and I'm unsure whether you'll be able to cycle more than 1 or 2 cards a turn, could be wrong but a from a glance it looks a little thin. Again this leans a bit too heavy on Prismatic Omen to be reliable.
5 days ago
Why Borderland Ranger and not Wood Elves ? Same CMC, however the Wood Elves give you land advantage immediately instead of having to wait until next turn to play a land. Though I can see the advantage of the Panharminicon/Conjurer's Closet hitting the Ranger, you're still only able to play one land per turn. Fodder for Delve, then? Consider running Splendid Reclamation , so you delve away instants/sorceries and are able to get all your lands back for all the mana.
Also, considering this is a creature heavy deck and you only run two enchantments, I'd recommend swapping out Commune with the Gods with Once Upon a Time , as you'll have two different targets to choose from with a higher probability of hitting either than only creatures or enchantments (though I understand you'd miss out on the graveyard targets for Delve, so feel free to disregard this option).
I have always loved the Phyrexian Rager mechanic of etb lose life and draw a card, which I can see a great advantage to it with the recurring panharminicon/closet triggers on it and the Zealot; however I'm not super keen on the Elves of Deep Shadow (never really was keen on them, tbh). You could swap them for Deathrite Shaman and provide you with Mana/Life/Damage in a single unit. Sure, it costs exiling cards to be able to use, but a LOT, if not all players that run 2+ colors use fetch lands, it's guaranteed that you'll have hits for it, especially in a 4 player pod. And even if you can't hit lands, you can still deny them creatures for life gain on your part, or deal damage (life loss, which is even better!) while denying Flashback targets.
Oh, you may also want to consider running a Bojuka Bog , in case you're dealing with people who run a lot of graveyard interactions.
1 week ago
Excellent build my friend. Definitely a +1 from me!
I understand enjoying versatility, but if I were you, I'd focus my strategy a little bit. Win by either attacking with lands, tokens, or cards like Torment of Hailfire and Exsanguinate . Not necessarily all 3.
I would do one of the first 2 so your deck can be focused on one single strategy and have a ton of support and synergy around that particular strategy and then have a Hailfire as a backup. I'm not saying you've built your deck wrong, I think its excellent. However if you want it to be a bit more competitive, I'd tune it closer to one strategy.
A would also recommend more forms of card draw to help you get closer to those win conditions within the deck.
Here's some incredible cards that have over performed in every game I've played with my lands deck:
If you'd like some interesting ideas, check out my lands deck: Competitive Thrasios/Vial Smasher Lands Matters
I'd love your feedback!
2 weeks ago
Hey man, just saw you on MTG Muddstah. I'm a little surprised you aren't running Field of the Dead, Pathbreaker Ibex, Finale of Devastation and Marwyn, the Nurturer.
The line of play would be Scapeshift into Splendid Reclamation - getting Reliquary Tower and Field of the Dead (if they aren't on the battlefield already) for loads of card draw, tokens and unlimited hand size while effectively doubling your lands on the battlefield. With those lands and tokens, you can tutor and easily resolve Finale for X=10+, get Pathbreaker or Craterhoof and kill the entire table. Should both (Hoof and Ibex) be in your hand as you cast Finale, get Marwyn and tap her for X+1 green mana (she gets haste and +X/X from Finale) and cast Craterhoof off of that. Spellseeker can find Finale for you, as it's technically 2 cmc. Eldritch Evolution can find Spellseeker quite easily.
That said, I like this deck. It actually performed like I'd expect from a Tatyova list. Best regards!
2 weeks ago
This deck already looks great, but we thought it would be worth mentioning several cards that could increase its power even more:
- Courser of Kruphix / Oracle of Mul Daya / Burgeoning : more ways to play lands.
- Nissa, Vastwood Seer Flip; another way to play more lands and has a nice ultimate.
- Rampaging Baloths ; every land entering your battlefield comes with a 4/4 green beast token. This is great value for CMC6; especially when considering that Baloths itself is also a 6/6 trample creature.
- World Shaper ; when destroyed, it's another Splendid Reclamation .
- It is not particularly our thing (our play group frowns on (basic-)land destruction), but if yours is not we would also recommend Impending Disaster , Epicenter , Tectonic Break and especially Price of Glory as none of these will hurt you nearly as much as it will hurt your opponents. Also, Overlaid Terrain could be really good for you.
Mrs. and Mr. NV_1980
2 weeks ago
Awesome deck! I second the suggestion to add Golos, Tireless Pilgrim as a critical Maze's End tutor.
In fact, Golos sits at the helm of my own Maze's End deck: See the Durdle of Enormous Girth.
As for addressing the mill problem, if you see a lot of that in your meta I would recommend Splendid Reclamation . Dropping a few gates onto the field with that always feels great. Standard Crucible of Worlds -type effects are generally great too.
1 month ago
Thoughts (Not things which should automatically be included; but things to consider.);
- Mikaeus, the Unhallowed -->Redundancy for Grumgully
- The Gitrog Monster -->Additional Lands for Turn but on top of that a free sacrifice/Korvold trigger each turn and synergizes SUPER well with fetches.
- Tendershoot Dryad -->pretty damn good token producer and potential wincon
- Mazirek, Kraul Death Priest -->Makes your board get out of hand VERY quickly.
- Squandered Resources -->kinda speaks for itself.
- Harrow , Crop Rotation , Scapeshift , Splendid Reclamation , Khalni Heart Expedition -->Ramp and draw, what's not to love?
- Journey to Eternity Flip-->Considering the number of sac outlets we are looking to run, this card quickly becomes a good one per turn re-animator.
- In my mind this may be a deck which wants to go a little heavier on multiple lands per turn with Azusa, Oracle, Gitrog and Exploration. It allows a focus on using fetches to trigger Korvold while also generating value with things like Field of the Dead or Strip Mine. Maybe keep
1 month ago
Splendid Reclamation occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%
BRG (Jund): 1.07%