Tectonic Giant

Tectonic Giant

Creature — Elemental Giant

Whenever Tectonic Giant attacks or becomes the target of a spell an opponent controls, choose one —

  • Tectonic Giant deals 3 damage to each opponent.
  • Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
Browse Alters View at Gatherer

Trade

Have (1) gomezrs
Want (0)

Printings View all

Set Rarity
Theros Beyond Death (THB) Rare

Combos Browse all

Legality

Format Legality
Canadian Highlander Legal
Brawl Legal
Historic Legal
Vintage Legal
Legacy Legal
Duel Commander Legal
Limited Legal
Arena Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Block Constructed Legal
Oathbreaker Legal
Casual Legal
Pioneer Legal
Leviathan Legal
Unformat Legal
Modern Legal
Standard Legal
Pre-release Legal
1v1 Commander Legal

Latest Decks as Commander

Tectonic Giant Discussion

Destroyerbirb on Izzet Tempo - Tournament Ready

2 days ago

Today was the tournament. I went there with my friends, one playing Naya Zoo, (and went 0-2, 1-2 and 0,2) and the other playing Rakdos Aggro. (Went 0,2, (against me) 2-0 and 0-2.)

First march was against my friend playing Rakdos Aggro. We played a practice match before the tournament, and he won, so I was feeling a little nervous. In game one, he was getting rid of threats, but then ran out of removal, and I overpowered him with some Riddleforms. In game two I sideboarded my anti-aggro cards and anti-artifact cards. (He played many equipments.) I had a turn 5 kill, with Shocks and Roil Eruptions alongside a Sprite Dragon be too much for him.

Round two was against a slower version of Red Deck Wins. In game 1 I couldn’t land a single threat on the field, and Tectonic Giant won him the first game. Game two was a turn 6 kill, with my flying threats making quick work of him. Game three was a longer game, but I outlasted him, with The Royal Scions teaming up with a Stormwing Entity to give me round two.

The last round was for the final prise, a Zendikar Rising booster box. The other player won all their games, and other’s feared his deck. Game one I learned pretty quickly that we was a cycling deck, and lost to a huge fox. When sideboarding, I sideboarded the wrong card, which cost me the second game.

I came so close, and thank you for all your suggestions!

Destroyerbirb on Izzet Tempo - Tournament Ready

2 days ago

Today was the tournament. I went there with my friends, one playing Naya Zoo, (and went 0-2, 1-2 and 0,2) and the other playing Rakdos Aggro. (Went 0,2, (against me) 2-0 and 0-2.)

First march was against my friend playing Rakdos Aggro. We played a practice match before the tournament, and he won, so I was feeling a little nervous. In game one, he was getting rid of threats, but then ran out of removal, and I overpowered him with some Riddleforms. In game two I sideboarded my anti-aggro cards and anti-artifact cards. (He played many equipments.) I had a turn 5 kill, with Shocks and Roil Eruptions alongside a Sprite Dragon be too much for him.

Round two was against a slower version of Red Deck Wins. In game 1 I couldn’t land a single threat on the field, and Tectonic Giant won him the first game. Game two was a turn 6 kill, with my flying threats making quick work of him. Game three was a longer game, but I outlasted him, with The Royal Scions teaming up with a Stormwing Entity to give me round two.

The last round was for the final prise, a Zendikar Rising booster box. The other player won all their games, and other’s feared his deck. Game one I learned pretty quickly that we was a cycling deck, and lost to a huge fox. When sideboarding, I sideboarded the wrong card, which cost me the second game.

I came so close, and thank you for all your suggestions!

jpermar on Rakdos, Lord's Downward Spiral

2 weeks ago

One easy swap:

We don't want to defend planeswalkers. Tectonic Giant fits the same role but is more durable and can attack.

jakeyuki12 on Zirda, the Dawnwaker Competitive (Combo/Stax)

1 month ago

I've got a few suggestions for your value engine Zirda.

First and foremost: your card draw. The first problem with it is that a lot of what you labeled card draw..... well isn't really card draw since while you are drawing cards it doesn't actually net you any cards (you lose a card to get a card, net zero cards that way). The cards that do net you cards are very, very, very inefficient. I can see you're trying to take advantage of Zirda's ability to draw cards, but you're taking bad cards and making them mediocre.

If you want to use Zirda to make drawing cards easier, I've got a few suggestions. First off, Endless Atlas is a much, much more efficient option that becomes even more efficient when Zirda is out. Besides that, the best options for drawing cards that Zirda makes more efficient are equipment. Mask of Memory, Sword of Fire and Ice, even Rogue's Gloves. After that, you'll have to look at other sources of card draw. Red has excellent options in both wheel effects (Wheel of Fortune, Reforge the Soul, Magus of the Wheel actually synergizes with Zirda!) and in impulsive draw (Light Up the Stage, Tectonic Giant, heck even Experimental Frenzy could be better since Zirda makes blowing itself up easier).

I do think your ramp package because of Zirda is much more solid and efficient. Additionally, I think you've got the right idea with running creatures that can pump out tokens for mana (which Zirda reduces). I recommend leaning into that. Heliod, God of the Sun is another excellent creature that does that.

Lastly I recommend improving your removal package. White has access to the best removal in EDH. Swords to Plowshares and Winds of Abandon I consider staple level in decks that have white (aka any deck with white should strongly consider them).

jakeyuki12 on Aurelia's Budget Battalion

1 month ago

Okay, first off, I gotta say that your mana curve is the most beautiful mana curve I've ever seen. Like, seriously, what a beauty to look upon.

Now, there are a few departments I think this deck needs some work on.

First off there's card advantage. You have next to no cards in the deck that generate you card advantage. Really, the only consistent one is Tome of Legends (BTW let me know how that one plays in testing, I've been curious how good it is in Aurelia). Luckily in recent years Wizards has been very generous in giving red a lot of options for impulsive draw and many of them are really cheap. A few examples are Tectonic Giant, Light Up the Stage, and many of the Chandra's. In addition there are cheap equipment like the all-star Mask of Memory and the significantly worse Rogue's Gloves. There's a cheap tutor to search for those in Open the Armory.

The other department that I recommend improving is the removal. White has access to the best removal in the game, so you might as well take advantage of it. I just double checked the price of Swords to Plowshares, Path to Exile, and Winds of Abandon and they're all around $2. These are cards that every deck with white in it should strongly consider playing- they're that good.

All the cards I named are under $2, many less than $1. I highly recommend reworking the budget to include these as they are very much worth it.

Simerix on Boros

1 month ago

Cards I don't like: Hundred-Handed One, Jeering Instigator, Jotun Grunt (This card is mainly useful early game, but isn't sustainable until the late game unless you are versing decks like madness.), Tectonic Giant (Good, but doesn't play into the theme of the deck.)

I really like Archon of Justice not just because of the exile (which is amazing), but because it's a 4/4 flyer. That's a big flier.

Captivating Crew is awesome because it allows you to steal a creature every turn without playing a single card. That's some amazing value.

Ultimately build the deck how you want it to be, not what I want it to be.

Mannu_1978 on Hush the Titan Troll

2 months ago

Hello

For the moment with your current list, I would replace the 4 calls (or do play foulmire knight) and 1 shadowspear with 4 removal and one extra giant because they are usable too late.

Say 4/3 Heartless Act, 1/2 Tectonic Giant or even Crystalline Giant. If we keep the Real Cloaked as the main/only board wipe more giants makes more sense.

Maybe cut 1/2 trolls to lower the curve (and add more control or giants)

calls -4 => Heartless Act +4

Shadowspear -1 Midnight Guard -1 => Crystalline Giant +2

Trolls -2 => Tectonic Giant +2

I know it's situationnal but I like Witch's Vengeance as a wiper too. Depending on post rotation aggro play I will consider it, at least in sideboard.

I hope we'll get some polyvalent removals in the next extension (to replace mortify at least). I don't like as there are now too many creatures with an enormous value (often immediate). That's why it's hard to play with a midrange deck "poor" on removals (lol for mardu..) and why "buff" or retrieval cards are questionable against removals...

Astranoth on Flight of the Valkyries

3 months ago

jakeyuki12 Thanks for taking a look at this list! I agree the idea of giving others cards is quite a bad taste, yet I thought that I might get enough value out of smothering tithe to warrant it. Perhaps I will change this for cards like you mentioned such as Tectonic Giant. Card draw in Boros can be quite tricky. As for the ramp, I agree there is a lot, though I had in mind I may need to recast Aurelia enough to warrant it as my meta does love to play answers.

As for the board wipes I agree with you they are unorthodox but I did want to test them to see if I could rely on putting enough mana into them in order to clear threats without disrupting my own board in the process. If I find them to be lackluster I will most likely replace them for the versatile alternatives such as the one's you've listed in your list.

I appreciate the suggestions, as I continue to feel out the list I'll make changes accordingly.

Load more