Sylvan Caryatid


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Theros (THS) Rare
Promo Set (000) Rare

Combos Browse all

Sylvan Caryatid

Creature — Plant

Defender, hexproof

{T}: Add one mana of any color to your mana pool.

Sylvan Caryatid Discussion

kamarupa on Rampy Pampy - Casual Dragons

1 week ago

The deck obviously needs it's mana-ramp. That said, I don't think it matters how you ramp. Each method has pros/cons that can exploited/relegated. I'm not arguing for or against any ramp system, only stating viability and pros/cons.

But to answer your question, a full set of Overgrown Battlement is a sufficient number of defenders to make them well worth including, if so inclined. After all, most mana dorks only tap for 1 mana. Having a 0/4 that taps for at least one mana and up to 4 isn't shabby. In this deck, Sylvan Caryatid is probably better because it mana-fixes in addition to ramping. It's also more expensive. With Dragon Egg , you could swap all your other dorks for defenders. Or not. Up to you. Defenders pros: massive ramp very possible, some toughness for blocking | Cons: can't block when tapped for mana, can't swing, still die to deathtouch, medium/large creatures, removal etc, higher CMCs

If Utopia Sprawl is too expensive, Fertile Ground is an option. Pros to enchantment ramp: rarely removed, combos well with Arbor Elf | Cons: no body, risk of making a land a target for removal, CMC/speed

I've tried multiple times to build a Dragon tribal, but I've never managed to get something that "checked enough boxes." The two combos I like best with Dragons: Dragonmaster Outcast + Harvest Season and Savage Ventmaw + Hellkite Charger .

There's discord in Modern, it seems, as to whether a fast enough deck needs disruption or if it can play threats fast enough to essentially ignore whatever opponents are doing. Your deck here is going for the latter, but I don't have confidence in it's speed. Therefore, I wonder if utility staples like Vines of Vastwood , Blossoming Defense , and Heroic Intervention for deflection and surprising swings as well as Beast Within and Lightning Bolt for spot-removal might be worth considering.

In terms of sideboards, Beast Within , Return to Nature , Pithing Needle , Elixir of Immortality , Scavenging Ooze , are usually safe bets.

multimedia on Arcades, the Strategist - Defender Deck

1 week ago

Hey, for a prototype looks good, nice start.

My first suggestions are to improve the manabase. There's several budget lands to consider adding:

Chromatic Lantern , Sylvan Caryatid and Cryptolith Rite can also help the three color manabase. Currently you need an equal ratio of all three colors in the manabase to consistently play all the cards in the deck. This is not realistic without having more dual lands and more color fixing. cards are the most problematic here. Currently 14x Plains and 28x total basic lands is a lot for a three color manabase.

White is the primary color here as far as deck stats go, but that's deceiving because the cards you want to play the most in the early game are green (Farseek, Battlement, Guardian and other defenders who ramp). In my opinion for these reasons white and green should be a equal ratio for the manabase. Blue is the least important color as far as defender creatures, only really needing it for Arcades; wanting it for Wall of Denial , Tetsuko and Rift. Sure, there's some other good blue defender creatures, but none are any better than what green and white can offer.

My advice for the manabase is equal amount of white and green and only splash blue with more dual lands. Cut down on blue, add more dual lands that can make blue mana allowing you to decrease the amount of Islands. If decreasing blue in the manabase then cut mana cost cards and trim the overall amount of blue cards in the deck. By adding the above suggested lands, keeping lands that you're already playing and having only 2x Islands you can get 16+ blue sources in the manabase which is enough to support Arcades.

Two drop defender creatures to consider adding:

Other cards to consider:

If you like some of these suggestions I offer help to make cuts. Good luck with your deck.

wallisface on Hasted Hydras - Semi Budget - need help please

2 weeks ago

Some thoughts:

If you’re running Utopia Sprawl , then you should probably run the full playset of Arbor Elf . Continuing down this line to massive quantities of mana, you should also replace Sylvan Caryatid with Voyaging Satyr , and consider including a bunch (playset?) of Overgrowth also.

Both your planeswalkers, as well as the Rythem enchantment, do almost nothing for you. You goal looks to be bringing out big creatures fast, and the turn required to play these cards negates the benefits they give (you could have just played a creature a turn earlier, instead of having haste). Ditch em!

Consider adding in Primal Command if able. It often can buy you a turn while also tutoring for something you need. This also allows you to run some 1-of utility creatures like Hornet Queen and Acidic Slime .

Blossoming Defense is a sideboard card at best - in a lot of matchups it won’t help you.

How has Genesis Wave gone for you? It feels a little too clunky imo. You need at least 9 mana and even then it’ll often whiff. It’d be better off as just being another big creature.

Also, you really need at least 20 lands, even with all this ramp.

Vlasiax on The Ur-Dragon

1 month ago

On the other hand - how about we add some more dorks like Elves of Deep Shadow or Noble Hierarch , which might be overpriced but for we have another green source and fixing for our less relevant colors (we can only wish there might be 1 CMC dork fixing for Jund colors besides Birds of Paradise ). I might personally run Paradise Druid or get another copy of Sylvan Caryatid for now.

multimedia on Arcades

1 month ago

Hey, looks good, nice start. Is this one of your first Commander decks you've made? Really nice pull on the IMA packs especially since you only bought two packs and got the best/most valuable card in the whole set :)

Arcades can benefit a lot from creatures who have defender who can make ramp. These help to make mana to be able to play Arcades faster which helps your overall deck because you want Arcades on the battlefield before you can really get going in the game. If you draw them when you don't need ramp then that's fine because they still draw you a card because they have defender.

Battlement and Guardian can make a lot of ramp because they both care about how many creatures with defender you control. As you play more defender creatures the better their ramp becomes. Either one can for instance trigger a lot of activations for Assault Formation .

Wall of Blossoms is good, it's a green Wall of Omens . Wall of Denial and Geist of the Archives are three drop flying defender creatures and Denial is among the best Walls in Commander. Jeskai Barricade has flash and it can bounce another creature with defender back to your hand so you can play it again and draw again with Arcades.

Reveillark is good reanimation with Walls since they have 0 power. Lark also combos with Barricade for lots of reanimation since Lark triggers when it leaves the battlefield this includes bouncing it with Barricade. Arcades cares about when a defender creature ETB (enters the battlefield) therefore if you reanimate defender creatures you get to draw for each one that enters. Brave the Sands is good with Walls, vigilance with Arcades lets Walls attack and also defend.

Budget lands ($4 or less each) to consider adding:

If you like some of these suggestions I offer help to make cuts. Good luck with your deck.

enpc on SuperThantis, Does Whatever a Spider ...

1 month ago

Ramp. Ramp will make it better. And you can use stuff like Sylvan Caryatid which doubles as a blocker. But you have so little ramp and such a heavy curve.

Vlasiax on The Ur-Dragon

1 month ago
  • Well, 5 fetchlands is too low to be reliable, I'd say 7-8 is a good starting point but grave hate is enough to run Deathrite Shaman and for other dorks Noble Hierarch is a good fixing but for me it's not worth that much money. In Modern it might be since it won me many games while I was plaing infect but here... better Llanowar Elves for 40 bucks? I pass...
  • Bloom Tender is indeed fragile, that's the weakness of mana dorks but I use him for ramp/fixing since it can reliably hit 2+ mana without much effort. Until I started to use proxies I ran Sylvan Caryatid - 0/3 body with hexproof might be good enough for you then.
  • Verix might be enough if it's kicked but I'm still not convinced since applying the same logic Broodmate Dragon is 3 mana for 2 bodies - too much setup IMHO, I'd prefer my Dragons to work their abilites on their own and for cheap. Maybe I'll try it later but for now I feel like I have too much 3 CMC spells already.
  • Hellkite Tyrant is only one card and you don't have guaranted draw of it besides tutors (which probably should be more in our decklists but I don't have idea what should be cut). Also things like Trinisphere should die because no matter who controls it, they still cripple us. And being targeted removal with option of blowout is flexible enough for me.
  • About Mana Vault I might be biased a little since it lead to some explosive early game turns for me, where Urza's Incubator would only durdle me for 3 turns. That's true, without ways to untap it that upkeep cost is painful but sometimes I've experienced that much ramp so losing was like nothing.
  • For Expedition Map it's comparison game - is it better to have basic land on board or next land drop being any land you want? For me it's the latter and sometimes it took me out from crappy hands since we need 3 mana at the very least.
  • Updates are welcome and since I upvoted your list I'm already subscribed to any change you post so I'll be notified and more than happy to check out what you've changed.

heckproof on Birthing Mom

2 months ago

Sweet list!

One question, though: Why Wall of Roots over Sylvan Caryatid ? I feel like in most cases the hexproof and multicolored mana will be better than the extra toughness or immediate green mana.

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Sylvan Caryatid occurrence in decks from the last year


All decks: 0.05%

Commander / EDH:

All decks: 0.03%