Sylvan Caryatid

Legality

Format Legality
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Theros (THS) Rare
Promo Set (000) Rare

Combos Browse all

Sylvan Caryatid

Creature — Plant

Defender, hexproof

{T}: Add one mana of any color to your mana pool.

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Sylvan Caryatid Discussion

kamarupa on Bant Wall Beat Down

15 hours ago

Time of Need will help you get your Arcades in your hand. I'm thinking I'll probably run 2x of each because I don't want dead Legendaries. I think because of the Legendary thing and because of his CMC, I'm going to run 4x Assault Formation in addition to 2xArcades. I think, with my experience playing my G/B Defenders deck Toughness Roughness, I'll want at least 6x wincons. Not getting an Assault Formation is really bad! You might consider Muddle the Mixture over Remand. I'm really psyched to play Drift of Phantasms as well - a 0/5 Flyer with a tutor option sound just fantastic in a deck such as this. I'd drop Fog Bank because it effectively can't swing. You could replace it with Guard Gomazoa if you like, though I think the 3CMC slot is better filled with Drift. I like Axebane Guardian quite a bit, though it is a bit of a target for removal. It will help with your mana fixing to get Aracades down. I really enjoy running a Beast Within in my Defender builds because almost all my Defenders are usually at least 0/4, which greatly negates any potential threat giving an opponent a 3/3 might normally create. (funny stuff, IMHO). It's broad spectrum applications are super useful. I'm also going to try out Sylvan Caryatid to help manafix. Since it isn't a big defender, I'm guessing I won't mind too much that Shroud will prevent me from being able to swing with it with the Formation. I'm also going to run a full set of Overgrown Battlement, but more for ramping up to a potential Colossus of Akros than anything. I may end up deciding I'd rather fill that slot with something else. I'd suggest dropping Jaddi Offshoot in favor of a full set of Perimeter Captain.

Kayne117 on mightymorph

5 days ago

This is a super cool idea, making all of your creatures cost nothing to cast morphed in order to abuse their flip effect. That said, I think there could be some better morph creatures out there to use instead of the lowly Broodhatch Nantuko... Deathmist Raptor comes to mind. 35 lands is just a little low, so I recommend removing Farseek and Rampant Growth in favor of Kodama's Reach and Cultivate, just to make sure you can always be hitting those land drops. Even then, a few mana rocks or a few mana dorks could be very beneficial, thinking Birds of Paradise or Sylvan Caryatid. Other than that, you're being shut down by powerful artifacts and enchantments pretty hard, and while most of the answers to those are noncreature spells, not all of them are. Cards like Acidic Slime and Reclamation Sage will continue to uptick Animar while also being cheaper than their instant and sorcery counterparts. The weakness is that they will be sorcery speed, but I think that's worth the advantage for this deck. You have a pretty solid amount of draw, but I still recommend both Arch of Orazca and The Immortal Sun. The Arch is great because in the mid to late game, you will be playing your creatures very cheaply, which means you will probably have lots of leftover mana. Arch of Orazca has a pretty low opportunity cost and will let you put that mana to very good use. The Immortal Sun will make your plethora of creatures stronger, shut out planeswalkers, let you cast your first few creatures after Animar more easily, and draw you more cards. Every part of that card seems relevant for this deck.

jozef on Animar Big Stuff

1 week ago

Some suggestions to consider: take out Manalith, Opaline Unicorn, Embodiment of Spring, and Gruul Keyrune, replace with Gruul Signet, Simic Signet, and Izzet Signet, and Sol Ring. For flying, Wonder provides a similar effect to Archetype of Imagination, and is a little harder to deal with. You will want to add more lands to this deck in order to cast your big creatures on time. I would say 35-38 lands, and cut some of your sorceries for ramp spells like Rampant Growth, Farseek,Cultivate, Kodama's Reach, Explosive Vegetation, or Skyshroud Claim. Thassa, God of the Sea is a more reliable way to make creatures unblockable than Invisibility or Way of the Thief. I always include a copy of Decimate in any deck that can play it. The same goes for Cyclonic Rift and Chaos Warp. Lastly, a few creatures that you could upgrade your deck with: Sakura-Tribe Elder, Joraga Treespeaker, Sylvan Caryatid, Courser of Kruphix, Genesis, Avenger of Zendikar, Prime Speaker Zegana, and Progenitor Mimic.

cdkime on Wrath of Nature

2 weeks ago

I think you might want to cut Savageborn Hydra. It's a pretty fun little card, but it dies to Fatal Push and needs to be cast for a whopping 6 mana to survive Lightning Bolt. As these are two of the most often played cards in Modern, you're gonna be a in a world of trouble. I'd consider adding something else for the early game--I'm a big fan of Sylvan Caryatid, as it both provides ramp and a pretty solid blocker.

Not really a fan of Zhur-Taa Druid either. The damage it adds is insignificant, and not worth the fact it can't be played on turn 1. I would run the stellar Birds of Paradise instead.

If you plan to play more competitively (as indicated in your forum thread), you should also build a sideboard. I'd suggest adding some artifact/enchantment hate to deal with decks with threats you can't fight.

Saljen on Primal Calamity

3 weeks ago

Looks good man. Here's some card suggestions, mostly on the cheap:

Oblation - shuffle opponents commanders, or whatever else

Swiftfoot Boots - your commander will be a removal target, give him hexproof

Sol Ring - Every EDH deck should have this card

Illusionist's Bracers - Every time you activate your commanders abilities, this gives you the same affect a second time

Keen Sense / Snake Umbra - These pair with your commanders' Lightning Bolt ability. Each time you bolt, you draw

Basilisk Collar - This also works with the bolt ability. Turns the bolt into "Destroy target creature, gain 3 life"

Oblivion Ring - solid catch-all removal

Gratuitous Violence - Double the damage of your bolt ability and the damage of your creatures

Temur Sabertooth - If you have 12 lands, your commander, and this guy in play you get infinite mana, meaning you win the game.

Rampaging Baloths - one of the best landfall guys

Mina and Denn, Wildborn - Play extra lands, gives trample to creatures, and lets you return lands to activate landfall more

Darien, King of Kjeldor - just an awesome white bomb I ran across

Angel of Serenity - Kill everybody's commander, or temporarily remove any other threatening creature

Acidic Slime - solid removal that serves double duty

Harmonize - great green draw spell

Grow from the Ashes, Nissa's Pilgrimage, Nissa's Renewal, Peregrination, Untamed Wilds - all solid pieces of ramp. Your 2 CMC ramping elves are pretty slow and weak to removal/board wipes. Plus, using land ramp rather than creature ramp increases your commander's utility when it comes into play and makes getting that infinite mana combo easier. With infinite mana, you win the game if your commander is out and no one can remove it at instant speed.

Some of the weaker cards that I'd suggest removing: Akroan Hoplite, Polis Crusher, Relentless Raptor, Sylvan Primordial (this card is banned in EDH), Budoka Gardener, Quirion Elves, Skyshroud Elf, Sylvan Caryatid.

Rolska on Trump’s Wet Dream (All Walls)

3 weeks ago

If you wanted to go more for green, Sylvan Caryatid is something that can keep with your defender theme, not exactly a wall, while reaping the benefits of green's natural manaramp. It's also got great staying power. Obviously you're free to do with what you want, but you did say you were considering going U/G.

Some other ideas:

Overgrown Battlement

Tower Defense - use this with Assault Formation to have a classic green pump spell (but better) and gain reach.

Trentawn on WG Angel Token

4 weeks ago

Or Noble Hierarch, in place of the Sylvan Caryatid

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