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Sylvan Caryatid Discussion
2 days ago
Haha, I actually thought of Path to Exile in the very beginning when I made this deck because of the ability to use it on my own creatures.
But yes, it's definitely better in most situations, but I really don't want to play with a sideboard in my decks. I don't play tournaments with them, and having cards specifically to counter my friends when playing just seems like a bit much. Hence I went with the Angelic Purge... it's also cheap.
Lotus Cobra was also a serious competitior to Sylvan Caryatid when I made the deck, but I had the Sylvan Caryatids and the Lotus Cobra was expensive as heck. It would still be a lovely upgrade though.
I literally just added the Elvish Pipers over Dramatic Entrance as they could be used on Sylvan Caryatid, Mentor of the Meek, Emeria Angel and Avenger of Zendikar. Sure, it's not a lot of value on the others, but it makes it easier to play them, and it can be done at instant speed which is nice.Mentor of the Meek is new as well and took the place of one of the Congregation at Dawn, but hasn't really been tested yet. I'd say that it seems like he has so much card draw that there's no need for Congregation at Dawn anymore, and in that case I'd like to swap the two Congregation at Dawn for Nissa, Voice of Zendikar.
The deck is a bit land heavy, so maybe, just maybe, it would be possible to sneak a few of them out and stuff in some Intangible Virtue instead.
6 days ago
1 week ago
Trespasser and Stronghold Rats leave you at something of a disadvantage, while Zealot doesn't really do a hell of a lot in comparison to other creatures in the deck -- Especially compared to Soltari Guerrillas which does HEAPS of damage under the right circumstances.
Other possible recommendations:
Whip of Erebos -- Always nice to have Lifelink (Forever, unlike Skirmisher, which in itself is great, don't get me wrong)
Phyrexian Reclamation -- A cheaper way of getting creatures back from the grave (Debtors' Knell is great, but you might be waiting a while for it...)
Archangel of Thune -- An expensive card, but potentially huge pump for your little shadows!
Harvest Season (Not yet in the database) -- Turns a full swing of attackers into massive ramp.
I would have suggested Concerted Effort but you'd have to redesign the deck slightly to get it in with a few keyword creatures, and I think that'd kinda ruin the deck.
Love Shadow -- I try and get Dauthi Embrace into decks where I need the evasion whenever I can. Keep working at it and you've got something nasty here!
1 week ago
enpc, I know what you mean, bud. Goodstuffs is a bit scattered, naturally. Obviously, the colors can do so much: Control, Reanimator, Combos, etc. Since I haven't really gotten a chance to play this live much, it's mostly theorycrafted, and will likely evolve as it gets more experience.
Rewind was actually the first major counterspell I put in the deck, and here's why: In most cases, I'm keeping 4 mana open anyhow for Taz's ability. Once I cast it, it untaps the mana and then I can still use Taz's ability, so it's a free counterspell if I can keep the mana up for it. Honestly though, it has been a card I've been eyeballing for cut.
I, too, feel like I need more ramp. I have cards like Tempt with Discovery and Explosive Vegetation, as well as dudes like Sylvan Caryatid, but the problem is that they're junk past the first few turns... easy pickins for opponents when I'm pumping mana into Taz's ability, and awkward cards are the first to get cut. NOTE: I actually just got Burgeoning in the mail today, so that'll be the first ramp card to find its way in methinks.
I've got an Animate Dead somewhere, MIA atm, but also have Beacon of Unrest and Profane Command in maybeboard also. This deck is actually a descendent of Sedris, the Traitor King, which I built as reanimator, but found it vulnerable and ineffective too much in multiplayer, so I made this. I skipped reanimation as a theme because it's one of those that feel like it's all or nothing, but a few inclusions couldn't hurt.
Regarding self-mill, I agree with you completely, which is why I took out Deadbridge Chant (10 cards with no control, swiftly met with Rakdos Charm just feels horrible). That said, the Siege is a loot engine that at least lets me select 1 out of the 2 cards as additional draw. Nyx Weaver is one of those cards that feels sketchy, but that sac ability means I can turn it off at any time. Sidisi, Brood Tyrant is the only card that feels bad self-milling, but at least I can sneak a zombie or two onto my board. If anthing, she's the one to get chopped simply because she doesn't provide me any cards while all other self-mill cards provide loot effects.
1 week ago
Walls for days!
2 weeks ago
Thanks for the recommendations guys,
I'm going to swap Dragonlord's Servant with Sylvan Caryatid, it works way better and gives it a nicer balance between the colours. I'm not seeing any real advantages with Foul-Tongue Invocation, a Murder or Doom Blade works better and if everything goes right you don't need any creature removal. And you don't need extra life because you probably have a shit ton of dragons to defend yourself. Draconic Roar made me think though, and I'm probably gonna ad a fourth Atarka's Command because it gives me both mana ramp and damage to a player (the mentoined mana-ramp from Atarka's Command is also a reason why I'm not going to add Rampant Growth).Birds of Paradise isn't gonna make the cut because of budget issues, $20 for a playset is a bit much, and I'd rather spend that money on some other cards (Because of Birds of Paradise I'm adding Sylvan Caryatid though, because it is better to have a choice.)
And again, thanks for the recommendations! appreciate it.
2 weeks ago
2 weeks ago
Honestly, if you're winning on average by turn 6, it needs to be faster, because modern is just such a fast format. By throwing in the Nightveil Specter, it makes it faster, and would work real well as a 1 of and taking out a Sylvan Caryatid