Sylvan Caryatid

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Theros (THS) Rare
Promo Set (000) Rare

Combos Browse all

Sylvan Caryatid

Creature — Plant

Defender, hexproof

T: Add one mana of any color to your mana pool.

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Sylvan Caryatid Discussion

Wingedsword on Prison Friends

2 days ago

Sorry for the double comment albino34, I'm new to the website

The win conditions are normally Mechanized Production, Approach of the Second Sun, Darksteel Reactor, and Azor's Elocutors. I just added Revel in Riches and Starfield of Nyx. However I'm not sure on starfield. My main concern is the mana ramp and not being able to pull things off. I orignally had Drover of the Mighty, Birds of Paradise, and Sylvan Caryatid.

solarPULSAR on Mono-Green Land Control

3 days ago

Upon further thought my answer was probably not what youre looking for as far as this list goes. It seems at first glance the cards you could replace would be Cloudthresher for another Acidic Slime because Acidic Slime is just a fantastic card all around. You could get hard countered by stuff like Crucible of Worlds so some sort of anti-artifact could be useful like Naturalize. Thragtusk is a great card to help against burn, but you're probably going to lose to aggro regardless of what tech you throw in there. Overall its a solid card to toss into most any green deck. I would highly recommend Wall of Roots or even Sylvan Caryatid to help with defense/mana ramp early game. Since you are probably not going to be able to remove all of their land and continue to remove it to prevent them from playing stuff, more win-cons like another Hornet Queen is probably necessary to ensure you have something to finish the game with.

NV_1980 on Ruric Thar gives 0 f**ks

1 week ago

Hi,

Ruric is aswesome, but he becomes even more so if you add some creature-induced mana-generation to his deck. There are plenty of options for this; here are some of the ones I'm using:

Aside from these ramping options, there are some more draw options to consider like:

A great way to get some additional acceleration, is by using:

  • Lurking Predators; this makes your opponents very wary when it comes to spell-casting; every single thing they do might result in you being able to launch some free bomb-shells.
  • Primal Surge; not so much an accelerator as it is a game-finisher in your deck's case. Still, it gets your fantastic beasties out en mass, which is fun.

Last but not least, have you ever considered adding life-gain equipment artifacts to the deck? Attaching stuff like Basilisk Collar, Loxodon Warhammer or Batterskull to Ruric, will make it even more beneficial for you whenever an opponent casts a spell. Additionally, it will prevent you from being harmed by Ruric's damage-ability whenever you cast something non-creature like.

I hope some of this helps. If you feel inclined, I'd love to receive some of your feedback on one of my decks. So please, feel free to review one (or more) of them. Happy brewing and playing!

Regards,

NV_1980

Clyde_Bankston on Craterhoof Hulk Elves

1 week ago

Tree of Redemption is not a very good card, and I'd remove it and replace it with a Sylvan Caryatid because it's more mana ramp. Garruk Wildspeaker could be nice because the ability to untapped lands means that you could play much of you mana ramp for almost free. Mana Vault and Mana Crypt are almost auto includes because of the mana advantage they bring. An Obelisk of Urd could be nice for the obvious reasons. Hope this helps.

Duke.Fleed on Botany Bay

3 weeks ago

What are your reasons for limiting yourself to the plant tribe? The only thing I see in here that mentions creature type is Luminescent Rain and Avenger of Zendikar. I like the idea of capitalizing on the avenger's landfall ability so, if that is the goal, you should focus more on it. Max out your Wall of Roots, Sylvan Caryatid, and Utopia Tree. That way you can ramp quickly to the 7 mana for avenger. Then you can also add stuff like Sakura-Tribe Elder, Cultivate/Kodama's Reach, Harvest Season, Scapeshift and/or Khalni Heart Expedition. Maybe even have some other landfall creatures in addition to Jaddi Offshoot like Tireless Tracker. And of course, got to max out that Assault Formation. good luck with the deck

Cyberseb on Summoning sickness????!

3 weeks ago

Probably one of the most basic ruling in mtg but I'm ont able to find a clear anwser to my question so I'll try here.

What does summoning sicknes implies ? Is it just about preventing creatures to attack when summoned or does it do something else ?

Ex: Can I tap the creature to crew a vehicle ? Can I tap Sylvan Caryatid or Selvala, Explorer Returned for their abilities cost when they are summoning sickness? Can I tap a creature under summoning sickness for the cost of another card ability like Kumena, Tyrant of Orazca or to crew.

I was also wondering where i could find these type of anwsers

Thanks

Fesacik on Selesnya Restless

3 weeks ago

Yep, Rootborn Defenses are pretty cool combat trick, although the CMC is quite high... I will try one copy, will see how it works.

Legion's Landing  Flip also nice, it is early pressure and later ramp in one card. The only question is what to cut out for it... Sylvan Caryatids, maybe?

keevel thanks for sharing ideas.

NyxDragon on Hail Hydra

3 weeks ago

Birds of Paradise and Sylvan Caryatid for mana dorks

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