Sylvan Caryatid

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Theros (THS) Rare
Promo Set (000) Rare

Combos Browse all

Sylvan Caryatid

Creature — Plant

Defender, hexproof

{T}: Add one mana of any color to your mana pool.

Sylvan Caryatid Discussion

jhalko on NecroDragons

2 weeks ago

Mana fixing: Alloy Myr , Abundant Growth mana fixing for 1 green, Pyramid of the Pantheon , Fellwar Stone , Fertile Ground , Joiner Adept , Manamorphose , Pillar of Origins only helps with Ur, Sphere of the Suns , Sylvan Caryatid , Trace of Abundance could be hard to cast, Chromatic Lantern , Coalition Relic , Commander's Sphere , Darksteel Ingot , Draconic Disciple , Manalith , Opaline Unicorn , Shaman of Forgotten Ways , Vessel of Endless Rest , Crystalline Crawler

The point is you need a bunch of artifacts or low drops that add mana or fix your mana. This way you could focus on lands that don;t come in tapped or lands that are limited to playing different spells. If they draw a card in some way that is ideal as well.

K4m4r0 on Nobody has the intention of building a Wall

2 weeks ago

PluralkumquatThank you for you suggestions. The only card I would consider adding is Jeskai Barricade , because it offers a good protection for Arcades an I think it is really good. The other ones are eiter too expensive mana wise or have too much power like mentioned by thcue and Mitrian. The deck is focused on getting as much defenders out as fast as possible for the best mana/toughness value. Sylvan Caryatid is not bad at first sight but it wouldn't help much with ramping and in the late game its toughness is too low for . The best thing which can happen is to oneshot an opponent and every single point of toughness is important. I use Fog Bank to shut down a lot of commanders and their abilities in my meta. Maybe I'll remove it in the future because some of those commanders were disbanded.

thcue Thank you for you comment and continuous support.

MitrianThank you for your comment and clarifications. I personally like Wall of Omens and Wall of Blossoms , because they always helped me to get back some cards in my hand after discarding abilities or after I have drawn a lot of non-defenders. If you want to get rid of them, best replacement cards would be Murmuring Phantasm and Wall of Deceit . Those are the only 2 cmc cards left with the highest toughness (well except for Wall of Shards but I don't like to be responsible for enemy advantage).

aschutz on Arcades

3 weeks ago

Hi! I've playtested in casual groups quite a bit with Arcades, I'd like to offer up some advice.

-I think he performs best in an aggro shell. This means you'll probably want to keep your curve low. Creatures like Colossus of Akros and the like aren't going to do what you want them to do. Remember, you're going to be drawing tons of cards, so you're likely to draw into more walls when you play one. You can play a 10/10, draw a card, and call it a day, or play a 0/7 and two 0/4, and draw three cards. Stacking 2 mana 0/4's and 3 mana 0/7's also means you'll be more likely to have stuff to do on early turns.

-You don't need too much ramp, and the ramp you do keep, you're going to want available by turn 3, so you can get arcades out a turn early and start slamming walls on turn 4. That means the 1 and 2 drop dorks ( Sylvan Caryatid , Vine Trellis , Birds of Paradise , Noble Hierarch ) along with the signets, Mana Crypt , and Sol Ring ) will give you a healthy ramp package that should do the job. Farseek and Rampant Growth are fine cards as well. It's also worth noting that 3 mana ramp spells like Kodama's Reach and Cultivate are less good because they likely wont help you get arcades out early.

- Worldly Tutor , Enlightened Tutor , and Mystical Tutor are all good, especially since you can draw whatever you tutor for with Arcades's ability. The more you play with your group and start slotting in situation-specific cards to deal with certain strategies, the more you'll start to appreciate these cards.

-Creatures like Plumeveil and Colossus of Akros don't go well with power matters cards such as Meekstone and Slaughter the Strong . I would cut them and stick to low power.

-Lands that come in tapped feel really bad in this deck. You'll find that putting yourself a turn behind can really screw you over. If you don't want to spend the money on fetches/shocks/duals, stick to pain lands, filter lands, City of Brass , and basics.

-Aim for somewhere around 30-40 creatures, and 34-36 lands, depending on your mana curve. A surprise for me was that stuffing your deck with 50+ walls isn't actually the best choice, because a lot of the time a giant board is overkill and not what you need to win a game.

Hope that helps! Here's my current list, if you want to take a peek.

Iquasi on EDH - Animar, Soul of Elements

4 weeks ago

Happy new year everyone!

Ravnica Allegiance is not looking too exciting apart from Prime Speaker Vannifar , who I will definitely try out in the deck. The cut will likely be Surrak Dragonclaw , but I haven't locked in anything yet.

Playing the deck after the cut of Ancestral Statue has proved quite interesting. The deck feels significantly weaker but also somehow more free as all the statue lines no longer demand me to push for a win that way. To take the power level up a notch again I have reverted the cut on one mana dorks I made before Christmas.

Cut:

Burnished Hart

Farhaven Elf

Shivan Reef

Sylvan Caryatid

Add:

Birds of Paradise

Elvish Mystic

Fyndhorn Elves

Llanowar Elves

Last_Laugh on Animar, Soul of the Elements

4 weeks ago

First off, good job keeping your avg. cmc down. I do however have lots of recommendations. Several non-creatures you have need to be replaced with creature versions and there's some creatures and your planewalker here that don't fit the deck very well. I'll try to break it down by category.

Draw: Drop - Kamahl's Druidic Vow, Soul's Majesty, Brainstorm, Humble Defector, and Shamanic Revelation. Add - Beast Whisperer , Primordial Sage , Tishana, Voice of Thunder , and Glimpse of Nature if it's in your budget. Garruk's Packleader may be an option too.

Ramp: Drop - Sword of the Animist, Chromatic Lantern, Mox Amber, and Iron/Silver Myr. Add - Rattleclaw Mystic , Rishkar, Peema Renegade , Sakura-Tribe Elder , Somberwald Sage , Sylvan Caryatid , and Wood Elves . Also, Exploration it's in your budget.

TypicalTimmy on Is there a card that ...

1 month ago

If you are looking to maximize your potential with a Fight-centric deck, I'd suggest you also run a few copies of Frontier Siege for it's Dragon's mode and jam-pack the deck full of heavy hitters: AKA high power.

If you use Frontier Siege, you can maximize impact with Dragons. Now you have heavy hitters and flyers. Couple this with Atarka, World Render and Dragonlord Atarka as they are both great for this sort of thing. Not to mention the double-strike anthem alongside the burn ETB is sweet.

You can also run Foe-Razer Regent for more intense fun.

Coupling on the anthem idea, there's also Crucible of Fire, which will allow your Dragons to be even larger when they fight.

You'll need to either ramp or cheat your way to the top. I'd suggest the following:

This will give you plenty of ramp support. You can fix the amount as you see fit based on your deck's overall needs.

You will also want to cheat out Dragons. Descendants' Path is wonderful for this.

If you are going to choose to run Planeswalkers (Which, with so many flyers you should if you got the room for them), I'd suggest either Sarkhan Vol, or Sarkhan, Fireblood. Fireblood is the clear winner here as he generates more precious mana, but Vol is a nice choice if you'd like to not only fight a creature but attack with your Dragon as well on the same turn.

I'd also recommend at least 1x Utvara Hellkite as when you do a full swing, you're going to create a ton of tokens - all of which kick in Frontier Siege. Since those are also all 6/6, they will likely survive and thus become 8/8s with a single Foe-Razer Regent.


Jesus, I might make this deck. I've got like so many Dragon decks I have literally lost count. Even two EDH Dragon Tribal decks.

Dragon Tribal is my #1 favorite Tribal :3 They are just so insanely fun to play with.

NyxDragon on R/G Dragons Turn 8 Kill

1 month ago

Explore is a good card for dropping another land card and card draw. Sylvan Caryatid is a great ramp/blocker card to use. Moltensteel Dragon can be a 4 drop if you pay the life. Skyship Stalker is a good actual 4 drop dragon. Hope this works out for you.

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Sylvan Caryatid occurrence in decks from the last year

Modern:

All decks: 0.4%

Commander / EDH:

All decks: 0.15%

Green: 0.02%

Golgari: 0.02%

GW (Selesnya): 0.07%

GWU (Bant): 0.14%

BRG (Jund): 0.1%

RUG (Temur): 0.15%