Sylvan Caryatid

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Theros (THS) Rare
Promo Set (000) Rare

Combos Browse all

Sylvan Caryatid

Creature — Plant

Defender, hexproof

{T}: Add one mana of any color to your mana pool.

Price & Acquistion Set Price Alerts

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Sylvan Caryatid Discussion

ToolmasterOfBrainerd on BUG Gifts

3 weeks ago

Okay, that makes sense. 4c gifts is a really cool deck. The lists I'm familiar with usually are Abzan with a blue splash for Gifts and Snap and Jace. Sylvan Caryatid is really good in 4c gifts to speed it up and provide sweet fixing through Field of Ruin and Blood Moon. And it blocks goblin guide for days. At least, it was great 3 years ago. Maybe it hasn't aged well.

Assassin's Trophy is good... but I think you can play without it. Your esper deck already has Path to Exile, which is a superb card right now. AT gives BGx a heck of a lot more game vs Tron, but Obzedat wrecks tron anyway.

I like the idea of a boardwipe package.

If you want to use gifts, I think it's better to use it for value rather than to use it for combos. Fetching rites + elesh norn and then having your graveyard wiped kinda sucks. The combos are a bit fragile, even though they're powerful.

Admittedly, I also want to try splashing green into my decks. Trophy and Scooze seem so good. And of course there's always Tarmogoyf and possibly even Bloodbraid Elf, depending on what you're playing. I'm so jealous of BGx players. I'm a bit nervous to see what the best Trophy deck ends up being. I really hope it's some kind of land destruction.

lamocomp1 on Dusk's Maelstrom Wanderer

1 month ago

You play green, man!

Leave all this silly fixing with lands to colors that don't know how to ramp and color fix.

Cultivate

Farseek

Kodama's Reach

Nature's Lore

Spring

If you are willing to spend a bit and don't mind to play creature ramp:

Greenweaver Druid

Rattleclaw Mystic

Shaman of Forgotten Ways

Somberwald Sage

Sylvan Caryatid

Also, there are better cheap alternatives to some cards. Jace's Ingenuity -> Urban Evolution Cathartic Reunion -> any blue draw spell

Counterspells are bad in maelstrom. You never want to see them from cascade, its the worst. Or at least play counterspells with some alternative upside. Also, 4 mana counters mostly suck.

Cut Overwhelming Denial Cancel Dispel

Add Mystic Confluence Swan Song Stubborn Denial

Also, some cards are mostly useless

Gaea's Blessing

The Unspeakable

Zo-Zu the Punisher (good card, wrong deck)

multimedia on Arcades fat defense

1 month ago

Hey, I suggest playing defender Walls/creatures who are mana dorks: Overgrown Battlement, Wall of Roots, Sylvan Caryatid and Vine Trellis. These defenders can actually do something (make mana) if you don't have Arcades in play and they can first help to ramp into Arcades as well as give you mana to help to cast a two drop Wall the turn you play Arcades. Wall of Junk has nice interaction with Arcades, 7 power two drop and as long as you keep blocking with it you can keep playing it and drawing a card. Don't cut Wall of Mulch you can take advantage of it with Walls with cards like Dusk // Dawn.


ToolmasterOfBrainerd on To splash or not to ...

1 month ago

I've been messing around with Die Pigs ($350 budget midrange) for a bit now. It's very effective against creature decks, but it has some pretty hefty flaws.

The Control matchup is pretty terrible because counterspells are very effective against this deck. Also planeswalkers (Liliana of the Veil, in particular) are very hard to deal with.

Storm, Infect, Burn, and KCI are also problematic.

Is it worth splashing into another color to try to fix some of these issues? If so, which color? I have no budget cares for a 3 color version.

Black is the most likely option at a glance, because Dreadbore is good for planeswalkers and Thoughtseize is great for control and combo matchups.

Blue offers Serum Visions and Snapcaster Mage and Supreme Verdict. Counterspells are not really playable in this sorcery-speed deck. I don't see how blue could fix my problems.

Green offers.... yeah I'm drawing a blank here. Tarmogoyf? Sylvan Caryatid? I don't want to change this to Kiki-Chord.

Is it worth splashing another color? Or should I just try to keep it RW and tune the mainboard and sideboard with more hate cards? How should I approach the combo and control matchups? Combo I can hate on, but I have no idea how to beat control with this deck.

kamarupa on 'fender-benders

1 month ago

Thanks a bunch, Saint1129. Slaughter the Strong is very good, but so is Beast Within (because pretty much all defenders are at least a 0/4 - giving an opponent a 3/3 is basically meaningless to us and Beast hits everything - even land) Given Arcades draw power - it's really best to run as many defenders as possible, which leaves very little room for removal - I think running some Muddle the Mixture helps with that as it allows for some counterspell if needed, though I usually just use it for Transmute. For me, the toughest questions are - 1) how important is flying if I am also running Tetsuko Umezawa, Fugitive (which can be tutored with Time of Need), and 2) what is the right number of each dork (Overgrown Battlement, Axebane Guardian, Sylvan Caryatid)

TehGrief on arcades, the wallflower

1 month ago

kamarupa on Walls Gone Wild

2 months ago

No need for Birds of Paradise - there's more than enough ramp in Overgrown Battlement and manafixing+ramp in Axebane Guardian and Sylvan Caryatid.

Time of Need is probably better than both Genesis Wave and Collected Company because hands down, you want Arcades, the Strategist above all other creatures. Add Tetsuko Umezawa, Fugitive to ensure Time of Need's usefulness. It might be worth considering Shalai, Voice of Plenty in the sideboard as well, which could also enjoy Time of Need's tutoring.

Seems to me Banefire is better than Devil's Play.

Orator of Ojutai is absolutely worth including.

Slaughter the Strong is pretty great with defenders. You could keep Arcades and Tetsuko along with all your defenders, but only so long as you didn't use Gavony Township's +1/+1 tap ability.

I usually don't much like running counterspells, but as Arcades is such a huge target, I've been mainboarding Muddle the Mixture and sideboarding Negates.

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