|Commander / EDH||Legal|
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|Core Set 2020 (M20)||Uncommon|
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Creature — Elemental
When Overgrowth Elemental enters the battlefield, put a +1/+1 counter on another target Elemental you control.
Whenever another creature you control is put into the graveyard from the battlefield, you gain 1 life. If that creature was an Elemental, put a +1/+1 counter on Overgrowth Elemental.
Overgrowth Elemental Discussion
2 weeks ago
Welcome to TappedOut :)
Nice start for a budget deck, but it needs more focus on Elementals. You're best cards here are not green they're red Chandra, Awakened Inferno and Cavalier of Flame . The problem is you've made a primary green deck and plugged your two best red cards into it which doesn't work. Both Chandra and especially Cavalier need lots of red in the manabase to support them, to cast them and you don't have this here.
A playable manabase is the hardest part of a deck to get right with such a low budget for this reason consider only one color? Either mono green or mono red? A mono colored deck only has to use one type of basic land therefore don't have to worry about playing dual lands for the second color. Since your two best cards here are red then consider mono red?
Obviously mono red will be a different deck than you have here and would require adding lots of budget red cards. Mono green wouldn't, but mono green wouldn't let you play Chandra or Cavalier. My advice is go with mono red since there's several good budget (less than $1 each) red Elementals in Modern to choose from: Smokebraider , Incandescent Soulstoke , Obsidian Fireheart .
For your current Gruul deck, if you don't like the idea of playing only one color, but wanting to keep two colors then focus on improving the manabase with more red sources. Add 4x Evolving Wilds , 2x Terramorphic Expanse , 1x more Gruul Guildgate or upgrade Guildgate to 4x Temple of Abandon ? The scry 1 is helpful when you play a dual land that ETB (enters the battlefield) tapped. Add Unclaimed Territory especially if you add more red Elementals since it can be make any color of mana to cast an Elemental.
Consider expanding on the Elemental strategy and less +1/+1 counters strategy? Consider building around the idea of ramp with Leafkin Druid and Smokebraider ? Grove Rumbler is a budget Elemental to considering ramping into. Rumbler is a creature to put counters on because it has trample and it gets a pump of power each time you play a land, +4/+4 until end of turn when you play and sac Evolving Wilds /Expanse in the same turn.
Smokebraider is the most powerful ramp creature for Elementals; it's budget and is an upgrade for Chandra's Embercat if using two colors. Incandescent Soulstoke is a budget anthem for Elementals and can cheat one onto the battlefield which has interaction with my next suggestion. Soul of the Harvest is a budget Elemental to ramp into and an upgrade for Vorstclaw and Wakeroot Elemental . A 6/6 with trample for six mana and it's ability to draw you a card whenever a nontoken creature you control ETB is good.
Cheat Soul onto the battlefield with Soulstoke for two mana; attack with a 7/7 Elemental with haste/trample. Not having to pay the six mana to cast Soul gives other mana to use to cast creatures to draw for the turn which is good with Smokebraider and Leafkin. The two mana that Smokebraider can make to cast an Elemental is good to ramp into Soul as well as can pay for Soulstroke or Cavalier of Flame 's activated abilities.
Example of budget ramp Gruul Elementals base (keeping several cards you already have):
- 4x Leafkin Druid
- 4x Smokebraider
- 4x Incandescent Soulstoke
- 4x Grove Rumbler
- 4x Soul of the Harvest
- 2x Chandra's Embercat
- 3x Pollenbright Druid
- 2x Overgrowth Elemental
- 1x Seed Guardian
- 1x Cavalier of Flame
- 1x Chandra, Awakened Inferno
- 5x empty spots for other cards.
The Elemental core of this example is:
- 4x Leafkin
- 4x Smokebraider
- 4x Soulstoke
- 4x Rumbler
- 4x Soul
Leafkin and Smokebraider are the ramp. Rumber and Soul are the creatures to ramp into.
Manabase for this example:
- 6x Forest
- 5x Mountain
- 4x Evolving Wilds
- 2x Terramorphic Expanse
- 4x Temple of Abandon
- 2x Unclaimed Territory
- 1x Flamekin Village : haste can be helpful, letting an Elemental attack the turn it ETB.
This example would add $10 to your current deck cost of $35. I offer more advice. Good luck with your deck.
2 weeks ago
Tightening up the mana base. Removed some cards that have proven a little wonky in play. Dropped a dime and added some new cards. Added Vigor , Roil Elemental , Fertilid , Omnath, Locus of Rage , Zendikar's Roil , River's Rebuke , Conjurer's Closet , Embodiment of Fury , Rapid Hybridization , and Undergrowth Champion . Swapped out Ghalta, Hydroid Krasis , Tezzeret's Gambit , Verity Circle , Karn's Bastion (in favor of Reliquary Tower ), Chandra's Triumph , Bolt Bend , Bond of Flourishing , Leyline of Combustion , Shimmer of Possibility , and Overgrowth Elemental . Still open to some adjustments.
3 weeks ago
1 month ago
Made a further revision after some good advice from Reddit. Moved the two Vivien, Arkbow Ranger to main, since a lack of Trample is a common problem. Made room for that by eliminating the Overgrowth Elemental , since they rarely do work. This made room in the side for an extra Veil of Summer and one more Voracious Hydra . Lastly, turned one Lotus Field into a Forest . It's too much fun to cut it totally, but that would probably be the more correct move.
1 month ago
Maybe add more ways to get lands into grave. I like whisperwood as a subtle way to do that. It and all the token generators work well with sac outlets
1 month ago
I have personally found Chandra, Novice Pyromancer to be a bit underwhelming. I thought it would be great to have a sort of lord to help swing big, but I found there were better inclusions. Like GarrettTheGreat said the tokens that are made with Chandra, Acolyte of Flame are very valuable because of Risen Reef and Overgrowth Elemental . The four drop card that I have found to be much better than Chandra, Novice Pyromancer is Scampering Scorcher for the same reason that Chandra, Acolyte of Flame is good plus it gives all your elementals haste. There can be some huge turns ending wth Scampering Scorcher where you swing in for a ton of damage wide because of Creeping Trailblazer .
I have more of an aggro deck you can checkout here: Temur Elemental Aggro.
1 month ago
Legendary_penguin_of_death - Thank you I'm glad you like it so much! I do think that is a good suggestion. I'm not entirely sold on Living Twister as I think the body is good but the abilities are a bit mana intensive at times. Chandra, Acolyte of Flame is a little more important as those 1/1's get me some great value out of Risen Reef and Overgrowth Elemental , but I can see cutting one of them to include Thunderkin Awakener s, which I will change in the deck to playtest.
You are right that with the shocklands, mono red will be a difficult matchup. The main reason I included Overgrowth Elemental was to put some lifegain in the deck as during playtesting a lot of people would kill the Risen Reef s and Omnath, Locus of the Roil s, and so I wanted to get some value out of that. Similar decks do not include Overgrowth Elemental and I've seen many play a full playset of Chandra's Embercat s instead. I have to continue to playtest to see how well Overgrowth Elemental works against mono red, but I may end up including some Healer of the Glade s. I used it in my initial iteration of the deck but I cut them after I realized Runaway Steam-Kin was an elemental.
Thank you for the suggestions and enthusiasm, I appreciate it!
1 month ago
Heya! I'm somewhat a decent player at modern and wanna make another deck! It'll be a ramp deck with elementals. I already have cards planned but need ideas for removals and such. I think some of these cards will work out. Hopefully! Let me know what you guys think! Overgrowth Elemental Yarok's Wavecrasher Boreal Elemental x3 Silverback Shaman x2 Cloudkin Seer Healer of the Glade x3 (want 4) Leafkin Druid X3 Risen Reef X3 (want 4) Thicket Crasher Bioessence Hydra Master Biomancer Vorel of the Hull Clade For lands I have Temple of Mystery (want 4) Thornwood Falls (want 4) Let me know suggestions please~
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