Creature — Elemental
When Overgrowth Elemental enters the battlefield, put a +1/+1 counter on another target Elemental you control.
Whenever another creature you control is put into the graveyard from the battlefield, you gain 1 life. If that creature was an Elemental, put a +1/+1 counter on Overgrowth Elemental.
Printings View all
|Core Set 2020 (M20)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Overgrowth Elemental Discussion
1 month ago
Grumgully comboes with Persist creatures (such as Scuzzback Marauders for example) by giving them +1/+1 counters when they ETB which negates the -1/-1 counters persist generates. Add a sac outlet like Ashnod's Altar (Infinite Colourless Mana) or Goblin Bombardment (Infinite Damage) and you're laughing. Other choices like Impact Tremors / Gate to the Afterlife / Guardian Project / Overgrowth Elemental / Altar of the Brood add advantage around the combo, and Rhythm of the Wild is a substitute Grumgully while also adding uncounterability to your creature pieces.
I'll add this explanation to the intro, but I hope it helps explain it!
4 months ago
Well, it seems this deck was forgotten about.
Did you miss Core Set 2020? Because there are several goodies for you...
Let me throw out some ideas. Omnath, Locus of the Roil , Risen Reef , Yarok, the Desecrated , Scampering Scorcher , Chandra, Awakened Inferno , Leafkin Druid , Creeping Trailblazer , Lavakin Brawler , Overgrowth Elemental
Any of these are very powerful. And if you are willing to splash black in the sideboard, you might as well add Yarok and go four colors. Frontier supports it with Fetch lands, Shock lands, and Check lands.
Hope this helps.
5 months ago
Hi, i'm pretty new in the game, and I would like, if it's possible, to get some advice about this deck:
Instants: Shock x4
And then complete with lands.
What do you think? What would you change?
Thank you very much for the advice!
6 months ago
Welcome to TappedOut :)
Nice start for a budget deck, but it needs more focus on Elementals. You're best cards here are not green they're red Chandra, Awakened Inferno and Cavalier of Flame . The problem is you've made a primary green deck and plugged your two best red cards into it which doesn't work. Both Chandra and especially Cavalier need lots of red in the manabase to support them, to cast them and you don't have this here.
A playable manabase is the hardest part of a deck to get right with such a low budget for this reason consider only one color? Either mono green or mono red? A mono colored deck only has to use one type of basic land therefore don't have to worry about playing dual lands for the second color. Since your two best cards here are red then consider mono red?
Obviously mono red will be a different deck than you have here and would require adding lots of budget red cards. Mono green wouldn't, but mono green wouldn't let you play Chandra or Cavalier. My advice is go with mono red since there's several good budget (less than $1 each) red Elementals in Modern to choose from: Smokebraider , Incandescent Soulstoke , Obsidian Fireheart .
For your current Gruul deck, if you don't like the idea of playing only one color, but wanting to keep two colors then focus on improving the manabase with more red sources. Add 4x Evolving Wilds , 2x Terramorphic Expanse , 1x more Gruul Guildgate or upgrade Guildgate to 4x Temple of Abandon ? The scry 1 is helpful when you play a dual land that ETB (enters the battlefield) tapped. Add Unclaimed Territory especially if you add more red Elementals since it can be make any color of mana to cast an Elemental.
Consider expanding on the Elemental strategy and less +1/+1 counters strategy? Consider building around the idea of ramp with Leafkin Druid and Smokebraider ? Grove Rumbler is a budget Elemental to considering ramping into. Rumbler is a creature to put counters on because it has trample and it gets a pump of power each time you play a land, +4/+4 until end of turn when you play and sac Evolving Wilds /Expanse in the same turn.
Smokebraider is the most powerful ramp creature for Elementals; it's budget and is an upgrade for Chandra's Embercat if using two colors. Incandescent Soulstoke is a budget anthem for Elementals and can cheat one onto the battlefield which has interaction with my next suggestion. Soul of the Harvest is a budget Elemental to ramp into and an upgrade for Vorstclaw and Wakeroot Elemental . A 6/6 with trample for six mana and it's ability to draw you a card whenever a nontoken creature you control ETB is good.
Cheat Soul onto the battlefield with Soulstoke for two mana; attack with a 7/7 Elemental with haste/trample. Not having to pay the six mana to cast Soul gives other mana to use to cast creatures to draw for the turn which is good with Smokebraider and Leafkin. The two mana that Smokebraider can make to cast an Elemental is good to ramp into Soul as well as can pay for Soulstroke or Cavalier of Flame 's activated abilities.
Example of budget ramp Gruul Elementals base (keeping several cards you already have):
- 4x Leafkin Druid
- 4x Smokebraider
- 4x Incandescent Soulstoke
- 4x Grove Rumbler
- 4x Soul of the Harvest
- 2x Chandra's Embercat
- 3x Pollenbright Druid
- 2x Overgrowth Elemental
- 1x Seed Guardian
- 1x Cavalier of Flame
- 1x Chandra, Awakened Inferno
- 5x empty spots for other cards.
The Elemental core of this example is:
- 4x Leafkin
- 4x Smokebraider
- 4x Soulstoke
- 4x Rumbler
- 4x Soul
Leafkin and Smokebraider are the ramp. Rumber and Soul are the creatures to ramp into.
Manabase for this example:
- 6x Forest
- 5x Mountain
- 4x Evolving Wilds
- 2x Terramorphic Expanse
- 4x Temple of Abandon
- 2x Unclaimed Territory
- 1x Flamekin Village : haste can be helpful, letting an Elemental attack the turn it ETB.
This example would add $10 to your current deck cost of $35. I offer more advice. Good luck with your deck.
6 months ago
Tightening up the mana base. Removed some cards that have proven a little wonky in play. Dropped a dime and added some new cards. Added Vigor , Roil Elemental , Fertilid , Omnath, Locus of Rage , Zendikar's Roil , River's Rebuke , Conjurer's Closet , Embodiment of Fury , Rapid Hybridization , and Undergrowth Champion . Swapped out Ghalta, Hydroid Krasis , Tezzeret's Gambit , Verity Circle , Karn's Bastion (in favor of Reliquary Tower ), Chandra's Triumph , Bolt Bend , Bond of Flourishing , Leyline of Combustion , Shimmer of Possibility , and Overgrowth Elemental . Still open to some adjustments.
6 months ago
7 months ago
Made a further revision after some good advice from Reddit. Moved the two Vivien, Arkbow Ranger to main, since a lack of Trample is a common problem. Made room for that by eliminating the Overgrowth Elemental , since they rarely do work. This made room in the side for an extra Veil of Summer and one more Voracious Hydra . Lastly, turned one Lotus Field into a Forest . It's too much fun to cut it totally, but that would probably be the more correct move.