|Commander / EDH||Legal|
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|Promo set for Gatherer||Common|
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Creature — Elf
Return a Forest you control to its owner's hand: Untap target creature. Activate this ability only once each turn.
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Quirion Ranger Discussion
1 day ago
Honestly, I have always been more of a fan of the flicker variant of elves in legacy which uses Wirewood Symbiote and Quirion Ranger, but Ezuri, Renegade Leader is hard to ignore. Since you are goinf for the more stompy version of elves have you considered Craterhoof Behemoth and/or Joraga Warcaller, to this day those are my favorite way to win with elves. The mainboard looks pretty solid, I would personally only run two Ezuri, Renegade Leader due to the legend rule but three works, and I would cut Pendelhaven all together. Pendelhaven is a great card but with elfball you will always be playing Elvish Archdruid hopefully and that just shuts off Pendelhaven, I would also cut the white you have altogether as you don't need it, the sideboard looks like it needs some work so if you give me an idea of what your meta is I can help there as the side seems a bit all over the place. Heroic Intervention was mentioned earlier and I agree it is a card you should consider.
Finally, I am just curious how 18 lands is working for you, generally with elfball I aim for 16 so I'm just wondering how the two extra affect the deck for you?
1 week ago
- Llanowar Elves
- Elvish Archdruid
- Priest of Titania
- Ezuri, Renegade Leader
- Heritage Druid
- Quirion Ranger
- Fauna Shaman
- Imperious Perfect
- Oracle of Mul Daya
1 week ago
I also began playing Commander by getting Guided by Nature and used the premade made deck as a starting point for my Elf Commander deck, Ezuri's Fury (Budget). Fury is a budget upgrade of Guided by Nature. There's detailed write-ups of the process I used to build Fury out of Guided by Nature. As a new player to the format It might give you some ideas.
For a first Commander deck you have an excellent starting Elf core here, good card sense. Here's some suggestions of other Elves to consider Quirion Ranger lets you bounce a Forest to untap an Elf such as Elvish Archdruid or Priest of Titania this interaction can produce a lot of mana for a simple one drop Elf. If you can bounce her with Wirewood Symbiote or other ways you can play her again and untap another Elf or the same one again. Because of the amount of Elves you're playing Sylvan Messenger can be very good. She can also be bounced to be used again which can be a lot of value. Fauna Shaman although not budget I would find room for her in any Elf deck, she's Survival of the Fittest with an Elf body, very powerful. Being able to discard say a mana Elf when you really don't need it in a game to tutor for Regal Force or Ezuri is great. Elves have a toolbox of creatures with various abilities being able to use an Elf to tutor for any of these tools is amazing.
Two instants that are very good with Elves are Heroic Intervention and Benefactor's Draught. Both are budget and can do a lot for only two mana. Intervention is especially important because it's the cheapest green mana instant spell that can give all Elves indestructibility letting them survive most board wipes while also protecting Elves, Freyalise and other permanents from targeted removal. Lifecrafter's Bestiary is one of the better artifacts to use with Elves.
Good luck with your deck.
1 week ago
Basic combo is as follows.
Quirion Ranger serves as a way to help with low land count, acts as a beater if need be and helps keep other beaters untapped after combat for defense.
2 weeks ago
aaaaaand... you need some HUUUUDGE draw, not only 2 cards. Distant Melody is pretty nice here.
2 weeks ago
You want to know the secret to running a powerful Elf commander deck? Run some of these cards Yeva, Nature's Herald, Wirewood Symbiote, Viridian Joiner, Seedborn Muse, Rishkar, Peema Renegade, Quirion Ranger, Nullmage Shepherd, Joraga Treespeaker, Gilt-Leaf Archdruid, Paradox Engine, Door of Destinies, Swiftfoot Boots, Lightning Greaves, Thousand-Year Elixir, and Genesis Wave. If you're unsure what to cut, you could just cut all of your instants and sorcery cards, if you do you can even run Primal Surge.
3 weeks ago
I can give you a couple thoughts at least.
-You've got 4 Crop Rotations, but really only 1 or 2 lands you'd want to fetch with it.
-Your graveyard hate is way too slow in a format where BR Reanimator can go off turn 1 on the play.
-Abrupt Decay, while still a very, very good card, is less necessary in today's meta, and probably isn't needed as a 4-of anymore.
Keeping budget in mind, I'd make the following changes to your list.
(You definitely want Natural Order these days, and these cards are the weakest links in your current build)
(will more reliably produce mana, at least until you've got fetchlands)
(uncounterable grave hate, usable when you're on the draw)
(fetchable, instant speed grave hate, with Crop Rotation)
(diversifying gives your discard a bit more reach)
-1 Ramunap Excavator , +1 Progenitus
(the first snake dude wants a different kind of deck than this one, the other puts in a lot of work in the rougher matchups)