Quirion Ranger

Creature — Elf

Return a Forest you control to its owner's hand: Untap target creature. Activate this ability only once each turn.

Price & Acquistion


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Quirion Ranger Discussion

elgosu1337 on marwyn?

1 week ago

I think one of the issues with Sylvan Safekeeper is that shroud prevents you from pumping Marwyn further. With Temur Sabertooth you can repeatedly bounce other creatures and replay them, which is handy with Quirion Ranger, Scryb Ranger, and Wirewood Symbiote to reset their abilities and untap Marwyn again. With Greater Good, you need haste to recast Marwyn and restart the storming.

Having more creatures allows you to make use of creature-based card draw like Primordial Sage and Soul of the Harvest. Rhonas's Monument makes most of those creatures mana-positive by reducing their costs and pumping Marwyn further. Another very efficient spell you could try is Berserk, although you need to go to combat for that. Nantuko Mentor might also work.

AverageDragon on [Primer] Momir Vig Hackball

2 weeks ago


For perspective, at the point that we'd need Heart Warden, we already are able to get rid of any threats on the board like Aven Mindcensor or Spirit of the Labyrinth.

That said, I've been thinking hard about Spellseeker, but I don't think I will end up playing it in this list, mainly due to its expensive mana cost. Compared to Merchant Scroll, it's 4 vs 3 mana to find a hack. While this might not sound significant, this is a pretty important number, as the turn after we play Momir Vig, Simic Visionary we typically have about 5, sometimes 6 mana. A 3 mana hack can be cast, along with a 1cmc green creature, and finally Quirion Ranger, and fully start off a chain. However, Spellseeker costs 1 more and wouldn't be able to be used for this purpose.

There's also the idea that Heart Warden is more useful outside of combo turn than it seems. We need a certain density of 2 mana ramp, and if it wasn't Heart Warden it might end up being something like Voyaging Satyr.

This is sort of out of character for me, but for once, I think that freeing slots might not be favorable, since it will decrease the quality of the slot that is left. However, I'd certainly encourage people to explore and test this out even more, since Spellseeker has a lot of interesting facets which I've most likely missed. As it stands, I like the "more, but more useful" setup we have with our combo slots, as opposed to "fewer, but less useful". Thanks for your really thought-out comment, though! I haven't thought about it from the perspective of replacing Merchant Scroll before.

kynerdi on Selvala

1 month ago

Wirewood Symbiote is a great addition when you are going off, you can bounce previously used untappers like Quirion Ranger, or simply bounce a cheap mana elf to get another trigger off Paradox Engine.

I'd also recommend Eladamri's Call and Stoneforge Mystic as the reprint from Masters 25 brought Eladamri's down to nearly the same price as chord and Stoneforge helps tutor for Umbral Mantle. She can also be grabbed with Yisan, the Wanderer Bard on the second verse.

Also, just a suggestion, I use a lot more creature stax cards rather than artifact. Most of the tutors in Selesnya colors search for creatures, so it's a lot easier to find specific pieces for certain scenarios.

Karametra's Acolyte can generate absurd amounts of mana and can even go infinite with an Umbral Mantle.

Some General Suggestions for more cards would be Sun Titan, Recruiter of the Guard, Skullclamp for used untappers or mana dorks when you need to draw some cards in a pinch, Green Sun's Zenith just as another way to fetch out key creatures to the battlefield, Elvish Archdruid takes advantage of all the cheap elves in play and allows some board presence and pretty ridiculous ramp, Eternal Witness, and my personal favorite as a secondary if devoted druid does not work Aetherflux Reservoir. Combos fantastically with Selvala and Paradox Engine.

Good Luck!

enpc on Prossh Blistering Combo

1 month ago

If you want a compact Necrotic Ooze line, Morselhoarder + Devoted Druid + Spikeshot Elder is one ofhte better ones. The benefit of this combo is that once it's in play, it's almost impossible to stop as Morselhoarder's ability is a mana ability and adding the -1/-1 counter is a cost (which can't be responded to). Then you can add as many compies of Spikeshot Elder's ability to the stack as you need. You can achieve this with Walking Ballista, it's just slightly more moving parts. But regardless, you can't interupt the mana generation in this assembly.

The other benefit is htat you cna add Yisan, the Wanderer Bard, Quillspike and Jarad, Golgari Lich Lord and with a Quirion Ranger you can assemble an infinite creature sac win condition over two turns.

Just some thoughts.

enpc on Selvala, Explorer Returned.

3 months ago

Swiftfoot Boots is another good haste enalber for your commander. I would also recommend Quirion Ranger as another untap, as well as Exploration to offset its effect.

The addition of Green Sun's Zenith and Temur Sabertooth add a nice infinite combo line for the deck. Once you have infinite mana you can keep tapping/untapping Selvala to force each player to draw. Once you have no cards left in your library, just cast Green Sun's Zenith and fail to find, shuffling it back in over and over and drawing it with Selvala while your opponents all draw out.

JuQ on Need help with my Selvala, Heart of the Wilds deck

3 months ago

Untapping Selvala is huge. Maybe you want to consider some of these cards Instill Energy, Nature's Chosen, Quirion Ranger, Scryb Ranger, Seeker of Skybreak, Wirewood Lodge, Umbral Mantle another equipment that enables infinite mana. For late game Patron of the Orochi. It's hard to tell how much untapping is enough, you'll have to playtest it.

Protect Selvala! (and any other creature deserving of it) Heroic Intervention is the best thing ever, Blossoming Defense is also amazing, Sheltering Word with the added value to get a lotta life from your fatties. There are many others, but those are probably the best in my opinion.

You have many lands and your commander is a super mana dork, I think you could cut some down to about 38 without having land problems, otherwise you should consider adding some fastbond effects. The first one comming to my mind for this deck is Wayward Swordtooth, then you always have the options of Exploration, Burgeoning, Budoka Gardener and Oracle of Mul Daya.

Speaking of lands, you will never be color blocked in a mono color deck, so I would go all in in the utility land pack: Reliquary Tower, High Market and Miren, the Moaning Well, Homeward Path, Mystifying Maze, Arch of Orazca... So many options!

Surrak, the Hunt Caller nice power for its mana and gives your guys haste, not many green cards give haste.

Yeva, Nature's Herald now this is a must include in a mono green deck. If you still need more flash Vedalken Orrery and Winding Canyons are amazing cards, but a bit more expensive.

Zendikar Resurgent, Vernal Bloom, Extraplanar Lens, Caged Sun and Gauntlet of Power are all great options for doubling your mana, but the best thing is Mana Reflection because it also affects Selvala, a bit expensive too.

JuQ on X-Men

4 months ago

If you like Instill Energy you may also like Nature's Chosen (only the first part), Quirion Ranger, Scryb Ranger and Seeker of Skybreak. But I guess you already considered them.

Maybe you need More power based card draw? Rishkar's Expertise, Hunter's Prowess, Hunter's Insight, Momentous Fall, Life's Legacy, Greater Good. Then you will also need to keep all those cards in your hand Reliquary Tower, Thought Vessel.

Sac outlet for your Lifeblood Hydra and such High Market, Miren, the Moaning Well.

PJPlaneswalker on Green Weenie

4 months ago

If you want to use living plane to take out their lands and keep your deck mono-green, what about Viridian Longbow? Along with Seeker of Skybreak and things like that, off the top of my head Quirion Ranger and Wirewood Lodge you could take their lands down, keep them down and damage to player for the win

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