Quirion Ranger


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Pauper Legal

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Set Rarity
Visions Common
Promo set for Gatherer Common

Combos Browse all

Quirion Ranger

Creature — Elf

Return a Forest you control to its owner's hand: Untap target creature. Activate this ability only once each turn.

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Quirion Ranger Discussion

CaptSillva on Sasaya, Mother of Mana

1 week ago

A few suggestions, I think Nissa, Vastwood Seer  Flip would be fairly good here, and you could also try out Scryb Ranger and Quirion Ranger for that land bounce value.

On a side note, I think you should consider cutting back a bit on none basic lands. This commander really cares about having as many forests in play as possible.The difference between having three forests and four forests for example is seven mana.

soulwarden11 on Yisan the Library Nerd

2 weeks ago

Yisan is actually a pretty broken commander to run if you fully utilize his ability. I had a (still budgeted) semi-competitive deck. I couldn't keep up with a fully-tuned Jeleva deck or a T2 win from Jarad, but if I did manage to survive past turn 2 or 3, Yisan got out of hand and has quite a lot of recovery built in.


And I'm sure you've seen that Biorhythm is banned, for hopefully-obvious reasons...

Verse 1: Quirion Ranger

Verse 2: Scryb Ranger

Verse 3: Elvish Archdruid

Verse 4: Oracle of Mul Daya

Verse 5: Seedborn Muse

Verse 6: Great Oak Guardian

Verse 7: Avenger of Zendikar

Verse 8: Craterhoof Behemoth

You can potentially skip a couple verses by untapping and re-activating Yisan in the same turn and grab two (or more, if you have more untap triggers available) in the same verse.

If all goes well you could have the game ready to be won by T4 or T5...but that's without much interruption. Blue players will definitely be the most problematic, besides people trying to kill Yisan every two seconds.

Some Yisan decks will run a small Stax package to slow everyone else down (Winter Orb, Sphere of Resistance, Static Orb etc as long as you can still use Yisan, you'll be golden. Hopefully have Seedborn Muse or Quest for Renewal on board before casting the stax effects).

abby315 on Selesnya Selvala is my favorite mana dork ever.

2 weeks ago

The Yisan package of Scryb Ranger and Quirion Ranger/Wirewood Symbiote may support or supplant your Nature's Chosen effects, depending on how much hate your commander faces. They stop the 2-1 nature of auras anyway, and scryb ranger is variously useful.

Nintendows on Yisan, the Wanderer Bard Commander deck

1 month ago

Welcome to commander!

Yisan is well known to be a fast, inevitable clock. At a multiplayer table, be prepared to have quite a bit of removal thrown your way. "Why?" you might ask. And the answer is the combo potential, the following is but one example:

Wirewood Symbiote + Temur Sabertooth + Any 1-drop elf + Anything that taps for 5+ mana, such as Karametra's Acolyte, Priest of Titania, or Elvish Archdruid.

As you can see, all of those pieces can be fetched using your commander, so people are going to be scared you're going to do that and generate infinite mana, and infinite untaps of your commander.

If you want to go in another direction and avoid the hate, swap Yisan for Yeva, Nature's Herald as your commander, and people will probably leave you alone.

On the other hand, if you're up for the challenge of being Enemy Number One, look at a few combo pieces in other Yisan decks, such as:

Cheers and happy building!

PookandPie on Legacy Combo Elves

1 month ago

I've played Legacy Elves (a full Elves deck, with 4 Gaea's Cradle and all) for about four years now, so I'm going to weigh in a bit:

You have two paths you can take this deck. Full, legitimate Legacy Combo Elves, or a casual Combo Elves deck. If you want to do casual Combo Elves, remove the Timberwatch Elves for Green Sun's Zeniths and then drop Wellwisher for Staff of Domination. Staff is basically better Genesis Wave in this deck and gives you 7 outlets for big mana- if you control either Priest or an Archdruid plus four other Elves, you now have infinite mana, card draw, untaps, and life gain. Landing it with 5 Elves simply means you should win, lol, and Ezuri can pump your Elves to ridiculous numbers, so no need for Timberwatches anymore. GSZ's help make sure you can grab a Priest or Archdruid every game, which will aid your consistency. Boom- decent casual deck though lacking in interaction. You should be able to turn 5 everyone regularly, anyway.

If you decide to do legit Legacy Elves: You don't need Wellwisher. Drop it. There's your Heritage Druid slot. Life gain is nice, but it's unnecessary when you just drew through your whole deck on the third turn. Seeker of Skybreak needs to go, as well, because Nettle Sentinel does a similar job for half the cost and usually will produce more mana with Druid. Asceticism is unnecessary, and can be your slot for Natural Order, which is important and I'll explain why in a bit.

Green Sun's Zenith still needs to be in the deck, so that could easily take the place of Timberwatch Elf. Elvish Visionary and Wirewood Symbiote have insane synergy, so I'd highly recommend the Visionary. Glimpse of Nature will draw you into more of your library early than Genesis Wave can (as you only really need to land 10 or so Elves and then fish out your Behemoth for the win in a Legacy game). Elvish Mystic can be Deathrite Shaman, and Quirion Ranger should probably be put into the deck in some fashion, probably over Taunting Elf.

With 2 more slots, add in Craterhoof Behemoth. You Natural Order for the Behemoth after drawing/casting 10~ Elves, which makes one or two getting through game.

Still running Priest of Titania is okay when you don't have Gaea's Cradle, so keep that. Archdruid probably isn't necessary and could maybe become Birchlore Rangers to help with Deathrite mana.

The Legacy combo Elves version is fairly resilient (IE, killing one of your creatures doesn't slow you down ludicrously as it has tutors and many of the creatures are lower cost), and goes off on turns 3 and 4, respectively, versus just Genesis Waving for 14+ on turn 5.

If you do multiplayer games, do the casual Elves deck as tuned meta Legacy Elves won't work against more than one opponent. If you're doing 1v1 games, there's nothing greater than the feeling of drawing a ton of cards on the third turn and crushing your opponent.

SaberTech on Twin Statue Animar

1 month ago

Looking at your list and your Maybeboard options, I was wondering if you have had much opportunity to test out Yisan, the Wanderer Bard yet? If you have, what has your experience with him been? With your inclusion of Breaching Hippocamp you have a fairly strong chain built into the deck to help Yisan suddenly power out a Kiki-jiki combo win, so I just wanted to know what sorts of results you have been getting in more competitive matches.

The chain for Yisan that I'm looking at is Quirion Ranger --> Priest of Titania, and then, with the mana you can generate with the Ranger and Priest, being ready to go Deceiver Exarch --> Breaching Hippocamp --> Kiki-Jiki, Mirror Breaker all in one turn.

I have my reservations about including Yisan, due to him seeming to be too slow and mana intensive for what Animar typically aims to do, but a tutor chain that doesn't require Animar and results in a game ending combo is nothing to sneeze at either. I am just looking for some of your input, since your Animar list is heavily focused on the Splinter Twin combo line.

acefalo on Legacy Combo Elves

1 month ago

Concordant Crossroads for hasting this up (3 mana for a 3-4 turn ability from timberwatch elf is costly).

Quirion Ranger instead of Symbiote, who's an insect and not an elf (unless it is to save elves from dying).

May be a couple of Skyshroud Ranger if you don't want too many lands in your hand.

VexenX on [[Primer v3.0]] - OM_RATH!!! (BIG Update!!!)

1 month ago

Beebles: Great suggestions! Most of those cards have either been considered, or have been a part of the deck at some point.

  • Undiscovered Paradise seems ok, but is not every exciting. It is just to liner

  • The Panoramas are a great budget addition. The problem with including them here is I need a good pool of basic lands because of of the ramp in the deck.

  • Valakut, the Molten Pinnacle is a great card, but there is not enough Mountains in the deck to make it really worth it. 7 basics and 3 dual to be exact. that means there is only 6 triggers... Not great.

  • Vesuva and Thespian's Stage on the other hand are interesting... To bad Gaea's Cradle is Legendary...

  • I think Sheltered Thicket is going in. Why not right? (Also suggested by albertogordo)

  • Quirion Ranger is not bad either for the late game.... the problem is there is rarely a late game with this deck... lol

helloMynameisBob1: Although there are some interactions where Death's Presence would be bonkers in this deck, it is just to situational for me to struggle to find a spot in the deck for it.

SO, before I make an update, I would appreciate some insight! There are a few cards I am thinking about adding, and a few I am WILLING to cut. It does not mean I am going to cut them if not necessary. (Of course cutting a land would mean replacing it with another land).

If there is any other cards that anyone can think about cutting or adding for this update people let me know before tomorrow night, when I make the update!!!



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