Quirion Ranger


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Pauper Legal

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Set Rarity
Visions Common
Promo set for Gatherer Common

Combos Browse all

Quirion Ranger

Creature — Elf

Return a Forest you control to its owner's hand: Untap target creature. Activate this ability only once each turn.

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4.47 TIX $2.93 Foil

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$2.12 Paper

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Quirion Ranger Discussion

Nintendows on Yisan, the Wanderer Bard Commander deck

2 weeks ago

Welcome to commander!

Yisan is well known to be a fast, inevitable clock. At a multiplayer table, be prepared to have quite a bit of removal thrown your way. "Why?" you might ask. And the answer is the combo potential, the following is but one example:

Wirewood Symbiote + Temur Sabertooth + Any 1-drop elf + Anything that taps for 5+ mana, such as Karametra's Acolyte, Priest of Titania, or Elvish Archdruid.

As you can see, all of those pieces can be fetched using your commander, so people are going to be scared you're going to do that and generate infinite mana, and infinite untaps of your commander.

If you want to go in another direction and avoid the hate, swap Yisan for Yeva, Nature's Herald as your commander, and people will probably leave you alone.

On the other hand, if you're up for the challenge of being Enemy Number One, look at a few combo pieces in other Yisan decks, such as:

Cheers and happy building!

PookandPie on Legacy Combo Elves

3 weeks ago

I've played Legacy Elves (a full Elves deck, with 4 Gaea's Cradle and all) for about four years now, so I'm going to weigh in a bit:

You have two paths you can take this deck. Full, legitimate Legacy Combo Elves, or a casual Combo Elves deck. If you want to do casual Combo Elves, remove the Timberwatch Elves for Green Sun's Zeniths and then drop Wellwisher for Staff of Domination. Staff is basically better Genesis Wave in this deck and gives you 7 outlets for big mana- if you control either Priest or an Archdruid plus four other Elves, you now have infinite mana, card draw, untaps, and life gain. Landing it with 5 Elves simply means you should win, lol, and Ezuri can pump your Elves to ridiculous numbers, so no need for Timberwatches anymore. GSZ's help make sure you can grab a Priest or Archdruid every game, which will aid your consistency. Boom- decent casual deck though lacking in interaction. You should be able to turn 5 everyone regularly, anyway.

If you decide to do legit Legacy Elves: You don't need Wellwisher. Drop it. There's your Heritage Druid slot. Life gain is nice, but it's unnecessary when you just drew through your whole deck on the third turn. Seeker of Skybreak needs to go, as well, because Nettle Sentinel does a similar job for half the cost and usually will produce more mana with Druid. Asceticism is unnecessary, and can be your slot for Natural Order, which is important and I'll explain why in a bit.

Green Sun's Zenith still needs to be in the deck, so that could easily take the place of Timberwatch Elf. Elvish Visionary and Wirewood Symbiote have insane synergy, so I'd highly recommend the Visionary. Glimpse of Nature will draw you into more of your library early than Genesis Wave can (as you only really need to land 10 or so Elves and then fish out your Behemoth for the win in a Legacy game). Elvish Mystic can be Deathrite Shaman, and Quirion Ranger should probably be put into the deck in some fashion, probably over Taunting Elf.

With 2 more slots, add in Craterhoof Behemoth. You Natural Order for the Behemoth after drawing/casting 10~ Elves, which makes one or two getting through game.

Still running Priest of Titania is okay when you don't have Gaea's Cradle, so keep that. Archdruid probably isn't necessary and could maybe become Birchlore Rangers to help with Deathrite mana.

The Legacy combo Elves version is fairly resilient (IE, killing one of your creatures doesn't slow you down ludicrously as it has tutors and many of the creatures are lower cost), and goes off on turns 3 and 4, respectively, versus just Genesis Waving for 14+ on turn 5.

If you do multiplayer games, do the casual Elves deck as tuned meta Legacy Elves won't work against more than one opponent. If you're doing 1v1 games, there's nothing greater than the feeling of drawing a ton of cards on the third turn and crushing your opponent.

SaberTech on Twin Statue Animar

3 weeks ago

Looking at your list and your Maybeboard options, I was wondering if you have had much opportunity to test out Yisan, the Wanderer Bard yet? If you have, what has your experience with him been? With your inclusion of Breaching Hippocamp you have a fairly strong chain built into the deck to help Yisan suddenly power out a Kiki-jiki combo win, so I just wanted to know what sorts of results you have been getting in more competitive matches.

The chain for Yisan that I'm looking at is Quirion Ranger --> Priest of Titania, and then, with the mana you can generate with the Ranger and Priest, being ready to go Deceiver Exarch --> Breaching Hippocamp --> Kiki-Jiki, Mirror Breaker all in one turn.

I have my reservations about including Yisan, due to him seeming to be too slow and mana intensive for what Animar typically aims to do, but a tutor chain that doesn't require Animar and results in a game ending combo is nothing to sneeze at either. I am just looking for some of your input, since your Animar list is heavily focused on the Splinter Twin combo line.

acefalo on Legacy Combo Elves

3 weeks ago

Concordant Crossroads for hasting this up (3 mana for a 3-4 turn ability from timberwatch elf is costly).

Quirion Ranger instead of Symbiote, who's an insect and not an elf (unless it is to save elves from dying).

May be a couple of Skyshroud Ranger if you don't want too many lands in your hand.

VexenX on [[Primer v2.5]] - OM_RATH!!! (EMN Update!!!)

3 weeks ago

Beebles: Great suggestions! Most of those cards have either been considered, or have been a part of the deck at some point.

  • Undiscovered Paradise seems ok, but is not every exciting. It is just to liner

  • The Panoramas are a great budget addition. The problem with including them here is I need a good pool of basic lands because of of the ramp in the deck.

  • Valakut, the Molten Pinnacle is a great card, but there is not enough Mountains in the deck to make it really worth it. 7 basics and 3 dual to be exact. that means there is only 6 triggers... Not great.

  • Vesuva and Thespian's Stage on the other hand are interesting... To bad Gaea's Cradle is Legendary...

  • I think Sheltered Thicket is going in. Why not right? (Also suggested by albertogordo)

  • Quirion Ranger is not bad either for the late game.... the problem is there is rarely a late game with this deck... lol

helloMynameisBob1: Although there are some interactions where Death's Presence would be bonkers in this deck, it is just to situational for me to struggle to find a spot in the deck for it.

SO, before I make an update, I would appreciate some insight! There are a few cards I am thinking about adding, and a few I am WILLING to cut. It does not mean I am going to cut them if not necessary. (Of course cutting a land would mean replacing it with another land).

If there is any other cards that anyone can think about cutting or adding for this update people let me know before tomorrow night, when I make the update!!!



sonnet666 on [List - Multiplayer] EDH Generals by Tier

4 weeks ago

yavimaya_eldred, That doesn't work. All the creatures being searched by Hulk need to have their CMC add up to 6. My first thought was Kiki-Jiki too, but so far there's no 1 CMC creature that combos with him. The bigger problem is that there are very few ways to recur Hulk's trigger in Green or Red without returning it to hand and recasting.

Here's the best I can come up with:

With a sac outlet: first Hulk grabs Feldon of the Third Path + Quirion Ranger + Crimson Mage, to get a second Hulk, return a forest to untap Feldon, sac Hulk to grab Burning-Tree Emissary and Treasonous Ogre, use the and 3 life Feldon a third Hulk, grab Kiki-Jiki, Mirror Breaker, Kiki copies Quirion Ranger, return another Forest to untap Feldon again, 9 life for a fourth Hulk that grabs Zealous Conscripts.

Total cost: , 12 life, 2 forests in play, a sac outlet, Hulk and 7 other card slots devoted to the combo.

Not nearly as elegant as the combos I posted above.

As far as mono-green goes, I think your best bet is to play Hulk in decks that were planning on comboing out with Umbral Mantle, Staff of Domination, or Sword of the Paruns already, and then just use him as a surefire way to grab the creatures you need once you have one of them out.

Liquidbeaver, How exactly does sacing your own lands break stax?

For comparison, Kiki-Jiki, Mirror Breaker, Krenko, Mob Boss, and Zada, Hedron Grinder are all T3 generals, and all of them are capable of combo-ing out by turn five or six. Hell even Grenzo, Havoc Raiser, Kurkesh, Onakke Ancient, and Feldon of the Third Path are T3, ad they're just value generals. I think Ib is fine where he is.

Beebles on [[Primer v2.5]] - OM_RATH!!! (EMN Update!!!)

1 month ago

Hey there,

I like your list. I've written down a few cards to try for my Mina and Denn build that I've missed so far. Hope I can return the favor by mentioning things I kind of missed in your list.

  • Undiscovered Paradise can give you an additional landfall trigger per turn when you have no more lands in hand
  • I am running the panorama lands (like Jund Panorama) over evolving wilds because they offer more flexibility: they help get you that colerless requirement for world breaker, and you can wait to sac them when it is most useful.
  • You are running Scapeshift but not Valakut, the Molten Pinnacle, Vesuva and Thespian's Stage? So much additional damage potential is waiting for you (you can get valakut and X mountains with scapeshift even if you do not yet have 5 mountains in play, they will all trigger with valakut. If valakut was already in play, you can get Vesuva with scapeshift for double damage. And no, valakut is not legendary, so you can copy it).
  • Sheltered Thicket would be a nice fit here as well.
  • Quirion Ranger is a similar hero with burgeoning as ghost town

Hope there was something there that matches your vision for the deck.

GL & GF,


Enaisi on Clint Beastwood's Magic Forest

1 month ago

I highly suggest:

  1. Quirion Ranger
  2. Scryb Ranger
  3. Wirewood Lodge

Ways to untap Selvala and ramp more in one turn.

I would also take out Lotus Cobra for another dork such as Arbor Elf or Fyndhorn Elves.

Also, while Caustic Caterpillar is awesome and looks amazing in foil, I'd take it out for instant speed removal such as Nature's Claim.

And rather than Farhaven Elf either Kodama's Reach or Cultivate seems better.

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