|Commander / EDH||Legal|
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|Promo set for Gatherer (PSG)||Common|
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Creature — Elf
Return a Forest you control to its owner's hand: Untap target creature. Activate this ability only once each turn.
Quirion Ranger Discussion
3 days ago
eatmygender: Thank you so much for the +1! <3
My deck doesn't draw that many lands to make use of the two small dudes, though I wish I could add at least one of them, since they make Quirion Ranger go infnite, but that reason alone is a terrible one for this deck unfortunately :/.
As for Finale of Devastation , it's already in the live version of the deck that's currently testing Bond of Flourishing and Root Maze as well. Will be posting edits depending on how well testing goes, but one thing is for sure, Finale of Devastation is definitely a main part of the deck.
1 week ago
Well, I am a fan of Selvala, Explorer Returned . A group-hug effect tacked onto a name more recognizable in its mono-green form, however, I found that Selvala, Explorer Returned gives roughly 3-4 mana on tap. That is an amazing advantage.
Take abuse of this, with effects like Smothering Tithe , Well of Lost Dreams , or Paradox Engine , use more untap-effects like Instill Energy , Quirion Ranger , Scryb Ranger , Wirewood Symbiote , Vitalize , Nature's Chosen (A favorite), Emerald Charm , and numerous other green untap effects that cost less than the tap on Selvala herself, and you can storm off through your deck, just trying to find Paradox Engine , Well of Lost Dreams , or another payoff, and you will draw your deck.
This list is just an unbudgeted variant: Selvala Hugstorm (Semi-Competitive Combo)
2 weeks ago
CyborgAeon: My issue with Defense of the Heart is that it's too easy to play around in my Meta, so it will end up being 4 mana for an easily telegraphed tutor. The deck also doesn't win outright with any two creatures, so this would be to set up a combo that won't mean much of summoning sickness is an issue.
Quirion Ranger : It's honestly amazing and I've been tinkering with the idea of trying out Elvish Pioneer for that reason, so I can make it infinite. Burgeoning is pretty dead unless I have Quirion Ranger out, since I only have 31 lands. I would consider it more if Scryb Ranger was in the list.
2 weeks ago
I noted that this is excluded & I'm sure there's good reasoning for it: Defense of the Heart . Though this card is vulnerable it fetches a busted level of advantage, is tutor for two permanents and puts them into play. A sweet value option could be Seedborn Muse & Duskwatch Recruiter Flip / Great Oak Guardian & cat to close a game.
Also - a note: you use the Quirion Ranger tact, but no Burgeoning ? On it's own is ok - providing that early game fast mana for your powerful t2, and in conjunction with bouncers that untap you can gain great mana advantage without sacrificing speed.
1 month ago
Really cool deck! I'm glad you built a version for us mortals who have to play edh on a budget. I've been playing a proxy version of the budget deck with my friends for a few days (I like to get a feel for how a deck plays before I buy it) and I have some feedback to share. The main problem I've run into is I can make a ton of mana, but don't have anything to do with it. Maybe I've been keeping hands that should be mulligans because all they do is make a lot of mana, but I think the deck is struggling from having a few less tutors than the non budget version (obviously since tutors can be expensive). Elvish Harbinger is kinda weird and definitely slow but does the job of getting Priest of Titania or Elvish Archdruid if you need mana or Fierce Empath or Fauna Shaman for more tutoring or even something like Reclamation Sage if you really need it. It's also an elf for all the elf synergies. Time of Need is definitely niche but can get Marwyn, the Nurturer or Yisan, the Wanderer Bard in a pinch. On the other hand, maybe it's worth considering playing some regular old card draw to replace the lost tutors. Guardian Project is a strictly worse Beast Whisperer (not an elf) but is a consideration for the budget build. Also, how do you feel about Quest for Renewal ? It's definitely slow, but might be worth it in a budget deck like this which isn't trying to be as fast as possible. Finally, I found that Scryb Ranger really underperforms. Being two more mana than Quirion Ranger and not an elf really hurts, and I'm not sure if you need two copies of the effect in the deck anyway. I've been destroying with the deck (my playgroup is seriously about edh, but I wouldn't consider it cutthroat competitive) and find it super fun to play.
1 month ago
Hey, for a first deck really well done. You have good card sense for a beginner in Commander :)
You have Craterhoof, Sword of Fnf and Exploration, but other than these three cards I don't see a lot of other expensive price cards therefore my card suggestions will be low budget ($5 or less each).
Cards consider adding:
- Duskwatch Recruiter Flip: Recruiter can be a mana sink, repeatable way to put a creature into your hand to then cast with Yeva.
- Priest of Titania : one of the best mana dorks in Commander for mono green ramp when you're playing other Elves, Yeva is an Elf.
- Vizier of the Menagerie : Vizier lets you play creatures from the top of your library, you can do this at instant speed with Yeva.
- Nature's Claim : only one mana is an upgrade for Naturalize.
- Joraga Treespeaker : another one drop mana dork who can be a mana sink to make even more mana with other Elves.
- Nature's Lore : search for a Forest and put it onto the battlefield untapped, is an upgrade for Rampant Growth or Lay of the Land.
- Skyshroud Claim : searches for two Forests and puts them onto the battlefield untapped, is an upgrade for Ranger's Path or Cultivate.
- Scavenging Ooze : repeatable graveyard hate is nice to have access to in Commander.
Cards to consider cutting:
- Gatekeeper Vine
- Viridian Emissary
- Mana Bloom
- Lay of the Land
- Rampant Growth
- Ranger's Path
- Desert Twister
- Wildwood Rebirth
If playing Yisan, the Wanderer Bard then consider creatures who can untap him? Letting you use his ability more than once a turn :) This is helpful to chain creatures and build up lore counters faster.
These cards are also good with mana dorks especially Karametra's Acolyte, Priest of Titania as well as Fauna Shaman, etc. Quirion's ability to bounce a Forest you control to then untap a creature you control can be used once on each of your opponent's turns as well as your turn. This lets you at instant speed on an opponent's turn untap Yisan or a mana dork to use their abilities again.
Good luck with your deck.
1 month ago
I never understood why so many people build Karametra as an enchantress deck. Her strength is clearly Creatures and Landfall! So I'm glad you are running Courser of Kruphix , Lotus Cobra , Emeria Shepherd , Emeria Angel , Rampaging Baloths , Admonition Angel , Tireless Tracker , and Avenger of Zendikar .
But in a deck that takes so much advantage of landfall, why only 1 fetchland? If you added more fetchlands, and then Azusa, Lost but Seeking , Ramunap Excavator . . . suddenly your Lotus Cobra is getting you 6 mana per turn completely for free, Rampaging Baloths is dropping 6 beast tokens per turn completely for free. Plus the extras you'll get for playing creatures and triggering Karametra.
Obviously fetchlands plus Karametra/Creatures triggers will run you out of basics to fetch. But when that happens you should be so far ahead that you can find a wincon.
If you put in Quirion Ranger , Scryb Ranger , Jungle Basin , and Karoo , and you don't even need lands in your deck to keep getting the land drop triggers.
If you wanted even more land drops you could of course run Wayward Swordtooth , Oracle of Mul Daya , Llanowar Scout , Sakura-Tribe Scout , Walking Atlas , probably others I can't think of off the top of my head.
More ways to take advantage of so much landfall: Retreat to Kazandu , Grazing Gladehart , Oran-Rief Hydra , Retreat to Emeria , Stone-Seeder Hierophant (toss in a Wild Growth , Utopia Sprawl , or Overgrowth and watch what Stoneseeder can do in this deck!)
Fetchlands Available to G/W: Terramorphic Expanse Evolving Wilds Myriad Landscape Flooded Strand Bloodstained Mire Wooded Foothills Blighted Woodland Bant Panorama Esper Panorama Grixis Panorama Jund Panorama Naya Panorama Marsh Flats Verdant Catacombs Arid Mesa Misty Rainforest Terminal Moraine Thawing Glaciers
1 month ago
Fauna Shaman Hydra Broodmaster Flametongue Kavu Skyshroud Poacher Tireless Tracker Scavenging Ooze Manglehorn Harbinger of the Hunt Wolfbriar Elemental Huntmaster of the Fells Flip Yisan, the Wanderer Bard Gruul Spellbreaker Budoka Gardener Scryb Ranger Ulvenwald Tracker Quirion Ranger Ruric Thar, the Unbowed Buried Ruin Gruul Turf Kazandu Refuge Rugged Highlands Mountain Valley 2x Mountain 2x Forest
Dualcaster Mage Llanowar Empath Genesis Hydra Yeva, Nature's Herald Decimator of the Provinces Siege Behemoth Magus of the Library Brutalizer Exarch Duplicant Greenwarden of Murasa Loaming Shaman Golden Guardian Flip Burnished Hart Wood Elves Gaea's Herald Frontier Guide Diligent Farmhand Contested Cliffs Endless Sands Ghost Quarter Mystifying Maze Fungal Reaches Sheltered Thicket Raging Ravine Game Trail Memorial to Unity
My first update is focused on fine-tuning the deck a bit and getting rid of some of the obvious misfits with some needed staples and just new cards I thought would work. I decided to go all-in on the quick beatdown plan, so I added in some low-curve mana producers like Wood Elves, Magus of the Library, Frontier Guide, and Burnished Hart along with some heavy beaters and game-enders like Decimator of the Provinces and Siege Behemoth. I also added a bit more tutoring power with cards like Genesis Hydra and Brutalizer Exarch. I removed a bit of the Elf tribal suite because while it may be good in the early game, it won’t matter much if you get something like Skyshroud Poacher later in the game. I added Yeva, Nature’s Herald because having flash is crucial for a deck like this to really succeed—surprise allows you to dodge removal and play conservatively instead of walking into spot removal and board wipes. Speaking of flash, I can’t believe I didn’t consider Dualcaster Mage before—you may not be able to cast your own instants and sorceries, but Nikya doesn’t say anything about not letting you take other people’s! Golden Guardian I think is an excellent card in this deck—not only does it die easily to most of your powerful creatures, including your commander, but it transforms instantly into a land to boost your mana AND that pumps out Golems every turn with the extra mana you have left over. Finally, I also beefed up the land suite a bit to include some more utility lands—one thing I’ve realized is that the lands in this deck will have to carry some of the extra weight of you not playing spells. Contested Cliffs gives you access to extra removal, as many of this deck’s most powerful creatures are Beasts. Fungal Reaches lets you store extra Nikya mana for a big burst later on. Endless Sands is more insurance against removal and board wipes. And Mystifying Maze provides the deck with some much-needed defensive capability, once again helped by all that extra mana.
Something I’m struggling with is how much to focus on my beatdown plan versus an anti-control or combo plan. As it stands, this deck is well tuned for the beats but is weak against non-interactive strategies like storm or blink decks. Cards like Ruric Thar, Immolation Shaman, and Harsh Mentor would definitely put a crimp in their plans and stop them from going off, but they don’t really help toward Nikya’s goals much. Other cards like Runic Armasaur that are designed for the long game don’t seem at home in this specific version of the deck—I could see an alternate build though designed more with control in mind than beatdown. You’ll notice I’ve added a large Maybeboard of cards I want to include, but just can’t find space for.
Quirion Ranger occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%