Quirion Ranger

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Visions (VIS) Common
Promo set for Gatherer (PSG) Common

Combos Browse all

Quirion Ranger

Creature — Elf

Return a Forest you control to its owner's hand: Untap target creature. Activate this ability only once each turn.

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Quirion Ranger Discussion

m31plusus on GreenWeen

1 week ago

Flooremoji Scattershot Archer is actually too slow in this deck. Waiting for summoning sickness to wear off and then only pinging for 1 just won't do. The decks that run it usually run Quirion Ranger do do multiple damage with great effect. This deck wants to end things very quickly.

NV_1980 on Stomp the Yard

1 week ago

Hi,

We just drew twenty initial hands to see what would happen. Out of those twenty hands, 4 did not contain land and 8 only contained one land. Even in a deck in which no card exceeds CMC 2, this seems rather sparse. Especially considering the deck does not contain any ramp. If it were up to us, we would exchange two of the Quirion Rangers and both Basking Rootwallas for some more forests. Seems like a good deck though, nice job!

Wkr,

NV_1980

bonsai11943 on Marwyn, Mono-Green Storm [EDH]

3 weeks ago

BlazingPheonix

  1. No one plays tier 1 cEDH decks in our area. People generally run optimized or 75% decks with commanders such as Animar, Karador, Non-Doomsday Zur, Krenko, Brago, etc. Marwyn runs pretty well. For a budget deck, it receives a decent percentage of the wins, especially on round 1s when people undervalue the threat of an unknown Marwyn.

  2. Yup, plenty of removals in my meta. Last week, I eventually had to cast Marwyn for 9-mana because she kept getting blasted while waiting for the summoning sickness to wear off. Though I won that game the moment she was able to tap, I realized the importance of haste and providing more protection for Marwyn. Currently leaning more towards Concordant Crossroads at the moment, rather than Swiftfoot Boots. Since it can act as an alternative aggro win enabler if Walking Ballista somehow gets stolen or exiled.

  3. Not that reliable. But it more than makes up for it if he's able to help cast Marwyn by T2. If not, it's an additional cheap +1/+1 counter for Marwyn.

  4. Without the more expensive cards, it's not 100% consistent. But that's what this deck is all about - using all the tutors, and draw cards, and all the bounce-cast shenanigans, to find that infinite combo and mana outlet. You just have to be smart about which plays you'll take. But yeah, it does happen from time to time. Currently intensively playtesting to find the right combination of untap/pump/draw/tutor/elves. But I am quite satisfied with the current list. And yup, Berserk is amazing! Currently exchanged it with Gift of Growth just to playtest in the upcoming LGS tourneys. I just wanted to see how budget I can make Marwyn. But if you have Berserk, it is a definite include!

  5. Yup. With infinite mana, I usually keep activating his ability until I hit a Walking Ballista for the win. Without infinite mana, it's a way to keep on going forward to hopefully hit more untap/draw/tutor.

  6. Yup. Instant speed. Either you already have your Walking Ballista or Helix Pinnacle on the field when you hit your infinite mana combo, or you can use an into-the-battlefield instant tutor such as Chord of Calling. I can try Yeva, but my first impression is that it's too expensive at 4 CMC for the flash ability.

  7. Thanks for this. Multani's Acolyte seems pretty nice. Will find a slot for it.

  8. Depends on what I need at the moment. Usually Wirewood Symbiote for the instant untap and the potential infinite mana combo. But other cards like Fierce Empath, Quirion Ranger, Scryb Ranger, Skullwinder, Eternal Witness, and Duskwatch Recruiter  Flip are all decent targets.

  9. Collective Unconscious is also in the deck. I just needed a lot of draw cards to make storming off more consistent. It's useful enough. But yes, Harmonize is a flex slot for me.

  10. Above average. It gives the option of either tutoring for those untappers for more storm fuel, or for a massive card draw with Regal Force. The versatility makes me want to keep him as part of the deck.

  11. Currently a flex slot for me. It wasn't consistently useful in most games, and I found that a lot of time it just sits in my hand while I cast other more useful cards. Currently removed it from the deck and exchanged it with Concordant Crossroads for playtesting. But still unsure about it. Might slot it in again eventually.

kozilek1234 on Elves for Days

1 month ago

Hi this deck could benefit from adding a couple Glimpse of Nature, Quirion Ranger for more mana and you could use Craterhoof Behemoth as a finisher check out my legacy elf deck Legacy Elf Budget

Dark_Danda on Derevi, Empyrial Tactician Staks/Prison

2 months ago

Ich würde folgendes ersetzen:

Quirion Ranger durch Boreal Druid (weil untap bringt nicht viel - höchstens mit yisan oder sisay oder als zusätzlicher forest untap)

Copperhorn Scout durch Mother of Runes (gleich wie oben nur, dass scout meist stirbt)

Gaddock Teeg durch Priest of Titania (nur gut gegen teferi)

Glowrider durch Yisan, the Wanderer Bard (weil zu gut mit commander)

Loyal Retainers durch Fiend Hunter

Timetwister durch Aura of Silence oder Birthing Pod (weniger riskant und gezielter - setzt auch kein lock voraus)

Sylvan Tutor durch Mystical Tutor (holt im prinzip indirekt enchantments, kreaturen, länder und mass-removal)

Jagg3r5 on Ezuri's Elf Army

2 months ago

Removal Suggestions:

Quirion Ranger It has some combos, but you have more than enough other cards for this, and most are more durable

Caller of the Claw Too situational

Elvish Vanguard It lacks utility and is relatively vanilla for the deck

Arcane Adaptation most of your creatures are elves, and the ones that aren't don't necessarily need the buffs. Not a guaranteed removal card, but it's only going to be useful on rare occasions

Overrun Not really necessary, you have other cards to achieve the same or greater effect.

Dwynen, Gilt-Leaf Daen other than the buff the second ability isn't incredibly helpful and it won't trigger Ezuri

Protean Hydra It's not likely to die in combat, so it's pretty much just a big creature. Your other hydras are better

Swan Song, Counterspell, Disallow; With so few counters, these cards are more likely to show up when you have absolutely no use for them rather than when you need them. You're better off cutting them out to slim down the deck.

Stroke of Genius You have enough draw and the other draw is better

Uncage the Menagerie way too specific, and way too much of a gamble. your best search would be 3 and you would only search through 3 cards.

Urza's Incubator Most of your elves are pretty cheap, so this may end up being pretty dead, as you may just end up with a bunch of unused mana. Your call on it though, as it's still somewhat useful

Door of Destinies This is slow and honestly the lack of other utility makes it somewhat dead. still has potential, so up to you.

Braingeyser You have other draw, and not being instant speed or triggered off creatures means it may not be as useful

Gilt-Leaf Ambush Not a fantastic card, low and just a dead draw late game

you have a plethora of low drop mana dorks, so you may want to slim those down a bit

Possible additions:

Spawnwrithe

Wild Beastmaster

elgosu1337 on marwyn?

3 months ago

I think one of the issues with Sylvan Safekeeper is that shroud prevents you from pumping Marwyn further. With Temur Sabertooth you can repeatedly bounce other creatures and replay them, which is handy with Quirion Ranger, Scryb Ranger, and Wirewood Symbiote to reset their abilities and untap Marwyn again. With Greater Good, you need haste to recast Marwyn and restart the storming.

Having more creatures allows you to make use of creature-based card draw like Primordial Sage and Soul of the Harvest. Rhonas's Monument makes most of those creatures mana-positive by reducing their costs and pumping Marwyn further. Another very efficient spell you could try is Berserk, although you need to go to combat for that. Nantuko Mentor might also work.

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