|Commander / EDH||Legal|
Printings View all
|Mirrodin Besieged||Mythic Rare|
|Mirrodin Besieged: Phyrexia||Mythic Rare|
Combos Browse all
Creature — Wurm
When Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end of turn.
Whenever a creature an opponent controls is put into a graveyard from the battlefield, that player loses 2 life.
Price & Acquistion Set Price Alerts
|Have (11)||ironax , , Forkbeard , perrin515 , Nemesis , warcry02 , ZombieFood , Zomgasa , Venser_the_Sojoner , Swamy , geazykagar|
|Want (3)||fireborne1986 , pauldiamond64 , Wolfebladeelite|
Massacre Wurm Discussion
1 day ago
Ummm, not sure as it would completely depend on the draw, the deck and the colours. I'd say T1 on a perfect draw (Lotus Petal/Mox Diamond + Land + Entomb + Reanimate + Fatty) or T2-3 otherwise. Again, depends greatly on your hand and your deck.
1 week ago
Yurie sorry it took me so long to reply, had final exams and work. thats a lot of suggestions. Malfegor is definitely on the maybeboard, he seems fucking hilarious. Ogre Battledriver is prob a no go, unearthed creatures already have haste and the 2 extra power doesnt matter much. Waste Not is interesting, id have to test it out, gets the maybeboard. Exhume is probably a no go, because it lets my opponents get something too, but its a super powerful effect so it gets the maybeboard. for Massacre Wurm and Sheoldred, Whispering One, i would love to run them both but im trying to keep this deck under a 150$ budget, so itd be one or the other. Archfiend of Ifnir is a nah, even with all my looting effects i dont feel it does enough on its own unlike the rest of the creatures to warrant a spot. Body Double lets me get any creature out of any gyard, but its very variable on its usefulness, still gets the maybeobard tho. Cunning Lethemancer is a nah, too small to warrant use and the effect is marginal, if i wanted to run an effect like that id run Necrogen Mists. Puppeteer Clique is interesting, and even though i dont get the persist trigger after unearthing it, the etb is ver powerful. Kazuul, Tyrant of the Cliffs has the same problem as teysa envoy of ghosts, where theyre just not gonna attack until they have a way to get rid of him. Lazav, Dimir Mastermind is a nah bc even tho we have a lot of symmetrical draw spells the chances of actually getting something useful is slim. Fated Return is too expensive to be blunt, even though instant speed reanimation is nice id rather use cheaper spells or just unearth something. Magus of the Wheel is a nice semi repeatable draw, so it gets the maybeboard. Corpse Augur is interesting, id have to playtest it first. Feldon of the Third Path is definitely an interesting card in its own right, and has the potential to be amazing, although the same applies for his potential to be underwhelming. Covenant of Minds is a no go bc giving ur opponents choice sucks. Charmbreaker Devils is a no go bc the randomness tied to its effect could screw me over, and most of my instants and sorceries are good enough as one shots, and even then i have Archaeomancer. Avatar of Woe is a nice repeatable destruction engine, but i dont feel that it fits with the deck. Extract from Darkness has the potential to be super powerful even if my opponents dont have anything in their graveyard because i can get somethin from my own. Overseer of the Damned is a no go, it doesnt do anything when unearthed aside from getting me a 2/2 and killing a dude, and i already have shriekmaw. Infernal Offering gives my opponent choice, and could potentially screw me over hard. Stormsurge Kraken is a nice untargetable beater, but once again it doesnt do enough for me. Skeletal Scrying makes me exile my gyard, so its a no go.
2 weeks ago
3 weeks ago
I think that we could definitely put Wasteland and Stripmine in over 2 Swamps and not break tempo. As for Geier Reach Sanitarium, I think I'll try it out. I just don't like the cost. But we should have enough mana by then to not care. I excluded Bog because of my meta but it's really a needed card against quite a few decks.
I actually use to run Massacre Wurm over Thoughtseize and do trade it out sometimes. I like to play this deck against some of my LGS' competitive decks. MC Wurm is great against non competive decks though.
Same principle with Hero's Downfall I run that against certain metas. I don't actually see many Planeswalkers so it stays in the sideboard more often than not. Mimic Vat is a card I just very got around to putting in. I just can very find a got slot for it. I want to run it though.
Bitterblossom again is a card that comes in and out, mainly in when I'm playing spellslingers or blue control.
Anything I might have missed or you have more questions about let me know. I check this about every 2 days and I'll respond for sure!
3 weeks ago
Bulletproofcats Hey I think replacing Strip Mine and Wasteland for 2x Snow-Covered Swamp would be fairly viable to destroy any problematic lands. Seems auto include with Crucible of Worlds. Also I don't have much experience with this deck to understand if this could be a decent addition but Geier Reach Sanitarium can help dump higher mana cost cards into the grave early game if setup with a bad hand. Bojuka Bog is nice utility land but it comes in tapped and isn't a swamp without Urbog in play - does this deck heavily rely on land tempo (tapped/untapped)? Deserted Temple can get you some juicy mana spikes when untapping Cabal Coffers. Buried Ruin could be also another additional tool to get artifacts back and has additional recursion with Crucible of Worlds. What would you think would be the lowest number of Swamps would you go down to if you'd include some of these lands? The colorless mana could definitely impact the game and lead to a tempo loss.
I'm thinking of buying into this list and for multiplayer games I'm thinking of cutting Thoughtseize, as it's a bit too one dimensional (though i'd keep it for 1v1s), for either Massacre Wurm (if there are lots of tokens / weenies), Bitterblossom for synergy with Contamination and also to act as chump blockers (I'm assuming the life hit won't be too impactful as you had phyrexian arena in the previous revisions) and also acts as sac activators for Grave Pact. Hero's Downfall is also a decent replacement as it's nice to get rid of some troublesome planeswalkers. I also have Imperial Seal so I can always just replace it for that and the CMC would be matched so mana curve wouldn't be too heavily impacted. Or maybe add Phyrexian Altar back in. Phyrexian Tower can work nicely with Bitterblossom.
Mimic Vat seems to have crazy value in this deck and could also be used in a niche situation to deny specific recurring enemy creatures. Or stealing enemies Sidisi, Undead Vizier or Solemn Simulacrum and then you can recur 2 per turn - viability.
I'm still thinking of some other cards that I'd like to check on with you - I'm thinking of buying into 99% of this list with some 1/2 card changes so your experience would be wonderful.
3 weeks ago
I would say some cards you are missing that should be in every Mimeoplasm deck is Siege Behemoth and Simic Sky Swallower. Since you already run Massacre Wurm you should put in Natural Affinity to ruin everyone's day, it's seriously the most hilarious combo if you pull it off... your friends may not like you anymore though, lol. I have a few Mimeoplasm decks.
I have a budget, combo version:
Commander / EDH
SCORE: 15 | 7 COMMENTS | 1412 VIEWS | IN 6 FOLDERS
I also have a non-budget, non-combo version:
Commander / EDH
SCORE: 32 | 38 COMMENTS | 7169 VIEWS | IN 20 FOLDERS
I built the non-budget combo version just because(this deck is not even a little fair):
Commander / EDH*
SCORE: 2 | 122 VIEWS | IN 1 FOLDER
All versions have the voltron thing going on and a ton of synergy, check them out when you have a sec.
3 weeks ago
4 weeks ago
Hey! A new deck, eh? Man, I'm really getting rusted since I'm playing less now due to work.
Well, looking at the deck, as I always suggest, try to keep the land count around 35-40.
I'm not sure if the commanders are there to do something for the deck or just give you the colors. If they are just for the colors, better have only one commander since you are loosing a spot. Maybe Sen Triplets or Dromar, the Banisher.
If they are there to be useful in the toolbox deck, then maybe it would be better to have the toolbox part of the deck made with creatures and artifacts since both commanders recover cards from your graveyard, and Instants and Sorceries are just one shot cards. There are ton of creatures that are answers, with a lot of good Enter the Battlefield abilities that you can exploit with Deadeye Navigator, Eldrazi Displacer and Panharmonicon.
Some ideas for a deck like that: Duplicant, Reflector Mage, Notion Thief, Perplexing Chimera, Massacre Wurm, Sower of Temptation, Frost Titan, Baleful Strix, Sunblast Angel Null Rod, Mana Web, Tormod's Crypt, Spine of Ish Sah.
I suggest you the creature based approach of control because I've tried to play control with just spells and it just doesn't work. You can't keep control over 3 players all the time unless you are a mono U Teferi stax/combo deck. That's why it's better to have creatures. At least, they are a body for blocking, and they open a window to add combos to close the game.