Massacre Wurm

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirrodin Besieged (MBS) Mythic Rare
Mirrodin Besieged: Phyrexia (MBP) Mythic Rare

Combos Browse all

Massacre Wurm

Creature — Wurm

When Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end of turn.

Whenever a creature an opponent controls is put into a graveyard from the battlefield, that player loses 2 life.

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Massacre Wurm Discussion

Swamy on Most Hated Two-Card Combos?

5 days ago

Natural Affinity+Massacre Wurm usually an instant win in my play group.

Razulghul on Liliana, Zombie or good stuff?

1 week ago

Hi all, I'm working on a stax/discard/Pox list for Liliana, Heretical Healer  Flip and I'm curious what people think is better Zombie tribal or good stuff? They are both pretty similar builds as far as non-creature cards go here are the main differnces:

Zombie Strengths:

Primarily zombie tribal has the advantage of numerous Gravecrawler + Phyrexian Altar combos(less reliable in good stuff builds), Patriarch's Bidding and Endless Ranks of the Dead(to offset Smokestack).

Good stuff is pretty self explanatory Massacre Wurm, Rune-Scarred Demon, Bloodghast, Bitterblossom etc.

Just looking for any opinions, thanks!

Killzun on Locust God is bigger than a 4/4 or izzet just me?

1 month ago

DanowarElf - Good to hear. So I was playing the other night and was able to knock Uril out and was about to run over the other 2 decks... Until... Massacre Wurm hit the field when I was tapped out, lol. It sucked but it was funny as heck, took 42 damage from my 21 insects on the board.

Since, I have added Goblin Bombardment and Ashnod's Altar as a sac mechanism to avoid things like this ROFL.

I have also added Mindwrack Liege to buff the buggers.

/Cheers and long live Izzet!

Razulghul on Liliana, Discard or Tokens?

1 month ago

For sure discard! Necrogen Mists, Anvil of Bogardan, Waste Not, Memory Jar, Geth's Grimoire, Ill-Gotten Gains and Leyline of the Void.

I'd probably add a lot of good stuff aswell and use reanimation to win over relying on Liliana's Caress effects. So like Massacre Wurm, Rune-Scarred Demon, Grave Titan etc.

cuelix on Sidar Kondo: give them toys ...

1 month ago

Hey gang, first thread here so please feel free to provide any constructive criticism! Haven't been active in a forum for quite some time..

Anyways, I'm contemplating sort of an odd strategy to utilize Sidar Kondo of Jamuraa as a general. I'm considering Vial Smasher the Fierce or Ludevic, Necro-Alchemist as his partner. Right now it seems like black brings more to the table for this particular strategy and I love b/w removal options but it's possible there are things I've overlooked in blue, and Ludevic insentivizes the kind of thing I'm going for and gives me access to Edric, Spymaster of Trest for total craziness!

The main strategy of this deck would be to give my opponents little 1/1 and 2/2 tokens to hit each other with providing evasion with Kondo, maybe turn up the heat with goad and goad-like effects while trying to deter combat damage directed to myself with cards like Ghostly Prison, Sphere of Safety, Crawlspace, Dictate of Erebos, Kazuul, Tyrant of the Cliffs, Mystic Barrier. You get the picture!

Mob Rule, Insurrection, Army of the Damned and Massacre Wurm are possible win conditions and Overseer of the Damned, Blood Artist, Soul Warden, Vicious Shadows, and Revel in Riches benefit from a carnage of etb and death triggers. I can also benefit from the Commander 2017 curses so that's something to consider as well!

What I feel I need the most help with is cards that put tokens into the battlefield under an opponent(s) control. They're definitely a corner case and it's not entirely easy to do a search for them either seeing how the wording varies quite a bit for cards that do this!

Some I've found are:

I'd also love to hear some interesting synergies if someone comes up with any! This will definitely be a casual deck so no suggestion is too outside of the box, please feel free!

Thank you!

P.S. ooooooh! I just discovered Mogg Infestation!!

xyr0s on BR Dragons

1 month ago

With dragons, and your deck with all the 1- and 2-ofs? No chance against established modern archetype decks. All the established decks have very concrete, very consistent plans that they follow, and many are fast.

Example: Modern decks never play Slaughter Games. Or at least, I've never seen it (ok... there are 4 decks on mtgtop8.com that have played it). They play Thoughtseize, and has Surgical Extraction in the sideboard for match-ups where they want some card to be permanently gone. Slaughter Games is turn 4 at realistic earliest. Thoughtseize happens on turn 1. And as long as you play as if a turn 4 card is as good as a turn 1 card, you'll lose a lot.

If you want to have a fighting chance, you have to tighten up your deck a lot. Make it consistent by having many copies (many = 4) of the cards, you want in every game from the start of the game. If you have a plan of doing something, bring enough cards focusing on what-you-wanna-do to have them in hand/play at the same time.

Example: You play Blood Seeker and Blood Artist. That could be a whole other deck, right there... if there was 4 of each, and some way of giving your opponent creatures which would then die. You could build onto this plan by adding Curse of Death's Hold and Hunted Phantasm. Forbidden Orchard for mana. Suture Priest for redundancy and reliability. Massacre Wurm for a finisher that goes with the concept. But for any of that to work, you'd need 4 of each. If you only have one of them sometimes in a game and never the whole bunch at once, they don't work with each other, and you don't have a consistent plan (the flipside is, that modern decks can seem boring - they are made to do the same thing, repetitively, over and over, again and again, reproducing the same game every time, rather than being unpredictable and having access to many different angles of attack). Especially the early turns of each game are planned out - either for winning the game very fast, or for fighting against decks that try to win early. The trap to avoid is thinking that you'll automatically get to turn 5 or so, and then you can start playing good cards.

A subtle element in deck construction is to avoid cards that don't do anything. Crucible of Fire is one of these. You play it on turn 4, and nothing happens. You don't have a dragon from turn 3 under any circumstances. And wasting turns without doing anything of impact on the table, that's something you have to avoid. And yes, there is a bit of an exception with soul sisters' Honor of the Pure (and a few others, I guess), but not really because those decks always have creatures on the table from turn 1.

tl;dr - get rid of random 1-ofs. Play 3 or 4 of each important card. Assume that you'll run into decks that aggressively try to win in turn 4.

pjeseb on Until the Lambs Have Become Lions: Meren

2 months ago

Hello there Kylesafgt, thanks for all of your suggestions! I changed the deck up a bit based on your input and some of my own ideas. Before it was kind of a control/drain/beatdown hybrid, now it's just control/drain.

Sheoldred, Whispering One was actually in here for the longest time, I just recently switched her out for Massacre Wurm because of her price and because I heard that she was redundant with Meren. I've moved her back in now though.

I think I actually prefer Wall of Blossoms over Vulturous Aven, it's cheaper than the Aven so I can get it out earlier in the early game, and in the late game I should have a sac outlet anyway so I'm not too concerned about that. I might change my mind later though.

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