Massacre Wurm

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirrodin Besieged (MBS) Mythic Rare
Mirrodin Besieged: Phyrexia (MBP) Mythic Rare

Combos Browse all

Massacre Wurm

Creature — Wurm

When Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end of turn.

Whenever a creature an opponent controls is put into a graveyard from the battlefield, that player loses 2 life.

Massacre Wurm Discussion

SideBae on Vial Smashes Affinity

3 days ago

So my first thought is that you should run a LOT of instants, rather than just 2. Vial smasher can trigger on ANY turn, not just one, so running something like Dig Through Time would be... really good. Generally, you'll want these instants to draw you more cards, so Fact or Fiction and Glimmer of Genius are also fine choices. Cards with alternate casting costs also tend to have high CMCs: for example, Force of Will is a Lava Axe in this deck, as well as a counter spell. While Force may be a pricey card, other cards from the same cycle aren't. Contagion is well under a dollar, and can potentially also 2-for-1 with opposing creatures, while Pyrokinesis is even stronger. Misdirection and Commandeer also come to mind. If you want to get REAL spicy, Mind's Dilation is another good way to cast spell on your opponents' turns, but bear in mind this card tends to be killed pretty fast.

Flash creatures like Torrential Gearhulk also seem like pretty good ideas.

I suggest replacing Vedalken Orrery with Leyline of Anticipation . It's (very) slightly harder to remove an enchantment than an artifact, but more importantly if Leyline is in your opening 7, you avoid having to pay its cost. I can see a world where you play both, though.

I see you're running a few mana rocks, but I advise more. Two mana rocks tend to be far superior to 3 mana rocks, so Dimir Signet and Rakdos Signet are likely better than Thought Vessel or Worn Powerstone . Talisman of Dominance and Talisman of Indulgence also come to mind. Being in green means you have access to a whole host of dorks, like Llanowar Elves , Fyndhorn Elves , Arbor Elf , and Elves of Deep Shadow . These 1-drops may not look like much, but being able to accelerate you into quickly casting your general and then the following high-cost cards is a good thing. Orcish Lumberjack is a personal favorite in any red-green deck. However, if you choose to go via artifact ramp and not dork-ramp, this opens you to using effects like Pyroclasm or Volcanic Fallout to keep opponents' creatures in check. Ancient Tomb tends to be REAL nice for powering out turn-one 2-drop rocks. Depending on how blue-heavy your meta is, Carpet of Flowers can range from good to a straight-up powerhouse. If you take this part of my advice, your curve will drop significantly and you will be able to run 32-ish lands with no real problem.

You'll also probably want a good card-draw package, if you're planning to cast a lot of spells. Azra Oddsmaker is a goldmine if you have an open opponent to attack, and black has access to enchantments like Phyrexian Arena . Night's Whisper and Ambition's Cost are also good, and work well with Kydele.

Delve spells will act sort of like X-cost spells, but be easier to cast late-game and harder early-game. Empty the Pits may be interesting, but you should also consider Logic Knot , Treasure Cruise and Tasigur, the Golden Fang . Tasigur will give you an out later in the game for excess mana, and will allow you a level of recursion. In order to make these cards powerful, you need cards in the graveyard. For that, I recommend Faithless Looting , Jace, Vryn's Prodigy  Flip and Dack Fayden . While these last two are pricier cards, I think looting is the best here of the three, as you can cast it turn one to filter out a hand that may be too heavy in lands or spells. The flashback is also very significant. Jace is a powerful card in that he allows more card filtration on a permanent, and allows you to snap back a spell if you want. Dack Fayden is a boss in EDH, where stealing a Sol Ring is very common. So even if you don't need to filter your draws, stealing a rock should be an option about 98% of the time.

Speaking of card filtration, Ponder , Preordain and Brainstorm are all potent cards in any blue deck. While they may not work particularly well with Vial Smasher, they all work rather well with Kydele while also giving you a cantrip to cast turn 1. A lot of times, these are the cards that make a boarderline-keep hand into a keep hand for me, as they are extremely good at finding lands and/or spells as need be.

With Kydele, cards like Windfall , Wheel of Fortune and Winds of Change all become rituals in addition to their usual effects. Running Notion Thief in conjunction with these 'everyone draws' spells is... good. Similarly, targeting an opponent with Dack Fayden 's +1 while Notion Thief is on the field is a pretty good way to tip the card-advantage scales in your favor.

I like Whip of Erebos . You should consider running some Entomb or Buried Alive effects with it, as that would allow you to get some one-shots in with powerful creatures when hitting an opponent or just when entering the battlefield. Nicol Bolas and Massacre Wurm comes to mind.

Good luck with deck building!

Ryanh12 on Mina and Denn's Landing Lands

3 days ago

McToters Plus, if they're cretures until my next turn, some dickbag can play a Massacre Wurm or Languish -type card and kill all of my lands. Not what I want to happen in a ramp deck! ;)

Ripwater on Meren of Clan Nel Toth: Dig up her Bones

5 days ago

Frank_Glascock I think Control_Train has a very very nice framework for us to build on. I like the whole toolbox aspect of the deck and always trying to find a solution to what we encounter.

Destructor Dragon I've cut today as well and put Massacre Wurm in a 6 for a 6 drop. Sounds about right. If I need an effect like the Dragon I'll probably go for Woodfall Primus because it destroys something on entering the battlefield.

The Silhana Wayfinder I've cut 2 weeks ago, super mediocre. And I run the same creatures as you do: Sheoldred, Kokusho and Mindslicer. All very very good creatures in my opinion.

Sylvan Wayfinder I ran from the start, protecting meren at the cost of one land is super fine in my opinion :)

The list of instants and sorceries and enchantments what you swapped I kinda understand. Even tho I do see the value of Casualties of War and Mausoleum Secrets but If I had a imperial seal I would probably run it over Mausoleum as well :)

I agree with you with dismember being the weakest spotremoval, that's why I've cut it as well. I might try out the Sylvan Library again as well. I got it in my binder.

Sol Ring I havent really missed and Lightning Greaves I havent seen yet since I've added it too the deck. I think it will do it's work like it normally does.

I understand the prowling serpopard :) I have the same, more and more people are playing control in our meta, so I might add him too the deck again. Or maybe even better, add a Cavern of Souls just so meren can't be countered. This way I dont have to use another spot in my deck. And meren can get everything that's being countered back from the grave I guess...

SideBae on Zombo's and God's

6 days ago

As a general rule, adding things to slow your opponents down is a good way to start taking a deck to the next level. Idk how much search your meta has, but Ashiok, Dream Render works wonders against enemy tutors while also providing a level of graveyard hate.

Liliana, Death's Majesty is well under $10 and should be strongly considered for any zombie deck.

Unholy Grotto is a utility land you might be interested in, as it provides some recursion for your zombies.

You also seem to be relatively light on card draw or selection. Ponder , Preordain and Brainstorm are all good cantrips, especially if conjoined with shuffle effects like Evolving Wilds or Terramorphic Expanse . Personally, I like Night's Whisper and Chart a Course as two-for-ones, but I see you're running Phyrexian Arena ; that is a solid permanent which produces card advantage. Graveborn Muse is also a similar consideration, although the life loss may need to be countered by a Whip of Erebos or the like. In a similar vein, something like Slate of Ancestry may work well with the token-producers you have; Curse of Disturbance seems a good consideration to add to the token-package. It's worth noting that a large majority of EDH games are decided by card advantage.

I'm not sure how well Crypt of Agadeem works; I've had poor results with it. You may want to just run a basic land instead.

The Undermine slot is likely better served with Sinister Sabotage . In a format with 40 life, making an opponent lose 3 life is equivalent to draining them 1.5 life in a 20 life format. In all likelihood, you may just want the ability to filter your draws or (ideally) to bin a zombie, then cast it from the graveyard with Gisa and Geralf without needing to worry about wasting a draw on it.

I've also not had good experience with 3-mana artifact mana-producers. I suggest Dimir Signet and Talisman of Dominance instead of Mana Geode and Chromatic Lantern . Chromatic Lantern really only becomes strictly necessary in 4- or 5-color decks, and since you're 2, it seems superfluous.

I also notice you're running Xenograft and Arcane Adaptation . I don't think these cards are necessary, especially if you cut Call to the Grave for something like Grave Pact or Dictate of Erebos .

I always like seeing a list with Exquisite Blood in it; you should run Sanguine Bond as well, as these two together produce an auto-win. Also, if you put a way to grant lifelink (such as the aforementioned Whip of Erebos ), Sanguine Bond begins to act as a pseudo damage-doubler.

Depending on your meta and whether there are other creature-based black decks, Bad Moon may be a good insert as an anthem effect. Similarly, barring an over-abundance of artifact decks, you may want to include Ashes to Ashes as a two-for-one removal spell.

Since UMA came out, Entomb is only a few dollars; Buried Alive acts similarly. So I advise adding that, as well as reanimation effects like Animate Dead , Necromancy or Reanimate . Being able to produce a Grave Titan turn two is always a massive plus. But don't feel limited to just Grave Titan , though; things like Helldozer are good reanimation targets as well. If you just want big, black fatties, Massacre Wurm and Phyrexian Obliterator are two of my favorites (though they're relatively expensive).

Good luck with the zombies. The living dead are bosses.

Frank_Glascock on Meren of Clan Nel Toth: Dig up her Bones

1 week ago

I find it very interesting that your first tutor is for Sakura-Tribe Elder . I have only played a couple of games with the deck. My first tutor is usually Spore Frog or Sylvan Safekeeper . It would seem your opponents would target Meren. How do you keep her on the board? Is your reasoning that you use Sakura-Tribe Elder to ramp so that you can just recast her?

Has your thoughts on Necrotic Ooze changed? You posted on May 15 on Control_Train's thread, "The other one that I've cut is Necrotic Ooze again, rarely pulled it's weight and often he turned into a sakura tribe elder... Not what I want to do for 4 mana."

I have tried to not add cards that either you or Control_Train are not playing. The logic being why not utilized two players who have games upon games to tune the deck. Keeping that in mind would you think it would be prudent to cut Pitiless Plunderer for Birthing Pod , and Victimize for Worldly Tutor ?

Now, having said that, I now am going to ask your opinion on cutting Mausoleum Secrets for Imperial Seal and Pernicious Deed , Maelstrom Pulse or Casualties of War for Massacre Wurm . The first cut I do not envision being controversial. Imperial Seal is a top deck, sorcery speed unconditional tutor. Mausoleum Secrets is instant speed but requires creatures in the graveyard and only gets a black card.

The second cut may get down voted by you. The deck already plays a top of spot removal and sweepers. Massacre Wurm is already on your radar and it makes another great etb effect at 6 mana for Birthing Pod .

Speaking of Birthing Pod, you only have one good etb creature at five mana in Sidisi, Undead Vizier .

Ripwater on Meren of Clan Nel Toth: Dig up her Bones

1 week ago

Frank_Glascock I think those are some proper swaps :) Like I said before Garruk, Apex Predator is somewhat of a pet card thats why I run it. Destructor Dragon you should reconsider cause it can destroy lands, Vindictive Lich is something I want to try out and see if it works.

Necrotic Ooze is somewhat of an auto include, since it's a backup for your sac outlets / things like Sakura-Tribe Elder .

I don't think Pitiless Plunderer is worth the spot. My list runs 10+ tutors, most of the time the first card I go for is Sakura-Tribe Elder . The same reason I don't want to run Awakening Zone I literally don't need the mana. The only thing that would make me pick Awakening Zone over Pitiless Plunderer is the fact that it makes creatures and thus more synergy with Meren.

Victimize I'm currently trying out since it's a back up for meren if I can't keep her on the field. I have many ways of getting stuff in my grave. A simple Victimize can get a Sheoldred back on the table....in Theory...

Krav was a bit of a hard cut. It was a card I actually had quite some time on the table and often he did not performed that much tbh... I think he shines more in a token deck than he does in meren. Cause if you play him mostly for the sac outlet then I think Birthing Pod is better. Talking about birthing Pod, it won me the game last wednesday cause I was able to get all my pieces out of my deck :)

I'm now trying to find a spot for Massacre Wurm . I have it in my binder and was playing (same wednesday) against Krenko and found out that I have ways to deal with krenko, but not with all the tokes he makes :)

Rzepkanut on The Deckwatch [Home Base]

1 month ago

This set has a bunch of great cards (in its so far previewed first 1/3) and many of the best ones aren't even rare! And a bunch of the best ones were shown today and yesterday too!

Neoform makes me so happy. Like truly. I'm excited to play it in standard on arena, and also I'm excited to put it in like 7 edh decks. Especially since it's an uncommon it will even be cheap!! Vannifar decks will finally be a thing!! So stoked for this card.

Deathsprout! Yes! I never knew this is what I always wanted. Also goes in like 7 edh decks. Especially since it too is an uncommon.

The amount of cards with proliferate in the game has literally exploded. The mechanic is used in so many edh decks, it should have a noticeable impact everywhere. At least a few will be good enough for edh...three previwed so far have triggers that can happen repeatedly, a couple more are ETBs, its just gonna be great. And so far the best ones are all uncommon or common!

The proliferate legend is ok, they missed by making it a death trigger instead of leaving the battlefield or something. It's still possibly good enough for standard though.

Massacre girl is easily the hottest girl in the set so far. Great card too, maybe even better than Massacre Wurm .

IAmTheWraith Atraxa really excels at both angles, you don't necessarily have to completely exclude either strategy. Lots of PWs make +1/+1 counters and Primal Vigor and Doubling Season will combo with everything too. I would dip into both a bit for a more interesting play experience.

Load more

Massacre Wurm occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Black: 0.32%

Golgari: 0.13%