Massacre Wurm

Massacre Wurm

Creature — Wurm

When Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end of turn.

Whenever a creature an opponent controls is put into a graveyard from the battlefield, that player loses 2 life.

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Trade

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Printings View all

Set Rarity
Mirrodin Besieged (MBS) Mythic Rare
Mirrodin Besieged: Phyrexia (MBP) Mythic Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Massacre Wurm occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Black: 0.32%

Golgari: 0.13%

Massacre Wurm Discussion

m_to_the_three on Meren would like to bring a friend

3 days ago

Massacre Wurm and Sheoldred, Whispering One are nice cards for some removal that you can replay. Sheoldred is also nice cause its pretty much having two merens. I enjoy the massacre wurm cause it can also be another way you can win the game.

Westvale Abbey  Flip is a nice sac outlet that can get ya a big demon. Diabolic Intent and Eldritch Evolution are nice ways to kill your creatures and get something from them as well.

Pernicious Deed is one of the best boardwipes in the game.

These should be good for you

ToolmasterOfBrainerd on [Community Discussion]: Legacy Chat

4 days ago

Yes, creatures have become considerably more powerful since the start of the game, while many of the best spells are still from the start of the game.

But, legacy and vintage are still the havens for spells. Creature-based decks will always be slower than spell-based combinations. Thus, creature decks need to play creatures which also disrupt the opponent, like Thalia.

Winning the game in legacy and vintage is usually not about creature combat. Plenty of decks attack with creatures, but it's rare to see a creature block. Swords to Plowshares is widely played. Creatures like Wurmcoil Engine are kept in check because they're not too hard to counter or exile. It's also a long time before you can cast a wurmcoil engine.

In legacy there are a lot of decks like reanimator, storm, and sneak and show which can win the game consistently on turn 2 or 3. High-mana creatures can't be cast in time, and they certainly don't have enough time to kill a player.

If you plan on casting 6 mana creatures, I highly recommend 4 copies of Dark Ritual to cast them quicker. And if you want to interact with combo decks, Thoughtseize and Hymn to Tourach are your best bets. They can mess up the opponents plan enough that you can kill them before they can recover.

If you do want to play big creates in legacy or vintage, wurmcoil engine actually isn't very good. It's fine, but you don't want 4 copies. It's answered by the commonly played creature interaction. Even Jace, the Mind Sculptor can keep wurmcoil from doing anything. Grave Titan is better because it makes bodies as soon as it enters play, rather than after. Massacre Wurm is removal for dredge and shops decks in vintage or delver decks in legacy. You can also use your mana on planeswalkers like Liliana, Dreadhorde General.

enpc on Saffi: Sac Back *cEDH Primer*

2 weeks ago

If you were going to go down the route of giving an opponent infinite creatures, using Forbidden Orchard and either untapping it or sacrificing it/returning it is the easiest way to go about this (I used to do this is a Damia deck and then play Massacre Wurm). Though to be honest, the strategy is not a good one. You introduce waaaaaay to many moving parts that are either a pain to run duplicates of or you flat out can't.

ShaDoWz_6677: The thing about the boonweaver combo is that it's used to deploy your already insular combos in both Karador and Saffi. The trick is though that in Karador you have access to sacrifice outlets attached to creatures. But ultimately you're attempting to do the same thing. So regardless of the "win condition" portion of the loop, you still have to actually form the loop. And in green/white, that means that you need to find a way fo deploying a non-creature based sacrifice outlet onto the field. After that, the deck is gravy. But adding in additonal win conditions that don't really add to the deck outside of that particular line is just going to dilute the deck, not make it stronger.

Masterful on Necronomicon | Teysa Karlov | Primer

1 month ago

sub780lime I took out Massacre Wurm, Athreos, God of Passage, and Priest of Forgotten Gods for Nightmare Shepherd, Ministrant of Obligation, and Victimize. Aristocrats has so many good cards that every cut really hurts, but honestly, I'd take out any of these three for Shepherd. It's such a good card and basically another copy of Teysa.

DankMagicianD on HORSE IS BACK. BACK AGAIN v2 (REANIMATOR)

1 month ago

Archetype of Endurance, Massacre Wurm, Vorinclex, Voice of Hunger, and Avacyn, Angel of Hope seem great reanimation targets. I also suggest Mulch and Winding Way as ways to hit your land drops while filling your graveyard.

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