Creature — Wurm
When Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end of turn.
Whenever a creature an opponent controls is put into a graveyard from the battlefield, that player loses 2 life.
|Have (4)||Forkbeard , , FSims81 , gildan_bladeborn|
|Want (4)||SNIBRS297 , Asfael , sagus , Galvinar|
Printings View all
|Core Set 2021 (M21)||Mythic Rare|
|Mirrodin Besieged (MBS)||Mythic Rare|
|Mirrodin Besieged: Phyrexia (MBP)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Massacre Wurm occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
Massacre Wurm Discussion
6 days ago
So, you're deck is a bit confused right now. Decks with cards like Gray Merchant of Asphodel want as many black mana symbols as possible, which leads those decks to generally by mono black. Bond of Revival works with really big creatures like Demon of Loathing, but your deck isn't set up to quickly get one into the grave so you can use it. So I think you have a few options.
Turn into a mono black devotion deck. These decks run cards like Gray Merchant, Ayara, First of Locthwain, and Cauldron Familiar to drain your opponent's life one or two points at a time. There's a current list in this article, but you obviously can customize: https://articles.starcitygames.com/videos/core-set-2021-standard-round-2/
Turn this into a control deck with a revival finish. I'd recommend a different finisher (Massacre Wurm has impact immediately on board and does damage, Pursued Whale protects itself and makes combat awkward for your opponent, play around with this one), but something that has immediate impact on board and/or can protect itself is generally best bet. You could even run Drakuseth, Maw of Flame since you're never going to cast it. I'd recommend either the mill route with cards like Mire Triton or the discard route with more Thirst for Meaning. Here's a version to get the idea: https://mtgazone.com/deck/dimir-reanimator-by-brewers-kitchen-standard-artisan/
Make this full on Dimir control. You'll remove a lot of the creatures in favor of planeswalkers like more Narsets or Ashiok, Nightmare Muse, more removal spells like Eliminate or Heartless Act, and win conditions like Lochmere Serpent or Nightveil Predator. This deck can potentially get very expensive (they generally run at least 1 Ugin, which is $35 by itself), but you can switch out those cards for lower power cards and still do decent at a local level. Here's an example: https://mtgdecks.net/Standard/dimir-control-decklist-by-peter-joensson-1009881
You can obviously customize as much as you want. Additionally, I wouldn't spend a bunch of money right now. Rotation is in September, so you don't want to spend $16 on a Liliana, Dreadhorde General and only get to play it for 2 months. Finally, I'll leave a couple of resources I give to anyone just starting out.
If you need some clarification on how to build control vs. midrange vs. combo, vs. aggro: https://www.channelfireball.com/all-strategy/articles/magic-the-gathering-has-three-major-archetypes-aggro-combo-and-control/
After you decide on a deck type, there's a lot of ways to go, but it's hard to give much other advice without knowing that.
1 week ago
That is a great call! I'm going to have to try it. I am working on a new version where I drop the Red for Blue. The new idea is to blink Massacre Girl or Massacre Wurm in and out to constantly re-apply the effect. I might still keep this one around just because it wrecks my buddies Krenko, Mob Boss deck once Kaervek, the Spiteful.
1 week ago
Update after playing: Much as expected, the concept is both flawless and disgusting in how efficient it is. You want to remove one of my Cruel Celebrants? Nah, I'm just going to sac it real quick instead and that cascade with Bastion of Remembrance and Vito, Thorn of the Dusk Rose and Cruel Celebrant oh and also Indulging Patrician. Kudos, my friend!
1 week ago
Tortured Existence for easy swap of big creatures to reanimate later for small creature to cast them again during early game.
Cards like Sadistic Sacrament, Bitter Ordeal, Nightmare Incursion, Praetor's Grasp are great for removing either important combo pieces of opponent's decks or just remove anything that could directly harm you and your plan. Peer into the Abyss could be fun aswell, also Temporal Extortion.
Fabled Passage - I dont really understand why would you use this in mono-color deck? Doesnt really seems like worth using just for another land for Urborg.
Beacon of Unrest - Really nice card to reanimate any creature or artifact.
Buried Alive, Reanimate and Entomb are just classic reanimator cards.
Blood for Bones, Victimize are also pretty decent reanimator cards.
Mortuary/Haunted Crossroads - kinda reanimator enchantments for Bolas's Citadel
For Syr Konrad, the Grim I run Tainted Strike as a sneaky finisher. All you need is a lot of creatures on board and someone just board-wiping them or I use Tortured Existence+Desecrated Tomb+Phyrexian Altar
Cavalier of Night - works both as good sac outlet and reanimator for creatures with cmc or less.
Clackbridge Troll could be worth using both as "food" for Massacre Wurm and force opponents to either sac or take damage from Troll during combat.
2 weeks ago
MrKillStar thank for your feedback. Some of those cards I actually considered but other's didn't even cross my mind, let's break it down.
Massacre Wurm is actually one that I tottally forgot about, it does fit well in the deck, gotta figure out what to cut tho, it was hard enough already had to cut around 20 cards before posting the changes to the deck...
Liliana of the Dark Realms has been in the deck before, several times, I do like her but when it comes to practical terms it does give me 1 or 2 swamps but my table never allows me to ult her, the few times I was able to ult her I won the game soon after and they know they can't let that happen, so I decided to remove her considering most times I play her to die next turn.
Lake of the Dead is nice, and I considered it before, but for the price it costs I'd rather not add it, I don't have the money for it.
Grim Return has been in the deck since it's first version, this is the only version of the deck where I actually cut it out, because I realized altho the card is good most of the times it would just be in my hand doing nothing because I'd want to save it for better creatures, although now with the new rules where the commander does hit the grave before being moved to the command zone, it would allow me to steal the commanders, hmmm might reconsider it. But again, idk what to cut in order to add that one, for 2 more mana Thrilling Encore does a better job.
Bloodcurdling Scream/Howl from Beyond, I only knew the latter of those but I prefer Hatred for that purpose. Actually I chose this name for the deck exactly because of Hatred as it was the main win-con when I first did it.
Tainted Strike would be a great addition if our playgroup played with the 10 infect death, but we changed it to 20 infect in our playgroup to be more "fair". Long story short some years ago a dude won with infect, like big time and people got triggered that it wasn't fair, yada yada, so the majority voted on changing the infect rule between us to 20 instead of 10, way to kill infect decks... So it's not worth in this context as it is basicly the same as cmdr dmg. However if I ever change playgroup sure I'll add Tainted Strike, I have a copy somewhere here.
The big X spells I'd rather just have a few of them, the ones currently in the deck, although you did suggest some interesting stuff, but I don't want many of those. As for Death Wind I had it in the deck before but I decided to replace it with Defile, most of the times it will have the same potential effect because the deck is mono-black plus I have Urborg, Tomb of Yawgmoth but I will be spending only 1 mana instead. Black Sun's Zenith is already in it btw.
I do like the versitality of Damnable Pact, it can be used to finish off an opponent or simply for you to draw, and I have considered adding it a few times but I don't see anything worth trading for it.
Anyway, thanks a lot for your input, I'll take a better look at your suggestions and see if there's something I can trade for any of those.
2 weeks ago
If you wanna do some kind of "control" I would suggest:
Sudden Spoiling - can save you, or use it diplomatically. It also combos with Massacre Wurm.
You already use Sadistic Sacrament and Life's Finale, so you could consider Nightmare Incursion,Praetor's Grasp, even Peer into the Abyss could be silly to use :D Curse of the Cabal is a bit silly, but could be fun to use in some decks.
I use Bitter Ordeal in my For the Void as a combo piece... its very derpy combo, but it works surprisingly well :D (infinite triggers of Desecrated Tomb+Tortured Existence+Phyrexian Altar).
Gravestorm - could be used aswell, but there are better cards for draw and graveyard hate, but why not more card draw in control deck?
Necropotence - depending on your budget (which it seems to be okay), this is just top tier diamond in mono-black. You dont even have any self-discard card effects (just max. hand size), so its even better. Reliquary Tower usually fixes that problem, so you can go full yolo. Ivory Tower/Venser's Journal helps to mitigate the life lose.
Price of Knowledge - Should be pretty solid in mono-black (even in U/B) control. It also works pretty well with Peer into the Abyss.
Revenge of Ravens - could be helpful to keep attacking creatures away from you or just slow them down.
Scheming Symmetry - Absolutely great card, especially when you can either draw your top card right away, or just cast it with Bolas's Citadel and/or remove the top card of your opp's library, which shouldnt be that hard, depending on you deck, ofc. Lord of the Void/Oblivion Sower should do the job.
Cards I would get rid off:
Blood Artist - Its a good card, but it heavily depends on the board state of every player.. I personally wouldnt play it, unless you can abuse it on your own, pinging opponents by 1 damage..
Beseech the Queen - In my opinion, this is the worst tutor a mono black deck can have, just because you must reveal the card you tutored for.. I would either remove it or replace it with other tutor like Grim Tutor, etc.
2 weeks ago
Pretty interesting deck :3
I could suggest:
Massacre Wurm - small-scale boardwipe (+Sudden Spoiling); MW also supports your Forbidden Orchard + Illness in the Ranks to slowly drain your opponents out.
Liliana of the Dark Realms - Her ultimate would help you a lot to cast big Exsanguinate/Torment of Hailfire. It might not always work, but you can at least fetch few swamps out of the deck.
Lake of the Dead - A bit pricey land from Reserved List, but it might help a lot aswell.
Grim Return - This could be good, when your commander kills something, just cast this, stealth the killed creature and re-do it next turn? Maybe.. just maybe.
Bloodcurdling Scream/Howl from Beyond - Ramp up, cast this and swing for lethal c.dmg with Umezawa?
Tainted Strike - Sneaky infect? Also insant for only one !
Big black spells with X? Consume Spirit - any target with lifesteal; Damnable Pact - possible card draw or finisher;Death Cloud - big mean cloud!; Death Wind - single target version of Black Sun's Zenith; Profane Command - this card is just great.
Black Market can be silly on its own, even sillier in token decks though... I personally buff it even more with Desecrated Tomb + Tortured Existence (+Phyrexian Altar to go infinite etb/etg triggers). I think any deck running black could use Tortured Existence, just to recover any creature from your graveyard you need at the moment and/or for madness.
2 weeks ago
Your best bet for removal for sidisi is to have it strapped to creatures so when you throw them in the graveyard you have a way to get them back. Stuff like Ravenous Chupacabra, Shriekmaw, Noxious Gearhulk and Massacre Wurm work great.
Take a look at my sidisi deck
Commander / EDH
SCORE: 73 | 117 COMMENTS | 18528 VIEWS | IN 33 FOLDERS
if you want some more ideas. Plan A is zombie tokens, while plan B is to reanimate a combo, it’s fun. For me.