|Commander / EDH||Legal|
Printings View all
|Duel Decks: Zendikar vs Eldrazi||Uncommon|
|Duel Decks: Sorin vs. Tibalt||Uncommon|
Combos Browse all
Creature — Vampire Shaman
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Price & Acquistion Set Price Alerts
|Have (14)||DudeMan1031 , zakman550 , PTsmitty , MoJoMiXuP , acbooster , Gameover209X , CampbellStev , DrLitebur , sonnet666 , Regulus1010 , Mukhazul , , ironax , kobyjoe|
Vampire Nighthawk Discussion
1 day ago
I play Infect in Modern, and I have to say this is a very different idea than most Infect decks go by. I'm not saying it's unworkable but I will say that it loses to a lot, and I mean a LOT of decks in the format simply because you don't cast any spells until turn 3, and even then dropping 1 creature from 3 turns behind isn't enough to save the game. In order for this to work, you need to be able to interact with what your opponent is doing and survive long enough to get your combo out. I suggest:
-Hand disruption (4x Thoughtseize, 4x Inquisition of Kozilek mainboard)-Removal (Abrupt Decay, Maelstrom Pulse, Fatal Push, Dismember.) Stab Wound is too costly and doesn't even kill many creatures, also it doesn't put -1/-1 counters on the creature so you can't steal anything with it, Murder and Hero's Downfall are costly, and usually not very needed in the format. If you want to sideboard Hero's Downfall against planeswalker decks that might be a better option, but in that case I'd just use Vampire Hexmage instead.-Reduce your mana curve significantly, you want 1 and 2-drop creatures!-Take out Mikaeus, the Unhallowed and Kulrath Knight, just too costly and don't do much for your strategy.-Crumbling Ashes only kills off the creatures you want to steal! Better to use a removal spell to kill something that you can't steal, and leave the creatures with -1/-1 counters alive if possible.-Gift of Orzhova is kind of a dead card here I think, you have better 3-drops for gaining life that also put a body on the field, like Vampire Nighthawk who does a ton of work.-I'd also say to group your cards by type, not what they do... It makes it so much easier to see what needs tweaking if all the creatures, all the lands, etc. are where they're supposed to be.
2 days ago
3 days ago
Dromund, TheDuggernaught listed many decent vampires in the comment he made and I think if we choose a midrange route and go Mono-Black, we can achieve some nice stuff...
Some raw sketch for the deck I pictured in my mind would be:
12 interaction spells
7 enchantments & artifacts
See what you think of this idea
3 days ago
Okay, I guess the next place to start is by going over the various archetypes for vampires in modern. They are a pretty flexible tribe, so there are lots of directions you can take them. Aggro, midrange, control, and even combo-esque strategies are pretty viable avenues to explore.All the lists are pretty much comprised of the following creatures depending on which direction you want to go: Bloodghast, Vampire Nocturnus, Stromkirk Captain, Stromkirk Noble, Captivating Vampire, Shadow Alley Denizen, Pulse Tracker, Vampire Nighthawk, Gifted Aetherborn (AKA Vampire Nightwalk), Vampire Lacerator, Vampire Cutthroat, Stromkirk Condemned, Olivia, Mobilized for War, Olivia Voldaren, Kalitas, Traitor of Ghet, Insolent Neonate, Falkenrath Aristocrat, Indulgent Aristocrat, Falkenrath Gorger, Drana, Liberator of Malakir, Bloodthrone Vampire, Blood Artist, Viscera Seer, Blood Seeker, Asylum Visitor, Bloodline Keeper Flip, and Gatekeeper of Malakir.
Aggro lists generally stay super low to the ground in regards to CMC and include a lot of lords. Given the low CMC. Aether Vial also starts to become very good -- especially since all the lords tend to hang at 3 CMC.
There are multiple routes to midrange. One route is to to try and abuse the madness effect to turn Liliana of the Veil's +1 into a 1 sided effect.
The other is slightly more combo-y. Aristocrats is an interesting archetype that abuses the recursiveness of Bloodghast, the life-loss triggers from Blood Artist, and the instant speed sacrifice effects of Viscera Seer, Bloodthrone Vampire, Falkenrath Aristocrat and Indulgent Aristocrat. I also personally like Reassembling Skeleton, Gravecrawler, Doomed Traveler, and or Bloodsoaked Champion in the list to further be able to abuse the Blood Artist triggers with more sacrifice fodder. White also gives access to things like Rally the Ancestors -- which can be a brutal play to ping for a lot of dmg with Blood Artist triggers.
There is also more traditional midrange which just aims to play threats that if left unanswered -- typically win you the game. Kalitas, Traitor of Ghet, Bloodline Keeper Flip, and Olivia Voldaren are all very dangerous cards for your opponent to leave in play, and Gatekeeper of Malakir can be a huge pain given his ability to not only provide a decent body, but also take down an opponent's creature with his kicker cost. Vampire Nighthawk and Gifted Aetherborn are also good for similar reasons. they trade profitably wirh almost any creature and have the benefit of giving you back some life.
There are 3 routes for combo that you can also go -- the first involves Bloodline Keeper Flip and Intruder Alarm. The second route is Sanguine Bond + Exquisite Blood + vampire's ability to easily ping for 1 somehow to trigger the combo. The third is Mindcrank or Duskmantle Guildmage + Bloodchief Ascension.
I can definitely help you refine a list once you have a basic archetype in mind. Right now you seem to be in between aggro and midrange. Which is perfectly fine. You can mix and match a little bit. Devotion, as another user suggested, is also viable -- however vampires do not really have a ton of super good ways to use oodles of mana.
3 days ago
I think you are having too many heavy cards to make Dark Confidant good... Modern is currently in a aggro place, so the less damage you do to yourself, the better. I suggest you replace them with Phyrexian Arena since it won't compete with your other 2-drops and yet it will deal less damage to you in general.
Asylum Visitor is also a little bit out of place since you aren't really making your opponent discard his hand... I think these could be replaced with either Smother, Dismember (although you are already dealing too much damage to yourself), Ultimate Price, Go for the Throat, Doom Blade or Hero's Downfall.
In general your strategy is a little slow. The idea is nice, but it seems like it would face a hard time against many modern decks that have a pretty solid board by turn-3.
You need to be capable of dealing with the opposing strategies in modern.
My suggestion is to increase the number of cards that allow you to interact with your opponent. Maybe mainboard those Inquisition of Kozileks and throw in about 6 removals. Otherwise you might just be an easy prey for many decks.
And this isn1t saying you can't use vampires. Hells, you can use wathever you ant in modern, basicly. It is a flexible format with room for rogue decks like yours.
In my oppinion you should focus on a midrange-ish plan and run about 3 Phyrexian Arenas, 4 Inquisition of Kozilek, 3 Ultimate Price, 2 Smother and 1 Hero's Downfall.
I believe maybe, just maybe you could run Nykthos, Shrine to Nyx and make it some sort of "Vampire-Devotion" Deck and mix up something like... Diabolic Revelation if you really think you should be able to tutor stuff... or maybe Increasing Ambition.
There's also Basilisk Collar and lightning greaves that seem a bit out of place too.
anyways, good luck. :)
5 days ago
Vamos la. Questao basica eh tirar o que para por o que parece interessante. Da mesma forma que eu tirei o Domri Rade pois ele era a carta que, aparentemente, era a que menos tava rodando no deck.
Sobre os minitutores Gift of the Gargantuan, Lead the Stampede e Seek the Wilds eles olham poucas cartas e vai para a mao a carta procurada, sendo assim nenhuma superaria Summoning Trap que ainda eh um anti-anula.
Radha, Heir to Keld eu acho meio inutil no deck.
Prey Upon mesmo custanto 1 mana ele ainda eh sorcery, e por ser fight acaba tendo outros 2 problemas: sou obrigado a ter uma criatura grande em campo para usar, isso quer dizer, nao adianta no meu early game onde eu mais precisaria de removal; e se tiver, por exemplo, um Vampire Nighthawk ou uma Deadly Recluse me enchendo o saco no posso usar por causa do deathtouch.
Sobre os ramps: Nissa's Renewal eu achei muito boa pois da o ramp e ganha vida, mas no saberia o que tirar, pois se fosse para isso colocaria mais Lurking Predators que eh muito mais forte e dane-se as manas. Rampant Growth eh bonitinho, mas se for por isso tenho quase 12 criaturas de ramp que combinam mais com o deck, sem falar que tem uma com o mesmo custo que procura uma floresta e poem de peh. O Cultivate tenho que admitir que foi o unico que realmente vou pensar a respeito, mas no saberia o que tirar.
Vou ver de fazer a descrio do deck certinho para tu ver todas as engenhosidades dele, mas valeu pelas sugestoes.
1 week ago
1 week ago
@Esperbitch: Thanks for the comment. I am not a native speaker so feel welcome to correct me where ever you see a mistake.
@Megalomania: I kept the Volrath's Stronghold, Geier Reach Sanitarium and manland package. I played in the meantime a lot more and can now safely say, that Volrath's Stronghold and Geier Reach Sanitarium very good endgame plans. Sometimes you just got barely control over the opponent, to see you self getting flood or running out of meaningful spells. Volrath's Stronghold and Geier Reach Sanitarium provide flood protection and more value on my side. The manlands are good against the more and more popular Attraxa-Superferfriend lists in my LGS, while providing additional endgame punch. Anyways, i added Vampire Nighthawk in favor of Thrun, the Last Troll to the deck and i love it! But i loved Thrun, the Last Troll as well, so i am searching for space in my deck. I made an update on that topic.