|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Uncommon|
|Archenemy: Nicol Bolas (E01)||None|
|Modern Masters 2017 Edition (MM3)||Uncommon|
|Duel Decks: Zendikar vs. Eldrazi (DDP)||Uncommon|
|Commander 2013 (C13)||Uncommon|
|Duel Decks: Sorin vs. Tibalt (DDK)||Uncommon|
|Magic 2013 (M13)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
Creature — Vampire Shaman
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Price & Acquistion Set Price Alerts
Vampire Nighthawk Discussion
2 weeks ago
Well "good" is a subjective term more so than an objective one, despite what most people would assume. For example, Gifted Aetherborn, I think we can all agree is a fantastic card and it saw tons and tons of play. Meanwhile, for additional cost, Vampire Nighthawk adds on Flying, and she sees next to no play outside of Commander. Evident by the fact she is literally 1/4th of the price - meaning she has 1/4th of the demand.
I would argue that for , that Flying is well worth it and this makes her a GREAT card, despite what the general community suggests. Even if people AGREE she's a good card, that doesn't change the fact she is seldom run in anything.
The same could be said about something like Steel Leaf Champion who for the same exact CMC and colors is strictly better than Leatherback Baloth, both of whom are not nearly as powerful as the same CMC and colors of Predator Ooze.
Likewise, Lava Spike is strictly worse than Lightning Bolt as you can not target as wide of a scale of threats. Midrange decks won't touch Lava Spike because it is not flexible enough for the boardstate. Burn decks who aim to win by T4 will thrive with 4x Lava Spike on top of 4x Lightning Bolt because it doubles your resources to win the game as fast as possible.
So, really "good" becomes just as subjective of a term as it is objective. It depends on not only the deck / meta / format you wish to play in, but also what it brings to the table (Literally) when compared to other cards of the same power level or casting cost.
Having said all of this, a card I truly admire and hold close to my heart is Savage Beating. As an aggro-midrange Timmy, I LOVE the idea of getting extra combat phases and dealing tons and tons of damage. Breaking through with an indomitable force always makes me giggle with glee. But the casting cost + entwine is a hard bargain. So I'll give it a push to help it out.
Play Savage Beating only during combat and only before attackers are declared.
- Creatures you control gain double strike until end of turn.
- After this phase, untap all creatures you control. They gain haste. There is an additional combat phase.
Entwine: Sacrifice three mountains.
What this does is it allows the full potential of the card to blow up two turns earlier by sacrificing three lands you tapped for it's cost. If you can manage to blow out on T5, it's well worth the cost. It turns it from a late-game Timmy card to a mid-game Johnny card and I feel like this is sufficient enough to meet the challenge's requirements.
Same challenge. Take a good card and push it to become better.
3 weeks ago
1 month ago
I would consider splashing green for Assassin's Trophy for leyline post SB. That card demolishes mono black decks. Have you tried running Gray Merchant of Asphodel? You certainly have the devotion going. One other card to consider is Gifted Aetherborn. It's in the same realm as Vampire Nighthawk but I like it over Gatekeeper of Malakir at times. Good Luck +1
1 month ago
I've been building a similar deck, http://tappedout.net/mtg-decks/the-gate-modern-4/
-I ran Desecration demon aswell when I first began building it, but usually got trampled by go-wide strats. Abyssal Persecutor is an awesome card with all the removal you're carrying it's easy to sac him to a gatekeeper or something.
-Funeral Charm is an awesome card for this type of deck, especially once youre able to get an Urborg, Tomb of Yawgmoth, you're able to have instant speed discard, removal, or sneak a few points of damage in with swampwalking or buff your creatures.
-I would replace mutilate with Languish and probably move it over to the side, you're pretty overstocked on removal often a sweeper shouldn't be a big deal.
-Nihil Spellbomb is great budget GY hate for black.
-Pithing Needle is awesome against resolved planeswalkers and other activated effects like manlands.
-Vampire Hexmage is great aggresive planeswalker hate
-Pack Rat is a nice win con that dodges removal and plays with your board wipes
-Runechanter's Pike works pretty awesome if you have enough card draw to get through and dump a bunch of sorceries
Hope this helped keep rocking the mono black!
1 month ago
1x Telepathy allows you to see what is worth countering and will use your spells wisely. Think Twice will benefit you more than Compulsive Research. I'm a little confused as to why you're running Yahenni's Expertise when it would kill your Nightveil Predator. I've found that my best control wincon for casual play is either Manor Gargoyle or Vampire Nighthawk, and i thin you could afford to lose the gearhulk
1 month ago
Kalitas, Traitor of Ghet, Mirri the Cursed, Vampire Hexmage, Vampire Nighthawk, Plaguecrafter, and more removal. I don't know what your budget is, but cards like Fatal Push, Doom Blade, Cast Down, and Price of Fame. I also think you should run some more card draw like Greed and Vampiric Rites. Please get rid of Sengir Vampire.
1 month ago
I was playing my Esper Modern Vamp/Mill Deck where the aim of the deck is to grow a steady state of Vampires while also taking control of everything your opponent brings out into play.
He was so ecstatic when he got it working, and he swung for 10.
I asked him if he was attacking me, or Sorin. He said me. So I casually nodded and said okay and took 10.
My turn, I +1'd Sorin and played Vampire Nighthawk. Now, interestingly enough you can not tap a creature the same turn it comes into play to activate an ability it has, but you CAN tap it per the rules of Captivating Vampire.
- Since Captivating Vampire’s activated ability doesn’t have a tap symbol in its cost, you can tap a Vampire (including Captivating Vampire itself) that hasn’t been under your control since your most recent turn began to pay the cost.
So, I tapped my Vamps and took control of Leveler. He got PISSED. I swung for 10 and passed turn.
He brought out Darksteel Juggernaut, and my next turn I took that and swung for lethal.
Creature - Vampire
Pay 6 life: Gain control of target creature with power less then Hypnotic Vampire's.
"Interesting... your blood is so, fresh. So pure. So... sweet. It needs to age more, like a fine wine. I think I shall keep you alive, for now."