Vampire Nighthawk

Vampire Nighthawk

Creature — Vampire Shaman


Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

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Printings View all

Set Rarity
Commander 2020 (C20) Uncommon
Mystery Booster (MYS1) Uncommon
Explorers of Ixalan (EO2) Uncommon
Commander 2017 (C17) Uncommon
Archenemy: Nicol Bolas (E01) Uncommon
Modern Masters 2017 Edition (MM3) Uncommon
Duel Decks: Zendikar vs. Eldrazi (DDP) Uncommon
Commander 2013 (C13) Uncommon
Duel Decks: Sorin vs. Tibalt (DDK) Uncommon
Magic 2013 (M13) Uncommon
MTG: Commander (CMD) Uncommon
Zendikar (ZEN) Uncommon
Promo Set (000) Uncommon

Combos Browse all


Format Legality
Casual Legal
Unformat Legal
Custom Legal
Tiny Leaders Legal
Block Constructed Legal
Canadian Highlander Legal
1v1 Commander Legal
Pioneer Legal
Legacy Legal
Vintage Legal
Modern Legal
Highlander Legal
Oathbreaker Legal
Limited Legal
2019-10-04 Legal
Duel Commander Legal
Leviathan Legal
Commander / EDH Legal

Latest Decks as Commander

Vampire Nighthawk Discussion

TheAbstruse on Custom Esper Commander advice?

1 week ago

I just thought of something else that could lower the power of this card. Maybe just limit the acquiring of new abilities to Daraphim only and then change the power/toughness boosting ability to Creatures you control get +1/+1 for each keyword on them.

Scenario: Daraphim is on the battlefield. Cast Vampire Nighthawk Cast Gurmag Swiftwing

with new abilities: Daraphim will acquire deathtouch, lifelink, first strike, haste and get +6/+6, then Vampire Nighthawk and Gurmag Swiftwing will get +3/+3.

If the +6/+6 on Daraphim is too much, I could restrict the boosting ability to only affect other creatures (in which case it wouldn't get a boost all) or cut its power toughness boost to be half the number of keywords it has rounded down.

Caerwyn on Custom Esper Commander advice?

1 week ago

I think that would be fairly reasonable, provided you do not have the Power/Toughness boosting ability also. That ability is still incredibly powerful, even with the limitations you placed. Think of it this way: You are turning a Vampire Nighthawk into "Creatures you control have flying, deathtouch, lifelink, and get +3/+3". That's terrifying.

And, with that broken ability removed, we've basically reinvented Odric, Lunarch Marshal, albeit one that can use the keywords defensively.

Sargeras on Budget Devotion: Now With A White Splash!

1 week ago

As someone who played Mono-B for a while, I appreciate the spirit of this list, so +1 from me.

However, I have some questions and concerns.

  1. Too few lands: If your goal is to ramp into Gary, you'll want to be playing more lands. Likely 23-24 is what you are looking for if you want consistent Gary mana by turn 5.

  2. What's with the white?: Usually you splash white for sideboard cards like Rest in Peace, Stony Silence, etc. Without a listed sideboard I have to presume you are splashing just for Souls and Path, which I wouldn't do personally.

Souls is meant to slow down the board, and works well in a true control strategy where it buys you time, here it just weakens your gameplan. You should be playing more devotion pieces like Geralf's Messenger to try and get an easy kill with Gary. (If you want ultra-budget you could play Nyxathid or some other creature.)

Path? You are in the best removal color in the game. Cards like Victim of Night are cheaper and easier to cast on your budget. With only 4 sources of white mana, that's gonna be a dead card much of the time, and you need removal when you need it, not later.

  1. Vampire Nighthawk: It used to be pretty good, but in 2020 magic it just doesn't compare to other drops in the slot. I would find a different threat that does more for you.

  2. Other Possibilities: There are plenty of cheap, efficient creatures out there. Cards like Kitesail Freebooter are amazing, and more get printed every set. This also depends on your meta, but I think your list could use some tuning. I have a primer for Mono-Black you can view for additional help.

How The Devil Plays MTG: The Mono-Black Primer

Modern Sargeras

SCORE: 116 | 87 COMMENTS | 26992 VIEWS | IN 68 FOLDERS

I hope this is constructive and helpful for you, you are definitely on the right track!

Balaam__ on Gary is back...on a budget!

3 weeks ago

Vampire Nighthawk might be worth considering. It meshes well with what you already have going. It’s also 2 more black to count toward your devotion.

Destroyerbirb on You Have To Call Me Nighthawk

4 weeks ago

ANub1s90 Very nice deck. I just have a few suggestions listed below.

Duress and Vicious Rumors are decent discard spells, but a bit lacking when compared to other discard spells. Try out Thoughtseize, Inquisition of Kozilek or even Appetite for Brains.

Why not 4x Nighthawk Scavenger in the mainboard? It's a better Vampire Nighthawk.

Last thing, mana base. Fetchlands are good for getting basics and increasing your chances of getting a non-land card. Nurturing Peatland is card draw in the late game, and you might want some "Man-Lands" such as Mutavault to keep the hits coming even when you are at the late game with no cards in hand. Urborg, Tomb of Yawgmoth is great with colourless lands as it turns them into swamps if needed. Another spicy thing you could try out is Cabal Stronghold, a modern-legal, slightly worse Cabal Coffers.

+1 from me.

StopShot on Did you like zendikar?

1 month ago

Was hoping for Trap cards to return. Ended up disappointed.

As someone who plays only Alesha in EDH I was disappointed to see yet another new Fleshbag Marauder creature with power 3. There’s now 5 creatures with this effect, all of which with 3 or 4 power which feels like I’m getting dunked on at this point. Skyclave Apparition at least makes up for it and Soul Shatter is cool too.

I’ve been wanting Vampire Nighthawk to be reprinted into Pioneer, so Nighthawk Scavenger was really cool.

As a Modern burn player Wayward Guide-Beast is unplayable. Maybe if they gave it +1 power instead of Trample I would have to reconsider as it’s drawback is too severe despite trying to be a throwback to Goblin Guide.

Skyclave Shade is absolutely cool. Half-tempted to build a Modern or Pioneer deck with it, Phoenix of Ash and nothing but hard removal spells to back them up.

Party mechanic is kind of cool. White was clerics, Blue was wizards, Black was rogues, and Red was Warriors. Why they didn’t make Green be Archers is very disappointing to me though.

I guess it in all was alright.

DemonDragonJ on Light and Shadow

1 month ago

I have replaced Vampire Nighthawk with Nighthawk Scavenger, since the latter card is superior in the majority of situations.

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