|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Uncommon|
|Archenemy: Nicol Bolas (E01)||None|
|Modern Masters 2017 Edition (MM3)||Uncommon|
|Duel Decks: Zendikar vs. Eldrazi (DDP)||Uncommon|
|Commander 2013 (C13)||Uncommon|
|Duel Decks: Sorin vs. Tibalt (DDK)||Uncommon|
|Magic 2013 (M13)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
Creature — Vampire Shaman
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Vampire Nighthawk Discussion
6 hours ago
The Void of Mass Confusion and Too* Many (Key?)Words ;)
Sweet deck, young planeswalker; it seems most formidable. I have a couple thoughts about ways you can totally max out the value in every card in the deck!
Basically, I think you want to maximize the chances that all the creatures you have on the field are working together.
For these badboys: +1x Healer's Hawk +2x Lone Rider Flip +1x Fauna Shaman +2x Thalia's Lancers +1x Isareth the Awakener +2x Sylvan Caryatid +1x Birds of Paradise +2x Ayli, Eternal Pilgrim +1x Vona, Butcher of Magan +1x Aryel, Knight of Windgrace
In general, you want to maximize your chances of game-winning synergy. I think these changes will help smooth out the mana curve, provide reliability to the central combos of the deck, and will add versatility to the things your deck can do in 'edge' cases.
Obviously these are just suggestions to help get your brain buzzin'. Here are some other zesty critters with keyword abilities: Pestilent Spirit Would work well with a more control-y and less aggro-y creature build Ochran Assassin (with a critical mass of creatures already on the battlefield, this could win lots of games) Elenda, the Dusk Rose Gifted Aetherborn
Another cool family of cards to consider is equipment. Odiric and knight exemplar could combo really well with Danitha Capashen, Paragon , Puresteel Paladin , Basilisk Collar , Loxodon Warhammer , and other powerful equipment.
Have fun sorcering! Your Bro
3 days ago
1 week ago
Teysa Karlov is really a build around card; unfortunately, I just don't see enough death triggers here to make her work.
There are some cards from RNA that I really love though.
Revival / Revenge : I just love how versatile this card is.
Priest of the Forgotten Gods : A good sac outlet that can also function as removal.
3 weeks ago
Lure is honestly a really terrible card. If they remove your creature, it's a 2v1 in their favor. I would replace both Tragic Slip and Lure with Nature's Way . You're also not running the best deathtouch creatures. Vampire Nighthawk , Gifted Aetherborn , and Rhonas the Indomitable are all better options over Deadly Recluse and Dire Fleet Poisoner. Rancor would also be a fantastic option of adding the more-powerful-than-first strike-and-deathtouch combo, trample + deathtouch. You can assign one damage to their blockers, since that counts as lethal, and then the rest can go at their face. Are they blocking with a 5/6? Too bad, they take 4 trample damage from your Vengeful Pharaoh.
3 weeks ago
3 weeks ago
Good thoughts The_Fallen_Duke.
I like the faster land suggestions. The biggest reason I’m using Dimir Aqueduct is Profane Command . I’ve found the extra mana (when it finally gets there) useful when facing “Indestructable” creatures or need to remove that last point of life. The versatility of Profane Command has been really useful. Faster lands like you suggest definitely might be worth trying though.
As to Bloodline Keeper Flip, the thought here is that the Cryptoplasm s and Phyrexian Metamorph s give you options for whichever “real” monster you get in your hand first. Get the one Grave Titan , copy that and mob. Get one of the three Vampire Nighthawk s, copy that early on, play Bloodline Keeper Flip, copy Bloodline Keeper Flip, and mob. Or if your opponent has particularly beefy creatures, you copy their stuff till you board-wipe, having nickeled-and-dimed their life total the whole game.
3 weeks ago
It's probably the most obvious advice one could give, but in order to speed up the game I think you should reduce the number of lands entering the battlefield tapped. No need of the crazy expensive OG dual lands or fetch lands, but something like Watery Grave , Blood Crypt , Sulfur Falls would be very helpful. A useful addition could be Darkwater Catacombs instad of Dimir Aqueduct and Shadowblood Ridge is pretty cheap yet you may find it useful.
Question unrelated to the landbase: Bloodline Keeper Flip is a great creature and a star in vampire tribal decks, but is it working at his full potential in a deck that, excluding the token it can generate, only has Vampire Nighthawk as creature which whom interacting?
1 month ago
It's a nice concept, but IMHO you need to drop some of the nasties in favor of more early drops. You don't need so many nasties, as by the time you can cast them, you'll have had several turns to find them. This is a good article on the subject of mana curves. - https://magic.wizards.com/en/articles/archive/beyond-basics/how-build-mana-curve-2017-05-18 - It goes beyond the usual advice to cover not just costs but when you'll actually be wanting to cast each item. Even after reducing your big mana cost cards, you'll need a lot more ramp. Avoid the trap of just stuffing in great bombs you want to put on the battlefield. In a given game, you won't see most of your deck anyway.
As to actual cards, I like
a lot. It's like
's big brother. Great value.
Cards like Typhoid Rats and Pestilent Kathari can plug up the battlefield a bit while you work on getting out a finisher or two.
Vampire Nighthawk occurrence in decks from the last year
Commander / EDH:
All decks: 0.06%
W/B (Orzhov): 0.25%
RBW (Mardu): 0.66%
All decks: 0.13%
All decks: 0.06%