mtg, mtg cards, magic the gathering, gaming, geeks
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
|Have (45)||Kravian , veritates1 , BrennanMcCabe , Zuckfat , x754 , nemesis101 , brokendwarf , Magiclover318 , greyninja , xzavierx , Icarus79 , Skulldrey , xGamer97x , JIV_IV , Comicalflop , ryuzaki32667 , Madevil8 , apm239 , RJ_Rozzman , JRobot , Myrph , ewills5089 , ZombieCat , cerberus8317 , Execut1ve , lookoutimscary , colin13 , GureiSeion , Droxium , aebtoga18 , starsaremyocean , wsurugby10 , Regulus1010 , Gameover209X , Kornjunky , APPLE01DOJ , rache , twospires , notamardybum , dbregman8585 , LordOfMishap , rikufodder , Alizer313 , CW , wallsh|
|Want (2)||GIAWOL , kcin|
Yea the price tag on Liliana of the Veil is scary, thats over 200 dollars. I'll probably go for 2 or a proxy of them and see how they perform in my meta
i've got a lot of the cards from the deck above and if i switch to a Infect strategy, i'd have to stuff them back in the shoe box
Gravecrawler and Bloodghast work well with Korlash, so they're in, probably in 2s. I'd probaby put in Phyrexian Crusader to replace Vampire Nighthawk for the creature type and Gravecrawler Nantuko Shade should also work great with the ramp from Nykthos and Crypt Ghast . I'll make space and test them out
This is starting to form, yes. It's a lot more midrange-like. Although I'm not sure if you need Gravecrawler in this strategy because of course - you want blocker in the early game. Consider Gatekeeper of Malakir as a T3 play, or perhaps Vampire Nighthawk
First off, I would let the 'combo' interactions go completely, cap the cmc at 5, cut the cards that don't help you without 1 or 2 other cards, and try to shape it into a bit more of an aggro-like curve. So I'd definitely get rid of:2x Angelic Accord 1x Exquisite Blood 1x Sanguine Bond 2x Grave Titan 1x Rhox Faithmender 1x Serra Avatar
These cards are usually not going to be very helpful when you draw into them, they're too expensive and very win-more. These slots can be put to better use, as to make your deck more consistent and efficient. (8 open slots)
Next are some cards that are decent, but could be better:1x Ajani, Caller of the Pride 4x Child of Night 2x Soul's Attendant 2x Obzedat, Ghost Council These are definitely not bad, but there are better cards out there. (17 open slots)
Before I do some suggestions I'd like to change the number of copies of these:3x Tithe Drinker 3x Vampire Nighthawk Tithe Drinker is actually pretty good here and definitely a card you'll want to be drawing every game, so up to 3. Nighthawk is also good, but I'm not sure you having him in your opening hand twice would be ideal, so down to 3. (17 open slots, still)
So, what did I have in mind?4x Serra Ascendant 3x Dark Confidant 3x Gatekeeper of Malakir 2x Fiendslayer Paladin 2x Sword of Fire and Ice 3x Liliana of the Veil 2x Blood Baron of Vizkopa I wanted to improve both the stability and the versatility of the deck, so this is what I came up with. Gatekeeper and Lili give you more board control, Ascendant is just plain sick in a deck that can trigger her on a consistent basis, Confidant is here to give you some early game card advantage (Erebos isn't very helpful in that regard), the Paladin fits the deck perfectly, the Sword gives you protection from targeted burn/bounce as well as card advantage, Shock and a nice buff, and, last but not least, Blood Baron. The card that made cut Obzedat instantly, and I'm sure you can see why.
So, well, that's what I'd do. I hope it helped at all.
Also, here's a small list of cards I considered but didn't favor over the other ones:Silverblade Paladin Sword of Light and Shadow Sword of Feast and Famine Student of Warfare Basilisk Collar Hunted Horror Vizkopa Guildmage
If the theme is lifelink to win with gelid at, I would suggest something along the lines of Whip of Erebos or Vampire Nighthawk and even Archangel of Thune . That can help with lifelink and buffing up creatures.
Looks good so far. A few thoughts come to mind:
Vampire Nighthawk because he is almost one of the best cards ever printed. He's always a threat no matter when he comes out.
Drop the temples. You don't really need them, also they are so slow and modern is not a place for slow cards. I would suggest a Nykthos, Shrine to Nyx in there for mana ramp.
Nightveil Specter for stealing win cons from other people.
Sorin Markov because he decimates enemies.
Very good deck all suggestions aside, let me know what your thoughts are on those suggestion.
Ok, so I'm sorry I haven't been able to sit down and talk. I've been away from home visiting a school I just got into to. Now I can sit down and work something's out:
Numero Uno, Blood Moon : So far in playtesting I've played 2 Blue Moon decks and 1 Izzet tempo/control. Not once did a Blood Moon stop me from casting a spell, (ik small sample size) not once. I normally have enough fetches to search for all the basics needed, and everyone disruption spell I have bests Blood Moon . I can either strip it, counter it, or blow it up once it hits. As long as this remains true I will leave the basic count as is, but thanks.
Numero Dos, Vampire Nighthawk : Gone! After watching him die time after time to bolt after bolt I realized he was to fragile. The ability to trade with Goyf was nice, but if that's all I'm playing him for then it might was well be a removal spell. The newest addition is Courser of Kruphix . Doesn't die to bolt is crucial, life gain is crucial, and she does a number as a blocker against zoo and pod.
Numero three (duck Spanish), Remand /Mana Leak : I know conventional wisdom leans towards Remand but I much prefer Mana Leak it's the perfect counter through turn 5, and at that point the removal and Cryptic Command can hold the lines.
Numero four, Lands: I seen too many 4/5 land hands to sag your wrong, cutting 2 and 2 Liliana of the Veil for 4 Snapcaster Mage seems smart. Liliana just sits in my hand for most of the game as I want to leave up reactive spells, I would much rather pull her off the top late game then see her in my opening 7. And after MOAR testing Snapcaster Mage is awesome, thanks.
I hope this better explained my reasoning, thanks once again. It really helps!
Well. Putting lands into play is probably more significant that putting artifacts that tap for mana into play. I would prefer Explore over Sphere of the Suns. It draws a card and let's you drop more lands into play. Sphere of the Suns can be destroyed. Other options include Sylvan Caryatid , which might not be good if you're playing Anger of the Gods , because you'll just lose it. This has me then considering Wall of Roots , but without hexproof, you might lose your mana-ramping investment to a doom blade, which is always unfortunate; Farseek , but it stops being super-useful unless you starting investing in shocklands to target with it, like Overgrown Tomb ; Maybe Garruk Wildspeaker because he can untap two lands every turn, but requires you make to four mana. Then again, his ultimate is pretty good with all of your massive creatures.
I'd try to drop some basic lands for Rootbound Crag . It fits your desire for check lands and increases consistency.
I would consider dropping the Wurmcoil Engines. He's an amazing card, but if you're actually looking to buy this deck, you have to keep in mind that he's a $25 card and almost impossible to trade for. If you don't mind the investment, then more power to you! :) In general though, you only need one very strong creature to win. Prime Titan will do the job. Grave Titan will do the job. Wurmcoil will do the job. Hell, even Olivia Voldaren will get the job done. She also fits the "control" flavor you're attempting to play with. Basically what I'm saying is that you have 14 creatures, and you only need about 6-8. You'll draw into them, and it only takes one to take over the game.
Using those extra 6-8 slots, you may want to add Terminate , Maelstrom Pulse , Blightning . Terminate in this deck, in my opinion, is pretty much better than doomblade entirely. Abrupt Decay is fantastic removal that can't be countered and isn't limited to creatures, AND only two mana at instant speed. Definitely worth checking out. Maybe even some hand manipulation like Thoughtseize , Inquisition of Kozilek , Distress , Duress etc would be advisable to establish control early on, and is very effective against other control players.
If you've got a lot of money, Damnation is ridiculously good. It's about $45 right now, but if you give it time, I think it might be reprinted later this year in From the Vault: Annihilation which is a just a collection of board wipes basically. It's expected to be reprinted in there, but that's not for certain. We can only hope.
Another money card that might be interesting, thought I know it's difficult to cast, is Phyrexian Obliterator . Now just take a moment to appreciate the badassery in that thing. It's as simple as playing Urborg, Tomb of Yawgmoth so that all your lands are swamps in addition to their other types. That makes his mana cost not so intimidating. Then again, these are both big investments.
Even taking another path, you may find Phyrexian Arena to be the right strategy to establishing your dominance (and let me tell you that it definitely is), but if you take this route, you need to start considering lifegain somehow in your deck. Maybe that means Thragtusk , or Kitchen Finks , or Vampire Nighthawk , or anything with lifelink and high-value in general, or something like Corrupt , but that in particular is way too slow.
Start thinking about how you want to make this deck your own. There are many paths Jund can take, and it's all about your budget, playstyle, and likings.
This deck is a little slow to function well in a competitive environment. You have a few cards that slow you down way too much. I'd take out Xathrid Demon , Demonic Taskmaster , and Lord of the Pit . Though they are good cards, If you get stalled for even a second, your deck will kill itself. I'd suggest some Hypnotic Specter and Vampire Nighthawk in their place and then some more removal. Go for the Throat , Surgical Extraction , Extirpate , and Doom Blade are some really good removal. You don't want to be solely creatures in a competitive environment, especially if their going to be coming out slow. Try to lean a little more towards control and you should do alot better.
|Power / Toughness||2/3|
|Avg. draft pick||2.49|
|Avg. cube pick||4.90|
|Commander / EDH||Legal|