Creature — Vampire Shaman
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Printings View all
|Commander 2020 (C20)||Uncommon|
|Mystery Booster (MYS1)||Uncommon|
|Explorers of Ixalan (EO2)||Uncommon|
|Commander 2017 (C17)||Uncommon|
|Archenemy: Nicol Bolas (E01)||Uncommon|
|Modern Masters 2017 Edition (MM3)||Uncommon|
|Duel Decks: Zendikar vs. Eldrazi (DDP)||Uncommon|
|Commander 2013 (C13)||Uncommon|
|Duel Decks: Sorin vs. Tibalt (DDK)||Uncommon|
|Magic 2013 (M13)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Vampire Nighthawk Discussion
1 week ago
1 week ago
I just thought of something else that could lower the power of this card. Maybe just limit the acquiring of new abilities to Daraphim only and then change the power/toughness boosting ability to Creatures you control get +1/+1 for each keyword on them.
with new abilities: Daraphim will acquire deathtouch, lifelink, first strike, haste and get +6/+6, then Vampire Nighthawk and Gurmag Swiftwing will get +3/+3.
If the +6/+6 on Daraphim is too much, I could restrict the boosting ability to only affect other creatures (in which case it wouldn't get a boost all) or cut its power toughness boost to be half the number of keywords it has rounded down.
1 week ago
I think that would be fairly reasonable, provided you do not have the Power/Toughness boosting ability also. That ability is still incredibly powerful, even with the limitations you placed. Think of it this way: You are turning a Vampire Nighthawk into "Creatures you control have flying, deathtouch, lifelink, and get +3/+3". That's terrifying.
And, with that broken ability removed, we've basically reinvented Odric, Lunarch Marshal, albeit one that can use the keywords defensively.
1 week ago
As someone who played Mono-B for a while, I appreciate the spirit of this list, so +1 from me.
However, I have some questions and concerns.
Too few lands: If your goal is to ramp into Gary, you'll want to be playing more lands. Likely 23-24 is what you are looking for if you want consistent Gary mana by turn 5.
What's with the white?: Usually you splash white for sideboard cards like Rest in Peace, Stony Silence, etc. Without a listed sideboard I have to presume you are splashing just for Souls and Path, which I wouldn't do personally.
Souls is meant to slow down the board, and works well in a true control strategy where it buys you time, here it just weakens your gameplan. You should be playing more devotion pieces like Geralf's Messenger to try and get an easy kill with Gary. (If you want ultra-budget you could play Nyxathid or some other creature.)
Path? You are in the best removal color in the game. Cards like Victim of Night are cheaper and easier to cast on your budget. With only 4 sources of white mana, that's gonna be a dead card much of the time, and you need removal when you need it, not later.
Vampire Nighthawk: It used to be pretty good, but in 2020 magic it just doesn't compare to other drops in the slot. I would find a different threat that does more for you.
Other Possibilities: There are plenty of cheap, efficient creatures out there. Cards like Kitesail Freebooter are amazing, and more get printed every set. This also depends on your meta, but I think your list could use some tuning. I have a primer for Mono-Black you can view for additional help.
SCORE: 116 | 87 COMMENTS | 26992 VIEWS | IN 68 FOLDERS
I hope this is constructive and helpful for you, you are definitely on the right track!
3 weeks ago
Vampire Nighthawk might be worth considering. It meshes well with what you already have going. It’s also 2 more black to count toward your devotion.
4 weeks ago
ANub1s90 Very nice deck. I just have a few suggestions listed below.
Last thing, mana base. Fetchlands are good for getting basics and increasing your chances of getting a non-land card. Nurturing Peatland is card draw in the late game, and you might want some "Man-Lands" such as Mutavault to keep the hits coming even when you are at the late game with no cards in hand. Urborg, Tomb of Yawgmoth is great with colourless lands as it turns them into swamps if needed. Another spicy thing you could try out is Cabal Stronghold, a modern-legal, slightly worse Cabal Coffers.
+1 from me.
1 month ago
Was hoping for Trap cards to return. Ended up disappointed.
As someone who plays only Alesha in EDH I was disappointed to see yet another new Fleshbag Marauder creature with power 3. There’s now 5 creatures with this effect, all of which with 3 or 4 power which feels like I’m getting dunked on at this point. Skyclave Apparition at least makes up for it and Soul Shatter is cool too.
As a Modern burn player Wayward Guide-Beast is unplayable. Maybe if they gave it +1 power instead of Trample I would have to reconsider as it’s drawback is too severe despite trying to be a throwback to Goblin Guide.
Party mechanic is kind of cool. White was clerics, Blue was wizards, Black was rogues, and Red was Warriors. Why they didn’t make Green be Archers is very disappointing to me though.
I guess it in all was alright.