Vampire Nighthawk

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Uncommon
Archenemy: Nicol Bolas (AC2) None
Modern Masters 2017 Edition (MM3) Uncommon
Duel Decks: Zendikar vs Eldrazi (DDP) Uncommon
Commander 2013 (C13) Uncommon
Duel Decks: Sorin vs. Tibalt (DDK) Uncommon
Magic 2013 (M13) Uncommon
MTG: Commander (CMD) Uncommon
Zendikar (ZEN) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Vampire Nighthawk

Creature — Vampire Shaman

Flying

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Price & Acquistion Set Price Alerts

C17

AC2

MM3

Ebay

Recent Decks

Vampire Nighthawk Discussion

Lord_Olga on Deathtouch Abuse

2 days ago

GolgariGreenthumb Vampire Nighthawk was one of the top contenders of this deck, believe me. Ultimately, I ended up filling the 3 mana cost creatures with Glissa, the Traitor and Pharika, God of Affliction because I wanted this deck to have the capacity to survive in the long haul and I thought these creatures would be ultimately more useful.

FancyTuesday on How do you get this ...

3 days ago

Colorless EDH is paradoxically highly competitive. At least, in that space between actually competitive EDH and casual EDH, it's often a heavyweight due to the fact that colorless mana is relatively very easy to produce. Half a dozen playable sol lands, monoliths, vault, ring, crypt. There's a lot of utility and power in colorless as long as you can pay.

If you're trying to punch up on a budget I wouldn't go with Atraxa. She may be strong casually, but building effectively around her is expensive. Rolling 4 colors means your mana base is either going to give you a permanent two turn handicap or cost $2000, and themes she plays well to (Superfriends, Infect, etc.) are either expensive or better served with other commanders.

Forgive my candor, but as you asked for guidance I have to tell you that Stuffy Doll is not a good EDH card. You can stick to your guns and run it because you like it, goodness knows half the cards in my decks are there because they're dumb and I love them, but if you're struggling this needs attention. Stuffy Doll is a 5 drop that doesn't affect the board at all on its own, only targets a single opponent in a multiplayer format, and does virtually nothing on its own. For Stuffy Doll to be powerful you need multiple other effects (make it a threat and attack, force them to attack with something it can block, or force them to attack with Pariah on it) or play and burn it. All told it's 8 ways dependent on other things just to be ok, let alone strong, in a game where two turns later Ulamog, the Ceaseless Hunger is just going to sneeze it out of existence.

Muldrotha, the Gravetide is your diamond in the rough here. is probably the strongest combination of colors you could ask for in sub-competitive EDH, three colors is a lot more manageable than 4 on a budget (and with as one of three rather than one of four you can lean on ramp), and your commander is a recursion engine which is supremely valuable in EDH. If you wanna build her cheap:

  • Go heavy on card-value (one card nets you more than one card) ramp cards (ex: Cultivate, Skyshroud Claim) and plan on playing a little top heavy. Big explosive cards tend to be cheaper dollar-wise than low CMC, efficient cards
  • For your mana base favor green and ramp into the other colors. Stick to or duals, avoid (which is generally a more expensive combination anyway). Splurge and get the duals that have the subtype Forest so you can grab them with forest tutors
  • Small creatures should be utility pieces you can get added value out of reanimating (ex: Reclamation Sage, Solemn Simulacrum), not "good" creatures unless they offer a major advantage (ex: Vampire Nighthawk will never amount to more than a body, Nether Traitor might fuel sac engines cheaply depending on how you build the deck)
  • Roll big card advantage sweepers (ex: Decree of Pain, Bane of Progress)
  • Have versatile removal; exile and bounce are stronger than destroy (ex: Cyclonic Rift, Curse of the Swine
  • Have plenty of effects that can reload your hand (ex: Disciple of Bolas, Skullclamp)
  • Recursion is as strong for your opponents as it is for you, so have a handful of cards to apply graveyard hate (ex: Bojuka Bog, Agent of Erebos)
  • Have a couple threats that can legitimately end the game if not dealt with. We can't all afford to Tooth and Nail into Craterhoof Behemoth, but something like Worldspine Wurm or Dread Cacodemon won't break your bank.

Beyond that, just make sure that whenever you're slotting in a card it really does something for you, and if that something is dependent on something else that it's either a really dominant affect or a really common trigger (ex for both: Consecrated Sphinx). If all else fails steal your opponents more expensive things with clone effects and grave robbing (ex Phyrexian Metamorph, Geth, Lord of the Vault, Sepulchral Primordial).

Anyway, that's my take. Hope you find some of it useful!

Force_of_Willb on Shade of the Past

1 week ago

There are many ways to build mono black, and there aren't many different cards that I can suggest that haven't been included in your maybe list. Typical builds of mono black that has had some success in modern include Zombies or Vampires. The deck formula is usually the same. ~22 lands, ~26 creatures (8 1-drops, 8 2-drops, 6 3-drop, 4 4+ drops), and ~12 disruption spells consisting of discard and removal. Some problems I see with your current deck is that the curve doesn't flow as your lowest creature CMC is 3 and you would only have about a 17% chance to have one in hand by turn three. Another problem with mono black is that it runs out of gas compared to other colors, your current build has only 2 draw spells (and not a great one at that).

If i was to build i would try out something like this: Creatures (in order or preference):

1 - drops (8): Gravecrawler ($) or Bloodsoaked Champion / Dread Wanderer (budget) - recursion, threats that continue late game and can recover after a sweeper (maybe even one you cast yourself)

Shadow Alley Denizen - makes other creatures difficult to block (worse against other black deck matchups)

Typhoid Rats - unfavorable to block, trades favorably on defense late game

Hex Parasite - Usual for removing counters / killing plainswalkers (Meta Choice)

Vampire Lacerator, Guul Draz Vampire, or Cryptbreaker, Diregraf Ghoul - choices if you build vampires or zombies

2 - drops (8): Bloodghast, Scrapheap Scrounger - recursion threats

Gifted Aetherborn - Vampires - difficult to block, gains life, good on defense

Most modern decks use Dark Confidant $$$ - some budget options to help draw cards could include Glint-Sleeve Siphoner, Pain Seer

3 - drops (6): Vampire Nighthawk is the best option in the three spot and should be a 4x of.

if building zombies you have other options, usually they use the 3 spot for lords DeathBaron ($), Diregraf Colossus, or Lord of the Accursed (budget) pumps and makes blocking harder.
Geralf's Messenger can remove 4 life without even attacking, trades favorably once and gets bigger - downside is the coming into play tapped. or Plague Belcher which is good if you have a gravecrawler to target the negative counters.

Ruin Raider and Grim Haruspex can hep draw you cards to keep you gassed.

4+ Drops (4): These are you finishers, if budget is not an option than Phyrexian Obliterator is the choice.

For zombies you could try a combination of Gray Merchant of Asphodel and Korlash, Heir to Blackblade as the legend multiples rule doesnt really count against him. Grave Titan could be an option too.

Vampires the choice is Vampire Nocturnus

Budget considerations include values cards like Nekrataal/Ravenous Chupacabra or Desecration Demon which has seen some success before.

For your removal package you need to think about a balance that supports your deck. If you are playing aggro with creatures that have recursion than hand disruption that targets instants and sorceries are weak. I would focus on creature removal with high kill spells and Harsh Scrutiny. If your creatures are weak to removal or have high amounts of evasion then the protect package Duress would be better. Obviously cards like Thoughtseize which targets both is better, but stick to one type that best suites the deck you build and place the other type in the sideboard.

For lands I would cut to 22, they can be all swamps but you can try out cards like Leechridden Swamp/Piranha Marsh/Desert of the Glorified/Ifnir Deadlands/Scavenger Grounds (meta choice) or Terramorphic Expanse/Canyon Slough/Fetid Pools if speed isn't too important

DjustGreat on Rakdos Aggro Help

2 weeks ago

Looking to make my super-budget red/black aggro a lot better now that I have some cash to invest in it. Where should i start?

Creatures: 4x Crimson Muckwader 2x Desecration Demon 4x Diregraf Ghoul 4x Hellhole Flailer 3x Hellrider 4x Lightning Mauler 4x Rakdos Cackler 4x Vampire Nighthawk

Land: 4x Bloodfell Caves 8x Mountain 10x Swamp

Instant/Sorcery: 2x Shamble Back 2x Doom Blade 1x Hideous End 4x Burst Lightning

Thanks for any/all suggestions!

nUKe13 on Darkness is Eternal [Mono-B Vampires]

2 weeks ago

kaduzete thank you for the compliment and enthusiasm in your post! Ill go through each suggestion.

Vampire Nighthawk is a fantastic card and is an iconic vampire to be sure. For this build, most of my creatures will have flying because of Vampire Nocturnus. Therefore, Gifted Aetherborn fulfills the same niche. However, I have other 2 drops and 3 drops (Gatekeeper of Malakir) that I would rather play with my one drop discard/removal, if that makes sense.

Drana, Liberator of Malakir, again another great vampire, is more centered in token based builds due to her spread counter effect. Shes great, but this build goes tall and disrupts.

Blade of the Bloodchief is another fantastic card, especially with tokens and Blood Artist and Kalastria Highborn. Unfortunately, my meta has so much artifact hate (high number of Affinity and Tron decks) that blade would get little value.

Basically, its all dependent on your meta. If you dont have artifact hate, run Blade of the Bloodchief. If you run tokens, run Drana, Liberator of Malakir. If you have synergy with first strike (like Stromkirk Captain) run Vampire Nighthawk.

This deck uses pump and sac + Kalastria Highborn to burn damage in. Ive been following Tom Ross and his builds for a while and thats where I got my inspiration. Good luck building and hope this helps!

kaduzete on Darkness is Eternal [Mono-B Vampires]

2 weeks ago

First of all, congrats for buindg this deck. It's Just awsome because i've been searching for a good ref since i'm starting to play now and I really enjoyed vampires!And that leaves me to my question:I see many decks using Vampire Nighthawk, Blade of the Bloodchief and Drana, Liberator of Malakir. Why are they dispensable in your deck?Thank you and congrats again!

yaeldemers on One Cursed Night

2 weeks ago

Nice brew, if you want to add better creatures and lower your mana curve, I'd suggest swapping Witch's Familiar and Bloodhunter Bat for Gifted Aetherborn and Vampire Nighthawk. For consistency, I'd go down 2 Leechridden swamps and add some more low-cost creatures or spot removals. Then, that Darkblast could be changed for a Tragic Slip or Disfigure (same goes for Doomblade)! Finally, I'd suggest adding a bit more curse/aura/enchantment main board such as Curse of Disturbance instead of Accursed and Bitterheart Witch.

Overall, that's a great deck you got here,Cheers!

Shliken on mono black infinite life combo

2 weeks ago

If you're going to run Sanguine Bond, you should definitely run Exquisite Blood. These cards enter an infinite loop, so they automatically win you games! Also a couple of other tips for mono black, Cabal Stronghold is a beautiful card here, as well as Dread Shade. I'd recommend cutting the Onyx Mage for something with more punch, like a Gifted Aetherborn or Vampire Nighthawk. If you want your creatures to have deathtouch, put a couple of Archetype of Finalitys in your deck. Also, if you are playing successfully, Cryptolith Fragment  Flip is going to be a dead card, as you always will be gaining life and thus above ten, so it won't flip. The stronghold should net you plenty of mana, but the tried and true Dark Ritual is a mana pump if you think you need it. Good luck!

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