Unquestioned Authority

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Uncommon
Conspiracy (CNS) Uncommon
Judgment (JUD) Uncommon

Combos Browse all

Unquestioned Authority

Enchantment — Aura

Enchant creature

When Unquestioned Authority enters the battlefield, draw a card.

Enchanted creature has protection from creatures.

Price & Acquistion Set Price Alerts

C18

CNS

JUD

Ebay

Unquestioned Authority Discussion

MegaMatt13 on Kestia's Divine Army

1 month ago

redace10, those are both great suggestions and I've added them to my maybeboard. The problem as always is what to cut to make room. I may replace Unquestioned Authority as the deck has a ton of evasion. Sun Titan would be a powerhouse in here with a ton of permanents costing 3 or less but I don't know what else to cut for a 6 drop. Any chance of your version of the deck being posted on here?

LuciferHex on Alesha and fun

1 month ago

Also some suggestions. Unquestioned Authority is better than Angelic Gift.

Return to Dust and Crush Contraband are worth testing out.

You should cut Chastise and add Swords to Plowshares as it's super cheap and a lot better. Path to Exile is also a pretty great option.

Knight of Grace and Malice, Blinding Angel and AErathi Berserker are just balls of stats that are really not strong enough for EDH.

Liliana's Shade and Celestial Crusader aren't very good in three color decks.

And Agent of Masks and Bounty Hunter are too slow.

Then again if you are running any of these because their pet cards or you like the art or enjoy peoples reaction to them then, by all means, run them. But assuming you're looking for power level i'd cut these.

Minizem1 on

4 months ago

Elemental Resonance, Unflinching Courage, Unquestioned Authority, Treetop Bracers, Rancor, Alpha Authority.

Not having your commander be a creature makes the deck very inconsistent. If I wasn't able to play Uril every game I probably wouldn't have won any of them. I would put either Tuvasa or Kestia as the commander.

Other Creatures: Aura Gnarlid, Umbra Mystic, Sram, Senior Edificer, Hero of Iroas, Danitha Capashen, Paragon

tfrederick96 on The Deck That Rides as One

4 months ago

Looks pretty neat! Some substitutions I recommend considering are Bonesplitter for Darksteel Axe, Godless Shrine for Isolated Chapel or other lands, and Spirit Mantle/Unquestioned Authority for Knight's Pledge. Also, History of Benalia would be insane in this deck.

NyeShnefDerp on Uril, The Miststalker

4 months ago

Hey there! Pretty sick deck ya got going there, as an avid Uril player myself, id like to suggest a few cards, namely cards that add protection from creatures to give an unblockable effect such as Holy Mantle and Unquestioned Authority and if infinite combos aren't frowned upon in your group, perhaps you could use Bear Umbra to untap your lands, creating enough mana for Aggravated Assault with each extra combat step, Aye, good luck m8!

Optimator on Come out biting!

5 months ago

I know this page isn't up to date but here's what I'd do:

I would add Mind's Eye 100%. I think a Sun Titan and Armageddon would be worth it. The expensive Equipment cards become better with more focus, like Puresteel Paladin. I'm not sold on Leonin Shikari for such a creature-light deck.

Speaking of which, Relic Seeker might be worth it to quickly get the boots or Hammer of Nazahn or something.

Maybe swap Disenchant with Forsake the Worldly in case you need the draw? Return to Dust is the obvious upgrade. Duelist's Heritage is nice because it isn't an aura and has funny political value on other peoples' turns.

I'm thinking that you should perhaps plan on a more late-game strategy--i.e. more expensive Equipments with bigger bonuses. Seems that the quick win is only viable in 1v1. Perhaps you may want to keep the deck 1v1 only?

I might add Prowler's Helm, Blackblade Reforged, Darksteel Plate (cheaper than ever--I don't think you can get enough Indestructible), maybe a Basilisk Collar or Quietus Spike.

I would say drop Armored Ascension, Ethereal Armor (maybe), Serra's Embrace, Unquestioned Authority, Mesa Enchantress, Umbra Mystic, Helm of the Gods. That should open up room for more artifact synergy or more interaction (removal). I'm not sold on Piston Sledge, Hero's Blade, Vorrac Battlehorns, Tenza, Godo's Maul, Ring of Thune.

Cellran on Aura Uril

6 months ago

So I have a Uril deck that I have been working on for a while so I am going to make some suggestions to take out, the reason why, and then will give some cards I feel you should use if you can get ahold of them. So some general suggestions is to avoid fieldwipes that also hurt you a lot, secondly run very few creatures. Honestly mana dorks and the enchantress' are all that I really run so the major suggestion I would say is to cut down on the creatures and mostly leave dorks/enchantress' like Mesa Enchantress or things like Herald of the Pantheon which make auras cheaper. Another thing are instants and sorceries, the majority of those should be targeted removal and mass removal or land grab spells like Swords to Plowshares, Day of Judgment, or Rampant Growth. Some specifics on those are Titanic Ultimatum isn't awesome if you only have one creature, which is all you generally need to win. (Uril, the Miststalker) Including the other pump spells i would say aren't great with Uril because he pumps so much anyways. Predator's Rapport isn't a terrible one as it can get you some life if you need but their might be a better option if you really want to keep that in. Alright, on to the enchantments. I would say that out of auras, Ancestral Mask and Bear Umbra are your best two, the others I like are Dryad's Favor and Indestructibility and finally Rancor. Other than those three I would say most of your aura's are just a tad weak. Out of normal enchantments I would almost avoid these with a fiery passion, other than protection of course. I would say Oblivion Ring is the only one I for sure would say to keep in (yes I know it's an aura but you don't target uril with it.). Other than those I would say that you mostly want auras, other than removal or extremely powerful cards. Alright, on to suggestions: The major suggestions I would make for auras would be these Armadillo Cloak, Ethereal Armor, Flickerform, Runes of the Deus, Scourge of the Nobilis, Shield of the Oversoul, Spectra Ward, Spirit Mantle, Unquestioned Authority, and finally Vow of Wildness along with any of the umbras. (boar, spider, and hyena for example.) Some normal enchantments I like are: Burgeoning for ramp, Dueling Grounds and Ghostly Prison for protection. Also, Mayael's Aria and Sigil of the Empty Throne for alternate win cons and finally Sterling Grove for search and protection. The artifacts should be general ramp or mana fixing with maybe a Helm of the Gods for boosting. The wipes I use are Austere Command for when you really run into crap and Winds of Rath and Divine Reckoning because they don't normally hit uril so he doesn't die. I use Retether and Open the Vaults for recursion and Enlightened Tutor and Three Dreams for tutor and my two targeted removal is just Swords to Plowshares and Path to Exile. Those are just my general suggestions. If you want to look at my deck you can go to Uril the miststalker

BjarneAlmighty on Isamaru - The Howling Blade

6 months ago

I suggest adding more ways to push your damage through.

Armored Ascension Evasion and big pump

Grappling Hook I favor this over Fireshrieker, it lets you focus fire utility/combo creatures like Blood Artist without burning a Path or StP

Spirit Mantle Evasion

Loxodon Warhammer An auto include in any voltron deck

Unquestioned Authority Card draw and evasion in one

Hammer of Nazahn Indestructible and Sigarda's aid in one

Silent Arbiter Ideal for any voltron deck focusing on control

Memory Jar Second part of the Scroll Rack draw machine

I would drop Kor Duelist, Mirran Crusader, Armageddon(you really don't like others having fun), Hero of Bladehold, Brimaz, King of Oreskos, and Skullclamp. Even if you don't want to put in the enchantments, Brass Squire and Leonin Abunas are better creatures.

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