Spirit Link

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tenth Edition (10E) Uncommon
Ninth Edition (9ED) Uncommon
Ninth Edition Foreign Black Border (9EDFBB) Uncommon
Eighth Edition (8ED) Uncommon
Seventh Edition (7ED) Uncommon
Classic Sixth Edition (6ED) Uncommon
Fifth Edition (5ED) Uncommon
Fourth Edition (4ED) Uncommon
4th Edition Foreign Black Border (4EDFBB) Uncommon
Legends (LEG) Uncommon

Combos Browse all

Spirit Link

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Whenever enchanted creature deals damage, you gain that much life.

Set Price Alerts

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Spirit Link Discussion

Kumi on W/U Bogles

1 day ago

Is there any reason why you're trying to build U/W instead of the (in my opinion) more powerful G/W?

(I typed all this before I saw you're only doing U/W so sorry in advance lol)

As someone who used to play Bogles a couple years back, do not underestimate Rancor . I think it's a worthwhile addition maybe even over Arcane Flight. I don't believe you need 5 counter spells. I think maybe 2 Stubborn Denials would be enough, and maybe pump up to 4 Paths. In the 2 years I played this deck, I never ran into that many times that I absolutely had to counter a noncreature spell that made a big difference. I usually tried to find ways around it. Maybe have those 2 against Fracturing Gust and Engineered Explosives post-board which are some of your worst enemies. You might add a couple more to the sideboard if you see a lot of noncreature wraths in your meta.

One copy of Dryad Arbor is absolutely necessary for sacrificing if need be, especially if you don't have Leyline on the field (which I think you really only need 2 in the maindeck), so you can fetch it up at instant speed if the opposing Jund player tries to get you with Liliana of the Veil .

I don't believe Spellskite is super necessary. Really the only time you would ACTUALLY need it is against Burn, and you're trying to race them anyway. You don't want to use your entire 2nd turn trying to protect yourself from 2 burn spells or one trigger of Valakut, the Molten Pinnacle against TitanShift. You would rather be throwing on a Spirit Link and Rancor instead.

If you only have 12 creature spots open, I would definitely run Gladecover Scout over the Stalker. You want to get swinging on turn 2 as often as you can, because Bogles wants to be as linear as possible. I only ran 2 Spiritdancers by the time I was done playing, because I found myself drawing them too often, especially in opening hands, so maybe you can do 2 Spiritdancers and 2 Stalkers.

Exiling enchantments or artifacts over destroying them never seems to be super relevant in Modern, and hopefully you wouldn't run those mainboard, so the cycling shouldn't be necessary

Your sideboard is going to be completely dependent on your meta. If there's a lot of Dredge, Storm, and Hollow One then cards like Relic of Progenitus are handy. If there's tons of control then this would be where Spell Pierce or Negate are good (although there's not much you can do against Supreme Verdict except not putting all your eggs in one basket). Just try to build one that can hit decks from all sides then adjust accordingly.

Overall, I think you just need more Auras. Running out of gas by drawing two counter spells is a terrible feeling.

Hopefully this help! And feel free to ask questions. I'm a veteran Bogles player

canyonrp on First prototype

1 month ago

It would be annoying to advise huge changes to your deck, so here are a few nice cards that you may or may not know about that could replace some of the cards in your deck:

Remove Cancel for a better counterspell, like Dissolve or maybe Swan Song.

Lifelink, Fog and Spirit Link are kind of inefficient for commander. You can sort of think of commander as a 3 on 1 game, so you should have cards that do more than just one little thing, even if they cost more mana. Some examples would be Brave the Sands and Teferi's Protection. (Giant Growth is also kinda bad for commander.)

EDH is a much slower format than all the others. Games consistently go on to turn 15 for more casual players. If you run out of gas early, that's a lot more time with no hand than in a 1v1 match. So a lot of commander decks dedicate close to 10 of their cards to card draw and around 10 more for mana ramp. You have some, but I'd recommend adding a little more. Some good mana ramp and card draw cards that generally work with any deck are Rhystic Study, Future Sight Sylvan Library, Skullclamp (though that one might not be so good with your deck), Cultivate, Kodama's Reach,Beast Whisperer, and Selvala, Explorer Returned. A more specialized card draw cards I can think of off the top of my head are Soul's Majesty, Hunter's Insight, and Hunter's Prowess (To put on your unblockables).

Your strategy's cool though! +1 Upvote from me!

Rabid_Wombat on 3rd edition white deck?

3 months ago

Witch Hunter is a good budget alternative to Preacher...I paid $30 for mine just because I needed it to finish the deck.

Spirit Link is another great card that deserves a recommendation.

carpecanum on Obzedat's Crew of Randoms

3 months ago

Accursed Witch  Flip and Blood Tribute

Kokusho, the Evening Star

Vampiric Link and Spirit Link both work, either on your creatures or on an opponents

Boza on Fastest way to play Star ...

3 months ago

Red/white is the way to go with this. Not only do you get Boros Reckoner and Spitemare and Truefire Captain as backups, but also cards like Spirit Loop or Spirit Link in combination with Pariah or Pariah's Shield will get you infinite life. Additionally, just slapping a pariah on doll will make you immune to damage, so that is something.

TheGeneralAdvisor on super fun time commander deck

4 months ago

Celestial Mantle and Pestilence Demon dont work the way you describe. You have to deal combat damage to double your life total. Both are still sweet in their own though.

Only thing I can see as an issue is your land count. At minimum, I would add 3 more lands, but ideally I would run 38 in a deck with such a high cost. Maybe cut some of the weaker or vanilla cards like Spirit Link and Yargle, Glutton of Urborg for some more land.

Gleeock on Tuvasa, the Russian Ambassador to Blue

6 months ago

In my list of weird enchantments to think about: Aurification, Lightmine Field, Island Sanctuary - useful finally? Mystic Barrier - who uses this? Divine Presence - see prior Spirit Link - because I want to see you put this on someone's walking ballista Web of Inertia - for bizarre pillowy graveyard hating?? Pollenbright Wings because I have yet to see an enchantment commander voltron land with it and suddenly turn into a swing wide deck. You think Enchanted Evening will stay on the rise because of this?

RaggedyAlex on Geist of Aura Hexproof

7 months ago

Hey man, Spirit Link is a strictly better Lifelink because it stacks with other life link abilities

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Spirit Link occurrence in decks from the last year

Modern:

All decks: 0.01%

Commander / EDH:

All decks: 0.0%

White: 0.04%