Spirit Link


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tenth Edition (10E) Uncommon
Ninth Edition (9ED) Uncommon
Eighth Edition (8ED) Uncommon
Seventh Edition (7ED) Uncommon
Classic Sixth Edition (6ED) Uncommon
Fifth Edition (5ED) Uncommon
Fourth Edition (4ED) Uncommon
Legends (LEG) Uncommon

Combos Browse all

Spirit Link

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Whenever enchanted creature deals damage, you gain that much life.

Price & Acquistion Set Price Alerts





Spirit Link Discussion

zephramtripp on Card creation challenge

2 weeks ago

Hey, Bobbbyyy, the Aura you made doesn't necessarily have the intended effect because you give the text to the creature. To properly benefit from your opponent's creature you need to reference the wording on Vampiric Link or Spirit Link. Like so:

Double Agent

Enchantment - Aura

Enchant creature an opponent controls


Whenever enchanted creature deals damage, you gain that much life.
Whenever enchanted creature deals combat damage to a player, draw a card.

if you get my meaning.

NV_1980 on Avacyn, Judgement Day 8/22/97

3 weeks ago

For starters, I would drop all 'protection' stuff (with the exception of Baneslayer Angel). I know wards, scarabs and circles look useful, but they are not. The wards and scarabs only affect single creatures and will only help against a single color at a time. This means in multiplayer games, in which often enough you will face all MTG colors simultaneously, these will not help very much. Circles on top of that, are also very mana intensive to use. Especially against token decks, they become effectively useless.

If you would drop these, along with some of the other aura's that are not all that useful (examples are Holy Strength, Spirit Link and Daybreak Coronet), you could make room for 10 new cards.

Also, please note that there are now two Akroma, Angel of Wrath's in this deck. This is not allowed, so you need to get rid of one.

I would also recommend you take a good look at the cards I have suggested and compare them with the non-Angel creatures in this deck and decide for yourself which creatures would augment your strategies better. If it were me, I would use that list to make another 8-10 replacements.

Hope any of this helps. Happy gaming!

With kind regards,


JeranF on Casual GW Sunmare Experiment

1 month ago


First of all, thanks for the many tips! It's good to find cheap cards to help out the manacurve. I already heared of Knight Exemplar, but I also really like Silverblade Paladin, especially for the Soulbond effect, so I guess, I will definitely switch out Faithbearer Paladin and Abzan Kin-Guard. What I'm not sure about yet, is for once Sungrace Pegasus. I was thinking about taking him out too, since he's no horsetype, but the cheap flying would be useful aswell. Also have to see if I replace Healing Salve/Healing Leaves with Spirit Link or the proposed Leyline of Vitality, since I wanna keep atleast one of the instants.

I will take a look at all the possible changes tomorrow and then try to upload it for a first time.

wonderboyrox on Casual GW Sunmare Experiment

1 month ago

+1 for your theme. I love seeing people try something a little outside of the box. A few changes I would make, but only mostly to help your mana curve. You are currently running 13 creatures at a 4 CMC or higher. That is honestly far too much, especially when you are only running 20 land. I know you are making this just for casual games, but in order to ensure you have a reliable early game, you need to increase your lower end curve and decrease your higher end. (Yes I realize you are also running a playset of Rampant Growth, I still stick by what I am saying.)

Also, I would increase Lone Rider  Flip to 4 copies up from the 3 you have now. It's an amazing card early game as well as late game, this is honestly your alternate win condition if your Sunmare fails you.

At the end of the day, here is what I would do:

-3 Faithbearer Paladin (Too heavy on your mana curve, and only has 3 attack power)

-3 Dawnglow Infusion (Mana better spent elsewhere, imo)

-4 Healing Salve (Mana better spent elsewhere, imo)

-2 Abzan Kin-Guard (To help reduce the overall mana curve)

+1 Lone Rider  Flip (Reasons listed above)

+2 Sungrace Pegasus (Fits the curve, and the lifelink theme)

+2 Knight Exemplar (Rounds out your curve with a 3 CMC creature, and offers the deck more utility)

+4 Spirit Link (Fits the theme, helps lower overall mana curve. Also, can be placed on a creature with Lifelink and will essentially double life gained due to how the enchantment works. And as a bonus, can also enchant an opponents creature and nullify whatever dmg it deals by gaining the life back.)

+3 Silverblade Paladin (Fits horse & knight theme, reduces overall mana curve, and offers the deck more utility)

Overall this would help lower your mana curve, helping the decks tempo and early game out a lot. It would give you access to more utility, including: Double strike, Indestructibility, and even MORE life gain. Let me know what you think and if you decide to implement any of the suggestions!

sylvannos on 25$ tcg mid budget tournament

1 month ago

I'd check out Pauper decklists that are around. These have separate ban lists than Legacy. That means you get to build stronger versions of those decks if the only limits are the Legacy ban list and $25.

Cranial Plating is less expensive than Chromatic Star, for instance, but is soft-banned in Pauper because Cranial Plating was never printed at common. That means you can play a top-tier Pauper Affinity deck with stronger cards. That's not the case with every card in every Pauper deck, but it's probably what I'd look for.

MtG Goldfish has a bunch of Pauper decks with their prices listed. Stompy, Delver, and Burn are good starting points like others have said. I'm pretty sure you can play Boggles on less than $25 if you cut Utopia Sprawl. You could also add Spirit Mantle and Spirit Link. I'm not sure what you would play instead of Noble Hierarch or Deathrite Shaman.

To be honest, I'm not sure why your event isn't going to be just a Pauper tournament, rather than a $25 budget limit. It's something I'd bring up with the organizers that they should consider in the future. Pauper is a lot cheaper on paper anyway, due to printings.

You might also suggest Standard Pauper/Peasant where the only cards banned are rares and mythics. Or having a 75-card proxy Legacy event.

Kaldeni on Bogle - aura hexproof

2 months ago

Uh, i see great arguments for both of you, nice to see

so i'm playing at MKM Series in Germany in around two weeks. i'm really thinking of a Breeding Pool and i replaced the Spirit Link for Cartouche of Solidarity. I think this is a great option, for only i get +1/+1, first strike and a token with vigilance.

I think i replace the Silhana Ledgewalker and one Stony Silence for 3 copies of Ceremonious Rejection. I'm afraid of tron, but i don't think this will help a lot, cause i won't have one in turn 2 of my enemy. And one Chalice of the Void with one counter ends my game

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