|Commander / EDH||Legal|
Printings View all
|Tenth Edition (10E)||Uncommon|
|Ninth Edition (9ED)||Uncommon|
|Ninth Edition Foreign Black Border (9EDFBB)||Uncommon|
|Eighth Edition (8ED)||Uncommon|
|Seventh Edition (7ED)||Uncommon|
|Classic Sixth Edition (6ED)||Uncommon|
|Fifth Edition (5ED)||Uncommon|
|Fourth Edition (4ED)||Uncommon|
|4th Edition Foreign Black Border (4EDFBB)||Uncommon|
Combos Browse all
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Whenever enchanted creature deals damage, you gain that much life.
Spirit Link Discussion
Kumi on W/U Bogles
1 day ago
Is there any reason why you're trying to build U/W instead of the (in my opinion) more powerful G/W?
(I typed all this before I saw you're only doing U/W so sorry in advance lol)
As someone who used to play Bogles a couple years back, do not underestimate Rancor . I think it's a worthwhile addition maybe even over Arcane Flight. I don't believe you need 5 counter spells. I think maybe 2 Stubborn Denials would be enough, and maybe pump up to 4 Paths. In the 2 years I played this deck, I never ran into that many times that I absolutely had to counter a noncreature spell that made a big difference. I usually tried to find ways around it. Maybe have those 2 against Fracturing Gust and Engineered Explosives post-board which are some of your worst enemies. You might add a couple more to the sideboard if you see a lot of noncreature wraths in your meta.
One copy of Dryad Arbor is absolutely necessary for sacrificing if need be, especially if you don't have Leyline on the field (which I think you really only need 2 in the maindeck), so you can fetch it up at instant speed if the opposing Jund player tries to get you with Liliana of the Veil .
I don't believe Spellskite is super necessary. Really the only time you would ACTUALLY need it is against Burn, and you're trying to race them anyway. You don't want to use your entire 2nd turn trying to protect yourself from 2 burn spells or one trigger of Valakut, the Molten Pinnacle against TitanShift. You would rather be throwing on a Spirit Link and Rancor instead.
If you only have 12 creature spots open, I would definitely run Gladecover Scout over the Stalker. You want to get swinging on turn 2 as often as you can, because Bogles wants to be as linear as possible. I only ran 2 Spiritdancers by the time I was done playing, because I found myself drawing them too often, especially in opening hands, so maybe you can do 2 Spiritdancers and 2 Stalkers.
Exiling enchantments or artifacts over destroying them never seems to be super relevant in Modern, and hopefully you wouldn't run those mainboard, so the cycling shouldn't be necessary
Your sideboard is going to be completely dependent on your meta. If there's a lot of Dredge, Storm, and Hollow One then cards like Relic of Progenitus are handy. If there's tons of control then this would be where Spell Pierce or Negate are good (although there's not much you can do against Supreme Verdict except not putting all your eggs in one basket). Just try to build one that can hit decks from all sides then adjust accordingly.
Overall, I think you just need more Auras. Running out of gas by drawing two counter spells is a terrible feeling.
Hopefully this help! And feel free to ask questions. I'm a veteran Bogles player
1 month ago
It would be annoying to advise huge changes to your deck, so here are a few nice cards that you may or may not know about that could replace some of the cards in your deck:
Lifelink, Fog and Spirit Link are kind of inefficient for commander. You can sort of think of commander as a 3 on 1 game, so you should have cards that do more than just one little thing, even if they cost more mana. Some examples would be Brave the Sands and Teferi's Protection. (Giant Growth is also kinda bad for commander.)
EDH is a much slower format than all the others. Games consistently go on to turn 15 for more casual players. If you run out of gas early, that's a lot more time with no hand than in a 1v1 match. So a lot of commander decks dedicate close to 10 of their cards to card draw and around 10 more for mana ramp. You have some, but I'd recommend adding a little more. Some good mana ramp and card draw cards that generally work with any deck are Rhystic Study, Future Sight Sylvan Library, Skullclamp (though that one might not be so good with your deck), Cultivate, Kodama's Reach,Beast Whisperer, and Selvala, Explorer Returned. A more specialized card draw cards I can think of off the top of my head are Soul's Majesty, Hunter's Insight, and Hunter's Prowess (To put on your unblockables).
Your strategy's cool though! +1 Upvote from me!
3 months ago
Spirit Link is another great card that deserves a recommendation.
3 months ago
3 months ago
Red/white is the way to go with this. Not only do you get Boros Reckoner and Spitemare and Truefire Captain as backups, but also cards like Spirit Loop or Spirit Link in combination with Pariah or Pariah's Shield will get you infinite life. Additionally, just slapping a pariah on doll will make you immune to damage, so that is something.
4 months ago
Only thing I can see as an issue is your land count. At minimum, I would add 3 more lands, but ideally I would run 38 in a deck with such a high cost. Maybe cut some of the weaker or vanilla cards like Spirit Link and Yargle, Glutton of Urborg for some more land.
6 months ago
In my list of weird enchantments to think about: Aurification, Lightmine Field, Island Sanctuary - useful finally? Mystic Barrier - who uses this? Divine Presence - see prior Spirit Link - because I want to see you put this on someone's walking ballista Web of Inertia - for bizarre pillowy graveyard hating?? Pollenbright Wings because I have yet to see an enchantment commander voltron land with it and suddenly turn into a swing wide deck. You think Enchanted Evening will stay on the rise because of this?
7 months ago
Spirit Link occurrence in decks from the last year
All decks: 0.01%
Commander / EDH:
All decks: 0.0%