Inspiring Call

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Uncommon
Iconic Masters (IMA) Uncommon
Commander 2016 (C16) Uncommon
Dragons of Tarkir (DTK) Uncommon

Combos Browse all

Inspiring Call

Instant

Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn.

Inspiring Call Discussion

Ocheyo on Dirty Ghave 1.0

1 week ago

So I was surprised to see Vizier of Remedies and not Melira, Sylvok Outcast . In that same vein, I am not sure about the -1/-1 counter synergies ( Flourishing Defenses ), especially if you double down on preventing -1/-1 counters like my last sentence. I think I would rather see Inspiring Call in that slot, or at least in the deck somewhere. I see 28 non-token creatures in the deck 29 with Ghave. Perhaps Anafenza, Kin-Tree Spirit could be a Juniper Order Ranger and Prowess of the Fair could be a Woodfall Primus . Lastly, I see an infinite combo with Devoted Druid , Ghave, Guru of Spores , and Vizier of Remedies and that you have Blood Artist , perhaps you could run Zulaport Cutthroat or Corpse Knight to work with that aspect.

That said I like where you are going with the deck. I am always a giant proponent of removal and of course feel there could be more, but I have made enough suggestions for now.

TwinStags on Skullboi, Bag O’ Bones

1 week ago

Shit I’m on the fence about:

Heroic Intervention , Inspiring Call , and Rishkar's Expertise : are all just okay. Surprise protection &/or draw is cool, but nothing game changing. Heroic is the least synergistic. Inspiring on average draws 2 cards. Riskar’s(better for 1v1)could be interchanged with Garruk, Caller of Beasts (better for mp).

Sixth Sense feels weak when it only lands with damage. I debated Keen Sense too, but damage is hardly guaranteed. Inspiring Call , Rishkar's Expertise and Phyrexian Arena take the load atm. Draw still feels lacking.

Idk if I need both Molting Skin and Broken Fall , but they’re fun.

Putrefy should switch with Beast Within . People rarely regen. I prefer it over Assassin's Trophy . I’d rather you have a creature over land

Beacon of Unrest can go. I don’t have an artifact I’m trying to play. I have enough grave-recursion.

Beseech the Queen is definitely the poor-man’s Demonic Tutor ... even then, I’m usually more stoked to Entomb on Brawn or search with Green Sun's Zenith .

Bow of Nylea will never sit right with me. Does a bunch of stuff, none of it blows my mind.

Reyhan, Last of the Abzan is iffy. Creatures don’t always have counters to make it count.

Often I get caught up protecting creatures and forget that Skullbriar is totally okay with dying. The deck is built around doing its own thing, but he’s always glad to join the party.

I really want the Vivien planeswalkers to be better. They fall short and would better if they traded abilities: Vivien, Arkbow Ranger is close. I enjoy the counters for 4cmc, the other abilities lack. Vivien, Nature's Avenger is waaay to expensive, but has fun abilities.

Dolmen Gate is mulling around my brain. The deck is aggro, so this definitely seems to fit. Is it worth protecting the 1-3 attacking creatures?

I’m starting to appreciate counter-creating cards and sorta want to add Blessings of Nature . I still wish there were better options.

TrashWolf95 on *Amateur* Big Angry Grumpy Chompy Boys

2 weeks ago

I would drop Full Moon's Rise since your not playing any werewolves and try add Nissa's Pilgrimage as it's a good ramp card. Overrun would be a nice add since your deck looks like it wants to fill the board up with wolf tokens and then just stomp.

I would also consider maybe adding a Horn of Greed since you'll be playing a lot of lands it's great for draw and it also combos well with Wolfcaller's Howl

Inspiring Call would be cool as well as Arlinn will buff your wolves with 1+/1+ counters and you completly protect yourself from board wipes

For your first ever deck though I would say it's really well put together I like it

crash328 on Pir&Toothy, Best Friends for Eternity

2 weeks ago

Inspiring Call could do serious work for you! I like it as kind of a second heroic intervention that can refill your hand, give toothy a boost, and protect him for a turn

TwinStags on Skullboi, Bag O’ Bones

3 weeks ago

@McToters

Agreed. After my Animar, Soul of Elements deck fell apart, I wanted to make a counters deck with less bells and whistles. I always find EDH disheartening when the best versions have been calculated and there’s no room to refine. Skullbriar needed a massive facelift imo.

I might prefer Inspiring Call over Rishkar's Expertise . Maybe I’ll try to fit in Keen Sense with my already Sixth Sense . With Phyrexian Arena I should be fine with draw.

Entreat the Dead is gonna go. I have too much grave return atm. I thought about using Blood for Bones , but would need more cards like Eternal Witness and Golgari Findbroker .

Collector Ouphe definitely warrants his spot. I’ll keep my Sol Ring just cuz. But I might switch the other out for one that can be sac’d in response to him being played(so it doesn’t become useless). Since creatures are much more the focus here, especially with Green Sun's Zenith , I might stick with mana dorks. Crypt Ghast is weird. I feel like I never have enough swamps for him to be effective at 4cmc.

Bow of Nylea : deathtouch wrecks with your setup. With trample it’s stellar, but I’m still torn. A single counter a turn for 2 is garbage, 2 damage is meh, lifegain is a no, I can return and play cards from my grave. But just sitting there it’s not terrible. It’ll probably go out at a later date.

Fireshrieker is better, but still so damn expensive. Inquisitor's Flail is going out. I agree with guaranteed vs more dmg

TwinStags on Skullboi, Bag O’ Bones

3 weeks ago

@McToters

Hopefully my reply didn’t come off hostile. I’ll reiterate that the only reason I went in depth was because we were discussing on my deck’s page. I’m pretty passionate about this deck. Too many of the top Skullbriar decks haven’t been updated in years or feel real rough around the edge.

Meta really means a ton. I try to build around the idea of people using counters and destroy.

If Skullbriar had one more ability, I’d be more inclined to pump him. Maybe built in trample, hexproof, unblockable, or cast from grave. As he is, he becomes more of a re-acurring nightmare while the overwhelming force of Hydras and Reanimated creatures force opponents to deal with the board quickly.

You’re right there. If commander tax does get hefty, it’s better to reanimate.

You’re good, I appreciate the input and enjoy another user to discuss opinions on cards.

So rishkar and inspiring are in the deck with the newest change. But I’m trying to feel all of the draw/indestructible/hexproof cards out and which one will warrant their spot.

Inspiring Call : I usually only have a few creatures with counters on the board. 3cmc for 1-3 draw isn’t bad, but it also forces me to wait for a chance to use the indestructible correctly.

Rishkar's Expertise : great in theory, but can sorta end up jank. I need to have a big enough creature to get a good draw. If I don’t draw a solid high cost card, it feels like a waste.

Collector is great. It makes me want to go lighter on artifacts tho. I’m so torn on Bow of Nylea

Fireshrieker and inquisitor’s are both so meh to me. Not because their abilities, but their cmc. Fireshrieker is Sword costs, with so little payoff. Inquisitor’s always ends up killing him in the process

McToters on Skullboi, Bag O’ Bones

3 weeks ago

Hey, fair enough! To each their own. I apologize if I’m leaving too much of my own subjective view on your deck page, but I’m always interested to hear why people have certain cards and maybe why they don’t care for my suggestions. It can be hard sometimes since metas can be so very different.

Your logic against instant-pumps is absolutely correct, I just have a completely different experience in multiplayer (piloting this deck since 2013), and 1v1 is an entirely different story (he is usually too fast and evasive). People always seem to flail against combat tricks, combined with the fact skullbriar is naturally fast. The way I see it is the pump spells are essentially an extra investment into Skullbriar’s counter placement; extra evasion, extra strength; adds extra synergy (w/ Skullbriar). I’m just putting all my eggs in one basket. Would it be better to reuse these spells? Absolutely. But that’s also why I have a bunch of them. I’m also going for affect; how I can take someone out with Enlarge + Might of Oaks with Hot Soup —it’s hilarious!

My point with the reanimation that you were confused about was just how it can avoid commander tax, which is overall a great thing.

Anyway, sorry again if I havent been much help. It’s always cool to see someone else’s deck-list. If you want to continue this conversation we don’t have to keep writing on your page. If you want we can discuss via wall comments if you’d like.

Quickly, based on your update from this morning: I think you should put in Inspiring Call and Rishkar's Expertise . Both seem like insane draw for this deck. I’m definitely going to add both of these to mine! I agree with all the changes you made too—love the Collector Ouphe add. Also, my 2 cents: use Fireshrieker over Inquisitor's Flail .

Load more

Inspiring Call occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%