Inspiring Call


Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Uncommon
Dragons of Tarkir (DTK) Uncommon

Combos Browse all

Inspiring Call


Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn.

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Inspiring Call Discussion

NV_1980 on Chorus of the Conclave; Hail Hydras!

2 days ago

Hi loclif,

Your deck contains several cards that generate tokens. I think your deck would fare better if you'd remove those and instead invest more into getting creatures that either generate counters or benefit greatly from them. There are several budget and non-budget ways of doing this. Here's some of the budget ways (they're not Hydra-themed, but suit your strategy very well):





  • Elemental Bond: because basically every creature you cast, is strong enough to allow you to draw a card.
  • Death's Presence: one monster's death, is another's power.
  • Hardened Scales: add a counter for whenever counters are added :)
  • Bow of Nylea: gives a whole host of options, one of which is adding +1/+1's.

Some less-budget (more expensive) options, would be:

Sorry for the long post. Hope you find some of this to be useful. Happy gaming!

Jimmy_Chinchila on my atraxa

2 days ago

You gotta run Doubling Season, it's nuts here. Gavony Township a good way to get counters. Reflecting Pool is a good land, and you may wanna up your land count by at least a few. Scavenging Ooze is solid, Inspiring Call. Just a few to consider. Good luck!


Mint0055 on all your counters are belong to us

4 days ago

Really like the deck. A few budget cards I find useful in my counter deck: Cauldron of Souls and Inspiring Call help you protect against crearure removal. Since you will be able to take off the -1 counters you can keep bringing them back after death. I am suprised to see how little graveyard reccursion there is considering your running the best colors for it. Necromantic Summons is good and gets you the creature back with some counters already on it. Your gonna want ways to bring creatures back since they will be big targets after they get huge. Lifecrafter's Gift hits all your creatures instead of one. Savage Summoning can surprise opponents with a blocker or just play a creature on end step before your turn so your creature doesnt have summoning sickness. Best used on a card thats really scary and does alot for you since it cant be countered. Scavenging Ooze graveyard removal and gets big quick. Festercreep since your dudes will be pretty big he can get rid of most of the board or just the pesky tokens.

JunkRobots on Ramos Dragon Engine - Jimmy

1 week ago

Hey Jimmy how about Inspiring Call? Draw cards protect my creatures seems good.

Roccovsky on Hydra Deck

2 weeks ago

I love big, silly green decks like this. Here are some affordable suggestions to smooth this out some, and make it more consistent.

I recommend:

4x Utopia Sprawl, 3x Arbor Elf (Instead of Elvish Mystic), 3x Voyaging Satyr

This alone lowers your curve a bit. I think 23 lands is fine.

KorAlly on Atraxa Awakened

2 weeks ago

To help with card draw, you could include Inspiring Call, Grapple with the Past and possibly Ghirapur Orrery (it does benefit your opponents symmetrically, but your deck would probably use it most effectively). There are also many creatures that draw you cards relative to +1/+1 counters: Armorcraft Judge,Prime Speaker Zegana, Fathom Mage to name a few.

I am working on a similar build, Atraxa Lands deck (EDH), which started as a Noyan Dar, Roil Shaper deck but needed access to more colors to better utilize Awaken cards and man-lands. There are certainly more options to choose from in 4 colors. Thanks for sharing your deck!

Kitnz on Dragonclaw Family

3 weeks ago

For the budget-friendly thing you've got going, Surrak is pretty good. He supports any Temur build, but he fails to push it any specific direction (besides maybe just good stuff?). I used to have a Surrak deck myself, but eventually switched him out for Maelstrom Wanderer since I like Enter-the-BF effects a lot and random/chaos plays.

I noticed you have Armorcraft Judge and Inspiring Call, yet you have nearly nothing that actually places +1/+1 counters, so I would definitely cut those cards for practically anything.

Electrofist on Hangarback Howlpack (Wild Walkers)

1 month ago

Nice Deck!What do u think about a Fate Transfer (Combat trick) to preserve all the Counters (vs Spot removal) and an Inspiring Call for mass removal protection and draw?

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