Inspiring Call

Inspiring Call


Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn.

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Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Uncommon
Iconic Masters (IMA) Uncommon
Commander 2016 (C16) Uncommon
Dragons of Tarkir (DTK) Uncommon

Combos Browse all


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Inspiring Call occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Inspiring Call Discussion

Barbarian_Sun_Pope on Exploring pain

2 weeks ago

You've probably moved past this deck as this point considering it's been a while since Rivals came out, but if you do want to give this deck another go you should consider Path of Discovery or Jadelight Ranger to double on explore triggers. Inspiring Call can also help your creatures dodge a bit of removal while giving your some card draw in the process.

Barbarian_Sun_Pope on

1 month ago

I'm not sure Brave the Sands or Deadly Recluse does enough for your deck. If flyers or being overwhelmed is a problem, you should consider adding a "Fight" sub-theme to your deck.

I would start with:

You can also add a little more draw power in the form of Inspiring Call . Hope this helps.

Barbarian_Sun_Pope on Simic Counters

1 month ago

Gargos, Vicious Watcher (fight club hydra) feels like a perfect fit for the deck.

Inspiring Call and Hunter's Insight should also do some work here.

A single copy of Prowler's Helm (+ Hunter's Insight ) and Rogue's Passage could also make your opponents lose some sleep.

Hope this helps

MrBoombastic on Golgari Overseer

2 months ago

Hi there.

A few suggestions to your deck:

  • Take out Manifold Key . It's a bad card and does next to nothing for the deck. Having it in just to untap Steel Overseer and Hangarback Walker is going to be very mediocre at best, as you will already be in a good spot, if you get to untap with them normally. Nissa, Voice of Zendikar looks like a much stronger inclusion.

  • Heroic Intervention is a good sideboard card, but I wouldn't play it in the main. Inspiring Call I'd take out all together. Drawing some cards is fine, but you mainly want it for the indestructibility, which Intervention does better and cheaper. Stonecoil Serpent should go in the main instead.

  • Verdurous Gearhulk is a tad expensive with only 21 lands in the deck. I'd take them out. If the deck gets to do its thing, the Gearhulk is just a win-more card anyway. Rishkar, Peema Renegade is strong in this deck and adds a lot of pressure early on. Remember that he also scales super well with Animation Module + any card that puts counters on the tokens, as they get to tap for mana and make even more tokens.

xaarvaxus on Yorvo

2 months ago

Cards that I would cut:

Regeneration , Executioner's Hood , Natural End , Bladed Pinions , Revive , Nature's Spiral , Staff of the Wild Magus , Crashing Footfalls awesome if you can cheat the suspend on it, not worth it otherwise, Prodigious Growth , Feasting Troll King and Trail of Crumbs you lack enough of a food theme to run these well enough to include, Moldgraf Monstrosity the random return makes this lackluster, Jaddi Lifestrider , Soul of Zendikar the activation is kind of expensive, Tuinvale Treefolk doesn't do enough to warrant inclusion, Canopy Cover and Web auras not the best here, I'd cut one of Planewide Celebration or Once and Future , and finally, Sandsteppe Mastodon

If you own one, I'd sub out Wall of Blossoms for Elvish Visionary for the synergy with Elvish Archdruid .

No Sol Ring ? This a ban in local meta?

If you happen to own them, some cards that you may want to think about: Tendershoot Dryad , Beast Within , Inspiring Call and Garruk, Primal Hunter . Yes, that means more cutting but they should be worth it in this deck.

I'd also add a Rogue's Passage in place of one Forest , just for some added punchthrough that is hard to remove.

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