|Commander / EDH||Legal|
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|Commander Anthology Vol. II (CM2)||Uncommon|
|Iconic Masters (IMA)||Uncommon|
|Commander 2016 (C16)||Uncommon|
|Dragons of Tarkir (DTK)||Uncommon|
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Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn.
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Inspiring Call Discussion
4 days ago
Ralsek I've considered it, I'd need to playtest it in Inspiring Call's place I believe. Call pretty much does the same thing if my counters are spread everywhere, with the upside of drawing me cards. But hexproof and the ability to protect my Commander might be more important.
Thanks for the upvote capshanks01!
5 days ago
Deck update :
Last_Laugh on Atraxa
1 week ago
Have you considered Reyhan, Last of the Abzan partnered with Ishai, Ojutai Dragonspeaker as your commanders? A: They work better with +1+1 counters than Atraxa and are far more explosive with this strategy (She's better off proliferating pretty much any other type of counter and I'd run her in the 98). B: They get a LOT less hate. If you do decide to try, I recommend adding Jarad as an alt win-con... when Reyhan moves counters, they double again off Corpsejack Menace/Doubling Season etc. and the damage adds up FAST. I'd also drop things like Astral Cornucopia if you switch.
Now as far as suggestions go...
No sorceries, pw, or artifacts I can think to add.
Anyways, feel free to check out my list for ideas... I run Reyhan/Ishai but same colors and strategy so it should help whether you switch commanders or not. Feedback and/or upvotes are appreciated. Atraxa-less Atraxa (Reyhan/Ishai +1+1 counters)
2 weeks ago
Hey NV_1980, thanks so much for the feedback and suggestions.
I love Skullclamp but it fits awkwardly here. Generally I don’t want to kill my tokens with the clamp, I want to be sacrificing them. Also, because of all the +1 counters, the tokens quickly get out of range of clamping anyway.
However, all that said, in my playtesting so far, my card draw has been pretty solid, thanks to cards like Erebos and Smothering Abomination which have other relevant benefits stapled on top of the draw. I had Vampiric Rites in the deck awhile back but it was cut precisely because card draw wasn’t a problem. Higher CMC, but Krav kind of fills that role now as well.
And yes, speed is much more an issue than draw. I am considering Earthcraft which I see as a strictly better version of Cryptolith Rite since it can tap tokens that just entered, rather than waiting a full round. Often I’m sacrificing tokens the turn the enter, so this is very relevant. Earthcraft also allows shenanigans with things like Underworld Connections and Squirrel Nest.
Right now my real problem is what to cut, far more than what to add. Any suggestions there would be very welcome.
Thanks again for checking out my deck and sharing your suggestions.
2 weeks ago
+1 for cute squirrels!
I made a Selesnya tokens deck too, linking it here so we can bounce ideas off each other.
Commander / EDH
SCORE: 19 | 28 COMMENTS | 1645 VIEWS | IN 2 FOLDERS
I'm running 7 cards that grants protection from board wipes since token decks usually go wide and we don't want all the efforts to go to waste with a timely Wrath of God. You may wish to consider them too.
Hope you find the suggestions useful. Cheers!
2 weeks ago
Your deck looks great, but in its current configuration it's notoriously weak in one particular area: draw.
Ways to fix this are:
- Skullclamp; easy to drop on the tokens you're generating and saccing them;
- Inspiring Call; this seems a great card if you intend to go wide;
- Vampiric Rites; card draw and life at the low cost of a single saccing and some mana;
- Deathreap Ritual; with your deck, this almost guaranteed extra draw after every turn (not just yours);
- Harvester of Souls; awesome when you're forcing others to sac (nontoken) creatures.
You say your deck sometimes lacks a bit in speed. How about adding Cryptolith Rite? Use your creatures to cast other stuff.
Hope any of this helps. If you feel inclined, please review one (or more) of my deck(s); I'd appreciate your feedback.
2 weeks ago
thyrue13 I would not know unless you tested the deck against several play styles, especially a similar forced combat deck. If possible I would suggest looking into indestructible tactics and removing players indestructible Bonds of Mortality and Hour of Devastation. For indestructible you could go with Spearbreaker Behemoth, Roar of Challenge, Predator Ooze, Heroic Intervention and Inspiring Call.
I would suggest trial and error before using these suggestions.
3 weeks ago
I play tested it a bit. Overall I really enjoy the deck. I might end up building it myself! One thing I found a bit awkward was having more than one Retribution of the Ancients out. It's essentially useless presideboard. I would put the fourth copy in the sideboard. I would also test Cauldron of Souls in this deck, as it would be a pretty awesome way to ignore the undying mechanic for a turn so you can do more fun. I would also consider Inspiring Call