|Commander / EDH||Legal|
Printings View all
|Dragons of Tarkir||Uncommon|
Combos Browse all
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn.
Price & Acquistion Set Price Alerts
Inspiring Call Discussion
6 days ago
Here are some suggestions to make the deck more consistent and build more on it's synergy.
DRAW Inspiring Call: draws cards and protects your valuable creatures Congregation at Dawn: puts any creatures you need at the top of your library Harmonize: puts more cards into your hand Lifecrafter's Bestiary: scry and draw are great card advantage
CREATURES Ivy Lane Denizen, Sunscorch Regent, Managorger Hydra, Salt Road Quartermasters: +1/+1 counters synergy Abzan Falconer, Tuskguard Captain, Longshot Squad: give creatures with +1/+1 counters value abilities
1 week ago
Inspiring Call can help giving you extra protection + Draw. Especially useful against someone that has a lot of Board Wipes.
Proliferate can easily turn into a broken mechanic into the right environment, since Ezuri cares about counters on you and in your creatures, more reason to try to fit one or more cards with this ability. Viral Drake is certainly my first choice. Tezzeret's Gambit, Inexorable Tide, Fuel for the Cause, Contagion Engine, Core Prowler all of them can find a place in your deck (if you want to of course). Just be carefull, because if your opponents are playing with infect you probably wouldn't want to proliferate yourself.
3 weeks ago
Champion of Lambholt would be really good in this deck. Phytohydra, Managorger, Mikaeus, the Lunarchwould all be really good creatures in this Inspiring Call for some solid life gain, Fog protection, Opal Palace make your commander bigger, Archangel of Tithes, Norn's Annex, Ghostly Prison, Sphere of Safety, Windborn Muse, Elephant Grass will stop your opponents from attacking you and allow you to do what you want , Abzan Falconer and Tuskguard Captain will give your creatures with counters flying and trample. hope some of this helps.
3 weeks ago
With many potential creatures and tokens, Inspiring Call can be problematic, so I'll toss that for Cathars' CrusadeAnd I guess I can toss Contagion Clasp since it's just a weaker version of Contagion Engine anyway, and with even stronger token generation I doubt I even need all the proliferate.This also changes the amount of Plains and Swamp I need, so I'll toss out 1 Swamp for 1 Plains to keep the ratio satisfied.
1 month ago
Well, if you can tell me what it's centered around, I can probably help you a little more than I can at the moment. For the moment, I will assume +1/+1 counters.
Rishkar, Peema Renegade turns the creatures with counters on them into basically mana dorks.
Avatar of the Resolute, Undergrowth Champion, Renegade Krasis, Cytoplast Root-Kin, Gyre Sage, Fungal Behemoth, Champion of Lambholt, Anafenza, Kin-Tree Spirit, maybe Sunbringer's Touch, Cathars' Crusade, and Death's Presence are also nice.
For some more value with your +1/+1 counters, you can run Ainok Bond-Kin, Tuskguard Captain, and Abzan Battle Priest. Same can be said about Solidarity of Heroes, Inspiring Call, Armorcraft Judge, etc.
Once again, I sort of jumped to conclusions about your deck upon seeing some of the cards in it. I hoped these suggestions are on the right track of what you wanted this deck to be, and good luck with your deck.
1 month ago
Fun deck! Heres some quick ideas..I see that it says your Hydra tribal in the name but there are some creatures that are so good here like Fathom Mage, Rosheen Meanderer, and Vigor. As far as Commander synergy Fist of Suns discounts your commander cost and Concerted Effort can give all your hydras protection from everything just like your commander. Inspiring Call can be used to defensively or just to draw cards. Happy Gathering!
1 month ago
Phyrexian Dreadnought and Death's Shadow work great in Varolz, though they aren't the cheapest cards to acquire. Force of Savagery, Phyrexian Soulgorger, Hunted Troll, Hunted Horror, Groundbreaker, and Nyxathid are reasonable cards to scavenge, though some are harder to get into your graveyard.
You are playing a green commander that can be quite aggressive. Therefore, you should be playing Rancor.
I'd probably try to play closer to 37 lands with Varolz.
If Worldslayer has a place anywhere in the format, it's in a Varolz deck, since you can regenerate him to survive the first boardwipe (possibly more, depending on whether you make tokens or blow up the Worldslayer in response to the damage trigger).
Blood Seeker > Tresspasser's Curse, though neither card is very good (unless you're hosing a specific combo).
Fertile Ground > Gift of Paradise.
Prey Upon > Cartouche of Strength.
Polluted Mire > Cartouche of Ambition. There are hundreds of other cards I could list here, but I'd rather have a land that cycles in a format where you never stop wanting to hit land drops than this cartouche.
Silence the Believers > Edifice of Authority.
Golgari Signet > Golgari Cluestone.
Lull > Haze of Pollen, though I would advise against running either card.
Nature's Claim > Natural State.
Sword of the Animist > Explorer's Scope.
I like Inspiring Call more than Destined // Lead, but the two aren't nearly as comparable as some of the other cards listed.
Giant Growth > Shed Weakness, though I wouldn't recommend running either card.
Seal of Doom > Spidery Grasp.
Wickerbough Elder > Springsage Ritual.
You have a lot of creature slots that are due for upgrades.