Inspiring Call

Inspiring Call

Instant

Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn.

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Trade

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Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Uncommon
Iconic Masters (IMA) Uncommon
Commander 2016 (C16) Uncommon
Dragons of Tarkir (DTK) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Inspiring Call occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Inspiring Call Discussion

KingOfMist on Project Complete!!

15 hours ago

Hi HELLcaster19,

I Have been debating whether to include Inexorable Tide and Inspiring Call in this deck since creating it, as they are both good cards. I wasn't aware of Magistrate's Scepter but I'll look into including it, as I can already see the payoff.

I plan on updating this deck for Ikoria and C20 once they both are fully revealed, as the keyword counters might prove to be useful with the new land Nesting Grounds, both for myself and for political machinations.

Thanks for the suggestions.

StoryArcher on Mono Green Scales/Devotion

4 days ago

Argy

Regarding the suggested cards...

(I want to pause here and say that all your suggestions and the time you took to make them are absolutely appreciated... far too often I see people ask for advice and then, when they get it, immediately respond defensively, even at times antagonistically, as if the requested advice had somehow been a personal attack. I genuinely wanted advice, and my comments below are made in an effort to better understand the advice given, not to defend or prove the original decision correct.)

Regarding the suggested cards, I'm looking at them and comparing them to some of the other options - I might need a little better understanding of the more subtle reasons why one might be a better option than the others.

Heroic Intervention vs. Inspiring Call Obviously Intervention is cheaper and can protect individual creatures from being targeted, so on a case-by-case basis there will definitely be times when it is superior. Really like that card-draw advantage though...

Reclamation Sage vs. Thrashing Brontodon Honestly, I much prefer Bontodon's larger size for the same casting cost, but unfortunately you can't use his ability until he is on the field, giving your opponent a better chance to remove or circumvent it.

Scavenging Ooze vs. Tormod's Crypt or Soul-Guide Lantern Other than requiring mana to activate (and the issue mentioned above, with Thrashing Brontodon), I don't see how ScOoze isn't the better option in this particular deck.

Mistcutter Hydra vs. Stonecoil Serpent and Endless One While the other two are definitely superior for the artifact version of Scales, I'm not certain either is the better choice for this deck. While the Serpent is certainly better situationally, it seems like the addition of Haste makes the Hydra a superior all-around option - so much so that I strongly considered it for the main deck. Is there such a density of multi-color threats in Pioneer that I should reconsider that?

Damping Sphere and Vivien Reid are admittedly intriguing options that I had overlooked for potential inclusion into this deck. With no legitimate ramp, would Vivien generally be considered too expensive? She would certainly help with any mirror matches...

Thanks again for taking the time to respond.

StoryArcher on Pioneer - Mono-Green Hardened Scales

4 days ago

Regarding the suggested cards, I'm looking at them and comparing them to some of the other options - I might need a little better understanding of the more subtle reasons why one might be a better option than the others.

Heroic Intervention vs. Inspiring Call Obviously Intervention is cheaper and can protect individual creatures from being targeted, so on a case-by-case basis there will definitely be times when it is superior. Really like that card-draw advantage though...

Scavenging Ooze vs. Tormod's Crypt or Soul-Guide Lantern Other than requiring mana to activate, I don't see how ScOoze isn't the better option here.

Reclamation Sage vs. Thrashing Brontodon Honestly, I much prefer Bontodon's larger size for the same casting cost, but unfortunately you can't use his ability until he is on the field, giving your opponent a better chance to remove or circumvent it.

Mistcutter Hydra vs. Stonecoil Serpent and Endless One While the other two are definitely superior for the artifact version of Scales, I'm not certain either is the better choice for this deck. While the Serpent is certainly better situationally, it seems like the addition of Haste makes the Hydra the better all-around option. Are there such a density of multi-color threats in Pioneer that I should reconsider that?

Damping Sphere and Vivien Reid are admittedly intriguing options that I had overlooked for potential inclusion into this deck. With no legitimate ramp, would Vivien generally be considered too expensive? She would certainly help with any mirror matches...

HELLcaster19 on Project Complete!!

5 days ago

Nice deck! :)

Would you be open to considering any of the following:

Inexorable Tide for all the wonderful Proliferates!

Magistrate's Scepter as it will be easy to jump those counters up to 3 each turn once you get the first one on. If you want infinite turns, of course.

Inspiring Call to give your beefy bois Indestructible and give you some card draw.

5dollarMTG on The Grafty Guys

1 month ago

Nice deck! I like running at least a couple copies of Inspiring Call in my counters decks. You could also think about Tuskguard Captain so that your biggies can't be chump blocked.

ZendikariWol on Lorge Cat Daddy (Ajani)

1 month ago

I love a player who goes for the flavor win, but I also feel like you could do more to really focus the mechanical identity of your deck.

Cats are associated strongly with equipment, which Ajani plays into with +1/+1 counters, which are also good for beefing up one's creatures. The issue with that is you essentially have 54 deck slots to split between creatures, equipment, ramp, removal, and card draw.

You could also just do tribal. Though cats do not have many lords (the only one you don't have is Regal Caracal), general tribal cards such as Herald's Horn, Adaptive Automaton, Shared Animosity, the Kindred cycle (Kindred Boon, Kindred Summons, and Kindred Charge), Metallic Mimic, Icon of Ancestry, Door of Destinies, Steely Resolve, Obelisk of Urd, or Vanquisher's Banner could serve you well.

You could go more towards Ajani's +1 counter theme, but most of the payoffs for that are non-cat. That said, there are some good noncreature options: Curse of Stalked Prey, Hardened Scales, Doubling Season, Curse of Predation, Hindervines, Inspiring Call, and Mayael's Aria and other power-related payoffs.

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