|Commander / EDH||Legal|
Printings View all
|Iconic Masters (IMA)||Uncommon|
|Commander 2016 (C16)||Uncommon|
|Dragons of Tarkir (DTK)||Uncommon|
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Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn.
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|Have (8)||ajc3527 , Friedrice24 , frederiklw , Tommuz , ironax , Candyman949 , killstars , Reliva|
Inspiring Call Discussion
3 days ago
4 days ago
Hey dude :)This really look like my first version of Kumena. After several plays with my friends I realize the deck :1 - is too fast and you afraid others players so you have take the aggro too quickly and you have turn 3 or 4 everybody against you2 - is extremely vulnerable to wraths and every multiplayers deck have a whole bunch of it. Furthermore, it's extremely difficult to catch back the game after a wrath
It seems like you want to develop the +1/+1 counters theme. If you do that you should put Razorfin Abolisher because it can both save any of your creature with a +1/+1 counter on it and bounce any of ennemie creature with a counter on it. Simic Fluxmage is a great tool too for this kind of deck.Kopala, Warden of Waves was in my first version but he is in fact kinda useless in multiplayers formats where people play with wraths and where big amount of mana are involved.Inspiring Call, Heroic Intervention, Steely Resolve, Fallowsage are must have in your deck. And of course Kiora's Follower because he's one of the best combo piece of the whole game.Master of Waves and Wake Thrasher are maybe the best merfolks ever.Merrow Commerce is strong in duel but you would prefer Quest for Renewal or Intruder Alarm in multiplayer format.True-Name Nemesis is bad in multiplayer because you're telling to one guy "you can't attack me so you have to attack the others" and others are just going to blast it because of the 1 hp. Furthermore, kinda expensive.Having unblockable creatures + islandwalk is maybe too much. I kicked the islandwalk part because it takes too many cards to run it and you can't properly attack the manabase of 3 people like you will do in duel.
Keep in mind that Merfolk lords don't give +1/+1 counters to your other creatures. It's periodic and once they got killed it's over. That doesn't really fit your deck theme (except for the tribal part)
I don't think I have the best version of Kumena but I have already done several changes and I enjoy playing with it a lot, take a look :)
Commander / EDH*
SCORE: 1 | 311 VIEWS | IN 1 FOLDER
1 week ago
Id throw in Metallic Mimic, Inspiring Call and Cyclonic Rift. Theres a ton of other good counter synergies but figured youre trying to stay Tribal. Things like Kalonian Hydra and Tuskguard Captain and Renegade Krasis for example. I know its pricey but Kumena, Tyrant of Orazca fits perfectly.
1 week ago
It's pretty impressive what you guys can do with such a tight budget.
If I were to suggest anything, I think Spellbreaker Behemoth would be a nice back-up to Surrak's "your creature spells can't be countered" ability. Inspiring Call and Heroic Intervention would protect against wraths, and each have their own secondary benefits. And maybe this could be another home for Infinite Reflection?! Everything is Malignus, anybody? A guy can dream, right?
4 weeks ago
I actually don't really have a lot of +1/+1 counter stuff going on in this deck (I'm focusing much more on spore counters, which I have a lot of), so Inspiring Call probably won't be too good in here. Skullmulcher and Blood Artist/Falkenrath Noble would probably work really well, though. Thanks for the suggestions.
4 weeks ago
You seem really low on card draw, which you really need to help you recover when your board inevitably gets wiped. In addition to the Phyrexian Arena you already have, Harmonize would probably be a good idea. Since you have a pretty robust +1/+1 counter theme going on, Inspiring Call doubles as card draw and insurance against board wipes. Skullmulcher can give you something to do with leftover Saprolings.
Finally, seeing as how you'll be seeing lots of Saprolings die over the course of a game, Blood Artist and Falkenrath Noble would probably give you some reach and bonus life points. I'd remove Sporemound since you don't really have enough land search to make optimal use of its triggered ability.
1 month ago
I would recommend Bramblewood Paragon and Inspiring Call. Inspiring call is great for card draw and can stop a board wipe and Bramblewood Paragon turns all those counters into trample enablers. Just a thought. Overall seems like a fun budget commander deck
1 month ago
I had a hate bears +1/+1 counter deck headed by Daghatar the Adamant for a bit so here are my thoughts:
Green's competitive edge is ramping yet you are not playing a single ramp spell. Why? While your curve is nice not using this advantage only makes this weaker.
Is Deadbridge Goliath a pet card? Otherwise he is pretty bad. A vanilla creature w an obscene scavenge cost is win less and more simultaneously. I would re-examine your creature choices and prune the less optimal ones. Instead focus on giving more +1/+1 counters like Durable Handicraft, Citadel Siege, and Retreat to Kazandu.
Surprised to not see more outlast guys like Abzan Falconer, etc.
In general I think you are too focused on creatures. As suggested prune and add more ramp, interaction and card advantage for better balance. For CA Shamanic Revelation, Elemental Bond, Phyrexian Arena, Armorcraft Judge, Inspiring Call, etc. are options.
Hope something helps!