|Commander / EDH||Legal|
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|Commander 2016 (C16)||Uncommon|
|Dragons of Tarkir (DTK)||Uncommon|
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Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn.
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Inspiring Call Discussion
2 days ago
Okay soooo here goes something! FIrst off, some extra card advantage/protection for your favorite creatures could come in the forms of Inspiring Call and Heroic Intervention. On to lands things! Honestly, you don't need lands like Unknown Shores, because paying that extra one mana just to get the color you need is usually worse than just having a basic. The exception to this is a card by the name of Opal Palace, which also give you additional +1/+1 counters on your general for each time it has been cast from the command zone. Moving on from there, cards like Crop Rotation and Voyaging Satyr are decent, but only really shine when there's a specific nonbasic land you want to work with (namely, the ludicrously expensive Gaea's Cradle, which I won't recommend because of its rather prohibitive monetary cost). Crop Rotation miiiight be worth keeping, that's up to you, but as a whole, the deck needs a little more mana ramp. Cards like Skyshroud Claim, Cultivate, and Kodama's Reach are frequently played cards in every green EDH deck. Additionally, since your deck focuses on large creatures, a ramp spell such as Traverse the Outlands may find a good home here. Next, I don't think Broodhatch Nantuko and Hornet's Nest are good here, as they require being dealt damage before spawning tokens. Cards like Sprout Swarm are good for building an army, as are bigger creatures such as your Favorite Mycoloth, Dragon Broodmother, and Dragonlair Spider. Cards that are lackluster here include Arlinn Kord, Gruul Charm, Spellbreaker Behemoth, and Barrage of Boulders. Spellbreaker doesn't make any of your creatures uncounterable, as they all have less than 4 power while being cast, Gruul Charm has three very lackluster modes, and Barrage is only useful for removing blockers.
From your maybeboard, I'd suggest looking to find room for Kalonian Hydra, Dragonlair Spider, Vastwood Hydra, Doubling Season, and Blasphemous Act. Other possible cards that you could try out from the maybeboard are Bloodspore Thrinax, Ivy Lane Denizen, Oracle of Mul Daya, Burgeoning, Fires of Yavimaya, and Hammer of Purphoros.Speaking of Purphoros, God of the Forge, he would be incredible here, and I highly recommend adding him to the deck.That's my feedback, any questions, don't hesitate to ask! Happy brewing! Also, feel free to take all of my suggestions with a grain of salt :)
5 days ago
No problem! And yes, putting Rafiq in the 99 was what I meant, not as the commander.
I couldn't really give any suggestions (research cards online) earlier, but now I can help more.
Proliferate lets you put 1 more counter on any number of counters on the battlefield, so if you were to proliferate, and you have 5 creatures with +1/+1 counters on them, you can add one more to each of them, and up a loyalty counter on a planeswalker, or an experience counter if you have it. Just any kind of counter. It's an amazing ability to have, and blue has it the most I believe (if not it's a close 2nd).
Good cards to consider for proliferating might be:
Thrummingbird is not bad. It has flying so it'll be harder to get from damaging players and proliferating
Contagion Engine is a MUST for a proliferators. You proliferate TWICE, and weaken your opponent's creatures, (which fun fact you can proliferate those as well). Has kind of an expensive cost at first, but after a bit in the game, four mana to up all your counters, then up them AGAIN will be a walk in the ballpark, especially since most the cards in this deck are 5 or less mana.
Contagion Clasp is the diet sugar-free version of the above, of course its much cheaper, but the ability is the same cost, and only proliferates once. Still not a bad card though.
Steady Progress is a pretty simple instant, and helps for card draw.
Finally, this may not be TOO useful, but is something to think about, Throne of Geth will let you proliferate, HOWEVER saccing the artifacts you have isn't too good of an idea, but that's up to you. At the very least, you could sacrifice the Throne itself to proliferate just once, maybe sac Sol Ring once you have tons of mana? That's up to you.
There are a few other cards which proliferate, but they deal Infect damage. Thankfully you can proliferate the poison counters they give to players and the -1/-1 counters they put on creatures, but it's been my experience playing with Infect decks that it's often better to make Infect the absolute focus of a deck that has it, Reason being that the creatures built around Infect are designed to be very fast, Infect decks are usually fast aggro decks
Good cards for putting counters on creatures might be
Lifecrafter's Gift you can never go wrong with this card, it's almost like proliferate too.Scale Blessing Pretty much the same as above.Patron of the Valiant is like those two almost proliferate cards above, except it's a creature with flying, which means you can put counters on it too!!
Titania's Boon Easy way to get the proliferate train started.
Mikaeus, the Lunarch is slowgoing, and in danger of getting targeted with an instant or sorcery, but you still have counters to throw around.
Vastwood Hydra if you plan on having the gobs of mana for it, or at least enough to put 1 counter on each other creature once it inevitably dies.
Sunbringer's Touch is okay for the first part, but it's mostly for that juicy trample effect that it'd shine in this deck.
Renegade Krasis is another good ol' counter putter.
Celestial Ancient will be useful, with those 12 or something enchantments in your deck.
Inspiring Call is also good for both synergy and card draw.
2 weeks ago
My suggestions for alternatives depending on your preferences:
3 weeks ago
Hey, It's nice to not see Superfriends or Infect with Atraxa, something different for a change.
I suggest moving Kalonian Hydra, Managorger Hydra, Inspiring Call, Kodama's Reach, Path to Exile and Bred for the Hunt from the maybeboard to the main deck. Cutting Cloudfin Raptor, Elusive Krasis, Simic Fluxmage, Cremate, Molder and Map the Wastes. The power level of any of these cards in the maybeboard is much, much higher than these three evolve creatures. Reach is better than Map since it can get two different basic lands for the same mana cost. I would also move both Seaside and Sandsteppe tri lands main deck.
Sylvan Reclamation is a good exile artifact and enchantment card and it has basic land cycling. You're relying on basic lands a lot, making this type of cycling rather good. Consider cutting Natural End for it?
Looking at the color chart of the deck, green is the primary color and blue is the secondary color. Both black and white have far fewer cards then these colors. The manabase doesn't reflect this there's only 14 sources of green which is not enough. You want minimum 20 sources of green.
Consider this budget manabase:
- 9x Forest
- 4x Island
- 3x Swamp
- 2x Plains
- Command Tower
- Exotic Orchard
- Opal Palace
- Seaside Citadel
- Sandsteppe Citadel
- Arcane Sanctum
- Evolving Wilds
- Terramorphic Expanse
- Ash Barrens
- Sunken Hollow
- Prairie Stream
- Canopy Vista
- Reliquary Tower
- Dreadship Reef
- Saltcrusted Steppe
- Yavimaya Coast
20 green sources, 16 blue, 13 white and 13 black. Someone already mentioned it, but the tri lands are much better than bounce lands. If playing the battle lands then Farseek becomes a good ramp spell because it can fetch one of them. Opal Palace is nice with Atraxa because she can ETB with a counter on her allowing her to start proliferating, growing herself and getting abilities from the creatures/cards that give bonuses with counters.
Good luck with your deck.
3 weeks ago
Potential Cuts:Liliana, the Last Hope - 1bb is hard to hit on curve since you're primarily GWU
Norn's Annex 2 life is pretty cheap
3 weeks ago
Some cards you may not have considered yet-
3 weeks ago
Sounds to me that you are pretty invested in as well as drawn to golgari, so my suggestion to speed up the game you are already trying to play would be to go with Skullbriar, the Walking Grave as your commander. Green and black give you plenty of cheap ramp, and running a counter theme will buff him that much faster. As your commander, no one can remove his counters unless they play something random like Vampire Hexmage or Thief of Blood, as it's easy to recur him from the command zone multiple times.
Beyond that, Meren still fits in great with the theme, and stuff like Inspiring Call, Armorcraft Judge, Heroic Intervention, Rush of Vitality, Verdurous Gearhulk and Kalonian Hydra are pretty budget friendly and super effective with him. Add some other cheap buffs and mana dorks and you'll be pounding opponents faces after just a couple turns.
Good luck with your build.
4 weeks ago
Wow dude great deck, it has the possibility to overtake many decks in modern, BUUUUUUUUUTTTTTTTT you should try to put some cards in your sideboard like Anafenza, the Foremost Kin-Tree Invocation Retribution of the Ancients Dromoka's CommandSunscorch Regent Gleam of Authority Inspiring Call