Return to Nature
Choose one —
- Destroy target artifact.
- Destroy target enchantment.
- Exile target card from a graveyard.
|Have (2)||orzhov_is_relatively_okay819 , Taki117|
Printings View all
|Theros Beyond Death (THB)||Common|
|Throne of Eldraine (ELD)||Common|
|War of the Spark (WAR)||Common|
Combos Browse all
|Commander / EDH||Legal|
Return to Nature Discussion
1 day ago
Yeah and Whispersilk Cloak . Hexproof/shroud is very powerful in commander, as is unlockable, so it slots into basically every Voltron and Stompy deck. Most people are probably not running Artifact removal (aside from a couple equipments and Mana rocks there isn't much worth targeting) so your only real chance to stop it is killing their commander before they equip. Wizards is getting better at printing useful modal removal at common ( Caustic Caterpillar , Return to Nature , Wickerbough Elder ) but it is all Green and running straight Artifact hate has bad returns in PDH so we'll see what the future has in store.
2 weeks ago
GrizzlyAtom: Just wanted to say that I absolutely loved the list! Safe to say you hit the nail on the head on almost all of your choices. However, I do highly recommend you make a couple of changes for the general consistency of the deck.
Seeker of Skybreak : Same thing as before, though considerably weaker since you NEED the dork to be out, so this is a potential dead draw or another 2 drop 1 mana dork.
Krosan Restorer : I get the need to overload the deck with repetitive effects, but this can over saturate your deck with non impactful creatures.
Greenweaver Druid : This is just bad, even with the cost reduction.
Elvish Piper : With the lack of high cmc creatures, this is just a gimmicky card we wish can always run.
Elvish Harbinger : Though being a two thanks to Nylea, top of the deck tutors aren't too great.
Sword of the Paruns ; As you said, 7 mana is too much.
Elvish Guidance / Growing Rites of Itlimoc Flip: I get why you want to run this, but it ain't worth it to run both. I'd drop the Rites over the Guidance, since you can use Arbor Elf on a forest with guidance.
Leyline of Lifeforce : You have enough of this effect, even if this would be super awesome turn 0.
Once Upon a Time : Doesn't scale too well in EDH.
These won't be direct swaps to the cuts and more of a series of cards that you should highly consider as I don't want to cramp your style.
Emergence Zone : Adds the ability to set up OR win on someone elses' turn for a land swap.
Oakhame Adversary : Draw to get your combo pieces and an elf for your count. More often or not a 2 drop in most cEDH metas and a 1 drop in some cases for you.
Runic Armasaur : More draw, draw from fetches and creature based combos.
Seedborn Muse : I know what you're thinking, "I barely have instants". Your commander is an indestructible digger, every turn you'd get to refill your hand.
The Stax pieces: Go for them, you have the outlet in the command zone and you break parity with mana dorks and a cost reducer at the helm. Tangle Wire , Trinisphere . Root Maze , Manglehorn , Collector Ouphe , Null Rod , Winter Orb , Thorn of Amethyst , Sphere of Resistance and maybe Defense Grid are worth it. Hall of Gemstone :Not good because it can lock out interaction that could be needed to stop another player.
Great Oak Guardian : Recognize that your wins are generated by untaps, and an instant speed board untapper is a recipe for success. It can also save your field from damage wipes and goes infinite with Temur Sabertooth . Also makes Tooth and Nail better.
Carpet of Flowers : Ridiculous ramp, 100% must.
Beast Within : Catch-all removal in monogreen. Definitely a staple.
I hope this helps, I love the deck, will be keeping up with it. Final recommendation would be to use a similar categorization that I used in Yeva for your list as it helps you visualize your deck based off function and see where it is lacking.
2 weeks ago
Maybe some Gargos, Vicious Watcher in the main deck? Maybe 2? He does pay for X costs in hydras you cast.
2 weeks ago
I see you also got the promo version of Animate Dead lol
Also just my opinion but I think straight up that Nature's Claim is better than Return to Nature . Yeah you can remove a card from the grave but this deck is already running Deathrite Shaman and if you really wanted more graveyard hate taking out a swamp for a Bojuka Bog would be better since this deck has Crop Rotation and Sylvan Scrying . Nature's Claim is just genuinely one of the best pieces of artifact and enchantment removal in the game and in Commander we have access to much better graveyard hate.
2 weeks ago
Daedalus19876, I am glad you found my suggestions useful. I have been benefiting from your deck page for years now :D
Making cuts is always the hardest part. I dont think I can rightly say which is the best choice because it is probably heavily meta dependent at this point. Much of the deck is tuned to its most essential components. So to include a new card, you probably have to give up an additional control/removal card in favor of including another combo and/or protection for combos.
On a similar note, I prefer Return to Nature over Nature's Claim but this is because many of the combos in my meta are dependent on a target in the graveyard, and I am willing to pay the one extra mana to have that flexibility.
3 weeks ago
Also, have you ever considered Utopia Vow ?
4 weeks ago
A better alternative to Root Snare is Fog . I also recommend Leyline of Abundance for your ramp. I would also recommend more eldrazi, or just a way to search them out, because right now you don't have a very good chance of getting them. I would bump it up to 4x Llanowar Elves and cut 2x Elfhame Druid . Replace the last Elfhame Druid with another eldrazi (You will still need more). A better alternative to Naturalize is Return to Nature . Plummet should not be in the main board. Druid of the Cowl should be replaced by Elvish Mystic . Even tough it has less toughness it can start producing mana on turn 2 rather than 3. As for the buff spells, most eldrazi decks wont have those because eldrazi are already so big. The reason i gave better alternatives for Root Snare and Naturalize is because i don't know what to replace them with other than a better version, but there is probably something better.
1 month ago
It seems like the 2x Feed the Clan and 2x Return to Nature in my sideboard aren't super useful in my local metal, so I'm going to try replacing them with 3x Fatal Push and a 3rd Epic Downfall so I can customize my removal for the matchup after game 1. I figure most artifacts I care about can be removed by either Abrupt Decay or Fatal Push if they're creatures, and having cheaper options to kill creatures seems more relevant in a hyper aggressive matchups than the lifegain (also gives me more cards to handle potential Blightbeetle s). I could always be wrong, but this is what I'm going to try for now and see how it goes.